Three-dimensional game animation system

A 3D game and animation technology, applied in the field of game development, can solve problems such as difficult modification, increased performance requirements, and difficulty, and achieve a full-featured effect

Active Publication Date: 2014-10-01
WUXI FANTIAN INFORMATION TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

At present, game animation needs to support real-time simulation, calculation and interaction of hundreds of thousands of animation entities in large-scale scenes, and game animation needs to simulate real physical calculation in real time, which is accompanied by a huge amount of animation data calculation, which is very difficult for the computer. Performance requirements will also rise rapidly, and based on the real-time interactivity of the game, it will become very difficult to optimize performance in order to achieve efficient real-time simulation
At present, the game animation systems generally implemented are very simple, the functions are relatively imperfect, and the efficiency and carrying capacity cannot meet the real-time performance requirements of large-scale scenes. Although there are some relatively mature commercial animation systems that can be used, if these systems are used to develop games And for commercial operation, you need to pay a high authorization fee, and it is difficult to modify, and in many cases it cannot meet the needs of game development
It is difficult to find an excellent 3D game animation system suitable for game development that satisfies efficiency, carrying capacity, and effects while saving costs as much as possible

Method used

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Embodiment Construction

[0042] The preferred embodiments of the present invention will be described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.

[0043] Such as figure 1 As shown, a 3D game animation system includes an upper-level function module called by program developers, an upper-level editing module used by art developers, a bottom-level management module and a bottom-level function module for development and maintenance by program bottom-level developers, each The modules are connected by standard interfaces, and it is easy to make game animations by understanding the interface calling rules of each module.

[0044] And each module can overload functions to achieve customized implementation functions by exposing external virtual functions in terms of rendering.

[0045] Such as figure 2 As shown, th...

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Abstract

The invention discloses a three-dimensional game animation system which comprises an upper layer function module called by a program developer, an upper layer editing module called by an art developer, a bottom layer management module and a bottom layer function module, wherein the bottom layer management module and the bottom layer function module are called by a bottom layer program developer for development and maintenance. The modules are connected through standard interfaces and game animation can be conveniently manufactured simply by understanding calling rules of the interfaces of the modules. Due to the fact that the system comprises the upper layer function module, the upper layer editing module, the bottom layer management module and the bottom layer function module, functions are complete, the standard interfaces are adopted, the modules are independent of one another, the standard interfaces are used for connection, and developers can manufacture the game animation conveniently only through understanding the calling rules of the interfaces of the modules without understanding detail development modes of the animation system. Thus, the three-dimensional game animation system is easy to use and expand.

Description

technical field [0001] The invention relates to the technical field of game development, in particular to a three-dimensional game animation system. Background technique [0002] With the rapid development of the ninth art game industry, the realistic environment simulation presented in the game world, real-time interactive experience, and sensory stimulation of sound and light make people more immersive. The simulation of the three-dimensional world is also developing towards higher requirements. The simulation of real-time dynamic and realistic three-dimensional environment is now the key field of market development. The biggest feature that distinguishes games from movies is that they require real-time interactivity, and what you see is what you get sensory experience. The interactive experience has become the most attractive element of the game. Among them, the game animation system is an important part of the game interactive experience, and it is also one of the core...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/20
Inventor 张翼
Owner WUXI FANTIAN INFORMATION TECH
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