Nonlinear modification method for 3D character animation
A non-linear, animation curve technology, applied in animation production, image data processing, instruments, etc., can solve the problem of not supporting non-linear changes, the workload is no less than re-production, etc., to achieve simple effects
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[0021] The present invention will be described in detail below with reference to the accompanying drawings and examples.
[0022] The present invention provides a method for nonlinear modification of three-dimensional character animation, the process is as follows figure 1 As shown, it specifically includes the following steps:
[0023] Step 1, extract and normalize the time information of each body movement of the character in the original character animation data.
[0024] The original character animation is an original character curve drawn based on the character’s original action key frame information (including time value and attribute value) provided by the animator through the key frame difference, and the overall duration of the action is extracted from the original character animation. and n keyframe times T 1 ,T 2 ,...,T k ,...,T n , normalize the overall duration, map to the interval from 0 to 1, and record the normalized original animation key frame time as t1...
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