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Role control method, model training method and related devices

A character and target character technology, applied in animation production, image data processing, motion accessories, etc., can solve problems such as lack of physical law simulation, inconsistency with real conditions, and reduced character action effects.

Active Publication Date: 2020-03-27
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, the characters in the animation clips often lack the simulation of the physical laws in the real world, and some actions may not conform to the real situation. For example, order the character to walk towards the wall. When the character is close to the wall, the character will stick to the wall.
As a result, it is difficult for the character's movements to achieve a real and natural state, which reduces the effect of the character's movements

Method used

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  • Role control method, model training method and related devices
  • Role control method, model training method and related devices
  • Role control method, model training method and related devices

Examples

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Embodiment Construction

[0100] The embodiment of the present application provides a character control method, a model training method, and related devices, which can use the action information predicted by the state prediction model, based on the principle of inverse dynamics and automatic control methods, to calculate the effect on the role based on the action information. The torque of each joint controls the character based on the torque in the physics engine, thereby generating a realistic action sequence and improving the action effect of the character.

[0101] The terms "first", "second", "third", "fourth", etc. (if any) in the specification and claims of the present application and the above drawings are used to distinguish similar objects, and not necessarily Used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate circumstances such that the embodiments of the application described herein, for example, can be practi...

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Abstract

The invention discloses a role control method, which comprises the steps of obtaining first state information of a target role at a first moment, the target role comprising M joints, and the first state information being used for representing information of the M joints; based on the first state information, first action information of the target role at a second moment is obtained through a stateprediction model, and the first action information is used for representing information of (M-1) joints; a first moment is obtained according to the first action information, and the first moment comprises the moment of each joint in (M-1) joints at the second moment; and controlling the target role to execute the first action through the physical engine based on the first moment. The invention further discloses a model training method. The moment acting on each joint of the role can be calculated according to the action information, and then the role is controlled based on the moment in thephysical engine, so that the vivid action sequence is generated, and the action effect of the role is improved.

Description

technical field [0001] The present application relates to the field of artificial intelligence, in particular to a character control method, a model training method and related devices. Background technique [0002] With the continuous development of artificial intelligence in recent years, reinforcement learning has received more and more attention in the field of action imitation. Applying reinforcement learning technology to the action generation of game characters will help to optimize the efficiency of game development and improve the action effects of game characters. [0003] Nowadays, after designing the characters in the animation, an animator needs to give these characters different actions, such as running, walking, jumping and attacking. Animators need to pre-design a large number of animation clips through animation production software. During the game, an animation clip of the current scene can be played. [0004] However, the characters in the animation cli...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/40A63F13/55A63F13/60
CPCA63F13/55A63F13/60G06T13/40
Inventor 张榕曾子骄
Owner TENCENT TECH (SHENZHEN) CO LTD
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