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Network game implementation method with artificial intelligence and physical simulation computations being performed on basis of cloud server

An artificial intelligence, online game technology, applied in electrical components, transmission systems, etc., can solve the problems of unsuccessful installation, insufficient installation space, long download time, etc., to reduce performance requirements, reduce volume, and save power consumption.

Inactive Publication Date: 2016-03-02
SHENZHEN LIMBOWORKS TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] 1. It will cause the game installation package to become larger and larger, causing the download time to be too long and the installation success rate to be low, especially for mobile games, which wastes player traffic;
[0004] 2. It will make the game more and more demanding on the performance of the equipment used by the players. Some low-end and mid-end equipment may not be able to run the game, or the installation space may not be enough to successfully install it, and the power consumption of the client is too high;
[0005] 3. For game manufacturers who use CDs for distribution, for large-scale games, multiple CDs need to be printed, which increases distribution and logistics costs;
[0006] 4. For game manufacturers, it is not easy to update the version and fix client bugs

Method used

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  • Network game implementation method with artificial intelligence and physical simulation computations being performed on basis of cloud server
  • Network game implementation method with artificial intelligence and physical simulation computations being performed on basis of cloud server
  • Network game implementation method with artificial intelligence and physical simulation computations being performed on basis of cloud server

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Embodiment Construction

[0028] The content of the present invention will be described in detail below with reference to the accompanying drawings.

[0029] see figure 1 , figure 2 , figure 1 It is a typical structure diagram of the existing online game client and server, in which the installation and calculation of the artificial intelligence (AI) engine and the physics engine are carried out on the client side. Real-time calculation to simulate physical movement and action behavior of virtual characters, which will cause the game installation package to become larger and larger, resulting in excessive download time and low installation success rate, especially for mobile games, which wastes player traffic. figure 2 It is another structural schematic diagram of the existing online game client and server. The method used is to separate the client into game client 1, game client 2, . . . , game client n. It is sent to the client host, and finally connected to the host through the Internet. However...

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Abstract

The invention relates to a network game implementation method, in particular to a network game implementation method with artificial intelligence and physical simulation computations being performed on the basis of a cloud server. The method comprises the following steps that: s1, a connection is established between a game client and a game cloud server side, and the server side allocates resources required for computations to the client and configures an initial state; s2, the cloud server side enables artificial intelligence engine and physical engine computation processes in order to enter a computation cycle, and transmits computation results to the client in real time; and s3, a client logical layer calculates an input instruction of a player on the client, and transmits the calculated input instruction to the server through a network, wherein the artificial intelligence engine and physical engine computations are performed on the server side. Through adoption of the network game implementation method, the sizes of game installation packages can be reduced greatly; the performance requirements on game equipment are lowered; the electric energy consumption of the client is saved; and game manufacturers can publish games more rapidly and more conveniently.

Description

technical field [0001] The invention relates to a method for realizing an online game, in particular to a method for realizing an online game based on a cloud server for artificial intelligence and physical simulation computing. Background technique [0002] With the development of the game industry, the game screen and the behavior of virtual characters have become more and more realistic, and many games use very advanced physics engines and artificial intelligence (AI) engines to simulate physical movements and virtual character actions through complex real-time calculations These engines are downloaded by the player in the game installation package, and run locally with the game after installation, but this processing method has the following defects: [0003] 1. It will cause the game installation package to become larger and larger, resulting in too long download time and low installation success rate, especially for mobile games, wasting player traffic; [0004] 2...

Claims

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Application Information

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IPC IPC(8): H04L29/06H04L29/08
CPCH04L67/10H04L67/5651H04L67/131
Inventor 黄翔
Owner SHENZHEN LIMBOWORKS TECH CO LTD
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