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System and method for creating, editing, and sharing video content relating to video game events

Technology for video games, events, applied in the field of systems and methods for creating, editing and sharing video content related to video game events

Active Publication Date: 2011-02-23
SONY COMPUTER ENTERTAINMENT INC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Because they were sudden events, no participants were recording the video

Method used

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  • System and method for creating, editing, and sharing video content relating to video game events
  • System and method for creating, editing, and sharing video content relating to video game events
  • System and method for creating, editing, and sharing video content relating to video game events

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Experimental program
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Embodiment Construction

[0045] The following definitions are used in this specification.

[0046] "Multi-user environment" means any type of networked system in which one or more users interact with the environment and (if two or more users are involved) with each other. For example, in the case of an MMORPG, the multi-user environment is a multiplayer game. The term "user" refers to an individual. In some cases, users are associated with "entities" within the environment; in the case of multiplayer games, the entities are "player characters" ("PCs") or avatars, and users are often associated with such entities. A user can be associated with multiple player characters and multiple multiplayer games. In multiplayer games there are often "non-player characters" ("NPCs"), which are characters generated and manipulated by the environment itself rather than under user control. Note also that the environment in a multiplayer game is often an important feature of the game, and interactions within the env...

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PUM

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Abstract

Systems and methods are provided for at least partially automating generation of video clips chronicling a character's interaction with a video game. The same may combine automatic video clip generation with automatic or user-generated and / or user-edited or created narrative. Multiple video clips may be combined into a video reel prior to or subsequent to uploading the same to a file-sharing site. The video game may be a massive multiplayer online role-playing game.

Description

[0001] CROSS-REFERENCE TO RELATED APPLICATIONS [0002] This application claims priority to US Provisional Patent Application Serial No. 61 / 062,309, filed January 25, 2008, entitled "Automatic Gaming VideoHighlights Reel". [0003] This application is a continuation-in-part of US Patent Application Serial No. 12 / 305,623, filed December 18, 2008, entitled "System and Method of Automatic Entry Creation For Blogs, Web Pages Or File Sharing Sites Based on Game Events," which is 371 of International Patent Application Serial No. PCT / US2008 / 052362, filed January 29, 2008 and claims US Provisional Application Serial No. 61 / 062,309, entitled "Automatic Gaming VideoHighlights Reel", filed January 25, 2008 Priority to patent application and US Provisional Patent Application Serial No. 60 / 898,359, filed January 29, 2007, entitled "Auto-Blogs". [0004] All prior applications are owned by the assignee of the present invention and are hereby incorporated by reference in their entirety. B...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06Q10/00
CPCG06Q10/10A63F13/63A63F13/79H04N21/8549G06Q50/10
Inventor 内森·皮尔斯
Owner SONY COMPUTER ENTERTAINMENT INC
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