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6 results about "Video game development" patented technology

Video game development is the process of creating a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher, and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers. The independent game industry has been on the rise, facilitated by the growth of accessible game development software such as Unity platform and Unreal Engine and new online distribution systems such as Steam and Uplay, as well as the mobile game market for Android and iOS devices.

Motion capture data prediction system for video game development

Implementations disclosed herein are directed to a method for predicting motion capture data implemented by a video game development system including one or more processors. The method can include: obtaining, by one or more of the processors of the video game development system, motion capture data; the motion capture data can include one or more missing values; generating, by one or more of the processors of the video game development system, a predicted value for the one or more missing values. Generating a predicted value can include processing the motion capture data using one or more machine learning models to determine the predicted value.
Owner:ELECTRONIC ARTS INC

Visual programming portable game machine based on matrix type LED display and knob encoder

The invention particularly relates to a visual programming portable game machine based on a matrix type LED display and a knob encoder, and relates to the technical field of electronic game development. A server module; and a hardware setting module. According to the system and the method, the visual programming module takes an OpenBlock graphical language as a core, game logic can be constructed through the dragging module, a user does not need to master professional code knowledge, and grammar obstacles of traditional programming are eliminated; a device-based simulator at the Web end supports real-time debugging, logic validity can be quickly checked, and later-stage problems of development are avoided; according to the method, non-programming basic groups such as children and educators can also perform creation conveniently, the feasibility and efficiency of users participating in game creation are remarkably improved, the development trial and error cost is reduced, and finally construction of national game development ecology is promoted.
Owner:NINGBO XIAOMA HOME TECHNOLOGY CO LTD

Variable rate animation playback and associated systems, methods, and non-transitory computer-readable media

A variable rate animation playback system that dynamically alters animation playback rates of video game animations. Animations may be triggered by player input, played without delay, and still synchronize with music being played in the video game. Video game development software and components may allow video game developers to create events associated with the music and configure the events. The variable rate animation playback system may synchronize the video game animations with the events by dynamically setting animation playback rates at runtime. The video game development software and components may also allow video game developers to configure how the variable rate animation playback system may dynamically set the animation playback rate of video game animations at runtime.
Owner:BRAIN JAR GAMES INC

Video game development engine

Disclosed herein are systems, methods, and non-transitory, computer-readable storage media for employing an artificial intelligence (AI) game building model to generate game content. A wish engine receives a wish, or natural language input describing desired game content, from a user and creates input data based on that wish. The game building model is directed, using the input data, to receive a basic tool associated with primitive code for implementing the desired game content from an ontology database. Primitive code based on the basic tool is then received by the wish engine from the game building model, converted into executable code, and sent to a game engine.
Owner:ASTROBLOX INC

Variable rate animation playback and associated systems, methods, and non-transitory computer-readable media

A variable rate animation playback system that dynamically alters animation playback rates of video game animations. Animations may be triggered by player input, played without delay, and still synchronize with music being played in the video game. Video game development software and components may allow video game developers to create events associated with the music and configure the events. The variable rate animation playback system may synchronize the video game animations with the events by dynamically setting animation playback rates at runtime. The video game development software and components may also allow video game developers to configure how the variable rate animation playback system may dynamically set the animation playback rate of video game animations at runtime.
Owner:BRAIN JAR GAMES INC

Generating expressive speech audio from text data

A system for use in video game development to generate expressive speech audio comprises a user interface configured to receive user-input text data and a user selection of a speech style. The system includes a machine-learned synthesizer comprising a text encoder, a speech style encoder and a decoder. The machine-learned synthesizer is configured to generate one or more text encodings derived from the user-input text data, using the text encoder of the machine-learned synthesizer; generate a speech style encoding by processing a set of speech style features associated with the selected speech style using the speech style encoder of the machine-learned synthesizer; combine the one or more text encodings and the speech style encoding to generate one or more combined encodings; and decode the one or more combined encodings with the decoder of the machine-learned synthesizer to generate predicted acoustic features. The system includes one or more modules configured to process the predicted acoustic features, the one or more modules comprising a machine-learned vocoder configured to generate a waveform of the expressive speech audio.
Owner:ELECTRONIC ARTS INC