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71 results about "Video game development" patented technology

Video game development is the process of creating a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher, and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers. The independent game industry has been on the rise, facilitated by the growth of accessible game development software such as Unity platform and Unreal Engine and new online distribution systems such as Steam and Uplay, as well as the mobile game market for Android and iOS devices.

Method and system for using geographic data in computer game development

A system and method are disclosed for facilitating development of computer games that depict or represent actual, real world geographic areas as part of the play scenarios of the games. A source database contains data that represent geographic features in a region including roads in the region. The data in the source database includes attributes suitable for use for providing navigation-related functions. In addition to providing data from the source database for navigation-related functions, data from the source database are also provided for computer game development. An application programming interface, as well as other tools for handling geographic data, is provided for accessing and processing of the geographic data.
Owner:HERE GLOBAL BV

Open game engine and marketplace with associated game editing and creation tools

The present invention provides a video game development platform. More specifically, aspects of the invention relate to components of applications such as video games including the source code, graphics, sounds, and animations as well as a market place where any of the above are traded for currency, tokens, credits, or given to other people. These components can then be combined, using game editing and creation tools, to make video games. Users can create and edit games, either of their own or based on other users' preexisting games, and can share their games with others. Game components may be bought, sold, traded, or otherwise distributed through an online marketplace.
Owner:ELECTRONICS ARTS INC

Method and system for enhancing video games and video game systems

A system making use of video games and data communications external to video games is used to provide advertisements, prizes and other benefits to gamers. The prizes relate to either of real world products and services as well as content for use within the video game environment. During a video game session an advertisement is provided to the gamer. When the gamer interacts with the advertisement the video game software acts to facilitate a transaction between the gamer and the advertiser.
Owner:GOOGLE LLC

Text entry within a video game

A user composes a message within a video game paradigm by hitting targets in the video game environment which are associated with message component candidates such as letters, words, and phrases. Each of the message component candidate has a relative likelihood of selection predicted according to language usage in general and specifically of the user and according to the context of any portion of the message already composed. Message component candidates which are more likely to be selected by the user are associated with targets or other objectives of the video game environment which are more easily achieved. For example, more likely message components are associated more frequently and more centrally located and slower moving targets.
Owner:ZI CORPORATION OF CANADA INC

System and method for creating, editing, and sharing video content relating to video game events

Systems and methods are provided for at least partially automating generation of video clips chronicling a character's interaction with a video game. The same may combine automatic video clip generation with automatic or user-generated and / or user-edited or created narrative. Multiple video clips may be combined into a video reel prior to or subsequent to uploading the same to a file-sharing site. The video game may be a massive multiplayer online role-playing game.
Owner:SONY COMPUTER ENTERTAINMENT INC

Methods and systems of spatiotemporal pattern recognition for video content development

Presenting event-specific video content that conforms to a user selection of an event type includes processing at least one video feed through at least one spatiotemporal pattern recognition algorithm that uses machine learning to develop an understanding of at least one event within the at least one video feed to determine at least one event type, wherein the at least one event type includes an entry in a relationship library at least detailing a relationship between two visible features of the at least one video feed, extracting the video content displaying the at least one event and associating the understanding with the video content in a video content data structure. A user interface is configured to permit a user to indicate a preference for at least one event type that is used to retrieve and provide corresponding extracted video content with the data structure in a new video feed.
Owner:GENIUS SPORTS SS LLC

Monitoring advertisement impressions

A targeted in-game advertising system is provided where advertising content may be delivered to a video game network environment. Advertisements may be delivered through the tagging of advertising assets in the video game environment according to one or more characteristics including user geographical location, personal preferences, a personal profile, video game preferences or video game genre. Methodologies for tracking advertising impressions are also provided based on monitoring the video game environment to determine the quality of impression to which the user is exposed in the video game environment.
Owner:SONY INTERACTIVE ENTRTAINMENT LLC

System and method for producing and playing real-time three-dimensional movie/game based on role play

The present invention relates to a system for realizing real-time three-dimensional movie / game preparing and playing basing on the virtual role playing and a method thereof. In the invention the user operates the virtual role with a first or a third person visual angel, realizes the action of the role in the 3D movie / game, and shoots the lens in the virtual scene through acting as a director and operating the camber with a first person. Then a group of lens is series-connected and the real-time display of the 3D movie / game can be realized. The system for realizing the function comprises a role playing system, a virtual environment simulating system and the like. The invention takes the acting of the virtual role as the main facility of the 3D movie / game manufacturing. A majority of figure cartoons are automatically generated through the simulating of the virtual environment. The manufacturing to multiple-figure story polt is realized by time-sharing overlapping. The novel simplified 3D-movie manufacturing process flow is formed. The invention especially provides a platform to the manufacturing for the personal 3D movie / game.
Owner:李西峙

Systems and methods for generating video game content

Systems and methods for a creating a music-based video game are described as is a portable music and video device housing a memory for storing executable instructions and a processor for executing the instructions. Creating video game content using musical content supplied from a source other than the game includes analyzing musical content to identify at least one musical event extant in the musical event; determining a salient musical property associated with the at least one identified event; and creating a video game event synchronized to the at least one identified musical event and reflective of the determined salient musical property associated with the at least one identified event.
Owner:HARMONIX MUSIC SYSTEMS

Game production and regulatory approval systems

ActiveUS20090298576A1Efficient processingFacilitate and increase efficiency of approvalApparatus for meter-controlled dispensingVideo gamesMultiple platformWorkspace
Methods and systems for creating, producing, and submitting new wager game packages for approval from regulatory bodies are described. With the increasing need for game providers / publishers to create more games due to factors in the gaming industry, such as the advent of server-based gaming, game publishers are finding ways to leverage the creative pool of independent game developers. A game development system consists of a creative environment, a production environment, and a submission environment. In the creative workspace, new wager game code is developed using pre-approved game components and other components provided by the game provider / publisher. In the production environment, the game code is tested, converted to operate in multiple platforms, to meet the requirements of various jurisdictions, and the like. Once the game code is ready for submission to regulatory bodies, in the submission environment, certain required and some voluntary documents are produced, such as a differences report, game description report, and a compliance certificate, all intended to facilitate the game approval process by the regulatory body. In this manner, a greater number of new games may be created and the approval process of new games is made more efficient.
Owner:IGT

General mobile phone role playing network game engine

The invention provides a general design plan of a mobile role play (RPG) network game engine, belonging to the technical field of game development, which provides a development platform, facing a mobile device, particularly facing a mobile terminal to build a large-scale user network game (MMORPG), with innovation, flexibility, conciseness and friendship. The engine includes a network game module of a game content editor, a server module, a databank and client-ends, which greatly reduces cost for developing the game of the kind for mobile game developers, or other game developers, shortens developing period of the game. The development platform has an editor of a graphic user interface, namely what you see is what you get, thereby fast developing MMORPG on the mobile devices for the game developers.
Owner:SUN YAT SEN UNIV +1

Video game development system and method thereof

The invention relates to the field of video games and discloses a video game development system and a method of the video game development system. The number of compilations for a computer to compile video game executable program and the total calculation quantity of the computer are greatly reduced, the planning and artistic design principle can be more perfectly recovered, the game development period is shortened, and the development cost is reduced. The system comprises a file generating tool, a code automatic generator, a code developing tool, a compiler and a trigger editor, wherein the file generating tool is used for recording various events, conditions and behaviors needed to be used in the video games into a definition file; the code automatic generator is used for generating a framework code according to the definition file and an engine code base; the code developing tool is used for realizing various events, conditions and behaviors through concrete codes according to realization interfaces in the framework code, the compiler is used for compiling codes realized by the code developing tool into game programs; and the trigger editor is used for editing and storing a trigger combined by specified events, specified conditions and specified behaviors, and the trigger is used for the reading and the execution during the game program running.
Owner:SHANGHAI FANGCUN INFORMATION TECH

System for automatically generating three-dimensional figure of picture for game

The invention discloses a system for automatically generating a three-dimensional figure of a picture for a game. The system comprises an image input and analysis module, an automatic characteristic point generation module, a characteristic point adjustment module, a skeleton system adjustment module, a covering application module, a picture block generation module, a block fusion module and an application module, wherein the image input and analysis module, the automatic characteristic point generation module, the characteristic point adjustment module and the skeleton system adjustment module are connected in turn; an output end of the skeleton system adjustment module is connected with input ends of the covering application module and the picture block generation module in parallel; the output end of the picture block generation module is connected with the input end of the block fusion module; and the input end of the application module is connected with the output ends of the covering application module and the block fusion module in parallel. The system can automatically generate a characteristic three-dimensional model head portrait which meets a front face image, and the actual picture and the block of a model are fused naturally, so that natural face animation can be performed, and the system has low cost, is simple to operate and is particularly suitable for game making, computer graphic (CG) making and three-dimensional music video (MV) making.
Owner:上海冰动信息技术有限公司

System and method for production of multiuser network game

Provided is a system and method for production of a multi-user network game that may produce and debug a multi-user network game and simply construct a multi-user network game environment using a single game production tool to thereby reduce a game production time. A system for production of a multi-user network game being performed between a game server and a plurality of game clients via a network, may include: a game production module configured to produce and debug the multi-user network game and a multi-user network execution environment; and an emulation module configured to emulate an execution of the multi-user network game by constructing a virtual network execution environment that comprises at least one server virtual machine and at least one client virtual machine configured to execute the produced or debugged multi-user network game.
Owner:NHN ENTERTAINMENT

Method and system for sharing video game content

A video game sharing method and system enables users to share playable video game segments with users so that the users are able to view the video game segments or interactively play the video game segments. When shared, state information for the video game segments is included such that the users begin in the same position with the same relevant statistics. By enabling video game sharing, user enjoyment and video game popularity are increased.
Owner:SONY INTERACTIVE ENTRTAINMENT LLC

A method for realizing game role action based on a true human image in network game

The invention discloses a method which can adopt a real person image to play a role in an online game and realize all the actions of the role, belonging to the computer online game field. In the game designing process, a system records a plurality of image files of each real person respectively according to game requirement and stores the files in a system databank after the files are treated with necessary processes of image matting and cutting, etc. The content of the image files just contains the body of a certain real person and other parts are eliminated. Simultaneously, the duration of video files are shorter and are mostly between 0.2 and 2 seconds. When players play the online game, the system comprehensively defines the combined display modes of one or a plurality of real person images in a 3D scene (or a 2D scene and virtual roles can be contained) and forms a corresponding integrated game picture according to instruction of the players and other real time states of the game, thus generating the living effect of carrying out object operation to the real person in the game.
Owner:GUANGZHOU GUOXINDA COMP NETWORK COMMCO

Communication hub for video game development systems

A video game development system for enhancing communications between development tools and video game platforms or running games. The system includes a communications hub module running on a computer or server and communicatively linked with first and second video game platforms to allow the communications hub module to forward messages to and receive messages from the game platforms. Memory accessible by the communications hub module stores communication data sets or libraries controlling communications with the game platforms. A video game development tool is provided in the system and is communicatively linked with the communications hub module, The development tool transmits messages formatted based on a client-side communications library defining communications with the hub module. The hub module receives the transmitted messages, generates game platform messages from the received messages based on the platform communication libraries, and forwards the game platform messages to the first and second video game platforms.
Owner:DISNEY ENTERPRISES INC

Metadata reflection chain based game cloud design method

A metadata reflection chain based game cloud design method includes: step one, establishing a universal metadata reflection chain based game cloud design platform, wherein a platform architecture comprises a game cloud resource module, a game cloud design module and a game cloud management module; step two, on the basis of the platform architecture, adopting a metadata reflection chain based game cloud design, designing visual interfaces through game cloud design by a game designer, selecting corresponding game templates from a game template pool to perform online visual game design, and playing a game instance GI before game template selection to determine whether the game templates meet game design requirements or not; step three, adopting the game cloud management module for providing testing and statistics services for games developed by the online game cloud design module. By the metadata reflection chain based game cloud design method, game design efficiency can be improved, dependency of game design teams on programmers is reduced, game design threshold is lowered, and game design cost is reduced.
Owner:ZHEJIANG UNIV OF TECH

Automatic high-speed package packing method based on web

The invention provides an automatic high-speed package packing method based on a web. The method comprises the following steps of 1 IOS / ANDROID framework template manufacturing; 2 game source code setting; 3 packing tool obtaining. According to the method, a framework template module, a game source code module and a packing tool module are mainly included, and it is guaranteed that an installation package is more quickly and more easily packed through later cooperation of the three modules; a game developer and a market publisher can quickly and easily pack installation packages of various platforms and various channels; the developer only needs to care game development without needing to care game configuration and publishing; the flexible configurability is high, and the different requirements of various grand markets are met; duties in the process from game producing to game publishing are separated, and quick package packing is achieved.
Owner:宝宝巴士股份有限公司

Edition management mode in network game development

The invention discloses a version management model about network game version development. The character is that it includes the following functional modules: a testing submit module: Developer submits a testing demand to taking function as a unit, which including not only the demand for testing, but also file route and file version. An automatic version management module: it is used for configuration management in accordance with the established plan to synthetic functions submitted by the developers to the version of products. A version component library module: it is used for storing each specific product version of the file version and file route which can be used for synthesizing product version according to corresponding list.
Owner:成都金山互动娱乐科技有限公司

VR driving game making and experiencing system based on online visual programming

The invention discloses a VR driving game making and experiencing system based on online visual programming. The VR driving game making and experiencing system mainly comprises a visual driving scene editing unit in HTML language, as well as an operation feedback unit and a processing unit, wherein a user completes the making of a VR driving game scene through the visual driving scene editing unit; the user completes the data correction and experience of the driving game scene through the operation feedback unit; the visual driving scene editing unit comprises a graphic logic block library for storing logic graphic blocks for controlling the movement of dynamic elements in a virtual scene, and an operation display module having a graphic logic block editing combination region and a virtual space editing region, wherein a graphic block sequence for controlling changes of the movements and states of the dynamic elements in the virtual scene is formed by dragging and combining the graphic logic blocks according to a certain rule; a user moves the graphic logic blocks from an interface of the graphic logic block library to an interface region of the unit in a dragging way, so as to form the graphic block sequence.
Owner:DALIAN VINCENT SOFTWARE TECH

Game virtual machine and game development system and method implemented by the same

The invention discloses a game virtual machine, comprising a management service thread and a client thread; wherein, the management service thread is used to manage game users and complete the message interaction with the client thread and game service ends and to load the game service ends; and the client thread is used for starting up game clients and realizing the both-way communication with the game clients through calling interfaces. The invention also discloses a game development system composed of the game virtual machine, the game clients and the game service ends, and the game virtual machine is positioned between the game clients and the game service ends, and simulates the basic functions of a game platform and a game server; and the invention also discloses a game development method based on the game virtual machine. The invention can reduce the complexity of development, configuration and debugging of the game service ends, and lower the demand to properties and number of development machines as well as the occupation of resources.
Owner:腾讯数码(深圳)有限公司

Visual programming-based VR driving game producing and experiencing system

The invention discloses a visual programming-based VR driving game producing and experiencing system. The system comprises a visual driving scene editing unit, an operation feedback unit and a processing unit; the visual driving scene editing unit adopts an HTML language; a user finishes the production of a VR driving game scene through the visual driving scene editing unit; the user finishes data modification and experience of the driving game scene through the operation feedback unit; the visual driving scene editing unit comprises a graphic logical block library and an operation display module; the graphic logical block library stores a logical graphic block which controls dynamic elements in a virtual scene to move; a graphic block sequence which controls the dynamic elements to move and change states in the virtual scene is formed according to a certain rule by dragging the logical graphic block; the graphic logical block edits a combination area and a virtual space editing area; the user moves the graphic logical block from an interface of the graphic logical library to an interface of the visual driving scene editing unit in a dragging mode so as to combine and form the graphic block sequence.
Owner:DALIAN VINCENT SOFTWARE TECH

Game production and regulatory approval systems

Methods and systems for creating, producing, and submitting new wager game packages for approval from regulatory bodies. A game development system includes a creative environment, a production environment, and a submission environment. In the creative environment, new wager game code is developed using pre-approved game components and other components provided by the game provider / publisher. In the production environment, the game code is tested and converted to operate in multiple platforms, to meet the requirements of various jurisdictions, and the like. In the submission environment, the game code and various submission documents are bundled into a game package for submission to a regulatory body.
Owner:IGT

Online visual programming based VR (virtual reality) armed fighting game production experience system

The invention discloses an online visual programming based VR (virtual reality) armed fighting game production experience system. The system mainly comprises an HTML 5 language based virtual armed fighting object scene editing unit, a remote server and an operation feedback unit, and the operation feedback unit is worn by a user to realize game control and programming information correction. The virtual armed fighting object scene editing unit comprises a virtual space editing region, a graphic logic block library, an operation display module and a graphic logic block editing combination region. The virtual space editing region at least comprises camera position points, a view distance, dynamic elements and a spherical environmental fitting space. Graphic logic blocks controlling motion of dynamic elements in a virtual scene are stored in the graphic logic block library, and the graphic logic blocks are dragged and combined according to a certain rule to form a graphic block sequence to control changes of the camera positions, the view distance, the dynamic elements and the fitting space in the virtual scene.
Owner:DALIAN VINCENT SOFTWARE TECH

Interactive texture obtaining system and method for portable device

The technical scheme of the invention comprises an interactive texture obtaining system and method for a portable device. The method comprises the steps of acquiring an image of flash texture and an image of non-flash texture; carrying out separation according to a separation parameter input by a user; creating a tangent vector based on a pixel difference of new light and dark images and calculating an initial value of a normal image; calculating the initial value of a diffuse reflection coefficient image; calculating the initial value of a highlight index image based on a highlight coefficient input by the user; calculating the initial value of a mirror image reflection coefficient image, and acquiring the final image of non-flash texture according to a highlight separation module, a normal image module, a diffuse reflection module and a highlight index module; and calculating a texture mapping parameter by using a nonlinear optimization technology, thereby generating a texture map. The method has the beneficial effects that the image of flash texture and the image of non-flash texture are collected by use of the portable devices such as a mobile phone and a digital single lens reflex, the more real texture map is generated interactively, and the existing problems that the texture production cycle is long, the cost is high and the precision is low in the fields of game production, television animation and the like are solved.
Owner:ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD +1
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