Automatic high-speed package packing method based on web

An automatic, packaging tool technology, applied in the direction of program control devices, software design, etc., can solve time-consuming and labor-intensive problems, and achieve the effect of flexible configurability

Active Publication Date: 2016-11-09
宝宝巴士股份有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] At present, mobile games are developing rapidly. Basic mobile games are divided into two platforms: ANDROID and IOS. However, after the game is developed, it needs to be packaged into APK or IPA to upload to the respective market. It is very time-consuming to use the traditional method to package with their own IDE. strenuous work

Method used

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  • Automatic high-speed package packing method based on web

Examples

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Embodiment Construction

[0039] Such as figure 1 As shown, the web-based automatic high-speed packet-out method includes the following steps:

[0040] Step 1: Make IOS\ANDROID framework template, including:

[0041] The framework template project is a plug-in development, which puts the overall framework and all developed plug-ins and app architecture in the designated location of the server;

[0042] Put the framework template project in the specified location of the server;

[0043] According to the packaging requirements, modify the appName, appKey, version, appkey involved in the advertising channel, registered components and permissions in the IOS:info.plis, AND:Androidmaifest.xml file in the template project;

[0044] According to the packaging requirements, the plugin in the overall framework is moved to the template project in the form of a jar package;

[0045] Sign and package by command;

[0046] Step 2: Game source code settings, including:

[0047] The developer uploads the developed...

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Abstract

The invention provides an automatic high-speed package packing method based on a web. The method comprises the following steps of 1 IOS/ANDROID framework template manufacturing; 2 game source code setting; 3 packing tool obtaining. According to the method, a framework template module, a game source code module and a packing tool module are mainly included, and it is guaranteed that an installation package is more quickly and more easily packed through later cooperation of the three modules; a game developer and a market publisher can quickly and easily pack installation packages of various platforms and various channels; the developer only needs to care game development without needing to care game configuration and publishing; the flexible configurability is high, and the different requirements of various grand markets are met; duties in the process from game producing to game publishing are separated, and quick package packing is achieved.

Description

【Technical field】 [0001] The invention belongs to the technical field of computer software, and specifically refers to a web-based automatic high-speed packet output method. 【Background technique】 [0002] At present, mobile games are developing rapidly. Basic mobile games are divided into two platforms: ANDROID and IOS. However, after the game is developed, it needs to be packaged into APK or IPA to upload to the respective market. It is very time-consuming to use the traditional method to package with their own IDE. strenuous work. 【Content of invention】 [0003] The technical problem to be solved by the present invention is to provide a web-based automatic high-speed package delivery method, which allows game developers and market publishers to quickly and easily produce installation packages for various platforms and channels. [0004] The present invention is achieved like this: [0005] The automatic high-speed packet-out method based on web is characterized in tha...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F9/44
CPCG06F8/20
Inventor 林凡范金良唐光宇卢学明马永成俞永浩张友春黄平平蔡泸炜
Owner 宝宝巴士股份有限公司
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