Web-based automatic high-speed outsourcing method

An automatic and packaging tool technology, applied in software design and other directions, can solve time-consuming and labor-intensive problems, and achieve the effect of flexible configurability

Active Publication Date: 2021-07-02
宝宝巴士股份有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] At present, mobile games are developing rapidly. Basic mobile games are divided into two platforms: ANDROID and IOS. However, after the game is developed, it needs to be packaged into APK or IPA to upload to the respective market. It is very time-consuming to use the traditional method to package with their own IDE. strenuous work

Method used

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  • Web-based automatic high-speed outsourcing method

Examples

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Comparison scheme
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Embodiment Construction

[0039] Such as figure 1 As shown, the web-based automatic high-speed packet-out method includes the following steps:

[0040] Step 1: Make IOS\ANDROID framework template, including:

[0041] The framework template project is a plug-in development, which puts the overall framework and all developed plug-ins and app architecture in the designated location of the server;

[0042] Put the framework template project in the specified location of the server;

[0043] According to the packaging requirements, modify the appName, appKey, version, appkey involved in the advertising channel, registered components and permissions in the IOS:info.plis, AND:Androidmaifest.xml file in the template project;

[0044] According to the packaging requirements, the plugin in the overall framework is moved to the template project in the form of a jar package;

[0045] Sign and package by command;

[0046] Step 2: Game source code settings, including:

[0047] The developer uploads the developed...

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Abstract

The web-based automatic high-speed packaging method includes the following steps: Step 1: IOS\ANDROID framework template making, Step 2: game source code setting, and Step 3: packaging tool. The present invention mainly includes: a frame template, a game source code, and a packaging tool. Through the cooperation behind the three modules, a faster and simpler packaging and installation package is ensured. The invention enables game developers and market publishers to quickly and easily produce installation packages for various platforms and channels. Developers only need to care about game development, without involving game configuration and release. Flexible and highly configurable, it is suitable for different needs in various markets. Separation of responsibilities from game production to release, and quick delivery of packages.

Description

【Technical field】 [0001] The invention belongs to the technical field of computer software, and specifically refers to a web-based automatic high-speed packet output method. 【Background technique】 [0002] At present, mobile games are developing rapidly. Basic mobile games are divided into two platforms: ANDROID and IOS. However, after the game is developed, it needs to be packaged into APK or IPA to upload to the respective market. It is very time-consuming to use the traditional method to package with their own IDE. strenuous work. 【Content of invention】 [0003] The technical problem to be solved by the present invention is to provide a web-based automatic high-speed package delivery method, which allows game developers and market publishers to quickly and easily produce installation packages for various platforms and channels. [0004] The present invention is achieved like this: [0005] The automatic high-speed packet-out method based on web is characterized in tha...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F8/20
CPCG06F8/20
Inventor 林凡范金良唐光宇卢学明马永成俞永浩张友春黄平平蔡泸炜
Owner 宝宝巴士股份有限公司
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