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1843results about How to "Increase entertainment" patented technology

Method and apparatus for playing games

A system and methods of playing wagering games of chance in which a player receives points based on game play, the points being usable toward either a cumulative jackpot or entry into another game which may be a game of skill or chance. In one example, a system and method for a “double chance” game links progress in a second game to the results of a first game. A player receives a chance at playing the second game based on winning or losing the first game, thereby providing the player with two chances to win for one entry into a game session. A player participating in the first game receives points, based on a result of the first game, that may be used to play a second game or may be redeemed for one or more prizes, as discussed below. The points may embody the player's chance for winning the second game. In one example game format, the points may be awarded for “losing” the first game, thereby providing a dual incentive to a player to play the game—the player may achieve the game's payout by winning the game or may accrue points by losing the game. In such a manner, a player's interest in playing the first game may be increased because of additional chances to win offered by the second game (or selection of prizes) associated with the points the player receives during play of the first game.
Owner:SCI GAMES LLC

Mobile phone, system and method capable of controlling computer game

The invention relates to a mobile phone and a system capable of controlling a computer game, the system comprises the mobile phone and a computer, wherein the mobile phone is used for sending operation information to the computer and controlling an operation target displayed on the computer, and the mobile phone comprises a processing unit, a wireless transceiving module connected with a baseband control unit and a motion sensor; the computer comprises a wireless communication module which corresponds to the wireless transceiving module and is used for realizing the wireless connection of the mobile phone with the computer; and the motion sensor is used for detecting real-time motion of the mobile phone and carrying out real-time control on the operation target displayed on the computer, and the operation target in the computer can be operated through the position change and the acceleration of the mobile phone in three-dimensional space via an interaction system of using the mobile phone for controlling the computer game. The mobile phone and the system are particularly designed for game players and can do exercises while increasing the fun, be convenient to carry, have no need of additionally purchasing a game operation device and reduce the using cost.
Owner:DEXIN INTERACTIVE TECH BEIJING

Method for sensing electronic magic square, electronic magic square and magic square game system

The embodiment of the invention discloses a method for sensing an electronic magic square, the electronic magic square and a magic square game system. The method comprises the following steps: acquiring sensing data of the electronic magic square, wherein the sensing data comprises any one or more of acceleration sensing data, geomagnetic field sensing data, gyro sensing data and touch screen sensing data; acquiring motion information and/or positioning information of the electronic magic square according to the acquired sensing data, wherein the motion information comprises the motion information of the whole body of the electronic magic square and relative motion information of each sub square, and the positioning information comprises the positioning information of the whole body of the electronic magic square and the relative positioning information of each sub square; and sending the acquired motion information and/or the positioning information of the electronic magic square in a wireless transmission mode. The embodiment of the invention achieves the effective interactions between the electronic magic square and the electronic magic square, and between the electronic magic square and other game terminals or devices, thereby greatly strengthening the interactivity and the entertainment of a magic square game.
Owner:SHENZHEN HEZHI CHUANGYING ELECTRONICS

Vote interaction method and device based on live broadcast room video stream bullet screens

ActiveCN106792229AGuaranteed time limit for votingEnsure fairnessSelective content distributionMultimediaInteraction method
The invention provides a vote interaction method and device based on live broadcast room video stream bullet screens. The method comprises the steps of receiving a vote request which is sent by a live broadcast room anchor user and comprises bullet screen information; synthesizing a drawn bullet screen layer into to-be-uploaded video stream of the anchor user according to the vote request, and displaying vote options corresponding to the bullet screen information and vote result information of live broadcast room member users associated with the vote options, in the bullet screen layer; determining the volte result information obtained by accumulating the vote information corresponding to the selected vote options sent by the live broadcast room member users in a live broadcast room, and correspondingly updating the vote result information to the bullet screen layer in to-be-uploaded video stream; and pushing the to-be-uploaded video stream into which the bullet screen layer is synthesized to the member users. According to the method and the device, the timeliness of the data is improved, the machine load of the live broadcast room member users is reduced, the interaction experience among the users is improved, and the great innovation is achieved.
Owner:GUANGZHOU HUYA INFORMATION TECH CO LTD
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