Method for sensing electronic magic square, electronic magic square and magic square game system

A sensing method, Rubik's Cube technology, applied in the electronic field, can solve problems such as the small Rubik's Cube market, the inability to interconnect game devices, and the inability to communicate with Rubik's Cube players at long distances, so as to achieve large market value, enhance interactivity and entertainment.
CN101690847AInactive Publication Date: 2010-04-07SHENZHEN HEZHI CHUANGYING ELECTRONICS

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
SHENZHEN HEZHI CHUANGYING ELECTRONICS
Publication Date
2010-04-07
Estimated Expiration
Not applicable · inactive patent

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Abstract

The embodiment of the invention discloses a method for sensing an electronic magic square, the electronic magic square and a magic square game system. The method comprises the following steps: acquiring sensing data of the electronic magic square, wherein the sensing data comprises any one or more of acceleration sensing data, geomagnetic field sensing data, gyro sensing data and touch screen sensing data; acquiring motion information and / or positioning information of the electronic magic square according to the acquired sensing data, wherein the motion information comprises the motion information of the whole body of the electronic magic square and relative motion information of each sub square, and the positioning information comprises the positioning information of the whole body of the electronic magic square and the relative positioning information of each sub square; and sending the acquired motion information and / or the positioning information of the electronic magic square in a wireless transmission mode. The embodiment of the invention achieves the effective interactions between the electronic magic square and the electronic magic square, and between the electronic magic square and other game terminals or devices, thereby greatly strengthening the interactivity and the entertainment of a magic square game.
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Description

technical field

[0001] The invention relates to the field of electronics, in particular to a sensing method for an electronic Rubik's Cube, an electronic Rubik's Cube, and a Rubik's Cube game system. Background technique

[0002] Rubik's Cube (Magic Square or Rubik's Cube), also known as Rubik's Cube, is an intellectual game toy that was popular all over the world in the 1980s. "And called the world's three most incredible mind games. The most common third-order cube Rubik's Cube is composed of 26 sub-squares and a three-dimensional cross (cross axis) connecting axis. There are 6 sub-squares in the center of the face (central block), 8 in the corner (corner block), and 12 in the edge On (edge ​​block). However, with the continuous development of electronic games and computer game software, the Rubik's Cube market is getting smaller and smaller. The most critical reason is that the Rubik's Cube, as an intellectual game, lacks interactivity and cannot be interconnected with ...

Claims

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