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Method for sensing electronic magic square, electronic magic square and magic square game system

A sensing method, Rubik's Cube technology, applied in the electronic field, can solve problems such as the small Rubik's Cube market, the inability to interconnect game devices, and the inability to communicate with Rubik's Cube players at long distances, so as to achieve large market value, enhance interactivity and entertainment.

Inactive Publication Date: 2010-04-07
SHENZHEN HEZHI CHUANGYING ELECTRONICS
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, with the continuous development of electronic games and computer game software, the Rubik's Cube market is getting smaller and smaller. The most critical reason is that the Rubik's Cube, as an intellectual game, lacks interactivity and cannot be interconnected with other game devices. Effective communication between long-distance Rubik's Cube players

Method used

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  • Method for sensing electronic magic square, electronic magic square and magic square game system
  • Method for sensing electronic magic square, electronic magic square and magic square game system
  • Method for sensing electronic magic square, electronic magic square and magic square game system

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Embodiment Construction

[0024] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0025] A Rubik's Cube game system in an embodiment of the present invention includes at least one electronic Rubik's Cube and a Rubik's Cube peer device, wherein:

[0026] The electronic Rubik's Cube is used to sense the electronic Rubik's Cube to obtain sensing data, and the sensing data includes any one or more of acceleration sensing data, geomagnetic field sensing data, gyroscope sensing data, and touch screen sensing data. The motion information and / or po...

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Abstract

The embodiment of the invention discloses a method for sensing an electronic magic square, the electronic magic square and a magic square game system. The method comprises the following steps: acquiring sensing data of the electronic magic square, wherein the sensing data comprises any one or more of acceleration sensing data, geomagnetic field sensing data, gyro sensing data and touch screen sensing data; acquiring motion information and / or positioning information of the electronic magic square according to the acquired sensing data, wherein the motion information comprises the motion information of the whole body of the electronic magic square and relative motion information of each sub square, and the positioning information comprises the positioning information of the whole body of the electronic magic square and the relative positioning information of each sub square; and sending the acquired motion information and / or the positioning information of the electronic magic square in a wireless transmission mode. The embodiment of the invention achieves the effective interactions between the electronic magic square and the electronic magic square, and between the electronic magic square and other game terminals or devices, thereby greatly strengthening the interactivity and the entertainment of a magic square game.

Description

technical field [0001] The invention relates to the field of electronics, in particular to a sensing method for an electronic Rubik's Cube, an electronic Rubik's Cube, and a Rubik's Cube game system. Background technique [0002] Rubik's Cube (Magic Square or Rubik's Cube), also known as Rubik's Cube, is an intellectual game toy that was popular all over the world in the 1980s. "And called the world's three most incredible mind games. The most common third-order cube Rubik's Cube is composed of 26 sub-squares and a three-dimensional cross (cross axis) connecting axis. There are 6 sub-squares in the center of the face (central block), 8 in the corner (corner block), and 12 in the edge On (edge ​​block). However, with the continuous development of electronic games and computer game software, the Rubik's Cube market is getting smaller and smaller. The most critical reason is that the Rubik's Cube, as an intellectual game, lacks interactivity and cannot be interconnected with ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F9/08A63F13/00A63F13/21A63F13/216
Inventor 罗富强
Owner SHENZHEN HEZHI CHUANGYING ELECTRONICS
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