Interactive texture obtaining system and method for portable device

A portable device and acquisition system technology, applied in the field of graphics and image processing, can solve problems such as difficulty in rendering effects and restricting applications

Active Publication Date: 2017-01-11
ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD +1
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  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, related systems all assume that the input single image has no obvious highlights, which limits the application of such methods
On the other hand, it is difficult to produce rendering effects similar to real lighting conditions with the material maps restored by this method

Method used

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  • Interactive texture obtaining system and method for portable device
  • Interactive texture obtaining system and method for portable device

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Embodiment Construction

[0024] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be described in detail below in conjunction with the accompanying drawings and specific embodiments. The interactive material acquisition system and method for portable devices of the present invention are suitable for graphics and image processing.

[0025] figure 1 Shown is a system block diagram and a flow chart according to an embodiment of the present invention. Among them, the acquisition module is used to realize the image source data acquisition, and the specular separation module, normal map module, diffuse reflection module, and mirror reflection module are used to initialize the material texture parameters according to the non-flash image, and the parameter module is used to adjust the flash material Image Processing. The acquisition module is used to collect the flash material image of the first portable device, and is also used to co...

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Abstract

The technical scheme of the invention comprises an interactive texture obtaining system and method for a portable device. The method comprises the steps of acquiring an image of flash texture and an image of non-flash texture; carrying out separation according to a separation parameter input by a user; creating a tangent vector based on a pixel difference of new light and dark images and calculating an initial value of a normal image; calculating the initial value of a diffuse reflection coefficient image; calculating the initial value of a highlight index image based on a highlight coefficient input by the user; calculating the initial value of a mirror image reflection coefficient image, and acquiring the final image of non-flash texture according to a highlight separation module, a normal image module, a diffuse reflection module and a highlight index module; and calculating a texture mapping parameter by using a nonlinear optimization technology, thereby generating a texture map. The method has the beneficial effects that the image of flash texture and the image of non-flash texture are collected by use of the portable devices such as a mobile phone and a digital single lens reflex, the more real texture map is generated interactively, and the existing problems that the texture production cycle is long, the cost is high and the precision is low in the fields of game production, television animation and the like are solved.

Description

technical field [0001] The invention relates to a system and method for acquiring interactive materials of a portable device, belonging to the field of graphics and image processing. Background technique [0002] In recent years, some progress has been made in using a single image to obtain material appearance properties and generate material maps. For example, technicians in the industry use CrazyBump to calculate Normal maps; in the field of research, Microsoft Research Asia has developed an interactive Material acquisition system AppGen. However, related systems all assume that the input single image has no obvious highlights, which limits the application of such methods. On the other hand, it is difficult to produce rendering effects similar to real lighting conditions with the material maps restored by this method. [0003] YUV is a color coding method adopted by the European television system, and is a color space adopted by PAL and SECAM analog color television syst...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N9/04H04N9/31H04N9/43H04N9/73
CPCH04N9/3182H04N9/43H04N9/73H04N23/10
Inventor 崔树林杨林武韬董波吴云黄衫
Owner ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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