Cross-server grouping method in massively multiplayer online role-playing game (MMORPG)
A server and user server technology, applied in the field of communication, can solve problems such as limited selection range, and achieve the effect of enhancing robustness, improving user experience, and improving playability
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[0014] In order to make the object, technical solution and advantages of the present invention clearer, the solutions of the present invention will be further described in detail below with reference to the accompanying drawings and examples.
[0015] The present invention proposes a method for teaming up across servers in MMORPG, which is applied to a network including a master control server and multiple user servers, and sets up a global server capable of communicating with all servers in the network, wherein the global server is a network server Any user server, or a new server in the network.
[0016] see figure 1 , figure 1 It is a schematic flowchart of a method for teaming up across servers in an MMORPG in an embodiment of the present invention. The specific steps are:
[0017] Step 101 , the global server receives a team invitation message from the first user to the second user sent by the first client forwarded by the first user server, and sends the team invitati...
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