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Cross-server grouping method in massively multiplayer online role-playing game (MMORPG)

A server and user server technology, applied in the field of communication, can solve problems such as limited selection range, and achieve the effect of enhancing robustness, improving user experience, and improving playability

Inactive Publication Date: 2012-06-13
BEIJING PIXEL SOFTWARE TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] In the existing implementation, users can only team up with users of this server, and the range of choices is limited. If the teaming system can cross servers, players can have more choices

Method used

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  • Cross-server grouping method in massively multiplayer online role-playing game (MMORPG)
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  • Cross-server grouping method in massively multiplayer online role-playing game (MMORPG)

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Embodiment Construction

[0014] In order to make the object, technical solution and advantages of the present invention clearer, the solutions of the present invention will be further described in detail below with reference to the accompanying drawings and examples.

[0015] The present invention proposes a method for teaming up across servers in MMORPG, which is applied to a network including a master control server and multiple user servers, and sets up a global server capable of communicating with all servers in the network, wherein the global server is a network server Any user server, or a new server in the network.

[0016] see figure 1 , figure 1 It is a schematic flowchart of a method for teaming up across servers in an MMORPG in an embodiment of the present invention. The specific steps are:

[0017] Step 101 , the global server receives a team invitation message from the first user to the second user sent by the first client forwarded by the first user server, and sends the team invitati...

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Abstract

The invention discloses a cross-server grouping method in a massively multiplayer online role-playing game (MMORPG). By setting up a global server capable of being communicated with each user's server in a network, users can obtain cross-server grouping, robustness of a grouping system is improved, users' experience is improved, and playability of the game is improved.

Description

technical field [0001] The invention relates to the technical field of communication, in particular to a method for teaming up across servers in a massively multiplayer online role-playing game (MMORPG). Background technique [0002] The team system allows players to find partners to play together in the game, so that players can have more interactions in a team, and players can experience more fun when playing games. The team system is an indispensable system in online games, the main reasons are as follows: the team system is one of the main bridges for players to communicate; the addition of the team system can add many new ways of playing the game, such as dungeons, arenas, etc., for The future expansion of the game provides more choices; the team system makes the game more prosperous, the gameplay is more diverse, and the game playability is greatly improved. [0003] Most MMORPG team formation systems are based on a single server, that is, team formation related infor...

Claims

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Application Information

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IPC IPC(8): H04L12/58H04L29/06
Inventor 苏春阳
Owner BEIJING PIXEL SOFTWARE TECH
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