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246 results about "Virtual universe" patented technology

Avatar appearance transformation in a virtual universe

Methods, articles of manufacture, systems, articles and programmable devices are provided for configuring a chameleon avatar in response to data associated with a target avatar within a virtual universe. In response to determining that an engagement of a chameleon avatar with a target avatar is indicated, it is determined whether the chameleon avatar should maintain an initial appearance or be auto-morphed for engagement with the target avatar. Auto-morphing may be accomplished by reading an attribute from metadata associated with the target avatar, selecting a baseline avatar template and auto-morphing the baseline template to incorporate the read attribute. Target avatar attributes include gender, interests, outfits attribute, ethnic data, language and preferences, as well as others. The chameleon may mimic an appearance of the target avatar.
Owner:ACTIVISION PUBLISHING

System and method for item inquiry and information presentation via standard communication paths

A method and system is provided for item inquiry and information presentation via standard communication paths. More particularly, the method and system detects an item associated with an avatar of a virtual universe (VU) user in a VU and determine information associated with the item. Additionally, the method and system are operable to display the information in the VU in a high-resolution component of the VU.
Owner:KYNDRYL INC

Variable rendering of virtual universe avatars

Avatar appearance attributes for use in rendering a first avatar within a virtual universe are associated with keys, wherein the first avatar is rendered to a second user in a virtual universe graphic user interface display with the defined appearance attribute as a function of a second avatar of the second user possessing the key. The first avatar may be rendered simultaneously to other users with an appearance attribute distinct from the defined appearance attribute rendered to the second user as a function of the other user's avatars not possessing the key. A key may be recognized as a function of an identity characteristic, and appearance attributes selected manually or as a function of a preference. Pluralities of avatar appearance attributes may be broadcast by an avatar for selection by key possession, and keys may be assigned as a function of a unique identity, a trait and an inventory asset.
Owner:IBM CORP

Arrangements for controlling activites of an avatar

Systems are disclosed herein that allow a participant to be associated with an avatar and receive a transmission from the participant in response to a participant activated transmission. The transmission can include a participant selectable and time delayed mood and / or activity command which can be associated with a user configurable command to avatar activity conversion table. The associated avatar activity table can provide control signal to the VU system controlling the participant's avatar for extended time periods, where the activity commands allow the avatar to exhibit a mood and to conduct an activity. The preconfigured time controlled activity commands allow the user to control their avatar without being actively engaged in a session with a virtual universe client or logged on and the control configuration can be set up such that a single mood / activity control signal can initiate moods and activities that occur over an extended period of time.
Owner:ACTIVISION PUBLISHING

Rendering of real world objects and interactions into a virtual universe

Systems are disclosed herein that can capture image data reflecting real world objects and / or actions and convert this data into a format that, is usable in a virtual universe (VU). Thus, image data representing real world / actual objects and actions can be acquired, converted into virtual universe compatible data, sent to a VU server where the actions and objects can be associated with a virtual area or an avatar, and a recreation of the objects and actions can be displayed to a user in the VU. This allows a participant to customize activities and objects in the VU, and provide a unique “personality” for their avatar and their VU. Other embodiments are also disclosed.
Owner:INT BUSINESS MASCH CORP

Deferred Teleportation or Relocation in Virtual Worlds

A user of a virtual universe system is provided with the option of deferring a response to an invitation for an avatar to be relocated (including relocation by performing a (exportation operation) by providing for selective storage of received invitations in a queue with a priority determined based on one or more rules which can preferably be developed by conversion from an invitation. Status of issuers of invitations can be monitored or the issuers polled and the current status can be displayed to a user to determine actions to be taken in manipulating priority in the queue. The user is also provided with the capability of editing priority of stored invitations including the ability to accept, reject or forward the invitation or convert the invitation to a landmark. Invitations having similarities may be grouped in accordance with any desired metadata contained in the invitation. Rules can also be set from the virtual universe system independently of a user in regard to priority and thus provides a new form of advertising.
Owner:KYNDRYL INC

Cloning objects in a virtual universe

In one embodiment, the process obtains avatar tracking data that identifies a location of an avatar in relation to a range of an object. The range includes a viewable field. In response to the location of the avatar being within the range of the object, the process queries a data structure storing cloning data for a record of a clone of the object. Thereafter, the process instantiates the clone of the object in response to the presence of the record of the clone of the object in the data structure. The process then invokes a set of object methods associated with the record of the clone in the data structure.
Owner:ACTIVISION PUBLISHING

Secure communication modes in a virtual universe

The present invention is directed to a system, method and program product for providing secure communications in a virtual universe. A system is disclosed that includes a system for allowing a first avatar to request a secure communication mode and for allowing a second avatar to accept the secure communication mode. Once accepted, a secure session is initiated within the virtual universe between the first avatar and the second avatar and at least one feature of the virtual universe is altered to effectuate the secure communication mode.
Owner:ACTIVISION PUBLISHING

Method and system for rendering the scenes of a role playing game in a metaverse

In order to facilitate rendering of scenery elements in a role playing game, or in any other virtual universe (also known as a metaverse), there is provided a scenery container together with a play manager which cooperatively interact to achieve the loading, saving and storage of sets of scenery elements. Renderings are thus carried out more quickly and efficiently and with easier efforts on the part of the users.
Owner:ACTIVISION PUBLISHING

Pack avatar for shared inventory in a virtual universe

Generally speaking, systems, methods and media for providing a pack avatar for sharing inventory in a virtual universe are disclosed. Embodiments of a method may include receiving a request to create a pack avatar carrying one or more shared inventory items in a virtual universe and creating a pack avatar based on the received requests. Embodiments may include rendering the pack avatar in the virtual universe. Embodiments may also include, in response to receiving a request from a virtual universe user to borrow one or more shared inventory items carried by the pack avatar, accessing the one or more requested shared inventory items and rendering the one or more requested shared inventory items in the virtual universe. Further embodiments may include associating the pack avatar with a user and moving the pack avatar within the virtual universe.
Owner:ACTIVISION PUBLISHING

Shared inventory item donation in a virtual universe

Generally speaking, systems, methods and media for managing donations of shared inventory items in a virtual universe are disclosed. Embodiments of the method may include receiving a request to make available for donation a shared inventory item list that can be borrowed simultaneously by a plurality of users of a virtual universe where the request includes an indication of donation conditions for the donated shared inventory item. Embodiments may also include generating and storing metadata associated with the donated shared inventory item and receiving a request from a plurality of users to borrow the item. Embodiments may include lending the donated shared inventory item to the plurality of borrowing users such that multiple users are borrowing the item simultaneously. Embodiments may also include tracking usage of the donated shared inventory item by the plurality of borrowing users and optionally determining a donation amount resulting from the tracked usage.
Owner:ACTIVISION PUBLISHING

Arrangements for controlling activities of an avatar

Systems are disclosed herein that allow a participant to be associated with an avatar and receive a transmission from the participant in response to a participant activated transmission. The transmission can include a participant selectable and time delayed mood and / or activity command which can be associated with a user configurable command to avatar activity conversion table. The associated avatar activity table can provide control signal to the VU system controlling the participant's avatar for extended time periods, where the activity commands allow the avatar to exhibit a mood and to conduct an activity. The preconfigured time controlled activity commands allow the user to control their avatar without being actively engaged in a session with a virtual universe client or logged on and the control configuration can be set up such that a single mood / activity control signal can initiate moods and activities that occur over an extended period of time.
Owner:ACTIVISION PUBLISHING

Object based avatar tracking

A computer implemented method, apparatus, and computer program product for object based avatar tracking. In one embodiment, a range for an object in a virtual universe is identified. The range comprises a viewable field of the object. Avatars in the viewable field of the object are capable of viewing the object. Avatars outside the viewable field of the object are incapable of viewing the object. In response to an avatar coming within the range of the object, an object avatar rendering table is queried for a session associated with the avatar unique identifier and the object unique identifier. The object avatar rendering table comprises a unique identifier of a set of selected objects and unique identifiers for each avatar in a range of a selected object in the set of selected objects. An object initiation process associated with the object is triggered.
Owner:ACTIVISION PUBLISHING

Reducing a display quality of an area in a virtual universe to conserve computing resources

Described herein are processes and devices that reduce a display quality of an area of a virtual universe to conserve computing resources. One of the devices described is a virtual resource conserver. The virtual resource conserver determines, or selects, an area in the virtual universe. A computing resource processes data for presenting the area in the virtual universe. The virtual resource conserver evaluates significance factors about the area to determine a significance of how the area is being used, or an extent to which an area is being viewed by an avatar. The virtual resource conserver reduces a display quality of the area based on the significance of how the area is being used or viewed. The virtual resource conserver thus reduces usage of the computing resource.
Owner:ACTIVISION PUBLISHING

Aging and elimination of avatars and associated objects from computer simulated displayed virtual universes

Aging of avatars and objects toward eventual removal or removal from the displayed virtual universe through enabling the setting of defined parameters for the aging of said avatars and objects toward eventual removal of said avatars and objects from said virtual universe space; and predetermining a set of events, the occurrence of any one of which events would modify the aging of selected avatars and objects.
Owner:ACTIVISION PUBLISHING

Automatic transformation of inventory items in a virtual universe

An approach that automatically transforms an inventory item of an avatar that is online in a virtual universe without requiring manual changes is described. In one embodiment, there is an avatar locator component configured to locate an avatar that is online in the virtual universe. An inventory item transforming component is configured to automatically transform an inventory item associated with the located avatar that is visual, functional, security or linguistic in nature.
Owner:ACTIVISION PUBLISHING

Determining valued excursion corridors in virtual worlds

A computer implemented method, computer program product, and a data processing system determine an excursion corridor within a virtual environment. A time-stamped snapshot of a location of at least one avatar within the virtual universe is recorded. An avatar tracking data structure is then updated. The avatar tracking data structure provides a time-based history of avatar locations within the virtual universe. A weighted density map is generated. The weighted density map is then correlated with virtual object locations. Each virtual object location corresponds to a virtual object. Excursion corridors are identified. The excursion corridor identifies frequently taken routes between the virtual object locations. Waypoints are identified. Each waypoint corresponds to a virtual object. Each waypoint is an endpoint for one of the excursion corridors.
Owner:ACTIVISION PUBLISHING

Virtual universe supervisory presence

It is understood that the terms computer-readable medium or computer useable medium comprise one or more of any type of physical embodiment of the program code. In particular, the computer-readable / useable medium can comprise program code embodied on one or more portable storage articles of manufacture (e.g., a compact disc, a magnetic disk, a tape, etc.), on one or more data storage portions of a computing device, such as the memory 316 and / or the storage system 332 (e.g., a fixed disk, a read-only memory, a random access memory, a cache memory, etc.).
Owner:ACTIVISION PUBLISHING

Systems, Methods, and Media for Managing Shared Inventory in a Virtual Universe

Generally speaking, systems, methods and media for managing shared inventory in a virtual universe are disclosed. Embodiments of the method may include receiving notification of a user session being established between a user and a virtual universe simulator. The method may also include accessing a list of shared inventory items for the user where the list of shared inventory items includes one or more shared inventory items each having an inventory source associated with it. Embodiments may also include retrieving at least one shared inventory item from its associated inventory source and passing the retrieved shared inventory item to the virtual universe simulator. Further embodiments may include retrieving an updated listing for the shared inventory items from their associated inventory sources and passing the updated shared inventory item list to the virtual universe simulator. Further embodiments may include passing metadata for shared inventory items to the virtual universe simulator.
Owner:KYNDRYL INC

Tracking of Shared Inventory in a Virtual Universe

Generally speaking, systems, methods and media for tracking shared inventory in a virtual universe are disclosed. Embodiments of the method may include receiving indications that a plurality of users of a virtual universe have borrowed one or more shared inventory items, each shared inventory item having an associated item owner. Embodiments may also include determining and storing metadata associated with borrowing of the shared inventory items and tracking usage of the borrowed shared inventory items by the plurality of the users. Embodiments may also include receiving a query requesting performance of an action relating to one or more shared inventory items and performing the requested action relating to the one or more shared inventory items. In further embodiments, performing the requested action may include recalling the borrowed shared inventory item and returning it to an item owner associated with the borrowed shared inventory item.
Owner:KYNDRYL INC

Rendering of Real World Objects and Interactions Into A Virtual Universe

Systems are disclosed herein that can capture image data reflecting real world objects and / or actions and convert this data into a format that, is usable in a virtual universe (VU). Thus, image data representing real world / actual objects and actions can be acquired, converted into virtual universe compatible data, sent to a VU server where the actions and objects can be associated with a virtual area or an avatar, and a recreation of the objects and actions can be displayed to a user in the VU. This allows a participant to customize activities and objects in the VU, and provide a unique “personality” for their avatar and their VU. Other embodiments are also disclosed.
Owner:IBM CORP

Surrogate avatar control in a virtual universe

The present invention is directed to providing surrogate avatar control in a virtual universe. The invention enables one resident of the virtual universe to take over the avatar of a second resident. A method for controlling an avatar may include providing the avatar in the virtual universe, where the avatar is controlled by a first entity and then supplying a token that allows for permission for a second entity to control some aspect of the first entity's avatar.
Owner:IBM CORP

System and method to modify avatar characteristics based on inferred conditions

A system and method to modify avatar characteristics and, in particular, to modify avatar characteristics based on inferred conditions. The system comprises a collection engine configured to collect one or more inputs and at least one rule set. The system also comprises an emotion engine configured to accept the one or more inputs and operate on the at least one rule set by comparing the one or more inputs to the at least one rule set, the emotion engine configured to modify at least one characteristic of a user participating in a virtual universe when the comparing produces a match.
Owner:KYNDRYL INC

Avatar appearance transformation in a virtual universe

Methods, articles of manufacture, systems, articles and programmable devices are provided for configuring a chameleon avatar in response to data associated with a target avatar within a virtual universe. In response to determining that an engagement of a chameleon avatar with a target avatar is indicated, it is determined whether the chameleon avatar should maintain an initial appearance or be auto-morphed for engagement with the target avatar. Auto-morphing may be accomplished by reading an attribute from metadata associated with the target avatar, selecting a baseline avatar template and auto-morphing the baseline template to incorporate the read attribute. Target avatar attributes include gender, interests, outfits attribute, ethnic data, language and preferences, as well as others. The chameleon may mimic an appearance of the target avatar.
Owner:ACTIVISION PUBLISHING

Geometric and texture modifications of objects in a virtual universe based on real world user characteristics

A computer implemented method, apparatus, and computer usable program product for modifying objects in a virtual universe. A user priority controller determines a real world identity of a set of users controlling a set of avatars within a viewable field of an object in a virtual universe. The user priority controller receives user information describing characteristics of the set of users based on the real world identity of each user in the set of users. The user priority controller generates a temporary and dynamic rule to control modification of the object based on the user information. The user priority controller modifies the object in accordance with the temporary and dynamic rule to increase visibility of the object to an avatar in the set of avatars. The temporary and dynamic rule initiates implementation of geometric and texture modifications to modify the object in accordance with the temporary and dynamic rule.
Owner:KYNDRYL INC

Net related interactive quiz game

Apparatus for playing a quiz game of skill playable by remotely located participants simultaneously logged in and competing against each other, said game including inserted advertising comprising: a network structure for allowing multiple players to engage in a quiz game using an electrical or electronic network for data exchange; and a control system for establishing a virtual universe for said quiz game that can be accessed by any of said multiple players via an electrical or electronic network, said control system being operative for providing quiz questions and inserted advertisement for each of said multiple players; said control system including: text means for receiving a text input from each one of said multiple players, said text input being in response to the quiz question which is in the form of a multiple choice question.
Owner:UBALE AJAY GANESH +3
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