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9031 results about "Data exchange" patented technology

Data exchange is the process of taking data structured under a source schema and transforming it into data structured under a target schema, so that the target data is an accurate representation of the source data. Data exchange allows data to be shared between different computer programs.

Electronic game system, method of managing and regulating said system

PCT No. PCT/RU95/00241 Sec. 371 Date Jan. 27, 1998 Sec. 102(e) Date Jan. 27, 1998 PCT Filed Nov. 10, 1995 PCT Pub. No. WO97/05557 PCT Pub. Date Feb. 13, 1997An electronic gaming system is disclosed that includes a central computer station, a plurality of peripheral computer stations, and a data exchange network for coupling the peripheral computer stations to the central computer station. The central computer station includes an administrative subsystem, a player's registration subsystem, a game accounts managing subsystem, an information tabulating, storing and searching subsystem, a game recording subsystem, a scoring subsystem, a wagering and betting subsystem, an executive gaming subsystem, an electronic payment subsystem, an information protection subsystem, a secure communications subsystem, and a game selection subsystem. Each of the peripheral computer stations include a subsystem for admitting and registering players with the central computer station and a gaming interface subsystem. To ensure security of the electronic gaming system, a player seeking to enter the system transmits an encoded message from their peripheral computer station to the central computer station that includes a set of key attributes associated with the player. The central computer station decodes and compares the transmitted set of key attributes with individual information previously stored in the information protection subsystem in order to identify each player during registration based upon the set of key attributes transmitted by each player. The system may automatically control money transactions with each player's bank accounts based upon the player's scoring and wagers in each selected game.
Owner:LYDIA VLADIMIROVNA NESTERENKO

Method and system for identifying, matching and transacting information among portable devices within radio frequency proximity

In today's increasingly populated, yet very busy world, there is a growing need to create community and enable an efficient flow of information through shared interactions; such as matching, alerting, gaming, and commerce. Interactions can be facilitated by advancing technology and the proliferation of wireless devices. Wireless devices and applications can facilitate the matching of people based on similar characteristics, token and data exchanges for gaming situations, or the sending of alerts to warn those entering hazardous areas. With the advent of inexpensive radio frequency (RF) chips and wireless communication standards of many forms, microprocessors (and computing ASICs), and flash memory embedded in many common devices, it is possible to increase the amount of automatic person to person interaction as people pass within RF range of the devices they carry with them or which may reside in fixed locations. The utility of the present invention will describe an application and system whereby current and future portable devices; such as mobile phones, personal digital assistants, pagers, AM/FM radios, music players, key fobs, watches, video playback devices, etc. will seamlessly interact to share information. The utility to the user is derived from systems' ability to match, alert, transact commerce and gaming within a system requiring little to no user intervention beyond the initial configuration. It is anticipated that with the technology described within the current invention: two people will be able to meet in a public setting as they pass each other because they have shared commonalities; individuals will be alerted to hazardous circumstances, perhaps a convicted sex offender in the area, construction zone, or approaching accident scene; groups of people will enjoy gaming opportunities by playing virtual tag with electronic tokens, until the winner is finally tagged; and users will be able to purchase digital content, such as songs, videos, or other streamed or broadcast media, by merely pressing a button on the receiving device. The utility of the current invention will further describe the application and systems which can be made available in a highly portable device or embedded into a host of commercially available devices.
Owner:SUFUENTES JOAQUIN

Data exchange methods for a switch which selectively forms a communication channel between a processing unit and multiple devices

A switch is presented including a host input / output (I / O) port adapted for coupling to a controller, multiple device I / O ports each adapted for coupling to at least one device, and logic coupled between the host I / O port and the device I / O ports configured to selectively form a communication channel between the host I / O port and one of the device I / O ports. The switch may operate in a connected mode and a disconnected mode. When in the switch is in the disconnected mode, the logic may not form a communication channel between the host I / O port and any of the device I / O ports. In an ATA embodiment, the switch may comply with an AT attachment (ATA) standard, and thus be an ATA switch. The host I / O port may be adapted for coupling to an ATA controller, the device I / O ports may be adapted for coupling to at least one ATA device, and the logic may selectively form an ATA communication channel between the host I / O port and one of the device I / O ports. Several methods for exchanging data between a processing unit coupled to the host I / O port of the switch and one or more devices coupled to device I / O ports of the switch are described. Several methods for performing direct memory access (DMA) transfers to move data between a memory of the processing unit and one or more of the devices are also described.
Owner:ORACLE INT CORP

Transceiver control with sleep mode operation

A transceiver which keeps circuitry associated with a receiver in a powered down state during periods when a Received Signal Strength Indicator (RSSI) indicates that a signal being received is below a pre-determined threshold level, and which begins to power up the transmitter as soon as it is determined that a packet being received requires a response. The RSSI signal represents the strength of any signal current being received, and if the RSSI signal falls below a given threshold level, digital circuitry associated with the back-end circuitry of the receiver system is disabled. If the RSSI signal rises above the threshold level, the digital circuitry of the receiver is enabled. A control circuit within the transceiver processes the packet as it is received to determine whether the packet requires a response. If it is determined that a response is necessary, the control circuit provides a control signal to the transmitter to power up the transmitter from a sleep mode even before the entire packet has been received and processed. The control circuit then continues to process the remainder of the packet as it is received while the transmitter powers up from the sleep mode. In this manner, the transmitter will become stabilized much earlier. Accordingly, the transceiver is able to respond more quickly than conventional devices and is thus able to increase response times and overall data exchange rates. Moreover, battery power of the transceiver is utilized more efficiently compared to devices which must continuously maintain the receiver and transmitter in fully powered modes.
Owner:TELXON INC
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