System and method for managing virtual worlds mapped to real locations in a mobile-enabled massively multiplayer online role playing game (mmorpg)
A role-playing game, real-world technology applied in the field of location-based services, which can solve problems such as impractical
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[0024] Referring now to the drawings, in which like reference numerals denote like elements, figure 2 A system 200 for permitting players to have increased interaction with an MMORPG according to one embodiment of the present invention is shown in .
[0025] System 200 includes a plurality of online players 110a who are playing MMORPGs by running game clients 120a or 120b on their computers 130a or computer-like devices 130b. Computer 130a and computer-like device 130b are coupled to network 140 (which may be the Internet in one embodiment) to communicate with modified gaming system 250 . The modified game system 250 is illustrated as comprising: a plurality of game servers 151 for supporting individual shards of the MMORPG; an authentication server 152 for verifying user login; a message server 153 for providing chat and / or message board services (which is preferably web-based); and a billing server 154 for billing players playing the MMORPG and for permitting users to ente...
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