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System and method for managing virtual worlds mapped to real locations in a mobile-enabled massively multiplayer online role playing game (mmorpg)

A role-playing game, real-world technology applied in the field of location-based services, which can solve problems such as impractical

Active Publication Date: 2009-10-07
QUALCOMM INC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

While such players 110b may have mobile devices, it is generally not practical to run versions of the standard game clients 120a, 120b on mobile devices

Method used

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  • System and method for managing virtual worlds mapped to real locations in a mobile-enabled massively multiplayer online role playing game (mmorpg)
  • System and method for managing virtual worlds mapped to real locations in a mobile-enabled massively multiplayer online role playing game (mmorpg)
  • System and method for managing virtual worlds mapped to real locations in a mobile-enabled massively multiplayer online role playing game (mmorpg)

Examples

Experimental program
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Embodiment Construction

[0024] Referring now to the drawings, in which like reference numerals denote like elements, figure 2 A system 200 for permitting players to have increased interaction with an MMORPG according to one embodiment of the present invention is shown in .

[0025] System 200 includes a plurality of online players 110a who are playing MMORPGs by running game clients 120a or 120b on their computers 130a or computer-like devices 130b. Computer 130a and computer-like device 130b are coupled to network 140 (which may be the Internet in one embodiment) to communicate with modified gaming system 250 . The modified game system 250 is illustrated as comprising: a plurality of game servers 151 for supporting individual shards of the MMORPG; an authentication server 152 for verifying user login; a message server 153 for providing chat and / or message board services (which is preferably web-based); and a billing server 154 for billing players playing the MMORPG and for permitting users to ente...

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Abstract

Apparatus and methods provide a player of a massively multiplayer online role playing game (MMORPG) to participate in at least one aspect of the MMORPG while using a wireless device. The wireless device executes a mobile MMORPG client, which interfaces with the game server(s) of the MMORPG via a mobile MMORPG server. A location based gaming mode for use with the wireless device is disclosed.

Description

technical field [0001] The present invention relates generally to wireless communications, and more particularly to the use of location-based services on wireless devices for interacting with the virtual world of massively multiplayer online role-playing games (MMORPGs). Background technique [0002] Personal computers and computer-like devices, such as game consoles, can host games that allow individuals and / or groups of individuals to explore and interact with virtual environments. Examples of gaming consoles include Sony's PLAYSTATION series consoles and Microsoft's XBOX series console. The virtual environments presented in these games are highly detailed and often present fantasy, science fiction, historical or futuristic environments to the player. [0003] Computer games begin as single-player experiences. Subsequently, multiplayer games were created, which allow more than one player to play the same game at the same time, either cooperatively to achieve a common...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/00A63F13/10
CPCA63F13/00A63F13/10A63F13/12A63F2300/807A63F2300/69A63F13/45A63F13/30A63F13/5378A63F13/822G06Q50/10A63F13/216
Inventor 克里斯托夫·伯纳德贾森·B·克纳吉马赞·什迈特利
Owner QUALCOMM INC
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