System and method for controlling access to a massively multiplayer on-line role-playing game
a massively multiplayer, online technology, applied in the field of multiplayer computer games, can solve the problems of many players not being able to play active game play for a long time, players may fear missing an important development, and the end of a game is a logical impossibility
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[0017] While the content and nature of MMPs is the key to their widespread success, it is important to understand the technological underpinnings of a typical MMP. Although it is possible to host and play a computer game, and even an MMP, on a single computer, it is not preferred for MMPs. FIG. 1 illustrates a distributed computer system 100 in accordance with one embodiment of the present invention. The system 100 includes a server platform 102 and one or more client systems 112, 114, 116, 118 communicating via a communications network 110. In the embodiment depicted in FIG. 1, the server platform 102 includes a plurality of individual servers 104, 106, 108. In other embodiments the server platform 102 may comprise a single server. The number of clients is virtually limitless, constrained only by the physical characteristics of the server platform 102, and the communications network 110 connecting the two. The topology of the network 110 over which the client nodes 112, 114, 116, 1...
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