System and a method for a reality role playing game genre

a technology of role-playing games and systems, applied in the field of system and method of role-playing games, can solve the problems of difficult to tell if a website is fictional or not, and achieve the effect of strengthening players' attachmen

Inactive Publication Date: 2008-04-24
COHEN ARIEL
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0083](MMO)RRPGs may incorporate marketing content and advertisements. The deep involvement of players in their content scenarios, which is achieved by the real life aspects of (MMO)RRPGs, strengthens players' attachment with particular products and services presented within game worlds. These may assume any of the following forms:

Problems solved by technology

In fact, sometimes it is difficult to tell if a Website is fictional or not.

Method used

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  • System and a method for a reality role playing game genre
  • System and a method for a reality role playing game genre
  • System and a method for a reality role playing game genre

Examples

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Embodiment Construction

[0095]The principles and operation of a method and an apparatus according to the present invention may be better understood with reference to the drawings and the accompanying description, it being understood that these drawings are given for illustrative purposes only and are not meant to be limiting.

[0096]FIG. 1 is a flow chart illustration of an exemplary scenario of a player beginning to participate in a Massively Multiplayer Online Reality Role-Playing Game ((MMO)RRPG), constructed according to the principles of the present invention. On a player's first visit 110 he typically registers his character in the form of an avatar 120. He then initializes his real identity attributes and a minimal set of shared avatar attributes, i.e., those not specific to any specific world or context scenario 130.

[0097]An introductory tutorial is perused or optionally can be skipped 140. It is then determined whether the Player has a content scenario world 150. If not then he wanders and experienc...

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PUM

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Abstract

A system for a Reality Role Playing Game (RRPG) including at east one of in-game experiences, out-of-game experiences and real world content scenarios that are related to at least one of REAL people and REAL in-life actions, feelings and contacts, wherein the distinction between in-game and out-of-game experiences are blurred.

Description

FIELD OF THE INVENTION[0001]The present invention relates generally to systems and methods for role playing games, and more particularly to a system and method for a reality role playing game genre.BACKGROUND OF THE INVENTION[0002]A massively multiplayer online role-playing game (MMORPG) is an online computer role-playing game (RPG) in which a large number of players interact with one another in a virtual world, as described on the Wikipedia Website. As in all RPG's, players assume the role of a fictional character (traditionally in a fantasy setting) and take control over most of that character's actions. MMORPG's are distinguished from single-player or small multi-player RPG's by the game's persistent world, usually hosted by the game's publisher, which continues to exist and evolve while the player is away from the game.[0003]A virtual world is a computer-simulated environment intended for its users to inhabit and interact via avatars. This habitation usually is represented in th...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24
CPCA63F13/12A63F2300/69A63F2300/5553A63F13/30A63F13/655A63F13/47A63F13/822
Inventor COHEN, ARIEL
Owner COHEN ARIEL
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