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90 results about "Motor skill" patented technology

A motor skill is a learned ability to cause a predetermined movement outcome with maximum certainty. Motor learning is the relatively permanent change in the ability to perform a skill as a result of practice or experience. Performance is an act of executing a motor skill. The goal of motor skills is to optimize the ability to perform the skill at the rate of success, precision, and to reduce the energy consumption required for performance. Continuous practice of a specific motor skill will result in a greatly improved performance, but not all movements are motor skills.

System for Incorporating Chance Into Interactive Games Requiring the Application of Intellectual or Motor Skills

The invention refers to digital interactive games operable from specific terminals, video game consoles, personal computers, cell phones, digital interactive television, even when they include an initial bit of chance for their usual development, in order to incorporate the possibility to get a prize (including cash payments), besides of simply diversion. It comprises the incorporation of at least one random resource capable of sustaining a mathematical balance between winners and losers equivalent to that governing games of pure chance, keeping the condition that, for the resolution of each game, it requires the participation of the person, his/her with and his/her visual, motor, spatial, and linguistic skills, besides to his/her knowledge. The incorporated random resource is managed by a probabilistic balance system that ensures the proper ratio between winners and losers in terms of the predetermined “payout”. The incorporated random resource could be either a lottery of maximum results including the previous draw of the maximum result the player can reach (although he/she plays it perfectly), or a lottery of levels of difficulty that draws the level of difficulty set for each game between a maximum level (virtually impossible to overcome) and a minimum level (very easy to overcome), or a combination of both of them.
Owner:IPARK ENTRETENIMENTOS S L U

Computer-simulated virtual reality environments for evaluation of neurobehavioral performance

InactiveUS20050216243A1Increase and decrease difficultyStrong specificityMedical simulationTelemedicineTest performanceNervous system
A virtual reality (VR)-based test battery wherein various neurobehavioral performance skills, including motor skills, sensory-perceptual skills, attention, and decision-making can be measured in human subjects. The invention can be used as a screening method within a virtual environment to provide an overall measure of general brain function relating to behavioral ability. In addition, the invention provides comprehensive VR-based neurobehavioral examinations tailored to individual subjects which can automatically self-adjust during operation in accordance with the specific purpose of the assessment, or for forms of cognitive or physical rehabilitation. According to the invention, patients with neurological and psychiatric dysfunctions can be assessed with physiologic monitoring as well as with anatomical and functional neuroimaging to non-invasively map the functional neuroanatomic correlates of VR-based test performance. In a preferred embodiment, the VR-based neurobehavioral testing system is portable allowing computerized tests to be administered in a desk-top or lap-top configuration, or via the Internet for tele-assessment of human subjects who are physically inaccessible to the test administrator. In a particularly preferred embodiment, the method of the invention is used for vocational assessment and training, wherein individual test scores are combined into a final metric useful for assessing a candidate's qualifications for employment, or certification in a particular skill.
Owner:GRAHAM SIMON +3

Ignition system with driver identification

System and method for positively identifying an operator through biometric means which shall prevent unauthorized or impaired operation of a motor vehicle by requiring the potential operator to sequentially energize several vehicle devices, within a set time period, prior to placing the vehicle ignition into a start position. The system includes a device for measuring an operator's biometric identification, and a microcontroller. Logic outputs from the sequencing mechanism and the timer mechanism are contained within the microcontroller operating as a logic decoder that is used to control the vehicle ignition circuit. The microcontroller monitors the sequence in which the vehicle's devices are energized, and if they are energized within the correct order and within the predetermined amount of time then the microcontroller will output a signal to allow the ignition circuit to close. A sensory indicator may alert the potential operator as to the condition of the microcontroller output. An unauthorized user is inhibited from operating the motor vehicle because their identification could not be biometrically established and/or the performance sequence is unknown to him/her. Slower reflex times or impaired motor skills may also prevent an impaired operator from performing the proper sequence within the predetermined time period.
Owner:ELAINE E FUTRELL

Motor imagery therapy device based on brain-computer interface, and use method thereof

The invention discloses a motor imagery therapy device based on a brain-computer interface, and a use method thereof. The device comprises a visual stimulation screen, an electroencephalogram collection system, a brain-computer interface module and a control system, wherein a patient stares at a target presented on a feedback interface on the visual stimulation screen to carry out corresponding wrist motor imagery; the electroencephalogram collection system comprises an electrode cap, an electrode and an electroencephalogram collection module; the brain-computer interface module is used for preprocessing an electroencephalogram signal and carrying out feature extraction and classification; and the control system is used for controlling the analysis of an instruction and sending a control command. By use of the device, a brain-computer interface technology is applied to the motor imagery therapy, hemiplegic patients can be effectively assisted in improving motor skills and emotion control abilities, a damaged motor conduction path is accelerated to be repaired or reconstructed, the formation of a normal motor reflex arc can be effectively accelerated, meanwhile, medical care personnel can be assisted in visually observing whether the patient receives the effective motor imagery therapy or not, and the initiative of the patient is improved.
Owner:SOUTH CHINA UNIV OF TECH
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