Method and apparatus for implementing wash painting style
A style and ink technology, applied in the computer field, can solve the problem of high performance requirements of hardware equipment
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Embodiment 1
[0049] Referring to Fig. 1, the main process of performing ink style 3D rendering on the object model in this embodiment is as follows:
[0050] Step 100, render the model of the object onto a 64-bit (not limited to 64-bit) floating-point texture image (A16B16G16R16F, indicating that the texture has a total of 64 bits, A, B, G, R 4 channels, each channel 16 bits , stored as floating point).
[0051] In this step, the depth value of the object is output to the A, G, and B channels of the floating point texture, and the brightness value of the object is output to the R channel of the floating point texture.
[0052] Step 110, sampling the pixels in the floating-point texture image obtained in step 100 pixel by pixel, determining the pixels of the object outline among the sampled pixels, and using different brightness values for the pixels of the object outline and the non-outline pixels Output to a texture image to form a texture image that highlights the outline of the objec...
Embodiment 2
[0091] In this embodiment, during the implementation of the described ink rendering process, the processing of rough stroke effect is added.
[0092] Referring to Fig. 4, the main process of performing ink style 3D rendering on the object model in this embodiment is as follows:
[0093] Step 400, render the model of the object onto a 64-bit (not limited to 64-bit) floating-point texture image (A16B16G16R16F).
[0094] In this step, the depth value of the object is output to the AGB channel of the floating point texture, and the brightness value of the object is output to the R channel of the floating point texture.
[0095] Step 410: Perform pixel-by-pixel sampling on the pixels in the floating-point texture image obtained in step 400, determine the pixels of the object outline among the sampled pixels, and use different brightness values for the pixels of the object outline and non-outline pixels Output to a texture image to form a texture image that highlights the outline...
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