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98 results about "Haptic interaction" patented technology

Surface haptic interaction design focuses on the perceptions and experiences of the user during tactile interactions. We study topics ranging from fundamental principles underlying multi-finger tactile perception to haptic display techniques which can improve safety in automobiles or user experiences with personal electronic devices.

Image texture tactile representation system based on force/haptic interaction equipment

The invention discloses an image texture tactile representation system based on force/haptic interaction equipment for virtual reality human-computer interaction, which is characterized in that when the virtual proxy of the force/haptic interaction equipment slides on a texture surface of a virtual object in a virtual environment, the surface height of the object texture corresponding to the contact point and a coefficient of kinetic friction for reflecting the rough degree of the contact point are firstly obtained on the basis of an image processing method, a continuous normal contact force model reflecting the concave-convex degree of the contact point and a tangential friction model reflecting the rough degree of the contact point are respectively established, and finally the texture contact force is fed back to an operator in real time through the force/haptic interaction equipment so as to realize the force haptic express and reappear when fingers slide over the surface texture of the virtual object. The feedback continuous change normal force not only enables the human-computer interaction to be more real, but also enables an interaction system to be more stable, and the feedback friction related to the rough degree of the contact point also further enhances the sense of reality when the texture reappears.
Owner:NANTONG MINGXIN CHEM +1

Compliant force control method based on fuzzy reinforced learning for mechanical arm

The invention discloses a compliant force control method based on fuzzy reinforced learning for a mechanical arm. A fuzzy reinforced learning algorithm is adopted, a real-time adjustment strategy for admittance parameters is trained in a manner of online learning, and a motor is controlled by the converged variable-admittance control strategy according to an external moment applied by an operator, and the current joint speed and acceleration to actively comply with a control intention of the operator, so as to complete an active following task of the mechanical arm, without the need of establishing corresponding task and environment model, so that a higher convergence speed and a stable actual effect are achieved. The method is capable of remarkably lowering the working intensity of the operator and improving the location accuracy, and conducive to reduce the structural dimension and the dead weight of the mechanical arm; a haptic human-machine interaction model is capable of greatly responding to the control intention of the operator, and high in self-adaptive capacity, so that haptic human-machine interaction experience is smoother and more natural, and more similar to haptic interaction experience during operation for an actual object in daily life.
Owner:SUZHOU KANGDUO ROBOT

Intraoperative data-based percutaneous nephrolithotomy virtual surgery system

The invention discloses a tactile interaction-based percutaneous nephrolithotomy (PCNL) kidney stone virtual surgical training system and a method for improving the repeated training of urologists soas to make the urologists obtain puncture skills. The system specifically includes a medical image three-dimensional reconstruction module (1), a kidney soft tissue sample puncture experiment module (2), a mechanical modeling module (3), a visual rendering module (4), a tactile rendering module (5), a virtual operation training environment design module (6), a tactile interaction device module (7), an operation training data acquisition and analysis module (8), an augmented reality module (9) and a 3D printing module (10). According to the system of the present invention, a real surgical trocar is adopted to puncture a kidney tissue, so that data can be obtained to be used for establishing a mechanical model; the system enables a strong sense of immersion and high real-time performance onthe basis of a virtual PCNL operation environment constructed through the tactile interaction device, the augmented reality technology and the 3D printing technology. With the system adopted, the training of the urologists can be facilitated, the operative skills of the urologists can be improved, and the urologists can be familiar with the procedures of an operation.
Owner:YUNNAN NORMAL UNIV

Virtual operation simulation training system for preoperative training and training method thereof

The invention discloses a virtual operation simulation training system for preoperative training and a training method thereof. The system comprises a main node and multiple sub nodes in synchronous communication connection with the main node. Each of the main node and the sub nodes comprises a haptic interaction device, a soft tissue cutting simulation module and a realistic real-time rendering module. Through an operation process for a virtual operation trained on the main node recorded by the main haptic interaction device, the main soft tissue cutting simulation module and the main realistic real-time rendering module, the operation of a physician is mapped to each sub node in a real time mode, and the trained physician can sense the operation process via the sub haptic interaction device on the sub node. A model differential encoding algorithm is adopted, and each sub node can quickly obtain a three-dimensional operation model. A high-difficulty operation can be prevented from being trained on a patient, a learning curve and a training cost of the trained physician are shortened, and popularization and improvement of the soft tissue cutting operation technology are promoted.
Owner:国科数容智能科技(浙江)有限公司

Multi-element touch sense interactive perceiving system with temperature perceiving function

InactiveCN103213143ARealize "presence"Realize the sense of presenceManipulatorSignal processing circuitsPressure sense
The invention discloses a multi-element touch sense interactive perceiving system with a temperature perceiving function and belongs to the field of man-machine intelligent control sensing technology. The system comprises a robot flexible hand, a temperature sensor, a pressure sensor, a temperature sensing signal processing circuit, a pressure sensing signal processing circuit, a sensing signal transmitting system, a temperature perception reappearing system and a pressure perception reappearing system. The temperature sensor and the pressure sensor are used for collecting a temperature signal and a pressure signal of the environment where the mechanical flexible hand located. The collected signals are output to the temperature perception reappearing system and the pressure perception reappearing system through the sensing signal transmitting system. The reappearing systems enable temperature and pressure conditions to reappear. Therefore, multi-element touch sense interactive perception is achieved. According to the multi-element touch sense interactive perceiving system with the temperature perceiving function, the robot flexible hand is operated by a worker, temperature and pressure perceived by the robot flexible hand is perceived by the worker at the same time and the sense of immediacy is achieved.
Owner:CHONGQING INST OF GREEN & INTELLIGENT TECH CHINESE ACADEMY OF SCI

Method, device and system for simulating haptic interaction between bone drill and bone

InactiveCN104679918AReflect material propertiesReflect force sense differenceDental toolsComputer-aided planning/modellingHaptic interactionComputer science
A method, apparatus and system for simulating force interaction between a bone drill and a skeleton applicable to the field of force interaction. The method comprises: detecting whether a collision takes place between a bone drill module (2) and a skeleton module (3) in real time; when a collision takes place, acquiring a movement speed and an autorotation speed of each collision point before the collision; calculating a movement speed and an autorotation speed of each collision point after the collision; removing a collision point having a separation speed with respect to the skeleton module (3) after the collision; calculating a resistance force and a frictional force on a collision point that is not removed at the time of collision according to the movement speeds and autorotation speeds before and after the collision and a method based on impulse theory; and synthesizing resistance forces and frictional forces of all collision points that are not removed into a resultant force to output same to a force feedback device. By using a method based on impulse theory to calculate a resistance force and a frictional force on a collision point that is not removed at the time of collision, force differences brought about by force interaction, such as grinding, among different bone drills and skeletons can be effectively reflected.
Owner:SHENZHEN INST OF ADVANCED TECH CHINESE ACAD OF SCI

Minitype haptic rendering method based on active and passive devices

The invention discloses a minitype haptic rendering method based on active and passive devices. The method comprises the steps of firstly conducting calibration on a magnetorheological damper and a continuous current dynamo, and obtaining a relationship of an input current and output torque; converting an expected force/torque value to a current of the magnetorheological damper to input, the corresponding torque is output through the magnetorheological damper, and exerting the torque to the body of an operation person through a force tactile transmission device; secondly, measuring actually exerted force/torque through a sensor installed at a force/torque point of action, comparing an actually output force/torque value with the expected force/torque value, and calculating a force/torque error; finally, converting the force/torque error to an input signal of the continuous current dynamo, and driving the continuous current dynamo to generate torque corresponding to the error. According to the minitype haptic rendering method based on the active and passive devices, minitype devices can output large-range and high-precision force/torque, thus haptic rendering equipment is more light and exquisite, and the fidelity of haptic interaction is improved; the method can be widely applied to the fields of virtual reality, teleoperation robot control, medical service and the like.
Owner:SOUTHEAST UNIV
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