Methods and systems for game video recording and virtual reality replay
a virtual reality and game technology, applied in the field of game video recording and virtual reality replay, can solve the problems of not being able to attract enough demand for vr hardware to match the supply of ever more vr hardware into the market, vr technology such as are happening today, and consumers lack motivation to purchase vr headsets or vr-capable personal computing devices that are certain to cost a considerable sum, etc., to achieve the effect of virtual camera array
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[0040]Some illustrative definitions are provided to assist in understanding the present invention, but these definitions are not to be read as restricting the scope of the present invention. The terms may be used in the form of nouns, verbs, or adjectives, within the scope of the definition.
[0041]“Spherical video,”“360 video,”“360-degree spherical video,”“3D-360 video,” or “VR video” is a video with a 360-degree horizontal viewing angle, and possibly a 180-degree vertical viewing angle. In other words, a spherical video is an immersive video where the view in every direction is available at the same time. A spherical video may be viewed in full VR mode with a VR headset, or in slidable panorama-360 mode on a conventional 2D or 3D viewing device. Playback of spherical videos in a VR environment is interactive, with the viewer having control over the viewing directions.
[0042]“Spherical media” are any visual media with a 360-degree horizontal viewing angle, and may include p...
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