Patents
Literature
Hiro is an intelligent assistant for R&D personnel, combined with Patent DNA, to facilitate innovative research.
Hiro

106 results about "Effect system" patented technology

In computing, an effect system is a formal system which describes the computational effects of computer programs, such as side effects. An effect system can be used to provide a compile-time check of the possible effects of the program.

Web-based Information Management System

A web-based information management system allows a group of users to collect, validate, and share data of unknown types and volume in real time over the Internet. The project work environment for a group can be created, modified, and reset instantly during any project life and between project life cycles by a plurality of methods without effecting system integrity and core functions such as data validation, searches and sorting, data preservation, data display feature, and productive data entry methods.
Owner:WU JIANQING

Vocal and instrumental audio effects

Systems, methods, and computer program products are provided for producing audio and / or visual effects according to a correlation between reference data and estimated note data derived from an input acoustic audio waveform. Some embodiments calculate a pitch score as a function of a pitch estimate derived from the input waveform, a reference pitch, and a real-time-adjustable pitch gating window. Other embodiments calculate the pitch score as a function of pitch and timing estimates derived from the input waveform, reference pitch and note timing data, an adjustable rhythm gating window, and an adjustable pitch gating window. The audio and / or visual effects are produced according to the pitch score, and may be used to generate outputs (e.g., in real time) for affecting a live performance, an audio mix, a video gaming environment, an educational feedback environment, etc.
Owner:MUSEAMI INC

Game effecting system and gaming server

A gaming server constitutes a game effecting system together with a gaming machine and an indoor effecting device, such as a lighting device and a sound device. When a starting condition for a special effect is realized, the gaming server allows the slot machine to change a transition condition from a base transition condition to a high-probability transition condition that is easy to make a transition to a special gaming mode in comparison with the base transition condition. Additionally, the gaming server allows the indoor effecting device to change an indoor effect from a base effect to a special effect.
Owner:UNIVERSAL ENTERTAINMENT CORP

Speaker with Lighting Arrangement

A speaker includes an audio arrangement and a lighting effect system. The audio arrangement includes a control module and a speaker module operatively linked to the control module, wherein the speaker module defines an audio output side in front of said speaker module for generating an audio signal. The lighting effect system includes a speaker cover coupled at the audio output side of the speaker module and a lighting arrangement supported by the speaker cover for generating a light effect at the audio output side of the speaker module to synchronize with the audio signal thereof, so as to provide a single light-and-audio source.
Owner:LAU CHIU YU +1

Systems and methods for friction displays and additional haptic effects

Systems, methods, and computer program products for providing composite haptic effects are disclosed. One disclosed method includes detecting a touch occurring in a touch area when an object contacts a touch surface and selecting a composite haptic effect to generate in response to the touch, the composite haptic effect including at least one surface-based haptic effect and at least one other effect. Based on the selected composite haptic effect, a first haptic signal can be sent to cause an actuator to vary a coefficient of friction of the touch surface and a second actuator can be caused to provide a second haptic output in addition to the variation in the coefficient of friction. The second haptic signal can be sent to a second actuator or the same actuator (s) used to vary the coefficient of friction and can be used to generate the second haptic output.
Owner:IMMERSION CORPORATION

Systems and methods for perceptual normalization of haptic effects

Systems and methods for perceptual normalization of haptic effects are disclosed. One system 100 may include a first sensor 108 configured to detect a user interaction with a touch surface 116 and transmit a first sensor signal associated with the user interaction; a second sensor 110, 130 configured to detect a feature associated with the touch surface and transmit a second sensor signal associated with the feature; a processor 102 in communication with the first sensor and the second sensor, the processor configured to: determine a first haptic effect based on the user interaction; determine a modified haptic effect based in part first haptic effect and on the feature; output a haptic signal associated with the modified haptic effect; and a haptic output device 118 in communication with the processor and coupled to the touch surface, the haptic output device configured to receive the haptic signal and output the modified haptic effect to the touch surface.
Owner:IMMERSION CORPORATION

Wide area lighting apparatus and effects system

A lighting effects system comprises an arrangement of lamp elements, such as light-emitting diodes (LEDs) or other light elements, on a panel or frame. The panel or frame may be relatively lightweight, and may include one or more circuit boards for direct mounting of the lamp elements. The panel or frame may have an opening through which a camera can view. A mounting bracket and assembly may be used for attaching the panel or frame to a camera. The lamp elements may be electronically controllable so as to provide differing intensity levels, collectively, individually, or in designated groups, and may be strobed, dimmed or otherwise controlled according to manually selected or programmable patterns. Different color lamp elements may be mounted on the same panel / frame, and, in particular, daylight and tungsten colored lamp elements may be mounted on the same panel / frame and their relative intensities selectively controlled by control circuitry.
Owner:LITEPANELS

Airborne space simulator with zero gravity effects

Systems, devices, apparatus and methods of using a simulator cabin module with an interior space which replicates a space ship, where the simulator module is mounted in a real aircraft, as a real airborne simulator. The aircraft lifts off to provide airborne maneuvers such as parabolic flight paths to cause G force and zero gravity effects to passengers in the cabin module. The cabin module includes rows of seats where passengers experience realistic sounds, lights, different temperatures, and physical effects (vibrations) of space ship liftoffs and space travel by having realistic simulation effects distributed over the seated passengers. Passengers can be seated in special reclinable seats with 5 point harnesses and pilot helmets with operable wireless communications and uniforms to add to the realistic simulation effects. Simulator modules can also be mounted in other moving vehicles, such as but not limited to submersibles, ships, and the like.
Owner:COMM CONCEPTS

Vocal and instrumental audio effects

Systems, methods, and computer program products are provided for producing audio and / or visual effects according to a correlation between reference data and estimated note data derived from an input acoustic audio waveform. Some embodiments calculate a pitch score as a function of a pitch estimate derived from the input waveform, a reference pitch, and a real-time-adjustable pitch gating window. Other embodiments calculate the pitch score as a function of pitch and timing estimates derived from the input waveform, reference pitch and note timing data, an adjustable rhythm gating window, and an adjustable pitch gating window. The audio and / or visual effects are produced according to the pitch score, and may be used to generate outputs (e.g., in real time) for affecting a live performance, an audio mix, a video gaming environment, an educational feedback environment, etc.
Owner:MUSEAMI INC

Systems and methods for enhanced haptic effects

Systems and methods for enhanced haptic effects are described. One described method includes receiving an input signal having haptic information and multimedia data, the input signal formatted in a first format, decoding the haptic information from the input signal, and determining a parameter associated with an actuator in a haptic device. The method further includes generating an actuator signal based at least in part on the parameter and the haptic information, and generating an output signal comprising the multimedia data and the actuator signal, the output signal formatted in a second format.
Owner:IMMERSION CORPORATION

Versatile stand-mounted wide area lighting apparatus

A lighting effects system comprises an arrangement of lamp elements, such as light-emitting diodes (LEDs) or other light elements, on a panel or frame. The panel or frame may be relatively lightweight, and may include one or more circuit boards for direct mounting of the lamp elements. The panel or frame may have an opening through which a camera can view. A mounting bracket and assembly may be used for attaching the panel or frame to a camera. The lamp elements may be electronically controllable so as to provide differing intensity levels, collectively, individually, or in designated groups, and may be strobed, dimmed or otherwise controlled according to manually selected or programmable patterns. Different color lamp elements may be mounted on the same panel / frame, and, in particular, daylight and tungsten colored lamp elements may be mounted on the same panel / frame and their relative intensities selectively controlled by control circuitry.
Owner:LITEPANELS

Story-based organizational assessment and effect system

InactiveUS7136791B2Office automationAnalogue processes for specific applicationsOrganizational assessmentSensemaking
We describe here a system and method which makes use of “narrative patterns” to assess and affect the state of affairs within and among given organizations and communities with respect to given issues or objectives. Narrative patterns are conceptual structures that result from common sensemaking around narrative material elicited from the given organizations and communities and relevant to the given issues or objectives. Through the facilitated emergence of such narrative patterns, options for response are formed and evaluated. Response options include the creation and use of purposeful stories, story repositories, and other resources derived from the collected narrative material.
Owner:IBM CORP

Interactive experience system for museum

InactiveCN107957782AInterpretation conceptVivid connotationInput/output for user-computer interactionElectrical apparatusElectricityRemote control
The invention relates to the technical field of interaction of a museum, in particular to an interactive experience system for a museum. The system is used for an experience region of the museum and separately comprises a sound-light-electricity effect system, a multimedia touch system, a voice synchronous lamplight control system, a multimedia remote control system, an interactive projection system, a near-field interactive pushing system, a holographic imaging system and a 3D interaction and virtual reality system which are connected with a master control system of the museum in a controlledmanner. A multimedia technology is introduced in exhibition, the cultural connotation of exhibits is extended, interaction between the interactive experience system and a visitor is improved, and different side surfaces of an exhibit are shown by multiple layers; and three-dimensional images of the exhibits and interactive game designed according to associated contents of the exhibits are pushedto visitors, and thus, the visitors can know the exhibits comprehensively, and can learn related knowledge in interactive games which teach through lively activities interestingly.
Owner:广东互动电子有限公司

Forward-condensing multiple-effect back-heating array type humidification and dehumidification solar-powered seawater desalination device

The invention discloses a forward-condensing multiple-effect back-heating array type humidification and dehumidification solar-powered seawater desalination device which comprises condensers, humidifiers, condensing apparatuses and air channels. Solar light incident from the upper side is condensed through the condensers, penetrates through glass cover plates to reach the surfaces of the humidifiers and is converted into heat energy. Seawater is sprayed on the humidifiers, absorbs vapor of the solar heat energy and performs heat and humidity exchange with air to form saturated wet air, and the high-temperature wet air enters condensation cavities under driving of fans and performs heat exchange with cold seawater to produce fresh water. After the seawater flows out of the condensers, a part of seawater is supplemented and sprayed on the humidifiers, and the residual seawater is discharged out of a system. Non-evaporated saline water drops on saline water plates to be recycled, and redundant saline water is discharged out of the device through the bottoms of the plates. The device can form the multiple-effect system in an arrayed mode, multiple effect structures are identical, the high-temperature high-humidity air and the saline water in one saline water plate are respectively delivered to another effect structure to heat the saline water in the corresponding condenser and cool the wet air, and latent heat discharged during vapor condensation is recovered to achieve the purpose of efficient seawater desalination.
Owner:BEIJING INSTITUTE OF TECHNOLOGYGY

Simulation devices and systems for rocket propelled grenades and other weapons

A rocket propelled grenade (RPG) simulation device usable with a laser detector is provided. The RPG simulation device comprises a laser transmitter, a switch, a controller, and a housing. The laser transmitter is capable of directing a laser signal to the laser detector, the laser signal comprising information readable by the laser detector, to simulate a launch of a rocket propelled grenade from the RPG simulation device to the laser detector. The switch permits a user to trigger a laser signal from the laser transmitter. The controller is in operable communication with the laser transmitter and the switch, and the controller is operable to respond to triggering of the switch and to simulate the launch of a rocket propelled grenade by directing the laser transmitter to generate and transmit a laser signal. The RPG simulation device can further comprise an anti-tank weapons effect systems simulator (ATWESS) in operable communication with the controller, the ATWESS generating an indicator replicating a physical effect (such as noise, a visual effect, a gaseous effect, muzzle flash, smoke, an audible effect, and / or a blast sound) that occurs when an RPG launches a grenade
Owner:RAYTHEON CO

System and method for load sensing using piezoelectric effect

InactiveUS20050011277A1Reduce costly machine down-timeImprove enterprise-wide decision makingWeighing apparatus using elastically-deformable membersElectrical apparatusElectricityLoad sensing
System and method for measuring static load by using a piezoelectric load sensor with a feedback technique to compensate for the signal loss due to charge leakage, and therefore ensures measurement accuracy. The system is integrated with other structure, objects and devices to measure static loads applied to a mechanical shaft, in an on-line, in-process, quasi real-time fashion. The system can be used to measure static load and thus oversee an entire machine system or a manufacturing process.
Owner:UNIV OF MASSACHUSETTS

Systems and methods for providing haptic effects

Systems and methods for providing haptic effects are disclosed. For example, one disclosed system includes a computer-readable medium having program code, the program code including program code defining a haptic widget. The haptic widget includes program code defining a haptic effect; program code defining an interface for the haptic widget; program code for receiving, via the interface, a configuration of at least one parameter of the haptic widget; program code for receiving, via the interface, a play command for the haptic effect; and program code for outputting, via the interface, a signal configured to cause the haptic effect, the signal based on the at least one parameter and in response to the play command.
Owner:IMMERSION CORPORATION

Interactive beat effect system and interactive beat effect processing method

The invention relates to an interactive beat effect system and in interactive beat effect processing method. The system comprises a control host, a beat sensing device and effect output equipment, wherein the control host is used for acquiring a beat effect data set when a multi-media document is played; the beat effect data seat comprises a plurality of beat effect tags, and the beat effect bags comprise time nodes; when the control host is used for playing the multi-media document, the corresponding beat effect tags can be obtained in the beat effect data seat synchronously, and prompting effect signals are generated by the time nodes; the effect output equipment is used for outputting the prompting effect signals to reminder the user of doing beat actions timely, the beat sensing device is used for sensing that the user can generate beat trigger signals after the beat actions are done by the user corresponding to the prompting effect signals, the beat effect signals are generated if the control host timely receives correct bite trigger signals and the effect output equipment is used for outputting the prompting effect signals and the beat effect signals. According to the interactive beat effect system and the interactive beat effect method, the interactive beat experience can be brought to KTV (Keyboard Tape Verifier) users.
Owner:SUZHOU LEJUYITANG ELECTRONICS SCI & TECH CO LTD

Method and device for monitoring and feeding back sound effect by utilizing sensor, and sound effect system

The invention provides a method for monitoring and feeding back sound effect by utilizing a sensor. The method comprises the steps of sensing sound vibration data output by a special sound production device through a sensor unit, processing and computing the sound vibration data, then conducting comparison with prestored sound reference data, and when the two data are different, controlling a graphic equalizer to perform automatic regulation so that the processed and computed sound vibration data output by the special sound production device is identical to the sound reference data. Correspondingly, the invention further provides a device for monitoring and feeding back sound effect by utilizing the sensor, and a sound effect system, the best tone quality can be restored through automatic tuning so as to ensure that the tone quality is highly consistent with the original tone quality; in addition, conversion between mail voice and female voice or the effect of imitating the sound of other people can be realized by prestoring different sound reference data, or different styles of music can be showed by changing second or third harmonic of one musical instrument, therefore, the user experience can be improved effectively.
Owner:SHENZHEN HEZHI CHUANGYING ELECTRONICS

Virtual reality therapy system for driving posttraumatic stress disorder

InactiveCN103405239AAvoid psychological harmImprove securityDiagnostic recording/measuringSensorsVirtual reality therapyDisplay device
The invention provides a virtual reality therapy system for driving posttraumatic stress disorder. The virtual reality therapy system comprises a helmet display, a sound effect system, a driving console, a multichannel physiological monitoring device and a controller, wherein the helmet display is used for displaying a virtual scene, the sound effect system is used for outputting an audio signal matched with the virtual scene, the driving console is matched with the virtual scene, and the multichannel physiological monitoring device is used for monitoring physiological data of a user in real time. The virtual reality therapy system for the driving posttraumatic stress disorder is high in safety, remarkable in effect, high in controllability and short in therapy time.
Owner:QINGDAO CYBERCARE INFORMATION TECH

Karaoke interaction rhythm effect system

The invention discloses a Karaoke interaction rhythm effect system. The Karaoke interaction rhythm effect system is characterized in that firstly, light effects and video effects which can be triggered interactively are added into the Karaoke system, when users transmit specific activation signals by interaction devices, the system can play the corresponding light effects or / and video effects immediately according to appointed interaction rhythm effect tags of the current time frame by following the interactions of the users. The light effects are played by smart light devices and the video effects are displayed on multiple video devices. The Karaoke interaction rhythm effect system can be compatible with an original Karaoke system, can enrich the environments of boxes by adding the synchronous light effects and the video effects and is very suitable for taste of young people.
Owner:SUZHOU LEJUYITANG ELECTRONICS SCI & TECH CO LTD

Asymmetric rate feedback and adjustment system for wireless communications

A rate feedback and adaptation scheme or system uses a rate of rate feedback asymmetrical with the rate of data rate adaptation. In particular, the rate adaptation system provides a rate of rate feedback slower than the rate of rate adaptation. Thus, by allowing the base station to change the data rate more frequently than the individual wireless units reports the rate information, the rate adaptation system can provide improved flexibility and more efficient use of wireless resources while reducing the processing and transmission overhead required to report the rate information. For example, every 3 slots, a wireless unit can calculate and report a rate for the wireless unit to use on a shared channel to send data. The base station receives the rates from the wireless units seeking to send data over the shared channel and selects a wireless unit to use the shared channel. If the base station can adapt the data rate every slot, the base station can adapt the data rate in accordance with a rate reported by another wireless unit, thereby improving system performance. Because of the small slot duration (for example, 0.67 microseconds), the relatively reduced rate of reporting should not adversely effect system performance since it is highly unlikely that the achievable data rate will change over a period of a slot under most operating conditions.
Owner:LUCENT TECH INC

Karaoke complex-effect system

The invention discloses a Karaoke complex-effect system. The Karaoke complex-effect system is characterized in that light effects and video effects are added for a Karaoke system. Firstly synchronous effect tags are stacked on special time nodes in vocal accompany videos and include the light effects or / and the video effects. When the system plays each Karaoke vocal accompany videos, the light effects or / and the video effects can be played according to the corresponding synchronous effect tags. Secondly, when users use interaction equipment to transmit specific activation signals, the system can instantly play the corresponding light effects or / and the video effects following the interactions of the users according to appointed interaction rhythm effect tags according to the current time frame. The synchronous effects and the interaction rhythm effects are displayed at the same time without mutual interference. The light effects are played by smart light devices, and the video effects are displayed on video devices. The Karaoke complex-effect system can be compatible with an original Karaoke system, can enrich the environments of boxes by adding the synchronous light effects and the video effects, encourage the interactions of the users and activate more intensified light effects and video effects and is very suitable for taste of young people.
Owner:SUZHOU LEJUYITANG ELECTRONICS SCI & TECH CO LTD

Implementation method and system for applying animation to Android platform

The invention discloses an implementation method and system for applying an animation to an Android platform. The implementation method comprises the following steps that (A) all views in the animation are obtained, and the movement locus of each view and a starting position and an ending position of each movement locus are further obtained; (B) corresponding functions are defined according to movement locus effects of all the views, and are calculated by using the obtained starting positions and the obtained ending positions of the movement loci to obtain a determined function; (C) an interface provided by the system is called, the animation effects of the corresponding views are achieved by using the obtained function, and the animations of all the views are integrated to form an overall combined animation effect. According to the implementation method and system for applying the animation to the Android platform, the movement loci of all the views of the animation displayed by a UI are decomposed, the different movement loci are defined by using the functions of different types, and the complex animation can be expressed by using the interface of the system. Furthermore, few system resources are occupied in the method, and the load of a movement animation effect system is reduced.
Owner:TCL CORPORATION

3D rendering method and device and engine

The present invention discloses a 3D rendering method based on a DirectX Effect system. The method comprises the steps of S1 obtaining the shader parameter index values corresponding to the parameter values of objects in a 3D engine memory according to a preset mapping table when DrawCall is called to render the objects in a current picture, wherein the mapping relationship of the Effect parameter names of the DirectX Effect system and the shader parameter index values is recorded in the mapping table, and the parameter value of each object in the 3D engine memory has a corresponding Effect parameter name; S2 copying the parameter values of the objects in the 3D engine memory to a driving memory corresponding to the shader parameter index values. The present invention also discloses a 3D rendering device based on the DirectX Effect system and a 3D game engine.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Sound effect system of mobile personalized karaoke

The invention discloses a sound effect system of mobile personalized karaoke. The sound effect system of mobile personalized karaoke can be controlled by a mobile terminal, and is characterized by comprising a mobile client and intelligent audio equipment, a user can use the mobile client to set the intelligent audio equipment in a karaoke chartered room wirelessly so as to give out one or multiple sound effects of greetings, applauses, cheers, natural sounds, simulation of musical instruments and electronic sound effects, and audio special effect change can be conducted responding to operation, gesture and multiple motions of the user at the same time.
Owner:SUZHOU LEJUYITANG ELECTRONICS SCI & TECH CO LTD

Effect system

The disclosure presented here involves an effect device that can easily connect with other effect devices in parallel. A preferred embodiment of this device is equipped with a number of components including an effect add means that adds effects, a mixing means that mixes the musical signals, a mode switching means that configures the operation from parallel mode to serial mode, and a phase reversal means that reverses the phase of the musical sound signals. Various combinations using the above means are possible and are presented in this disclosure. The output terminal outputs the musical sound signals that were selected, mixed, and or treated by the enabled features of the underlying embodiments.
Owner:ROLAND CORP

An electronic sound effect system that simulates the sound effect of a fuel engine system

The invention discloses an electronic sound effect system for simulating the sound effect of a fuel engine system. The system comprises a signal acquisition module, an engine state simulation module,an event simulation module, a sound synthesis module and a sound amplification module. The signal acquisition module is used for acquiring engine speed signal percentage signal and engine event statesignal; The input end of the engine state simulation module and the input end of the event simulation module are connected with the output end of the signal acquisition module, The output end of the engine state simulation module and the output end of the event simulation module are connected with the input end of the sound synthesis module, and the output end of the sound synthesis module is connected with the sound amplification module. The system of the invention can simulate realistic engine sound effect and related sound effect for vehicles, aircraft and ships.
Owner:宁波微行航空科技有限公司

Compact surround-sound effects system

A loudspeaker suitable for the generation of surround-sound effects comprising a plurality of transducers that are together arranged to generate one or more beams of sound, at least one of which beams is steerable, wherein the transducers are arranged to reproduce sound only at frequencies higher than a selected lower frequency limit of 250 Hz or more. The loudspeaker may be foldable or dismantable so as to allow greater portability and may have means for interacting with an external electronics device, for example to allow low frequency sound signals to be reproduced by woofers in the external device.
Owner:1 LIMITED BRITISH BODY
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Patsnap Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Patsnap Eureka Blog
Learn More
PatSnap group products