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119 results about "Game mechanics" patented technology

Game mechanics are methods invoked by agents designed for interaction with the game state, thus providing gameplay. All games use mechanics; however, there are different theories as to their ultimate importance to the game. In general, the process and study of game design are efforts to come up with game mechanics that allow for people playing a game to have an engaging, but not necessarily fun, experience.

GUI with a bonus symbol window for initiating a jackpot chance game and a feature game with one or more feature game enhancements

A graphical user interface for providing, on-demand, a game of chance with a hold-and-spin feature game mechanic in a format that features a larger number of reels and chances to receive prizes than are provided in typical hold-and-spin games. The graphical interface is configured to nevertheless provide a hold-and-spin gameplay experience similar to that found in hold-and-spin games having a smaller number of reels.
Owner:ARISTOCRAT TECHNOLOGIES INC

Systems and methods for game development utilizing animation-based artificial intelligence game design systems

Systems and methods for developing a game of chance. The game of chance being at least partially developed using specialized artificial intelligence (AI) game design systems or specialized artificial intelligence game design system modules or components which may include different types of machine learning or training techniques, including supervised, unsupervised, reinforced, deep learning and artificial neural networks and / or similar and may include analyzing past game performance utilizing full, partial or estimated prior game performance data for developing game math models, game mechanics and associated game programming, game art and graphics, game animations, game sound effects, partial or full game development, game computer code, game quality assurance diagnosis and editing, game analytics, compliance, help screens, and predictive models, etc.
Owner:SIERRA ARTIFICIAL NEURAL NETWORKS

Game machine

To provide a game machine capable of increasing working efficiency in a manufacturing process of the game machine by a worker having a visual handicap.SOLUTION: In a Pachinko machine equipped with a game board having a flow-down area in which game balls can flow down, a recessed and projecting notation section 2111 indicated in a recessed and projecting shape is provided in a predetermined position of a ball route unit 2100A provided in the game board as a flow path of game balls, character information by the recessed and projecting notation section 2111 is provided such that it can be touched by finger tips, and the recessed and projecting notation section 2111 is provided in a position in which it cannot be visually recognized easily from the front side of the Pachinko machine in a state in which the ball route unit 2100A is provided on the game board.SELECTED DRAWING: Figure 158
Owner:DAIICHI SHOKAI KK

Systems and methods for slot machine game development utilizing programming related artificial intelligence game design systems

Systems and methods for developing a game of chance. The game of chance being at least partially developed using specialized artificial intelligence (AI) game design systems or specialized artificial intelligence game design system modules or components which may include different types of machine learning or training techniques, including supervised, unsupervised, reinforced, deep learning and artificial neural networks and / or similar and may include analyzing past game performance utilizing full, partial or estimated prior game performance data for developing slot machine game math models, slot machine game mechanics and associated game programming, slot machine game art and graphics, slot machine animations, slot machine game sound effects, partial or full slot machine game development, slot machine computer code, slot machine game quality assurance diagnosis and editing, slot machine game analytics, slot machine compliance, slot machine help screens, and slot game predictive models, etc.
Owner:SIERRA ARTIFICIAL NEURAL NETWORKS

Game machine

To provide a game machine capable of attaining improvement in operability of operation means.SOLUTION: A game machine comprises: first operation means; second operation means disposed at a position separated from the first operation means; operation detection means capable of detecting an operation; a connection that connects the first operation means and the second operation means; a game machine body; a reel unit constituted to be detachably attached to the game machine body; and an information member on which the name of the manufacturer of the game machine and information on performance of the game machine are written. Either when the first operation means is operated or when the second operation means is operated, the operation detection means is able to detect the operation. The connection has a portion to be detected, and the operation detection means is able to detect that an operation is performed when the position of the portion to be detected is changed. At least one of the first operation means and the second operation means is formed in a flat shape.SELECTED DRAWING: Figure 334
Owner:UNIVERSAL ENTERTAINMENT CORP

System and Method for a Curved Dice Toss Game

A dice toss game and method utilizing a curved target board and soft silicone dice is disclosed. The game apparatus comprises a plurality of cubic silicone dice having a Shore OO durometer hardness between 20-40, and a curved plastic target board with a concave upper surface, center aperture, and foldable support legs. The method involves two teams alternating offense and defense play rounds, with the offensive team tossing dice at the board to score points based on the outcome, and the defensive team attempting to catch the dice. The curved board and soft dice provide unique targeting challenges and gameplay mechanics.
Owner:SCHWARTZ EDWARD E +1

Button design, gaming machine, and method for gaming machines

A button, button deck, and method are disclosed for a gaming machine. A button deck includes multiple mechanical buttons presented along a front shelf of the gaming machine. Buttons include a push button mechanism and a transparent button cap. A one-way mirror film positioned beneath the inner surface of the transparent button cap. A light source is positioned beneath the transparent button cap. A graphical printed pattern is positioned with respect to the light source and the one-way mirror film such that when the light source is active the printed pattern is visible through the one-way mirror film, and when the light source is off the printed pattern is not visible and the transparent button cap has a mirror appearance. The light may be controlled depending on configuration data for the gaming machine, associated with an installed game.
Owner:EVERI GAMES INC

Game system, game system control method, and program

PCT designated stageWO2026009819A1Indoor gamesControl cellGame mechanics
This game system includes: a game mechanism for dropping a first game medium on which related information is visibly displayed from a game table by reciprocation of a movable table on the game table; and a control part for progressing a game according to the related information on the first game medium dropped from the game table.
Owner:KONAMI AMUSEMENT CO LTD

Game machine

To provide a game machine capable of increasing working efficiency in a manufacturing process of the game machine by a worker having a visual handicap.SOLUTION: In a Pachinko machine equipped with a game board having a flow-down area in which game balls can flow down, a recessed and projecting notation section 2111 indicated in a recessed and projecting shape is provided in a predetermined position of a middle flow path section 2102 provided in the game board as a flow path of game balls, character information by the recessed and projecting notation section 2111 is provided such that it can be touched by finger tips, the middle flow path section 2102 is mounted to a ball route unit 2100A provided in a predetermined position within the game board, and the recessed and projecting notation section 2111 cannot be visually recognized easily from the outside than when it is visually recognized directly when it is correctly mounted to the ball route unit 2100A, and the recessed and projecting notation section 2111 is visually recognized easily from the outside when it is mounted wrongly than when it is correctly mounted to the ball route unit 2100A.SELECTED DRAWING: Figure 160
Owner:DAIICHI SHOKAI KK

Game machine

To provide a game machine capable of increasing working efficiency in a manufacturing process of the game machine by a worker having a visual handicap.SOLUTION: In a Pachinko machine equipped with a game board having a flow-down area in which game balls can flow down, a recessed and projecting notation section 2111 indicated in a recessed and projecting shape is provided in a predetermined position of a middle flow path section 2102 provided in the game board as a flow path of game balls, character information by the recessed and projecting notation section 2111 is provided such that it can be touched by finger tips, the middle flow path section 2102 is mounted to a ball route unit 2100A provided in a predetermined position within the game board, and the recessed and projecting notation section 2111 cannot be visually recognized easily from the outside than when it is visually recognized directly when it is correctly mounted to the ball route unit 2100A, and the recessed and projecting notation section 2111 is visually recognized easily from the outside when it is mounted wrongly than when it is correctly mounted to the ball route unit 2100A.SELECTED DRAWING: Figure 160
Owner:DAIICHI SHOKAI KK

Game machine

To provide a game machine capable of increasing working efficiency in a manufacturing process of the game machine by a worker having a visual handicap.SOLUTION: In a Pachinko machine equipped with a game board having a flow-down area in which game balls can flow down, a recessed and projecting notation section 2111 indicated in a recessed and projecting shape is provided in a predetermined position of a middle flow path section 2102 provided in the game board as a flow path of game balls, character information by the recessed and projecting notation section 2111 is provided such that it can be touched by finger tips, the middle flow path section 2102 is mounted to a ball route unit 2100A provided in a predetermined position within the game board, and the recessed and projecting notation section 2111 cannot be visually recognized easily from the outside than when it is visually recognized directly when it is correctly mounted to the ball route unit 2100A, and the recessed and projecting notation section 2111 is visually recognized easily from the outside when it is mounted wrongly than when it is correctly mounted to the ball route unit 2100A.SELECTED DRAWING: Figure 160
Owner:DAIICHI SHOKAI KK

Game machine

To provide a game machine capable of increasing working efficiency in a manufacturing process of the game machine by a worker having a visual handicap.SOLUTION: In a Pachinko machine equipped with a game board having a flow-down area in which game balls can flow down, a recessed and projecting notation section 2111 indicated in a recessed and projecting shape is provided in a predetermined position of a middle flow path section 2102 provided in the game board as a flow path of game balls, character information by the recessed and projecting notation section 2111 is provided such that it can be touched by finger tips, the middle flow path section 2102 is mounted to a ball route unit 2100A provided in a predetermined position within the game board, and the recessed and projecting notation section 2111 cannot be visually recognized easily from the outside than when it is visually recognized directly when it is correctly mounted to the ball route unit 2100A, and the recessed and projecting notation section 2111 is visually recognized easily from the outside when it is mounted wrongly than when it is correctly mounted to the ball route unit 2100A.SELECTED DRAWING: Figure 160
Owner:DAIICHI SHOKAI KK

Game machine

To provide a game machine capable of increasing working efficiency in a manufacturing process of the game machine by a worker having a visual handicap.SOLUTION: In a Pachinko machine equipped with a game board having a flow-down area in which game balls can flow down, a recessed and projecting notation section 2111 indicated in a recessed and projecting shape is provided in a predetermined position of a middle flow path section 2102 provided in the game board as a flow path of game balls, character information by the recessed and projecting notation section 2111 is provided such that it can be touched by finger tips, the middle flow path section 2102 is mounted to a ball route unit 2100A provided in a predetermined position within the game board, and the recessed and projecting notation section 2111 cannot be visually recognized easily from the outside than when it is visually recognized directly when it is correctly mounted to the ball route unit 2100A, and the recessed and projecting notation section 2111 is visually recognized easily from the outside when it is mounted wrongly than when it is correctly mounted to the ball route unit 2100A.SELECTED DRAWING: Figure 160
Owner:DAIICHI SHOKAI KK

Playing Card Deck and Methods

A deck of playing cards provides a mechanism for generating probabilistically balanced random outcomes without physical dice. The deck includes a plurality of cards, where each card has traditional card suit and value indicia. Crucially, each card also displays a plurality of distinct dice roll indicia, corresponding to pre-determined outcomes for different polyhedral die types (e.g., D4, D6, D20). At least one die type can include non-numeric functional game mechanics, such as a “reroll” command. The cards may also include augmented gameplay elements like tarot indicia. A method of use involves drawing a card, using a die value, and placing it in a discard pile without replacement, which alters the probability of subsequent draws. This system combines the function of a standard card deck and a full set of gaming dice into a single, portable, and statistically consistent tool.
Owner:FORTELLER GAMES LLC

Game machine

To provide a game machine capable of increasing working efficiency in a manufacturing process of the game machine by a worker having a visual handicap.SOLUTION: In a Pachinko machine equipped with a game board having a flow-down area in which game balls can flow down, a recessed and projecting notation section 2111 indicated in a recessed and projecting shape is provided in a predetermined position of a middle flow path section 2102 provided in the game board as a flow path of game balls, character information by the recessed and projecting notation section 2111 is provided such that it can be touched by finger tips, the middle flow path section 2102 is mounted to a ball route unit 2100A provided in a predetermined position within the game board, and the recessed and projecting notation section 2111 cannot be visually recognized easily from the outside than when it is visually recognized directly when it is correctly mounted to the ball route unit 2100A, and the recessed and projecting notation section 2111 is visually recognized easily from the outside when it is mounted wrongly than when it is correctly mounted to the ball route unit 2100A.SELECTED DRAWING: Figure 160
Owner:DAIICHI SHOKAI KK

Game machine

To provide a game machine capable of increasing working efficiency in a manufacturing process of the game machine by a worker having a visual handicap.SOLUTION: In a Pachinko machine equipped with a game board having a flow-down area in which game balls can flow down, a recessed and projecting notation section 2111 indicated in a recessed and projecting shape is provided in a predetermined position of a middle flow path section 2102 provided in the game board as a flow path of game balls, character information by the recessed and projecting notation section 2111 is provided such that it can be touched by finger tips, the middle flow path section 2102 is mounted to a ball route unit 2100A provided in a predetermined position within the game board, and the recessed and projecting notation section 2111 cannot be visually recognized easily from the outside than when it is visually recognized directly when it is correctly mounted to the ball route unit 2100A, and the recessed and projecting notation section 2111 is visually recognized easily from the outside when it is mounted wrongly than when it is correctly mounted to the ball route unit 2100A.SELECTED DRAWING: Figure 160
Owner:DAIICHI SHOKAI KK

Game machine

To cause a player to recognize a brand of a game machine easily.SOLUTION: A game machine includes a manufacturer information display part for displaying game machine manufacturer information in a recognizable manner, and a brand information display part for displaying game machine brand information in a recognizable manner. The brand information display part displays the brand information if a predetermined condition is established, and hides the brand information if the predetermined condition fails to be established. The manufacturer information display part is arranged so that an entire marker for identifying a manufacturer can be visually recognized from the front, and displays the manufacturer information regardless of whether or not the predetermined condition is established. The brand information display part is arranged to be offset to a player side with respect to the manufacturer information display part, and overlap with at least part of the manufacturer information display part, and allows the visual recognition from the front for a display region of the manufacturer information display part to be obstructed when the brand information display part is displaying the brand information.SELECTED DRAWING: Figure 7
Owner:NEWGIN KK

LBE large-space MOBA game implementation method based on multi-site collaboration

The invention discloses an LBE large-space MOBA game implementation method based on multi-site collaboration, and the method comprises the steps: building a unified coordinate system in a plurality of mutually isolated real sites in a physical space, and synchronizing the coordinates of VR equipment of players in real time based on the coordinate system; distributing players belonging to different MOBA game camps to different real sites; based on the synchronized VR equipment coordinates, virtual prompt information used for avoiding physical collision in the same camp is displayed for players of the camps in a virtual scene; and in response to a specific state triggered in the MOBA game, based on a preset display rule corresponding to the specific state, controlling the virtual scene display content of the affected player, and realizing an MOBA game mechanism. According to the method provided by the invention, through multi-site physical isolation and differentiated state response, on the premise of ensuring safety, an MOBA core tactical mechanism is realized.
Owner:SHANGHAI FROG COLOR NETWORK TECH CO LTD

Game machine

To provide a game machine capable of increasing working efficiency in a manufacturing process of the game machine by a worker having a visual handicap.SOLUTION: In a Pachinko machine equipped with a game board having a flow-down area in which game balls can flow down, a recessed and projecting notation section 2111 indicated in a recessed and projecting shape is provided in a predetermined position of a middle flow path section 2102 provided in the game board as a flow path of game balls, character information by the recessed and projecting notation section 2111 is provided such that it can be touched by finger tips, the middle flow path section 2102 is mounted to a ball route unit 2100A provided in a predetermined position within the game board, and the recessed and projecting notation section 2111 cannot be visually recognized easily from the outside than when it is visually recognized directly when it is correctly mounted to the ball route unit 2100A, and the recessed and projecting notation section 2111 is visually recognized easily from the outside when it is mounted wrongly than when it is correctly mounted to the ball route unit 2100A.SELECTED DRAWING: Figure 160
Owner:DAIICHI SHOKAI KK

An interactive advertisement delivery system and method based on full-factor cognitive verification and gamified copies

PendingCN122617482ATimestampQuestion generation
The application discloses an interactive advertisement putting system and method based on full-element cognitive verification and game copy, and constructs a technical scheme with an advertisement full-element information structured anchor point as a data basis, a differentiated question generation strategy and a pre-showing-memory-driven puzzle challenge as a cognitive verification means, a budget quantization copy difficulty parameter and a copy leader skill and advertisement anchor point timestamp forced binding as a game-driven mechanism, and a cognitive score cross-module coupling and cross-platform commission tracking as an incentive closed loop. The application improves the cognition of users on advertisement information to full-element deep understanding and impression strengthening, converts puzzle interaction into a cognitive processing tool depending on advertisement memory, and converts the advertisement budget into a quantifiable and challenging game copy difficulty value, so that the advertisement content itself becomes a core driving element of the game mechanism.
Owner:QINGDAO MINGGUANG CHANGDA TECHNOLOGY CO LTD

GUI with a bonus symbol window to use credit value for initiating a jackpot chance game and a feature game with hold-and-spin functionality

A graphical user interface for providing, on-demand, a game of chance with a hold-and-spin feature game mechanic in a format that features a larger number of reels and chances to receive prizes than are provided in typical hold-and-spin games. The graphical interface is configured to nevertheless provide a hold-and-spin gameplay experience similar to that found in hold-and-spin games having a smaller number of reels.
Owner:ARISTOCRAT TECHNOLOGIES INC

Game machine

To provide a game machine capable of increasing working efficiency in a manufacturing process of the game machine by a worker having a visual handicap.SOLUTION: In a Pachinko machine equipped with a game board having a flow-down area in which game balls can flow down, a recessed and projecting notation section 2111 indicated in a recessed and projecting shape is provided in a predetermined position of a middle flow path section 2102 provided in the game board as a flow path of game balls, character information by the recessed and projecting notation section 2111 is provided such that it can be touched by finger tips, the middle flow path section 2102 is mounted to a ball route unit 2100A provided in a predetermined position within the game board, and the recessed and projecting notation section 2111 cannot be visually recognized easily from the outside than when it is visually recognized directly when it is correctly mounted to the ball route unit 2100A, and the recessed and projecting notation section 2111 is visually recognized easily from the outside when it is mounted wrongly than when it is correctly mounted to the ball route unit 2100A.SELECTED DRAWING: Figure 160
Owner:DAIICHI SHOKAI KK

Space-efficient hold-and-spin feature game graphical user interface

A graphical user interface for providing a game of chance with a hold-and-spin feature game mechanic in a format that features a smaller number of reels than is provided in typical hold-and-spin games. The graphical interface is configured to nevertheless provide a hold-and-spin gameplay experience similar to that found in hold-and-spin games having a larger number of reels.
Owner:ARISTOCRAT TECHNOLOGIES INC

GUI for feature game with hold-and-spin functionality and roaming selected symbol positions

A graphical user interface for providing a game of chance with a hold-and-spin feature game mechanic in a format that features a smaller number of reels than is provided in typical hold-and-spin games. The graphical interface is configured to nevertheless provide a hold-and-spin gameplay experience similar to that found in hold-and-spin games having a larger number of reels.
Owner:ARISTOCRAT TECHNOLOGIES INC

Stateless multi-provider ai game master system with transaction-based context reconstruction

PendingUS20260145077A1Video gamesLinguistic modelMegabyte
A stateless artificial intelligence game master system and method enables scalable, provider-agnostic interactive game experiences. The system comprises a stateless game server processing requests without persistent session state, a provider-agnostic AI orchestration engine supporting automatic failover between multiple language model providers, a context reconstruction module dynamically rebuilding game context from transaction logs, and a real-time integration module enforcing game mechanics without state persistence. The architecture achieves memory efficiency of approximately 16 kilobytes per session compared to 10+ megabytes for stateful implementations, enabling horizontal scaling without session affinity requirements. The system supports graceful degradation through template-based fallback when AI providers are unavailable. Security features include AES-256-GCM encryption of API credentials with session-specific initialization vectors. The invention addresses limitations of existing stateful AI game systems including memory accumulation, single-provider dependency, and session affinity requirements.
Owner:BINARY KINETICS LLC

Game machine

To provide a game machine capable of attaining improvement in operability of operation means.SOLUTION: A game machine comprises: first operation means; second operation means disposed at a position separated from the first operation means; operation detection means capable of detecting an operation; a game machine body; a reel unit constituted to be detachably attached to the game machine body; and an information member on which the name of the manufacturer of the game machine and information on performance of the game machine are written. Either when the first operation means is operated or when the second operation means is operated, the operation detection means is able to detect the operation. At least one of the first operation means and the second operation means is formed in a flat shape. The information member is mounted on the back side of the reel unit to be detachable, and an aperture for the information member which makes the information member visible is formed on the back side of the game machine body.SELECTED DRAWING: Figure 334
Owner:UNIVERSAL ENTERTAINMENT CORP

Game machine

To provide a game machine capable of increasing working efficiency in a manufacturing process of the game machine by a worker having a visual handicap.SOLUTION: In a Pachinko machine equipped with a game board having a flow-down area in which game balls can flow down, a recessed and projecting notation section 2111 indicated in a recessed and projecting shape is provided in a predetermined position of a middle flow path section 2102 provided in the game board as a flow path of game balls, character information by the recessed and projecting notation section 2111 is provided such that it can be touched by finger tips, the middle flow path section 2102 is mounted to a ball route unit 2100A provided in a predetermined position within the game board, and the recessed and projecting notation section 2111 cannot be visually recognized easily from the outside than when it is visually recognized directly when it is correctly mounted to the ball route unit 2100A, and the recessed and projecting notation section 2111 is visually recognized easily from the outside when it is mounted wrongly than when it is correctly mounted to the ball route unit 2100A.SELECTED DRAWING: Figure 160
Owner:DAIICHI SHOKAI KK

Franchize

PendingUS20250262521A1Board gamesCard gamesSalary capEngineering
The basketball franchise simulation game system provides an immersive experience for users to manage their own basketball team. Featuring a game board representing a season with diverse gameplay effects, player cards reflecting individual performance based on dice rolls, and a draft system within a salary cap limit, users navigate a dynamic game schedule determining matchups and win share totals. The system includes mechanics for gameplay, playoff structures, and special events such as luxury tax penalties and player injuries. Head-to-head matchups, franchise milestones tracking, and optional elements like player development and trades enhance gameplay depth. With varied win share outcomes, playoff series lengths, and triggered events, the system offers a realistic and engaging simulation of basketball franchise management.
Owner:BROWN LAMONT C

Game machine

To provide a game machine capable of increasing working efficiency in a manufacturing process of the game machine by a worker having a visual handicap.SOLUTION: In a Pachinko machine equipped with a game board having a flow-down area in which game balls can flow down, a recessed and projecting notation section 2111 indicated in a recessed and projecting shape is provided in a predetermined position of a middle flow path section 2102 provided in the game board as a flow path of game balls, character information by the recessed and projecting notation section 2111 is provided such that it can be touched by finger tips, the middle flow path section 2102 is mounted to a ball route unit 2100A provided in a predetermined position within the game board, and the recessed and projecting notation section 2111 cannot be visually recognized easily from the outside than when it is visually recognized directly when it is correctly mounted to the ball route unit 2100A, and the recessed and projecting notation section 2111 is visually recognized easily from the outside when it is mounted wrongly than when it is correctly mounted to the ball route unit 2100A.SELECTED DRAWING: Figure 160
Owner:DAIICHI SHOKAI KK

AI-assisted lightweight interaction prototype generation method, system and device and medium

The invention discloses an AI-assisted lightweight interaction prototype generation method, system and device and a medium, and the method specifically comprises the steps: analyzing the causal relationship between game mechanisms in a game playing method video through a game mechanism rule base, and generating an interaction script; key frames in a game playing video are identified through an AI algorithm, an optimal compression strategy is automatically selected according to a target platform, resource precision is automatically adjusted based on equipment performance, and the key frames are converted into lightweight resources; generating an H5 prototype code by using a code generation engine based on the interaction script and the lightweight resource; and performing cross-platform adaptation processing on the H5 prototype code, generating virtual player behavior data through a GAN to generate a test case, integrating a multi-objective optimization algorithm to dynamically adjust a test strategy, and outputting an interactive H5 trial play prototype. According to the method, rapid generation from the game playing method video to the interactive H5 trial playing prototype is realized, the development period is shortened, the iteration efficiency is improved, and the creative verification cost is reduced.
Owner:广州三七极耀网络科技有限公司