Systems and methods for providing a vocal experience for a player of a rhythm action game

a technology of rhythm action and voice experience, applied in the field of video games, can solve the problems of poor score and game loss

Inactive Publication Date: 2009-03-19
HARMONIX MUSIC SYSTEMS
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0004]Broadly speaking, the present invention relates to providing interesting game experience to vocalists in a rhythm action game.

Problems solved by technology

If the player fails to perform a sufficient percentage, he may score poorly and lose the game.

Method used

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  • Systems and methods for providing a vocal experience for a player of a rhythm action game
  • Systems and methods for providing a vocal experience for a player of a rhythm action game
  • Systems and methods for providing a vocal experience for a player of a rhythm action game

Examples

Experimental program
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Embodiment Construction

[0015]Referring now to FIG. 1A, an embodiment of a screen display for a video game in which four players emulate a musical performance is shown. One or more of the players may be represented on screen by an avatar 110. Although FIG. 1A depicts an embodiment in which four players participate, any number of players may participate simultaneously. For example, a fifth player may join the game as a keyboard player. In this case, the screen may be further subdivided to make room to display a fifth avatar and / or music interface. In some embodiments, an avatar 110 may be a computer-generated image. In other embodiments, an avatar may be a digital image, such as a video capture of a person. An avatar may be modeled on a famous figure or, in some embodiments, the avatar may be modeled on the game player associated with the avatar.

[0016]Still referring to FIG. 1A, a lane 101102 has one or more game “cues”124, 125, 126, 127, 130 corresponding to musical events distributed along the lane. Durin...

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Abstract

A method for combining vocal cues and percussion cues for a player of a rhythm action game during a song comprises: displaying, in a rhythm action game, a lane comprising cues corresponding to a vocal track of a song; displaying, on the lane during the song, at least one cue corresponding to a percussion element of the song; evaluating, with a first gameplay mechanic, a player's performance with respect to the cues corresponding to a vocal elements; and evaluating, with a second gameplay mechanic, the player's performance with respect to the cues corresponding to the percussion element. Such a method may be used to keep a vocalist engaged during portions of a song with no vocals.

Description

RELATED APPLICATIONS[0001]The present application claims priority to U.S. Provisional Application Ser. No. 60 / 944,054, filed Jun. 14, 2007 and titled “Systems and Methods for Simulating a Rock Band Experience,” the contents of which are expressly incorporated by reference herein.FIELD OF THE INVENTION[0002]The present invention relates to video games and, more specifically, multiplayer rhythm-action games.BACKGROUND OF THE INVENTION[0003]Music making is often a collaborative effort among many musicians who interact with each other. One form of musical interaction may be provided by a video game genre known as “rhythm-action,” which involves a player performing phrases from a pre-recorded musical composition using a video game's input device to simulate a musical performance. If the player performs a sufficient percentage of the notes or cues displayed, he may score well and win the game. If the player fails to perform a sufficient percentage, he may score poorly and lose the game. T...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24
CPCA63F13/10G10H2250/441A63F2300/1062A63F2300/308A63F2300/5566A63F2300/6063A63F2300/61A63F2300/636A63F2300/8047A63F2300/8088G10H1/348G10H1/368G10H3/146G10H2210/091G10H2210/155G10H2220/135G10H2220/145G10H2240/175G10H2240/211G10H2240/305G10H2250/435A63F2300/1025B33Y80/00A63F13/45A63F13/5375A63F13/814A63F13/245
Inventor BROSIUS, ERICLOPICCOLO, GREGORY B.EGOZY, ERANSCHMIDT, DANIELKAY, ROBERTLESSER, RYAN
Owner HARMONIX MUSIC SYSTEMS
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