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173results about How to "Improve expectations" patented technology

Symbol display apparatus for game machine

A symbol display apparatus for game machine includes aligned plural reel units. Each of the reel units has double reel structure composed of an outer reel and an inner reel. Of two half symbols made by dividing a single complete symbol, one half symbol is disposed in a periphery of the inner reel, and the other half symbol is disposed in a periphery of the outer reel. When the corresponding half symbols disposed separately in the inner and outer reels stop together on the same winning line, a composite symbol is formed. The composite symbol is used as a hit symbol which makes up a winning symbol combination.
Owner:DRAGON

Product Comprising a Plant for Medicinal, Cosmetic, Coloring or Dermatologic Use

ActiveUS20150056255A1Improve control of releasing rateAltered propertyAntibacterial agentsBiocideFiberBiology
The present invention relates to a product for at least one of medicinal, cosmetic, coloring or dermatologic use. The product comprises a fibrous plant product and a plant extract which is applied thereto. Further, the invention relates to a corresponding method for producing said product and its use in at least one of medicinal, cosmetic, coloring or dermatologic products or applications or treatments. The plants used may be all plants comprising one or more substances of interest to achieve a desired medicinal, cosmetic, coloring or dermatologic effect.
Owner:SWM LUXEMBOURG SARL +1

Multi-stage multi-bet game, gaming device and method

A game is comprised of a plurality of stages. Each operation of the game begins with the operation of a first stage. Depending on the outcome of the first stage the game may be over, or there may be an operation of a second stage. Depending on the outcome of the second stage, the game may be over or there may be an operation of another stage. This sequence continues until the game ends or until the final (nth) stage has been operated, at which time the game ends. Wagers are made on successive stages of the multi-stage game. Each stage of the game may typically have its own paytable or payout scheme, and its own expected return. A bet made on a stage of the game which is not played is lost in the preferred form of the invention. One embodiment is a three stage, multi-line, multi-coin video slot machine. The same game format (slots) with the same paytable is operated on three stages, with increasing payout multipliers at each stage providing an increasing amount to win at the higher stages. The “spin” at each stage is independent of the previous stages. The second embodiment is a multi-stage Five-Card Stud poker game. Each stage is again independent of the previous stage. A variation of this game is also shown which uses the same paytable on each stage, but combined with a mechanism to increase the “hit” rate. A third embodiment is a Draw poker game that combines the concepts of the Stud poker embodiment with the decisions and optimal play analysis that are integral to Draw poker. The fourth embodiment is a dice game which has been adapted to provide a high dependency between the first stage and the next stages.
Owner:CASE VENTURE MANAGEMENT

Gaming machine

In a gaming machine including a symbol region where reels having symbols are arranged in predetermined arrangement, so that the symbols are displayed in an arranged manner in longitudinal and transverse directions, there are provided a reel control unit that independently controls movement and stop of each of the reels, such that the symbols appearing in the symbol region change and a winning determination unit that determines whether the symbols appearing on a valid line set to span the reels form a predetermined winning pattern, when each of the reels is stopped, layers are set in the symbol region, and in the gaming machine, at least one reel is disposed in each layer, a symbol group is provided in at least one specific reel arranged in a specific layer of the layers in such a manner that symbols capable of forming at least portion of the winning pattern are arranged in the symbol group, at least one of the symbols capable of forming at least portion of the winning pattern overlaps the other reel in the other layer different from the specific layer, and that the symbol group move integrally with the specific reel, the symbols that are disposed in the symbol group in the specific reel can be viewed from a player, and when the symbol group is stopped on the valid line, the winning determination unit make the symbols disposed in the symbol group be included in a determination target and determines whether the winning pattern is formed.
Owner:KONAMI GAMING

Teaching and Aiding Interactive Apparel

InactiveUS20160165965A1Useful to addressIncrease awarenessGarmentsFootwearOlder peopleEngineering
The demand for earlier independence among children, greater functional independence by the disabled, confident living by the adult aloof, and longer independent living by the elderly is increasing among individuals, family members, and society. Proper apparel use is a key part of independent living. Interactive apparel incorporates static and dynamic Indicators, Manipulators, and devices integrated within or positioned in, on, or about apparel to teach and aid wearers in initiating and maintaining proper apparel function and fashion. Disclosed is interactive apparel to teach and aid proper use without undue situational and apparel knowledge, without undue physical demands, and without undue secondary action.
Owner:ELLIS TAZE JORDAN +1

Multi-stage multi-bet dice game, gaming device, and method

A game is comprised of a plurality of stages. Each operation of the game begins with the operation of a first stage. Depending on the outcome of the first stage the game may be over, or there may be an operation of a second stage. Depending on the outcome of the second stage, the game may be over or there may be an operation of another stage. This sequence continues until the game ends or until the final (nth) stage has been operated, at which time the game ends. Wagers are made on successive stages of the multi-stage game. Each stage of the game may typically have its own paytable or payout scheme, and its own expected return. A bet made on a stage of the game which is not played is lost in the preferred form of the invention. One embodiment is a three stage, multi-line, multi-coin video slot machine. The same game format (slots) with the same paytable is operated on three stages, with increasing payout multipliers at each stage providing an increasing amount to win at the higher stages. The “spin” at each stage is independent of the previous stages. The second embodiment is a multi-stage Five-Card Stud poker game. Each stage is again independent of the previous stage. A variation of this game is also shown which uses the same paytable on each stage, but combined with a mechanism to increase the “hit” rate. A third embodiment is a Draw poker game that combines the concepts of the Stud poker embodiment with the decisions and optimal play analysis that are integral to Draw poker. The fourth embodiment is a dice game which has been adapted to provide a high dependency between the first stage and the next stages.
Owner:CASE VENTURE MANAGEMENT

Multi-hand slot machine that displays all losing hand outcomes prior to displaying winning hand outcomes

A game machine includes a game result determining device for determining a game result when a predetermined condition is established, a device for generating video of reels where symbols are displayed in a changing condition and then displayed in a stopped condition, a display device having a video display screen, a game image generating device for displaying video of a plurality of reels, a losing reel ascertaining device for ascertaining a losing reel on the basis of the game result ascertained, a winning reel ascertaining device for ascertaining a winning reel, a losing reel stopping device for displaying the symbols of the losing reel, and a winning reel stopping device for displaying the symbols of the winning reel in a stopped condition after the symbols of all of the losing reels have been displayed by the losing reel stopping device.
Owner:SEGA SAMMY CREATION

Light-emitting device and manufacturing method therefor

A low-cost and productivity-oriented surface mount light-emitting device is provided. The light-emitting device includes an insulating film 2, at least one pair of land portions 3a and 3b comprising metal film pieces formed on the top surface of the insulating film 2, external connection terminal portions 4a and 4b comprising metal film pieces formed on the bottom surface of the insulating film 2, that are opposed to the land portions 3a and 3b across the insulating film 2 in one-to-one correspondence, through-conductors 7a and 7b that connect between the land portions 3a and 3b and the terminal portions 4a and 4b corresponding to each other through the insulating film 2, and a light-emitting element 10 that is electrically connected to the pair of the land portions 3a and 3b and disposed in a unit section which contains the pair of the land portions 3a and 3b.
Owner:SHARP KK

Slot machine with payout according to symbols in grouped areas and playing method thereof

A slot machine includes: a liquid crystal display unit which has a plurality of defined areas provided in a matrix pattern, and which stops symbols after the symbols are scrolled in the respective defined areas; and a controller which sets defined-area groups including the plurality of defined areas, which counts, for each of the defined-area groups, any one of the number of bonus games in which a “JOKER” symbol is stopped in each of the defined-area groups and the number of the “JOKER” symbols stopped in execution of the bonus game to which a shift is made from a basic game, and which changes a payout to a player according to the count value for a specific defined-area group.
Owner:UNIVERSAL ENTERTAINMENT CORP
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