Gaming machine capable of broadcasting a status of a game by a reel action

a technology of reel action and game, applied in the field of gaming machines, can solve the problems of difficult to determine difficulty in determining the progress of a game, and increased winning lines

Inactive Publication Date: 2012-05-10
UNIVERSAL ENTERTAINMENT CORP +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0085]Symbol movement is gradually started, so that a sense of expectation can be imparted to a player at the time of starting a unit game. In this way, in a unit game from start of symbol movement to symbol rearrangement, it is possible to prompt a play

Problems solved by technology

While a winning possibility can be increased by increasing the number of winning lines, there has occurred apprehension that the progress of a game is hardly visually recognizable to players because the number of winning lines is too large.
For example, it has been difficult to determine the progress of a game such as whether or not a current situation becomes far away from a winning prize or becomes close to a winning prize or which winning line is the closest to a winning prize on the way of a unit game.
In addition, the number of winning lines is increased, and thus, it has also been difficult to recognize the fact that a winning prize has been established as well as the progress of a game.
However, it has not

Method used

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  • Gaming machine capable of broadcasting a status of a game by a reel action
  • Gaming machine capable of broadcasting a status of a game by a reel action
  • Gaming machine capable of broadcasting a status of a game by a reel action

Examples

Experimental program
Comparison scheme
Effect test

first embodiment

Outline of Gaming Machine

[0180]A gaming machine according to a first embodiment, as shown in FIG. 1 has a slot machine 10 to be played by rearranging a symbol 501 based on a magnetic force in an external magnetic field that varies by means of rotation of a reel M3. While, in the following description, gaming machines are explained using a device type of a plurality of slot machines 10 in which a plurality of players participate, slot machines 10 to be played by single players itself may be provided.

[0181]A slot machine 10 is provided with a reel device M1 in which a magnetic force in an external magnetic field that varies by means of rotation of the reel M3 and an arrangement position of the symbol 501 are associated with each other, thereby enabling rearrangement of the symbol 501 with the use of only the magnetic force in the external magnetic field that varies due to rotation of the reel M3.

[0182]In a specific description, a slot machine 10 has a reel device M1 provided with a re...

second embodiment

[0518]The first embodiment described a configuration of achieving reel control in an analog manner by associating a magnetic force signal pattern for one cycle, in which a magnetic force changes with rotation of a reel M3, and a symbol array. Next, a description will be given with respect to a configuration of achieving reel control in a digital manner by forming a digital signal, based on the change of the magnetic force described above.

[0519](Outline of Gaming Machine)

[0520]A gaming machine of a second embodiment, as shown in FIG. 52, has a slot machine 10 that has been provided paying attention to the fact that encoder signals includes an origin pulse signal and a position pulse signal. An encode signal can be formed by obtaining a plurality of magnetic force detection signals having a phase difference of 90 degrees, for example, by disposing a plurality of the magnetic force detecting mechanisms M202 in FIG. 1 in a point-symmetrical manner relative to a rotation center.

[0521]The...

third embodiment

[0604]The first embodiment described above shows a gaming machine that achieves reel control in an analog manner. In addition, the second embodiment showed a gaming machine that achieves reel control in a digital manner. The third embodiment describes a variety of modes relating to rotation control and stop control of five reels of a first reel M3a, a second reel M3b, a third reel M3c, a fourth reel M3d, and a fifth reel M3e of the gaming machine of the first embodiment and the second embodiment. Therefore, the third embodiment can be applied to both of the gaming machine that achieves reel control in an analog manner (the first embodiment and the gaming machine that achieves reel control in a digital manner (the second embodiment). Therefore, a mechanical structure or hardware configuration of a gaming machine in the third embodiment is identical to that in the first embodiment or the second embodiment. Program for executing processing operations shown in flowcharts shown in FIG. 6...

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Abstract

A gaming machine capable of prompting a player to pay his or her attention to a unit game that is attractive to the player, by performing a rendering caused by WILD symbol display or symbol movement mode. Symbols that are associated with a first scroll line are moved in a first direction, and symbols that are associated with a second scroll line are moved in a direction that is different from the first direction. After a predetermined period of time has elapsed, a WILD symbol that is included in the symbols that are associated with the second scroll line is displayed in a stopped state, and as triggered by the fact that the WILD symbol has been displayed in the stopped state, the symbols that are associated with the first scroll line are displayed so that a movement speed is gradually slowed down.

Description

CROSS REFERENCE TO RELATED APPLICATIONS[0001]This application claims priority of Japanese Patent Application No. 2010-249172 filed on Nov. 5, 2010. The contents of this application are incorporated herein by reference in their entirety.BACKGROUND OF THE INVENTION[0002]1. Field of the Invention[0003]The present invention relates to a gaming machine that is capable of broadcasting a status of a game to a player by means of a reel action.[0004]2. Description of the Related Art[0005]Conventionally, in gaming machines, games to be played by rearranged symbols have been performed. Specifically, a unit game is repeatedly performed in such a manner that a plurality of symbols are displayed after movably displayed during a predetermined period of time and then a predetermined prize is awarded to a winning player, in accordance with a combination or the number of symbols having been rearranged. A player repeatedly performs a unit game in such a manner that movement of symbols are started and ...

Claims

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Application Information

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IPC IPC(8): A63F9/24
CPCG07F17/34G07F17/3213
Inventor FUJISAWA, MASUMIKITAMURA, KENTAITAGAKI, TAKEHISA
Owner UNIVERSAL ENTERTAINMENT CORP
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