The present invention contemplates an interactive event experience capable of coupling and strategically synchronizing multiple (and varying) venues, with live events happening at one or more venues. For example, the system equalizes between local participants and remote ones, and between local shared screens and remote ones—thus making experience of events synchronized. In one event, a host participant creates and initiates the event, which involves inviting participants from the host participant's social network, and programming the event either by selecting a predefined event or defining the specific aspects of an event. In one specific instance, and event may have: a first layer with live audio and video dimensions; a video chat layer with interactive, graphics and ensemble dimensions; a Group Rating layer with interactive, ensemble, and i / o commands dimensions; a panoramic layer with 360 pan and i / o commands dimensions; an ad / gaming layer with game mechanics, interaction, and i / o commands dimensions; and a chat layer with interactive and ensemble dimensions. In addition to aspects of the primary portion of the event experience, the event can have pre-event and post-event activities.