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Game background program generation system and method

A background program and system generation technology, which is applied in the computer field, can solve the problems of serious homogeneity of game products, high labor costs, and large energy consumption, so as to facilitate the optimization and adjustment of games, reduce development and operation costs, and improve flexibility Effect

Inactive Publication Date: 2015-09-09
ANHUI YOUYIDAO NETWORK TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the difficulty and investment cost of game development have become the bottleneck of many development companies
[0003] In the prior art, once the game engine is selected, the game mode is limited. If the game mode needs to be changed, the game engine needs to be replaced. For developers, it takes a lot of energy to relearn, and the labor cost is extremely high; at the same time, due to The backend of the existing game development engine is not equipped with visualization tools, which leads to frequent changes in the development and operation of the game, high development, maintenance and operation costs, and serious homogeneity of game products; The project management team is required to intervene in project management, resulting in unnecessary costs. If the project management is not standardized or unified, it will also cause management confusion

Method used

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  • Game background program generation system and method
  • Game background program generation system and method
  • Game background program generation system and method

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Embodiment Construction

[0036] The present invention is described in detail below in conjunction with accompanying drawing

[0037] The basic structure of the game background program generation system of the present invention is as follows: figure 1 As shown, it includes a bottom layer, a logic layer, an intermediate layer and a business layer, the bottom layer includes a data storage module and a timer module, the logic layer includes a game behavior setting module and a game content interaction module, and the middle layer includes a data transmission module And a performance analysis module, the business layer includes a lua script module, a configuration module, a game display module and a game instance management module. in,

[0038] The game behavior setting module includes a game content setting unit, a game behavior control unit and a game AI unit, wherein the game content setting unit is used to set game modes and game plots; The game plot verifies the control request sent by the player an...

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PUM

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Abstract

The invention discloses a game background program generation system and method. The system comprises a bottom layer, a logic layer, a medium layer and a service layer, wherein the bottom layer comprises a data storage module and a timer module; the logic layer comprises a game behavior setting module; the medium layer comprises a data transmission module; the service layer comprises a lua script module and a configuration module. According to the system, a developer can independently customize the game mode and lot; in addition, the game data and materials can be independently designed and adjusted through the data storage module, so that the flexibility of a game design engine can be greatly improved; the developers can easily perform; meanwhile, the developers can monitor the game performance through a performance analyzing module while starting the game background program, thus the developer can conveniently optimize and adjust the game, and the development and operation costs can be greatly decreased.

Description

technical field [0001] The invention relates to the field of computer technology, in particular to a game program generating system and a method for generating a game. Background technique [0002] Games based on computer technology have become an important way of leisure and entertainment for more and more modern people. Facing a huge base of players, the huge market potential of games provides unlimited business opportunities for original game merchants. However, the difficulty and input cost of game development have become the bottleneck of many development companies. [0003] In the prior art, once the game engine is selected, the game mode is limited. If the game mode needs to be changed, the game engine needs to be replaced. For developers, it takes a lot of energy to relearn, and the labor cost is extremely high; at the same time, due to The backend of the existing game development engine is not equipped with visualization tools, which leads to frequent changes in th...

Claims

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Application Information

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IPC IPC(8): G06F9/44
Inventor 杨剑房晓义黎宏
Owner ANHUI YOUYIDAO NETWORK TECH
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