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69 results about "Real world data" patented technology

Real world data (RWD) in medicine is data derived from a number of sources that are associated with outcomes in a heterogeneous patient population in real-world settings, such as patient surveys, clinical trials, and observational cohort studies.

Untouched 3D measurement with range imaging

A user terminal contains an input / output mechanism, an image capture device used to capture an image of a scene, a range imaging image capture device used to create a depth map of the scene, a processor that combine the image and the depth map into a model of the scene, a memory that stores the depth map and the image, and a display that displays the model. Utilizing this system, a user is able to view, measure, and calculate 3D data representing real world data, including but not limited to position, distance, location, and orientation of objects viewed in the display. The retrieves this information by making inputs into the terminal, including, in an embodiment of the invention, touch inputs selecting images on a touch screen.
Owner:HONEYWELL INT INC

Strategy independent optimization of multi objective functions

A method for strategy independent optimization of a multi-objective function of a portfolio containing at least one investment is disclosed. The method involves the use of genetic algorithms to arrive at function optimization. A suite of strategies is provided enabling the user to select a strategy and optimize a function. Real world data is drawn from exchanges and is utilized for replication. The invention also discloses a novel combination of apparatus for carrying out the method of invention, typically, using parallel processing.
Owner:CENT FOR DEV OF ADVANCED COMPUTING OF PUNE UNIV CAMPUS

Method and Server Computer For Generating Map Images For Creating Virtual Spaces Representing The Real World

A method and server computer for generating map images and providing the map images to users through the Internet are described. Web sites are automatically and recursively visited and downloaded through hyperlinks. Content items containing address and establishment information are retrieved from the information as downloaded from the visited web sites. The content retrieved items are indexed to associate the address information items contained therein with the establishment information items contained therein about establishments which are located in the addresses associated therewith respectively. A visual indication indicative of the establishment corresponding to an establishment information item is superimposed on a map image in a position corresponding to the address of this establishment with reference to the indexed content items. The map image is transmitted to a user through the Internet in response to a request message from the user.
Owner:INTERMAN CORP

On line gaming with real-world data

In one aspect, a method, systems, and apparatuses provide for online gaming that integrates sensory data and / or gameplay data from a real-world environment, and in particular, interactive online gaming within an environment incorporating playback of a recorded instance of an original, live card game played in a real-world environment, wherein the online game may be provided in a delayed manner or in real-time. In one aspect, sensory data and / or gameplay data from a live card game in a real-world environment are recorded for delayed playback or streamed live in real-time, and a remote player is able to access the game online and participate in the game as if the remote player had been present at the original, live card game in the real-world environment. In one aspect, the remote player may play in the online game at the position / seat occupied by one or more of the original, real-world players in the original, real-world game. In one aspect, in games where a player is dealt his or her own hand of cards, the remote player will receive cards as they were dealt to the original, real-world player that occupied the same position / seat in the original, real-world game. In one aspect, the remote player may able to make strategic decisions during gameplay that differ from those of the original, real-world player, wherein such strategic decisions may affect the outcome of the game for that player. In one aspect, the real-world environment is a gaming area at a casino.
Owner:INTERNET GAMING SERVICES INT

Local Causal and Markov Blanket Induction Method for Causal Discovery and Feature Selection from Data

In many areas, recent developments have generated very large datasets from which it is desired to extract meaningful relationships between the dataset elements. However, to date, the finding of such relationships using prior art methods has proved extremely difficult especially in the biomedical arts. Methods for local causal learning and Markov blanket discovery are important recent developments in pattern recognition and applied statistics, primarily because they offer a principled solution to the variable / feature selection problem and give insight about local causal structure. The present invention provides a generative method for learning local causal structure around target variables of interest in the form of direct causes / effects and Markov blankets applicable to very large datasets and relatively small samples. The method is readily applicable to real-world data, and the selected feature sets can be used for causal discovery and classification. The generative method GLL-PC can be instantiated in many ways, giving rise to novel method variants. In general, the inventive method transforms a dataset with many variables into either a minimal reduced dataset where all variables are needed for optimal prediction of the response variable or a dataset where all variables are direct causes and direct effects of the response variable. The power of the invention and significant advantages over the prior art were empirically demonstrated with datasets from a diversity of application domains (biology, medicine, economics, ecology, digit recognition, text categorization, and computational biology) and data generated by Bayesian networks.
Owner:ALIFERIS KONSTANTINOS CONSTANTIN F +1

Online gaming with real-world data

InactiveUS8088010B1Affect outcomeBoard gamesVideo gamesGame elementReal world data
A method, system, and apparatus provide online games integrating sensory data and / or gameplay data from a live game that was played with physical game elements. Sensory data and / or gameplay data from the original live game are recorded for delayed playback or live streaming. Data from the live game is incorporated into an online game. A remote player is able to participate in the online game as if the remote player had been present at the live game. The remote player may play the position / seat occupied by one or more of the original real-world players in the live game. In card games with individual hands of cards, the remote player receives cards as they were dealt to the same position / seat in the live game. The remote player can make strategic decisions that differ from those of the real-world player may affect the outcome of the game for the remote player.
Owner:INTERNET GAMING SERVICES INT

Online gaming with real-world data

InactiveUS20120004036A1Affect outcomeBoard gamesVideo gamesGame elementReal world data
A method, system, and apparatus provide for online games integrating sensory data and / or gameplay data from a live game that was played with physical game elements. Sensory data and / or gameplay data from the original live game are recorded for delayed playback or streaming. Data from the live game is incorporated into an online game. A remote player is able to participate in the online game as if the remote player had been present at the, live game. The remote player may play the position / seat occupied by one or more of the original real-world players in the live game. In card games with individual hands of cards, the remote player receives cards as they were dealt to the same position / seat in the live game. The remote player can make strategic decisions that differ from those of the real-world player may affect the outcome of the game for the remote player.
Owner:INTERNET GAMING SERVICES INT

Tagging over time: real-world image annotation by lightweight metalearning

InactiveUS20090083332A1Improve annotation performanceIncur some computational overheadCharacter and pattern recognitionMetadata still image retrievalSemantic lexiconComputer science
A principled, probabilistic approach to meta-learning acts as a go-between for a ‘black-box’ image annotation system and its users. Inspired by inductive transfer, the approach harnesses available information, including the black-box model's performance, the image representations, and a semantic lexicon ontology. Being computationally ‘lightweight.’ the meta-learner efficiently re-trains over time, to improve and / or adapt to changes. The black-box annotation model is not required to be re-trained, allowing computationally intensive algorithms to be used. Both batch and online annotation settings are accommodated. A “tagging over time” approach produces progressively better annotation, significantly outperforming the black-box as well as the static form of the meta-learner, on real-world data.
Owner:PENN STATE RES FOUND

On line gaming with real-world data

In one aspect, a method, systems, and apparatuses provide for online gaming that integrates sensory data and / or gameplay data from a real-world environment, and in particular, interactive online gaming within an environment incorporating playback of a recorded instance of an original, live card game played in a real-world environment, wherein the online game may be provided in a delayed manner or in real-time. In one aspect, sensory data and / or gameplay data from a live card game in a real-world environment are recorded for delayed playback or streamed live in real-time, and a remote player is able to access the game online and participate in the game as if the remote player had been present at the original, live card game in the real-world environment. In one aspect, the remote player may play in the online game at the position / seat occupied by one or more of the original, real-world players in the original, real-world game. In one aspect, in games where a player is dealt his or her own hand of cards, the remote player will receive cards as they were dealt to the original, real-world player that occupied the same position / seat in the original, real-world game. In one aspect, the remote player may able to make strategic decisions during gameplay that differ from those of the original, real-world player, wherein such strategic decisions may affect the outcome of the game for that player. In one aspect, the real-world environment is a gaming area at a casino.
Owner:INTERNET GAMING SERVICES INT

Adapting simulation data to real-world conditions encountered by physical processes

One embodiment of the present invention sets forth a technique for controlling the execution of a physical process. The technique includes receiving, as input to a machine learning model that is configured to adapt a simulation of the physical process executing in a virtual environment to a physical world, simulated output for controlling how the physical process performs a task in the virtual environment and real-world data collected from the physical process performing the task in the physical world. The technique also includes performing, by the machine learning model, one or more operations on the simulated output and the real-world data to generate augmented output. The technique further includes transmitting the augmented output to the physical process to control how the physical process performs the task in the physical world.
Owner:AUTODESK INC

Method and apparatus for automated graphing of trends in massive, real-world databases

A method and apparatus for leveraging the inherent massiveness of real-world data sets to solve the problems typically associated with graphing the data is provided. Three particular areas of concern are as follows: a high likelihood of containing instances of bad or corrupted data that could distort the graph; little or no documentation about the type of each variable; and the presence of arbitrarily encoded missing or special values. One embodiment of the invention provides a methodology for automatically selecting a graphing range with minimal scale distortion. Another embodiment of the invention provides a methodology for automatically choosing an appropriate graphing style. Another embodiment of the invention provides a methodology for automatically detecting and filtering special values in data.
Owner:FAIR ISAAC & CO INC

Data cells and data cell generations

InactiveUS20060085457A1Extrapolation is quick and easyData processing applicationsDigital data processing detailsSynapseEntity type
A method and system is presented for storing data in data cells that contain only a single element of data. Each data cell includes four components: an Entity Instance identifier (“O”), an Entity Type identifier (“E”) an Attribute Type identifier (“A”), and an Attribute Value (“V”). Groups of cells with identical O and E values constitute a cell set, and contain information about a specific instance of an entity. Every cell contains a unique combination of O, E, A, and V, meaning that each cell is unique within any particular information universe. Relationships between cell sets are created through the use of linking or synapse cells that are created through a process of transmutation. In transmutation, two cell sets are associated with each other through the creation of two synapse cells. The first synapse cell has the O and E values of the first cell set, and has an A and V value equal to the E and O value, respectively, of the second cell set. The second synapse cell has the O and E values of the second cell set, and has as its A and V values the E and O value, respectively, of the first cell set. Through the use of cell generations, it is possible to store information about attributes, entities, relationships, constraints, and default data formats in the same cell listing as the cells containing the actual real-world data. As a result, the data in a data cell can be considered self-identifying. The present invention also provides a way to normalize data using data pool cell sets. The data cells themselves can be stored in multiple, co-existing storage trees that are specialized for increased data query efficiency.
Owner:INFORMATION BIONICS +1

Signal Recovery Via Deep Convolutional Networks

Real-world data may not be sparse in a fixed basis, and current high-performance recovery algorithms are slow to converge, which limits compressive sensing (CS) to either non-real-time applications or scenarios where massive back-end computing is available. Presented herein are embodiments for improving CS by developing a new signal recovery framework that uses a deep convolutional neural network (CNN) to learn the inverse transformation from measurement signals. When trained on a set of representative images, the network learns both a representation for the signals and an inverse map approximating a greedy or convex recovery algorithm. Implementations on real data indicate that some embodiments closely approximate the solution produced by state-of-the-art CS recovery algorithms, yet are hundreds of times faster in run time.
Owner:RICE UNIV

System and Method for Providing Virtual Fitting Experience

A system and method for providing virtual fitting experience for online clothing shopping customers include receiving customer data and clothing data, processing the customer data by a customer data module, processing the clothing data by a clothing data module; generating fitting data by graphic rendering based on the customer data and clothing data with a graphic processing module, and displaying the fitting data with an output module. In addition, a a database module that stores the customer data, the clothing data and the fitting data and a communication module that sends and receives the customer data, the clothing data or the fitting data over electronic networks. A customer inputs her body dimension and face photograph, and chooses or inputs her own clothing data. The graphic processing module renders virtual fitting result for the customer's review. Templates may be used to reduce complexity of handling details of real world data.
Owner:YANG JIN SEOK

Virtual reality system

Systems and methods for a mixed reality user interface are provided. The systems and methods relate to equipment and an interface that a user can employ for scene building in a virtual reality device. The system includes a head device worn by the user, the head device displaying a virtual environment for the user, and a processor in communication with the head device. The processor is configured to obtain real world data from a real-world location and store the real world data in an element datastore. The processor then generates a scene model using the element datastore. Further, the processor receives element augmentation data from an element augmentation device and filters a scene from the scene model to generate an updated scene for the virtual reality device using the element augmentation data.
Owner:FACTUALVR INC

Method and apparatus for data-driven multi-touch attribution determination in multichannel advertising campaigns

InactiveUS20140236705A1Stable estimateUseful cross validationMarketingProbit modelData set
A bivariate metric is disclosed, in which one variable measures the variability of the estimate, and the other measures the accuracy of classifying the positive and negative users. A bagged logistic regression model is used, which achieves a comparable classification accuracy as a usual logistic regression, but a much more stable estimate of individual advertising channel contributions. Embodiments of the invention also provide an intuitive and simple probabilistic model to quantify the attribution of different advertising channels directly. Both the bagged logistic model and the probabilistic model are then applied to a real world data set from a multichannel advertising campaign.
Owner:TURN

Apparatus and Method of Ubiquitous Context-Aware Agent Based On Sensor Networks

An apparatus and method for context awareness by detecting intentions of a user in the ubiquitous environment using context information which is created by analyzing real world data collected from sensors are provided. The apparatus is configured of a sensor platform, a context-aware agent and a service provider. The sensor platform collects data of real world and transmits the collected data to the context-aware agent. The context-aware agent integrates the data of real world from the sensor platform, and stores and manages context information according to the integrated data. The service provider automatically controls objects to perform necessary operations to provide a predetermined intelligent services according to the context information received from the context-aware agent.
Owner:ELECTRONICS & TELECOMM RES INST

Capture and utilization of real-world data for use in gaming systems such as video games

A portable sensor unit for capturing motion and / or other data may be securely mounted on objects such as a user's limb, a vehicle, or other items. The sensor unit may then collect motion and / or other data from the object to which it is affixed, and may provide this data to a data logger which stores the data. The data logger may subsequently communicate the data to a gaming system which may tailor the motion characteristics of a virtual object to resemble those of the real-world object from which the motion data was captured. Thus, a user can (for example) capture motion data from a vehicle, with this data being supplied to a video gaming unit which provides a virtual vehicle having the same acceleration / deceleration, handling, and other characteristics.
Owner:REFERENCE

Method and apparatus for dynamically displaying real world data in a browser setting

An apparatus and method for dynamically displaying data in a browser of a client computer. In one aspect, the invention is a method comprising: displaying a web page comprising a primary frame having dynamic fields in said browser, wherein said web page is created by programming language containing specialized tags containing instructional elements adapted to facilitate rendering of visual data in said dynamic fields; searching said programming language of said web page for said specialized tags and creating a companion file, said companion file comprising scripting information based upon said instructional elements and updated real world data stored in a memory source; downloading said companion file; and executing said scripting information contained within said companion file causing said rendering of visual data in said dynamic fields to correspond to said updated real world data.
Owner:LEONIK THOMAS E

Method for interactive influence of characters in real world and virtual world

InactiveCN101887489AAchieving the purpose of healthy livingEasy to acceptSpecial data processing applicationsState parameterVirtual world
The invention discloses a method for interactive influence of characters in real world and virtual world. The method comprises the following steps of: (1) acquiring various information of a user in the real world by using a sensor; (2) deducing a user behavior state by using a machine learning method according to various acquired sensor data; (3) comparing the user behavior state with a pre-established user behavior state learning library to obtain character state parameters of the user; (4) setting parameters corresponding to the same state of the user in the real world and the virtual world according to a statistical result to establish functional relation between the two parameters; (5) obtaining the character state parameter of the virtual world through the functional relation and according to the character state parameter obtained in the step 3; and (6) adjusting the state of the character in a virtual game according to the character state parameter of the virtual world.
Owner:陈益强 +1

Method and apparatus for automated graphing of trends in massive, real-world databases

A method and apparatus for leveraging the inherent massiveness of real-world data sets to solve the problems typically associated with graphing the data is provided. Three particular areas of concern are as follows: a high likelihood of containing instances of bad or corrupted data that could distort the graph; little or no documentation about the type of each variable; and the presence of arbitrarily encoded missing or special values. One embodiment of the invention provides a methodology for automatically selecting a graphing range with minimal scale distortion. Another embodiment of the invention provides a methodology for automatically choosing an appropriate graphing style. Another embodiment of the invention provides a methodology for automatically detecting and filtering special values in data.
Owner:FAIR ISAAC & CO INC

Latent factor deendency structure determination

InactiveUS20130091081A1Amenable to large-scale learning problemsFunctionalBalloon catheterMulti-lumen catheterGraphicsMatrix decomposition
Disclosed is a general learning framework for computer implementation that induces sparsity on the undirected graphical model imposed on the vector of latent factors. A latent factor model SLFA is disclosed as a matrix factorization problem with a special regularization term that encourages collaborative reconstruction. Advantageously, the model may simultaneously learn the lower-dimensional representation for data and model the pairwise relationships between latent factors explicitly. An on-line learning algorithm is disclosed to make the model amenable to large-scale learning problems. Experimental results on two synthetic data and two real-world data sets demonstrate that pairwise relationships and latent factors learned by the model provide a more structured way of exploring high-dimensional data, and the learned representations achieve the state-of-the-art classification performance
Owner:NEC CORP

Automated visual information context and meaning comprehension system

A system for analyzing images and video that is capable of recognizing, classifying, and processing the context and meaning contained therein in a manner similar to human intuitive understanding of such context and meaning. Images and video are gathered through a crowdsourcing portal, fixed cameras, and other remote sensing devices. Real world data relevant to the images and video is gathered using a deep web extraction engine. The resulting inputs are analyzed for context and meaning using machine learning algorithms, whose outputs and reviewed and adjusted by humans through a crowdsourcing portal.
Owner:QOMPLX LLC

System for refreshing and sanitizing testing data in a low-level environment

Embodiments of the present invention provide a system for refreshing data within the testing environment by sanitizing production data. In particular, the system may process real-world data obtained in the production environment and automatically replace sensitive or confidential information with realistic substitute data, then provide the sanitized data to the systems within the low level testing environment. The system may account for differences in table schema amongst a plurality of disparate databases within the production environment and the low level environment, thereby allowing the system to provide sanitized data only to the extent that it is needed for testing purposes. Furthermore, the system selectively provides sanitized test data on an as-needed basis, removing the need to continuously generate testing data.
Owner:BANK OF AMERICA CORP
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