Managing and presenting avatar mood effects in a virtual world

a virtual world and mood technology, applied in the field of virtual worlds, can solve the problems of lack of personal interaction, lack of mood, and limited capabilities of current virtual worlds, and achieve the effect of enhancing the user experien

Inactive Publication Date: 2009-07-09
IBM CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0003]In accordance with an embodiment of the present invention, a method for managing and presenting avatar moods or mood effects in a virtual world may include allowing a mood or mood effect to be associated with a user's avatar in the virtual world from a plurality of predefined moods or mood effects. The method may also include presenting the associated mood or mood effect to other users of the virtual world.
[0004]In accordance with another embodiment of the present invention, a method for managing and presenting avatar moods or mood effects in a virtual world may include profiling a set of mood or mood effect changes to portray different real-world emotions and moods by a user's avatar to other users in the virtual world. The method may also include defining a predetermined action based on each mood or mood effect change, the predetermined action to be performed by the user's avatar in the virtual world in response to the user's avatar ...

Problems solved by technology

The challenge with respect to such simulations or virtual worlds is to make them as realistic or as much like the real-world or real-life as possible.
Current virtual worlds enable only certain limited capabilities for simulating real-world in...

Method used

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  • Managing and presenting avatar mood effects in a virtual world

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Embodiment Construction

[0012]The following detailed description of embodiments refers to the accompanying drawings, which illustrate specific embodiments of the invention. Other embodiments having different structures and operations do not depart from the scope of the present invention.

[0013]As will be appreciated by one of skill in the art, the present invention may be embodied as a method, system, or computer program product. Accordingly, the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment (including firmware, resident software, micro-code, etc.) or an embodiment combining software and hardware aspects that may all generally be referred to herein as a “circuit,”“module” or “system.” Furthermore, the present invention may take the form of a computer program product on a computer-usable storage medium having computer-usable program code embodied in the medium.

[0014]Any suitable computer usable or computer readable medium may be utilized. The computer...

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Abstract

A method for managing and presenting avatar mood effects in a virtual world may include allowing a mood effect to be associated with a user's avatar in the virtual world from a plurality of predefined mood effects. The method may also include presenting the associated mood effect to other users of the virtual world.

Description

BACKGROUND OF THE INVENTION[0001]The present invention relates to virtual worlds, such as simulations of the real-world or real-life, and the like, and more particularly to managing and presenting avatar mood effects in a virtual world.[0002]Computer based simulations are becoming more ubiquitous. Simulations may be used for training purposes, for entertainment, for commerce or for other purposes. Computer simulations such as Second Life or similar simulations present a virtual world which allows users or players to be represented by characters known as avatars. Second Life is an Internet-based virtual world launched in 2003 by Linden Research, Inc. A downloadable client program called the Second Life Viewer enables users, called “Residents”, to interact with others in the virtual world through motional avatars. The virtual world basically simulates the real world or environment. The users or residents via their avatar can explore the virtual world, meet other users or residents, so...

Claims

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Application Information

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IPC IPC(8): G06F3/048
CPCG06F3/0481H04L51/04G06F3/011G06F3/04815
Inventor BOKOR, BRIAN R.SMITH, ANDREW B.SPEICHER, STEVEN K.
Owner IBM CORP
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