Mapping user emotional state to avatar in a virtual world

a virtual world and user technology, applied in the field of interactive computer entertainment, can solve the problem that the nature of interactions among users of the virtual world is often limited

Inactive Publication Date: 2008-09-04
SONY INTERACTIVE ENTERTAINMENT AMERICA LLC +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The nature of interactions among users of the virtual world is often limited by the constraints of the system implementing the virtual world.

Method used

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  • Mapping user emotional state to avatar in a virtual world
  • Mapping user emotional state to avatar in a virtual world
  • Mapping user emotional state to avatar in a virtual world

Examples

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Embodiment Construction

[0029]Although the following detailed description contains many specific details for the purposes of illustration, anyone of ordinary skill in the art will appreciate that many variations and alterations to the following details are within the scope of the invention. Accordingly, the exemplary embodiments of the invention described below are set forth without any loss of generality to, and without imposing limitations upon, the claimed invention.

[0030]According to an embodiment of the present invention users may interact with a virtual world. As used herein the term virtual world means a representation of a real or fictitious environment having rules of interaction simulated by means of one or more processors that a real user may perceive via one or more display devices and / or may interact with via one or more user interfaces. As used herein, the term user interface refers to a real device by which a user may send inputs to or receive outputs from the virtual world. The virtual worl...

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Abstract

A method for user interaction with a three-dimensional virtual world is disclosed. The virtual world may comprise one or more public spaces and one or more private spaces. A user may be represented in the virtual world by an avatar. The user may manipulate the avatar via a user interface. An emotional state of the user may be detected via the interface. The user's emotional state may be mapped to one or more features of the avatar that are perceptible by other users. Thus, other users may perceive the user's emotional state through perception of the avatar.

Description

CROSS-REFERENCE TO RELATED APPLICATION[0001]This application claims the benefit of priority of commonly-assigned, co-pending United Kingdom patent application no. ______, entitled “ENTERTAINMENT DEVICE”, filed Mar. 1, 2007, the entire disclosures of which are incorporated herein by reference.[0002]This application claims the benefit of priority of co-pending U.S. Provisional patent application No. 60 / 892,397, entitled “VIRTUAL WORLD COMMUNICATION SYSTEMS AND METHODS”, filed Mar. 1, 2007, the entire disclosures of which are incorporated herein by reference.[0003]This application is related to commonly-assigned, co-pending U.S. patent application Ser. No. ______, to Tomas Gillo et al., entitled “SYSTEM AND METHOD FOR COMMUNICATING WITH A VIRTUAL WORLD”, attorney docket no. SCEA070 IJDI01 filed Mar. 5, 2007, the entire disclosures of which are incorporated herein by reference.[0004]This application is related to commonly-assigned, co-pending U.S. patent application Ser. No. ______, to ...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): G06F3/048
CPCA63F2300/407A63F2300/408A63F2300/50A63F2300/534A63F13/75A63F13/35A63F13/34A63F13/77A63F13/792A63F13/335H04L12/1854H04L67/104H04L65/1101A63F13/31A63F13/5375A63F2300/8082
Inventor ZALEWSKI, GARYGILLO, TOMASGOODWIN, MITCHELLWAUGAMAN, SCOTTVASS, ATTILA
Owner SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
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