Multimedia human-computer interaction method based on cam and mike
A human-computer interaction and camera technology, applied in the field of human-computer interaction, can solve the problems of high cost of synchronous action display, cumbersome control of computer display image actions, etc.
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[0038] The specific implementation of the method of the present invention is described below.
[0039] Assuming that the computer display image is a cartoon anthropomorphic image, taking the Logitech QuickCam Messenger camera as an example, there are three video sequence formats: ①640×480, 10 frames / second; ②320×240, 15 frames / second; ③160×120, 15 frames / second. frames per second.
[0040] Firstly, the color image acquired by the camera is used by the brightness formula
[0041] Y=0.299R+0.587G+0.114B
[0042] Convert to a grayscale image, and divide each frame of image into m×m pixel macroblocks. Taking the 320×240 sequence as an example, m=16 is desirable, then each frame of image has 20×15 macroblocks, such as figure 1 shown. For a macroblock in the kth frame image, the (m+2dx max )×(m+2dy max ) to search for the block that best matches it, dx max and dy max is the maximum displacement of the preset macroblock in the horizontal and vertical directions, such as fig...
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