Game resource material review method and device, storage medium, and computer equipment

By automatically identifying and reviewing relevant areas in game resource materials, the problems of low efficiency and poor accuracy of game resource materials in the existing technology are solved, efficient and accurate game resource materials review are achieved, and game quality and release success rate are improved.

CN113893548BActive Publication Date: 2025-03-11BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD
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Patent Information

Application Number
CN202111163714.0
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2020-12-31
Publication Date
2025-03-11
Estimated Expiration
2040-12-31

AI Technical Summary

Technical Problem

In the prior art, when game developers self-audit themselves, the review efficiency of the image content in the game is low and the accuracy is poor, and the game quality cannot be effectively guaranteed.

Method used

Provide a game resource material review method and device, by obtaining the game resource material to be reviewed and its corresponding release information, determining the preset game resource material review rules, and identifying the relevant game resource material areas in the game resource material to be reviewed and performing automatic review.

Benefits of technology

It improves the review efficiency of game resource materials, ensures the accuracy of review results, helps to realize batch review of game resource materials, and improves the release success rate of game resource materials to be reviewed, ensuring game quality.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present application discloses a method and device for reviewing game resource materials, a storage medium, and a computer device. The method includes: obtaining game resource materials to be reviewed and publishing information corresponding to the game resource materials to be reviewed; determining preset game resource material review rules corresponding to the game resource materials to be reviewed based on the publishing information; identifying game resource material areas in the game resource materials to be reviewed that are related to the preset game resource material review rules; and reviewing the game resource materials to be reviewed based on the game resource material areas and the preset game resource material review rules. The above scheme helps to improve review efficiency, realize batch review of game resource materials, and improve the success rate of publishing of game resource materials to be reviewed, thereby ensuring the quality of game resource materials to be reviewed.
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Description

[0001] This invention is a divisional application of the Chinese patent application submitted to the China Patent Office on December 31, 2020, with application number 202011642587.8 and titled "Game resource material review method and device, storage medium, and computer equipment." Technical Field

[0002] The present application relates to the field of computer technology, and in particular to a method and device for reviewing game resource materials, a storage medium, and a computer device. Background Art

[0003] In the domestic and foreign game fields, game content is mainly displayed through images and text, among which images are the most intuitive. The quality of in-game images, models and other image content is particularly important. With the popularity of games, more and more people of all ages have become game players. Currently, games need to be reviewed by relevant departments before they are launched to ensure the quality of the game.

[0004] In the prior art, for example, in the application scenario of self-audit by game developers, the audit method for in-game image content is usually manual audit, which has low audit efficiency and poor accuracy. Summary of the invention

[0005] In view of this, the present application provides a method and apparatus for reviewing game resource materials, a storage medium, and a computer device.

[0006] According to one aspect of the present application, a game resource material review method is provided, including: obtaining game resource materials to be reviewed and publishing information corresponding to the game resource materials to be reviewed; determining preset game resource material review rules corresponding to the game resource materials to be reviewed based on the publishing information; identifying game resource material areas in the game resource materials to be reviewed that are related to the preset game resource material review rules; and reviewing the game resource materials to be reviewed based on the game resource material areas and the preset game resource material review rules.

[0007] According to another aspect of the present application, a game resource material review device is provided, the device comprising: a game resource material acquisition unit, used to acquire game resource materials to be reviewed and release information corresponding to the game resource materials to be reviewed; a rule determination unit, used to determine, based on the release information, preset game resource material review rules corresponding to the game resource materials to be reviewed; a game resource material identification unit, used to identify game resource material areas in the game resource materials to be reviewed that are related to the preset game resource material review rules; and a review unit, used to review the game resource materials to be reviewed based on the game resource material areas and the preset game resource material review rules.

[0008] According to another aspect of the present application, a storage medium is provided, on which a computer program is stored, and when the program is executed by a processor, the above-mentioned game resource material review method is implemented.

[0009] According to another aspect of the present application, a computer device is provided, including a storage medium, a processor, and a computer program stored on the storage medium and executable on the processor, wherein the processor implements the above-mentioned game resource material review method when executing the program.

[0010] By means of the above technical scheme, the present application provides a method and device for reviewing game resource materials, a storage medium, and a computer device. After determining the game resource materials to be reviewed and their corresponding release information, the preset game resource material review rules are determined according to the release information, and the game resource material area related to the preset game resource material review rules is identified in the game resource materials to be reviewed, so as to use the identified game resource material area to determine whether the game resource materials to be reviewed meet the preset game resource material review rules, so as to realize the review of the game resource materials to be reviewed. The embodiment of the present application can realize the determination of the preset game resource material review rules that the game resource materials to be reviewed should meet according to the release information of the game resource materials to be reviewed, and the review of the game resource materials to be reviewed according to the relevant rules, so as to ensure that the game resource materials that can pass the review meet the relevant review rules. Compared with the manual review method, the review efficiency is improved, which is helpful to realize the batch review of game resource materials, and improve the success rate of the release of the game resource materials to be reviewed, and ensure the quality of the game resource materials to be reviewed.

[0011] The above description is only an overview of the technical solution of the present application. In order to more clearly understand the technical means of the present application, it can be implemented in accordance with the contents of the specification. In order to make the above and other purposes, features and advantages of the present application more obvious and easy to understand, the specific implementation methods of the present application are listed below. BRIEF DESCRIPTION OF THE DRAWINGS

[0012] The drawings described herein are used to provide a further understanding of the present application and constitute a part of the present application. The illustrative embodiments of the present application and their descriptions are used to explain the present application and do not constitute an improper limitation on the present application. In the drawings:

[0013] Figure 1 A flowchart of a method for reviewing game resource materials provided in an embodiment of the present application is shown. DETAILED DESCRIPTION

[0014] The present application will be described in detail below with reference to the accompanying drawings and in combination with embodiments. It should be noted that the embodiments and features in the embodiments of the present application can be combined with each other without conflict.

[0015] In this embodiment, a method for reviewing game resource materials is provided, such as Figure 1 As shown, the method includes:

[0016] Step 101, obtaining game resource materials to be reviewed and release information corresponding to the game resource materials to be reviewed;

[0017] Step 102, determining a preset game resource material review rule corresponding to the game resource material to be reviewed according to the published information;

[0018] Step 103, identifying a game resource material area in the game resource material to be reviewed that is related to the preset game resource material review rule;

[0019] Step 104: review the game resource material to be reviewed according to the game resource material area and the preset game resource material review rule.

[0020] The embodiments of the present application can be applied to the review system, publishing system, and evaluation system. The review system, publishing system, and evaluation system are installed in a physical computer device. Specifically, it can be a review system, publishing system, and evaluation system applied to the game review scenario to realize the review of unreleased games, the public release of games that have passed the review, and the evaluation of games, or to realize the review and evaluation of released games. It can also be a review system, publishing system, and evaluation system applied to other review scenarios, for example, to realize the review of posters, promotional pictures, promotional animations, etc., the release after review, and the content evaluation. Taking the review system and publishing system applied to the game field as an example, in the actual application scenario, before the game is released online, it is necessary to review the game in at least one dimension to ensure that the content of multiple dimensions in the game complies with relevant regulations, and the game can be allowed to be publicly released. For example, the audit system and publishing system may include the above-mentioned game resource material audit module for auditing the two-dimensional pictures, three-dimensional models, GIF animations, model animations and other contents in the game; for another example, the audit system and publishing system may also include a text audit module for auditing the game name, game title, task name, task overview and other text-related contents in the game; for another example, the audit system and publishing system may also include a map audit module for auditing the map-related contents in the game. Of course, other aspects of the game content may also be audited, which will not be given examples here. The embodiments of the present application are explained with the audit method applied to the game scene, and those skilled in the art should understand that the methods applied to other scenes also fall within the scope of protection of the present application.

[0021] In the embodiment of the present application, the game resource materials to be reviewed can be in the form of two-dimensional pictures, three-dimensional models, gif pictures, animations, etc. in the game. For games planned to be released in different regions, facing different audiences, and of different types, different review items and review standards can be used. Specifically, the preset model review rules can be determined in combination with the release place, release type, game audience and other factors corresponding to the game resource materials to be reviewed, that is, the release information. For example, some games provide tourists to log in and experience the game. Players who log in as tourists may be minors. Compared with games that require adults to fill in their ID numbers to register game accounts before they can experience them, the clothing coverage ratio of the characters in the game is higher. According to the preset model review rules, the types of clothing in the game resource materials to be reviewed, the coverage of the human body by clothing, whether special sensitive parts are covered, and other contents can be reviewed.

[0022] Furthermore, after obtaining the game resource materials to be reviewed and the preset model review rules, first, determine the game resource material area type required for reviewing the model corresponding to the preset model review rules. For example, if the clothing type needs to be reviewed, the game resource material area can include the clothing area. For another example, if the proportion of clothing covering the human body needs to be reviewed, the game resource material area can include the clothing area and the human body area. Secondly, according to the game resource material area type corresponding to the preset model review rules, identify the relevant game resource material areas in the game resource materials to be reviewed, such as identifying clothing areas, human body areas, etc. Finally, the model is reviewed according to the identified game resource material areas and the preset model review rules to determine whether the game resource materials to be reviewed comply with the preset model review rules, such as whether the clothing type complies, whether the proportion of clothing covering the human body complies, etc. In actual application scenarios, the review system can be a self-review system of the game developer. After determining that the game resource materials to be reviewed comply with the corresponding preset model review rules, the game resource materials to be reviewed and the games corresponding to the game resource materials to be reviewed can be sent to the relevant departments for official review. The review system can also be an official review system of the relevant departments. After determining that the game resource materials to be reviewed comply with the corresponding preset model review rules, the game resource materials to be reviewed and the games corresponding to the game resource materials to be reviewed can be allowed to be publicly released.

[0023] By applying the technical solution of this embodiment, after determining the game resource material to be reviewed and its corresponding release information, the preset game resource material review rules are determined according to the release information, and the game resource material area related to the preset game resource material review rules is identified in the game resource material to be reviewed, so as to use the identified game resource material area to determine whether the game resource material to be reviewed meets the preset game resource material review rules, so as to realize the review of the game resource material to be reviewed. The embodiment of the present application can realize the determination of the preset game resource material review rules that the game resource material to be reviewed should meet according to the release information of the game resource material to be reviewed, and the review of the game resource material to be reviewed according to the relevant rules, so as to ensure that the game resource material that can pass the review meets the relevant review rules. Compared with the manual review method, the review efficiency is improved, which is helpful to realize the batch review of game resource materials, and improve the success rate of the release of the game resource material to be reviewed, and ensure the quality of the game resource material to be reviewed.

[0024] In the embodiment of the present application, regarding obtaining preset game resource material review rules, an audit rule library storing the mapping relationship between game release information and review items can be pre-established, so as to query the preset model review rules corresponding to the game resource materials to be reviewed in the review rule library, wherein the release information is not limited to at least one of the game type, game release location, game audience, etc. The mapping relationship can be determined specifically based on the review standards issued by the game review department. In addition, the mapping relationship can also include the review standards and review order corresponding to each review item, so that the review can be conducted in order and according to the standards.

[0025] In a specific application scenario, the preset model audit rules determined based on the mapping relationship can specifically include one or more audit items. When only one audit item is included, it can be understood that only one audit item is required to audit the compliance of the game resource material to be audited. When multiple audit items are included, multiple audit items can be audited in parallel, or in a manually specified order, or in an order determined by the priority of multiple audit items corresponding to the game resource material to be audited. Optionally, the audit order can be determined based on historical audit records, or based on the weight of each audit item corresponding to at least one release information. For example, in the historical audit records, the historical audit results corresponding to the historical audit game resource material that is the same or similar to the release information of the game resource material to be audited are queried, and in the historical audit results, the audit items corresponding to the historical audit game resource material that have not passed the audit are queried, and the number of failures corresponding to the items that have not passed the audit in these audit histories are sorted in order from most to least, and the audit order is determined in this way; for another example, the weight of each audit item corresponding to at least one of the release type, distribution place, and audience population attributes is sorted.

[0026] In addition, in addition to the game resource material review rules, the present application can also obtain text review rules, map review rules, etc. Similarly, for games with different published information, the corresponding text review rules and map review rules may also be different. The relevant review rules may also be pre-stored in the above-mentioned mapping relationship. When there is a game to be reviewed, the game resource material to be reviewed, the text to be reviewed, the map to be reviewed, and other information can be obtained by analyzing the game to be reviewed or according to the content to be reviewed related to the game to be reviewed imported by the technical personnel, so as to obtain the corresponding preset game resource material review rules, preset text review rules, preset map review rules, etc. based on the published information of the game to be reviewed. That is, in the mapping relationship between the game release information and the review rules, at least the game resource material review rules, text review rules, and map review rules corresponding to different game types, game distribution places, and game audiences can be included, and the review items, review standards, and review order corresponding to the game resource material review rules, text review rules, and map review rules can also be included. This allows the audit rules to adapt to the game resource materials to be audited with different audit requirements, improves the accuracy of the audit results, and makes the model audit method provided in the embodiment of the present application applicable to more types of audit scenarios, thereby improving the applicability of the method and the universality of the audit system and publishing system.

[0027] In the embodiment of the present application, the model audit rules contained in the audit rule library include, but are not limited to, at least one of the following requirements for clothing coverage ratio, clothing transparency requirements, sensitive part proportion requirements, sensitive part coverage ratio requirements, sensitive part coverage position requirements, sensitive pixel point proportion requirements, and abnormal graphic matching degree requirements that match different published information, and their corresponding audit order. Specifically, the game resource materials to be audited can be audited in terms of the coverage ratio of clothing to the human body, whether the clothing is translucent, the proportion of sensitive parts to the human body, the coverage ratio of clothing to sensitive parts, the coverage position of clothing to sensitive parts, the proportion of sensitive pixels to all pixels in the game resource materials to be audited, and whether preset abnormal graphics are included.

[0028] Furthermore, in order to achieve more accurate matching of audit items and audit standards, the embodiment of the present application may optionally include: identifying character attribute information corresponding to the game resource material to be audited, wherein the character attribute information includes character gender attribute and / or character age attribute and / or character integrity; and / or obtaining display attribute information corresponding to the game resource material to be audited, wherein the display attribute information includes display position and / or display granularity corresponding to the game resource material to be audited;

[0029] Correspondingly, the step of querying the preset game resource material review rules in the review rule library can specifically be: based on the release information and the character attribute information, query the review items corresponding to the game resource materials to be reviewed in the review rule library; determine the review standards corresponding to the review items according to the display attribute information, and determine the review order corresponding to the review items.

[0030] In the above embodiment, since the review rules corresponding to the game characters of different genders and different age groups in the game may also be different, for example, the male game character may not cover the area below the neck to above the waist, the female game character needs to cover the area below the neck to above the waist, the child game character may have more unobstructed skin, and the adult game character may not have more unobstructed skin. In addition, the game resource material to be reviewed may also contain only part of the character image, for example, only the character head image, and it is very common that the character head is not covered by clothing. At this time, if the review is simply conducted according to the review rules corresponding to the game release information, it is obviously unreasonable. Therefore, in the embodiment of the present application, the integrity of the human body parts contained in the game resource material to be reviewed can also be identified, and the model category contained in the game resource material to be reviewed can be determined, such as the head model, the upper body model, the whole body model, etc., and when the game resource material to be reviewed contains the human body parts that need to be covered, it can be understood that the model category does not belong to the head model, and the game resource material to be reviewed is reviewed, and if the model category belongs to the head model, it can be directly passed or transferred to manual review. In addition, for human body models of different degrees of completeness, the review items and review standards in the corresponding preset model review rules may also be different. The preset model review rules can be further adjusted according to the model type and then the game resource materials to be reviewed can be reviewed based on the new rules. For example, the clothing coverage ratio requirements corresponding to the upper body model may be different from the clothing coverage ratio requirements corresponding to the full-body model. The sensitive parts proportion requirements corresponding to the upper body model may also be different from the sensitive parts proportion requirements corresponding to the full-body model. When the model to be reviewed only contains the upper body model, there is no need to take the sensitive parts corresponding to the lower body as review items.

[0031] In specific application scenarios, for some special types of clothing, such as swimsuits, since the coverage ratio of the clothing to the human body is low when the game character wears a swimsuit, for such special cases, even if the coverage ratio is low, it does not mean that the game resource material to be reviewed does not comply with regulations. In an embodiment of the present application, optionally, before step 104, it may also include: identifying the clothing type corresponding to the clothing area; if the clothing type belongs to a manual review type, marking the game resource material to be reviewed with a manual review label; and if the clothing type does not belong to a manual review type, executing step 104.

[0032] Among them, the above-mentioned manual review type can be a swimsuit. When it is identified that the characters in the game resource materials to be reviewed are wearing swimsuits, the game resource materials to be reviewed will be marked with a manual review label and sent to the manual review office for manual review. For example, the game resource materials to be reviewed include 1,000 pictures, and 4 of them are identified as swimsuits. These 4 pictures can be sent to the manual review terminal for manual review by the staff, thereby avoiding the problem of inaccurate review caused by relying solely on review rules.

[0033] After determining the preset model review rules corresponding to the game resource materials to be reviewed, the corresponding game resource material areas can be identified in the game resource materials to be reviewed according to the required game resource material categories corresponding to the preset model review rules, so as to conduct the review according to the rules. For example, when the preset model review rules include clothing coverage ratio requirements, the corresponding required game resource material areas include human body areas and clothing areas; when the preset model review rules include clothing transparency requirements, the corresponding required game resource material areas include clothing areas; when the preset model review rules include the proportion of sensitive parts to the human body, the corresponding required game resource material areas include human body areas and sensitive parts areas in the human body; when the preset model review rules include at least one of the sensitive part coverage ratio requirements and sensitive part coverage position requirements, the corresponding required game resource material areas include sensitive parts areas and clothing areas; when the preset model review rules include sensitive pixel point ratio requirements, the corresponding required game resource material areas include sensitive pixel point areas; when the preset model review rules include abnormal graphic matching requirements, the corresponding required game resource material areas include abnormal areas.

[0034] The following is an explanation of a method for identifying relevant game resource material areas in the game resource materials to be reviewed, given that the required game resource material area type is known. Specifically, when it is necessary to identify game resource material areas such as human body areas, clothing areas, and sensitive parts areas, step 103 may include:

[0035] Step 103-1, when the game resource material to be reviewed is a two-dimensional image, the game resource material to be reviewed is input into a first preset game resource material recognition model to obtain a first probability map of the game resource material category related to the preset game resource material review rule, obtain the pixel points in the first probability map whose probability values ​​are greater than the first probability value threshold of the corresponding game resource material category, and determine the game resource material area corresponding to the relevant game resource material category in the game resource material to be reviewed, wherein the first probability map includes the probability value of each pixel point in the first probability map belonging to the corresponding game resource material category.

[0036] In step 103-1, when the game resource material to be reviewed is a two-dimensional image, or when the game resource material to be reviewed is a gif dynamic image or a game animation, the two-dimensional image recognition submodule included in the game resource material review module of the review system and the publishing system can be used to parse the two-dimensional image corresponding to each frame from the gif dynamic image or the game animation in a frame-by-frame manner. After obtaining the game resource material to be reviewed in the form of a two-dimensional image, the pre-trained preset game resource material recognition model is used to perform game resource material recognition on the game resource material to be reviewed. In a specific practical application scenario, the first preset game resource material recognition model can adopt HRNet (High-resolution Image Recognition). networks) network model, and use pre-labeled sample images to train the model, in which the game resource material category corresponding to each pixel is pre-labeled in the sample image. The game resource material category can include human body, clothing, sensitive areas (such as the area below the neck to above the waist, the area below the waist to above the legs, etc.), head, upper body, lower body, etc. After training the preset game resource material recognition model with sample images, input any image into the model to obtain multiple game resource material probability maps, namely the first probability map. Each game resource material probability map corresponds to a game resource material category, and the size of the probability map is the same as the size of the input image. The pixel value of each pixel in the game resource material probability map is used to reflect that the pixel belongs to the probability map. The probability value size of the game resource material category corresponding to the figure (the pixel value can be directly used as the probability value, or the pixel value can be normalized to obtain the probability value reflecting the category to which the pixel point belongs). For example, it can be stipulated that the larger the pixel value, the higher the confidence that the pixel point belongs to the game resource material category. The embodiment of the present application can directly determine the pixel points whose pixel values ​​are greater than the preset pixel value threshold as the pixel points belonging to the game resource material category, or it can process the pixel values ​​into probability values ​​and then determine the pixel points whose probability values ​​are greater than the preset probability value threshold as the pixel points belonging to the game resource material category, and use all the pixel points belonging to the game resource material category as the corresponding game resource material area, thereby identifying the human body area, clothing area and other game resource material areas from the game resource materials to be reviewed.

[0037] It should be noted that in the embodiment of the present application, the unlabeled sample images can be labeled by semantic segmentation to obtain labeled sample images, so as to train the first preset game resource material recognition model using the labeled sample images. For example, for a character game resource material image, a semantic segmentation map of the character game resource material is constructed, and the mapping of the character game resource material to the semantic segmentation map is learned through a convolutional neural network, and then the clothing area, human body area and other game resource material areas of the character game resource material are extracted based on the semantic segmentation map, and the segmented game resource material areas are labeled with the game resource material category to obtain a sample image for model training. When training the first preset game resource material recognition model, sample images corresponding to all game resource material categories can be used for training, or the first preset game resource material recognition model matching the review rules can be trained for different review rules (specifically, the review items in the review rules). Accordingly, in step 103-1, the game resource material to be reviewed is input into the first preset game resource material recognition model matching the relevant review item to obtain a first probability map corresponding to the review item, and the game resource material area corresponding to the review item is determined. When the review item is subsequently reviewed, the game resource material area corresponding to the review item is directly used for review, so that the identified game resource material area is more suitable for the review of a certain review item, thereby improving the review accuracy.

[0038] It can be understood that for a certain pixel in any sample image, the pixel can correspond to one semantics or multiple semantics, that is, a pixel can correspond to one game resource material category or multiple game resource material categories. For example, a certain pixel in the area below the neck to above the waist is covered by clothing, then the game resource material category corresponding to this pixel can include human body, area below the neck to above the waist, and clothing.

[0039] In addition, in some application scenarios, when building the model, the modeler will directly build it in layers according to the categories of each game resource material. For example, a separate clothing layer will be established for clothing game resource materials, and a separate human body layer will be established for human body game resource materials. In this case, the corresponding game resource material area can be directly extracted from each game resource material layer.

[0040] Step 103-2, when the game resource material to be reviewed is a three-dimensional model, UV expansion processing is performed on the surface of the game resource material to be reviewed according to the coordinates corresponding to each game resource material category, and a first UV expansion map of the game resource material category related to the preset game resource material review rule is determined, wherein the game resource material area includes the first UV expansion map; or

[0041] When the game resource material to be reviewed is a three-dimensional model, UV expansion processing is performed on the surface of the game resource material to be reviewed, and a second UV expansion map corresponding to the game resource material to be reviewed is determined, and the second UV expansion map is input into a second preset game resource material recognition model to obtain a second probability map of the game resource material category related to the preset game resource material review rule, and the pixel points in the second probability map whose probability values ​​are greater than the second probability value threshold of the corresponding game resource material category are obtained, and the game resource material area corresponding to the relevant game resource material category in the game resource material to be reviewed is determined, wherein the second probability map includes the probability value of each pixel point in the second probability map belonging to the corresponding game resource material category.

[0042] In step 103-2, when the game resource material to be reviewed is a three-dimensional model (specifically, it can be a 3D character game resource material model), since the correspondence between the UV map and the 3D character game resource material can be saved in the three-dimensional model information during modeling, the three-dimensional model recognition submodule included in the game resource material review module in the review system and the publishing system can be used to obtain each game resource material area by UV expansion, thereby obtaining the first UV expansion map of the game resource material category required by the preset model review rules as the game resource material area in the embodiment of the present application, for example, the hand game resource material coordinates are used to expand the three-dimensional model to obtain the hand UV expansion map. In addition, in the case where the three-dimensional model information does not contain the correspondence between the UV map and the 3D character game resource material, the three-dimensional model can be first UV expanded to obtain a second UV expansion map, and then the second UV expansion map can be input into the second preset game resource material recognition model to obtain a second probability map in a similar manner to the game resource material area recognition of a two-dimensional image, and the corresponding game resource material area is determined according to the pixel value of each pixel point in the second probability map and the second probability threshold. The training method of the second preset game resource material recognition model can be the same as the training method of the first preset game resource material recognition model mentioned above. The difference is that the two use different training sample images. The sample image corresponding to the first preset game resource material recognition model is a two-dimensional image, and the sample image corresponding to the second preset game resource material recognition model is a UV expansion image.

[0043] Further, after determining the preset model review rules and obtaining the relevant game resource material area, you can conduct compliance review on the game resource materials to be reviewed to determine whether the game resource materials to be reviewed meet the preset model review rules. For example, in the case where the preset model review rules contain multiple rules and the multiple rules do not distinguish the review priority (such as the game developer's internal self-review scenario, it is necessary to ensure that the game resource materials to be reviewed meet each rule), you can review multiple rules at the same time, or you can review them in a predetermined order or review them one by one in a random order. In the case where the preset model review rules contain multiple rules and multiple rules need to distinguish your review priority (such as the game review department conducting game review, or the game developer's internal self-review scenario needs to quickly know the review results, as long as one rule is not met, it is determined that the game resource materials to be reviewed or the game to be reviewed cannot pass the review), you can sort the review rules according to the priority of each review rule, and review them in order according to the sorting, and you can choose to end the review when the game resource materials to be reviewed do not meet a certain rule, or choose to continue the review until all rules are reviewed if a certain rule is not met.

[0044] The following embodiment of the present application takes the scenario where the review order of each rule is not distinguished and each review rule has been determined as an example to illustrate the review method for the game resource material to be reviewed. The review items include at least one of clothing coverage ratio, clothing transparency, sensitive part ratio, sensitive part coverage ratio, sensitive part coverage position, sensitive pixel ratio, and abnormal graphic matching degree. Optionally, step 104 may specifically include:

[0045] Step 104-1, when the review item includes the clothing coverage ratio, obtain the number of human body pixels corresponding to the human body area and the number of clothing pixels corresponding to the clothing area, and determine the first coverage ratio of the clothing to the human body in the game resource material to be reviewed; determine whether the first coverage ratio meets the clothing coverage ratio requirement corresponding to the preset model review rule.

[0046] In this embodiment, the clothing coverage ratio review submodule included in the game resource material review module in the review system and the publishing system can be used to count the number of pixels corresponding to the human body area, that is, the number of human body pixels, and the number of pixels corresponding to the clothing area, that is, the number of clothing pixels. Then, the ratio of the number of clothing pixels to the number of human body pixels can be used as the first coverage ratio. The first coverage ratio is used to represent the coverage ratio of the clothing to the entire human body area in the game resource material to be reviewed. When the first coverage ratio meets the review requirements of the review project, that is, when the first coverage ratio meets the clothing coverage ratio requirement, for example, it is greater than the minimum clothing coverage ratio requirement, it can be considered that the game resource material to be reviewed has passed the review of the review project.

[0047] Step 104-2, when the audit item includes the clothing transparency, obtain the RGB value of the clothing pixel corresponding to the clothing area; determine whether the RGB value of the clothing pixel belongs to the RGB value range of the clothing transparency requirement corresponding to the preset game resource material audit rule.

[0048] In this embodiment, the semi-transparent clothing review submodule included in the game resource material review module in the review system and the publishing system can be used to count the RGB value of each pixel in the clothing area, and judge whether the transparency of the clothing meets the relevant requirements according to the RGB value of each pixel. For example, if the average value of the RGB value of each pixel is within the RGB value range required for clothing transparency or more than a certain percentage of the pixel RGB values ​​are within the range (for example, 70% of the pixel RGB values ​​are within the range), it can be considered that the clothing worn by the characters in the game resource material to be reviewed is semi-transparent clothing and cannot pass the review of this review item.

[0049] Step 104-3, when the review item includes the proportion of sensitive parts, obtain the number of sensitive part pixels corresponding to the sensitive part area and the number of human body pixels corresponding to the human body area, and determine the proportion of sensitive parts to the human body in the game resource material to be reviewed; determine whether the proportion of sensitive parts to the human body meets the sensitive part proportion requirement corresponding to the preset game resource material review rules.

[0050] In this embodiment, sensitive parts may include human body parts such as the area below the neck to above the waist (mainly for female characters) and the area below the waist to above the legs. In order to avoid the adverse effects of character pictures and models with exaggerated proportions of sensitive parts in the game on players, the sensitive parts proportion review sub-module included in the game resource material review module in the review system and the publishing system can be used to calculate the proportion of sensitive parts to the human body. Specifically, the ratio of the number of sensitive part pixels corresponding to the sensitive part area to the number of human body pixels corresponding to the human body area can be used as the proportion of sensitive parts to the human body corresponding to the game resource material to be reviewed, and it is determined whether the ratio meets the sensitive parts proportion requirement. For example, when the proportion of sensitive parts to the human body is less than the preset sensitive parts proportion threshold, the game resource material to be reviewed is considered to have passed the review of this review item.

[0051] Step 104-4, when the review item includes the coverage ratio of sensitive parts, determine the coverage area corresponding to the sensitive part area according to the sensitive part area and the clothing area, wherein the coverage area is the area corresponding to the sensitive parts blocked by clothing in the game resource material to be reviewed; obtain the number of coverage area pixels corresponding to the coverage area and the number of sensitive part pixels corresponding to the sensitive part area, determine the second coverage ratio of clothing to sensitive parts in the game resource material to be reviewed, and determine whether the second coverage ratio meets the sensitive part coverage ratio requirement corresponding to the preset game resource material review rule.

[0052] In this embodiment, the covering area corresponding to the sensitive part area can specifically be the overlapping part of the sensitive part area and the clothing area. The sensitive part covering ratio review sub-module included in the game resource material review module in the review system and the publishing system can use the ratio of the number of pixels in the covering area corresponding to the covering area to the number of pixels in the sensitive part area corresponding to the sensitive part area as the second covering ratio of clothing to sensitive parts in the game resource material to be reviewed, and judge whether the second covering ratio meets the sensitive part covering ratio requirement, for example, requiring the area below the neck to above the waist to be at least 70% covered. Then, when the second covering ratio is greater than or equal to 70%, it is considered that the game resource material to be reviewed has passed the review of this review item.

[0053] Step 104-5, when the review item includes the sensitive part covering position, determine the covering area corresponding to the sensitive part area according to the sensitive part area and the clothing area, wherein the covering area is the area corresponding to the sensitive part blocked by the clothing in the game resource material to be reviewed; obtain the covering position corresponding to the covering area in the sensitive part area, and determine whether the covering position meets the sensitive part covering position requirement corresponding to the preset game resource material review rule.

[0054] In this embodiment, in addition to reviewing the covering ratio of sensitive parts, the covering position of the sensitive parts may also be reviewed. The covering area may be the overlapping portion of the sensitive parts and the clothing area. The sensitive parts covering position review submodule included in the game resource material review module in the review system and the publishing system may be used to determine the covering area. After that, it may be determined whether the covering area covers the position to be covered corresponding to the sensitive parts covering position requirement. When the covering area covers the position to be covered, it is confirmed that the game resource material to be reviewed has passed the review of the review item. Specifically, the position to be covered can be determined by the area range composed of the minimum height ratio, maximum height ratio, minimum width ratio, and maximum width ratio corresponding to the sensitive area (of course, more parameter values ​​can also be used to determine it). For example, the minimum height coordinate corresponding to the sensitive area is 10, the maximum height coordinate is 20, the minimum width coordinate is 30, the maximum width coordinate is 40, the minimum height ratio is 30%, the maximum height ratio is 70%, the minimum width ratio is 30%, and the maximum width ratio is 70%. It can be determined that the minimum height coordinate corresponding to the position to be covered is 20+(30-20)*30%=23, and correspondingly, the maximum height coordinate is 27, the minimum width coordinate is 33, and the maximum width coordinate is 37. At this time, it can be considered that the position to be covered is the area surrounded by the four coordinate points (33, 23), (37, 23), (33, 27), and (37, 27).

[0055] In the embodiment of the present application, the audit items may further include the proportion of sensitive pixels, and step 103 may further include:

[0056] Step 103-3, obtaining the RGB value corresponding to each pixel in the game resource material to be reviewed, and determining a sensitive pixel area according to the sensitive pixels belonging to a preset sensitive RGB value range, wherein the game resource material area includes the sensitive pixel area;

[0057] Accordingly, step 104 may further specifically include:

[0058] Step 104-6, obtain the number of sensitive pixels corresponding to the sensitive pixel area and the total number of pixels corresponding to the game resource material to be reviewed, and determine the proportion of sensitive pixels corresponding to the game resource material to be reviewed; determine whether the proportion of sensitive pixels meets the sensitive pixel proportion requirement corresponding to the preset game resource material review rule.

[0059] In this embodiment, the sensitive pixel ratio review sub-module included in the game resource material review module in the review system and the publishing system can be used to obtain the RGB value corresponding to each pixel in the game resource material to be reviewed, and the area corresponding to the sensitive pixel whose RGB value falls within the preset sensitive RGB value range is determined as the sensitive pixel area. For example, the RGB value range can specifically be the RGB value of pixels in red and close to red. Then, the ratio of the number of sensitive pixels to the total number of pixels corresponding to the game resource material to be reviewed is calculated, and the ratio is used as the sensitive pixel ratio. When the sensitive pixel ratio is less than the threshold specified by the sensitive pixel ratio requirement, the game resource material to be reviewed is considered to have passed the review of the review item.

[0060] In addition, regarding the sensitive pixel area, the pixels whose corresponding RGB values ​​belonging to the human body area fall within the preset sensitive RGB value range can also be used as sensitive pixels to determine the sensitive pixel area, and the ratio of the number of sensitive pixels corresponding to the sensitive pixel area to the number of human body pixels corresponding to the human body area is used as the sensitive pixel ratio. When it is judged that the ratio is less than the corresponding threshold, it is considered that the game resource material to be reviewed has passed the review of this review project.

[0061] In the embodiment of the present application, the audit items may further include the proportion of sensitive pixels, and step 103 may further include:

[0062] Step 103-4, identifying an abnormal area in the game resource material to be reviewed that matches the abnormal graphic corresponding to the preset game resource material review rule and the abnormal graphic matching degree between the abnormal area and the abnormal graphic, wherein the game resource material area includes the abnormal area;

[0063] Accordingly, step 104 may further specifically include:

[0064] Step 104-7, determining whether the abnormal image matching degree corresponding to the abnormal area meets the abnormal graphic matching degree requirement corresponding to the preset game resource material review rule.

[0065] In the above embodiment, the abnormal graphics review submodule included in the game resource material review module of the review system and the publishing system can be used to identify and review whether the game resource material to be reviewed contains abnormal graphics. The abnormal graphics can specifically be some graphics that should not appear in the game.

[0066] Further, in the embodiment of the present application, optionally, after step 104, the following may also be included:

[0067] Step 105, when the game resource material to be reviewed does not meet the preset game resource material review rule, marking the illegal area in the game resource material to be reviewed that does not meet the preset game resource material review rule;

[0068] Step 106, determining the violation reason of the violation area according to the violation area and the preset game resource material review rules corresponding to the violation area, and outputting the violation area, the corresponding violation reason and the preset optimization suggestion corresponding to the violation reason;

[0069] Step 107, modify the illegal area according to the preset optimization suggestion, and output the modified game resource material to be reviewed.

[0070] In step 105 to step 107, when it is determined that the game resource material to be reviewed does not meet the preset game resource material review rules (does not meet any review items), the violation area that does not meet the review rules is marked, so as to output the review conclusion, and optimization suggestions can also be given. For example, if the clothing coverage ratio does not meet the requirements, the clothing area can be marked as a violation area, and the violation area, the violation reason corresponding to the violation area (for example, the clothing coverage ratio is less than the minimum clothing coverage ratio requirement), and the corresponding preset optimization suggestions (for example, it is recommended to cover more human skin with clothing).

[0071] In addition, for game resources that have illegal areas, you can also refer to the corresponding preset optimization suggestions to modify the illegal areas and output the modified results. For example, when the clothing coverage ratio does not meet the corresponding rules, based on the clothing area, the human body area is covered on the basis of the original clothing area. For example, if the clothing type corresponding to the original clothing area is a vest, the clothing color corresponding to the clothing area can be identified, and the original clothing area can be expanded to the clothing area corresponding to the T-shirt type to achieve more coverage of human skin. In this way, it provides reference ideas for artists to produce game resource materials and improves the efficiency of modifying game resource materials. In addition, the modified game resource materials to be reviewed can be directly used to replace the original game resource materials, which helps the game to be quickly reviewed and launched online.

[0072] Further, as Figure 1 The specific implementation of the method, the embodiment of the present application provides a game resource material review device, the device comprising:

[0073] A game resource material acquisition unit, used to acquire the game resource material to be reviewed and the release information corresponding to the game resource material to be reviewed;

[0074] A rule determination unit, configured to determine, based on the published information, a preset game resource material review rule corresponding to the game resource material to be reviewed;

[0075] A game resource material identification unit, used to identify a game resource material area in the game resource material to be reviewed that is related to the preset game resource material review rule;

[0076] The review unit is used to review the game resource material to be reviewed according to the game resource material area and the preset game resource material review rule.

[0077] Optionally, the rule determination unit is specifically configured to:

[0078] According to the release information, the preset review rules corresponding to the game resource materials to be reviewed are queried in the review rule library, wherein the release information at least includes the release type, the place of distribution, and the audience attributes, and the preset review rules include the review items, the review standards corresponding to the review items, and the review order corresponding to the review items.

[0079] Optionally, the device further comprises:

[0080] A character attribute identification unit is used to identify character attribute information corresponding to the game resource material to be reviewed before searching the preset review rule corresponding to the game resource material to be reviewed in the review rule library according to the release information, wherein the character attribute information includes character gender attribute and / or character age attribute and / or character integrity; and / or,

[0081] A display attribute identification unit, used to obtain display attribute information corresponding to the game resource material to be reviewed, wherein the display attribute information includes a display position and / or a display granularity corresponding to the game resource material to be reviewed;

[0082] Correspondingly, the rule determination unit is also used to: query the review items corresponding to the game resource materials to be reviewed in the review rule library based on the release information and the character attribute information; determine the review standards corresponding to the review items according to the display attribute information, and determine the review order corresponding to the review items.

[0083] Optionally, the game resource material identification unit specifically includes:

[0084] The first identification subunit is used for, when the game resource material to be reviewed is a two-dimensional image, inputting the game resource material to be reviewed into a first preset game resource material identification model to obtain a first probability map of game resource material categories related to the preset game resource material review rules, obtaining pixel points in the first probability map whose probability values ​​of the pixel points are greater than a first probability value threshold of the corresponding game resource material category, and determining a game resource material area corresponding to the relevant game resource material category in the game resource material to be reviewed, wherein the first probability map includes the probability value of each pixel point in the first probability map belonging to the corresponding game resource material category.

[0085] Optionally, the game resource material identification unit specifically includes:

[0086] The second identification subunit is used for, when the game resource material to be reviewed is a three-dimensional model, UV unfolding the surface of the game resource material to be reviewed according to the coordinates corresponding to each game resource material category, and determining a first UV unfolding diagram of the game resource material category related to the preset game resource material review rule, wherein the game resource material area includes the first UV unfolding diagram; or

[0087] When the game resource material to be reviewed is a three-dimensional model, UV expansion processing is performed on the surface of the game resource material to be reviewed, and a second UV expansion map corresponding to the game resource material to be reviewed is determined, and the second UV expansion map is input into a second preset game resource material recognition model to obtain a second probability map of the game resource material category related to the preset game resource material review rule, and the pixel points in the second probability map whose probability values ​​are greater than the second probability value threshold of the corresponding game resource material category are obtained, and the game resource material area corresponding to the relevant game resource material category in the game resource material to be reviewed is determined, wherein the second probability map includes the probability value of each pixel point in the second probability map belonging to the corresponding game resource material category.

[0088] Optionally, the preset game resource material review rules include review items, review standards corresponding to the review items, and review orders corresponding to the review items, and the review items include at least one of clothing coverage ratio, clothing transparency, sensitive part ratio, sensitive part coverage ratio, sensitive part coverage position, sensitive pixel ratio, and abnormal graphic matching degree;

[0089] The review unit is specifically used to: execute the review process corresponding to the review item in sequence according to the review order, so as to judge whether the game resource material to be reviewed meets the review standard of the corresponding review item according to the game resource material area, wherein the review process includes:

[0090] When the audit item includes the clothing coverage ratio, the number of human body pixels corresponding to the human body region and the number of clothing pixels corresponding to the clothing region are obtained, and a first coverage ratio of the clothing to the human body in the game resource material to be audited is determined; and whether the first coverage ratio meets the clothing coverage ratio requirement corresponding to the preset game resource material audit rule is determined;

[0091] When the audit item includes the transparency of clothing, the RGB value of the clothing pixel corresponding to the clothing area is obtained; and whether the RGB value of the clothing pixel falls within the RGB value interval required for the transparency of clothing corresponding to the preset game resource material audit rule is determined;

[0092] When the audit item includes the proportion of sensitive parts, the number of sensitive part pixels corresponding to the sensitive part area and the number of human body pixels corresponding to the human body area are obtained, and the proportion of sensitive parts to the human body in the game resource material to be audited is determined; whether the proportion of sensitive parts to the human body meets the sensitive part proportion requirement corresponding to the preset game resource material audit rule;

[0093] When the audit item includes a sensitive part covering ratio, determine a covering area corresponding to the sensitive part area according to the sensitive part area and the clothing area, wherein the covering area is an area corresponding to the sensitive part blocked by clothing in the game resource material to be audited; obtain the number of covering area pixels corresponding to the covering area and the number of sensitive part pixels corresponding to the sensitive part area, determine a second covering ratio of clothing to sensitive parts in the game resource material to be audited, and determine whether the second covering ratio meets the sensitive part covering ratio requirement corresponding to the preset game resource material audit rule;

[0094] When the review item includes the sensitive part covering position, the covering area corresponding to the sensitive part area is determined according to the sensitive part area and the clothing area, wherein the covering area is the area corresponding to the sensitive part blocked by the clothing in the game resource material to be reviewed; the covering position corresponding to the covering area in the sensitive part area is obtained, and it is determined whether the covering position meets the sensitive part covering position requirement corresponding to the preset game resource material review rule.

[0095] Optionally, the audit items include a percentage of sensitive pixels; and the game resource material identification unit further includes:

[0096] The third identification subunit is used to obtain the RGB value corresponding to each pixel in the game resource material to be reviewed, and determine the sensitive pixel area according to the sensitive pixels belonging to the preset sensitive RGB value range, wherein the game resource material area includes the sensitive pixel area;

[0097] Correspondingly, the review unit is also used to: obtain the number of sensitive pixels corresponding to the sensitive pixel area and the total number of pixels corresponding to the game resource material to be reviewed, and determine the proportion of sensitive pixels corresponding to the game resource material to be reviewed; determine whether the proportion of sensitive pixels meets the sensitive pixel proportion requirement corresponding to the preset game resource material review rules.

[0098] Optionally, the audit item includes abnormal graphic matching; the game resource material identification unit further includes:

[0099] a fourth identification subunit, configured to identify an abnormal region in the to-be-examined game resource material that matches an abnormal pattern corresponding to the preset game resource material examination rule and an abnormal pattern matching degree between the abnormal region and the abnormal pattern, wherein the game resource material region includes the abnormal region;

[0100] Correspondingly, the review unit is further used to determine whether the abnormal image matching degree corresponding to the abnormal area meets the abnormal graphic matching degree requirement corresponding to the preset game resource material review rule.

[0101] Optionally, the device further comprises:

[0102] A marking unit, configured to mark the illegal area in the game resource material to be reviewed that does not meet the preset game resource material review rule after reviewing the game resource material to be reviewed according to the game resource material area and the preset game resource material review rule, when the game resource material to be reviewed does not meet the preset game resource material review rule;

[0103] The output unit is used to determine the violation cause of the violation area according to the violation area and the preset game resource material review rules corresponding to the violation area, and output the violation area, the corresponding violation cause and the preset optimization suggestions corresponding to the violation cause.

[0104] Optionally, the device further comprises:

[0105] The modification unit is used to modify the illegal area according to the preset optimization suggestion after outputting the illegal area, the corresponding illegal reason and the preset optimization suggestion corresponding to the illegal reason, and output the modified game resource material to be reviewed.

[0106] It should be noted that for other corresponding descriptions of the functional units involved in the game resource material review device provided in the embodiment of the present application, reference can be made to Figure 1 The corresponding description in the method will not be repeated here.

[0107] Based on the above Figure 1 The method shown in the embodiment of the present application is accordingly provided with a storage medium on which a computer program is stored, and when the computer program is executed by a processor, the above-mentioned Figure 1 The game resource material review method shown.

[0108] Based on this understanding, the technical solution of the present application can be embodied in the form of a software product, which can be stored in a non-volatile storage medium (which can be a CD-ROM, a USB flash drive, a mobile hard disk, etc.), and includes a number of instructions for enabling a computer device (which can be a personal computer, a server, or a network device, etc.) to execute the methods described in each implementation scenario of the present application.

[0109] Based on the above Figure 1 The method shown in the figure and the above-mentioned virtual device embodiment, in order to achieve the above-mentioned purpose, the embodiment of the present application also provides a computer device, which can be a personal computer, a server, a network device, etc., and the computer device includes a storage medium and a processor; the storage medium is used to store a computer program; the processor is used to execute the computer program to achieve the above-mentioned Figure 1 The game resource material review method shown.

[0110] Optionally, the computer device may also include a user interface, a network interface, a camera, a radio frequency (RF) circuit, a sensor, an audio circuit, a WI-FI module, etc. The user interface may include a display, an input unit such as a keyboard, etc., and the optional user interface may also include a USB interface, a card reader interface, etc. The network interface may optionally include a standard wired interface, a wireless interface (such as a Bluetooth interface, a WI-FI interface), etc.

[0111] Those skilled in the art will appreciate that the computer device structure provided in this embodiment does not limit the computer device, and may include more or fewer components, or a combination of certain components, or different component arrangements.

[0112] The storage medium may also include an operating system and a network communication module. The operating system is a program that manages and saves the hardware and software resources of the computer device, and supports the operation of information processing programs and other software and / or programs. The network communication module is used to realize communication between the components inside the storage medium, and communication with other hardware and software in the physical device.

[0113] Through the description of the above implementation methods, those skilled in the art can clearly understand that the present application can be implemented by means of software plus a necessary general hardware platform, or can be implemented by hardware to determine the game resource material to be reviewed and its corresponding release information, determine the preset game resource material review rules according to the release information, and identify the game resource material area related to the preset game resource material review rules in the game resource material to be reviewed, so as to use the identified game resource material area to determine whether the game resource material to be reviewed meets the preset game resource material review rules, so as to realize the review of the game resource material to be reviewed. The embodiment of the present application can realize the determination of the preset game resource material review rules that the game resource material to be reviewed should meet according to the release information of the game resource material to be reviewed, and review the game resource material to be reviewed according to the relevant rules, so as to ensure that the game resource material that can pass the review meets the relevant review rules. Compared with the manual review method, the review efficiency is improved, which is helpful to realize the batch review of game resource materials, and improve the success rate of publishing the game resource material to be reviewed, and ensure the quality of the game resource material to be reviewed.

[0114] Those skilled in the art will appreciate that the accompanying drawings are only schematic diagrams of a preferred implementation scenario, and the modules or processes in the accompanying drawings are not necessarily necessary for implementing the present application. Those skilled in the art will appreciate that the modules in the devices in the implementation scenario can be distributed in the devices of the implementation scenario according to the description of the implementation scenario, or can be changed accordingly and located in one or more devices different from the present implementation scenario. The modules of the above-mentioned implementation scenario can be combined into one module, or can be further split into multiple submodules.

[0115] The above serial numbers of this application are only for description and do not represent the advantages and disadvantages of the implementation scenarios. The above disclosure is only a few specific implementation scenarios of this application, but this application is not limited to them, and any changes that can be thought of by technicians in this field should fall within the scope of protection of this application.

Claims

1. A method for reviewing game resource materials, characterized in that: include: Obtaining game resource materials to be reviewed and release information corresponding to the game resource materials to be reviewed; Determining, based on the published information, preset game resource material review rules corresponding to the game resource material to be reviewed; Identifying a game resource material area in the game resource material to be reviewed that is related to the preset game resource material review rule; Reviewing the game resource material to be reviewed according to the game resource material area and the preset game resource material review rules; The preset game resource material review rules include review items, and the review items include the proportion of sensitive pixels; The identifying of the game resource material area in the game resource material to be reviewed that is related to the preset game resource material review rule includes: obtaining the RGB value corresponding to each pixel in the game resource material to be reviewed, and determining the sensitive pixel area according to the sensitive pixels belonging to the preset sensitive RGB value interval, wherein the game resource material area includes the sensitive pixel area; reviewing the game resource material to be reviewed according to the game resource material area and the preset game resource material review rule includes: obtaining the number of sensitive pixels corresponding to the sensitive pixel area and the number of all pixels corresponding to the game resource material to be reviewed, and determining the proportion of sensitive pixels corresponding to the game resource material to be reviewed; determining whether the proportion of sensitive pixels meets the requirement of the proportion of sensitive pixels corresponding to the preset game resource material review rule; The preset game resource material review rules include review items, and the review items include abnormal graphic matching; the identifying of the game resource material area in the game resource material to be reviewed that is related to the preset game resource material review rules includes: identifying the abnormal area in the game resource material to be reviewed that matches the abnormal graphic corresponding to the preset game resource material review rules and the abnormal graphic matching degree between the abnormal area and the abnormal graphic, wherein the game resource material area includes the abnormal area; the reviewing of the game resource material to be reviewed according to the game resource material area and the preset game resource material review rules includes: determining whether the abnormal image matching degree corresponding to the abnormal area meets the abnormal graphic matching degree requirement corresponding to the preset game resource material review rules.

2. The method according to claim 1, characterized in that The step of identifying a game resource material area in the game resource material to be reviewed that is related to the preset game resource material review rule specifically includes: A corresponding identification method is selected according to the material type of the game resource material to be reviewed to identify a game resource material area in the game resource material to be reviewed that is related to the preset game resource material review rule.

3. The method according to claim 1, characterized in that The step of identifying a game resource material area in the game resource material to be reviewed that is related to the preset game resource material review rule specifically includes: When the game resource material to be reviewed is a two-dimensional image, the game resource material to be reviewed is input into a first preset game resource material recognition model to obtain a first probability map of the game resource material category related to the preset game resource material review rule, and the pixel points in the first probability map whose probability values ​​are greater than the first probability value threshold of the corresponding game resource material category are obtained, and the game resource material area corresponding to the relevant game resource material category in the game resource material to be reviewed is determined, wherein the first probability map includes the probability value of each pixel point in the first probability map belonging to the corresponding game resource material category.

4. The method according to claim 1, characterized in that: The step of identifying a game resource material area in the game resource material to be reviewed that is related to the preset game resource material review rule specifically includes: When the game resource material to be reviewed is a three-dimensional model, UV expansion processing is performed on the surface of the game resource material to be reviewed according to the coordinates corresponding to each game resource material category, and a first UV expansion map of the game resource material category related to the preset game resource material review rule is determined, wherein the game resource material area includes the first UV expansion map; or When the game resource material to be reviewed is a three-dimensional model, UV expansion processing is performed on the surface of the game resource material to be reviewed, and a second UV expansion map corresponding to the game resource material to be reviewed is determined, and the second UV expansion map is input into a second preset game resource material recognition model to obtain a second probability map of the game resource material category related to the preset game resource material review rule, and the pixel points in the second probability map whose probability values ​​are greater than the second probability value threshold of the corresponding game resource material category are obtained, and the game resource material area corresponding to the relevant game resource material category in the game resource material to be reviewed is determined, wherein the second probability map includes the probability value of each pixel point in the second probability map belonging to the corresponding game resource material category.

5. The method according to claim 3 or 4, characterized in that: The preset game resource material review rules include review items, review standards corresponding to the review items, and review orders corresponding to the review items; reviewing the game resource materials to be reviewed according to the game resource material area and the preset game resource material review rules specifically includes: The review processes corresponding to the review items are executed in sequence according to the review order, so as to determine whether the game resource material to be reviewed meets the review standard of the corresponding review item according to the game resource material area.

6. The method according to claim 5, characterized in that The audit items include at least one of clothing coverage ratio, clothing transparency, sensitive part ratio, sensitive part coverage ratio, sensitive part coverage position, sensitive pixel ratio, and abnormal graphic matching degree. The audit process includes: When the audit item includes the clothing coverage ratio, the number of human body pixel points corresponding to the human body area and the number of clothing pixel points corresponding to the clothing area are obtained, and a first coverage ratio of the clothing to the human body in the game resource material to be audited is determined; and whether the first coverage ratio meets the clothing coverage ratio requirement corresponding to the preset game resource material audit rule is determined; When the audit item includes the transparency of clothing, the RGB value of the clothing pixel corresponding to the clothing area is obtained; and whether the RGB value of the clothing pixel falls within the RGB value interval required for the transparency of clothing corresponding to the preset game resource material audit rule is determined; When the audit item includes the proportion of sensitive parts, the number of sensitive part pixels corresponding to the sensitive part area and the number of human body pixels corresponding to the human body area are obtained, and the proportion of sensitive parts to the human body in the game resource material to be audited is determined; whether the proportion of sensitive parts to the human body meets the sensitive part proportion requirement corresponding to the preset game resource material audit rule; When the audit item includes a sensitive part covering ratio, determine a covering area corresponding to the sensitive part area according to the sensitive part area and the clothing area, wherein the covering area is an area corresponding to the sensitive part blocked by clothing in the game resource material to be audited; obtain the number of covering area pixels corresponding to the covering area and the number of sensitive part pixels corresponding to the sensitive part area, determine a second covering ratio of clothing to sensitive parts in the game resource material to be audited, and determine whether the second covering ratio meets the sensitive part covering ratio requirement corresponding to the preset game resource material audit rule; When the review item includes the sensitive part covering position, the covering area corresponding to the sensitive part area is determined according to the sensitive part area and the clothing area, wherein the covering area is the area corresponding to the sensitive part blocked by the clothing in the game resource material to be reviewed; the covering position corresponding to the covering area in the sensitive part area is obtained, and it is determined whether the covering position meets the sensitive part covering position requirement corresponding to the preset game resource material review rule.

7. The method according to claim 1, characterized in that The step of determining, based on the published information, a preset game resource material review rule corresponding to the game resource material to be reviewed specifically includes: The character attribute information and display attribute information corresponding to the game resource material to be reviewed are obtained, and based on the release information, the character attribute information and the display attribute information, a preset review rule corresponding to the game resource material to be reviewed is searched in a review rule library.

8. A game resource material review device, characterized in that: The device comprises: A game resource material acquisition unit, used to acquire the game resource material to be reviewed and the release information corresponding to the game resource material to be reviewed; A rule determination unit, configured to determine, based on the published information, a preset game resource material review rule corresponding to the game resource material to be reviewed; A game resource material identification unit, used to identify a game resource material area in the game resource material to be reviewed that is related to the preset game resource material review rule; An audit unit, configured to audit the game resource material to be audited according to the game resource material area and the preset game resource material audit rule; The preset game resource material review rules include review items, and the review items include the proportion of sensitive pixels; the game resource material identification unit includes: a third identification subunit, used to obtain the RGB value corresponding to each pixel in the game resource material to be reviewed, and determine the sensitive pixel area according to the sensitive pixels belonging to the preset sensitive RGB value range, wherein the game resource material area includes the sensitive pixel area; the review unit is used to: obtain the number of sensitive pixels corresponding to the sensitive pixel area and the total number of pixels corresponding to the game resource material to be reviewed, and determine the proportion of sensitive pixels corresponding to the game resource material to be reviewed; determine whether the proportion of sensitive pixels meets the requirements of the proportion of sensitive pixels corresponding to the preset game resource material review rules; The preset game resource material review rules include review items, and the review items include abnormal graphic matching; the game resource material identification unit also includes: a fourth identification sub-unit, used to identify the abnormal area in the game resource material to be reviewed that matches the abnormal graphic corresponding to the preset game resource material review rules and the abnormal graphic matching degree between the abnormal area and the abnormal graphic, wherein the game resource material area includes the abnormal area; the review unit is also used to: determine whether the abnormal image matching degree corresponding to the abnormal area meets the abnormal graphic matching degree requirement corresponding to the preset game resource material review rules.

9. A storage medium having a computer program stored thereon, characterized in that: When the computer program is executed by a processor, the game resource material review method according to any one of claims 1 to 7 is implemented.

10. A computer device comprising a storage medium, a processor, and a computer program stored in the storage medium and executable on the processor, characterized in that: When the processor executes the computer program, the game resource material review method according to any one of claims 1 to 7 is implemented.

Citation Information

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