Control method and device
By acquiring the audio loudness of the first playback device and determining the playback volume of the second playback device, the problem of audio loudness jump after switching the playback device is solved, and the user's listening experience is improved.
CN119718246APending Publication Date: 2025-03-28LENOVO (BEIJING) LTD
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Patent Information
- Application Number
- CN202411751445.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-11-30
- Publication Date
- 2025-03-28
AI Technical Summary
Technical Problem
After switching the device for playing audio, the audio loudness is prone to jump, affecting the user's listening experience.
Method used
By obtaining the audio loudness of the first playback device and determining the playback volume of the second playback device based on the loudness, a smooth transition of loudness is ensured.
Benefits of technology
It effectively avoids the jump in audio loudness, improves the user's listening experience, and ensures the continuity of audio loudness after the playback device is switched.
✦ Generated by Eureka AI based on patent content.
Abstract
The embodiment of the invention discloses a control method and device and electronic equipment. The control method comprises the steps that a first playing device plays a target audio; in response to switching to a second playing device to play the target audio, acquiring first audio loudness corresponding to the first playing device; determining a second playing volume corresponding to the second playing device based on the first audio loudness; controlling the second playing device to play the target audio at the second playing volume; wherein the first audio loudness is the audio loudness which can be sensed by a target object when the target audio reaches the position of the target object when the first playing device plays the target audio at the first playing volume; when the second playing device plays the target audio at the second playing volume, the audio loudness which can be sensed by the target object when the target audio reaches the position of the target object is second audio loudness.
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