Live broadcast interaction system, cloud service, client, electronic equipment and storage medium

By displaying the control components in the control panel in the game live broadcast room, the audience can directly select the components to send control messages, solving the problems of unintuitive correspondence and large control delay in the prior art, and achieving a more intuitive, accurate and efficient game interactive experience.

CN119729028APending Publication Date: 2025-03-28HUAWEI TECH CO LTD
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Patent Information

Application Number
CN202311283693.5
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2023-09-28
Publication Date
2025-03-28

AI Technical Summary

Technical Problem

In the existing game live interactive system, the correspondence between predefined barrage messages or virtual gifts and game instructions is not intuitive, which can easily lead to misoperation. The game server needs to collect, filter and convert barrage messages when determining game instructions, resulting in a long control delay.

Method used

A live broadcast interactive system is provided. By displaying the control components in the visual control panel in the live broadcast room, the audience can directly select the components to send control messages, omitting the collection, filtering and conversion processes, and directly communicate in real time between the first client-first cloud service-second cloud service.

Benefits of technology

It improves the intuitiveness and accuracy of the audience's control of game objects, reduces the possibility of misoperation, and significantly reduces the delay in the control process, improving the game interactive experience.

✦ Generated by Eureka AI based on patent content.
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Abstract

The embodiment of the invention provides a live broadcast interaction system, a cloud service, a client, electronic equipment and a storage medium, and relates to the technical field of communication, on one hand, game objects in a game can be operated through a control panel which is visually presented in a live broadcast room, so that misoperation of audiences is avoided; and on the other hand, real-time communication is carried out among the first client, the first cloud service and the second cloud service, so that the timeliness of the control process is improved. The live broadcast interaction system comprises a first client which is used for responding to a selection operation for a control component in a control panel displayed in a live broadcast room and sending a first control message to a first cloud service; the first cloud service is used for sending a second control message to the second cloud service; and the second cloud service is used for operating the game object bound with the audience identifier in the game live broadcast in the live broadcast room based on the control parameter in the second control message.
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