Ambient sound playing control method and device, electronic equipment and storage medium
By configuring instance objects and audio event files for the virtual space and switching ambient sounds according to the location of the virtual object, the problem of poor ambient sound effects in small-scale space is solved, and more flexible and high-quality ambient sound control is achieved, improving the user experience.
CN119733238AActive Publication Date: 2025-04-01NETEASE (HANGZHOU) NETWORK CO LTD
6 Cites 0 Cited by
Patent Information
- Application Number
- CN202411805252.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-12-09
- Publication Date
- 2025-04-01
- Estimated Expiration
- 2044-12-09
AI Technical Summary
Technical Problem
When existing gaming technology deals with ambient sound in a small range of spaces, it is difficult to achieve high-quality sound design, resulting in poor ambient sound effects.
Method used
By configuring instance objects and their corresponding audio event files for the virtual space, different audio event files are switched according to the location of the controlled virtual object, thereby realizing ambient sound playback at different locations.
Benefits of technology
It improves the flexibility of ambient sound playback control, improves the presentation effect of ambient sound, and improves the user experience.
✦ Generated by Eureka AI based on patent content.
Abstract
The invention discloses an environment sound playing control method and device, electronic equipment and a storage medium, environment sound can be played based on a target audio event file in response to the fact that a controlled virtual object is located outside a first scene area associated with a virtual space, and the first scene area comprises a first instance object configured for the virtual space. The first instance object is used for detecting whether the controlled virtual object is in a first scene area; in response to the fact that the controlled virtual object is located in the first scene area, environment sound playing based on the target audio event file is stopped, and environment sound is played according to a first audio event file configured by the first instance object; wherein the ambient sounds in the first audio event file and the target audio event file are different. Therefore, the instance object and the audio event file of the instance object are configured for the virtual space, and different environment sounds are played according to the position of the controlled virtual object, so that the flexibility of environment sound playing control is improved, and the environment sound presentation effect is improved.
Need to check novelty before this filing date? Find Prior Art