Game control method, device and electronic device

By providing the functions of drawing areas and generating skill objects in the graphical user interface of competitive games, the problem of single skill operation mode in the existing technology is solved, and the competitiveness and player experience of the game are improved.

CN119746391APending Publication Date: 2025-04-04NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202411523184.X
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-10-29
Publication Date
2025-04-04

AI Technical Summary

Technical Problem

In existing competitive games, players use trigger skill controls to cast skills in a relatively single way, which affects the competitiveness of the game and the player's gaming experience.

Method used

By providing a drawing area in the graphical user interface, in response to the player's drawing operation in the area, a drawing graph is generated and the parameters of the skill object are determined based on the graphical parameters, thereby generating and controlling the skill object in the game scene and exerting skill influence on other objects.

Benefits of technology

It enriches the skills triggering methods, improves the competitive nature of the game and the player's gaming experience.

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Abstract

The present invention provides a method, device and electronic device for controlling a game; wherein the method comprises: providing a drawing area in a graphical user interface; responding to a drawing operation acting on the drawing area, determining a drawing graphic according to the drawing operation; responding to the drawing graphic being a preset target graphic for triggering an object generation skill, determining object parameters of a skill object generated by the object generation skill according to the graphic parameters of the drawing graphic; responding to a first object casting an object generation skill in a game scene, generating a skill object in the game scene based on the object parameters, and controlling the skill object to move in the game scene to produce a specified skill effect on a second object acted upon by the skill object. This method enriches the skill triggering method and improves the competitiveness of the game and the game experience of the player.
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