Avatar calls on eyewear devices

By introducing an AR system into the smart glasses platform, displaying the avatar of the user and animate its movements, the problem of limited user interaction capabilities and difficult platform to detect body movement and facial expressions in the prior art is solved, and a more efficient and attractive voice communication experience is achieved.

CN119768759APending Publication Date: 2025-04-04SNAP INC
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Patent Information

Application Number
CN202380060696.4
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Priority Date
2022-08-23
Filing Date
2023-08-21
Publication Date
2025-04-04

AI Technical Summary

Technical Problem

The existing smart glasses platform does not consider the user's real-world environment movement when displaying the chat interface, which limits the interaction ability between users, and the platform is difficult to detect body movement and facial expressions, reducing users' interest in using such a platform for communication sessions.

Method used

A voice communication session is established between multiple users through an AR system, displaying avatars representing other users, and animate them based on the mobile information received from the AR devices of other users, so that they display positions and movements in the user's real-world environment.

Benefits of technology

Improves the efficiency of electronic devices, enhances the attractiveness and practicality of smart glasses devices, and enables users to participate in voice-based communications in a more realistic way.

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Abstract

Systems and methods for performing voice communication operations are provided. A system establishes a voice communication session between a plurality of users through a first augmented reality (AR) device. The system displays, by a first AR device of a first user of the plurality of users, an avatar representing a second user of the plurality of users. The system receives, via a first AR device of a first user of the plurality of users, input from the first user that selects a display location within a real-world environment of the first user for an avatar representing a second user. The system animates the avatar representing the second user based on the movement information received from the second AR device of the second user.
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