Intelligent puzzle game device

By designing an intelligent puzzle game device integrated into fairy tales, using colored light bulbs and small buttons, the problem of high cost in the existing technology and lack of effective methods to improve children's intelligence and reaction speed is solved, and low-cost entertainment and puzzle effects are achieved.

CN119925905APending Publication Date: 2025-05-06朱智程
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
CN202510187285.2
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-02-20
Publication Date
2025-05-06

AI Technical Summary

Technical Problem

Existing robots or AI technologies are costly and difficult to widely promote, and there is a lack of effective devices that can improve children's intelligence and reaction speed through entertainment.

Method used

An intelligent puzzle game device was designed to integrate the fairy tale of "Snow White and Seven Dwarves". It uses small colorful light bulbs and small buttons to automatically adjust the game difficulty through the program to improve the player's intelligence and reaction speed.

Benefits of technology

It realizes the dual effects of providing entertainment and puzzle at low cost. By automatically adjusting the game difficulty, gradually increasing the player's intelligence and reaction speed, reducing the total cost of the device.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN119925905A_ABST
    Figure CN119925905A_ABST
Patent Text Reader

Abstract

The intelligent puzzle game device is an intelligent puzzle game device. The device is composed of seven colorful small bulbs marked with small and short people, seven small keys, a control panel, a display screen and a buzzer. The player represents a white snow princess, and the seven colorful small bulbs marked with the small and short persons represent the seven small and short persons. The seven small keys are in one-to-one correspondence with the seven small color bulbs and are numbered from 1 to 7. The seven colorful small bulbs are randomly turned on and turned off to represent that the small and short people quickly appear and hide, but one small bulb is randomly turned off slowly to represent that the small and short people hide slowly. When a player needs to find and press a key corresponding to the small bulb in time, the buzzer can give out an unpleasant sound, namely, the sound of'sound ', which represents that the small and short person hiding slowly is captured. Therefore, the player can obtain three scores, and otherwise, the player can lose one life value. And if the player does not capture the slowly hidden small and short people in time for 3 times, the game is automatically terminated. The score on the display screen is the total score of the game of the player. The device can judge the intelligence level of the player, and the duration of appearance and hiding of small and short people can be automatically and correspondingly adjusted. In this way, the player can gradually improve the intellectual level, especially the response speed of himself / herself.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The present invention belongs to the field of robots, and specifically is an intelligent educational game device, which can be used for children's entertainment and improve children's intelligence, especially their reaction speed, and integrates entertainment and educational. Background Art

[0002] Due to the broad prospects of robot applications, more and more robot (or AI) technologies are being developed for various fields of life. At present, the cost of many robots (or AI) is high, which leads to the fact that many robot (or AI) technologies with excellent ideas are not very practical and difficult to promote widely. One of the important directions for the development of robot (or AI) technology is to combine excellent ideas, good performance and low cost.

[0003] This device aims to gradually improve children's intelligence level through entertainment, and naturally integrates the world-wide popular fairy tale "Snow White and the Seven Dwarfs" into a small device, reflecting excellent creativity.

[0004] The device is easy and quick to operate. The program can judge the player's intelligence level and automatically adjust the duration of the colored light bulbs on and off to a very short time, which reflects the good performance of the device.

[0005] The components used in this device are very common products on the market. If purchased in bulk, the hardware cost of a device will not exceed RMB 20; the software part is simple and has few statements; if mass-produced, it can be assembled automatically. Therefore, if mass-produced, the total cost of the finished product of this device will not exceed RMB 30. Gradually optimized in the future, the cost can be greatly reduced.

[0006] In summary, this device is a device that integrates excellent creativity, good performance and extremely low cost, and can be widely promoted and applied in life. Summary of the invention

[0007] The purpose of the present invention is to gradually improve the intelligence level of children, especially their reaction speed, through entertainment. In order to improve the moral and entertainment, the device of the present invention incorporates the fairy tale "Snow White and the Seven Dwarfs" which is widely spread all over the world, and uses colored lights; in order to make the present invention widely popularized and applied in life, the cost of the device of the present invention is reduced to a very low level; and the device of the present invention is simple and convenient to use.

[0008] The technical solution of the present invention is as follows:

[0009] 1. Device composition

[0010] The intelligent puzzle game device of the present invention is composed of the following parts: Seven "dwarfs" (the main body is a colorful light bulb), seven small buttons, a control panel, a display screen and a buzzer

[0011] 2. Seven "dwarfs" (main body is a colorful light bulb): Each colored light has a different light color, and is marked with a dwarf, representing seven different dwarfs. All seven colorful light bulbs are connected to the control panel and controlled by the program. The seven colorful light bulbs light up and go out randomly and quickly, representing the dwarfs appearing and hiding randomly and quickly, but a light bulb will appear randomly and go out slowly, representing that this "dwarf" hides slowly.

[0012] 3. Seven small buttons: The small buttons are sensors, and the seven small buttons are the same. All seven small buttons are connected to the control board. Every time a small button is pressed, it transmits a digital signal of 0 or 1 to the control board. The seven small buttons correspond to seven small colored light bulbs. The player represents "Snow White". Whenever a "dwarf" is found to be hiding slowly, a small button is pressed by the player in time, which corresponds to a dwarf being "caught".

[0013] 4. Control panel: Control the on and off of each colored light bulb, analyze the digital signals transmitted by different small buttons, and give corresponding instructions to the display screen and buzzer. Every time the "dwarf" is "caught", the control panel drives the display screen to increase by 3 points, and drives the buzzer to make a "hmm" sound; every time an opportunity is lost, the control panel drives the display screen to reduce the life value by 1. When the life value is reduced to zero, the control panel automatically terminates the game. The program can judge the player's intelligence level and automatically adjust the duration of the colored light bulbs to a very short time. When the total score of the display screen is relatively high, it means that the player's intelligence level and reaction speed can adapt well to the set time. At this time, the program automatically shortens the duration of the colored light bulbs on and off, increasing the difficulty of the game. And so on, this allows players to gradually improve their intelligence level, especially reaction speed.

[0014] 5. Display screen: The display screen shows the player's health and score. If the game ends automatically, the display screen will show that the health value is zero and the total score will be displayed.

[0015] 6. Buzzer: The buzzer will make an unhappy sound like "Uh-ah", which means that the dwarf who hides slowly has been caught. BRIEF DESCRIPTION OF THE DRAWINGS

[0016] Figure 1 : Schematic diagram of the overall structure of an intelligent puzzle game device

[0017] Figure 2 Schematic diagram of the structure of the "dwarf"

[0018] Figure 3 :Control panel workflow diagram DETAILED DESCRIPTION

[0019] The following is a detailed description of the specific implementation of the present invention in conjunction with the accompanying drawings. The following implementation is only used to illustrate the present invention, but not to limit the present invention.

[0020] Implementation 1: Overall device architecture

[0021] like Figure 1 As shown, the present invention is an intelligent puzzle game device, which is composed of seven "dwarfs" (the main body is a small colored light bulb), seven small buttons, a control panel, a display screen and a buzzer, which are connected through a circuit. Figure 1 The breadboard in the figure is not a component of the present invention, and is used to clearly show the circuit connection of each component.

[0022] Seven "dwarfs" (P1): The main part is seven small colored light bulbs, all connected to the control board and controlled by the program. The control board drives the seven small colored light bulbs to light up and turn off randomly and quickly, and one of them will randomly turn off slowly. Each small light bulb is connected in series with a resistor to limit the current.

[0023] Seven small buttons (P2): The small buttons are ordinary four-pin buttons, and the seven small buttons are the same. All seven small buttons are connected to the control board. Each small button is connected in series with a resistor to convert high and low levels. Whenever a small button is pressed, it transmits a digital signal of 0 or 1 to the control board. The seven small buttons correspond to seven colored small bulbs one by one. When you find that a small bulb will go out slowly, press the corresponding small button in time.

[0024] Control board (P3): Uses a common Arduino Uno development board. Controls the on and off of each colored light bulb, and analyzes the digital signals transmitted by different small buttons. The control board drives the display to display the score and life value, and drives the buzzer to make a "hmm" sound. When the life value is reduced to zero, the control board automatically terminates the game. When the total score on the display is relatively high, the program automatically shortens the on and off time of the colored light bulbs to increase the difficulty of the game. And so on.

[0025] Display screen (P4): It uses a common OLED display screen to display the player's health and score. If the game ends automatically, the display screen will show that the health value is zero and the total score.

[0026] Buzzer (P5): Use an ordinary buzzer. When you find that a small light bulb goes out slowly and press the corresponding small button in time, the buzzer will make a "hmm" sound.

[0027] Implementation 2: The “dwarf” structure:

[0028] like Figure 2As shown, the colored lights are ordinary small LED bulbs, covered in small transparent glass covers with dwarf stickers on the outside.

Claims

1. An intelligent puzzle game device, comprising: Seven small colored light bulbs with dwarfs on them, representing the seven dwarfs; The seven small buttons are sensors used to sense the "catch" signal given by the player (i.e. Snow White); The control panel controls the flashing of each colored light bulb, analyzes the sensing signal, and gives corresponding instructions to the display screen and buzzer. It can judge the player's intelligence level and automatically adjust the duration of the colored light bulbs on and off to a very short time, allowing the player to gradually improve his intelligence level, especially the reaction speed; A display screen, showing the player's health and score; A buzzer, which makes a sound to indicate that the dwarf has been "caught".

2. The educational game device according to claim 1, characterized in that: The seven small buttons correspond to the seven colored light bulbs and are numbered from 1 to 7.

3. The educational game device according to claim 1, characterized in that: The colored light bulb marked with the dwarf turns on and off to indicate that the dwarf appears and hides.

4. The educational game device according to claim 1, characterized in that: The seven colorful light bulbs light up and go out randomly and quickly, which means the dwarf appears and hides quickly, but there will be a light bulb that goes out slowly, which means the dwarf hides slowly.

5. The educational game device according to claim 1, characterized in that: The player needs to find in time that a small light bulb will go out slowly, and press the button corresponding to this small light bulb. At this time, the buzzer will make an unhappy sound like "ah", which means that the dwarf who hides slowly has been caught.

6. The educational game device according to claim 1, characterized in that: The player needs to find out in time that a small light bulb will go out more slowly, and press the button corresponding to the small light bulb. At this time, the display screen will show that the player has scored 3 points.

7. The educational game device according to claim 1, characterized in that: The player's life value can be set to 3, which means that the player has 3 chances to fail to find a small light bulb in time and it will go out slowly. Every time a chance is lost, the life value decreases by 1 until it decreases to zero, and the game will automatically end.

8. The educational game device according to claim 1, characterized in that: The display shows the player's health and score. If the game ends automatically, the display shows that the life value is zero and the total score is displayed.

9. The educational game device according to claim 1, characterized in that: The device can adjust the duration of the colored light bulbs turning on and off.

10. The educational game device according to claim 1, characterized in that: The device can judge the player's intelligence level and automatically adjust the duration of the colored light bulbs on and off. By gradually shortening the duration and increasing the difficulty of the game, the player's intelligence level, especially his reaction speed, can be gradually improved.