Method and apparatus for seamless migration of players across game engines

CN122935433APending Publication Date: 2026-10-16HUAWEI CLOUD COMPUTING TECHNOLOGIES CO LTD
1 Cites 0 Cited by

Patent Information

Application Number
CN202480089476.9
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-09-27
Publication Date
2026-10-16

AI Technical Summary

Technical Problem

然而,在初始时刻需要相似计算的玩家可能会产生分化,从而使初始分配失效

✦ Generated by Eureka AI based on patent content.
Patent Text Reader

Abstract

Methods and apparatus are provided for migrating a player from a first game engine instance to a second game engine instance in a cloud gaming environment. The method includes streaming audio-video streams from each of the first and second game engine instances during a migration window and mixing the two streams into a single output stream at the cloud or remote client. The mixing of the two streams employs a weighted average approach with the weights varying over time to favor the source engine instance at the beginning of the migration window and the target engine at the end of the migration window. Techniques such as blurring can be employed to reduce artifacts in the output stream.
Need to check novelty before this filing date? Find Prior Art