Game machine

JP2023038951A5Inactive Publication Date: 2025-07-08SANYO BUSSAN KK
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
JP2021142029
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2021-08-31
Publication Date
2025-07-08
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Benefits of technology

【0009】 請求項1記載の遊技機によれば、遊技球が入球可能な入球手段と、その入球手段へと遊技球が入球したことに基づいて情報を取得することが可能な取得手段と、前記取得手段により取得された前記情報を、特定数を上限に記憶することが可能な記憶手段を有し、その記憶手段に記憶されている前記情報に基づいて判別を実行することが可能な判別手段と、その判別手段による判別結果を示すための識別情報を動的表示させることが可能な動的表示手段と、その動的表示手段により動的表示された前記識別情報が特定の前記判別結果を示すための特定表示態様で停止表示された場合に特典遊技を実行することが可能な特典遊技実行手段と、前記識別情報に対応する前記判別結果を前記識別情報が停止表示されるよりも前に遊技者に識別させるために第1図柄を第1方向に動的表示させる第1動的表示態様を含む変動演出を実行することが可能な変動演出実行手段と、を有し、前記識別情報の動的表示期間中に前記第1図柄とは異なる第2図柄を表示させる特定演出を実行可能な特定演出実行手段を有し、前記遊技機は、前記特定演出実行手段により前記識別情報の動的表示期間中に表示された前記第2図柄を、該識別情報の動的表示が終了した後の所定期間を含む演出期間にて移動表示させることが可能である。

✦ Generated by Eureka AI based on patent content.
Patent Text Reader

Abstract

To provide a game machine capable of enhancing a player's interest in a game.SOLUTION: A game machine can execute a variation performance including a first dynamic display mode for dynamically displaying a first pattern in a first direction for causing a player to identify a result of discrimination corresponding to identification information before the identification information is stop-displayed, and a specific performance for displaying a second pattern different from the first pattern in a period in which the identification information is dynamically displayed. The second pattern is moving-displayed in a performance period including a predetermined period after the dynamic display of the identification information is finished. Thereby, the player's interest in a game can be enhanced.SELECTED DRAWING: Figure 1
Need to check novelty before this filing date? Find Prior Art

Description

Technical field

[0001] The present invention relates to gaming machines such as pachinko machines. [Background technology]

[0002] 2. Description of the Related Art Conventionally, in a game machine such as a pachinko machine, when a game ball enters a starting hole provided on the game board surface, a lottery is drawn to determine whether the game is successful or not. In some cases, an advantageous privilege game is executed. [Prior art documents] [Patent document]

[0003] [Patent document 1] Japanese Patent Application Laid-Open No. 2010-207618 [Outline of the Invention] [Problems to be solved by the invention]

[0004] However, there has been a demand for further enhancement of the amusement of games.

[0005] SUMMARY OF THE INVENTION It is an object of the present invention to provide a game machine capable of improving the enjoyment of a game. [Means for solving the problem]

[0006] In order to achieve this object, the gaming machine according to claim 1 is capable of acquiring information based on a ball entry means into which a game ball can enter and a game ball entering the ball entry means. and a storage means capable of storing up to a specific number of the information acquired by the acquisition means, and determination is performed based on the information stored in the storage means. dynamic display means capable of dynamically displaying identification information for indicating the result of determination by the determination means; and the identification information dynamically displayed by the dynamic display means. a privilege game executing means capable of executing a privilege game when is stopped and displayed in a specific display mode for indicating a specific discrimination result; a variable performance executing means capable of executing a variable performance including a first dynamic display mode for dynamically displaying the first symbol in a first direction in order to allow the player to identify it before it is displayed; and a specific effect executing means capable of executing a specific effect of displaying a second pattern different from the first pattern during the dynamic display period of the identification information, wherein the gaming machine comprises the specific effect executing means. The second pattern displayed during the dynamic display period of the identification information can be moved and displayed during a performance period including a predetermined period after the dynamic display of the identification information ends.

[0007] In the gaming machine according to claim 2, in the gaming machine according to claim 1, as the effect mode of the variable effect executed by the variable effect execution means, the determination corresponding to the identification information dynamically displayed A first rendering mode that is easier to determine when the result is the specific determination result than when the result is the non-specific determination result, and the identification information dynamically displayed rather than the first rendering mode. and a second rendering mode that is likely to be determined when the determination result corresponding to is not the specific determination result. The gaming machine makes it easier to execute the specific effect when the variable effect of the second effect mode is being executed than when the variable effect of the first effect mode is being executed. is configured to be

[0008] The gaming machine according to claim 3 is the gaming machine according to claim 1 or 2, wherein the number of the pieces of information stored in the storage means is the specific number. When the predetermined number is smaller than the predetermined number, it is easier to execute the specific effect.

Effect of the invention

[0009] According to the gaming machine according to claim 1, there are ball entry means capable of entering a game ball, and acquisition means capable of acquiring information based on the fact that a game ball has entered the ball entry means. and a storage means capable of storing up to a specific number of the information acquired by the acquisition means, and capable of performing determination based on the information stored in the storage means. discrimination means; dynamic display means capable of dynamically displaying identification information for indicating a discrimination result by the discrimination means; a privilege game execution means capable of executing a privilege game when the privilege game is stopped and displayed in a specific display mode for indicating a result; a variable effect executing means capable of executing a variable effect including a first dynamic display mode for dynamically displaying the first symbol in a first direction in order to allow the player to identify the first pattern in advance; It has a specific effect execution means capable of executing a specific effect of displaying a second pattern different from the first pattern during a dynamic display period of information, and the gaming machine receives the identification information by the specific effect execution means. The second symbol displayed during the dynamic display period can be moved and displayed during an effect period including a predetermined period after the dynamic display of the identification information ends.

[0010] As a result, there is an effect that the amusement of the game can be improved.

[0011] According to the gaming machine of claim 2, in addition to the effects of the gaming machine of claim 1, the following effects are achieved. That is, as the performance mode of the variable performance executed by the variable performance executing means, the determination result corresponding to the identification information dynamically displayed is the specific determination result. and a first rendering mode that is more likely to be determined than the determination result, and a case where the determination result corresponding to the dynamically displayed identification information is not the specific determination result than the first rendering mode. a second effect mode that is easy to determine; It is configured to make it easier to execute the specific effect when the variable effect of the second effect mode is being executed than when it is being executed.

[0012] As a result, there is an effect that the amusement of the game can be improved.

[0013] According to the gaming machine of claim 3, in addition to the effects of the gaming machine of claim 1 or 2, the following effects are achieved. That is, the gaming machine causes the specific effect to be executed when the number of the information stored in the storage means is a predetermined number smaller than the specific number, rather than when the number is the specific number. designed to be easy.

[0014] As a result, there is an effect that the amusement of the game can be improved. [Brief description of the drawing]

[0015]

Figure 1

Figure 2

Claims

Claim 1 A ball entry means through which a game ball can enter; An acquisition means capable of acquiring information when the game ball enters the ball entry means; A storage means capable of storing at least the information acquired by the acquisition means; A discrimination means capable of performing discrimination based on the information stored in the storage means, and having: Based on the execution of the discrimination, a predetermined dynamic display is performed on the first display means, and after the predetermined dynamic display is performed, identification information for indicating the discrimination result by the discrimination means can be stopped and displayed on the first display means; Configured such that a privilege can be given to the player when the identification information for indicating a specific discrimination result is stopped and displayed on the first display means; In a gaming machine configured such that during the period when the predetermined dynamic display is being performed, a predetermined variable display is performed on a second display means different from the first display means, and after the predetermined variable display is performed, a first symbol can be stopped and displayed on the second display means in a display mode indicating the discrimination result; Configured such that when a predetermined event occurs, a second symbol different from the first symbol can be displayed in a predetermined display area including at least a display area different from the display area where the first symbol is stopped and displayed on the second display means; The second symbol is configured to be displayed in any one of a plurality of modes including: A first mode and a second mode different from the first mode; Configured such that it can be suggested to the player that the possibility of the privilege being given is higher when the second symbol is displayed in the second mode than when it is displayed in the first mode; The gaming machine is configured such that: The predetermined event can occur during the period when the predetermined variable display is being performed; When the predetermined second symbol is displayed from a situation where the information is not stored in the storage means during the period when the predetermined variable display is being performed, after the first symbol corresponding to the predetermined variable display is stopped and displayed, the predetermined second symbol can be subjected to an effect operation. A gaming machine characterized by this.