Game machine
Patent Information
- Application Number
- JP2021212233
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2021-12-27
- Publication Date
- 2025-05-19
AI Technical Summary
Conventional game machines have issues with the flow-down area, leading to inefficiencies and potential misunderstandings during transition display effects, resulting in player disadvantages.
A game board with a flow-down area that includes a rotating member to distribute game balls in multiple directions, featuring a first and second lower channel, and contact areas that temporarily rotate game balls to guide them into appropriate paths, accompanied by non-arrival suggestion information during transition effects to prevent player misunderstandings.
Enhances the flow-down area efficiency and reduces player misunderstandings during transition effects, allowing for better game state recognition and preventing unnecessary operations.
Smart Images

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Abstract
Description
Technical field
[0001] The present invention relates to a game machine such as a pachinko machine. [Background technology]
[0002] Conventionally, this type of game machine includes, for example, a game board having a flow-down area in which game balls flow down. [Prior art documents] [Patent document]
[0003] [Patent document 1] Japanese Patent Application Laid-Open No. 2021-120045 (Fig. 3, Fig. 4) [Disclosure of the Invention] [Problems to be solved by the invention]
[0004] However, the conventional case having such a configuration has the following problems. That is, in this type of gaming machine, there is room for improvement in the flow area.
[0005] SUMMARY OF THE INVENTION It is an object of the present invention to provide a gaming machine having a suitable flow-down area. [Means for solving the problem]
[0006] In order to achieve these objects, the present invention has the following configuration. That is, the invention described in claim 1 is a game board having a flow-down area for game balls to flow down; Distributing means for distributing the game balls flowing down the flow-down area in one of a plurality of flow-down directions, The sorting means is a rotating member provided in the flow-down area, capable of distributing the flow-down direction of the game ball by rotation triggered by the contact of the game ball flowing down the flow-down area; an upper flow path for causing game balls to flow down to the rotating member; A first lower channel that is advantageous for a player and a second lower channel that is less advantageous than the first lower channel is a channel through which game balls distributed by the rotating member flow down. and The rotating member is At least a contact area formed by a first contact portion and a second contact portion adjacent to the first contact portion, which is formed to be able to contact the game ball temporarily prior to the rotation , In a predetermined stop state in which rotation is stopped so that the game ball that has flowed down the upper flow path can be received in the contact area, the game ball in contact with the rotating member is in contact with the first contact portion can rotate in the first direction so as to flow down from the first contact portion to the first lower flow path, and the second contact portion moves along with the rotation in the first direction. It is possible to approach a predetermined portion of the upper flow path, When the game ball that has flowed down from the upper flow path contacts the rotating member while the second contact portion is close to the predetermined portion, the game ball that has come into contact with the rotating member is moved to the second lower flow path. It is configured so that it can easily flow down to With the second contact portion approaching the predetermined portion, at least one or more game balls contact the rotating member, from the state in which the second contact portion approaches the predetermined portion, the predetermined It is capable of rotating in a second direction opposite said first direction so as to return towards a resting state. It is characterized by
[0007] [Action and Effect] According to the invention described in claim 1, it is possible to provide a gaming machine having a suitable flow-down area.
Effect of the invention
[0008] According to the gaming machine of the present invention, it is possible to provide a gaming machine having a suitable flow-down area. [Brief description of the drawing]
[0009]
Figure 1
Figure 2
[0010] This specification also discloses the following inventions related to game machines and problems to be solved by the inventions.
[0011] <1st task> Conventionally, in this type of gaming machine, for example, when the game state shifts from a predetermined game state such as a jackpot round game state to the next game state, a jackpot ending effect such as displaying a jackpot ending image on a display device. There is a gaming machine that executes a transition display effect. (For example, JP-A-2013-230281 (pages 28-29, FIGS. 9 and 10)). However, the conventional example having such a configuration has the following problems. That is, the transition display effect is included in a predetermined game state when this effect is started, but in the conventional game machine, the transition display effect is included in the next game state. may be misidentified as In this case, the player may start an operation (for example, an operation of shooting a game ball) required in the next game state even though the ending effect is being performed. In that case, various disadvantages may occur due to the misidentification that the current state where the transition display effect is being executed is the next game state. For example, in the case of transitioning to the support game state after the jackpot round game state, if the game ball is shot before the transition to the support game state, the benefits of the support game state are not received and the balls are wasted. The problem is that it becomes The invention related to (A1) below has been made in view of such circumstances, and reduces the disadvantage caused by misrecognizing that the current state when the transition display effect is being executed is the next game state. The purpose is to provide a game machine that can The invention relating to (A1) below takes the following configuration in order to achieve such an object.
[0012] (A1) When the game state shifts from a predetermined game state (for example, a jackpot round game state) to the next game state (for example, a support game state), a predetermined timing at the end of the predetermined game state (for example, the end of the final round after) to the start timing of the next game state (for example, the start timing of the support game state), an execution means for executing a transition display effect (for example, a jackpot ending effect) for displaying a predetermined image on the display means; During the execution of the display effect at the time of transition, non-arrival suggestion information that suggests to the player that the start timing of the next game state has not arrived (for example, right hitting information 44k during the ending described later, next game state proximity information 44l and an informing means for informing the player of the ending countdown information 44v). A gaming machine characterized by:
[0013] According to the gaming machine described in (A1) above, when the game state shifts from a predetermined game state to the next game state, the next game state starts at a predetermined timing at the end of the predetermined game state. Until the timing, the executing means executes the transition display effect for displaying a predetermined image on the display means. During execution of the transition display effect, the notification means notifies the player of non-arrival suggestion information that suggests to the player that the start timing of the second game state has not arrived. As a result, the player recognizes that the present time when the transition display effect is being executed is the predetermined game state, in other words, the player recognizes that the current time when the transition display effect is being executed is not yet the next game state. becomes easier. Therefore, it is possible to reduce the disadvantage caused by erroneously recognizing that the current time when the transition display effect is being executed is the next game state.
[0014] (A2) In the gaming machine described in (A1) above, The predetermined gaming state is a first gaming state (for example, a jackpot round gaming state) that is advantageous to the player, The next game state is an advantageous game state different from the first game state, and it is possible for the player to acquire another advantageous game value while operating the operating means. Including the second game state (e.g. high probability / support state, low probability / support state), The non-arrival suggestion information is advantageous game state non-arrival suggestion information (for example, during the ending described later) that suggests to the player that the start timing of the second game state has not arrived while the transition display effect is being executed. Includes right-handed information 44k, next game state proximity information 44l, ending countdown information 44v) A gaming machine characterized by:
[0015] According to the gaming machine described in (A2), the next game state (second game state) to be shifted from the predetermined game state (first game state) is an advantageous game state different from the first game state. and includes a game state in which it is possible to acquire another advantageous game value while the player is operating the operating means. Therefore, the player is likely to operate the operation means for acquiring another advantageous game value based on the misunderstanding that the present time when the transition display effect is being executed is the second game state. is performed during the first game state, this other advantageous game value cannot be acquired. However, during the execution of the transition display effect, since the advantageous game state non-arrival suggestion information that suggests to the player that the start timing of the second game state has not arrived is reported, the transition display effect is executed. It becomes difficult to misunderstand that the present time is in the second game state. In addition, since it is possible to prevent the player from operating the operating means by mistakenly thinking that he / she can acquire this other advantageous game value, it is possible to reduce unnecessary operations. Therefore, it is possible to reduce the disadvantage caused by erroneously recognizing that the second game state is currently being executed when the transition display effect is being executed.
[0016] (A3) In the gaming machine described in (A2) above, The first gaming state is defined as one state from when the specific ball entry means is opened to when the specific ball entry means is closed based on the fact that the result of the lottery by the lottery means triggered by the entry of a ball into the ball entry means is a specific result. A round game state in which a round game is performed a predetermined number of times, The transition display effect is from a predetermined timing after the specific ball entry means is closed in the final round of the round game state to the start timing of the next game state (start timing of the support game state). , is an effect at the end of the round game state in which a predetermined image is displayed on the display means. A gaming machine characterized by:
[0017] According to the gaming machine described in (A3) above, the first gaming state is based on the fact that the result of the lottery by the lottery means triggered by the entry of the ball into the ball entry means is the specific result. It is a round game state in which a round game is performed a predetermined number of times, with one round being from the open state to the closed state. The transition display effect is a round game in which a predetermined image is displayed on the display means from a predetermined timing after the specific ball entry means is closed in the final round of the round game state to the start timing of the next game state. It is a production at the end of the state. Therefore, it is possible to reduce the disadvantage caused by erroneously recognizing that the present time when the effect at the end of the round game state is being executed is the next game state.
[0018] (A4) In the gaming machine described in (A3) above, variable ball entry means for changing between an open state in which a game ball is easy to enter and a closed state in which a game ball is difficult to enter, the ball entry triggering a lottery by the lottery means; a ball-entering means for entering a game ball, the ball-entering means triggering an operation lottery for operating the variable ball-entering means; The second game state is a support game state in which the result of the operation lottery based on the ball entered by the operation ball entry means is likely to be a specific result that activates the variable ball entry means, The advantageous gaming state non-arrival suggestion information suggests to the player that the start timing of the support gaming state has not arrived while the transition display effect is being executed. A gaming machine characterized by:
[0019] According to the gaming machine described in (A4) above, the variable ball entry means is a ball entry means that changes between an open state in which a game ball is easily entered and a closed state in which a game ball is difficult to enter. is the trigger for the lottery by the lottery means. The operation ball entry means is a ball entry means for entering a game ball, and the entry serves as a trigger for an operation lottery for actuating the variable ball entry means. The second game state is a support game state in which the result of the actuation lottery based on the ball entered by the actuation ball entry means tends to be a specific result that activates the variable ball entry means. The advantageous game state non-arrival suggestion information suggests to the player that the start timing of the support game state has not arrived while the transition display effect is being executed. As a result, the player erroneously shoots a game ball during execution of the transition display effect before shifting to the support game state in order to quickly enter the game ball into the operating ball entry means in the support game state. easy to lose. In this respect, by seeing information suggesting that the advantageous game state has not yet arrived during execution of the display effect at the time of transition, the disadvantage caused by erroneously recognizing that the present time when the display effect at the time of transition is being executed is in the support game state is reduced. be able to.
[0020] (A5) In the gaming machine described in (A3) above, The second game state is a high-probability game state in which the probability that the result of the lottery by the lottery means is the specific result is higher than the normal game state, The advantageous gaming state non-arrival suggestion information suggests to the player that the start timing of the high-probability gaming state has not arrived while the transition display effect is being executed. A gaming machine characterized by:
[0021] According to the gaming machine described in (A5) above, the second gaming state is a high-probability gaming state in which the probability that the result of the lottery by the lottery means is a specific result is higher than in the normal gaming state. The advantageous game state non-arrival suggestion information suggests to the player that the start timing of the high-probability game state has not arrived while the transition display effect is being executed. As a result, it is possible to reduce the disadvantage caused by erroneously recognizing that the present time when the transition display effect is being executed is the high-probability gaming state.
[0022] (A6) In the gaming machine described in (A4) above, In the second game state, the probability that the result of the lottery by the lottery means is a specific result and the probability that the result of the operation lottery by the operating lottery means is a specific result are higher than the normal game state. Stochastic game state The advantageous game state non-arrival suggestion information suggests to the player that the start timing of the high-probability game state with support has not arrived while the transition display effect is being executed. A gaming machine characterized by:
[0023] According to the gaming machine described in (A6), in the second gaming state, the probability that the result of the lottery by the lottery means will be the specific result and the probability that the result of the operation lottery by the operation lottery means will be the specific result are usually It is a specific high probability game state that is higher than the game state of. The advantageous game state non-arrival suggestion information suggests to the player that the start timing of the high-probability game state with support has not arrived while the transition display effect is being executed. As a result, it is possible to reduce the disadvantage caused by erroneously recognizing that the current point in time when the transition display effect is being executed is the high-probability game state with support.
[0024] (A7) In the gaming machine described in (A1) above, The display effect at the time of transition is one in which a plurality of types of images are continuously executed in a predetermined combination, The predetermined combination is displayed in a different combination according to the type of the specified result when the result of the lottery by the lottery means is a specified result, The non-arrival suggesting information suggests to the player that the start timing of the next game state has not arrived until the plurality of types of images are continuously executed in the predetermined combination. A gaming machine characterized by:
[0025] According to the gaming machine described in (A7) above, the transition display effect is continuously executed with a predetermined combination of a plurality of types of images. The predetermined combination is displayed in a different combination depending on the type of the specified result when the result of the lottery by the lottery means is the specified result. Therefore, conventionally, if the player misunderstands that the end timing of the display time of a certain image in the transition display effect is the end timing of the series of transition display effects, the display time of the subsequent image is has been transferred to the next game state, and there is a risk of being disadvantaged as a result. However, in the present invention, the non-arrival suggesting information suggests to the player that the start timing of the next game state has not arrived until the plural types of images are continuously executed in the predetermined combination. . As a result, during the transition display effect, the non-arrival suggestion information suggests that the start timing of the next game state has not arrived until the timing when the plurality of types of images are continuously executed in the predetermined combination. Therefore, the possibility of receiving the above-mentioned disadvantages is reduced.
[0026] (A8) In the gaming machine described in (A7) above, The transition display effect has a plurality of combination patterns obtained by combining predetermined images from the plurality of types of images, The combination pattern differs according to the type of the specific game state. A gaming machine characterized by:
[0027] According to the gaming machine described in (A8), the transition display effect has a plurality of combination patterns obtained by combining predetermined images from among a plurality of types of images, and the combination pattern is a type of specific game state. , the combination of images preferable for the player according to the type of the specific game state can be shown to the player as the transition display effect.
[0028] (A9) In the gaming machine described in (A8) above, The transition display effect corresponding to the predetermined type of specific game state has a predetermined combination pattern in which the plurality of types of images are combined in a predetermined combination, Another type of transition display effect corresponding to the specific gaming state is configured by reducing one or more images of the plurality of types of images included in the predetermined combination pattern. Ru A gaming machine characterized by:
[0029] According to the gaming machine described in (A9), the transition display effect corresponding to the predetermined type of specific gaming state has a predetermined combination pattern in which a plurality of types of images are combined in a predetermined combination, and another Another combination pattern is configured by reducing one or a plurality of images among a plurality of types of images included in the predetermined combination pattern, for the transition display effect corresponding to the type of the specific game state. As a result, for the gaming machine, the processing load when determining the transition display effect according to the type of the specific game state is reduced. Further, since the combination pattern of the transition display effect is determined for each type of the specific game state, it becomes easy to provide the player with the transition display effect associated with the type of the specific game state.
[0030] (A10) In the gaming machine described in (A1) above, The display effect at the time of transition is one in which a plurality of types of images are continuously executed in a predetermined combination, The predetermined combination is displayed in a different combination according to the type of identification information variable display effect corresponding to the specified result when the result of the lottery by the lottery means is a specified result, The non-arrival suggesting information suggests to the player that the start timing of the next game state has not arrived until the plurality of types of images are continuously executed in the predetermined combination. A gaming machine characterized by:
[0031] According to the gaming machine described in (A10), the transition display effect is continuously executed in a predetermined combination of a plurality of types of images. When the result of the lottery by the lottery means is a specific result, the predetermined combination is displayed in a different combination according to the identification information change display effect corresponding to the specific result. As a result, if the specified result is the same as the specified result that causes a certain type of specified game state, but the type of identification information change display effect leading to that specified result is different, the same transition display effect is displayed. It is possible to reduce the disadvantages caused by Further, during the transition display effect, the non-arrival suggestion information suggests that the start timing of the next game state has not arrived until the timing when the plurality of types of images are continuously executed in a predetermined combination. Even if the same identification result is obtained but a different transition display effect is displayed, the risk of receiving the above-mentioned disadvantages is reduced.
[0032] (A11) In the gaming machine described in (A9) above, The transition display effect has a plurality of combination patterns obtained by combining predetermined images from the plurality of types of images, The combination pattern differs according to the length of time during which the identification information variable display effect is performed. A gaming machine characterized by:
[0033] According to the gaming machine described in (A11), the transition display effect has a plurality of combination patterns obtained by combining predetermined images from among a plurality of types of images, and the combination pattern is an identification information variable display effect. is performed, it is possible to show the player a combination of images preferable for the player as the display effect at the time of transition according to the length of time of the identification information variable display effect.
[0034] (A12) In the gaming machine described in (A9) above, The transition display effect has a plurality of combination patterns obtained by combining predetermined images from the plurality of types of images, The combination pattern differs according to the degree of expectation that the specific result will occur in the identification information variable display effect. A gaming machine characterized by:
[0035] According to the gaming machine described in (A12) above, the transition display effect has a plurality of combination patterns obtained by combining predetermined images from a plurality of types of images, and the combination pattern is an identification information variable display effect. By changing according to the degree of expectation that the specific result will occur in the identification information variable display effect, it is possible to show the player a combination of images that is preferable to the player as a display effect at the time of transition according to the degree of expectation that the specific result will occur in the identification information variable display effect. can.
[0036] (A13) In the gaming machine described in (A9) above, The transition display effect has a plurality of combination patterns obtained by combining predetermined images from the plurality of types of images, The combination pattern differs according to the number of executions of the identification information variation display effect from the occurrence of the previous specific game state to the next occurrence of the specific game state. A gaming machine characterized by:
[0037] According to the gaming machine described in (A13), the transition display effect has a plurality of combination patterns obtained by combining predetermined images from among a plurality of types of images, and the combination pattern is the previous specific game state. After the occurrence of the specific game state, the next specific game state occurs after the previous specific game state occurs by varying according to the number of executions of the identification information fluctuation display effect until the next specific game state occurs. Depending on the number of executions of the identification information variable display effect up to, the combination of images preferable for the player can be shown to the player as the transition display effect.
[0038] (A14) In the gaming machine described in (A1) above, In the combination pattern, the result of the lottery by the lottery means that triggers the entry of a ball into the ball entry means is a specific result, or the result of the lottery by the lottery means that triggers the entry of a ball into the variable ball entry means is a specific result. The combination of the plurality of types of images in the transition display effect differs depending on whether the specified result is obtained. A gaming machine characterized by:
[0039] According to the gaming machine described in (A14) above, the combination pattern is determined by the result of the lottery by the lottery means triggered by the entry of the ball into the ball entry means, or by the entry of the ball into the variable ball entry means. Depending on whether the result of the lottery by the lottery means is the specific result, the combination of the plurality of types of images in the transition display effect differs. As a result, it is possible to show the player a combination of images that is preferable to the player according to the difference in the timing of the lottery as the transition display effect.
[0040] (A15) In the gaming machine described in (A3) above, The non-arrival suggestion information suggests to the player that the start timing of the next game state has not arrived immediately after the end of the final round in the round game state. A gaming machine characterized by:
[0041] According to the gaming machine described in (A15), the non-arrival suggestion information suggests to the player that the start timing of the next game state has not arrived immediately after the end of the final round in the round game state. Therefore, it is possible to reduce the disadvantage caused by misidentifying that the next game state is started immediately after the end of the final round in the round game state.
[0042] (A16) In the gaming machine described in (A3) above, The non-arrival suggestion information suggests to the player that the start timing of the next game state has not arrived at the same time when the transition display effect is executed. A gaming machine characterized by:
[0043] According to the gaming machine described in (A16) above, at the same time as the transition display effect is executed, it is suggested to the player that the start timing of the next game state has not arrived. As a result of erroneously recognizing that the game state is shifted to the next game state at the same time as the execution of , it is possible to reduce the disadvantage caused.
[0044] (A17) In the gaming machine described in (A3) above, The non-arrival suggestion information informs the player that the start timing of the next game state has not arrived after a predetermined period of time has passed since the transition display effect is being executed. is suggestive A gaming machine characterized by:
[0045] According to the gaming machine described in (A17) above, it is determined that the start timing of the next game state has not arrived after the predetermined time has passed since the transition display effect is being executed. Since it is suggested to the player, it is misunderstood that the transition display effect is being executed, but after a predetermined time has passed since the transition display effect is executed, the next game state is assumed. Profits can be reduced.
[0046] (A18) The game state shifts from a predetermined state (for example, a jackpot round game state, a self-character selection state for confrontational ready-to-win development production) to the next state (for example, a support game state, a confrontation execution state for confrontational ready-to-win development production). In this case, the predetermined timing of the predetermined state (for example, after the end of the final round, the start of selection of own character) to the predetermined timing of the next state (for example, the start timing of the support game state, the confrontation start timing of the confrontation type ready-to-win development production ), an execution means for executing a display effect at the time of transition to display a predetermined image on the display means (for example, a jackpot ending effect, a showdown-type ready-to-win development effect for own character selection); During execution of the transition display effect, non-arrival suggestion information (for example, specific operation period end proximity information 44e, ending right hitting information 44k, a notification means for notifying the player of the next game state proximity information 44l and the ending countdown information 44v); A gaming machine characterized by:
[0047] According to the gaming machine described in (A18) above, the game state changes from a predetermined state (for example, a jackpot round game state, a confrontational reach development production self-character selectable state) to the next state (for example, a support game state, a confrontation type In the case of shifting to the confrontation execution state of the reach development production), from a predetermined timing of the predetermined state (for example, after the end of the final round, starting selection of own character) to a predetermined timing of the next state (for example, the start of the support game state Execution means for executing transition display effects (for example, jackpot ending effects, confrontation type reach development effects) for displaying a predetermined image on the display means until timing, confrontation start timing of confrontation type reach development effects), and transition time display effects During the execution of , non-arrival suggestion information that suggests to the player that the start timing of the next state has not arrived (for example, specific operation period end proximity information 44e, ending hitting right information 44k, next game state proximity information 44l and an informing means for informing the player of the ending countdown information 44v). As a result, the player can easily recognize that the present time when the transition display effect is being executed is in a predetermined state, in other words, that the current time when the transition time display effect is being executed is not yet the next state. Become. Therefore, it is possible to reduce the disadvantage caused by erroneously recognizing that the current state when the transition display effect is being executed is the next state.
[0048] (A19) In the gaming machine described in (A18) above, The predetermined state is a predetermined game state (for example, a jackpot round game state), the next state is a next game state that occurs after the predetermined game state (for example, a support game state), and the The predetermined timing of the predetermined state is the final stage of the predetermined game state (for example, the timing after the end of the final round), and the predetermined timing of the next state is the start timing of the next game state (support game state). is the start timing of), and the non-arrival suggestion information (for example, specific operation period end proximity information 44e, ending right hitting information 44k, next game state proximity information 44l, ending countdown information 44v) is notified. machine.
[0049] According to the game machine described in (A19), the game machines described in (A1) to (A17) can be realized.
[0050] (A20) In the gaming machine described in (A18) above, The predetermined state is a predetermined display state (self-character selectable state) in a predetermined display effect (for example, confrontation type ready-to-win development effect), and the next state is a predetermined display state in the predetermined display effect. The next display state (confrontation execution state) to occur next, and the predetermined timing of the predetermined state is a predetermined timing in a predetermined display effect (for example, the timing to start selecting one's own character for reach development effect). The predetermined timing of the next state is a predetermined timing in the next display state (for example, the confrontation start timing of the confrontation type ready-to-reach development production), and notifies the non-arrival suggestion information (for example, specific operation period end proximity information 44e) A gaming machine characterized by:
[0051] According to the gaming machine described in (A20) above, the predetermined state is a predetermined display state (own character selectable state) in a predetermined display effect (for example, confrontation type reach development effect), and the next state is It is the next display state (confrontation execution state) that occurs next to the predetermined display state in the predetermined display effect, and the predetermined timing of the predetermined state is the predetermined timing in the predetermined display effect (for example, the reach development effect). own character selection start timing), and the predetermined timing of the next state is a predetermined timing in the next display state (for example, the confrontation start timing of confrontation type reach development production), and non-arrival suggestion information (for example, specified The operation period end approaching information 44e) is notified. As a result, the player can confirm that the current point in time when the transition display effect is being executed is in a predetermined display state in the predetermined display effect, in other words, the current point in time when the transition time display effect is being executed is still in the predetermined display effect. It becomes easy to recognize that it is not the next display state in . Therefore, it is possible to reduce the disadvantage caused by erroneously recognizing that the current point in time when the transition display effect is being executed is the next display state in the predetermined display effect.
[0052] (A21) In the gaming machine described in (A20) above, The display effect at the time of transition (for example, the self-character selection effect of the showdown type ready-to-win development effect) includes a plurality of types of images (for example, the first player information PYA, the second player information PYB, the third player information PYC, and the fourth player information). which are executed consecutively in a predetermined combination, When the result of the lottery by the lottery means is a specific result, the predetermined combination is displayed in a different combination according to the type of the specific result (for example, in the case of a probability variable jackpot, the first player information PYA to the fourth Player information PYD is displayed, and in the case of a normal jackpot, it is displayed from the first player information PYA to the third player information PYC), The non-arrival suggestion information (for example, specific operation period end proximity information 44e) is kept until the timing when the plurality of types of images are continuously executed in the predetermined combination (for example, from the first player information PYA to the fourth player information PYD). This indicates to the player that the start timing of the next display state has not yet arrived (until the display is repeated twice). A gaming machine characterized by:
[0053] According to the gaming machine described in the above (A21), the transition display effect (for example, the self-character selection effect of the showdown type ready-to-win development effect) includes a plurality of types of images (for example, the first player information PYA, the second player information PYB, 3rd player information PYC, 4th player information PYD) are continuously executed in a predetermined combination, and the predetermined combination is selected when the result of the lottery by the lottery means is a specific result. Depending on the type of result, it is displayed in different combinations (for example, in the case of a variable jackpot, the 1st player information PYA to the 4th player information PYD is displayed, and in the case of a normal jackpot, the 1st player information PYA to the 3rd player information PYC is displayed. is displayed), and the non-arrival suggestion information (for example, specific operation period end proximity information 44e) is displayed until the timing when multiple types of images are continuously executed in a predetermined combination (for example, in the case of a probability variable jackpot, from the first player information PYA This indicates to the player that the start timing of the next display state has not arrived until the fourth player information PYD is displayed twice. As a result, conventionally, when the player misunderstands that the end timing of the display time of a certain image in the transition display effect is the end timing of the series of transition display effects, the following image is displayed. There is a risk of being disadvantaged by mistakenly thinking that the time has been shifted to the next game state. However, in the present invention, during the transition display effect, the start timing of the next game state does not come due to the non-arrival suggestion information until the timing when the plurality of types of images are continuously executed in the predetermined combination. is suggested, the risk of receiving the above-mentioned disadvantages is reduced.
[0054] <Second issue> Conventionally, in this type of game machine, for example, when a player operates an operation means within a predetermined period (for example, a high-speed fluctuation period of symbols) during identification information fluctuation display, this operation means is used. For example, a volume adjustment operation image for performing a setting operation such as volume adjustment is displayed, and the operation means is operated outside the predetermined period (for example, the reach display period) during the identification information change display. In some cases, there are game machines that do not display the volume adjustment operation image (for example, JP-A-2016-193546 (page 43, FIG. 28)). However, the conventional example having such a configuration has the following problems. That is, even though the predetermined period during the identification information change display has passed, it is easy to misunderstand that the predetermined period has not passed. Therefore, there is a problem that the player cannot enjoy the identification information changing display at a comfortable volume. The invention related to (B1) below has been made in view of such circumstances, and is intended to eliminate the disadvantage caused by misunderstanding that the display of the specific operation image is possible at the present time during the identification information change display. An object of the present invention is to provide a game machine that can reduce the cost.
[0055] (B1) If the player operates the operating means (for example, the enter button 81) within a predetermined period (for example, the display period of the normal screen 43a, the demo screen 43b, and the high-speed fluctuation screen 43c), at least the operation Display of a specific operation image for performing a specific operation (volume adjustment operation) using means (for example, display of a specific operation screen 44b with a volume adjustment display) is performed, and outside the predetermined period (for example, reach display period ), execution means for not executing display of the specific operation image when the operation means is operated; Non-arrival suggestion information (for example, specific operation period information 44a described later, specific operation period and notification means for notifying the player of the proximity information 44e). A gaming machine characterized by:
[0056] According to the gaming machine described in (B1) above, the executing means, when the player operates the operating means within a predetermined period, performs at least a specific operation using the operating means. The image for specific operation is displayed, and if the operation means is operated outside the predetermined period, the image for specific operation is not displayed. The notification means notifies the player of non-arrival indication information that suggests to the player that the end timing of the displayable period of the image for specific operation has not come during the predetermined period. This makes it easier for the player to recognize that the end timing of the period in which the image for specific operation can be displayed has not yet arrived, in other words, that the image for specific operation can be displayed at this time. Therefore, it is possible to reduce the disadvantage caused by erroneously recognizing that the image for specific operation can be displayed at the present time.
[0057] (B2) In the gaming machine described in (B1) above, The non-arrival suggestion information includes a specific operation possible period notification image for notifying that the specific operation image is displayable period. A gaming machine characterized by:
[0058] According to the gaming machine described in (B2) above, the non-arrival suggestion information includes a specific operation possible period notification image for notifying that it is the displayable period of the image for specific operation. This makes it easier for the player to recognize that the predetermined period during the identification information variable display is the period during which the specific operation can be performed.
[0059] (B3) In the gaming machine described in (B1) above, The non-arrival suggestive information includes a remaining time notification image that reports the remaining time of the displayable period of the image for specific operation or a remaining time suggestive image that suggests the remaining time of the displayable period of the image for specific operation. A gaming machine characterized by:
[0060] According to the gaming machine described in (B3) above, the non-arrival suggestion information is a remaining time notification image for notifying the remaining time of the displayable period of the image for the specific operation or the remaining time of the displayable period of the image for the specific operation. Includes a suggestive remaining time suggestive image. This makes it easier for the player to recognize the remaining time of the period during which the specific operation can be performed in the predetermined period during the identification information variable display.
[0061] (B4) With regard to the non-arrival suggestive information, when the image for specific operation is displayed within the predetermined period, a non-announcement period is provided after which the non-arrival suggestive information is not reported. A gaming machine characterized by:
[0062] According to the gaming machine described in (B4) above, the non-arrival suggestion information is non-notification not to execute the display of the image for the specific operation after the image for the specific operation is displayed within the predetermined period. A period is set. As a result, the image for the specific operation is displayed frequently within the predetermined period (that is, the player performs an operation to display the image for the specific operation), and the effect within the predetermined period is sufficiently seen by the player. can reduce the number of
[0063] (B5) In the gaming machine described in (B1) above, The non-arrival suggestion information is continuously reported even when the image for specific operation is displayed within the predetermined period. A gaming machine characterized by:
[0064] According to the gaming machine described in (B5) above, the non-arrival suggestive information is continuously notified even when the image for specific operation is displayed within the predetermined period. This makes it easy for the player to correct the contents of the specified operation within a predetermined period even when the specified operation for displaying the image for the specified operation is performed.
[0065] (B6) In the gaming machine described in (B1) above, The non-arrival suggestive information is displayed even while the image for specific operation is being displayed. A gaming machine characterized by:
[0066] According to the gaming machine described in (B6) above, the non-arrival suggestive information is displayed even while the image for specific operation is being displayed. As a result, the player can recognize the end timing of the displayable period of the specific operation image even when viewing the display screen of the specific operation screen after seeing the non-arrival suggestive information and operating the operation means. becomes easier.
[0067] (B7) In the gaming machine described in (B1) above, The image being displayed during the predetermined period is visible even while the image for specific operation is being displayed. A gaming machine characterized by:
[0068] According to the gaming machine described in (B7) above, the image being displayed during the predetermined period is visible even while the image for specific operation is being displayed. This makes it easier for the player to recognize how the image being displayed will change during the predetermined period even while the specific operation screen is being displayed.
[0069] (B8) In the gaming machine described in (B1) above, The non-arrival suggestive information can be displayed during a high-speed change period during the identification information change display period, and cannot be displayed after the high-speed change period even during the identification information change display period. A gaming machine characterized by:
[0070] According to the gaming machine described in (B8) above, the non-arrival suggestive information can be displayed within the high-speed fluctuation period during the identification information fluctuation display period, and even during the identification information fluctuation display period, after the high-speed fluctuation period cannot be displayed. As a result, even during the identification information fluctuation display period, after the high-speed fluctuation period ends, it becomes a period that the player wants to see / want to see (display of the result of fluctuation display and reach effect), so the image for specific operation can be reduced.
[0071] (B9) In the gaming machine described in (B1) above, The non-arrival suggestion information is a case where the specific game state transitions to the next game state, and when the specific operation image cannot be displayed in the next game state, the next game state in the specific game state Can be displayed during the production when transitioning to the game state A gaming machine characterized by:
[0072] According to the gaming machine described in (B9) above, the non-arrival suggestion information is a case where the specific game state shifts to the next game state, and the image for specific operation cannot be displayed in the next game state. In this case, it can be displayed during the transition to the next game state in the specific game state. As a result, it is possible to reduce the inconvenience caused by the fact that the specific operation cannot be performed after the specific game state shifts to the next game state.
[0073] <Third task> Conventionally, as this type of gaming machine, for example, there is a gaming machine in which a right-handed game is performed in a game state with a jackpot round game state and a subsequent support state (for example, JP 2013-255733 (2nd to 3 pages)). However, the conventional example having such a configuration has the following problems. That is, in this type of gaming machine, it is necessary to notify the player that it is a right-handed game during the jackpot round game state and the subsequent game state with the support state, so the main display screen and LED Notification that it is a right-handed game is performed. This right hitting information is also performed during the ending effect performed after the final round in the jackpot round game state. Therefore, even though the jackpot round game has ended and the support state has not started during the ending production period, the player is tempted by the right-handed notification and hits right, causing wasted balls. There's a problem. The invention related to (C1) below has been made in view of such circumstances, and provides a gaming machine that can reduce the disadvantage caused by misrecognizing that the current time is the execution timing of a right-handed game. intended to provide The invention according to (C1) below takes the following configuration in order to achieve such an object.
[0074] (C1) first notification means for performing right-handed notification for notifying the player that the game will be played with right-handed in a predetermined game state; a second notification means for performing right-handed notification for notifying the player that the game will be played with right-handed in the next game state that occurs after the end of the predetermined game state; When shifting from the predetermined game state to the next game state, transition to display a predetermined image on the display means from the end timing of the right-handed game in the predetermined game state to the start timing of the next game state. Equipped with execution means for executing the time display effect, The first notification means performs right-handed notification in a first mode during a right-handed game in the predetermined game state, and changes to a mode different from the first mode during execution of the transition display effect. Perform right-handed notification in a manner A gaming machine characterized by:
[0075] According to the gaming machine described in (C1) above, the first notification means performs right-handed notification to notify the player that the game will be played with right-handed in a predetermined game state. The second notification means performs right-handed notification for notifying the player that the game will be played with right-handed in the next game state that occurs after the predetermined game state is completed. The executing means displays a predetermined image on the display means from the end timing of the right-handed game in the predetermined game state to the start timing of the next game state when the predetermined game state is shifted to the next game state. Executes the hour display effect. The first notification means performs right-handed notification in the first mode during a right-handed game in a predetermined game state, and performs right-handed notification in a second mode that changes to a different mode from the first mode during execution of the transition display effect. Make an announcement. As a result, the player can determine that the current time is the predetermined game state due to the difference in notification mode between the right-hand hitting notification that is performed until the transition-time display effect is executed in a predetermined game state and the right-hand hitting notification during execution of the transition-time display effect. It is not during the right-handed game in the state, but during the execution of the display effect at the time of transition, and it becomes easy to notice that it is not the execution timing of the right-handed game. Therefore, it is possible to reduce the disadvantage caused by erroneously recognizing that the current time during execution of the transition display effect is the execution timing of the right-handed game.
[0076] (C2) In the gaming machine described in (C1) above, The predetermined game state is a round in which a round game is performed a predetermined number of times based on the result of the lottery by the lottery means being a specific result, one round from the opening state to the closing state of the specific ball entry means. is in a gaming state, The next game state is an advantageous game state that occurs after the end of the round game state based on the fact that the result of the lottery is the specified result, and The transition display effect is executed from the end timing of the final round in the round game state to the start timing of the advantageous game state when the round game state is shifted to the advantageous game state, The first notification means performs notification of hitting to the right in the first mode during the round game, and performs notification of hitting to the right in the second mode during execution of the transition display effect. A gaming machine characterized by:
[0077] According to the gaming machine described in (C2) above, the predetermined game state is based on the fact that the result of the lottery by the lottery means is the specific result, from when the specific ball entry means is opened to when it is closed. It is a round game state in which a round game, which is one round, is performed a predetermined number of times. The next game state is an advantageous game state that is advantageous to the player after the round game state ends, based on the fact that the result of the lottery is a specific result. The transition display effect is executed from the end timing of the final round in the round game state to the start timing of the advantageous game state when the round game state is shifted to the advantageous game state. The first notification means performs right hitting notification in the first mode during the round game, and performs right hitting notification in the second mode during execution of the transition display effect. As a result, the player can determine that the current time is not during the round game but during the execution of the transition display effect due to the difference in notification mode between the right stroke notification during the round game and the right stroke notification during execution of the transition display effect. , it becomes easy to notice that it is not the execution timing of the right-handed game. Therefore, it is possible to reduce the disadvantage caused by erroneously recognizing that the current time during execution of the transition display effect is the execution timing of the right-handed game in the advantageous game state.
[0078] (C3) In the gaming machine described in (C1) above, The second mode is a mode in which it is more difficult for the player to perform a right-handed operation than in the first mode. A gaming machine characterized by:
[0079] According to the gaming machine described in (C3) above, the second mode of the right-handed notification is a mode that makes it more difficult for the player to perform the right-handed operation than the first mode of the right-handed notification. As a result, the recognition that the execution timing of the display effect at the time of transition is the execution timing of the right-handed game is lowered, so that the present time during the execution of the display effect at the time of transition is erroneously recognized as the execution timing of the right-handed game in the advantageous game state. Disadvantages caused by doing so can be reduced. The aspect that makes it difficult to perform the right-handed operation is, for example, an image that discourages the right-handed operation, or an image that is inconspicuous, which will be described later.
[0080] (C4) In the gaming machine described in (C1) above, The second mode is a mode that is less noticeable to the player than the first mode. A gaming machine characterized by:
[0081] According to the gaming machine described in (C4) above, the second aspect of the right-handed notification is less conspicuous to the player than the first aspect of the right-handed notification. As a result, the recognition that the execution timing of the display effect at the time of transition is the execution timing of the right-handed game is lowered, so that the present time during the execution of the display effect at the time of transition is erroneously recognized as the execution timing of the right-handed game in the advantageous game state. Disadvantages caused by doing so can be reduced. An inconspicuous aspect is, for example, that if the right-hand hitting notification is an image, the size of the image is small and the color of the image is light. The image of the right-handed notification may gradually become smaller, or the color of the image may gradually become lighter.
[0082] (C5) In the gaming machine described in (C1) above, The first notification means performs right-handed notification in a third mode suggesting a return from the second mode to the first mode at the end of the transition display effect. A gaming machine characterized by:
[0083] According to the gaming machine described in (C5) above, the first notification means performs right-handed notification in the third mode suggesting a return from the second mode to the first mode at the end of the transition display effect. As a result, it is possible to quickly restart the notification of hitting to the right at the timing when the transition display effect shifts to the next game state.
[0084] (C6) first notification means for performing right-handed notification for notifying the player that the game will be played with right-handed in a predetermined game state; a second notification means for performing right-handed notification for notifying the player that the game will be played with right-handed in the next game state that occurs after the end of the predetermined game state; When shifting from the predetermined game state to the next game state, transition to display a predetermined image on the display means from the end timing of the right-handed game in the predetermined game state to the start timing of the next game state. an execution means for executing a time display effect; a next game state proximity information notification means for notifying next game state proximity information indicating that the start timing of the next game state is approaching in the transition display effect; A gaming machine characterized by:
[0085] According to the gaming machine described in (C6), the next game state proximity information reporting means reports the next game state proximity information indicating that the start timing of the next game state is approaching in the transition display effect. do. As a result, it is possible to reduce the disadvantage caused by erroneously recognizing that the current time during execution of the transition display effect is the execution timing of the right-handed game in the next game state.
[0086] (C7) first notification means for performing right-handed notification for notifying the player that the game will be played with right-handed in a predetermined game state; a second notification means for performing right-handed notification for notifying the player that the game will be played with right-handed in the next game state that occurs after the end of the predetermined game state; When shifting from the predetermined game state to the next game state, transition to display a predetermined image on the display means from the end timing of the right-handed game in the predetermined game state to the start timing of the next game state. an execution means for executing a time display effect; next game operation start timing proximity information reporting means for reporting next game operation start time proximity information indicating that the start timing of the right-handed operation for the next game state is approaching; A gaming machine characterized by:
[0087] According to the gaming machine described in (C7) above, the next game operation start time proximity information reporting means reports the next game operation start time proximity information indicating that the start timing of the next game state is approaching. This makes it easier to grasp the start timing of the right-handed operation for the next game state. Therefore, it is possible to reduce the disadvantage caused by not being able to properly grasp the start timing of the right-handed operation for the next game state.
[0088] (C8) In the gaming machine described in (C7) above, The next game operation start time proximity information notification means notifies the next game operation start time proximity information from the transition display effect to the next game state. A gaming machine characterized by:
[0089] According to the gaming machine described in (C8) above, the next game operation start time proximity information notification means notifies the next game operation start time proximity information from the transition display effect to the next game state. As a result, the right hitting operation for the next game state can be made aware of during the period of the transition display effect, and the right hitting operation can be quickly executed at an appropriate timing after entering the next game state.
[0090] (C9) In the gaming machine described in (C7) above, The next game operation start time proximity information notification means notifies the next game operation start time proximity information in the transition display effect. A gaming machine characterized by:
[0091] According to the gaming machine described in (C9), the next game operation start time proximity information notification means notifies the next game operation start time proximity information in the transition display effect. As a result, the player can execute a right-handed operation for the next game state at an appropriate timing during the transition display effect.
[0092] <Fourth issue> Conventionally, as this type of gaming machine, for example, there is a gaming machine that allows a player to change the volume (for example, JP-A-2007-089649 (pp. 41-42)). However, the conventional example having such a configuration has the following problems. In other words, this type of gaming machine has a problem that the player's operation to change the sound volume lacks interest. The invention related to (D1) below has been made in view of such circumstances, and aims to provide a gaming machine that can improve the interest of a player's operation of changing the volume. . The invention according to (D1) below has the following configuration in order to achieve such an object.
[0093] (D1) display means capable of displaying a display effect related to a game; sound output means for outputting sound in accordance with the display effect; an operation means that can be operated by a player; volume change control means capable of changing the volume of the sound output from the sound output means based on the operation of the operation means; The volume change control means can make an operation sound when changing the volume a sound related to the display effect displayed during a period in which the volume can be changed. A gaming machine characterized by:
[0094] According to the gaming machine described in (D1) above, the display means capable of displaying the display effect, the sound output means outputting sound in accordance with the display effect, the operation means capable of being operated by the player, and the operation means and a volume change control means capable of changing the volume of the sound output from the sound output means based on the operation of the volume change control means, and the volume change control means changes the operation sound at the time of volume change to the display displayed during the volume changeable period. It can be a sound associated with the production. As a result, the player can change the volume while listening to the sound related to the display effect when changing the volume, so that the player's interest in the operation of changing the volume can be improved.
[0095] (D2) In the gaming machine described in (D1) above, A gaming machine, wherein the operation sound is a sound related to a changed display effect when the display effect at the time of volume change is changed to a different display effect.
[0096] According to the gaming machine described in (D2) above, when the display effect at the time of volume change is changed to a different display effect, the operation sound is a sound related to the changed display effect. Thus, when changing the volume, the player can change the volume while listening to the sound related to the display performance displayed at the time of the change operation, so that the optimum sound volume can be set at the time of the change operation.
[0097] (D3) In the gaming machine described in (D1) above, The operation sound is a sound related to the display effect when the display effect at the time of volume change is a predetermined associated display effect, and the display effect at the time of volume change is associated with the predetermined display effect. A gaming machine characterized in that, when the display effect is impossible, the sound is not related to the display effect.
[0098] According to the gaming machine described in (D3), the operation sound is a sound related to the display effect when the display effect at the time of volume change is a display effect that can be associated with a predetermined display effect, and the sound volume is changed. When the time display effect is a predetermined display effect that cannot be associated, the sound is not related to the display effect. As a result, when the display performance at the time of changing the volume is a predetermined display performance that cannot be associated, the player is forced to be associated with the display performance inappropriate for the association, thereby giving the player a sense of discomfort or inconvenience. can be prevented.
[0099] (D4) In the gaming machine according to any one of (D1) to (D3) above, The gaming machine, wherein the display means can display the display effect and the volume information when the volume is changed.
[0100] According to the gaming machine described in (D4) above, the display means can display the display effect and the volume information when the volume is changed. As a result, the player can change the sound volume while watching the display effect and listening to the sound related to the display effect when changing the sound volume, so that the player's interest in the operation of changing the sound volume can be improved.
[0101] (D5) In the gaming machine according to any one of (D1) to (D4) above, The game machine is characterized in that the image of the display effect displayed during the volume change operation is displayed in a smaller size than the image of the display effect displayed before the volume change operation.
[0102] According to the gaming machine described in (D5) above, the image of the display effect displayed during the volume change operation is displayed in a smaller size than the image of the display effect displayed before the volume change operation. . As a result, since the image of the display effect is reduced during the volume change operation, the volume change operation becomes easier. In addition, since the player can confirm the display effect being displayed in a reduced image while performing the volume change operation, the player does not have to worry that the display effect will end during the volume change operation. In addition, you can change the volume without worry.
[0103] (D6) In the gaming machine according to any one of (D1) to (D4) above, The game machine is characterized in that the image of the display performance displayed during the volume change operation is superimposed and displayed behind the image for the volume change operation in such a manner that at least a part thereof can be visually recognized.
[0104] According to the gaming machine described in (D6), the image of the display effect displayed during the volume change operation is superimposed behind the image for the volume change operation in such a manner that at least a portion thereof is visible. are displayed. As a result, a sufficient area for displaying the image for the volume change operation can be secured, making it easier to perform the volume change operation. In addition, since the player can confirm the display effect being displayed with the image superimposed on the back even while performing the volume change operation, the display effect may end during the volume change operation. You can change the volume without worrying about it.
[0105] <Fifth issue> Conventionally, as this type of gaming machine, for example, there is a gaming machine that performs a display effect for displaying information that can be visually recognized by the player (for example, JP-A-2006-081588 (pp. 44-46)). However, the conventional example having such a configuration has the following problems. In other words, this type of gaming machine has a problem that the display effect lacks interest because the pattern for displaying information is fixed. The invention related to (E1) below has been made in view of such circumstances, and aims to provide a gaming machine capable of improving the interest of display effects. The invention according to (E1) below has the following configuration in order to achieve such an object.
[0106] (E1) a display means capable of displaying a display effect related to a game; a display control means for performing control to display the display effect on the display means in a predetermined pattern, The predetermined pattern is a first pattern in which predetermined display information is displayed for a predetermined display time and in a predetermined display mode; and a second pattern in which the predetermined display information is displayed for a display time shorter than the predetermined display time and in a display mode different from the predetermined display mode. A gaming machine characterized by:
[0107] According to the gaming machine described in (E1) above, the display means is capable of displaying a display effect related to a game, and the display control means performs control to display the display effect on the display means in a predetermined pattern. The patterns are different from the first pattern in which the predetermined display information is displayed for a predetermined display time in a predetermined display mode, and the predetermined display information is displayed in a display time shorter than the predetermined display time and in a predetermined display mode. and a second pattern displayed in a display mode. As a result, it is possible to execute the display effect with various variations in which the display time and the display mode for displaying the predetermined display information are different. As a result, it is possible to improve the interest of the display effect.
[0108] (E2) In the gaming machine described in (E1) above, the first pattern is a pattern in which the predetermined display information is displayed in a predetermined order; The gaming machine, wherein the second pattern is a pattern in which the predetermined display information is displayed in the predetermined order in a shortened state in which the predetermined display time is shortened.
[0109] According to the gaming machine described in (E2) above, the first pattern is a pattern in which predetermined display information is displayed in a predetermined order, and the second pattern is a pattern in which predetermined display information is displayed in a predetermined order. This is a pattern displayed in a shortened state in which the display time of is shortened. As a result, variations in display effects can be increased without impairing the sameness in the content and appearance of the display effects between the first pattern and the second pattern.
[0110] (E3) In the gaming machine described in (E1) above, the first pattern is a pattern in which the predetermined display information is displayed in a predetermined order; The gaming machine, wherein the second pattern is a pattern displayed in a combined state in which the predetermined information displayed in the predetermined order is combined.
[0111] According to the gaming machine described in (E3), the first pattern is a pattern in which the predetermined display information is displayed in a predetermined order, and the second pattern is the predetermined information displayed in the predetermined order. This is a pattern that is displayed in a composite state in which As a result, it is possible to increase the variation of the display effects without impairing the consistency of the content of the display effects between the first pattern and the second pattern.
[0112] (E4) In the gaming machine according to any one of (E1) to (E3) above, A gaming machine, wherein a length of a display period of the display effect executed in the first pattern is the same as a length of a display period of the display effect executed in the second pattern.
[0113] According to the gaming machine described in (E4) above, the length of the display period of the display effect executed in the first pattern is the same as the length of the display period of the display effect executed in the second pattern. As a result, in the display effect executed in the second pattern, by shortening the display time for displaying the predetermined display information, the generated surplus time can be used to increase variations in the display effect.
[0114] (E5) In the gaming machine described in (E1) to (E4) above, The gaming machine, wherein the predetermined display information is ending effect information after a jackpot round game is played.
[0115] According to the gaming machine described in (E5) above, the predetermined display information is the ending effect information after the jackpot round game. As a result, it is possible to increase the variations of the ending effect after the jackpot round game.
[0116] (E6) In the gaming machine described in (E1) to (E4) above, The gaming machine, wherein the predetermined display information is suggested effect information displayed during the ready-to-win effect.
[0117] According to the gaming machine described in (E6), it is the suggestive effect information displayed during the ready-to-win effect. It is possible to increase the variations of suggestion effects displayed during the reach effect.
[0118] <6th assignment> Conventionally, as this type of gaming machine, for example, there is a gaming machine that performs a display effect for displaying information that can be visually recognized by the player (for example, JP-A-2006-081588 (pp. 44-46)). Also in this type of game machine, there are cases where a display accompanied by the operation of the operating means is performed during the display effect. However, the conventional example having such a configuration has the following problems. In other words, this type of game machine has a problem that a part of the display effect is replaced with a display accompanying the operation of the operating means, so that the interest of the display effect is reduced. The invention related to (F1) below has been made in view of such circumstances, and an object thereof is to provide a gaming machine capable of improving the interest of the display effect. The invention according to (F1) below takes the following configuration in order to achieve such an object.
[0119] (F1) display means for displaying a display effect related to a game; an operation means that can be operated by a player according to the display effect; a display control means for performing control to display the display effect on the display means; The display control means is an operation request execution means for performing control to display an operation request image requesting the player to operate the operation means during the display effect; an operation display effect execution means for performing control to display an operation display effect using the operation means during the display effect triggered by a player's operation on the operation request image; The predetermined pattern is a first pattern in which predetermined display information is displayed for a predetermined display time in a predetermined display mode when the operation request image is displayed and the player does not perform an operation on the operation request image; When the operation request image is displayed and the player performs an operation on the operation request image, the predetermined display information is displayed for a shorter display time than the first pattern and is different from the first pattern. and a second pattern in which the operation display effect is executed after the predetermined display information is displayed. A gaming machine characterized by:
[0120] According to the gaming machine described in (F1) above, the display means for displaying the display effect related to the game, the operation means that the player can operate according to the display effect, and the control for displaying the display effect on the display means are performed. display control means, wherein the display control means controls to display an operation request image requesting the player to operate the operation means during the display effect; an operation display effect execution means for performing control to display an operation display effect using the operation means during the display effect, and the predetermined pattern is such that an operation request image is displayed and the operation request image is displayed. A first pattern in which predetermined display information is displayed in a predetermined display mode for a predetermined display time when the player does not perform an operation, and an operation request image is displayed and a game is played with respect to the operation request image. When a user performs an operation, predetermined display information is displayed for a shorter display time than the first pattern and in a display mode different from the first pattern, and after the display of the predetermined display information is finished, an operation display effect is performed. and a second pattern to be executed. As a result, when the operating means is effectively operated in response to the operation request image, the entertainment of the display presentation can be improved by making the operation display presentation enjoyable without greatly impairing the entertainment of the display presentation. can.
[0121] (F2) In the gaming machine described in (F1) above, the first pattern is a pattern in which the predetermined display information is displayed in a predetermined order for the predetermined display time; The gaming machine, wherein the second pattern is a pattern in which the predetermined display information is displayed in the predetermined order in a shortened state in which the predetermined display time is shortened.
[0122] According to the gaming machine described in (F2) above, the first pattern is a pattern in which predetermined display information is displayed in a predetermined order for a predetermined display time, and the second pattern is a pattern in which predetermined display information is displayed in predetermined order. This pattern is displayed in a shortened state in which the predetermined display time is shortened while maintaining the order of . As a result, it is possible to increase the variations of the operation display effects without impairing the similarity of the content and presentation of the display effects between the first pattern and the second pattern.
[0123] (F3) In the gaming machine described in (F1) above, the first pattern is a pattern in which the predetermined display information is displayed in a predetermined order for the predetermined display time; The second pattern is a pattern displayed in a composite state in which the predetermined display time is shortened by combining and displaying the predetermined display information displayed in the predetermined order. game machine.
[0124] According to the gaming machine described in (F3) above, the first pattern is a pattern in which predetermined display information is displayed in a predetermined order for a predetermined display time, and the second pattern is a pattern in which predetermined display information is displayed in a predetermined order. This is a pattern that is displayed in a composite state in which predetermined display time is shortened by compositely displaying predetermined display information that was previously displayed. As a result, it is possible to increase the variations of the operation display effects without impairing the consistency of the contents of the display effects between the first pattern and the second pattern.
[0125] (F4) In the gaming machine according to any one of (F1) to (F3) above, A gaming machine, wherein a length of a display period of the display effect executed in the first pattern is the same as a length of a display period of the display effect executed in the second pattern.
[0126] According to the gaming machine described in (E4) above, the length of the display period of the display effect executed in the first pattern is the same as the length of the display period of the display effect executed in the second pattern. As a result, in the display effect executed in the second pattern, by shortening the display time for displaying the predetermined display information, the generated surplus time can be used to increase the variations of the operation display effect. .
[0127] (F5) In the gaming machine described in (F1) to (F4) above, The gaming machine, wherein the predetermined display information is ending effect information after a jackpot round game is played.
[0128] According to the gaming machine described in (F5) above, the predetermined display information is the ending effect information after the jackpot round game. As a result, it is possible to increase the variations of the operation display effect performed during the ending effect after the big winning round game.
[0129] (F6) In the gaming machine described in (F1) to (F4) above, The gaming machine, wherein the predetermined display information is suggested effect information displayed during the ready-to-win effect.
[0130] According to the gaming machine described in (F6), the predetermined display information is suggested effect information displayed during the ready-to-win effect. As a result, it is possible to increase the variations of the operation display effect that is performed during the suggestion effect that is displayed during the ready-to-win effect.
[0131] <7th task> Conventionally, as this type of gaming machine, for example, there is a gaming machine that displays an ending image after the end of a jackpot round game (for example, JP-A-2017-205375 (pages 89-90)). However, the conventional example having such a configuration has the following problems. In other words, this type of gaming machine has a problem that it is difficult to further improve the enjoyment of the ending effect. The invention relating to (G1) below has been made in view of such circumstances, and aims to provide a gaming machine capable of improving the interest of the ending effect. The invention according to (G1) below takes the following configuration in order to achieve such an object.
[0132] (G1) display means capable of displaying a display effect triggered by a lottery based on establishment of a starting condition; a display control means for performing control to display the display effect on the display means; The display control means is a specific effect execution means for performing control to execute a specific effect during the display effect; Based on the fact that the result of the lottery is a specific result, the variable ball entry means is set to an open state in which a game ball can be entered and then to a closed state in which a game ball cannot be entered. an ending effect execution means for performing control to display an ending effect that displays predetermined information during an ending period from the end of one round game to the start of the next game; The ending effect executing means can control to display information related to the specific effect executed during the display effect in the ending effect. A gaming machine characterized by:
[0133] According to the gaming machine described in (G1) above, the display means capable of displaying a display effect triggered by a lottery based on establishment of the starting condition, and the display control means performing control to display the display effect on the display means. In addition, the display control means includes a specific effect execution means for performing control to execute a specific effect during the display effect, and a variable ball entry means that allows the game ball to enter based on the result of the lottery becoming a specific result. An ending in which predetermined information is displayed during the ending period from the end of a round game to the start of the next game, which is executed a predetermined number of times as one round from the state to the closed state where the game ball cannot be entered. Ending effect executing means for performing control to display the effect is provided, and the ending effect executing means is capable of controlling to display information related to the specific effect executed during the display effect in the ending effect. Thus, the ending performance and the display performance up to the ending performance are associated by the specific performance, and the interest of the display performance continues to the ending performance through the specific performance, so that the interest of the ending performance can be improved. .
[0134] (G2) In the gaming machine described in (G1) above, A gaming machine, wherein the information related to the specific effect is information indicating a constituent element of the specific effect.
[0135] According to the gaming machine described in (G2) above, the information related to the specific effect is information indicating the components of the specific effect. Thus, by displaying the constituent elements of the specific effect, it becomes easier to remember the display effect, so that the interest of the ending effect can be further improved.
[0136] (G3) In the gaming machine described in (G1) above, The gaming machine, wherein the information related to the specific effect is information indicating the influence given to the player by the specific effect.
[0137] According to the gaming machine described in (G3) above, the information related to the specific effect is information indicating the influence given to the player by the specific effect. As a result, it is possible to appeal to the player affected by the specific effect, so that the interest of the ending effect can be further improved.
[0138] (G4) In the gaming machine described in (G1) to (G3) above, A gaming machine, wherein the display effect in which the specific effect is executed is a variable display effect of identification information that makes it possible to identify whether or not the result of the lottery is the specific result.
[0139] According to the gaming machine described in (G4) above, the display effect in which the specific effect is executed is a variable display effect of the identification information that makes it possible to identify whether or not the result of the lottery is the specific result. As a result, it becomes easier to remember the specific effect as well as the variable display effect, so that the interest of the ending effect can be improved.
[0140] (G5) In the gaming machine described in (G4) above, A gaming machine, wherein the display effect in which the specific effect is executed is a ready-to-win display effect of the identification information.
[0141] According to the gaming machine described in (G5), the display effect in which the specific effect is executed is the ready-to-win display effect of the identification information. As a result, it becomes easier to remember the specific effect together with the ready-to-win display effect, so that the interest of the ending effect can be improved.
[0142] (G6) In the gaming machine described in (G1) to (G3) above, The gaming machine, wherein the display effect for executing the specific effect is a round display effect displayed during the round game.
[0143] According to the gaming machine described in (G6) above, the display effect in which the specific effect is executed is the round display effect displayed during the round game. As a result, it becomes easier to remember the specific effect together with the round display effect, so that the interest of the ending effect can be improved.
[0144] (G7) In the gaming machine described in (G1) to (G6) above, The gaming machine, wherein the specific effect is a specific suggestive effect suggesting that the possibility of the specific result being achieved is higher than when the specific effect is not executed.
[0145] According to the gaming machine described in (G7) above, the specific effect is a specific suggestive effect suggesting that the possibility of the specific result being achieved is higher than when the specific effect is not executed. As a result, the player who understands the meaning of the suggestion can easily remember the specific suggestion effect, so that the interest of the ending effect can be improved.
[0146] (G8) In the gaming machine described in (G1) to (G6) above, The gaming machine, wherein the specific effect is a specific notification effect that notifies that the possibility of the specific result being achieved is higher than when the specific effect is not executed.
[0147] According to the gaming machine described in (G8) above, the specific effect is a specific notification effect that notifies that the possibility of a specific result is higher than when the specific effect is not executed. As a result, the player who sees, hears, or experiences the notification can easily remember the specific notification effect, so that the interest of the ending effect can be improved.
[0148] (G9) In the gaming machine described in (G1) to (G8) above, The display control means comprises selection request execution means for controlling display of a selection request image requesting the player to make a predetermined selection during the display effect, The gaming machine, wherein the specific effect is executed when a predetermined selection requested by the selection request image is made.
[0149] According to the gaming machine described in (G9), the display control means includes selection request execution means for performing control to display a selection request image requesting the player to make a predetermined selection during the display effect, and the specific effect is , is executed when there is a predetermined selection requested by the selection request image. As a result, it becomes easier to remember the specific effect in addition to the fact that the predetermined selection requested by the operation request image has been made, so that the interest of the ending effect can be improved.
[0150] (G10) In the gaming machine described in (G1) to (G9) above, A gaming machine, wherein the selection request image is displayed during a variable display presentation of identification information that enables identification of whether or not the result of the lottery is the specific result.
[0151] According to the gaming machine described in (G10) above, the selection request image is displayed during the variable display effect of the identification information that makes it possible to identify whether or not the result of the lottery is the specific result. As a result, the impression of the specific effect is likely to remain strong together with the variable display effect, and the interest of the ending effect can be improved.
[0152] (G11) In the gaming machine described in (G1) to (G9) above, The gaming machine, wherein the selection request image is displayed during the ending effect, at the same time as the information related to the specific effect, or after the information related to the specific effect is displayed.
[0153] According to the gaming machine described in (G11) above, the selection request image is displayed during the ending effect, at the same time as the information related to the specific effect, or after the information related to the specific effect is displayed. . As a result, it becomes possible to reconsider whether to make a predetermined selection while looking at the information related to the specific performance or after looking at the information related to the specific performance, so that the interest of the ending performance can be improved. .
[0154] (G12) In the gaming machine described in (G1) to (G11) above, A gaming machine, wherein the specific effect includes one that is executed when the specific effect can be executed with a lottery based on establishment of the starting condition as a trigger.
[0155] According to the gaming machine described in (G12), the specific effect may be executed when the specific effect can be executed with a lottery based on establishment of the starting condition as a trigger.
[0156] <8th task> Conventionally, typical examples of gaming machines include pachinko machines and slot machines. This type of game machine includes, for example, a decorative part having a light emitting area. (For example, see Patent Document: JP-A-2012-100905 (pages 4 to 8, and FIGS. 3 to 8)). However, the conventional example having such a configuration has the following problems. In other words, in the conventional pachinko machine, for example, there is a problem that it is difficult to suitably change the light emitting area. The following inventions (H0), (H00), and (H1) have been made in view of such circumstances, and aim to provide a game machine that can suitably change the light emitting area. do.
[0157] (H0) irradiating means for irradiating light; Control means for controlling the form of the light emitted from the irradiation means to a first form capable of emitting light from the first light-emitting region when the light emitted from the irradiation means causes the first light-emitting region to emit light. and When the light emitted from the irradiation means causes the second light emitting region to emit light, the control means changes the mode of the light emitted from the irradiation means to a second mode in which the second light emitting region can emit light. control to A gaming machine characterized by:
[0158] According to the gaming machine described in (H0) above, even when the light emitted from the irradiation means causes the first light-emitting region to emit light, even when the light emitted from the irradiation means causes the second light-emitting region to emit light. , it can be dealt with by controlling the mode of light emitted from the irradiating means, so that the light emitting region can be suitably changed.
[0159] (H00) a decorative member disposed on the front side of the main body of the gaming machine; A game machine comprising an irradiation means for irradiating light toward the back side of the decorative member, The game machine is capable of shifting a predetermined area of the decorative member that receives the light emitted from the irradiation means to a different position, When the predetermined area is located at the first position, a first control is performed such that the light emitted from the irradiating means emits light from the predetermined area located at the first position as a first light emitting area. and when the predetermined area is positioned at the second position, a second control is performed such that the light emitted from the irradiation means emits light from the predetermined area positioned at the second position as a second light emitting area. have control means to A gaming machine characterized by:
[0160] The gaming machine described in (H00) includes a decorative member arranged on the front side of the gaming machine main body, and irradiation means for irradiating light toward the back side of the decorative member. Since the gaming machine can shift the predetermined area of the decorative member that receives the light emitted from the irradiating means to different positions, the front side of the gaming machine changes according to the change in the position of the predetermined area of the decorative member. You can make a difference. When the predetermined area is located at the first position, the light emitted from the irradiation means executes the first control to emit light from the predetermined area located at the first position as the first light emitting area, and the predetermined area is located at the first position. When positioned at the second position, the control means for executing the second control for causing the light emitted from the irradiation means to emit light from the predetermined region positioned at the second position as the second light emitting region is provided. By optimizing the irradiation direction of the light according to the displacement of the predetermined region of the member, the light emitting region can be suitably changed.
[0161] (H1) a decorative member arranged on the front side of the main body of the gaming machine; A game machine comprising an irradiation means for irradiating light toward the back side of the decorative member, The game machine is capable of displacing a predetermined surface of the decorative member that receives the light emitted from the irradiation means to a different position, When the predetermined surface is positioned at the first position, a first control is performed such that the light emitted from the irradiation means emits light from the predetermined surface positioned at the first position as a first light emitting region. and when the predetermined surface is positioned at the second position, a second control is performed to cause the predetermined surface positioned at the second position to emit light as a second light emitting region with the light emitted from the irradiation means. have control means to A gaming machine characterized by:
[0162] The gaming machine described in (H1) above comprises a decorative member arranged on the front side of the gaming machine main body, and irradiation means for irradiating light toward the back side of the decorative member. In the game machine, the predetermined surface of the decorative member that receives the light emitted from the irradiation means can be displaced to different positions. You can make a difference. When the predetermined surface is located at the first position, the light emitted from the irradiating means executes the first control for causing the predetermined surface located at the first position to emit light as the first light emitting region, and the predetermined surface is positioned at the first position. When positioned at the second position, the light emitted from the irradiation means is provided with the control means for executing the second control to cause the predetermined surface positioned at the second position to emit light as the second light emitting region. By optimizing the irradiation direction of the light according to the displacement of the predetermined surface of the member, the light emitting region can be suitably changed.
[0163] (H2) In the gaming machine described in (H1) above, The decorative member is a replaceable decorative cover arranged on the front side of the gaming machine main body, The first light emitting region is provided on the predetermined surface of the decorative cover, The second light-emitting region is provided on the predetermined surface of another decorative cover to be replaced with the decorative cover. A gaming machine characterized by:
[0164] According to the gaming machine described in (H2) above, even when the decorative cover provided on the front side of the gaming machine main body is replaced with another decorative cover, the light emitting region can be suitably changed.
[0165] (H3) In the gaming machine described in (H1) or (H2) above, A gaming machine, wherein the irradiation means is a light-emitting substrate mounted on a front portion forming a front surface of the gaming machine main body.
[0166] According to the gaming machine described in (H3) above, when the decorative cover arranged on the front portion constituting the front surface of the gaming machine main body is replaced with a separate decorative cover, the light emitting substrate is not on the decorative cover side but on the front side. Even when it is provided on the part side, the light emitting region can be suitably changed.
[0167] (H4) In the gaming machine according to any one of (H1) to (H3) above, The first control sets the irradiation angle of the light emitted from the irradiation means with respect to the first light emitting region to the first irradiation angle, or sets the light emitted from the irradiation means to the first irradiation angle. The irradiation area of the light irradiated from the irradiation means to the region is defined as the first irradiation area, or the predetermined point (for example, the center point) of the first light emitting region and the predetermined point (for example, the center point) of the irradiation means ) as a first irradiation distance, and In the second control, a second irradiation angle different from the first irradiation angle, a second irradiation area different from the first irradiation area, or a distance equal to the first irradiation distance is selected. is a different second throw distance and / or A gaming machine characterized by:
[0168] According to the gaming machine described in (H4) above, by changing at least one of the irradiation angle, the irradiation area, and the irradiation distance, it is possible to suitably change the light emitting region.
[0169] (H5) In the gaming machine described in (H2) to (H4) above, The gaming machine, wherein the second light-emitting region of the separate decorative cover changes according to its shape.
[0170] According to the gaming machine described in (H5) above, even when the shape of the separate decorative cover changes from the shape of the decorative cover before the change, it is possible to suitably change the light emitting region.
[0171] (H6) In the gaming machine described in (H2) to (H5) above, A gaming machine, wherein the decorative cover and the separate decorative cover are replaceable without using a tool.
[0172] According to the gaming machine described in (H6) above, it is possible to easily perform the replacement work for suitably changing the light emitting area.
[0173] (H7) In the gaming machine described in (H1) to (H6) above, The gaming machine is characterized in that the irradiating means is capable of at least any one of rotation, rotation, tilting, bending, curving, extension / contraction, and movement including forward / backward and left / right directions.
[0174] According to the gaming machine described in (H7) above, even when the light emitted from the irradiation means causes the first light-emitting region to emit light, even when the light emitted from the irradiation means causes the second light-emitting region to emit light. The illumination angle can be easily adjusted by rotating, pivoting, and tilting. In addition, the irradiation area can be easily adjusted by bending a structure that can be bent with a hinge, bending a flexible substrate, or expanding and contracting a structure that can be expanded and contracted with a slide mechanism. can do. The irradiation distance may be easily adjusted by movement including forward / backward and left / right directions.
[0175] (H8) In the gaming machine described in (H1) to (H7) above, light transmitting means for transmitting the light emitted from the irradiating means to the first light emitting region or the second light emitting region; The translucent means can rotate, rotate, tilt, bend, bend, stretch, contract, and move in the front-rear and left-right directions. A gaming machine characterized by:
[0176] According to the gaming machine described in (H8), not only the configuration in which the irradiation means can be tilted, but also the configuration in which the translucent means can be tilted, the irradiation angle, the irradiation area, At least one of the throw distances can be easily adjusted.
[0177] (H9) In the gaming machine described in (H2) above, The control means changes the irradiation means from a state capable of executing the first control to a state capable of executing the second control in the process of exchanging the decorative cover with the separate decorative cover. A gaming machine characterized by:
[0178] According to the gaming machine described in (H9), the light emitting area can be suitably changed in the process of replacing the decorative cover with another decorative cover.
[0179] (H10) In the gaming machine described in (H9) above, The control means includes input means for inputting a force generated in the process of replacing the decorative cover with the separate decorative cover, and based on the input force, the irradiating means is moved from a state in which the first control can be executed. and output means for changing to a state in which the second control can be executed. A gaming machine characterized by:
[0180] According to the gaming machine described in (H10), it is possible to suitably change the light emitting area by using the force generated in the process of replacing the decorative cover with the separate decorative cover.
[0181] (H11) In the gaming machine described in (H10) above, The input means is a means for pushing the irradiation means into the separate decorative cover in the process of replacing the decorative cover with the separate decorative cover. A gaming machine characterized by:
[0182] According to the gaming machine described in (H11), in the process of exchanging the decorative cover with the separate decorative cover, the force of the separate decorative cover pushing the irradiation means can be used to suitably change the light emitting area.
[0183] (H12) In the gaming machine described in (H10) or (H11), The output means rotates, rotates, tilts, bends, curves, stretches and contracts, and moves the irradiation means in the front-rear direction and the left-right direction, based on the input force. changing the means from a state capable of executing the first control to a state capable of executing the second control A gaming machine characterized by:
[0184] According to the gaming machine described in (H12), at least one of the irradiation angle, the irradiation area, and the irradiation distance is easily adjusted by using the force input in the process of attaching the separate decorative cover to the front surface instead of the decorative cover. can be adjusted to
[0185] The configurations described in (H2) to (H12) above may be provided in the gaming machine described in (H0) and (H00) described above or (I1) and (J1) described later.
[0186] <9th issue> Conventionally, typical examples of gaming machines include pachinko machines and slot machines. This type of game machine includes, for example, a decorative part having a light emitting area. (For example, see Patent Document: JP-A-2012-100905 (pages 4 to 8, and FIGS. 3 to 8)). However, the conventional example having such a configuration has the following problems. In other words, in the conventional pachinko machine, for example, there is a problem that it is difficult to suitably change the light emitting area. The invention (I1) below has been made in view of such circumstances, and aims to provide a game machine capable of suitably changing the light emitting area.
[0187] (I1) a decorative member arranged on the front side of the main body of the gaming machine; A gaming machine comprising an irradiation means for irradiating the decorative member with light, driving means capable of displacing a predetermined surface of the decorative member, which is caused to emit light by the light emitted from the irradiation means, between a first position and a second position; When the predetermined surface is displaced to the first position by the driving means, the light emitted from the irradiation means causes the predetermined surface positioned at the first position to emit light as a first light emitting region. When the control of 1 is executed and the predetermined surface is displaced to the second position by the driving means, the light emitted from the irradiation means moves the predetermined surface positioned at the second position to the second position. A control means for executing second control to emit light as a light emitting area of A gaming machine characterized by:
[0188] The gaming machine described in (I1) above comprises a decorative member arranged on the front side of the gaming machine main body, and irradiation means for irradiating the decorative member with light. Since the game machine is provided with a driving means capable of shifting the predetermined surface of the decorative member that emits light from the light emitted from the irradiation means between the first position and the second position, the light-emitting portion of the decorative member is It is not uniform, and it is easy to change the light-emitting part of the decorative member. In the game machine, when the predetermined surface is displaced to the first position by the drive means, the light emitted from the irradiation means causes the predetermined surface positioned at the first position to emit light as the first light emitting region. Control is executed, and when the predetermined surface is displaced to the second position by the driving means, the light emitted from the irradiation means causes the predetermined surface positioned at the second position to emit light as a second light emitting region. Since the control means for executing the control of is provided, it is possible to easily change the light emission location, and by optimizing the light irradiation direction according to the change of the light emission location, the light emission region can be suitably changed.
[0189] (I2) In the gaming machine described in (I1) above, The gaming machine main body is a pachinko machine main body, The main body of the pachinko machine, an outer frame forming an outer shell of the pachinko machine main body; an inner frame supported so as to be openable / closable with respect to the outer frame with one side of the outer frame as an opening / closing axis; a front frame attached to the inner frame so as to be openable and closable with one side of the inner frame as an opening / closing axis; The inner frame comprises a resin base forming its outer shape and a game board having a game area in which game balls attached to the resin base flow down, The game board comprises a symbol display device having a display screen for displaying a display effect during a specific game state that occurs during the variable display of symbols and when the variable display of the symbols results in a specific result, and visually confirms the display screen. and an opening that allows The front frame includes a transparent member frame surrounding a transparent member that makes the game area and the display screen visible, The decorative member is visible from the front side of the front frame of the pachinko machine body. A gaming machine characterized by:
[0190] According to the gaming machine described in (I2) above, since the decorative member is visible from the front side of the front frame of the pachinko machine body, the light-emitting portion on the front side of the front frame of the pachinko machine body By facilitating the transition and optimizing the irradiation direction of the light according to the transition of the light-emitting portion, the light-emitting region can be suitably changed.
[0191] (I3) In the gaming machine described in (I2) above, A gaming machine, wherein the decorative member is attached to the transparent member frame portion of the front frame of the pachinko machine main body.
[0192] According to the gaming machine described in (I3) above, the decorative member is attached to the visual member frame of the front frame of the pachinko machine main body, so that the change of the light emitting part in the visual member frame of the front frame of the pachinko machine main body is controlled. By optimizing the irradiation direction of the light according to the change of the light emitting portion in the visual member frame, the light emitting region in the visual member frame can be suitably changed.
[0193] (I4) In the gaming machine described in (I2) above, A gaming machine, wherein the decorative member is attached behind the transparent member of the front frame of the pachinko machine main body and is visible through the transparent member.
[0194] According to the gaming machine described in (I4), the decorative member is attached behind the transparent member of the front frame of the pachinko machine body, and is visible through the transparent member. By facilitating the transition of the light-emitting area behind the transparent member of the pachinko machine body and optimizing the light irradiation direction according to the transition of the light-emitting area behind the transparent member, the light-emitting area behind the transparent member can be expanded. It can be suitably changed.
[0195] (I5) In the gaming machine described in any of (I2) above, The game machine, wherein the decorative member is arranged on one of the upper side, the lower side, the left side, and the right side within the game area of the game board.
[0196] According to the gaming machine described in (I5), the light-emitting area can be suitably changed at any of the upper, lower, left, and right positions within the game area of the game board.
[0197] (I6) In the gaming machine described in any of (I2) above, The game machine, wherein the decorative member is arranged on one of the upper side, the lower side, the left side, and the right side within the opening of the game board.
[0198] According to the gaming machine described in (I6), it is possible to suitably change the light-emitting region at any of the upper, lower, left, and right positions within the opening of the game board.
[0199] (I7) In the gaming machine according to any one of (I1) to (I6) above, The irradiating means includes a light emitting substrate and attitude changing means for changing the attitude of the light emitting substrate with respect to the predetermined surface of the decorative member. A gaming machine characterized by:
[0200] According to the gaming machine described in (I7), the irradiating means includes a light emitting substrate and attitude changing means for changing the attitude of the light emitting substrate with respect to the predetermined surface of the decorative member. The light emitting region can be suitably changed.
[0201] (I8) In the gaming machine described in any one of (I1) to (I7), The first control is to set the irradiation angle of the light emitted from the irradiation means with respect to the first light emitting region to the first irradiation angle, or to set the irradiation angle of the light emitted from the irradiation device to the first light emitting region. Let the irradiation area of the light emitted from the means be the first irradiation area, or the irradiation distance between a predetermined point (for example, the center point) of the first light emitting region and a predetermined point (for example, the center point) of the irradiation means. as a first throw distance and / or The second control is a second irradiation angle different from the first irradiation angle, a second irradiation area different from the first irradiation area, or a second irradiation area different from the first irradiation distance. including at least one of A gaming machine characterized by:
[0202] According to the gaming machine described in (I8), it is possible to suitably change the light emitting area by changing at least one of the irradiation angle, the irradiation area, and the irradiation distance in the configuration in which the decorative member operates.
[0203] (I9) In the gaming machine according to any one of (I1) to (I8) above, An operation means for receiving an operation by a player is provided, A gaming machine, wherein the decorative member operates according to the operation of the operating means.
[0204] According to the gaming machine described in (I9) above, even when the decorative member operates according to the operation of the operating means, the light emitting area can be suitably changed at each position.
[0205] (I10) In the gaming machine described in (I9) above, A gaming machine, wherein the decorative member operates according to the operation of the operating means during standby display except during display of a display effect on the pattern display device.
[0206] According to the gaming machine described in (I10), during the standby display on the pattern display device, when the operation is performed in response to the operation of the operating means, the light emitting area is preferably changed at each position corresponding to the operation. be able to.
[0207] (I11) In the gaming machine described in (I9) above, The game machine, wherein the decorative member operates according to the operation of the operation means while the display effect is being displayed on the pattern display device.
[0208] According to the gaming machine described in (I11), even when the decorative member operates during display of the display effect on the pattern display device, the light emitting area can be suitably changed at each position according to the operation.
[0209] (I12) In the gaming machine according to any one of (I1) to (I11) above, The gaming machine is characterized in that the irradiating means is capable of rotating, turning, tilting, bending, curving, extending and contracting, and moving in the front-rear direction and the left-right direction according to the movement of the decorative member.
[0210] (I13) In the gaming machine according to any one of (I1) to (I12) above, The control means shifts the irradiation means from a state in which the first control can be executed to the second control in the process in which the predetermined surface of the decorative member moves from the first position to the second position. change to a state where you can run A gaming machine characterized by:
[0211] According to the gaming machine described in (I13), it is possible to suitably change the light-emitting region in the process of shifting the predetermined surface of the decorative member from the first position to the second position.
[0212] (I14) In the gaming machine described in (I13), The control means includes input means for inputting a force generated in a process in which the predetermined surface of the decorative member is shifted from the first position to the second position, and the irradiation means is controlled based on the input force. and output means for changing from a state in which the first control can be executed to a state in which the second control can be executed A gaming machine characterized by:
[0213] According to the gaming machine described in (I14), the light-emitting region is preferably changed by utilizing the force generated in the process of the predetermined surface of the decorative member moving from the first position to the second position. be able to.
[0214] (I15) In the gaming machine described in (I14), The input means rotates, pivots, tilts, bends, curves, stretches and shrinks, and rotates with respect to the irradiation means in the process in which the predetermined surface of the decorative member moves from the first position to the second position. It is a force-applying means for movement including forward / backward and / or left / right. A gaming machine characterized by:
[0215] According to the gaming machine described in (I15), the light-emitting region is suitably changed by utilizing the force applied to the irradiation means in the process in which the predetermined surface of the decorative member shifts from the first position to the second position. be able to.
[0216] (I16) In the gaming machine described in (I14) or (I15), The output means rotates, rotates, tilts, bends, bends, stretches and shrinks, and moves the irradiation means in at least one of front-rear and left-right directions based on the input force. is changed from a state in which the first control can be executed to a state in which the second control can be executed A gaming machine characterized by:
[0217] According to the gaming machine described in (I16), the irradiation angle, the irradiation area, and the irradiation distance are adjusted by using the force input in the process in which the predetermined surface of the decorative member shifts from the first position to the second position. At least one of them can be easily adjusted.
[0218] The configurations described in (I2) to (I16) above may be provided in the game machine described in (H0), (H00), and (H1) described above or (J1) described later.
[0219] <10th issue> Conventionally, typical examples of gaming machines include pachinko machines and slot machines. This type of game machine includes, for example, a decorative part having a light emitting area. (For example, see Patent Document: JP-A-2012-100905 (pages 4 to 8, and FIGS. 3 to 8)). However, the conventional example having such a configuration has the following problems. In other words, in the conventional pachinko machine, for example, there is a problem that it is difficult to suitably change the light emitting area. The following invention (J1) has been made in view of such circumstances, and aims to provide a game machine capable of suitably changing the light emitting area.
[0220] (J1) a decorative member arranged on the front side of the main body of the gaming machine; A gaming machine comprising an irradiation means for irradiating the decorative member with light, The game machine is capable of displacing a predetermined surface of the decorative member that receives the light emitted from the irradiation means between a first position and a second position, detection means capable of detecting displacement of the predetermined surface of the decorative member; When it is detected that the predetermined surface has shifted to the first position, the light emitted from the irradiation means causes the predetermined surface positioned at the first position to emit light as a first light emitting region. and when the predetermined surface is displaced to the second position, the light emitted from the irradiation means emits light from the predetermined surface positioned at the second position as a second light emitting region. provided with a control means for executing a second control to cause A gaming machine characterized by:
[0221] According to the gaming machine described in (J1) above, it is provided with a decorative member disposed on the front side of the gaming machine main body, and irradiation means for irradiating the decorative member with light. Since the game machine can shift the predetermined surface of the decorative member that emits light from the light emitted from the irradiation means between the first position and the second position, the position of the predetermined surface of the decorative member can be changed. The impression of the front side of the game machine can be varied according to the situation. Since the game machine is equipped with a detecting means capable of detecting the displacement of the predetermined surface of the decorative member, it is possible to recognize the displacement of the predetermined surface of the decorative member. When it is detected that the predetermined surface has shifted to the first position, the gaming machine causes the predetermined surface located at the first position to emit light as a first light emitting region. Control is executed, and when the predetermined surface is displaced to the second position, second control is performed to cause the predetermined surface positioned at the second position to emit light as a second light emitting region with the light emitted from the irradiating means. Since the control means is provided, it is possible to appropriately change the light emission area by recognizing the displacement of the predetermined surface of the decorative member and optimizing the irradiation direction of the light according to the displacement of the predetermined surface.
[0222] "Detection means" includes both non-contact type and contact type.
[0223] (J2) In the gaming machine described in (J1) above, The control means comprises: input means for inputting a force generated in the process of the predetermined surface of the decorative member moving from the first position to the second position; contact detection means capable of detecting that the predetermined surface has shifted from the first position to the second position; and detecting that the predetermined surface has shifted from the first position to the second position. output means for changing the irradiation means from a state in which the first control can be executed to a state in which the second control can be executed when A gaming machine characterized by:
[0224] According to the gaming machine described in (J2) above, it is possible to suitably change the light emitting region by utilizing the force generated in the process of the predetermined surface of the decorative member moving from the first position to the second position. .
[0225] (J3) In the gaming machine described in (J2) above, The input means is a means for receiving a force generated in the process of the predetermined surface of the decorative member moving from the first position to the second position to push the contact-type detection means. A gaming machine characterized by:
[0226] According to the gaming machine described in (J3) above, the predetermined surface of the decorative member accepts the force generated in the process of shifting from the first position to the second position, and utilizes the force that pushes the contact-type detection means, The light emitting region can be suitably changed.
[0227] (J4) In the gaming machine described in (J1) to (J3) above, The decorative member is a resin member having transparency, and is configured such that the control means is difficult to visually recognize. A gaming machine characterized by:
[0228] According to the gaming machine described in (J4), the decorative member is a transparent resin member, but is configured so that the control means is difficult to see, so that the control means can be made inconspicuous. .
[0229] (J5) In the gaming machine described in (J1) to (J4) above, The gaming machine, wherein the control means is arranged so as not to overlap the front surface of the light emitting unit mounting surface of the irradiation means.
[0230] In the gaming machine described in (J5) above, the control means is arranged so as not to overlap the front surface of the light emitting unit mounting surface of the irradiating means, so that the light emitting area can be suitably controlled without blocking the light emitting unit mounting surface. can be changed.
[0231] (J6) In the gaming machine described in (J5) above, The input means is provided on either the left or right side of the irradiating means when the predetermined surface of the decorative member is displaced upward or downward when viewed from the front of the game machine. game machine.
[0232] According to the gaming machine described in (J6) above, when the predetermined surface of the decorative member is displaced upward or downward when viewed from the front of the gaming machine, the input means Since it is provided, it is difficult to block the light-emitting region that is displaced in the vertical direction, and the light-emitting region can be suitably changed.
[0233] (J7) In the gaming machine described in (J5) above, The input means is provided on one of the upper and lower side surfaces of the irradiation means when the predetermined surface of the decorative member is displaced leftward or rightward in a front view of the game machine. game machine.
[0234] According to the gaming machine described in (J7) above, when the predetermined surface of the decorative member is displaced leftward or rightward when viewed from the front of the gaming machine, the input means is placed on either the upper or lower side of the irradiation means. Since it is provided, it is difficult to block the light emitting area that is displaced in the left-right direction, and the light emitting area can be suitably changed.
[0235] (J8) In the gaming machine described in (J5) above, A gaming machine, wherein the control means is provided on the back side of the irradiation means.
[0236] According to the game machine described in (J8), since the control means is provided on the back side of the irradiation means, the light emitting area is sufficiently secured on the front side of the control means without blocking the light emitting area to be shifted. In this state, the light emitting region can be suitably changed.
[0237] (J9) In the gaming machine described in (J8) above, When the predetermined surface of the decorative member is displaced in an upward oblique direction or a downward oblique direction as viewed from the front of the game machine, the input means is located on the back side of the irradiation means, and the predetermined surface is positioned in the upward oblique direction or the downward oblique direction. A game machine characterized in that it is provided at a position where a force generated in the process of shifting obliquely downward can be input.
[0238] According to the gaming machine described in (J9), when the predetermined surface of the decorative member is displaced diagonally upward or diagonally downward when viewed from the front of the gaming machine, the input means is on the back side of the irradiation means, Since the predetermined surface is provided at a position where a force generated in the process of shifting in the upward oblique direction or the downward oblique direction can be input, light is emitted without interfering with the transition of the decorative member and without blocking the shifted light emitting region. Areas can be suitably varied.
[0239] The configuration described in (J2) to (J9) above may be provided in the gaming machine described in (H0), (H00), (H1) or (I1) above.
[0240] <11th issue> Conventionally, there is a pachinko machine as a typical example of a game machine. In this type of gaming machine, for example, when the result of a lottery based on the detection of a game ball into a predetermined ball entry portion is a specific result, the game state shifts to an open / close game state in which the specific ball entry portion is opened and closed. (See, for example, Patent Document: JP-A-2011-239836 (page 10, FIG. 8)). However, the conventional example having such a configuration has the following problems. In other words, the conventional pachinko machine has a problem that it is difficult to further improve the interest of the game. The following invention (K1) was made in view of such circumstances, and aims to provide a gaming machine capable of improving the interest of a game.
[0241] (K1) a game board having a game area where game balls flow down; a ball entry means capable of entering a game ball flowing down the game area; a specific ball entry means that allows a game ball flowing down the game area to enter; a detection means for detecting a gaming ball that has entered the ball entry means; Lottery means for performing a lottery to determine whether or not a specific game state advantageous to the player will occur based on the detection of the game ball by the detection means; variable display control means for displaying the result of the lottery by the lottery means on the display means as a result of the variable display of symbols that can be visually recognized by the player; Based on the fact that the result of the lottery by the lottery means is a specific result, when the variable display of the symbols is stopped and displayed with a combination of specific symbols, the specific ball entry means can enter the game ball. a state transition means for shifting to an opening / closing game state in which an opening / closing game is executed a predetermined number of times from a state to a closed state in which the specific ball-entering means is difficult to enter a game ball; When the result of the lottery is the specified result, specific period control for changing the specified period that can be predetermined in the open / close game state according to the number of times the symbol changes at the time when the specified result is obtained. have means and A gaming machine characterized by:
[0242] According to the gaming machine described in (K1) above, it is possible to appropriately reflect the game situation, such as the number of symbol changes at the time when the specific result is obtained, in the open / close game state. As a result, it is possible to improve the interest of the game.
[0243] (K2) In the gaming machine described in (K1) above, The specific period is at least one of an opening period for notifying the start of the opening / closing game state, an interval period between each opening / closing game, and an ending period for notifying the end of the opening / closing game state. Amusement machine.
[0244] According to the gaming machine described in (K2) above, the game situation can be suitably reflected in the open / close game state by changing the game situation during the specific period.
[0245] (K3) In the gaming machine described in (K1) or (K2) above, The specific period control means changes the specific period according to the number of fluctuations from the time when the immediately preceding specific result is obtained to the time when the specific result is obtained.
[0246] According to the gaming machine described in (K3) above, the number of games played from the time when the immediately preceding specific result is obtained to the time when the specific result is obtained is suitably reflected in the opening / closing game state. be able to.
[0247] (K4) In the gaming machine according to any one of (K1) to (K3) above, The specific period control means controls the specific period control means in the open / close game state transitioned from the number-cut high-probability game state that continues until the state in which the result of the lottery is more likely to become the specific result than in the normal game state reaches a predetermined number of fluctuations. A game machine characterized by changing a period.
[0248] According to the gaming machine described in (K4), the opening / closing game state shifted from the normal game state or the opening / closing game state shifted from the cut-off high-probability game state is suitable for the opening / closing game state. can be reflected in
[0249] (K5) In the gaming machine described in (K4) above, The specific period control means changes the specific period to a first time that is shorter than the reference specific period in a first state in which the number of fluctuations that has been completed in the predetermined number of fluctuations is less than the remaining number of fluctuations. A gaming machine characterized by allowing
[0250] According to the gaming machine described in (K5) above, it is possible to further increase the role of a zone in which opening and closing games occur continuously, and it is possible to appropriately reflect the game situation in the opening and closing game state.
[0251] (K6) In the gaming machine described in (K5) above, The variable display control means, in the first state, sets the variable display time to a first variable display time shorter than a reference variable display time.
[0252] According to the gaming machine described in (K6) above, it is possible to shorten the time required for the variable display and further increase the role of the zone in which opening and closing games occur continuously.
[0253] (K7) In the gaming machine described in (K5) or (K6) above, The gaming machine, wherein the specific period control means, in the first state, changes the specific period to a second time period longer than at least the first time period.
[0254] According to the gaming machine described in (K7) above, it is possible to achieve balance by inserting a longer specific period in the first state.
[0255] (K8) In the gaming machine according to any one of (K5) to (K7) above, The specific period control means changes the specific period to at least the second time that is longer than the first time in a second state in which the number of fluctuations that has been completed in the predetermined number of times is longer than the remaining number of fluctuations. A game machine characterized by
[0256] According to the gaming machine described in (K8) above, it is possible to achieve balance by inserting a longer specific period in the second state (for example, a so-called addicted state).
[0257] (K9) In the gaming machine described in (K8) above, The variable display control means, in the second state, sets the variable display time to at least a second variable display time longer than the first variable display time.
[0258] According to the gaming machine described in (K9) above, it is possible to reduce the possibility that the high-probability gaming state is easily exited in the second state (for example, a so-called addicted state).
[0259] (K10) In the gaming machine described in (K8) or (K9) above, The gaming machine, wherein the specific period control means, in the second state, changes the specific period to at least a time period shorter than the second time period.
[0260] According to the gaming machine described in (K10) above, it is possible to reduce the feeling of sluggishness in the opening and closing game state in the second state (for example, a so-called addictive state).
[0261] (K11) In the gaming machine described in (K10) above, The variable display control means sets the variable display time to a variable display time that is at least shorter than the second variable display time in the second state.
[0262] According to the gaming machine described in (K11) above, a high-speed digestion zone with a short change time is provided even in the second state (for example, a so-called addicted state), and it is possible to quickly show the flow from the change there to the opening and closing game. becomes.
[0263] <12th issue> Conventionally, there is a pachinko machine as a typical example of a game machine. In this type of gaming machine, for example, when the result of a lottery based on the detection of a game ball into a predetermined ball entry portion is a specific result, the game state shifts to an open / close game state in which the specific ball entry portion is opened and closed. (See, for example, Patent Document: JP-A-2011-239836 (page 10, FIG. 8)). However, the conventional example having such a configuration has the following problems. In other words, the conventional pachinko machine has a problem that it is difficult to further improve the interest of the game. The following invention (L00) was made in view of such circumstances, and aims to provide a gaming machine capable of improving the interest of a game.
[0264] (L00) counting means for counting number information about games; display means capable of displaying the number information; an effect executing means for executing a predetermined effect based on the occurrence of a specific event; a selection means for selecting a predetermined period in which the predetermined effect is performed based on the occurrence of the specific event; the predetermined period varies in length according to the number information; The predetermined effect includes information that is more advantageous to the player as the length of the predetermined period is longer. A gaming machine characterized by:
[0265] According to the gaming machine described in (L00) above, since the length of the predetermined effect selected based on the occurrence of the specific event changes according to the numerical information regarding the game, the numerical information displayed on the display means is counted. Depending on the situation, it is possible to improve the interest of the game.
[0266] (L01) In the gaming machine described in (L00) above, The gaming machine, wherein the counting means counts numerical information relating to a game displayed on the display means and executed.
[0267] According to the gaming machine described in (L01), it is possible to improve the interest of the game according to the counting status of numerical information relating to the game displayed on the display means and executed.
[0268] (L02) In the gaming machine described in (L00) or (L01) above, The gaming machine, wherein the counting means counts the numerical information displayed on the display means, which increases or decreases as the game is executed.
[0269] According to the gaming machine described in (L02) above, it is possible to improve the interest of the game according to the counting situation of the number information displayed on the display means that increases or decreases as the game is executed.
[0270] (L03) In the gaming machine according to any one of (L00) to (L02), a game board having a game area in which game balls flow down; a ball entry means capable of entering a game ball flowing down the game area; a specific ball entry means that allows a game ball flowing down the game area to enter; a detection means for detecting a gaming ball that has entered the ball entry means; a lottery means for performing a lottery to determine whether or not a specific game state advantageous to the player will occur based on the detection of the game ball by the detection means; The gaming machine, wherein the display means can display the number information together with a predetermined display effect based on a lottery as to whether or not to generate the specific game state.
[0271] According to the gaming machine described in (L03) above, according to the predetermined display effect based on the lottery of whether or not to generate the specific game state displayed on the display means and the counting situation of the number information, the game can improve the interest of
[0272] (L04) In the gaming machine according to any one of (L00) to (L03), The counting means counts information about the number of games in which a lottery is performed as to whether or not to generate the specific game state, The gaming machine, wherein the display means is capable of displaying the number-of-games information together with a predetermined display effect based on a lottery as to whether or not to generate the specific game state.
[0273] According to the gaming machine described in (L04), a predetermined display effect based on a lottery for whether or not to generate the specific game state displayed on the display means, and a lottery for whether or not to generate the specific game state It is possible to improve the interest of the game according to the counting situation of the number of times information regarding the game in which is played.
[0274] (L05) In the gaming machine described in (L03) or (L04) above, The game machine, wherein the effect executing means executes the predetermined effect based on occurrence of the specific event based on the lottery by the lottery means.
[0275] According to the gaming machine described in (L05), it is possible to improve the interest of the game with respect to the occurrence of the specific event based on the lottery by the lottery means.
[0276] (L06) In the gaming machine described in (L03) or (L04) above, The gaming machine, wherein the selection means selects the predetermined period during which the predetermined effect is performed based on occurrence of the specific event based on a lottery by the lottery means.
[0277] According to the gaming machine described in (L06), based on the occurrence of the specific event based on the lottery by the lottery means, the interest in the game is determined by which period is selected as the predetermined period during which the predetermined effect is performed. can improve sexuality.
[0278] (L07) In the gaming machine according to any one of (L03) to (L06), variable display control means for displaying the result of the lottery by the lottery means on the display means as a result of the variable display of symbols that can be visually recognized by the player; Based on the fact that the result of the lottery by the lottery means is a specific result indicating the occurrence of the specific event, when the variable display of the symbols is stopped and displayed with a combination of specific symbols, the specific ball entry means enters the game. a state transition means for shifting from an open state in which a ball can be entered to a closed state in which the specific ball entry means is difficult to enter a game ball once to an open / close game state in which an open / close game is executed a predetermined number of times; When the result of the lottery is the specified result, at least according to the number of changes in the symbol at the time when the specified result is obtained, the predetermined effect of notifying the start of the opening and closing game state is performed. a specific period control means for changing a specific period including an opening period, which is a period, and an ending period, which is the predetermined period during which the predetermined effect for notifying the end of the open / close gaming state is performed; image display control means for controlling display of the image corresponding to the specific period associated with the specific period; The image display control means displays the advantageous information during display of the image corresponding to the specific period according to the display period of the image corresponding to the specific period. A gaming machine characterized by:
[0279] According to the gaming machine described in (L07), it is possible to improve the interest of the open / close game state according to the display time of the image corresponding to the specific period.
[0280] (L08) In the gaming machine described in (L07) above, The image display control means displays the image corresponding to the image corresponding to the specific period with a longer display period as the specific period is longer, and displays the advantageous information that is more advantageous as the display period of the image corresponding to the specific period is longer. Amusement machine.
[0281] According to the gaming machine described in (L08), it is possible to improve the interest of the open / close game state according to the length of the display period of the image corresponding to the specific period.
[0282] (L09) In the gaming machine described in (L08) above, The image display control means displays an opening period-corresponding image with a longer display period as the opening period is longer, and displays the advantageous information that is more advantageous as the display period of the opening period-corresponding image is longer. machine.
[0283] According to the gaming machine described in (L09), it is possible to improve the interest of the open / close game state according to the length of the display period of the image corresponding to the opening period.
[0284] (L10) In the gaming machine described in (L08) above, The image display control means displays an ending period-corresponding image with a longer display period as the ending period is longer, and displays the advantageous information that is more advantageous as the display period of the ending period-corresponding image is longer. machine.
[0285] According to the gaming machine described in (L10), it is possible to improve the interest of the open / close game state according to the length of the display period of the ending period corresponding image.
[0286] (L11) In the gaming machine described in (L08) above, The image display control means displays an image corresponding to the opening / ending period with a longer display period as the total time of the ending period and the ending period is longer, and the longer the display period of the image corresponding to the opening / ending period is, the more advantageous it is. A gaming machine characterized by displaying the advantageous information.
[0287] According to the gaming machine described in (L11), it is possible to improve the interest of the opening / closing game state according to the length of the display period of the image corresponding to the opening / ending period.
[0288] (L12) In the gaming machine according to any one of (L07) to (L11), The image display control means is capable of displaying information different from the advantageous information in the image corresponding to the specific period, and the advantageous information is less likely to be displayed when the different information is displayed. game machine.
[0289] According to the gaming machine described in (L12) above, it is possible to improve the interest of the open / close gaming state depending on whether information different from the advantageous information is displayed.
[0290] (L13) In the gaming machine described in (L12) above, The image display control means is characterized in that the longer the period during which the different information is displayed, the more difficult it is for the advantageous information to be displayed.
[0291] According to the gaming machine described in (L13), it is possible to improve the interest of the open / close game state according to the length of the period in which the separate information is displayed.
[0292] (L14) In the gaming machine according to any one of (L07) to (L13), The gaming machine, wherein the specific period control means changes the specific period according to the type of the symbol and the number of times of variation at the time when the specific result is obtained.
[0293] According to the gaming machine described in (L14) above, it is possible to improve the interest of the opening and closing game state according to the type of symbol and the number of times of variation at the time when the specific result is obtained.
[0294] (L15) In the gaming machine described in (L14) above, The specific period control means can change the specific period to the first period when the type of the symbol is the first type, and can change the specific period to the first period when the type of the symbol is the second type. A gaming machine, wherein the specific period can be changed to a second period longer than the first period.
[0295] According to the gaming machine described in (L15) above, it is possible to improve the interest of the opening and closing game state according to the length of the specific period that changes depending on the type of symbol at the time when the specific result is obtained and the number of times of variation. .
[0296] (L16) In the gaming machine described in (L14) or (L15) above, The specific period control means controls the specific period in the open / close game state shifted from the number-cut high-probability game state that continues until the state in which the result of the lottery is more likely to become the specific result than in the normal game state reaches a predetermined number of fluctuations. A gaming machine characterized by changing the
[0297] According to the gaming machine described in (L16), it is possible to improve the interest of the open / close gaming state when the specified result is obtained in the cut-off high-probability gaming state.
[0298] (L17) In the gaming machine described in (L16) above, The specific period control means, even if the type of the symbol is the first type, if the number of fluctuations that have been completed out of the predetermined number of times is greater than the remaining number of fluctuations, the specific period is set. , a gaming machine characterized in that the period is changed to a period longer than the first period.
[0299] According to the gaming machine described in (L17) above, when the number of fluctuations that have been digested out of the predetermined number of fluctuations is greater than the remaining number of fluctuations, the interest of the opening and closing game state is determined according to the remaining number of fluctuations. can be improved.
[0300] (L18) In the gaming machine described in (L16) above, The specific period control means, even if the type of the symbol is the first type, if the number of fluctuations that have been completed out of the predetermined number of times is greater than the remaining number of fluctuations, the specific period is set. , a gaming machine characterized in that the period is changed to a period longer than the second period.
[0301] According to the gaming machine described in (L18) above, even if the type of symbol is the first type instead of the second type, the number of fluctuations that has been consumed out of the predetermined number of fluctuations is the remaining number of fluctuations. If the number is greater than , the interest of the open / close game state can be improved according to the remaining number of fluctuations.
[0302] (L19) In the gaming machine according to any one of (L07) to (L18), setting means capable of stepwise determining the likelihood of the result of the lottery becoming the specific result by a plurality of set values; The gaming machine, wherein the advantageous information is information indicating the set value.
[0303] According to the gaming machine described in (L19) above, it is possible to improve the interest of the opening / closing game state depending on whether or not the information indicating the setting value is displayed.
[0304] (L20) In the gaming machine according to any one of (L07) to (L18), The variable display control means, when the result of the lottery is the specific result, is a high-probability game in which the result of the lottery is more likely to be the specific result than in the normal game state in the next game state occurring after the specific game state. The player is not notified of whether or not the state will occur from the time of the variable display to the time of display of the previous specified result, The gaming machine, wherein the advantageous information is information indicating whether or not the high-probability game state will occur in the next game state.
[0305] According to the gaming machine described in (L20), it is possible to improve the interest of the open / close game state with respect to whether or not the next game state will be the high-probability game state.
[0306] <13th issue> Conventionally, there is a pachinko machine as a typical example of a game machine. In this type of gaming machine, for example, when the result of a lottery based on the detection of a game ball into a predetermined ball entry portion is a specific result, the game state shifts to an open / close game state in which the specific ball entry portion is opened and closed. (See, for example, Patent Document: JP-A-2011-239836 (page 10, FIG. 8)). However, the conventional example having such a configuration has the following problems. In other words, the conventional pachinko machine has a problem that it is difficult to further improve the interest of the game. The following invention (M00) was made in view of such circumstances, and aims to provide a gaming machine capable of improving the interest of a game. (M00) counting means for counting number information about games; display means capable of displaying the number information; an effect executing means for executing a predetermined effect based on the occurrence of a specific event; selection means for selecting a predetermined period during which the predetermined effect is performed based on the occurrence of the specific event; The predetermined period has a different length depending on the number information, The gaming machine is characterized in that the likelihood of occurrence of an advantageous gaming state advantageous to the player differs according to the length of the predetermined period.
[0307] According to the gaming machine described in (M00), the likelihood of occurrence of the advantageous gaming state changes according to the length of the predetermined effect selected based on the occurrence of the specific event. The interest of the game can be improved according to the counting situation of the number information.
[0308] (M01) In the gaming machine described in (M00) above, The gaming machine, wherein the counting means counts numerical information relating to a game displayed on the display means and executed.
[0309] According to the gaming machine described in (M01) above, it is possible to improve the interest of the game according to the counting status of numerical information relating to the game displayed on the display means and executed.
[0310] (M02) In the gaming machine described in (M00) or (M01) above, The gaming machine, wherein the counting means counts the numerical information displayed on the display means, which increases or decreases as the game is executed.
[0311] According to the gaming machine described in (M02) above, it is possible to improve the interest of the game according to the counting situation of the number information displayed on the display means that increases or decreases as the game is executed.
[0312] (M03) In the gaming machine according to any one of (M00) to (M02), a game board having a game area in which game balls flow down; a ball entry means capable of entering a game ball flowing down the game area; a specific ball entry means that allows a game ball flowing down the game area to enter; a detecting means for detecting a game ball that has entered the ball entering means; Lottery means for performing a lottery as to whether or not the specific game state occurs based on the detection of the game ball by the detection means, The gaming machine, wherein the counting means counts information on the number of games in which a lottery is performed to determine whether or not to generate the specific game state.
[0313] According to the gaming machine described in (M03) above, it is possible to improve the interest of the game according to the counting situation of the number-of-times information regarding the game in which a lottery is performed to determine whether or not to generate the specific game state.
[0314] (M04) In the gaming machine described in (M03) above, The game machine, wherein the effect executing means executes the predetermined effect based on occurrence of the specific event based on the lottery by the lottery means.
[0315] According to the gaming machine described in (M04) above, it is possible to improve the interest of the game with respect to the occurrence of the specific event based on the lottery by the lottery means.
[0316] (M05) In the gaming machine described in (M03) or (M4) above, The gaming machine, wherein the selection means selects the predetermined period during which the predetermined effect is performed based on occurrence of the specific event based on a lottery by the lottery means.
[0317] According to the gaming machine described in (M05) above, based on the occurrence of the specific event based on the lottery by the lottery means, the interest in the game is determined by which period is selected as the predetermined period during which the predetermined effect is performed. can improve sexuality.
[0318] (M06) In the gaming machine according to any one of (M03) to (M05), variable display control means for displaying the result of the lottery by the lottery means on the display means as a result of the variable display of symbols that can be visually recognized by the player; Based on the fact that the result of the lottery by the lottery means is a specific result indicating the occurrence of the specific event, when the variable display of the symbols is stopped and displayed with a combination of specific symbols, the specific game state is defined as the Shifting to an opening / closing game state in which an opening / closing game is executed a predetermined number of times from an open state in which the specific ball entry means can enter a game ball to a closed state in which the specific ball entry means is difficult to enter a game ball. When the game ball that entered the specific ball entering means during the open / close game state enters the specific area, after the end of the open / close game state, the result of the lottery is higher than the specified result than in the normal game state. State transition means for transitioning to a high-probability game state that is likely to be When the result of the lottery is the specified result, at least according to the number of times the symbol changes at the time when the specified result is obtained, the predetermined effect is performed in advance in the opening and closing game state, which is the predetermined period. a specific period control means for changing a specific period that can be determined; A specific ball-entering part opening / closing member that opens and closes the specific ball-entering part of the specific ball-entering means in the opening / closing game state can be operated between an open state and a closed state in a predetermined specific ball-entering part opening / closing pattern. ball entrance opening / closing control means; specific area opening / closing control means capable of operating a specific area opening / closing member for opening / closing the specific area in the opening / closing game state between an open state and a closed state in a predetermined specific area opening / closing pattern, When the number of fluctuations of the symbol at the time of the specific result is the first number of fluctuations, the opening timing of the specific ball entrance opening / closing pattern and the opening timing of the specific area opening / closing pattern are likely to match, A game ball entered while the specific ball entry opening / closing member is open is likely to enter the specific area, When the number of fluctuations of the symbol at the time of the specific result is the second number of fluctuations, it is difficult for the opening timing of the specific ball-entering portion opening / closing pattern and the opening timing of the specific area opening / closing pattern to match, A game ball entered while the specific ball entry opening / closing member is open is unlikely to enter the specific area. A gaming machine characterized by:
[0319] According to the gaming machine described in (M06), the rate of entering the specific area changes according to the number of changes in the pattern at the time when the specific result is obtained. .
[0320] (M07) In the gaming machine described in (M06) above, When the number of fluctuations of the symbol at the time when the specific result is obtained is the first number of fluctuations, the specific period is different from the specific period at the second number of fluctuations, thereby opening and closing the specific ball entrance section The opening timing of the pattern and the opening timing of the specific area opening / closing pattern are more likely to match, and a game ball entered while the specific ball entry part opening / closing member is open is more likely to enter the specific area. A gaming machine characterized by:
[0321] According to the gaming machine described in (M07), it is possible to improve the interest of the open / close game state by a simple control of changing the predetermined specific period in the open / close game state.
[0322] (M08) In the gaming machine described in (M06) above, When the result of the lottery is the specified result, the specified period control means starts the open / close game state at least according to the type of the symbol and the number of fluctuations of the symbol when the specified result is obtained. changing the specific period including the opening period, which is the predetermined period during which the predetermined effect is performed, and the interval time between each opening and closing game, In the first variation frequency, the specific period when the symbol type is the specific symbol and the first variation frequency is the symbol type is the specific symbol and the second variation frequency By being different from the specific period when , the opening timing of the specific ball-entering portion opening / closing pattern and the opening timing of the specific area opening / closing pattern are more likely to match, and during the opening of the specific ball-entering portion opening / closing member It becomes easier for the entered game ball to enter the specific area. A gaming machine characterized by:
[0323] According to the gaming machine described in the above (M08), even if the type of pattern at the time of the specific result is the same specific pattern, the ball entry rate to the specific area changes according to the number of fluctuations, so the opening and closing game state can improve the interest of
[0324] (M09) In the gaming machine according to any one of (M07) to (M08), When the number of fluctuations of the symbol at the time when the specific result is obtained is the first number of fluctuations, the specific period is shorter than the specific period at the second number of fluctuations, so that the specific entering ball The opening timing of the part opening / closing pattern and the opening timing of the specific area opening / closing pattern are more likely to match, and a game ball entered while the specific ball entry part opening / closing member is open is more likely to enter the specific area. A gaming machine characterized by:
[0325] According to the gaming machine described in the above (M09), it is possible to improve the interest of the opening / closing game state by a simple control of shortening the predetermined specific period in the opening / closing game state.
[0326] (M10) In the gaming machine according to any one of (M06) to (M09), The specific period is an opening period for notifying the start of the open / close gaming state. A gaming machine characterized by:
[0327] According to the gaming machine described in (M10) above, it is possible to improve the interest of the opening and closing game state by a simple control of shortening the opening period.
[0328] (M11) In the gaming machine according to any one of (M06) to (M09), The specific period is an interval period between opening and closing games. A gaming machine characterized by:
[0329] According to the gaming machine described in (M11), it is possible to improve the interest of the open / close game state with simple control even in the middle of the open / close game state.
[0330] (M12) In the gaming machine according to any one of (M06) to (M10), In the case where the opening and closing game state shifts from the number-cut high-probability game state that continues until the state in which the result of the lottery is more likely to become the specific result than the normal game state reaches a predetermined number of fluctuations, the first variation count is , the number of fluctuations that have been digested out of the predetermined number of fluctuations is greater than the remaining number of fluctuations, The second number of fluctuations is the number of times that the number of fluctuations that has been digested out of the predetermined number of fluctuations is less than the number of remaining fluctuations when the opening and closing game state transitions from the high probability game state cut by the number of times. A gaming machine characterized by:
[0331] According to the gaming machine described in the above (M12), when the number of fluctuations digested in the number cut high probability game state increases (Maharu), the ball entering rate to the specific area increases, so that the opening and closing game state Interest can be improved.
[0332] (M13) In the gaming machine according to any one of (M06) to (M10), In the case where the opening and closing game state shifts from the number-cut high-probability game state that continues until the state where the result of the lottery is more likely to become the specific result than the normal game state reaches a predetermined number of times of change. , the number of fluctuations that has been digested out of the predetermined number of fluctuations is less than the remaining number of fluctuations, The second number of fluctuations is the number of times that the number of fluctuations that has been consumed out of the predetermined number of fluctuations is greater than the number of remaining fluctuations when the opening and closing game state transitions from the high-probability game state of cutting the number of times. A gaming machine characterized by:
[0333] According to the gaming machine described in (M13) above, the interest in the open / close game state is improved in that the smaller the number of fluctuations that have been consumed in the cut-off high-probability game state, the higher the rate of entering the specific area. can be made
[0334] <14th task> Conventionally, there is a pachinko machine as a typical example of a game machine. In this type of gaming machine, for example, when the result of a lottery based on the detection of a game ball into a predetermined ball entry portion is a specific result, the game state shifts to an open / close game state in which the specific ball entry portion is opened and closed. (See, for example, Patent Document: JP-A-2011-239836 (page 10, FIG. 8)). However, the conventional example having such a configuration has the following problems. In other words, the conventional pachinko machine has a problem that it is difficult to further improve the interest of the game. The following invention (N00) has been made in view of such circumstances, and aims to provide a gaming machine capable of improving the interest of a game.
[0335] (N00) operation means for receiving a player's operation regarding a game; counting means for counting first numerical information based on the operation of the operating means in the first mode; Determination means for determining whether or not a predetermined condition based on the operation in the second mode is achieved in a state where the operation is changed to the operation in the second mode when the first number information counts the first predetermined number. and A specific event advantageous to the player occurs when it is determined that the predetermined condition has been achieved. A gaming machine characterized by:
[0336] According to the gaming machine described in (N00), after the first number information based on the operation in the first mode counts the first predetermined number, the operation is changed to the second mode, and in the second mode If a predetermined condition based on the operation of (1) is achieved, a specific event that is advantageous to the player can be obtained, so that the interest in the game can be improved.
[0337] (N01) In the gaming machine described in (N00) above, The gaming machine is characterized in that the specific event is a suggestion or notification of occurrence of an advantageous gaming state advantageous to the player.
[0338] According to the gaming machine described in (N01) above, if the predetermined condition based on the operation in the second aspect is achieved, the occurrence of an advantageous gaming state can be suggested or reported, so that the interest of the game can be improved. can be done.
[0339] (N02) In the gaming machine according to (N00) or (N01), The counting means counts second numerical information based on the operation of the operating means in the second mode, The determination means determines whether or not a predetermined condition based on the operation in the second mode is achieved before the second number information based on the operation in the second mode counts a second predetermined number. A gaming machine characterized by:
[0340] According to the gaming machine described in (N02), whether the predetermined condition based on the operation in the second mode can be achieved before the second number information based on the operation in the second mode counts the second predetermined number In terms of whether or not, it is possible to improve the interest of the game.
[0341] (N03) In the gaming machine described in (N02) above, The first numerical information is numerical information counted based on the operations in the first mode that can be executed during the variable display of the identification information displayed on the display means, The gaming machine, wherein the second numerical information is numerical information counted based on the operations in the second mode that can be executed during the variable display of the identification information displayed on the display means.
[0342] According to the gaming machine described in (N03), it is possible to improve the interest of the game during the variable display of the identification information.
[0343] (N04) In the gaming machine described in (N02) above, The first numerical information is numerical information displayed on the display means together with a variable display of the identification information displayed on the display means, A gaming machine, wherein the second numerical information is numerical information displayed on the display means together with a variable display of the identification information displayed on the display means.
[0344] According to the gaming machine described in (N04), it is possible to improve the interest of the game during the variable display of the identification information.
[0345] (N05) In the gaming machine according to any one of (N00) to (N04), A game machine, comprising a notification means for notifying that the first number information has reached the first predetermined number.
[0346] According to the gaming machine described above in (N05), by recognizing the midway progress that the first number information has reached the first predetermined number, it is possible to improve the interest of the game.
[0347] (N06) In the gaming machine according to any one of (N00) to (N05), a game board having a game area in which game balls launched based on the operations in the first mode and the second mode flow down; a first ball entry means capable of entering a game ball flowing down the game area based on the operation in the first mode; A second ball entry means capable of entering a game ball flowing down the game area based on the operation in the second mode; a specific ball entry means that allows a game ball flowing down the game area to enter; a specific area into which the game ball entered by the specific ball entry means can enter; a first detection means for detecting a gaming ball that has entered the first ball entry means; a second detection means for detecting a gaming ball that has entered the second ball entry means; Lottery means for performing a lottery to determine whether or not a specific game state advantageous to the player will occur based on the detection of game balls by the first detection means and the second detection means; variable display control means for displaying, on the display means, the result of the lottery by the lottery means as a result of variable display of the identification information visually recognizable by the player; When the variable display of the identification information is stopped and displayed in a specific combination based on the fact that the lottery result of the lottery means is a specific result, the specific ball entry means is in an open state in which a game ball can be entered. From the specific ball entry means to the closed state where it is difficult to enter the game ball once, the opening and closing game is performed a predetermined number of times, or the specific ball entry means is entered during the opening and closing game state. A high-probability game state in which the result of the lottery is more likely to be the specific result than the normal game state until a predetermined number of fluctuations is reached after the end of the open / close game state when the game ball hit enters the specific area. a state transition means for transitioning to When the result of the lottery is the specified result, at least according to the number of changes in the identification information at the time when the specified result is obtained, the specified period that can be predetermined in the opening and closing game state is changed. a period control means; A specific ball-entering part opening / closing member that opens and closes the specific ball-entering part of the specific ball-entering means in the opening / closing game state can be operated between an open state and a closed state in a predetermined specific ball-entering part opening / closing pattern. ball entrance opening / closing control means; specific area opening / closing control means capable of operating a specific area opening / closing member for opening / closing the specific area in the opening / closing game state between an open state and a closed state in a predetermined specific area opening / closing pattern, The counting means is based on the number of changes in the identification information based on the detection of game balls by the first detection means as the first numerical information, and based on the detection of game balls by the second detection means as the second numerical information. counting the total of the number of times of change of the identification information as the predetermined number of times of change; The determination means, in the high-probability gaming state, as the first condition, the variation display of the identification information based on the detection of the game ball by the first detection means is performed a first variation number of times, and the second As a condition, when the variable display of the identification information based on the detection of the game ball by the second detection means is performed for the second number of variations, it is determined that the predetermined number of variations has been reached, When the variation display of the identification information based on the detection of the game ball by the first detection means at the time when the specification result is obtained is within the first variation count, the opening timing of the specific ball entrance opening / closing pattern and the opening timing of the specific area opening / closing pattern is difficult to match, and a game ball entered while the specific ball entry part opening / closing member is open is difficult to enter the specific area, When the variation display of the identification information based on the detection of the game ball by the second detection means at the time when the specification result is obtained is within the second variation count, the opening timing of the specific ball entrance opening / closing pattern and the opening timing of the specific area opening / closing pattern is likely to match, and a game ball entered while the specific ball entry part opening / closing member is open can easily enter the specific area. A gaming machine characterized by:
[0348] According to the gaming machine described in (N06) above, since the rate of entering a ball into the specific area changes according to the number of changes in the identification information at the time when the specific result is obtained, the interest in the opening and closing game state is improved. can be done.
[0349] (N07) In the gaming machine described in (N06) above, The counting means, when the variation display of the identification information based on the detection of the game ball by the first detection means does not become the specified result within the first variation count, the second detection means A gaming machine characterized by starting counting until the variation display of the identification information based on the detection of the game ball reaches the second variation count.
[0350] According to the gaming machine described in (N07), even if the specific result is not obtained within the first variation count, the interest of the open / close gaming state can be improved until the second variation count is reached.
[0351] (N08) In the gaming machine described in (N07) above, When the variation display of the identification information based on the detection of the game ball by the first detection means does not become the specified result within the first variation number of times, the detection of the game ball by the second detection means a counting start notification means for notifying that counting is started until the variation display of the identification information based on the identification information reaches the second variation count.
[0352] According to the game machine described in (N08), even if the operation mode changes in the middle, it is possible to improve the interest of the opening and closing game state by recognizing it in advance.
[0353] (N09) In the gaming machine according to either (N07) or (N08), When the variation display of the identification information based on the detection of the game ball by the first detection means does not result in the specified result within the first variation count, the specific ball entrance opening / closing member is opened. A gaming machine comprising ball-entering possibility notification means for notifying that there is an increased possibility that a played game ball will enter the specific area.
[0354] According to the gaming machine described in (N09), even if the specific result is not obtained within the first variation frequency, if the specific result is obtained within the second variation frequency By giving recognition that the possibility of entering the specific area increases, it is possible to improve the interest of the opening and closing game state.
[0355] (N10) In the gaming machine according to any one of (N07) to (N09), When the variation display of the identification information based on the detection of the game ball by the first detection means does not become the specified result within the first variation number of times, the game ball is directed toward the second ball entering means A gaming machine characterized by comprising a launch notification means for notifying to launch.
[0356] According to the game machine described in (N10), even if the launch destination changes in the middle, the shooting operation can be smoothly changed, so that the interest in the opening and closing game state can be improved.
[0357] (N11) In the gaming machine according to any one of (N07) to (N10), The first ball entry means is provided in an area in which a game ball fired left-handed can enter in the game area, The second ball entry means is provided in an area in which a game ball fired right-handed can be entered in the game area. A gaming machine characterized by:
[0358] According to the game machine described in (N11), the shooting operation is changed so that the entire game area can be used, so the interest in the open / close game state can be improved.
[0359] (N12) In the gaming machine according to any one of (N07) to (N11), A game value given when the variable display of the identification information based on the detection of the game ball by the first detection means results in a specific result, and the identification information based on the detection of the game ball by the second detection means It is different from the game value that is given when the variable display of is a specific result A gaming machine characterized by:
[0360] According to the gaming machine described in (N12) above, by making a difference in the game value obtained depending on whether or not the specific result is obtained within the first variation count, the interest of the opening and closing game state is improved. can be done.
[0361] <The 15th issue> Conventionally, there is a pachinko machine as a typical example of a game machine. In this type of gaming machine, for example, when the result of a lottery based on the detection of a game ball into a predetermined ball entry portion is a specific result, the game state shifts to an open / close game state in which the specific ball entry portion is opened and closed. (See, for example, Patent Document: JP-A-2011-239836 (page 10, FIG. 8)). However, the conventional example having such a configuration has the following problems. That is, the conventional pachinko machine has a problem that it is difficult to further improve the interest of the game. The following invention (O00) was made in view of such circumstances, and aims to provide a gaming machine capable of improving the interest of a game.
[0362] (O00) a game board having a game area where game balls flow down; a variable ball entry means having a predetermined opening / closing member, which is variable between an open state in which a game ball flowing down the game area is entered and a closed state in which a game ball flowing down the game area is not entered; counting means for counting numerical information related to games; state changing means for changing from a state in which it is difficult for a game ball to enter the variable ball-entering means to a state in which it is easy for a game ball to enter the variable ball-entering means, based on the fact that the number information reaches a predetermined number; have a A gaming machine characterized by:
[0363] According to the gaming machine described above in (O00), the ease with which a ball can be entered into the variable ball-entering means changes according to the counting status of numerical information relating to the game, so that the interest in the game can be improved.
[0364] (O01) In the gaming machine described in (O00) above, The gaming machine, wherein the state changing means maintains a state in which it is difficult for a game ball to enter the variable ball entering means until the number information reaches the predetermined number.
[0365] According to the gaming machine described in (O01) above, when the number information related to the game reaches a predetermined number, the ease with which a ball is entered into the variable ball entry means changes according to the counting situation. can be improved.
[0366] (O02) In the gaming machine described in (O00) or (O01) above, The gaming machine, wherein the state changing means maintains a state in which a game ball easily enters the variable ball entering means for a prescribed period after the number information reaches a prescribed number.
[0367] According to the gaming machine described in the above (O02), when the number information regarding the game reaches a predetermined number, it becomes easier to enter the ball into the variable ball-entering means for a predetermined period, thereby improving the interest of the game. can be done.
[0368] (O03) In the gaming machine according to any one of (O00) to (O02), The gaming machine, wherein the counting means counts the numerical information relating to the game after the end of the advantageous gaming state advantageous to the player.
[0369] According to the gaming machine described in (O03), it is possible to improve the interest of the game after the advantageous game state that is advantageous to the player ends.
[0370] (O04) In the gaming machine described in (O03) above, The gaming machine, wherein the counting means counts numerical information relating to games during a specific period after the end of the advantageous gaming state.
[0371] According to the gaming machine described in (O04), it is possible to improve the interest of the game during the specific period after the end of the specific game state that is advantageous for the player.
[0372] (O05) In the gaming machine according to any one of (O02) to (O04), The state changing means maintains a state in which a game ball easily enters the variable ball entering means for the predetermined period, and then restores the state in which a game ball hardly enters the variable ball entering means. game machine.
[0373] According to the gaming machine described in (O05), it is possible to improve the interest of the game during the predetermined period until the state in which it is difficult for the game ball to enter the variable ball entering means returns.
[0374] (O06) In the gaming machine according to any one of (O00) to (O05), A ball entry section into which a game ball flowing down the game area can enter; a detection unit that detects a game ball that has entered the ball entry unit; a lottery unit that performs a lottery to determine whether or not a specific game state advantageous to the player will occur based on the detection of the game ball by the detection unit; The gaming machine, wherein the counting means counts information on the number of games in which a lottery is performed to determine whether or not to generate the specific game state.
[0375] According to the gaming machine described in (O06), it is possible to improve the interest of the game in accordance with the counting status of the number-of-times information regarding the game in which a lottery is performed to determine whether or not to generate the specific game state.
[0376] (O07) In the gaming machine described in (O06) above, a ball entry means as the ball entry section into which a game ball flowing down the game area can enter; opening and closing ball entry means as the ball entry section that opens and closes between an open state in which a game ball flowing down the game area can enter and a closed state in which a game ball cannot enter; a first specific ball entry means capable of entering a game ball flowing down the game area; a second specific ball entry means as the variable ball entry means capable of entering a game ball flowing down the game area; a first detection means as the detection unit for detecting a game ball that has entered the ball entry means; a second detection means as the detection unit for detecting a game ball that has entered the opening / closing ball entry means; A lottery means as the lottery unit that performs a lottery to determine whether or not a specific game state advantageous to the player will occur based on the detection of game balls by the first detection means and the second detection means; variable display control means for displaying the result of the lottery by the lottery means on the display means as a result of variable display of the identification information visually recognizable by the player; Based on the fact that the result of the lottery based on the detection of the game ball by the first detection means or the second detection means is the first specific result (for example, a big win), the variable display of the identification information is the first specific combination ( For example, when the stop display is made with a big hit, the first specific ball entry means can enter a game ball from an open state to a closed state where the first specific ball entry means is difficult to enter a game ball. The opening and closing game to be played is shifted to the first opening and closing game state in which the opening and closing game is executed the first number of times, and after the end of the first opening and closing game state, the result of the lottery is more likely to be the first specific result than in the normal game state. The open / close ball-entering means is likely to be in the open state more frequently than in the normal game state, and at least a support state in which the opening / closing ball-entering means is in the open state for a longer time than in the normal game state or a non-support state in which the support state is not reached. A first state transition means for transitioning to one of the high probability gaming states, Based on the fact that the result of the lottery based on the detection of the game ball by the first detection means or the second detection means is the second specific result (for example, a small win), the variable display of the identification information is the second specific combination. (For example, when the display is stopped with a small hit), the second specific ball entry means is in an open state in which the game ball can be entered to a closed state in which the second specific ball entry means is difficult to enter the game ball. a second state transition means for shifting to a second opening and closing game state in which an opening and closing game in which the opening and closing game is performed a second number of times less than the first number of times, The state changing means is If the number of changes in the identification information at the time when the second specific result counted by the counting means is within the period of the first number of changes, the game ball during the open state of the two specific ball entry means is in a state where it is difficult to enter the ball, When the number of times of variation of the symbol at the time when the second specified result counted by the counting means is within the period of the second number of times of variation, the game ball during the open state of the second specified ball entering means Make it easy for the ball to enter A gaming machine characterized by:
[0377] According to the gaming machine described in (O07), the ease of entering the second specific ball-entering means changes according to the number of changes in the identification information at the time when the result of the lottery becomes the second specific result. , the interest of the second opening and closing game state can be improved.
[0378] (O08) In the gaming machine described in (O07) above, When the result of the lottery is the second specified result, a specification that can be predetermined in the second open / close gaming state at least according to the number of times the identification information changes at the time when the second specified result is obtained. Equipped with a specific period control means for changing the period, The state changing means is When the number of times of change of the identification information at the time of obtaining the second specific result counted by the counting means is within the period of the first number of times of change, the specific period is set to the first specific period. , a state in which the game ball is difficult to enter during the open state of the 2 specific ball entering means, When the number of times of change of the identification information at the time of obtaining the second specific result counted by the counting means is within the period of the second number of times of change, the specific period is longer than the first specific period By setting the second specific period, a state is created in which the game ball can easily enter during the open state of the second specific ball entry means. A gaming machine characterized by:
[0379] According to the gaming machine described in (O08), the ease of entering the second specific ball-entering means changes according to the number of changes in the identification information at the time when the result of the lottery becomes the second specific result. , the interest of the second opening and closing game state can be improved.
[0380] (O09) In the gaming machine according to any one of (O00) to (O08), The state change function maintains a state in which it is difficult for the game ball to enter the variable ball entering means until the number information reaches a predetermined number when the first specified result occurs, and the second specified result is A game machine characterized by maintaining a state in which a game ball is difficult to enter into said variable ball entering means, even after said number information reaches a predetermined number when it occurs.
[0381] According to the gaming machine described in (O09), the ease of entering a ball into the variable ball entering means according to the type of the specified result and the counting situation triggered by the number information relating to the game reaching a predetermined number. changes, it is possible to improve the interest of the game.
[0382] For example, when a specific result occurs during the value-added game state, the number information regarding the game during the value-added game state is specified without clearly distinguishing between the first specific result and the second specific result to the player. By performing a common display effect until the number is reached, it is possible to give the player a sense of expectation as to whether or not the variable ball entering means will change to a state in which the game ball can easily enter.
[0383] (O10) In the gaming machine according to any one of (O02) to (O08), The state change function maintains a state in which the game ball is likely to enter the variable ball entering means for the predetermined period, and then, when a third specified result occurs as the specified result, the variable ball entering means is allowed to enter the game. This game machine is characterized by returning to a state in which it is difficult for a ball to enter.
[0384] According to the gaming machine described in (O10), it is possible to improve the interest of the game during the predetermined period until the variable ball entering means returns to a state in which it is difficult for the game ball to enter.
[0385] (O11) In the gaming machine according to any one of (O00) to (O10), The state change function changes a state in which a game ball is likely to enter the variable ball entering means and a state in which a game ball enters the variable ball entering means in accordance with numerical information relating to the game counted in the value-added gaming state. A game machine characterized by switching between a difficult state and a difficult state.
[0386] According to the gaming machine described in (O11), it is possible to impart a well-balanced game value based on the ball entering the variable ball entering means according to the numerical information regarding the game counted in the value-added gaming state. , it is possible to improve the interest of the game in the value-added game state.
[0387] (O12) In the gaming machine according to any one of (O00) to (O10), The gaming machine is characterized in that the state changing function changes step by step the state in which the game ball is likely to enter the variable ball entering means in accordance with numerical information relating to the game counted in the value-added gaming state.
[0388] According to the gaming machine described in (O12) above, the game value given based on the ball entering the variable ball entering means is increased or decreased in stages according to the numerical information regarding the game counted in the value-added gaming state. Therefore, it is possible to improve the interest of the game in the value-added game state.
[0389] <16th issue> Conventionally, in this type of game machine, for example, when an operation means such as an operation button or an operation lever is operated in a specific mode within a valid period during which the operation means is valid, an effect corresponding to a specific operation is performed. , there is a game machine that executes during a predetermined display effect (for example, JP-A-2015-112124 (pages 39-40, FIG. 20)). However, the conventional example having such a configuration has the following problems. In other words, there is a problem that the entertainment of the performance corresponding to the specific operation cannot be preferably improved. The following inventions (P1-0), (P2-0), and (P4-0) have been made in view of such circumstances, and can favorably improve the interest of the performance corresponding to a specific operation. The purpose is to provide gaming machines. The inventions according to (P1-0), (P2-0), and (P4-0) below have the following configurations in order to achieve these objects.
[0390] (P1-0) operation means for receiving an operation by a player; Main control means for performing main control related to games; a game machine comprising an effect execution means for causing a display means to execute a predetermined display effect based on the result of determination by the main control means, The production executing means is When an operation of the operation means is performed in a specific manner within a validity period during which the operation of the operation means is valid, an effect corresponding to a specific operation can be executed during the predetermined display effect, Even if it is determined that there is no operation in the specific mode within the period in which it is determined whether or not the operation means is operated in the specific mode, the execution of the performance corresponding to the specific operation is continued. A gaming machine characterized by:
[0391] According to the gaming machine described in (P1-0) above, even if the operation of the operating means in the specific mode is interrupted after the specific operation corresponding effect is started, the presence or absence of the operation in the specific mode is determined. If the operation in the specific mode is resumed within the period, the execution of the performance corresponding to the specific operation is continued, so the time until the performance corresponding to the specific operation returns to the state before the interruption by restarting the operation of the operating means from the beginning. no need to wait As a result, it is possible to preferably improve the interest of the performance corresponding to the specific operation.
[0392] (P1-1) In the gaming machine described in (P1-0) above, The production executing means is An operation detection means capable of detecting an operation of the operation means by the player at predetermined intervals within the effective period; When the operation of the operation means is performed in a specific mode, after that, based on the presence or absence of the detection of the operation of the operation means by the player at the determination timing provided for each specific interval longer than the predetermined interval. , to determine whether or not to continue execution of the performance corresponding to the specific operation A gaming machine characterized by:
[0393] According to the gaming machine described in (P1-1) above, even if the detection of the player's operation is interrupted after the specific operation corresponding effect is started, the player's operation of the operation means is resumed by the determination timing. If so, the performance corresponding to the specific operation is continued, so there is no need to restart the operation of the operation means from the beginning and wait for the time until the performance corresponding to the specific operation is in the state before the interruption. As a result, it is possible to preferably improve the interest of the performance corresponding to the specific operation.
[0394] (P1-2) In the gaming machine described in (P1-1) above, After the operation of the operation means is performed in a specific mode, the effect execution means detects the operation of the operation means by the player at the determination timing, and the specific operation is performed even after the determination timing. This game machine is characterized by continuing execution of a corresponding presentation.
[0395] According to the gaming machine described in (P1-2) above, even if the detection of the player's operation is interrupted after the specific operation corresponding effect is started, the player's operation of the operation means is resumed by the determination timing. If so, the execution of the performance corresponding to the specific operation is continued even after the determination timing, so there is no need to restart the operation of the operating means from the beginning and wait for the time until the performance corresponding to the specific operation returns to the state before the interruption. . As a result, it is possible to preferably improve the interest of the performance corresponding to the specific operation.
[0396] (P1-3) In the gaming machine described in (P1-1) or (P1-2) above, After the operation of the operation means is performed in a specific mode, the effect execution means performs the specific operation at the determination timing based on the fact that the operation of the operation means by the player is not detected at the determination timing. This game machine is characterized by ending a corresponding presentation.
[0397] According to the gaming machine described in (P1-3) above, after the performance corresponding to the specific operation is started, the operation of the operation means by the player is resumed by the determination timing after the detection of the player's operation is interrupted. If not, the performance corresponding to the specific operation ends at this determination timing, so neglecting the operation is likely to be reduced. As a result, it is possible to preferably improve the interest of the performance corresponding to the specific operation.
[0398] (P1-4) In the gaming machine according to any one of (P1-1) to (P1-3) above, After the operation of the operating means is performed in a specific manner, the effect execution means executes the specific operation corresponding effect until the determination timing comes, when the operation is not detected at times other than the determination timing. A gaming machine characterized by continuation.
[0399] According to the gaming machine described in (P1-4) above, even if the detection of the player's operation is interrupted after the performance corresponding to the specific operation is started, the performance corresponding to the specific operation is enjoyed until the determination timing arrives. be able to. As a result, it is possible to preferably improve the interest of the performance corresponding to the specific operation.
[0400] (P1-5) In the gaming machine described in (P1-4) above, After the operation of the operating means is performed in a specific manner, the effect execution means executes the specific operation corresponding effect until the determination timing comes, when the operation is not detected at times other than the determination timing. A game machine characterized by further continuing execution of the performance corresponding to the specific operation based on detection of the operation of the operating means by the player at the determination timing.
[0401] According to the gaming machine described in (P1-5) above, even if the detection of the player's operation is interrupted after the specific operation corresponding performance is started, the player can enjoy the specific operation corresponding performance until the determination timing arrives. If you restart the operation, you can enjoy the specific operation corresponding production. As a result, it is possible to preferably improve the interest of the performance corresponding to the specific operation.
[0402] (P1-6) In the gaming machine described in (P1-4) or (P1-5) above, After the operation of the operating means is performed in a specific manner, the effect execution means executes the specific operation corresponding effect until the determination timing comes, when the operation is not detected at times other than the determination timing. The gaming machine is characterized in that execution of the performance corresponding to the specific operation is terminated based on the detection of no operation of the operating means by the player at the determination timing.
[0403] According to the gaming machine described in (P1-6) above, even if the detection of the player's operation is interrupted after the specific operation corresponding effect is started, the specific operation corresponding effect is enjoyed until the determination timing arrives. However, if you neglect the operation, you will not be able to enjoy the performance corresponding to the specific operation any more. As a result, it is possible to preferably improve the interest of the performance corresponding to the specific operation.
[0404] (P1-7) In the gaming machine described in (P1-4) above, After the operation of the operating means is performed in a specific manner, the effect execution means executes the specific operation corresponding effect until the determination timing comes, when the operation is not detected at times other than the determination timing. Continuing, at the determination timing, a lottery is performed based on detection of the operation of the operation means by the player, and when the result of the lottery is a win, the performance corresponding to the specific operation is further continued. A game machine characterized by
[0405] According to the gaming machine described in (P1-7) above, even if the detection of the player's operation is interrupted after the specific operation corresponding effect is started, the specific operation corresponding effect is enjoyed until the determination timing arrives. If you restart the operation and win the lottery, you can enjoy the performance corresponding to the specific operation. As a result, it is possible to preferably improve the interest of the performance corresponding to the specific operation.
[0406] (P1-8) In the gaming machine described in (P1-7) above, After the operation of the operating means is performed in a specific manner, the effect execution means executes the specific operation corresponding effect until the determination timing comes, when the operation is not detected at times other than the determination timing. Continuing, at the determination timing, a lottery is performed based on the detection of the operation of the operation means by the player, and when the result of the lottery is a loss, execution of the performance corresponding to the specific operation is terminated. A game machine characterized by
[0407] According to the gaming machine described in (P1-8) above, even if the detection of the player's operation is interrupted after the performance corresponding to the specific operation is started, the performance corresponding to the specific operation is enjoyed until the determination timing arrives. If the player restarts the operation and wins the lottery, he / she can enjoy the performance corresponding to the specific operation. As a result, it is possible to preferably improve the interest of the performance corresponding to the specific operation.
[0408] (P2-0) operation means for receiving an operation by a player; Main control means for performing main control related to games; a game machine comprising an effect execution means for causing a display means to execute a predetermined display effect based on the result of determination by the main control means, The production executing means is When an operation of the operation means is performed in a specific manner within a validity period during which the operation of the operation means is valid, a specific operation corresponding effect is executed during the predetermined display effect, Even if an operation different from the operation in the specific mode is performed within the period in which it is determined whether or not the operation means is operated in the specific mode, the execution of the performance corresponding to the specific operation is continued. A gaming machine characterized by:
[0409] According to the gaming machine described in (P2-0) above, the performance corresponding to the specific operation continues to be executed even if an operation different from the operation in the specific mode is performed after the performance corresponding to the specific operation is started. Therefore, even if an operation different from the operation in the specific mode is performed, there is no need to redo the operation of the operation means from scratch. As a result, it is possible to preferably improve the interest of the performance corresponding to the specific operation.
[0410] (P2-00) operation means for receiving an operation by a player; Main control means for performing main control related to games; a game machine comprising an effect execution means for causing a display means to execute a predetermined display effect based on the result of determination by the main control means, The production executing means is When an operation of the operation means is performed in a specific manner within a validity period during which the operation of the operation means is valid, a specific operation corresponding effect is executed during the predetermined display effect, If an operation different from the operation in the specific mode is performed within the period in which it is determined whether or not the operating device is operated in the specific mode, the performance corresponding to the specific operation is continued to be executed, and the Execute a production that is different from the specific operation corresponding production A gaming machine characterized by:
[0411] According to the gaming machine described in (P2-00), even if an operation different from the operation in the specific mode is performed after the performance corresponding to the specific operation is started, the performance corresponding to the specific operation continues to be executed. Since a performance different from the performance corresponding to the specific operation is executed in the state, it becomes easy to recognize that it is not necessary to re-operate the operation means from scratch even if an operation different from the operation in the specific mode is performed. . As a result, it is possible to preferably improve the interest of the performance corresponding to the specific operation.
[0412] (P2-000) an operation means for receiving an operation by a player; Main control means for performing main control related to games; a game machine comprising an effect execution means for causing a display means to execute a predetermined display effect based on the result of determination by the main control means, The production executing means is executing an effect corresponding to a specific operation during the predetermined display effect when the operation of the operation means is performed in a specific mode within the validity period during which the operation of the operation means is valid; Even if an operation different from the operation in the specific mode is performed within the period in which it is determined whether or not the operation means is operated in the specific mode, the execution of the performance corresponding to the specific operation is continued. hand, showing the results of the different operations during execution of one of the predetermined display effects; The result of the different operation shown during execution of one of the predetermined display effects is also shown during execution of the next predetermined display effect or duri...
Claims
[Claim 1] A gaming machine configured so that a moving object can move along a predetermined moving path, The gaming machine includes: a contact member having a contact portion against which the movable object can come into contact; a driving means capable of generating a driving force for moving the contact member, The gaming machine includes: The device is configured to at least present a first state in which the moving object moving along the predetermined moving path abuts against the abutment portion and a second state in which the moving object moving along the predetermined moving path is not abutted against the abutment portion, In the case where the first situation occurs, a degree of advantage for a player can be varied depending on a positional relationship between the moving object and the abutment portion when the moving object abuts against the abutment portion, The contact between the moving object and the contact portion is configured to be visible to a player. A gaming machine characterized by: