Game machine

JP2023125527A5Active Publication Date: 2025-05-19SANYO BUSSAN KK
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Patent Information

Application Number
JP2022029659
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2022-02-28
Publication Date
2025-05-19
Estimated Expiration
2042-02-28

AI Technical Summary

Benefits of technology

【0008】 この発明に係る遊技機によれば、特定結果とならなかった場合に所定の特典を付与する遊技の興趣性を向上することができる遊技機を提供することができる。

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Abstract

To provide a game machine capable of increasing fun of a game for imparting a predetermined privilege when a specific result is not obtained.SOLUTION: A game machine includes a rightward shooting lamp Ab1 capable of executing extinction control corresponding to a time-shortening B state and a state lamp Ab2 capable of executing predetermined display control pertaining to a ball entry situation into a start winning device 33a for a special pattern 1 and a start winning device 33b for a special pattern 2 when display control corresponding to a progress situation of a game can be performed and control is shifted to the time-shortening B state when lighting control is underway in a time-shortening A state, and the state lamp Ab2 is configured so as to be capable of executing lighting control even during the time-shortening B state when shifting to the time-shortening B state during execution of lighting control in the time-shortening A state.SELECTED DRAWING: Figure 665
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Claims

[Claim 1] A gaming machine configured to allow a moving object to move along a predetermined path, The gaming machine includes: a contact member having a contact portion against which the movable object can come into contact; a driving means capable of generating a driving force for moving the contact member, The gaming machine includes: The device is configured to at least present a first state in which the moving object moving along the predetermined moving path abuts against the abutment portion and a second state in which the moving object moving along the predetermined moving path is not abutted against the abutment portion, In the case where the first situation occurs, a degree of advantage for a player can be varied depending on a positional relationship between the moving object and the abutment portion when the moving object abuts against the abutment portion, The contact between the moving object and the contact portion is configured to be visible to a player. A gaming machine characterized by: