Game machine
Patent Information
- Application Number
- JP2022029660
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2022-02-28
- Publication Date
- 2025-05-19
- Estimated Expiration
- 2042-02-28
AI Technical Summary
【0008】 この発明に係る遊技機によれば、特定結果とならなかった場合に所定の特典を付与する遊技の興趣性を向上することができる遊技機を提供することができる。
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Abstract
Description
[Technical field]
[0001] The present invention relates to gaming machines such as pachinko machines. [Background technology]
[0002] Conventionally, there are games of this type that are given a bonus when, for example, a specific result is obtained in a winning or not winning lottery. [Prior Art Documents] [Patent Document]
[0003] [Patent Document 1] Japanese Patent Application No. 2013-42936 (Figure 41) [Disclosure of the invention] [Problems to be solved by the invention]
[0004] However, in the conventional case with such a configuration, the following problems arise. That is, with this type of gaming machine, there is room for improvement in the fun of the game if the result is not a specific result.
[0005] The present invention has been made in view of these circumstances, and an object of the present invention is to provide a game machine that can improve the interest of a game in which a given privilege is given if the result is not a specific result. Means for solving the problem
[0006] In order to achieve this object, the present invention has the following structure. That is, the invention described in claim 1 is A game board with a game area in which the game ball flows down; a ball entry means that allows game balls flowing down the game area to be entered; a winning or not winning lottery means capable of carrying out a winning or not winning lottery, which determines whether the player is given a special result based on the ball entering the winning or not; a bonus granting means that allows the bonus to be granted when it is determined that the specified result is the prize in the winning or not lottery; A display means for which a specified display is executed based on display control corresponding to the progress of the game; In a game machine equipped with A conditional success determining means capable of determining whether or not a given condition is satisfied when it is determined that the specified result is not the specified result in the winning or not lottery; A special period setting means capable of setting a special period when it is determined that the predetermined conditions are met; It is equipped with The predetermined condition includes that the number of times the winning or not winning lottery is a predetermined number in a specified period, at least in a specific period; The special period is a period in which the winning or not lottery can be executed multiple times, When it is determined that the prize granting means is the specified result in the winning or not drawing during the special period, the bonus granting means can grant a specific bonus at a higher rate than when the specified result is determined during a specified period that is different from the special period, a pre-determining means capable of pre-determining whether the specified result is the basis for the information obtained by entering the ball into the ball entering the ball before the winning or not lottery is executed; 1. A notification means capable of performing notification regarding the establishment of the predetermined condition before the number of times the winning or not winning lottery in the specified period becomes the predetermined number without referring to the results of the prior judgment, It is characterized by this.
[0007] [Effects and Effects] According to the invention described in claim 1, it is possible to provide a gaming machine that can improve the interest of a game in which a given bonus is given if the result is not a specific result. [Effects of the invention]
[0008] According to the gaming machine according to the present invention, it is possible to provide a gaming machine that can improve the interest of a game in which a given bonus is given if the result is not a specified result. [Brief description of the drawing]
[0009] [Figure 1] 1 is a front view of a pachinko machine according to the first embodiment of the present invention. [Figure 2] 1 is a front perspective view of a pachinko machine. [Figure 3] 1 is a rear view of a pachinko machine. [Figure 4] 1 is a right side view of the pachinko machine, showing an AA cross-section of FIG. 1, where the light cover is attached. [Figure 5] 1 is a left side view of the pachinko machine, showing a state in which the light cover is attached, in a cross-section of FIG. 1. FIG. [Figure 6] 1 is a plan view of a pachinko machine. [Figure 7] 1 is a front view of the game board. [Figure 8] 1 is a block diagram showing the electrical configuration of a pachinko machine. [Figure 9] (a) shows the display contents of the third pattern display device, and (b) shows the explanatory diagram showing the hold display. [Figure 10] 1 is an explanatory diagram showing an outline of various counters used for game control. [Figure 11] (a) is a table for the jackpot lottery for Special Drawing 1, and (b) is a table for the jackpot lottery for Special Drawing 2. [Figure 12] This is a table for selecting variation patterns for the main decorative design. [Figure 13] (a) is an example of a changeable display effect for a Jackpot normal reach and a No. of reach, and (b) is an example of a changeable display effect for a Jackpot super reach and a No. of reach. [Figure 14] (a) is an example of a changeable display effect for a Jackpot Super Reach and a No. Super Reach, and (b) is an example of a changeable display effect for a Jackpot Super Reach and a No. Super Reach. [Figure 15] This is a table for determining the ending performance pattern. [Figure 16] 10 is a flow chart showing main processing by the main control device. [Figure 17] 10 is a flow chart showing normal processing by the main control device. [Figure 18] 10 is a flow chart showing the first pattern change process. [Figure 19] 10 is a flow chart showing a change initiation process. [Figure 20] 11 is a flow chart showing the next game state setting process. [Figure 21] 10 is a flow chart showing the opening / closing process for large prize openings. [Figure 22] 11 is a flow chart showing a right-handed error determination process. [Figure 23] 10 is a flow chart showing timer interrupt processing. [Figure 24] 10 is a flow chart showing the start-up winning process. [Figure 25] 10 is a flow chart showing a lottery process for reading ahead. [Figure 26] 10 is a flow chart showing the firing control process. [Figure 27] 10 is a flow chart showing NMI interrupt processing. [Figure 28] 10 is a flow chart showing the main processing by the dispensing control device. [Figure 29] 10 is a flow chart showing the dispensing control process. [Figure 30] 10 is a flow chart showing prize ball control processing. [Figure 31] 10 is a flow chart showing the loan ball control process. [Figure 32] 10 is a flow chart showing main processing by the sub-control device. [Figure 33] 10 is a flow chart showing normal processing by the sub-controller. [Figure 34] 10 is a flow chart showing a customer waiting performance process by the sub-control device. [Figure 35] 10 is a flow chart showing frame button input monitoring and presentation processing by the sub-control device. [Figure 36] 10 is a flow chart showing a process for monitoring and displaying decision button input by the sub-control device. [Figure 37] 10 is a flow chart showing the selection button input monitoring and performance processing by the sub-control device. [Figure 38] 10 is a flow chart showing sound editing and output management processes by the sub-controller. [Figure 39] 10 is a flow chart showing performance execution management processing by the sub-control device. [Figure 40] 10 is a flow chart showing a processing for receiving a pre-read variation pattern designation command by the sub-controller; [Figure 41] 10 is a flow chart showing the opening / closing mode (jacket) display setting process by the sub-controller. [Figure 42] 10 is a flow chart showing a process for setting a variation display mode by the sub-controller; [Figure 43] 11 is a flow chart showing a process for setting the next game status display mode by the sub-control device. [Figure 44]10 is a flow chart showing a process for setting a right-handed error notification display mode by the sub-control device. [Figure 45] 10 is a flow chart showing normal processing by the display control device. [Figure 46] 10 is a flow chart showing a process for switching a display mode or the like by the display control device. [Figure 47] 10 is a flow chart showing a pattern column variation display process by the display control device. [Figure 48] 10 is a flow chart showing a process for displaying a specific operation screen by the display control device. [Figure 49] 10 is a flow chart showing the jackpot opening / round display process by the display control device. [Figure 50] 10 is a flow chart showing a jackpot ending display process by the display control device. [Figure 51] 10 is a flow chart showing a high probability support state transition display process by the display control device. [Figure 52] 10 is a flow chart showing a low probability and support state transition display process by the display control device. [Figure 53] 10 is a flow chart showing a specific operation period notification process by the display control device. [Figure 54] 10 is a diagram for explaining the display mode of the third pattern display device during a specific operation period. [Figure 55] 10 is a diagram for explaining the display mode during a specified operation period during high-speed fluctuation of the main decorative pattern. [Figure 56] 10 is a diagram for explaining the display mode during a specific operation period after reach is established. [Figure 57] 57 is a diagram illustrating a display mode during the specified operation period after the reach is established following FIG. 56. FIG. [Figure 58] 10 is a diagram for explaining a display mode when a decision button is left pressed during a specified operation period during high speed fluctuations. [Figure 59] 10 is a diagram for explaining the display mode when a decision button and a selection button are pressed during a specific operation period during high speed fluctuations. [Figure 60] 1 is a front view of the pachinko machine according to embodiment 2, in which an electric cover of a different size from that of FIG. 1 is attached. [Figure 61] 60 is a right side view of the pachinko machine shown in FIG. 60, showing a CC cross-section of an electric cover of a different size attached thereto. [Figure 62] 60 is a left side view of the pachinko machine shown in FIG. 60, showing a DD cross-section of an electric cover of a different size attached thereto. [Figure 63] 6A and 6B are diagrams for explaining adjustment of the light emitting area when an electric cover of a different size is attached. [Figure 64] 6A and 6B are diagrams for explaining adjustment of the light emitting region in Example 3. [Figure 65] 1 is a front view of the pachinko machine according to the fourth embodiment. [Figure 66] 65 is a left side view of the pachinko machine shown in FIG. 65, showing an EE cross-section of the state in which the electric cover is attached. [Figure 67] 1 is a front view of a pachinko machine with different sized light covers attached. [Figure 68] 67 is a left side view of the pachinko machine shown in FIG. 67, showing a state in FF section where a different sized electric cover is attached. [Figure 69] 6A and 6B are diagrams for explaining adjustment of the light emitting area when an electric cover of a different size is attached. [Figure 70] 10 is a flow chart showing normal processing by the sub-controller. [Figure 71] 1 is a front view of the pachinko machine according to Example 5. FIG. [Figure 72] 71 is a left side view of the pachinko machine shown in FIG. 71, showing a GG cross-section of a state in which an electric cover is attached. [Figure 73] 1 is a front view of a pachinko machine with an electric cover with different light emitting regions attached. [Figure 74] 74 is a left side view of the pachinko machine shown in FIG. 73, showing, in a cross-section, an electric cover of different sizes, in which a HH section is attached. [Figure 75] 10 is a flow chart showing normal processing by the sub-controller. [Figure 76] 1 is a front view of the game board of Example 6. FIG. [Figure 77] 76 is a cross-sectional view of the game board shown in FIG. 76, showing adjustment of the light emitting area of the movable electric display unit. [Figure 78] 1 is a front view of the game board with the movable electric display part protruding. [Figure 79] 78 is a cross-sectional view of the game board shown in FIG. 78, showing adjustment of the light emitting area of the movable electric display unit. [Figure 80] 10 is a diagram showing adjustment of the light emitting area of the movable electric display section of the seventh embodiment. [Figure 81] 1 is a front view of the game board of Example 8. FIG. [Figure 82] 81 is a KK cross-sectional view of the game board shown in FIG. 81, showing adjustment of the light emitting area of the movable electric display unit. [Figure 83] 81 is a KK cross-sectional view of the game board shown in FIG. 81, showing adjustment of the light emitting area when the movable electric display portion protrudes. [Figure 84] 1 is a front view of the game board of Example 9. FIG. [Figure 85] 85 is a LL cross-sectional view of the game board shown in FIG. 84, and is a diagram showing adjustment of the light emitting area of the movable electric display unit. [Figure 86] 1 is a front view of the game board with the movable electric display part protruding. [Figure 87] 86 is an MM cross-sectional view of the game board shown in FIG. 86, showing adjustment of the light emitting area of the movable electric display unit. [Figure 88] 6A and 6B are diagrams for explaining the mounting directions of the illuminated cover and the separate illuminated cover according to the tenth embodiment. [Figure 89] 11 (a) and 11 are diagrams for explaining before and after the change in the light-emitting region of the illuminated cover of Example 11. [Figure 90] 12 (a) and (b) are diagrams for explaining before and after the change in the light emitting region of the third illuminated cover of the 12th embodiment. [Figure 91] This is the table for the special drawing 1 jackpot lottery in Example 13. [Figure 92] This is a table for the special drawing 2 big jackpot lottery. [Figure 93] This is a table for the special drawing 1 jackpot ending performance. [Figure 94] Special Drawing 2 is a table for the ending performance of the Jackpot. [Figure 95] 10 is a flow chart showing normal processing by the main control device. [Figure 96] 10 is a flow chart showing the opening and ending time determination process by the main controller. [Figure 97] 10 is a flow chart showing a process for opening and closing a large prize opening by the main control device. [Figure 98] 14 is a rear view of the pachinko machine according to the 14th embodiment. [Figure 99] This is a table for the special drawing 1 jackpot lottery. [Figure 100] This is a table for the special drawing 2 big jackpot lottery. [Figure 101] Special Drawing 2 is a table for the ending performance of the Jackpot. [Figure 102] This is a table for the special chart 2, which follows Figure 101. [Figure 103] This is a table for the special chart 2, which follows Figure 102. [Figure 104] 10 is a diagram for explaining the display mode of the ending performance. [Figure 105] 10 is a diagram for explaining another display mode of the ending performance. [Figure 106] This is a table for the special drawing 2 of Example 15 for the Jackpot Ending Performance. [Figure 107] This is a table for the special chart 2, which follows Figure 106. [Figure 108] 10 is a diagram for explaining the display mode of the ending performance. [Figure 109] 10 is a diagram for explaining another display mode of the ending performance. [Figure 110] This is a table for the special drawing 2 of Example 16 for the ending performance of the jackpot. [Figure 111] This is a table for the special drawing 1 jackpot lottery in Example 17. [Figure 112] This is a table for the special drawing 2 big jackpot lottery. [Figure 113] 14 is a time chart showing the opening timing of the large prize opening opening and closing member and the V region opening and closing member. [Figure 114] 10 is a flow chart showing normal processing by the main control device. [Figure 115] 10 is a flow chart showing a process for opening and closing the V prize winning area by the main control device. [Figure 116] The table for the special drawing 1 jackpot lottery of Example 18, where (a) indicates a table referenced in the normal game state, and (b) indicates a table referenced in the low probability support game state. [Figure 117] This is a table for the special chart 2 jackpot lottery, which is referenced in the low probability support game state. [Figure 118] This is a table for the special chart 2 jackpot lottery, which is referenced in a high probability game state. [Figure 119]14 is a time chart showing the opening timing of the large prize opening opening and closing member and the V region opening and closing member. [Figure 120] 10 is a flow chart showing the opening and ending time determination process by the main controller. [Figure 121] 121 is a flow chart showing the opening and ending time determination process that follows FIG. 120. FIG. [Figure 122] 121 is a flow chart showing the opening and ending time determination process that follows FIG. 121. FIG. [Figure 123] 10 is a diagram illustrating the display mode of the performance that is performed during a value-added game from a jackpot round game. [Figure 124] 123 and 123 are diagrams illustrating display modes of performances performed during value-added games from the jackpot round game that follows FIG. 123. FIG. [Figure 125] 10 is a diagram illustrating another display mode of performances performed during value-added games from the jackpot round game. [Figure 126] 125 is a diagram for explaining a different display mode from FIG. 125 of the performances performed during the value-added game from the jackpot round game. [Figure 127] 125 and 126 are diagrams for explaining a different display mode of performances performed during the jackpot round game and during value-added games. [Figure 128] 11 is a front view of the game board of Example 19. FIG. [Figure 129] This is a table for the special drawing 1 jackpot lottery. [Figure 130] This is a table for the special drawing 2 big jackpot lottery. [Figure 131] Special Drawing 2 This is a table for selecting main decoration pattern variation patterns. [Figure 132] 10 is a flow chart showing a process for opening and closing a large prize opening by the main control device. [Figure 133] 10 is a flow chart showing a small-hit opening / interval time setting process by the main controller. [Figure 134] 14 is a time chart showing the opening timing of the large prize opening opening opening and closing member and the start-up winning device for the second special diagram 1. [Figure 135] 1 is a front view of the game board of Example 20. FIG. [Figure 136] This is a lottery table for the special drawing. [Figure 137] This is a lottery table for special drawing 2. [Figure 138] This is a table for setting a specific period for small hits that occur during value-added games after special chart 2. [Figure 139] 10 is a flow chart showing a small-hit opening / interval time setting process by the main controller. [Figure 140] 14 is a time chart showing the opening timing of the large prize opening opening and closing member. [Figure 141] 10 is a diagram illustrating the display mode of the performance that is performed during a value-added game from a jackpot round game. [Figure 142] 10 is a diagram illustrating another display mode of performances performed during value-added games from the jackpot round game. [Figure 143] 1. This is a table for setting a specific period for small hits that occur during value-added games after special diagram 2 of Example 21. [Figure 144] 10 is a diagram illustrating the display mode of the performance that is performed during a value-added game from a jackpot round game. [Figure 145] 3 is a table for setting a specific period for small hits that occur during value-added games after special drawing 2 of Example 22. [Figure 146] 10 is a diagram illustrating the display mode of the performance that is performed during a value-added game from a jackpot round game. [Figure 147] 3 is a flow chart showing the process of inputting decision buttons by the sub-control device according to the 23rd embodiment; [Figure 148] 10 is a flow chart showing a process for setting a variation display mode by the sub-controller; [Figure 149] 10 is a flow chart showing a process for setting a button long press and performance by the sub-control device. [Figure 150] 11 is a flow chart showing a button long press and display process by which a display control device is used. [Figure 151] 10 is a time chart showing the effect of long pressing and response when a long pressing operation is performed. [Figure 152] 151 is a time chart showing a long-press response effect when a long-press operation is performed in a different manner than that of FIG. 151. [Figure 153] 151 and 152 are time charts showing long-press response effects when long-pressing operations are performed in a different manner than those in FIG. 151 and FIG. 152. [Figure 154] 10 is a diagram showing a display mode of long-pressing response performance when a long-pressing operation is performed. [Figure 155] 154 is a diagram showing a display mode of long-pressing and response performance when a long-pressing operation is performed different from that of FIG. 154. FIG. [Figure 156] 154 and 155 show display modes of long-pressing and response effects when a long-pressing operation is performed different from those in FIG. 154 and FIG. 155. [Figure 157] 10 is a diagram showing a display mode of long-pressing and response performance when a long-pressing operation is performed in the 24th embodiment. [Figure 158] 10 is a diagram showing a display mode of long-pressing response performance when a long-pressing operation is performed in the 25th embodiment. [Figure 159] 3 is a flow chart showing the process of inputting decision buttons by the sub-control device according to the 27th embodiment; [Figure 160] 10 is a flow chart showing a process for setting a variation display mode by the sub-controller; [Figure 161] 10 is a flow chart showing processing when the sub-control device receives a pre-read variation pattern designation command. [Figure 162] 10A is a diagram for explaining the hold display pattern A, and 10B is a diagram for explaining the hold display pattern B. [Figure 163] 10 is a flow chart showing a release effect display process by the display control device. [Figure 164] 10 is a time chart showing the long press response effect when the first release operation is performed. [Figure 165] 10 is a time chart showing the long press response effect when the next release operation is performed. [Figure 166] 10 is a time chart showing the long press response effect when the last release operation is performed. [Figure 167] 166 is a time chart showing the long press response effect when the release operation is too long. [Figure 168] 10 is a diagram showing a display mode of long press response performance when the first release operation is performed. [Figure 169] 10 is a diagram showing a display mode of long press response performance when the next release operation is performed. [Figure 170] 10 is a time chart showing the display mode of long press response performance when the last release operation is performed. [Figure 171] 170 shows a display mode of the long press response effect when the release operation is too long in FIG. 170. FIG. [Figure 172] 3 is a flow chart showing a release effect display process by the display control device according to the 28th embodiment. [Figure 173] 10 is a time chart showing the long press response effect when the first release operation is performed. [Figure 174] 10 is a time chart showing the long press response effect when the next release operation is performed. [Figure 175] 10 is a time chart showing the long press response effect when the last release operation is performed. [Figure 176] 10 is a diagram showing a display mode of long press response performance when the first release operation is performed. [Figure 177] 10 is a diagram showing a display mode of long press response performance when the next release operation is performed. [Figure 178] 10 is a diagram showing a display mode of long press response performance when the last release operation is performed. [Figure 179] 3 is a flow chart showing a release effect display process by the display control device according to the 29th embodiment. [Figure 180] 10 is a flow chart showing a long-press and performance sound setting process by the sub-control device. [Figure 181] 10 is a diagram showing a display mode of long press response performance when the first release operation is performed. [Figure 182] 10 is a diagram showing a display mode of long press response performance when the next release operation is performed. [Figure 183] 10 is a diagram showing a display mode of long press response performance when the last release operation is performed. [Figure 184] 4 is a flow chart showing the decision button input monitoring and presentation processing by the sub-control device 262 of the 30th embodiment. [Figure 185] This is a table for selecting a charge pattern when pressing and charging performance. [Figure 186] 10 is a diagram showing a display mode of long-pressing response performance when long-pressing operations are performed without interruption. [Figure 187] 10 is a diagram showing a display mode of long-pressing response performance when the long-pressing operation is interrupted for a moment. [Figure 188] 10 is a diagram showing a display mode of the long-press mode presentation of the embodiment 31. FIG. [Figure 189] 10 is a diagram showing a display mode of the long-press mode presentation of the embodiment 32; [Figure 190]4 is a flow chart showing a process for setting a variation display mode by the sub-controller of the embodiment 33; [Figure 191] 10 is a flow chart showing a process for monitoring and displaying decision button input by the sub-control device. [Figure 192] 10 is a flow chart showing a color change lottery process by the sub-controller. [Figure 193] 193 is a flow chart showing the color change lottery process that follows FIG. 192. FIG. [Figure 194] 10 is a flow chart showing a long-pressing color change effect setting process performed by the CPU of the sub-control device. [Figure 195] 10 is a flow chart showing a long-pressing color change effect display process performed by the CPU of the display control device. [Figure 196] This is a table for selecting a color change pattern. [Figure 197] This is a color change lottery table. [Figure 198] 11 is a graph showing color change displays for each color change pattern. [Figure 199] 14 is a diagram for explaining the display mode of color changes for each color change pattern. [Figure 200] 11 is a graph showing color changes for each color change pattern when an operation is performed different from the operation in a long-press mode. [Figure 201] 12 is a diagram for explaining the display mode of the long-pressing color change effect of the color change pattern A. FIG. [Figure 202] 12 is a diagram for explaining the display mode of the long-pressing color change effect of the color change pattern B. FIG. [Figure 203] 12 is a diagram for explaining the display mode of the long-pressing color change effect of the color change pattern C. FIG. [Figure 204] 12 is a diagram for explaining the display mode of the long-pressing color change effect of the color change pattern D. FIG. [Figure 205] 4 is a graph showing color changes for each color change pattern when an operation is performed that is different from the operation in the long-press mode of Example 34. FIG. [Figure 206] 14 is a diagram for explaining the display mode of color changes for each color change pattern. [Figure 207] 4 is a flow chart showing the process of inputting decision buttons by the sub-control device according to the 35th embodiment. [Figure 208] This is a table for selecting points get patterns. [Figure 209] This is a table for long-press point lottery with each point get pattern. [Figure 210] These are the lottery results for long-press points lottery for each point acquisition pattern. [Figure 211] This is a time chart for point get pattern A. [Figure 212] 211 is another time chart of the point obtaining pattern A shown in FIG. 211. FIG. [Figure 213] This is a time chart for point get pattern C. [Figure 214] 213 is another time chart of the point obtaining pattern C shown in FIG. 213. [Figure 215] 3 is a diagram showing a display mode corresponding to FIG. 211 of the point get pattern A. FIG. [Figure 216] 212 is a diagram showing a display mode corresponding to FIG. 212 of the point get pattern A. FIG. [Figure 217] 213 is a diagram showing a display mode corresponding to FIG. 213 of the point get pattern C. [Figure 218] 214 is a diagram showing a display mode corresponding to FIG. 214 of the point get pattern C. FIG. [Figure 219] (a) is a table for selecting the point get pattern in Example 36, and (b) is a lottery result of the long-press point lottery for the point get pattern S. [Figure 220] This is a time chart for the point get pattern S. [Figure 221] 1 is a time chart of another point-get pattern that is very similar to the point-get pattern S. [Figure 222] This is a display mode corresponding to the point-get pattern S. [Figure 223] This is a display mode that corresponds to another point-get pattern that is very similar to the point-get pattern S. [Figure 224] 4 is a time chart of the point obtaining pattern A shown in Example 38. FIG. [Figure 225] 10 is a diagram showing a display mode corresponding to the point get pattern A. FIG. [Figure 226] 4 is a time chart showing the point acquisition pattern of Example 40. FIG. [Figure 227] 226 is a diagram showing a display mode of the point get pattern shown in FIG. 226. FIG. [Figure 228] 4 is a flow chart showing normal processing by the sub-control device of the 41st embodiment. [Figure 229] 10 is a flow chart showing performance execution management processing by the sub-control device. [Figure 230] 10 is a flow chart showing a display / intersub counter consistency checking process by the sub-control device. [Figure 231] 11 is a flow chart showing a button long press and display process by which a display control device is used. [Figure 232] 11 is a flow chart showing a display count information error display process by the display control device. [Figure 233] 10 is a diagram for explaining the display mode of a display count information error. [Figure 234] 4 is a flow chart showing a display / intersub counter consistency checking process by the sub-control device of the 42nd embodiment. [Figure 235] 10 is a flow chart showing a pattern column variation display process by the display control device. [Figure 236] 10 is a diagram for explaining the display mode of an error in the remaining number of variations information. [Figure 237] 5 is a front view of the game board of Example 43. FIG. [Figure 238] (a) is a table for the Jackpot lottery for the 1 special chart, and (b) is a table for the 2 special chart. [Figure 239] (a) is a table for selecting a regular hit, and (b) is a table for selecting a normal pattern change pattern (normal electric vehicle open pattern). [Figure 240] (a) is a table for selecting the main decorative pattern change pattern (first time in the continuous chan zone), and (b) is a table for selecting the main decorative pattern change pattern (second to fifth time in the continuous chan zone). [Figure 241] 10 is a diagram for explaining the flow of a game. [Figure 242] 3 is a time chart showing the flow of games related to Special Figure 1 and Special Figure 2. [Figure 243] 3 is a time chart showing the flow of games related to Special Figure 1 and Special Figure 2. [Figure 244] 3 is a time chart showing the flow of games related to Special Figure 1 and Special Figure 2. [Figure 245] 10 is a time chart showing the flow of the game according to Special Figure 2. [Figure 246] 10 is a time chart showing the flow of the game according to Special Figure 2. [Figure 247] 3 is a time chart showing the flow of games related to Special Figure 1 and Special Figure 2. [Figure 248] 3 is a time chart showing the flow of games related to Special Figure 1 and Special Figure 2. [Figure 249] 10 is a flow chart showing the start-up winning process. [Figure 250] 10 is a flow chart showing the first pattern change process. [Figure 251] 10 is a flow chart showing the change start process for Special Figure 2. [Figure 252] 10 is a flow chart showing special diagram 2 pattern variation processing. [Figure 253] 10 is a flow chart showing a second pattern change start process. [Figure 254] 10 is a flow chart showing a normal electric vehicle opening / closing process. [Figure 255] 11 is a flow chart showing the next game state setting process. [Figure 256] 255 is a flow chart showing the next game state setting process that follows FIG. 255. FIG. [Figure 257] 11 is a flow chart showing the next game status display mode setting process. [Figure 258] 10 is a flow chart showing a display mode switching process. [Figure 259] 4 is a time chart showing the first change display and the jackpot round in the continuous-chan zone of Example 44. [Figure 260] This is a time chart showing the second change display and the jackpot round in the consecutive chan zone. [Figure 261] This is a time chart showing the fifth change display and the jackpot round in the consecutive chan zone. [Figure 262] This is a table for determining a pattern of consecutive chat suggestion presentation. [Figure 263] 10 is a flow chart showing the preliminary lottery process for Special Figure 2. [Figure 264] 10 is a flow chart showing a reception process for receiving a change pattern designation command for special diagram 2. [Figure 265] 10 is a flow chart showing a display mode switching process. [Figure 266] 259 is a diagram showing the display mode of the continuous-chan suggestion performance corresponding to the time chart of FIG. 259. FIG. [Figure 267] 260 is a diagram showing the display mode of the continuous-chan suggestion performance corresponding to the time chart of FIG. 260. FIG. [Figure 268] 261 shows a display mode of the continuous-chan suggestion performance corresponding to the time chart of FIG. 261. FIG. [Figure 269] 266 to 268 are diagrams showing display modes of the continuous-chan suggestion performance different from those in FIG. 266 to FIG. 268. [Figure 270] 266 to 269 are diagrams showing display modes of the continuous-chan suggestion performance different from those in FIG. 266 to FIG. 269. [Figure 271] 266 to 270 are diagrams showing display modes of the continuous-chan suggestion performance different from those in FIGS. 266 to 270. FIG. [Figure 272] 266 to 271 are diagrams showing display modes of the continuous-chan suggestion performance different from those in FIG. 266 to FIG. 271. FIG. [Figure 273] 266 to 272 are diagrams showing display modes of the continuous-chan suggestion performance different from those in FIGS. 266 to 272. FIG. [Figure 274] 5 is a table for determining the ending time of Example 45. FIG. [Figure 275] This is a table for determining the ending performance pattern. [Figure 276] 12 is a diagram for explaining the display mode of the continuous-chan suggestion performance in the ending performance. [Figure 277] 276 is a diagram for explaining the display mode of the continuous-chan suggestion performance, including a display mode that is different from that of FIG. 276. FIG. [Figure 278] 6A and 6B are diagrams showing a table for determining the opening / closing pattern of the V-window opening according to the 46th embodiment. [Figure 279] 10 is a diagram showing the flow of a game. [Figure 280] 1 is a diagram showing a table for the Jackpot lottery for Special Diagram 1. [Figure 281] 279 shows a different flow of a game than FIG. 279. [Figure 282] 6A and 6B are diagrams showing another example of a table for determining the opening / closing pattern of V-winning opening. [Figure 283] 10 is a diagram showing another example of a special chart 2 jackpot lottery table. [Figure 284] This is a table for the special drawing 2 Jackpot lottery in Example 47. [Figure 285] 10 is a diagram for explaining the flow of a game. [Figure 286] 10 is a diagram showing a display mode of the continuous chat suggestion performance. [Figure 287] 286 shows a display mode of a continuous-chan suggestion performance different from FIG. 286. [Figure 288] 3 is a diagram showing the display mode of the continuous-chan suggestion performance following FIG. 287. FIG. [Figure 289] 5 is a front view of the game board of Example 48. FIG. [Figure 290] (a) is a table for the Jackpot lottery for the 1 special chart, and (b) is a table for the 2 special chart. [Figure 291] This is a table for the other special chart 2 big jackpot lottery. [Figure 292] (a) and (b) are the regular winning lottery tables, and (c) are the regular pattern variation pattern lottery tables. [Figure 293] Special Drawing 2 This is a table for selecting main decoration pattern variation patterns. [Figure 294] 1 is a time chart showing the flow of the game. [Figure 295] 1 is a time chart showing the flow of the game. [Figure 296] 1 is a schematic diagram showing the flow of a game. [Figure 297] 10 is a flow chart showing the start-up winning process. [Figure 298] 10 is a flow chart showing the first pattern change process. [Figure 299] 10 is a flow chart showing the change start process for Special Figure 2. [Figure 300] 10 is a flow chart showing a second pattern change start process. [Figure 301] 10 is a flow chart showing a normal electric vehicle opening / closing process. [Figure 302] 11 is a flow chart showing the next game state setting process. [Figure 303] 302 is a flow chart showing the next game state setting process following FIG. 302. FIG. [Figure 304] 11 is a flow chart showing the next game status display mode setting process. [Figure 305] 10 is a flow chart showing a display mode switching process. [Figure 306] (a) is a table for the special drawing 1 jackpot lottery in Example 49, and (b) is a table for the special drawing 2 jackpot lottery. [Figure 307] (a) is a table for the other special drawing 2 jackpot lottery, and (b) is a table for selecting the main decorative pattern change pattern of special drawing 1. [Figure 308] (a) is a table for selecting the normal pattern variation pattern, and (b) is a table for selecting the special diagram 2 main decoration pattern variation pattern. [Figure 309] 1 is a schematic diagram showing the flow of a game. [Figure 310] 1 is a time chart showing the flow of the game. [Figure 311] 10 is a flow chart showing the variation processing of Special Figure 1. [Figure 312] 10 is a flow chart showing the change start process for Special Figure 1. [Figure 313] 10 is a diagram showing a display mode of the transition indication performance in Example 50; FIG. [Figure 314] 313 is a diagram showing the display mode of the transition suggestion performance that is executed following FIG. 313. FIG. [Figure 315] 314 is a diagram showing the display mode of the transition suggestion performance that is executed following FIG. 314. FIG. [Figure 316] 10 is a diagram showing a display mode of the transition suggestion performance in Example 51; FIG. [Figure 317] 6 is a diagram showing a display mode of the transition suggestion performance in Example 52; FIG. [Figure 318] 317 is a diagram showing the display mode of the transition suggestion performance that is executed following FIG. 317. FIG. [Figure 319] 6 is a diagram showing a display mode of the transition suggestion performance in Example 53; FIG. [Figure 320] 6 is a diagram showing a display mode of the transition suggestion performance in Example 54. FIG. [Figure 321] 6 is a diagram showing a display mode of the transition suggestion performance in Example 55. FIG. [Figure 322] 321 shows a display mode of the transition suggestion performance that is executed following FIG. 321. FIG. [Figure 323] 322 shows the display mode of the transition suggestion performance that is executed following FIG. 322. FIG. [Figure 324] (a) is a table for the special drawing 1 jackpot lottery in Example 56, and (b) is a table for the special drawing 2 jackpot lottery. [Figure 325] (a) and (b) are tables for normal winning lottery tickets in a time-saving state and non-time-saving state, and (c) is tables for normal pattern variation pattern lottery tickets. [Figure 326] (a) and (b) are tables for selecting the variation pattern of the special chart 2 main decoration pattern in the time-saving A state and the time-saving B state. [Figure 327] 10 is a time chart showing the operation of the gaming machine when the time-saving state is changed from the time-saving state to the time-saving state B based on the establishment of a given condition (hold number 1). [Figure 328] 10 is a time chart showing operations of the gaming machine in the time-saving B state. [Figure 329] 6 is a front view of the game board of Example 57. FIG. [Figure 330] 1 is a diagram for explaining a mechanism for operating the notification function. [Figure 331] This is a table for the jackpot lottery for special charts 1 and 2. [Figure 332] Special Drawings 1 and 2 are tables for selecting main decorative pattern variation patterns. [Figure 333] 1 is a schematic diagram for explaining an effect using an announcement function. [Figure 334] 1 is a schematic diagram for explaining an effect using an announcement function. [Figure 335] 1 is a schematic diagram for explaining an effect using an announcement function. [Figure 336] This is a time chart explaining the flow of games in reach performance. [Figure 337] This is a time chart explaining the flow of games in reach performance. [Figure 338] 10 is a flow chart explaining the role origin position setting process. [Figure 339] 10 is a flow chart explaining the expected performance control process. [Figure 340] 10 is a flow chart explaining the expected performance control process. [Figure 341] 10 is a flow chart explaining the expected performance control process. [Figure 342] 10 is a schematic diagram for explaining the structure of the first modification according to the 57th embodiment. [Figure 343] 11 is a time chart explaining the structure of the first modification. [Figure 344] 10 is a schematic diagram illustrating the structure of a second modification according to the 57th embodiment. [Figure 345] 10 is a flow chart explaining the first expected performance control process of the 10th modification of the 57th embodiment. [Figure 346] 10 is a flow chart explaining the first expected performance control process of the 10th modification of the 57th embodiment. [Figure 347] 10 is a flow chart explaining the second expected performance control process of the 10th modification of the 57th embodiment. [Figure 348] 10 is a flow chart explaining the second expected performance control process of the 10th modification of the 57th embodiment. [Figure 349] 10 is a schematic diagram for explaining the structure of a 17th modified example according to the 57th embodiment. [Figure 350] 10 is a schematic diagram for explaining the structure of the 18th modification according to the 57th embodiment. [Figure 351] 10 is a schematic diagram illustrating the structure of a modified example 19 according to the 57th embodiment. [Figure 352] 11 is a schematic diagram illustrating the structure of the 19th modification. [Figure 353] 11 is a time chart explaining the flow of games in the reach performance according to the 19th variant. [Figure 354] 10 is a flow chart explaining the expected performance control process according to the modified example. [Figure 355] 11 is a flow chart explaining the expected performance control process according to the 19th modification. [Figure 356] 11 is a flow chart explaining the expected performance control process according to the 19th modification. [Figure 357] 10 is a schematic diagram illustrating the structure of a modified example 20 according to the 57th embodiment. [Figure 358] 11 is a time chart explaining the structure of the modified example 20. FIG. [Figure 359] 10 is a schematic diagram for explaining the structure of a modification example 21 according to the 57th embodiment. [Figure 360] 11 is a time chart for explaining the structure of the modified example 21. FIG. [Figure 361] 6 is a diagram showing the performance display and the movement of the movable animal when there is an operation according to Example 58. FIG. [Figure 362] 10 is a diagram showing the performance display and the movement of the movable animal in the event of no operation. [Figure 363] 10 is a diagram showing changes in motion patterns of movable animals. [Figure 364] 10 is a diagram showing the performance display and the actions of a plurality of movable animals. [Figure 365] 10 is a diagram showing the performance display where points accumulate and the movement of the movable animal. [Figure 366] 10 is a diagram showing irresistible performance display and movement of movable animals. [Figure 367] 10 is a diagram showing a case where points are continuously given to points given in the expected presentation. [Figure 368] 6 is a front view of a game board related to the pachinko machine of Example 59. FIG. [Figure 369] 1 is an exploded perspective view of the center frame seen from the back side. [Figure 370] 1 is a perspective view of the stage device as viewed from the surface. [Figure 371] 1 is a perspective view of the stage device seen from the back. [Figure 372] 1 is a front view of the stage device in which the movable decoration portion is in its operating position (protruding position). [Figure 373] 1 is a front view of the stage device in which the movable decorative portion is in the retracted position. [Figure 374] 1 is a top view of the stage device in which the movable decoration portion is in its operating position (protruding position). FIG. [Figure 375] 1 is a top view of the stage device in which the movable decoration portion is in the retracted position. [Figure 376] 1 is an exploded perspective view of the stage device. FIG. [Figure 377] 1 is an exploded perspective view of the second support portion. FIG. [Figure 378] (a), (b), and (c) indicate the display mode of the main part of the support shaft mounting detection unit, the functional block part, and the occurrence of a role error. [Figure 379] 10 is a flow chart showing a role error determination process. [Figure 380] (a), (b), and (c) indicate the display mode of the main part of the stage mounting detection unit, the functional block part, and the occurrence of the stage mounting error. [Figure 381] 10 is a flow chart showing a stage mounting error determination process. [Figure 382] (a), (b), and (c) are display modes of main parts such as the role-operating position detection unit, functional block parts, and role-operating errors. [Figure 383] 10 is a flow chart showing a role-operation error determination process. [Figure 384] 10 is a flow chart showing the operation control process for movable decoration section. [Figure 385] 6 is a diagram showing a table corresponding to decorative designs and line lines according to Example 60. FIG. [Figure 386] 1 is a diagram showing a third pattern display device. [Figure 387] 10 is a diagram showing variation display modes in which the left decorative pattern sequence has regularity; FIG. [Figure 388] 10 is a diagram showing variation display modes in which the left decorative pattern sequence has regularity; FIG. [Figure 389] 10 is a diagram showing a variation display mode in which the right decorative pattern row has regularity. [Figure 390] 10 is a diagram showing variation display modes in which the left decorative pattern row and the right decorative pattern row have regularities. [Figure 391] 10 is a diagram showing a stopping mode of the left decorative pattern row. [Figure 392] 10 is a diagram showing a stopping mode at different timings in the left decorative pattern row. [Figure 393] 10 is a diagram showing a stopping mode in which the left decorative pattern row is stopped at high expectations. [Figure 394] 10 is a diagram showing a stopping mode after pressing a button in the left decorative pattern row. [Figure 395] 10 is a diagram showing a stopping mode after pressing a button in the left decorative pattern row. [Figure 396] 10 is a diagram showing a variable display mode in which the left decorative pattern sequence is regular only during the advantageous game state. [Figure 397] 10 is a diagram showing a variation display mode in which the numerical parts are regular without changing the decoration portion. [Figure 398] 1 is an explanatory diagram showing an outline of various counters used for game control. [Figure 399] (a) is a table for the jackpot lottery for Special Drawing 1, and (b) is a table for the jackpot lottery for Special Drawing 2. [Figure 400] This is a table for selecting variation patterns for the main decorative design. [Figure 401] This is a table for selecting a jackpot pattern stop pattern for the main decorative design. [Figure 402] This is a table for selecting a pattern stopping of a main decorative pattern that is missing. [Figure 403] 10 is a flow chart showing timer interrupt processing. [Figure 404] 10 is a flow chart showing the start-up winning process. [Figure 405] 10 is a diagram showing a variation display mode showing the chances of the 61st embodiment; FIG. [Figure 406] 10 is a diagram showing a variation display mode showing that the chance view is not met. [Figure 407] 10 is a diagram showing a variation display mode in which chance eyes are continuously displayed. [Figure 408] 10 is a diagram showing a variation display mode in which different chance eyes are successively changed. [Figure 409] 10 is a diagram showing a variation display mode that emphasizes the numerical portion of the chance eye. [Figure 410] 10 is a diagram showing a variable display mode that changes the decoration portion of the chance eye. [Figure 411] 10 is a diagram showing a variation display mode in which the user acts when the chance event is established. [Figure 412] This is a table for selecting a pattern stopping of a main decorative pattern that is missing. [Figure 413] 10 is a flow chart showing a change initiation process. [Figure 414] 10 is a diagram showing a variation display mode showing the chances of the 62nd embodiment; FIG. [Figure 415] 10 is a diagram showing a variation display mode in which a chance event is achieved and a button is pressed. [Figure 416] 10 is a diagram showing a variation display mode in which the same chance eye is successive. [Figure 417] 10 is a diagram showing a variable display mode in which the same design is continuous only with the left stop position. [Figure 418] 10 is a diagram showing variation display modes showing different chances. FIG. [Figure 419] 7 is a diagram showing a variation display mode in which the left decorative pattern sequence of Example 63 is contrary to rules. [Figure 420] 10 is a diagram showing another variable display mode in which the left decorative pattern sequence is contrary to the rules; FIG. [Figure 421] 10 is a flow chart showing a change initiation process. [Figure 422] 7 is a diagram showing a variation display mode in which the left decorative pattern sequence of embodiment 64 is contrary to rules; [Figure 423] 10 is a diagram showing another variable display mode in which the left decorative pattern sequence is contrary to the rules; FIG. [Figure 424] 10 is a diagram showing variations in the left decorative pattern sequence that violates rules from the middle. [Figure 425] 10 is a diagram showing another variable display mode in which the left decorative pattern sequence is contrary to the rules; FIG. [Figure 426] 10 is a flow chart showing a change initiation process. [Figure 427] 10 is a diagram showing a variation display mode showing two pseudo-sequences (missing) in Example 65. FIG. [Figure 428] 10 is a diagram showing a variable display mode showing three pseudo consecutive times (winning). [Figure 429] 10 is a diagram showing a variable display mode showing 1 to 3 pseudo-consecutive events (changes the decorative pattern). [Figure 430]10 is a diagram showing a variable display mode showing three pseudo consecutive reach (winning). [Figure 431] This is a table for selecting variation patterns for the main decorative design. [Figure 432] 7 is a diagram showing a variation display mode in which the pending display is regular in the case of the 66th embodiment; FIG. [Figure 433] 10 is a diagram showing a variation display mode in which the hold indication is continuous, contrary to regularity. [Figure 434] 10 is a diagram showing a variation display mode in which the hold indication changes in contrast to regularity. [Figure 435] 1 is a front view of a board for explaining the pachinko machine according to the sixty-seventh embodiment. [Figure 436] 14 is a diagram for explaining a movable vehicle and its peripheral members. [Figure 437] 10 is a diagram for explaining the operation of a movable vehicle. [Figure 438] This is a table for the jackpot lottery for special drawings 1 and 2. [Figure 439] Special Drawing 1 This is a table for selecting main decoration pattern variation patterns. [Figure 440] 10 is a table for explaining details of control of movable supporting parts. [Figure 441] 1 is a schematic diagram for explaining the flow of a game. [Figure 442] 10 is a flow chart explaining a role origin position setting process, which is part of the normal processing of the sub-control device. [Figure 443] 10 is a flow chart explaining an expected performance control process, which is part of the processing of the sub-control device. [Figure 444] 10 is a flow chart explaining role lifting processing, which is part of the processing of the sub-control device. [Figure 445] 12 is a diagram for explaining a modification of the movable vehicle. [Figure 446] 12 is a diagram for explaining a modification of the movable vehicle. [Figure 447] 1 is a table for selecting a main decorative pattern change pattern according to a modification. [Figure 448] 10 is a table for explaining details of control of movable support parts according to the modified example. [Figure 449] 1 is a schematic diagram for explaining the flow of a game according to a modified example. [Figure 450] 10 is a flow chart explaining an expected performance control process, which is part of the processing of the sub-control device according to the modified example. [Figure 451] 10 is a flow chart explaining an expected performance control process, which is part of the processing of the sub-control device according to the modified example. [Figure 452] 14 is a diagram for explaining a movable vehicle and its peripheral members according to a modified example. [Figure 453] 11 is a diagram for explaining the movable function, the surrounding members and the stopping mode of the movable function of the 11th modification; [Figure 454] 14 is a diagram for explaining various presentations of the gaming machine of this example. [Figure 455] 12 is a diagram for explaining the movable function, the surrounding members and the stopping mode of the movable function of the 12th modification; [Figure 456] 14 is a diagram for explaining various presentations of the gaming machine of this example. [Figure 457] 14 is a diagram for explaining another example of the movable role, the surrounding members of the 13th modification, and the movable roles. [Figure 458] 14 is a diagram for explaining the movable element and its surrounding members of the 14th modification. [Figure 459] 10 is a diagram for explaining the movable vehicle and its peripheral members according to the 68th embodiment. [Figure 460] 10 is a diagram for explaining the operation of a movable vehicle. [Figure 461] 10 is a diagram for explaining the operation of a movable vehicle. [Figure 462] 10 is a diagram for explaining the movable vehicle and its peripheral members according to the sixty-nineth embodiment. [Figure 463] 1 is a schematic diagram for explaining the flow of a game. [Figure 464] 1 is a schematic diagram for explaining the movement path of the movable member. [Figure 465] 14 is a diagram for explaining the details of a movable body according to a modified example. [Figure 466] 1 is a schematic diagram for explaining the operation of the movable body according to the modified example. [Figure 467] 10 is a diagram for explaining a pachinko machine according to an embodiment 70. FIG. [Figure 468] 14 is a diagram for explaining the configuration of the movable member and its surroundings. [Figure 469] 10 is a diagram showing details of the position to be abutted on the right side of the support rod and control of the movable support part. [Figure 470] 10A to 10C are diagrams for explaining the operation of the movable member in the expandable pattern D. [Figure 471] 470 (d) to (f) are diagrams for explaining the operation of the movable member in the expandable pattern D that follows FIG. 470. [Figure 472] 10A to 10C are diagrams for explaining the operation of the movable member in the expandable pattern E. [Figure 473] 472 (d) to (f) are diagrams for explaining the operation of the movable member in the expandable pattern E that follows FIG. 472. [Figure 474] 10A to 10C are diagrams for explaining the operation of the movable member in the expandable pattern F. [Figure 475] 474 (d) to (e) are diagrams for explaining the operation of the movable member in the expandable pattern F following FIG. [Figure 476] 10A and 10B are diagrams showing details of the position to be abutted on the right side of the support rod of the first modification and control of the movable support part. [Figure 477] 6A and 6B are diagrams for explaining the operation of the movable member in the expandable pattern Dfake. [Figure 478] 10A and 10B are diagrams for explaining the operation of the movable member in the expandable pattern Efake. [Figure 479] 10A and 10B are enlarged views of the right-handed portion of the support rod of the second modification. [Figure 480] 12 is a diagram for explaining the operation of the movable member in the expandable pattern D and the display mode of the third pattern display device. [Figure 481] 12 is a diagram for explaining the operation of the movable member in the expandable pattern E and the display mode of the third pattern display device. [Figure 482] 14 is a diagram for explaining the operation of the movable member in the expandable pattern Dfake and the display mode of the third pattern display device. [Figure 483] 14 is a diagram for explaining the operation of the movable member in the expandable pattern Efake and the display mode of the third pattern display device. [Figure 484] 14 is an explanatory diagram showing an outline of various counters used for game control in Example 71. FIG. [Figure 485] (a) is a table for special chart 1 and special chart 2 jackpot lottery when the probability is low, (b) is a table for special chart 1 and special chart 2 jackpot lottery when the probability is high, (c) is a table for fall lottery when the order is low, and (d) is a table for special chart 2 special time-saving lottery. [Figure 486] (a) is a table for selecting special chart 2 fluctuation patterns when a falls in one to 30 revolutions, (b) is a table for selecting special chart 2 fluctuation patterns when a falls in a fall and (c) is a table for selecting special chart 2 fluctuation patterns when a falls in a fall and after 31 revolutions, and (d) is a table for selecting special chart 2 fluctuation patterns when a falls in a fall and after 31 revolutions, and (d) is a table for selecting special chart 2 fluctuation patterns when a special time-saving change patterns. [Figure 487] 1 is a schematic diagram showing the flow of a game. [Figure 488] 10 is a flow chart showing the start-up winning process. [Figure 489] 10 is a flow chart showing the first pattern change process. [Figure 490] 10 is a flow chart showing the change start process for Special Figure 1. [Figure 491] 10 is a flow chart showing the change start process for Special Figure 2. [Figure 492] 11 is a flow chart showing the next game state setting process. [Figure 493] 10 is a flow chart showing a process for setting a variation display mode by the sub-controller; [Figure 494] 10 is a flow chart showing a process for switching a display mode or the like by the display control device. [Figure 495] (a) is a table for special drawing 2 special time-saving lottery in Modification 1, and (b) is a table for selecting the special drawing 2 special time-saving lottery fluctuation pattern in Modification 1. [Figure 496] 1 is a schematic diagram showing the flow of a game. [Figure 497] 10 is a flow chart showing the change start process for Special Figure 2. [Figure 498] 11 is a flow chart showing the next game state setting process. [Figure 499] 11 is a flow chart showing the next game state setting process. [Figure 500] 11 is a flow chart showing the next game state setting process. [Figure 501] (a) is a table for selecting a special chart 2 variation pattern in which the holds of the modification 2 can be stored, and (b) is a table for selecting a special chart 2 variation pattern in which the holds of the modification 2 cannot be stored. [Figure 502] 1 is a schematic diagram showing the flow of a game. [Figure 503] 11 is a flow chart showing the next game state setting process. [Figure 504] 11 is a flow chart showing the next game state setting process. [Figure 505] 11 is a flow chart showing the next game state setting process. [Figure 506]10 is a schematic diagram showing the flow of the game in the 7th variant. [Figure 507] 10 is a flow chart showing the change start process for Special Figure 2. [Figure 508] 11 is a flow chart showing the next game state setting process. [Figure 509] 11 is a flow chart showing the next game state setting process. [Figure 510] (a) is a time chart of Example 72 showing the flow of games in which a fall and falls in the accumulation mode and is not selected for the jackpot lottery; (b) is a flow of games in which a fall and falls in the accumulation mode and is selected for the jackpot lottery; and (c) is a time chart of Example 72 showing the flow of games in which a fall and falls in the accumulation mode and is selected for the jackpot lottery. [Figure 511] 10 is a time chart showing the flow of a game in which you fall and win a fall from a consumable mode. [Figure 512] (a) and (b) are time charts that are different from FIG. 487, which shows the flow of games in which falls and wins from the accumulation mode. [Figure 513] 510A and 510B are diagrams showing display modes corresponding to FIG. 510A. [Figure 514] 510(b); FIG. 510(b) shows a display mode corresponding to FIG. 510. [Figure 515] 510(c). FIG. 510(c). [Figure 516] 515 is a diagram showing a display mode that follows FIG. 515. FIG. [Figure 517] 10 is a diagram showing a display mode when a fall is won from the consumption mode. [Figure 518] 511. FIG. 511 shows a display mode corresponding to FIG. 511. [Figure 519] 518 is a diagram showing a display mode that follows FIG. 518. FIG. [Figure 520] 10 is a diagram showing a display mode when a successive start-up is accidentally entered in a consumable mode and a fall wins. [Figure 521] 512A and 512B are diagrams showing display modes corresponding to FIG. 512A. [Figure 522] 512B is a diagram showing a display mode corresponding to FIG. 512B. [Figure 523] (a) is a time chart of variant 1 showing the flow of games in which you fall from accumulation mode and win a special time-saving lottery (1 / 10), and (b) is a time chart of variant 1 showing the flow of games in which you continue to lose a special time-saving lottery. [Figure 524] 523 is a diagram showing a display mode corresponding to FIG. 523. FIG. [Figure 525] (a) is a time chart of variant 2 showing the flow of games that are held at the same time as the fall is won from the accumulation mode and that is ultimately won, and (b) is a time chart of variant 2 showing the flow of games that are constantly defeated in the special slash lottery. [Figure 526] 525. FIG. 525 shows a display mode corresponding to FIG. 525. FIG. [Figure 527] (a) is a time chart showing the flow of the game to be won by a special time-saving lottery (1 / 10) at the same time as winning the special time-saving lottery from the consumable mode. (b) is a time chart showing the flow of the game to be defeated in the special time-saving lottery. [Figure 528] 527 is a diagram showing a display mode corresponding to FIG. 527. FIG. [Figure 529] 8 is a time chart of Example 73 showing the flow of a game in which the game has been changed from the storage mode to the consumption mode / consumable mode and then returns from the consumption mode to the storage mode. [Figure 530] 529 is a diagram showing a display mode corresponding to FIG. 529. FIG. [Figure 531] 10 is a time chart of the first modified example, showing the flow of a game in which mode transition suggestion information is displayed only when transitioning from a consumable mode to an accumulation mode. [Figure 532] 531 shows a display mode corresponding to FIG. 531. FIG. [Figure 533] 1 is a front view of a pachinko machine according to an embodiment 74. FIG. [Figure 534] 1 is a plan view of a pachinko machine. [Figure 535] 1 is a functional block diagram of a pachinko machine. [Figure 536] 1 is a schematic diagram for explaining a display screen of a mobile terminal. [Figure 537] 1 is a schematic diagram for explaining a display screen of a mobile terminal. [Figure 538] 1 is a schematic diagram for explaining the flow of a game. [Figure 539] This is a table for selecting fish school development patterns. [Figure 540] 10 is a flow chart explaining a pairing communication establishment process on the mobile terminal side. [Figure 541] 10 is a flow chart explaining the communication process on the mobile terminal side. [Figure 542] 10 is a flow chart explaining the disconnection process on the mobile terminal side. [Figure 543] 10 is a flow chart explaining normal processing of the sub-control device. [Figure 544] 10 is a flow chart explaining performance execution processing management. [Figure 545] 10 is a flow chart explaining a fish school performance mode setting process. [Figure 546] 10 is a flow chart explaining the input monitoring and performance process of a mobile terminal. [Figure 547] 10 is a flow chart explaining the NFC operation process. [Figure 548] 10 is a flow chart explaining the pairing and communication establishment process. [Figure 549] 10 is a flow chart explaining the processing during communication (processing when receiving data from a mobile terminal); [Figure 550] 10 is a flow chart explaining the communication process (setting data change process). [Figure 551] 10 is a flow chart explaining the processing during communication (screen capture processing). [Figure 552] 10 is a flow chart explaining the in-communication process (mission / game result output process). [Figure 553] 10 is a flow chart explaining a communication disconnection process. [Figure 554] 14 is an explanatory diagram regarding the performance when capturing a screen. [Figure 555] 1. (a) is an explanatory diagram relating to missions, and (b) is an explanatory diagram relating to game results output. [Figure 556] 11 is a flow chart explaining the communication process (change of setting data) according to the second modification. [Figure 557] 11 is a flow chart explaining the pairing communication establishment process on the mobile terminal side according to the third modification. [Figure 558] 557 is a flow chart for explaining a pairing communication establishment process on a mobile terminal side that is different from that of FIG. 557. [Figure 559] 11 is a flow chart explaining the NFC operation process according to the fourth modification. [Figure 560] 559 is a flow chart explaining a different NFC operation process than FIG. 559. [Figure 561] 11 is a flow chart explaining the communication process (screen capture process) according to the fifth modification. [Figure 562] 11 is a flow chart explaining the communication disconnection process according to the sixth modification. [Figure 563] 562 is a flow chart for explaining a communication disconnection process that is different from that of FIG. 562. [Figure 564] 12 is a schematic diagram for explaining a modification in which a cutting NFC is installed in a hole according to the seventh modification. [Figure 565] 10 is a flow chart explaining a communication disconnection process. [Figure 566] 11 is a flow chart explaining the disconnection process for preventing illegal multi-access according to the eighth modified example. [Figure 567] 14 is an explanatory diagram regarding the performance of the embodiment 75. FIG. [Figure 568] This is a table for selecting fish school development patterns. [Figure 569] 10 is a flow chart explaining communication transfer processing (setting data change processing). [Figure 570] 10 is a flow chart explaining a fish school performance mode setting process. [Figure 571] 14 is an explanatory diagram regarding the performance according to the first modification. [Figure 572] 10 is a flow chart explaining the communication process (setting data change process). [Figure 573] 572 is a flow chart explaining the communication process that follows FIG. 572. FIG. [Figure 574] 10 is a flow chart explaining a fish school performance mode setting process. [Figure 575] 14 is an explanatory diagram regarding the performance according to the second modification. [Figure 576] 8 is an explanatory diagram of a display mode during the period of operation of the decision button stage according to the 76th embodiment. [Figure 577] 1 is a schematic diagram illustrating a display mode during the decision button operation period. [Figure 578] This is a table for selecting fish school development patterns. [Figure 579] 10 is a flow chart explaining the decision button input monitoring and performance processing. [Figure 580] 10 is a flow chart explaining the volume change process. [Figure 581] 14 is an explanatory diagram regarding the performance according to the 77th embodiment. [Figure 582] This is a table for selecting fish school development patterns. [Figure 583] 10 is a flow chart explaining a fish school performance mode setting process. [Figure 584] 10 is a schematic diagram for explaining the performance during screen capture according to the first modification. [Figure 585] 10 is a flow chart explaining the in-communication process (mission / game result output process). [Figure 586] 10 is a schematic diagram for explaining the effect when there is no change in the setting of a predetermined number of variations according to the second modification. [Figure 587] 10 is a flow chart explaining the communication process (setting data change process). [Figure 588] 587 is a flow chart explaining the processing in communication following FIG. 587. FIG. [Figure 589] 10 is a flow chart explaining a fish school performance mode setting process. [Figure 590] 10 is a schematic diagram for explaining a display screen of a mobile terminal according to the 78th embodiment. [Figure 591] 1 is a schematic diagram explaining the flow of the performance. [Figure 592] This is a table for selecting fish school development patterns. [Figure 593] 10 is a flow chart explaining the processing during communication (processing when receiving data from a mobile terminal); [Figure 594] 10 is a flow chart explaining a fish school performance mode setting process. [Figure 595] 14 is a schematic diagram for explaining a process when communication disconnection occurs according to the first modification. [Figure 596] 1 is a schematic diagram explaining the flow of a game when communication is disconnected. [Figure 597] This is a table for selecting fish school development patterns. [Figure 598] 10 is a flow chart explaining the processing during communication (processing when receiving data from a mobile terminal); [Figure 599] 10 is a flow chart explaining the pairing and communication establishment process. [Figure 600] 10 is a flow chart explaining a fish school performance mode setting process. [Figure 601] 10 is a schematic diagram for explaining the flow of a game in the case where the model according to the second modification is not selected. [Figure 602] This is a table for selecting fish school development patterns. [Figure 603] 10 is a flow chart explaining the pairing and communication establishment process. [Figure 604] 10 is a flow chart explaining the processing during communication (processing when receiving data from a mobile terminal); [Figure 605] 10 is a flow chart explaining a fish school performance mode setting process. [Figure 606] 10 is a schematic diagram for explaining the flow of the performance according to the third modification. [Figure 607] 10 is a flow chart explaining invalid input display processing during communication. [Figure 608] 10 is a flow chart explaining the pairing and communication establishment process. [Figure 609] 10 is a flow chart explaining the communication process (re-input determination process). [Figure 610] 10 is a flow chart explaining a process when communication is disconnected. [Figure 611] 1 is a front view of a game board of a pachinko machine according to an embodiment 79. FIG. [Figure 612] 1 is a schematic diagram illustrating the flow of the entire game. [Figure 613] This is a table for the jackpot lottery for 1 special drawing and a table for the jackpot lottery for 2 special drawings. [Figure 614] This is a table for winning lottery tickets. [Figure 615] Special Drawings 1 and 2 are tables for changing main decorative patterns. [Figure 616] 1 is an operation pattern table for non-electrically open displacement movable animals. [Figure 617] 14 is a diagram illustrating the operation of the non-electrically open distribution function related to time-saving A1 and time-saving A2. [Figure 618] 14 is a diagram illustrating the operation of the non-electrically open distribution function related to time-saving B. FIG. [Figure 619] 1 is a front view illustrating the structure of the ball prevention mechanism. [Figure 620] 1 is a perspective view illustrating the structure of the ball prevention mechanism. FIG. [Figure 621] 1 is a schematic diagram illustrating the distribution operation of the reciprocal ball prevention mechanism in the case of a single ball winning. [Figure 622] 10 is a schematic diagram for explaining the distribution operation of the lead ball prevention mechanism when two balls are unauthorized. [Figure 623] 10 is a schematic diagram for explaining the distribution operation of the reciprocal ball prevention mechanism when two balls win without any incorrectness. [Figure 624] 10 is a schematic diagram for explaining the distribution operation of the reciprocal ball prevention mechanism when two balls win without any incorrectness. [Figure 625] 1 is a front view of the gaming board of the pachinko machine according to the modified example. [Figure 626] 1 is a front view illustrating the structure of the reinforcement prevention mechanism according to the modified example. [Figure 627] 1 is a schematic diagram for explaining the distribution operation of the reciprocal ball prevention mechanism according to the modified example. [Figure 628] 1 is a schematic diagram for explaining the distribution operation of the reciprocal ball prevention mechanism according to the modified example. [Figure 629] 1 is a schematic diagram for explaining the distribution operation of the reciprocal ball prevention mechanism according to the modified example. [Figure 630] 1 is a front view illustrating the structure of the reinforcement prevention mechanism according to the modified example. [Figure 631] 1 is a front view illustrating the structure of the reinforcement prevention mechanism according to the modified example. [Figure 632] 1 is a front view illustrating the structure of the reinforcement prevention mechanism according to the modified example. [Figure 633] 1 is a front view of a game board of a pachinko machine according to an embodiment 80. FIG. [Figure 634] 1 is a schematic diagram illustrating the flow of the entire game. [Figure 635] This is a table for the jackpot lottery for 1 special drawing and a table for the jackpot lottery for 2 special drawings. [Figure 636] 1 is an operation pattern table for non-electrically open displacement movable animals. [Figure 637] 1 is a front view illustrating the structure of the ball prevention mechanism. [Figure 638] 1 is a perspective view illustrating the structure of the ball prevention mechanism. FIG. [Figure 639] 1 is a schematic diagram for explaining the operation of the ball-ball prevention mechanism. [Figure 640] 1 is a schematic diagram for explaining the operation of the ball-ball prevention mechanism. [Figure 641] 1 is a schematic diagram for explaining the structure of a reciprocal ball prevention mechanism according to a modified example. [Figure 642] 1 is a schematic diagram for explaining the structure of a reciprocal ball prevention mechanism according to a modified example. [Figure 643] 1 is a schematic diagram for explaining the structure of a reciprocal ball prevention mechanism according to a modified example. [Figure 644] 1 is a schematic diagram for explaining the operation of the reciprocal ball prevention mechanism according to the modified example. [Figure 645] 1 is a schematic diagram for explaining the operation of the reciprocal ball prevention mechanism according to the modified example. [Figure 646] 1 is a schematic diagram for explaining the operation of the reciprocal ball prevention mechanism according to the modified example. [Figure 647] 1 is a front view of the gaming board of the pachinko machine according to the modified example. [Figure 648] 647 is a front view illustrating the structure of the reinforcement prevention mechanism according to the modification of FIG. 647. [Figure 649] 647 is a schematic diagram illustrating the operation of the reciprocal ball prevention mechanism according to the modified example of FIG. 647. FIG. [Figure 650] 647 is another schematic diagram illustrating the operation of the reciprocal ball prevention mechanism according to the modified example of FIG. 647. FIG. [Figure 651] 1 is a front view of the game board of Example 81. FIG. [Figure 652] 3 is a diagram showing the jackpot lottery tables in Special Drawings 1 and 2. [Figure 653] 10 is a diagram showing the jackpot lottery table in Special Figure 2. [Figure 654] 1 is a diagram showing a special lottery table. [Figure 655] 10 is a diagram showing a table for drawing a regular pattern. [Figure 656] 3 is a diagram showing a table for selecting the main decorative pattern variation pattern in special drawings 1 and 2. FIG. [Figure 657] 10 is a flow chart showing the first pattern change process. [Figure 658] 657 is a flow chart showing the first pattern change process that follows FIG. 657. FIG. [Figure 659] 658 is a flow chart showing the first pattern change processing. [Figure 660] 659 is a flow chart showing the first pattern change process. [Figure 661] 10 is a flow chart showing a change initiation process. [Figure 662] 11 is a flow chart showing the next game state setting process. [Figure 663] 1 is a flow chart showing the second pattern control process. [Figure 664] 10 is a flow chart showing the next game status display mode setting process. [Figure 665] 1 is a front view of the game board of Example 82. FIG. [Figure 666] 10 is a diagram for explaining the lighting display modes of the right-handed lamp and the status lamp. [Figure 667] 10 is a diagram for explaining changes in lighting display modes of the right-handed lamp and the status lamp. [Figure 668] 10 is a flow chart showing the process of setting the right-handed lamp and status lamp lighting display mode. [Figure 669]10 is a diagram for explaining the lighting display mode of the right-handed lamp and the status lamp according to the first modification. [Figure 670] 10 is a diagram for explaining changes in lighting display modes of the right-handed lamp and the status lamp. [Figure 671] 12 is a diagram for explaining the lighting display mode of the right-handed lamp and the status lamp according to the second modification. [Figure 672] 10 is a diagram for explaining changes in lighting display modes of the right-handed lamp and the status lamp. [Figure 673] 10 is a diagram for explaining changes in lighting display modes of the right-handed lamp and the status lamp. [Figure 674] 10 is a diagram for explaining a display mode in which the preliminary results of the special lottery in Example 83 are displayed. [Figure 675] 10 is a flow chart showing a pre-reading lottery process. [Figure 676] 10 is a flow chart showing a processing for receiving a pre-reading variation pattern designation command. [Figure 677] 10 is a diagram for explaining a display mode in which the preliminary result of a special lottery is displayed after the preliminary result of a winning or not winning lottery. [Figure 678] 10 is a diagram for explaining a display mode in which the preliminary results of a special lottery are displayed / not displayed. [Figure 679] 10 is a diagram for explaining a display mode in which a countdown occurs after displaying the preliminary result of a special lottery. [Figure 680] 10 is a diagram for explaining a display mode in which the countdown is cancelled after the preliminary result of the special lottery is displayed. [Figure 681] 10 is a diagram for explaining a display mode in which notification regarding the time-saving B state is not made using the results of a preliminary drawing. [Figure 682] 10 is a diagram for explaining a display mode in which notification regarding the time-saving B state is notified when the time-saving A state begins. [Figure 683] 10 is a diagram for explaining a display mode in which notification regarding the time-saving B state is notified for each change in the time-saving A state. [Figure 684] 10 is a diagram for explaining a display mode in which notifications regarding the time-saving B state are frequently made as the time-saving A state approaches the end of the time-saving A state. [Figure 685] 10 is a diagram for explaining a display mode in which notification regarding the time-saving B state is notified when the specified number of times is reached in the time-saving A state. [Figure 686] 10 is a diagram showing a special lottery table according to Example 84. FIG. [Figure 687] 10 is a diagram illustrating a display mode in which a special lottery result is predicted during the final change in the time-saving A state. [Figure 688] 10 is a diagram illustrating another display mode for predicting the results of a special lottery in the final change in the time-saving A state. [Figure 689] 10 is a diagram illustrating another display mode for predicting the results of a special lottery in the final change in the time-saving A state. [Figure 690] 10 is a diagram illustrating another display mode for predicting the results of a special lottery in the final change in the time-saving A state. [Figure 691] 10 is a diagram illustrating another display mode for predicting the results of a special lottery in the final change in the time-saving A state. [Figure 692] 10 is a diagram illustrating another display mode for predicting the results of a special lottery in the final change in the time-saving A state. [Figure 693] 10 is a diagram illustrating another display mode for predicting the results of a special lottery in the final change in the time-saving A state. [Figure 694] 10 is a diagram illustrating another display mode for predicting the results of a special lottery in the final change in the time-saving A state. [Figure 695] 10 is a diagram illustrating another display mode for predicting the results of a special lottery in the final change in the time-saving A state. [Figure 696] 658 is a modification of the flow chart showing the first pattern change processing shown in FIG. 658. [Figure 697] 10 is a flow chart showing the right-handed error flag setting process according to the 85th embodiment. [Figure 698] 10 is a flow chart showing the right-handed error display process. [Figure 699] 10 is a flow chart showing the right-handed error flag setting process according to another example 1; [Figure 700] 11 is a flow chart showing the right-handed error flag setting process according to another example 2. FIG. [Figure 701] 11 is a flow chart showing the right-handed error flag setting process according to another example 3. [Figure 702] 10 is a diagram showing a display mode of right-handed error. [Figure 703] 10 is a diagram showing a display mode of right-handed error. [Figure 704] 10 is a diagram showing a display mode of right-handed error. [Figure 705] 10 is a diagram showing a display mode of right-handed error. [Figure 706] 10 is a diagram showing a display mode of right-handed error. [Figure 707] 10 is a diagram showing a display mode of right-handed error. [Figure 708] 10 is a diagram showing a display mode of right-handed error. [Figure 709] 10 is a diagram showing a special lottery table (final variation in time-saving A state). [Figure 710] 10 is a diagram showing a display mode of right-handed error. [Figure 711] 10 is a diagram showing a display mode of right-handed error. [Figure 712] 14 is a diagram showing a table for the jackpot lottery (time-saving A state) of Example 86. FIG. [Figure 713] 1 is a diagram showing a table for the special chart 2 Jackpot lottery (final change in time-saving A). [Figure 714] This is a table for selecting a special chart 2 decorative pattern variation pattern, which is referenced in addition to the time-saving A final change. [Figure 715] 10 is a diagram for explaining the displayed content on a display screen along the flow of a game. [Figure 716] 10 is a diagram for explaining the displayed content on a display screen along the flow of a game. [Figure 717] This is a special lottery table for the final change in time-saving A. [Figure 718] This is a table for selecting a special chart 2 main decoration pattern change pattern, which is referenced during the final change of time-saving A. [Figure 719] 10 is a diagram for explaining the displayed content on a display screen along the flow of a game. [Figure 720] 10 is a diagram for explaining the displayed content on a display screen along the flow of a game. [Figure 721] 1. This is a table for selecting a special diagram 2 main decoration pattern change pattern, which is referred to during the final change in time-saving A according to the modification. [Figure 722] 10 is a diagram for explaining the displayed content on a display screen along the flow of a game. [Figure 723] 10 is a diagram for explaining the displayed content on a display screen along the flow of a game. [Figure 724] 1. This is a table for selecting a special diagram 2 main decoration pattern change pattern, which is referred to during the final change in time-saving A according to the modification. [Figure 725] 10 is a diagram for explaining the displayed content on a display screen along the flow of a game. [Figure 726] 10 is a table for selecting a special diagram 2 main decoration pattern change pattern, which is referred to during the time-saving A state according to the 87th embodiment. [Figure 727] 10 is a schematic diagram for explaining the contents of a pending display displayed on a display screen. [Figure 728] 1. This is a table for selecting messages related to the final change in time-saving A. [Figure 729] 10 is a diagram for explaining the displayed content on a display screen along the flow of a game. [Figure 730] 10 is a diagram for explaining the displayed content on a display screen along the flow of a game. [Figure 731] 10 is a diagram for explaining the displayed content on a display screen along the flow of a game. [Figure 732] This is a table for selecting messages when the final change begins. [Figure 733] 10 is a diagram for explaining the displayed content on a display screen along the flow of a game. [Figure 734] 10 is a table for selecting messages related to the final change. [Figure 735] 10 is a diagram for explaining the displayed content on a display screen along the flow of a game. [Form for implementing the invention]
[0010] The present specification also discloses the following inventions and problems that the inventions relating to gaming machines are to be solved.
[0011] <Suggestion H> Conventionally, representative examples of gaming machines include pachinko machines and slot machines. This type of gaming machine may include, for example, decorative parts having light emitting regions. (For example, see Patent Document No. 2012-100905 (pages 4 to 8, Figures 3 to 8)). However, in the case of a conventional example having such a configuration, the following problems arise. That is, in a conventional pachinko machine, for example, it is difficult to suitably change the light emitting region. The following inventions (H0), (H00), and (H1) have been made in view of these circumstances and the like, and an object of the present invention is to provide a gaming machine capable of suitably changing the luminous region.
[0012] (H0) Irradiation means for irradiating light; When the light irradiated from the irradiation means emits the first luminescent region, the control means for controlling the form of the light irradiated from the irradiation means to a first mode capable of emitting the first luminescent region; When the light irradiated from the irradiation means emits the second light emitting region, the control means controls the mode of light irradiated from the irradiation means to a second mode capable of emitting the second light emitting region. A gaming machine that is characterized by this.
[0013] According to the gaming machine described in (H0), whether the light irradiated from the irradiation means emits the first light emitting region or the light irradiated from the irradiation means emits the second light emitting region, it is possible to handle the same by controlling the form of the light irradiated from the irradiation means, and thus the luminescent region can be suitably changed.
[0014] (H00) Decorative members disposed on the front side of the gaming machine main body, In a gaming machine equipped with an irradiation means for irradiating light towards the back side of the decorative member, The gaming machine is capable of changing a predetermined area of the decorative member receiving the light irradiated from the irradiation means to a different position, When the predetermined region is located at the first position, the first control is performed to cause the light irradiated from the irradiating means to emit the predetermined region located at the first position as the first light emitting region, and when the predetermined region is located at the second position, the second control is provided for causing the light irradiated from the irradiating means to emit the predetermined region located at the second position as the second light emitting region. A gaming machine that is characterized by this.
[0015] The gaming machine according to (H00) above includes a decorative member disposed on the front side of the gaming machine main body, and an irradiation means for irradiating light towards the back side of the decorative member. The gaming machine is capable of changing a predetermined area of the decorative member that receives the light emitted from the irradiation means to different positions, so that the impression of the front side of the gaming machine can be different depending on the change in the position of the predetermined area of the decorative member. When the predetermined region is located at the first position, the first control is carried out to cause the light irradiated from the irradiation means to emit the first region as the first light emitting region, and when the predetermined region is located at the second position, the second control is provided for causing the light irradiated from the irradiation means to emit the predetermined region as the second light emitting region, so by optimizing the direction of irradiation of the light irradiated from the irradiation means to emit the predetermined region as the second light emitting region, the irradiation direction of the light can be suitably changed.
[0016] (H1) Decorative members disposed on the front side of the gaming machine main body; In a gaming machine equipped with an irradiation means for irradiating light towards the back side of the decorative member, The gaming machine is capable of changing a predetermined surface of the decorative member receiving the light emitted from the irradiation means to a different position, When the predetermined surface is located at the first position, the first control is performed to cause the light irradiated from the irradiating means to emit the predetermined surface located at the first position as the first light emitting region, and when the predetermined surface is located at the second position, the second control is provided for the light irradiated from the irradiating means to emit the predetermined surface located at the second position as the second light emitting region. A gaming machine that is characterized by this.
[0017] The gaming machine according to (H1) above includes a decorative member disposed on the front side of the gaming machine main body, and an irradiation means for irradiating light towards the back side of the decorative member. The gaming machine is capable of changing a predetermined surface of the decorative member receiving the light emitted from the irradiation means to different positions, so that the impression of the front side of the gaming machine can be different depending on the change in the position of the decorative member. When the predetermined surface is located at the first position, the first control is carried out to cause the light irradiated from the irradiating means to emit the predetermined surface located at the first position as the first light emitting region, and when the predetermined surface is located at the second position, the second control is provided for causing the light irradiated from the irradiating means to emit the predetermined surface located at the second position as the second light emitting region, so by optimizing the direction of irradiation of the light in accordance with the change in the predetermined surface of the decorative member, the luminous region can be suitably changed.
[0018] (H2) In the gaming machine described in (H1) above, The decorative member is an interchangeable decorative cover disposed on the front side of the gaming machine main body; The first light emitting region is provided on the predetermined surface of the decorative cover; The second light emitting region is provided on the predetermined surface of another decorative cover that is replaced with the decorative cover. A gaming machine that is characterized by this.
[0019] According to the gaming machine described in (H2), even when the decorative cover disposed on the front side of the gaming machine body is replaced with a separate decorative cover, the light emitting area can be suitably changed.
[0020] (H3) In the gaming machine according to (H1) or (H2) above, The irradiation means is a light emitting board mounted on the front portion that forms the front surface of the gaming machine main body.
[0021] According to the gaming machine described in (H3), when the decorative cover disposed on the front portion that constitutes the front surface of the gaming machine main body is replaced with a separate decorative cover, and even when the light emitting board is provided on the front portion side rather than the decorative cover side, the light emitting area can be suitably changed.
[0022] (H4) In the gaming machine according to any one of (H1) to (H3) above, The first control includes at least one of: irradiating the light emitted from the irradiation means from the irradiation means to the first irradiation angle, irradiating the light emitted from the irradiation means to the first irradiation angle, irradiating the first irradiation area from the irradiation means to the first irradiation area as the first irradiation area, irradiating the irradiation area between a predetermined point (for example, a center point) in the first irradiation area and a predetermined point (for example, a center point) of the irradiation means as the first irradiation distance; The second control includes at least one of a second irradiation angle different from the first irradiation angle, a second irradiation area different from the first irradiation area, or a second irradiation distance different from the first irradiation distance. A gaming machine that is characterized by this.
[0023] According to the gaming machine described in (H4), the luminescent area can be suitably changed by changing at least one of the irradiation angle, irradiation area, and irradiation distance.
[0024] (H5) In the gaming machine described in (H2) to (H4) above, 可以上述用方法可以上述的方法可以上述的方法。 The second light emitting region of the other decoration cover changes according to the shape of the second decorative cover.
[0025] According to the gaming machine described in (H5), even if the shape of the separate decorative cover changes from the shape of the decorative cover before it has been changed, the light emitting area can be suitably changed.
[0026] (H6) In the gaming machine according to (H2) to (H5) above, 可以上述用方法可以上述用方法。 可以上述可以上述可以上述可以上述可以上述可以上述可以上�
[0027] According to the gaming machine described in (H6), it is possible to easily perform the exchange work to suitably change the light emitting area.
[0028] (H7) In the gaming machine according to (H1) to (H6) above, The irradiation device is characterized by being capable of at least one of rotation, rotation, tilting, bending, bending, stretching and contracting, and movement including forward and backward directions and left-right directions.
[0029] According to the gaming machine described in (H7), whether the light irradiated from the irradiation means emits the first emitting region or the light irradiated from the irradiation means emits the second emitting region, the irradiation angle can be easily adjusted by rotation, rotation, and tilt. Furthermore, the irradiation area can be easily adjusted by folding a structure that can be bent with a hinge or the like, bending a flexible substrate, or stretching and contracting a structure that can be extended and contracted by a slide mechanism or the like, allowing the irradiation area to be easily adjusted. The irradiation distance may be easily adjusted by moving in the forward and backward directions and the left and right directions.
[0030] (H8) In the gaming machine according to (H1) to (H7) above, 3. A light transmitting means for transmitting light irradiated from the irradiation means to the first light emitting region or the second light emitting region; The light transmitting means can be rotated, rotated, tilted, bent, curved, extended and contracted, or moved in the forward and backward direction or the left and right direction. A gaming machine that is characterized by this.
[0031] According to the gaming machine described in (H8), not only can the irradiation means be tilted, but also the irradiation angle, irradiation area, and irradiation distance be easily adjusted, just like in (H7).
[0032] (H9) In the gaming machine described in (H2) above, In the process of replacing the decorative cover with the other decorative cover, the control means changes the irradiation means from a state in which the first control can be performed to a state in which the second control can be performed. A gaming machine that is characterized by this.
[0033] According to the gaming machine described in (H9), the light emitting area can be suitably changed in the process of replacing the decorative cover with a separate decorative cover.
[0034] (H10) In the gaming machine described in (H9) above, The control means includes input means for inputting a force generated during the process of replacing the decorative cover with the other decorative cover, and output means for changing the irradiation means from a state in which the first control can be performed to a state in which the second control can be performed, based on the inputted force. A gaming machine that is characterized by this.
[0035] According to the gaming machine described in (H10), the light emitting area can be suitably changed by utilizing the force generated during the process of replacing the decorative cover with the other decorative cover.
[0036] (H11) In the gaming machine described in (H10) above, The input means is a means for pushing the irradiation means onto the other decorative cover in the process of replacing the decorative cover with the other decorative cover. A gaming machine that is characterized by this.
[0037] According to the gaming machine described in (H11), when the decorative cover is replaced with the other decorative cover, the light emitting area can be suitably changed by utilizing the force of the other decorative cover pushing the irradiation means.
[0038] (H12) In the gaming machine described in (H10) or (H11), The output means changes the irradiation means from a state in which the first control can be executed to a state in which the second control can be executed by rotating, rotating, tilting, bending, bending, stretching, contracting, or moving involving the irradiation means based on the input force. A gaming machine that is characterized by this.
[0039] According to the gaming machine described in (H12), the force inputted during the process of attaching a separate decorative cover to the front portion in place of the decorative cover can be easily adjusted to at least one of the irradiation angle, irradiation area, and irradiation distance.
[0040] The structures described in (H2) to (H12) above may be provided in the gaming machines described in (H0), (H00) above or in (I1), (J1) to be described later.
[0041] <Suggestion I> Conventionally, representative examples of gaming machines include pachinko machines and slot machines. This type of gaming machine may include, for example, decorative parts having light emitting regions. (For example, see Patent Document No. 2012-100905 (pages 4 to 8, Figures 3 to 8)). However, in the case of a conventional example having such a configuration, the following problems arise. That is, in a conventional pachinko machine, for example, it is difficult to suitably change the light emitting region. The invention (I1) below was made in view of such circumstances, and an object of the present invention is to provide a gaming machine capable of suitably changing the luminous region.
[0042] (I1) Decorative members disposed on the front side of the gaming machine main body; In a gaming machine equipped with an irradiation means for irradiating the decorative member with light, a driving means capable of changing a predetermined surface of the decorative member emitted by the light irradiated from the irradiation means to a first position and a second position; When the predetermined surface is changed to the first position by the driving means, the first control is carried out to cause the light irradiated from the irradiation means to emit the predetermined surface located at the first position as the first light emitting region, and when the predetermined surface is changed to the second position by the driving means, the second control is provided for the light irradiated from the irradiation means to emit the predetermined surface located at the second position as the second light emitting region. A gaming machine that is characterized by this.
[0043] The gaming machine according to (I1) above includes a decorative member disposed on the front side of the gaming machine main body, and an irradiation means for irradiating the decorative member with light. The gaming machine includes a driving means that allows the predetermined surface of the decorative member to be emitted by the light irradiated from the irradiation means to be changed to the first and second positions, so that the light emitting portions of the decorative member are not uniform, and the light emitting portions of the decorative member can be easily changed. The gaming machine has a control means that when the predetermined surface is changed to the first position by the driving means, the light irradiated from the irradiation means is emitted as the first light emitting region, and when the predetermined surface is changed to the second position by the driving means, the second control means that the light irradiated from the irradiation means is emitted as the second light emitting region, and that when the predetermined surface is changed to the second position by the driving means, the light irradiated from the irradiation means is emitted as the second light emitting region, making it easy to change the luminous region, and by optimizing the direction of irradiation of the light according to the change in the luminous region, the luminous region can be suitably changed.
[0044] (I2) In the gaming machine according to (I1) above, The gaming machine itself is a pachinko machine itself; The pachinko machine itself is an outer frame that forms the outer shell of the pachinko machine itself; an inner frame supported by one side of the outer frame as an opening and closing shaft, and a opening and closing shaft, 1. A front frame is provided with a front frame that can be freely opened and closed with one side of the inner frame as an opening and closing shaft; The inner frame includes a resin base that forms the outer shape of the inner frame, and a game board having a game area in which a game ball attached to the resin base flows down, The game board includes a design display device having a display screen that displays display effects during a specific game state that occur during a change in pattern and when a change in pattern is a specific result, and an opening that allows the display screen to be visible, The front frame includes a transparent member frame portion that surrounds a transparent member that allows the game area and the display screen to be visible, The decorative member is visible from the front side of the front frame of the pachinko machine main body. A gaming machine that is characterized by this.
[0045] According to the gaming machine described in (I2), the decorative member is visible from the front side of the front frame of the pachinko machine main body, so the change in the light emitting portion on the front side of the front frame of the pachinko machine main body is made easy, and by optimizing the direction of irradiation of the light according to the change in the light emitting portion, the light emitting region can be suitably changed.
[0046] (I3) In the gaming machine according to (I2) above, 可以上述用方法可以上述用方法可以上述用方法可以上述用方法可以上述用方法可以上述用方法可以上述用方法可以上述用方法可以上述用方法。 可以上述用方法可以上述用方法可以上述用方案。 可以上述用方案。 可以上述用方案可以上述用方案。 可以上述用方案可以上述用方案可以上述用方案。 可以上述用方案可以上述用方案可以上述用方案。 可以上述用方案可以上述用方案可以上述用
[0047] According to the gaming machine described in (I3), the decorative member is attached to the visual member frame of the front frame of the pachinko machine main body, so that the change in the luminous portion of the luminous portion of the pachinko machine main body is facilitated, and by optimizing the direction of irradiation of the light in accordance with the change in the luminous portion of the luminous portion of the pachinko machine main body, the luminous region of the visual member frame can be suitably changed.
[0048] (I4) In the gaming machine according to (I2) above, The gaming machine is characterized in that the decorative member is attached to the back of the transparent member of the front frame of the pachinko machine main body, and is visible through the transparent member.
[0049] According to the gaming machine described in (I4), the decorative member is attached to the back of the transparent member of the front frame of the pachinko machine main body and is visible through the transparent member, making it easy to change the light emitting portion behind the transparent member of the pachinko machine main body, and by optimizing the direction of irradiation of the light in accordance with the change in the light emitting portion behind the transparent member, the light emitting region behind the transparent member can be suitably changed.
[0050] (I5) In the gaming machine according to any of (I2) above, 1. The gaming machine, characterized in that the decorative member is disposed on either the upper, lower, left, or right side of the game area of the game board.
[0051] According to the gaming machine described in (I5), the luminescent area can be suitably changed at any position on the upper, lower, left, or right side of the game area of the game board.
[0052] (I6) In the gaming machine according to any of (I2) above, 1. The gaming machine, characterized in that the decorative member is disposed on either the upper, lower, left, or right side within the opening of the game board.
[0053] According to the gaming machine described in (I6), the luminescent region can be suitably changed at any position on the upper, lower, left, or right side within the opening of the gaming board.
[0054] (I7) In the gaming machine according to any one of (I1) to (I6) above, The irradiation means includes a light emitting substrate and an attitude changing means for changing the posture of the light emitting substrate with respect to the predetermined surface of the decorative member. A gaming machine that is characterized by this.
[0055] According to the gaming machine described in (I7), the irradiation means includes a light emitting substrate and an attitude change means for changing the orientation of the light emitting substrate relative to the predetermined surface of the decorative member, so that the light emitting region can be suitably changed at each position.
[0056] (I8) In the gaming machine according to any of (I1) to (I7), The first control includes at least one of: the irradiation angle of light irradiated from the irradiation means from the irradiation means to be the first irradiation angle, the irradiation area of light irradiated from the irradiation means to be the first irradiation area, the irradiation area of light irradiated from the irradiation means to be the first irradiation area, and the irradiation distance between a predetermined point (for example, a center point) in the first irradiation area and a predetermined point (for example, a center point) of the irradiation means is the first irradiation distance; The second control includes at least one of a second irradiation angle different from the first irradiation angle, a second irradiation area different from the first irradiation area, or a second irradiation distance different from the first irradiation distance A gaming machine that is characterized by this.
[0057] According to the gaming machine described in (I8), the luminescent area can be suitably changed by changing at least one of the irradiation angle, irradiation area, and irradiation distance in a configuration in which the decorative member is operated.
[0058] (I9) In the gaming machine according to any one of (I1) to (I8) above, It is equipped with an operation means for receiving the player's operations, 可以上述用方法可以上述用方法。 可以上述用方法可以上述用方法可以上述用方法可以上述用方�
[0059] According to the gaming machine described in (I9), even when the decorative member operates in response to the operation of the operating means, the light emitting region can be suitably changed at each position.
[0060] (I10) In the gaming machine according to (I9) above, 1. The gaming machine, characterized in that the decorative member operates in response to the operation of the operating means during standby display except during display of the display performance on the pattern display device.
[0061] According to the gaming machine described in (I10), when the gaming machine is operated in response to an operation of the operating means during standby display in the pattern display device, the light emitting region can be suitably changed at each position according to the operation.
[0062] (I11) In the gaming machine according to (I9) above, 1. The gaming machine, characterized in that the decorative member operates in response to an operation of the operating means while displaying the display performance on the pattern display device.
[0063] According to the gaming machine described in (I11), even when the decorative member operates while displaying the display performance on the design display device, the light emitting region can be suitably changed at each position according to the operation.
[0064] (I12) In the gaming machine according to any one of (I1) to (I11) above, The irradiation device is characterized by the gaming machine capable of rotation, rotation, tilting, bending, bending, stretching and contracting, or moving in a forward / backward direction or leftward direction in accordance with the operation of the decorative member.
[0065] (I13) In the gaming machine according to any one of (I1) to (I12) above, In the process of the process in which the predetermined surface of the decorative member changes from the first position to the second position, the control means changes from a state in which the first control can be performed to a state in which the second control can be performed. A gaming machine that is characterized by this.
[0066] According to the gaming machine described in (I13), the light emitting region can be suitably changed in the process of changing the predetermined surface of the decorative member from the first position to the second position.
[0067] (I14) In the gaming machine described in (I13), The control means includes input means for inputting a force generated during the process of the shifting of the predetermined surface of the decorative member from the first position to the second position; and output means for changing the irradiation means from a state in which the first control can be performed to a state in which the second control can be performed, based on the inputted force. A gaming machine that is characterized by this.
[0068] According to the gaming machine described in (I14), the light emitting region can be suitably changed by utilizing the force generated during the process of the shifting of the predetermined surface of the decorative member from the first position to the second position.
[0069] (I15) In the gaming machine described in (I14), The input means is a means for applying force to cause the irradiation means to rotate, rotate, tilt, bend, bend, curve, stretch and contract, and move, including forward and backward and backward directions, or left and right directions, when the predetermined surface of the decorative member changes from the first position to the second position. A gaming machine that is characterized by this.
[0070] According to the gaming machine described in (I15), the luminous region can be suitably changed by utilizing the force applied to the irradiation means during the process of changing the predetermined surface of the decorative member from the first position to the second position.
[0071] (I16) In the gaming machine described in (I14) or (I15), The output means changes the irradiation means from a state in which the first control can be executed to a state in which the second control can be executed by rotating, rotating, tilting, bending, bending, stretching, contracting, or moving involving the irradiation means based on the input force. A gaming machine that is characterized by this.
[0072] According to the gaming machine described in (I16), the force inputted during the process of changing the predetermined surface of the decorative member from the first position to the second position can be easily adjusted to at least one of the irradiation angle, the irradiation area, and the irradiation distance.
[0073] The structures described in (I2) to (I16) above may be provided in the gaming machine described in (H0), (H00), (H1) above, or in (J1) to be described later.
[0074] <Survey J> Conventionally, representative examples of gaming machines include pachinko machines and slot machines. This type of gaming machine may include, for example, decorative parts having light emitting regions. (For example, see Patent Document No. 2012-100905 (pages 4 to 8, Figures 3 to 8)). However, in the case of a conventional example having such a configuration, the following problems arise. That is, in a conventional pachinko machine, for example, it is difficult to suitably change the light emitting region. The invention of the following (J1) was made in view of such circumstances, and an object of the present invention is to provide a gaming machine capable of suitably changing the luminous region.
[0075] (J1) Decorative members disposed on the front side of the gaming machine main body; In a gaming machine equipped with an irradiation means for irradiating the decorative member with light, The gaming machine is capable of changing a predetermined surface of the decorative member receiving the light irradiated from the irradiation means to a first position and a second position, detection means capable of detecting the change in the predetermined surface of the decorative member; When it is detected that the predetermined surface has shifted to the first position, the first control is carried out to make the light irradiated from the irradiation means emit the predetermined surface located at the first position as the first light emitting region, and when the predetermined surface is changed to the second position, the second control is provided for causing the light irradiated from the irradiation means to emit the predetermined surface located at the second position as the second light emitting region. A gaming machine that is characterized by this.
[0076] According to the gaming machine described in (J1), the gaming machine includes a decorative member disposed on the front side of the gaming machine main body and an irradiation means for irradiating the decorative member with light. The gaming machine can change the predetermined surface of the decorative member emitted by the light irradiated from the irradiation means to the first and second positions, so the impression of the front side of the gaming machine can be different depending on the change in the position of the predetermined surface of the decorative member. The gaming machine includes detection means that can detect a change in a given surface of the decorative member, and therefore it is possible to recognize a change in a given surface of the decorative member. When it is detected that the predetermined surface has been changed to the first position, the gaming machine performs the first control such that the light irradiated from the irradiation means emits the predetermined surface located at the first position as the first light emitting region, and when the predetermined surface is changed to the second position, the gaming machine performs the second control which causes the light irradiated from the irradiation means to emit the predetermined surface located at the second position as the second light emitting region, so by recognizing the change in the predetermined surface of the decorative member and optimizing the direction of irradiation of the light according to the change in the predetermined surface, the luminous region can be suitably changed.
[0077] The "detecting means" includes either a non-contact type or a contact type.
[0078] (J2) In the gaming machine described in (J1) above, The control means includes an input means to which a force generated during the process of the shifting of the predetermined surface of the decorative member from the first position to the second position, a contact detection means capable of detecting that the predetermined surface of the decorative member has changed from the first position to the second position based on the inputted force, and an output means that changes the irradiation means from a state in which the first control can be performed to a state in which the second control can be performed, to a state in which the second control can be performed, A gaming machine that is characterized by this.
[0079] According to the gaming machine described in (J2), the light emitting region can be suitably changed by utilizing the force generated during the process of changing the predetermined surface of the decorative member from the first position to the second position.
[0080] (J3) In the gaming machine described in (J2) above, The input means is a means for accepting a force generated during the process of the shifting of the predetermined surface of the decorative member from the first position to the second position to push the contact detection means in. A gaming machine that is characterized by this.
[0081] According to the gaming machine described in (J3), the luminous region can be suitably changed by accepting the force generated during the process of the shifting of the predetermined surface of the decorative member from the first position to the second position and using the force to push the contact detection means.
[0082] (J4) In the gaming machine described in (J1) to (J3) above, The decorative member is a resin member having permeability, and is configured so that the control means is difficult to see. A gaming machine that is characterized by this.
[0083] According to the gaming machine described in (J4), the decorative member is a resin member having permeability, but since the control means is constructed to be difficult to see, the control means can not be made noticeable.
[0084] (J5) In the gaming machine described in (J1) to (J4) above, 1. The gaming machine characterized by the control means being arranged so as not to overlap with the front surface of the light emitting portion mounting surface of the irradiation means.
[0085] In the gaming machine described in (J5), the control means is arranged so as not to overlap with the front surface of the light emitting portion mounting surface of the irradiation means, so that the light emitting region can be suitably changed without obstructing the light emitting portion mounting surface.
[0086] (J6) In the gaming machine described in (J5) above, 1. The gaming machine, characterized in that the input means is provided on either the left or right side of the irradiation means when the predetermined surface of the decorative member is moved upward or downward when viewed from the front of the gaming machine.
[0087] According to the gaming machine described in (J6), the input means is provided on either the left or right side of the irradiation means when a given surface of the decorative member is changed upward or downward when viewed from the front of the gaming machine, so it is difficult to block the luminescent region that is shifted upward or downward, and the luminescent region can be suitably changed.
[0088] (J7) In the gaming machine described in (J5) above, 1. The gaming machine, characterized in that the input means is provided on either side of the irradiation means when the predetermined surface of the decorative member is moved left or right when viewed from the front of the gaming machine, the input means is provided on either the sides of the illuminating means above and below.
[0089] According to the gaming machine described in (J7), the input means is provided on either the side surface of the illuminating means when the predetermined surface of the decorative member is changed to the left or right when viewed from the front of the gaming machine, and therefore it is difficult to block the luminescent region that is shifted in the left and right directions, and the luminescent region can be suitably changed.
[0090] (J8) In the gaming machine described in (J5) above, 1. The gaming machine characterized in that the control means is provided on the back side of the irradiation means.
[0091] According to the gaming machine described in (J8), the control means is provided on the back side of the irradiation means, so the light emitting region can be suitably changed without obstructing the light emitting region being changed, while the light emitting region is sufficiently secured on the front side of the control means.
[0092] (J9) In the gaming machine described in (J8) above, The gaming machine is characterized by the input means being provided on the back side of the irradiation means when the predetermined surface of the decorative member is changed in an upward and diagonal direction or downward when viewed from the front of the gaming machine, at a position where force generated during the process of the radiating means being changed in an upward and diagonal direction or downward direction can be input.
[0093] According to the gaming machine described in (J9), the input means is provided on the back side of the irradiation means at a position where forces can be inputted during the process of changing the pre-determined surface of the decorative member in the upward or downward direction when viewed from the front of the gaming machine, so that the luminescent region can be suitably changed without interfering with the change of the decorative member and without obstructing the luminescent region to be changed to be changed.
[0094] The structures described in (J2) to (J9) above may be provided in the gaming machine described in (H0), (H00), (H1) or (I1) above.
[0095] <Suggestion K> Conventionally, pachinko machines are, for example, typical examples of gaming machines. For example, in a game machine of this type, if the result of a lottery based on detection of a game ball to a specified ball entry section is a specific result, the game state shifts to an open / close game state in which the specific ball entry section is opened / closed (see, for example, Japanese Patent Publication No. 2011-239836 (page 10, Figure 8)). However, in the case of a conventional example having such a configuration, the following problems arise. That is, conventional pachinko machines have the problem that it is difficult to further improve the fun of gaming. The invention (K1) below was made in view of such circumstances and the like, and the object is to provide a gaming machine that can improve the enjoyment of games.
[0096] (K1) A game board with a game area in which the game ball flows down; a ball entry means that allows game balls flowing down the game area to be entered; a specific ball entry means that allows game balls flowing down the game area to be entered; detection means for detecting a game ball that has entered the ball, A lottery means for holding a lottery based on the detection of a game ball by the detection means to determine whether a specific game state advantageous to the player occurs; 合方法分合物分合物合物合物的用合物用合物用合物用合物用合物用合物用合物用合物用合物用 1. A state transition means for transitioning the opening and closing games in which, when the change in pattern is stopped and displayed with a specific combination of patterns, the specific entry ball means transitions to an open / close game in which the specific entry ball can enter from an open state where the specific entry ball can enter the ball, to a closed state where the specific entry ball is difficult to enter the ball, and a state in which the specific entry ball is performed once, 1. A specific period control means for changing a specific period that can be determined in advance in the opening / closing game state, in accordance with the number of variations in the design at the time the specified result is the specified result, and includes a specific period control means for changing the specific period that can be determined in advance in the opening / closing game state, depending on the number of changes in the design at the time the specified result is the specified result. A gaming machine that is characterized by this.
[0097] According to the gaming machine described in (K1), the game situation, such as the number of changes in the design at the time when the specified result is achieved, can be suitably reflected in the opening / closing game state. As a result, the fun of the game can be improved.
[0098] (K2) In the gaming machine described in (K1) above, The gaming machine characterized by the above-mentioned specific period is at least one of an opening period that notifies the start of the opening and closing game state, an interval period between each opening and closing game, and an ending period that notifies the end of the opening and closing game state.
[0099] According to the gaming machine described in (K2), the situation of the game can be suitably reflected in the opening / closing game state by changing the specific period.
[0100] (K3) In the gaming machine according to (K1) or (K2) above, The gaming machine characterized by the specific period control means changes the specific period according to the number of changes from the moment when the specified result is the immediately preceding one to the time when the specified result is the specified result.
[0101] According to the gaming machine described in (K3), the opening / closing game state can suitably reflect the number of games from the moment when the specified result was the last specified result to the time when the specified result was made, and the opening / closing game state.
[0102] (K4) In the gaming machine according to any one of (K1) to (K3) above, The specific period control means changes the specific period in the opening / closing game state that has been moved from the high probability game state, which continues until the result of the lottery is more likely to be the specified result than the normal game state, until the state where the result of the lottery is more likely to become the specified result is a predetermined number of changes.
[0103] According to the gaming machine described in (K4), it is possible to suitably reflect the situation of whether the game is in the open / close game state that has transitioned from the normal game state or the game state that has transitioned from the high probability game state that has been transitioned from the number-time limit-to-time game state.
[0104] (K5) In the gaming machine described in (K4) above, The gaming machine characterized by the first state in which the number of variations consumed among the predetermined number of variations is less than the remaining number of variations, changes the specified period to a first time period that is shorter than the standard specified period.
[0105] According to the gaming machine described in (K5), the role of a zone in which opening and closing games are continuously generated can be further increased, and the game situation can be suitably reflected in the opening and closing games state.
[0106] (K6) In the gaming machine according to (K5) above, 1. The gaming machine, characterized in that, in the first state, the variable display time is set to a first variable display time that is shorter than the reference variable display time.
[0107] According to the gaming machine described in (K6), the time required for variation display can be shortened, and the role of a zone in which opening and closing games are continuously generated can be further increased.
[0108] (K7) In the gaming machine according to (K5) or (K6) above, 可以上述用方法可以上述用方法可以上述用方法可以上述用方法可以上述用方法可以上述用方法可以上述用方法可以上述用方法可以上述用方法可以上述用方法可以上述用方法可以上述用方法。 可以上述可以上述可以上述可以上述可以上述可以上述可以上述可以上述可以上述可以上述可以上述可以上述可以上述可以上述可以上述可以上述可以上述可以上述可以上述可以上述可以上述可�
[0109] According to the gaming machine described in (K7), a longer specific period can be added in the first state, thereby achieving a balance.
[0110] (K8) In the gaming machine according to any of (K5) to (K7) above, The gaming machine, characterized in that, in a second state in which the number of variations consumed among the predetermined number of variations is longer than the remaining number of variations, the specified period changes to the second period at least longer than the first period.
[0111] According to the gaming machine described in (K8), a balance can be achieved by adding a longer specific period in the second state (for example, the so-called "added state."
[0112] (K9) In the gaming machine described in (K8) above, 1. The gaming machine, characterized in that, in the second state, the variable display time is set to a second variable display time that is at least longer than the first variable display time.
[0113] According to the gaming machine described in (K9) above, it is possible to reduce the chance that the game will be easily removed from the high probability game state in the second state (for example, the so-called "added state."
[0114] (K10) In the gaming machine according to (K8) or (K9) above, 可以上述用方法可以上述用方法可以上述用方法可以上述用方法可以上述用方法可以上述用方法
[0115] According to the gaming machine described in (K10), the feeling of extension between the opening and closing games in the second state (for example, the so-called "added" state can be reduced.
[0116] (K11) In the gaming machine described in (K10) above, 1. The gaming machine, characterized in that, in the second state, the variable display time is set to a variable display time that is at least shorter than the second variable display time.
[0117] According to the gaming machine described in (K11), a high-speed consumption zone is provided in the second state (for example, the so-called "added state"), and a gameplay that allows for quick viewing of the flow from the fluctuations there to the opening and closing games.
[0118] <Suggestion L> Conventionally, pachinko machines are, for example, typical examples of gaming machines. For example, in a game machine of this type, if the result of a lottery based on detection of a game ball to a specified ball entry section is a specific result, the game state shifts to an open / close game state in which the specific ball entry section is opened / closed (see, for example, Japanese Patent Publication No. 2011-239836 (page 10, Figure 8)). However, in the case of a conventional example having such a configuration, the following problems arise. That is, conventional pachinko machines have the problem that it is difficult to further improve the fun of gaming. The invention of the following (L00) was made in view of such circumstances, and an object of the present invention is to provide a gaming machine that can improve the enjoyment of games.
[0119] (L00) Counting means for counting number information related to games; a display means capable of displaying the number information; A performance execution means for performing a given performance based on the occurrence of a specific event; 1. Selection means for selecting a predetermined period of time when the predetermined performance is performed based on the occurrence of the specific event; The length of the period in the predetermined period varies depending on the number information, The predetermined performance includes information that is advantageous for the player as the length of the predetermined period increases. A gaming machine that is characterized by this.
[0120] According to the gaming machine described in (L00), the length of the specified performance selected based on the occurrence of a specific event changes depending on the number information related to the game, and therefore the interest of the game can be improved depending on the counting situation of the number information displayed on the display means.
[0121] (L01) In the gaming machine according to (L00) above, The gaming machine, characterized in that the counting means counts number information regarding games displayed on the display means and executed.
[0122] According to the gaming machine described in (L01), the interest of the game can be improved depending on the counting status of the number information related to the game displayed on the display means and executed.
[0123] (L02) In the gaming machine according to (L00) or (L01) above, The gaming machine, characterized in that the counting means counts number information that increases or decreases as a result of the game displayed on the display means.
[0124] According to the gaming machine described in (L02), the interest of the game can be improved according to the counting situation of the number information that increases or decreases as the game is executed displayed on the display means.
[0125] (L03) In the gaming machine according to any one of (L00) to (L02) above, A game board with a game area in which the game ball flows down; a ball entry means that allows game balls flowing down the game area to be entered; a specific ball entry means that allows game balls flowing down the game area to be entered; detection means for detecting a game ball that has entered the ball, 1. A lottery means for conducting a lottery based on the detection of a game ball by the detection means, to determine whether a specific game state advantageous to the player occurs, and 1. The gaming machine, characterized in that the display means is capable of displaying the number information along with a predetermined display performance based on a lottery to determine whether or not the specific game state is to be generated.
[0126] According to the gaming machine described in (L03), the interest of the game can be improved according to the specified display performance based on a lottery for whether or not a specific game state is generated and the counting status of number information displayed on the display means.
[0127] (L04) In the gaming machine according to any one of (L00) to (L03) above, The counting means counts the number of times information regarding the game in which a lottery is held to determine whether or not the specific game state is generated; 1. The gaming machine, characterized in that the display means can display the number of times information along with a predetermined display performance based on a lottery to determine whether or not the specific game state is to be generated.
[0128] According to the gaming machine described in (L04), the interest of the game can be improved according to the specified display performance based on a lottery to determine whether or not a specific game state is generated, and the counting status of the number of times information related to the game in which the lottery to determine whether or not a specific game state is generated, which is displayed on the display means.
[0129] (L05) In the gaming machine according to (L03) or (L04) above, 1. The gaming machine, characterized in that the performance execution means executes the predetermined performance based on the occurrence of the specific event based on a lottery by the lottery means.
[0130] According to the gaming machine described in (L05) above, the interest of the game can be improved in response to the occurrence of a specific event based on a lottery by the lottery means.
[0131] (L06) In the gaming machine according to (L03) or (L04) above, 1. The gaming machine, characterized in that the selection means selects the predetermined period in which the predetermined performance is performed based on the occurrence of the specific event based on the lottery by the lottery means.
[0132] According to the gaming machine described in (L06), based on the occurrence of a specific event based on a lottery by the lottery means, which period is selected as the predetermined period in which a given presentation is performed, thereby improving the interest of the game.
[0133] (L07) In the gaming machine according to any one of (L03) to (L06) above, 固可以上行分合物分合物用合物用合物用合物用合物用合物用合物用合物用合物用合物用合物用合物用合物用合物用合物用合物用合物用合物用合物用合物用合物。; 1. A state transition means in which, when the change in the pattern is stopped and displayed with a specific combination of patterns, the specific entry means transitions to an open / close game in which the specific entry means can enter a game ball from an open state where the specific entry means can enter a game ball to a closed state where the specific entry means is difficult to enter a game ball, and the specific entry means performs a certain number of opening / close games in which the specific entry means can enter a game ball, and a closed state where it is difficult to enter a game ball, and 固合用方法分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分分 可以上行方法分合物。 Includes image display control means for controlling the display of images corresponding to the specified period associated with the specified period, The image display control means displays the advantageous information during displaying the specific period compatible image, depending on the display period of the specific period compatible image. A gaming machine that is characterized by this.
[0134] According to the gaming machine described in (L07) above, the interest in opening and closing games can be improved depending on the display time of the image corresponding to the specified period.
[0135] (L08) In the gaming machine according to (L07) above, The image display control unit is characterized in that the image display control unit displays the image corresponding to the specified period of image having a longer display period, and displays the advantageous information that is advantageous as the display period of the specified period of image corresponding to the specified period of image.
[0136] According to the gaming machine described in (L08), the interest in opening and closing games can be improved depending on the length of the display period of the image corresponding to the specified period.
[0137] (L09) In the gaming machine according to (L08) above, The image display control means displays images corresponding to the opening period with a longer display period, and displays the advantageous information that is advantageous as the display period of the opening period is longer.
[0138] According to the gaming machine described in (L09), the interest in opening / closing games can be improved depending on the length of the display period of the image corresponding to the opening period.
[0139] (L10) In the gaming machine according to (L08) above, The image display control means displays images corresponding to the ending period with a longer display period, and displays the advantageous information that is advantageous as the display period of the ending period is longer.
[0140] According to the gaming machine described in (L10), the interest in opening and closing games can be improved depending on the length of the display period of the image corresponding to the ending period.
[0141] (L11) In the gaming machine according to (L08) above, The image display control means displays images corresponding to the opening and ending period with a longer total time between the ending period and the ending period, and displays the advantageous information that is advantageous as the display period of the opening and ending period is longer.
[0142] According to the gaming machine described in (L11), the interest in opening / closing games can be improved depending on the length of the display period of the image corresponding to the opening / endring period.
[0143] (L12) In the gaming machine according to any one of (L07) to (L11) above, The gaming machine is characterized by the image display control unit capable of displaying different information different from the advantageous information in the image corresponding to the specified period, and when the different information is displayed, the advantageous information is difficult to be displayed.
[0144] According to the gaming machine described in (L12), the interest in the opening / closing game state can be improved depending on whether or not other information is displayed different from the advantageous information.
[0145] (L13) In the gaming machine according to (L12) above, The image display control means is characterized in that the longer the period during which the other information is displayed, the more difficult the advantageous information is to be displayed.
[0146] According to the gaming machine described in (L13), the interest in the opening and closing game state can be improved depending on the length of the period during which different information is displayed.
[0147] (L14) In the gaming machine according to any one of (L07) to (L13) above, 可以上述用方法可以上述用方法可以上述用方法可以上述用方法可以上述用方法可以上述用方法可以上述用方法。 可以上述用方法可以上述用方法可以上述用方法可以上述用方法可以上述用方法
[0148] According to the gaming machine described in (L14), the interest in opening and closing games can be improved depending on the type of design and the number of variations at the time when the specified result is obtained.
[0149] (L15) In the gaming machine according to (L14) above, The gaming machine characterized by the specific period control means is capable of changing the specific period into the first period when the type of the design is a first type, and, when the type of the design is a second type, the specific period can be changed to a second period longer than the first period.
[0150] According to the gaming machine described in (L15), the interest in opening and closing games can be improved depending on the length of the specified period depending on the type of design and the number of variations at the time when the specified result is obtained.
[0151] (L16) In the gaming machine according to (L14) or (L15) above, The specific period control means changes the specific period in the opening / closing game state that has been moved from the high probability game state, which continues until the result of the lottery is more likely to be the specified result than the normal game state, until the state where the result of the lottery is more likely to become the specified result is a predetermined number of changes.
[0152] According to the gaming machine described in (L16), it is possible to improve the interest in the opening / closing game state when a specified result is obtained in a high probability game state of a number of times.
[0153] (L17) In the gaming machine according to (L16) above, The specific period control unit is characterized in that even if the type of the design is the first type, when the number of variations consumed among the predetermined number of times is greater than the remaining number of variations, the specific period is changed to a period longer than the first period.
[0154] According to the gaming machine described in (L17), if the number of variations consumed out of the prescribed number of variations is greater than the remaining number of variations, the interest in the opening / closing game state can be improved according to the remaining number of variations.
[0155] (L18) In the gaming machine according to (L16) above, The specific period control unit is characterized in that even if the type of the design is the first type, when the number of variations consumed among the predetermined number of times is greater than the remaining number of variations, the specific period is changed to a period longer than the second period.
[0156] According to the gaming machine described in (L18), even if the type of the design is not the second type but the first type, if the number of variations consumed among the prescribed number of variations is greater than the remaining number of variations, the interest in the opening / closing game state can be improved according to the remaining number of variations.
[0157] (L19) In the gaming machine according to any one of (L07) to (L18) above, 可以上这無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料 1. The gaming machine characterized in that the advantageous information is information indicating the set value.
[0158] According to the gaming machine described in (L19), the interest in the opening and closing game state can be improved depending on whether information indicating the setting value is displayed.
[0159] (L20) In the gaming machine according to any one of (L07) to (L18) above, When the result of the lottery becomes the specified result, the variable display control means does not inform the player whether or not the result of the lottery becomes the high probability game state, which is more likely to be the specified result than the normal game state, from the time during the variable display to the time when the previous specified result is displayed, in the next game state that occurs after the specified game state, 可以上述用方法可以上述用方法可以上述用方法可以上述用方法可以上述用方法可以上述用方法
[0160] According to the gaming machine described in (L20), the interest in the opening / closing game state can be improved in relation to whether or not the game state is in a high probability game state in the next game state.
[0161] <Suggestion M> Conventionally, pachinko machines are, for example, typical examples of gaming machines. For example, in a game machine of this type, if the result of a lottery based on detection of a game ball to a specified ball entry section is a specific result, the game state shifts to an open / close game state in which the specific ball entry section is opened / closed (see, for example, Japanese Patent Publication No. 2011-239836 (page 10, Figure 8)). However, in the case of a conventional example having such a configuration, the following problems arise. That is, conventional pachinko machines have the problem that it is difficult to further improve the fun of gaming. The invention of the following (M00) was made in view of such circumstances and the like, and an object is to provide a gaming machine that can improve the enjoyment of games. (M00) Counting means for counting number information related to games; a display means capable of displaying the number information; A performance execution means for performing a given performance based on the occurrence of a specific event; selecting means for selecting a predetermined period in which the predetermined performance is performed based on the occurrence of the specific event; The length of the predetermined period varies depending on the number information, 1. The gaming machine characterized in that the likelihood of an advantageous game state that is advantageous for the player is different depending on the length of the predetermined period.
[0162] According to the gaming machine described in (M00), the likelihood of the advantageous game state changes depending on the length of a given performance selected based on the occurrence of a specific event, and therefore, the interest of the game can be improved depending on the counting situation of the number information displayed on the display means.
[0163] (M01) In the gaming machine according to (M00) above, The gaming machine, characterized in that the counting means counts number information regarding games displayed on the display means and executed.
[0164] According to the gaming machine described in (M01), the interest of the game can be improved depending on the counting status of the number information related to the game displayed on the display means and executed.
[0165] (M02) In the gaming machine according to (M00) or (M01) above, The gaming machine, characterized in that the counting means counts number information that increases or decreases as a result of the game displayed on the display means.
[0166] According to the gaming machine described in (M02), the interest of the game can be improved according to the counting situation of the number information that increases or decreases as the game is executed displayed on the display means.
[0167] (M03) In the gaming machine according to any one of (M00) to (M02) above, A game board with a game area in which the game ball flows down; a ball entry means that allows game balls flowing down the game area to be entered; a specific ball entry means that allows game balls flowing down the game area to be entered; detection means for detecting a game ball that has entered the ball, 1. A lottery means for conducting a lottery to determine whether or not the specific game state occurs, based on the detection means detecting a game ball, and The gaming machine, characterized in that the counting means counts number of times related to a game in which a lottery is held to determine whether or not the specific game state is generated.
[0168] According to the gaming machine described in (M03), the interest of the game can be improved depending on the counting status of the number of times information regarding the game in which a lottery is held to determine whether or not a specific game state is generated.
[0169] (M04) In the gaming machine according to (M03) above, 1. The gaming machine, characterized in that the performance execution means executes the predetermined performance based on the occurrence of the specific event based on a lottery by the lottery means.
[0170] According to the gaming machine described in (M04), the interest of the game can be improved in response to the occurrence of a specific event based on a lottery by the lottery means.
[0171] (M05) In the gaming machine according to (M03) or (M4) above, 1. The gaming machine, characterized in that the selection means selects the predetermined period in which the predetermined performance is performed based on the occurrence of the specific event based on the lottery by the lottery means.
[0172] According to the gaming machine described in (M05), based on the occurrence of a specific event based on a lottery by the lottery means, which period is selected as the predetermined period in which a given performance is performed, thereby improving the interest of the game.
[0173] (M06) In the gaming machine according to any one of (M03) to (M05) above, 固可以上行分合物分合物用合物用合物用合物用合物用合物用合物用合物用合物用合物用合物用合物用合物用合物用合物用合物用合物用合物用合物用合物用合物。; 1. A state transition means in which, when the change in the pattern is stopped and displayed with a combination of specific patterns, the specific game state is a state transition means in which the specific ball entry means can enter a game ball from the open state where the specific ball entry means can enter a game ball to the closed state where the specific ball entry means is difficult to enter a game ball, or the state transition means can perform a certain number of opening and closing games in which the specific ball entry means performs a certain number of opening times, or when a game ball entered the specific ball entry means enters the specific area during the opening and closing game state, after the opening and closing game state is finished, the result of the lottery is more likely to become the specified result than the normal game state; 回施方法分合物分合物分合物合物用方法合物用方法合物用方法合物用方法合物用方法合物。; and a specific period control means for changing a specific period that can be determined in advance in the opening / closing game state that is the predetermined period in which the predetermined performance is performed, depending on the number of changes in the design at least at the time when the specified result is the specified result; a specific ball part opening / closing control means that allows the specific ball part opening / closing member for opening / closing the specific ball part of the specific ball part in the opening / closing game state to be operated in a open and closed state with a predetermined specific ball part opening / closing pattern; 可以上文帳に追加性切加性切加性切加性切加性切加性切加性切加性切加性切加性切加性切加性切加性切加性切加性切加性切加性切加性切加性切加性。 When the number of variations in the pattern at the time when the specified result is the first number of variations, the opening timing of the specific ball part opening and closing pattern is easily matched with the opening timing of the specific area opening and closing pattern, and the game ball that enters while the specific ball part opening and closing member is easily accessible to the specific area; If the number of variations in the pattern at the time when the specified result is the second number of variations, the opening timing of the specific ball part opening and closing pattern and the opening timing of the specific area opening and closing pattern are difficult to match, and the game ball that enters while the specific ball part opening and closing member is opened is difficult to enter the specific area. A gaming machine that is characterized by this.
[0174] According to the gaming machine described in (M06), the rate of ball entry into a specific area changes depending on the number of changes in the design at the time when the specified result is achieved, and the appeal of the opening / closing game state can be improved.
[0175] (M07) In the gaming machine according to (M06) above, If the number of variations in the design at the time when the specified result is the first number of variations, the opening timing of the specified ball part opening / closing pattern and the opening timing of the specified area opening / closing pattern are easily matched, and the opening timing of the specified area opening / closing pattern is easily matched, and the game ball that enters the specified ball while the specific ball part opening / closing member is opened easily enters the specific area. A gaming machine that is characterized by this.
[0176] According to the gaming machine described in (M07), the opening / closing game state can be improved by simple control such that a specific period that can be determined in advance can be different in the opening / closing game state.
[0177] (M08) In the gaming machine according to (M06) above, When the lottery results become the specified result, the specified period control means changes the specified period including the opening period, which is the predetermined period in which the predetermined performance of notifying the start of the opening and closing game state, and the interval time between each opening and closing game, depending on the type of the design at the time the specified result is at least the specified result and the number of changes in the design, In the first number of variations, the specific period when the type of the design is a specific pattern and the first number of variations is different from the specific period when the type of the design is the specific pattern and the second number of variations, making it easier for the opening timing of the specific intrusion ball part opening and closing pattern to match the opening timing of the specific area opening and closing pattern, and the game ball that enters during the opening of the specific intrusion ball part opening and closing member to easily enter the specific area. A gaming machine that is characterized by this.
[0178] According to the gaming machine described in (M08), even if the type of the design at the time when the specified result is the same, the ball entry rate in the specific area changes depending on the number of changes, so the appeal of the opening / closing game state can be improved.
[0179] (M09) In the gaming machine according to any one of (M07) to (M08) above, When the number of variations in the design at the time when the specified result is the first number of variations, the specified period is shorter than the specified period for the second number of variations, so that the opening timing of the specific ball part opening / closing pattern and the opening timing of the specific area opening / closing pattern are more likely to match, and the game ball that enters the ball while the specific ball part opening / closing member opens easily into the specific area. A gaming machine that is characterized by this.
[0180] According to the gaming machine described in (M09), the game machine described in (M09) can be improved by simply controlling the specific period that can be determined in advance in the game state of opening and closing, and by shortening the appeal of the game state.
[0181] (M10) In the gaming machine according to any of (M06) to (M09) above, The specified period is the opening period in which the start of the opening / closing game state is notified. A gaming machine that is characterized by this.
[0182] According to the gaming machine described in (M10), the opening period can be shortened to improve the fun of the opening and closing game state.
[0183] (M11) In the gaming machine according to any one of (M06) to (M09) above, The specified period is the interval period between each opening and closing game. A gaming machine that is characterized by this.
[0184] According to the gaming machine described in (M11), the gaming machine described in (M11) can improve the appeal of the opening and closing game state with simple control even in the middle of the opening and closing game state.
[0185] (M12) In the gaming machine according to any one of (M06) to (M10) above, The first number of variations is when the opening / closing game state transitions from the high probability game state, which continues until the result of the lottery is more likely to be the specified result than the normal game state, and the opening / closing game state changes from the high probability game state to the opening / closing game state to the opening / closing game state, among the predetermined number of variations, the number of variations consumed is greater than the remaining number of variations; The second number of variations is the number of variations that are consumed from the high probability game state of the number of times to be cut off and the opening / closing game state of the game state has shifted from the high probability game state of the number of times to be opened or closed, and the number of variations consumed among the predetermined number of variations is less than the remaining number of variations. A gaming machine that is characterized by this.
[0186] According to the gaming machine described in (M12), the interest in opening / closing games can be improved in that the number of changes consumed in the high probability game state of a game ending at a time (maha) increases the rate of ball entry into a specific area.
[0187] (M13) In the gaming machine according to any of (M06) to (M10) above, The first number of variations is when the opening / closing game state transitions from the high probability game state, which continues until the result of the lottery is more likely to be the specified result than the normal game state, and the opening / closing game state changes from the high probability game state to the opening / closing game state, among the predetermined number of variations, the number of variations consumed is less than the remaining number of variations; The second number of variations is the number of variations that are consumed from the high probability game state of the number of times to be cut off and the opening / closing game state of the game state has shifted from the high probability game state of the number of variations, and the number of variations consumed among the predetermined number of variations is greater than the remaining number of variations. A gaming machine that is characterized by this.
[0188] According to the gaming machine described in (M13), the appeal of the opening / closing game state can be improved in that the less number of fluctuations is achieved in the high probability game state after the number of times is reduced, and the ball entry rate to a specific area is increased.
[0189] <Suggestion N> Conventionally, pachinko machines are, for example, typical examples of gaming machines. For example, in a game machine of this type, if the result of a lottery based on detection of a game ball to a specified ball entry section is a specific result, the game state shifts to an open / close game state in which the specific ball entry section is opened / closed (see, for example, Japanese Patent Publication No. 2011-239836 (page 10, Figure 8)). However, in the case of a conventional example having such a configuration, the following problems arise. That is, conventional pachinko machines have the problem that it is difficult to further improve the fun of gaming. The invention (N00) below was made in view of such circumstances and the like, and an object is to provide a gaming machine that can improve the interest of games.
[0190] (N00) Operation means for receiving the player's operations related to the game; Counting means for counting first number information based on the operation according to the first aspect of the operation means; When the first number information counts the first predetermined number, the first predetermined number is determined, and is a judgment means for determining whether or not a predetermined condition based on the operation in the second mode has been achieved, while being changed to the operation in the second mode. If it is determined that the specified conditions have been achieved, a specific event advantageous to the player occurs. A gaming machine that is characterized by this.
[0191] According to the gaming machine described in (N00), if the first number information based on the operation in the first mode counts the first predetermined number, and then the operation is changed to the operation in the second mode, and the predetermined conditions based on the operation in the second mode are achieved, a specific event advantageous to the player can be obtained, and the interest of the game can be improved.
[0192] (N01) In the gaming machine according to (N00) above, 可以上这無方法可以上进行可以上进行可以上进行可以上进行可以上进行可以上进行可以上进行可以上进行可以上进行可以上进行可以上进行可以上进行可以上进行可以上进行可以上进行可以�
[0193] According to the gaming machine described in (N01), if the predetermined conditions based on the operation in the second aspect are achieved, it is possible to obtain indication or notification of the occurrence of an advantageous game state, and thus the interest of the game can be improved.
[0194] (N02) In the gaming machine according to (N00) or (N01) above, The counting means counts second number information based on the operation of the operation means in the second aspect; The determining means determines whether or not the predetermined condition based on the operation in the second mode has been achieved before the second number information based on the operation in the second mode counts the second predetermined number. A gaming machine that is characterized by this.
[0195] According to the gaming machine described in (N02) above, the interest of the game can be improved in terms of whether or not the predetermined condition based on the operation in the second mode can be achieved before the second number information based on the operation in the second mode counts the second predetermined number.
[0196] (N03) In the gaming machine according to (N02) above, The first number information is number information counted based on the operation in the first aspect that can be performed during the variations of the identification information displayed on the display means; 1. The gaming machine characterized in that the second number information is number information counted based on the operation in the second aspect that can be executed during the variations in identification information displayed on the display means.
[0197] According to the gaming machine described in (N03) above, it is possible to improve the interest of the game during the display of variations in identification information.
[0198] (N04) In the gaming machine according to (N02) above, The first number information is number information displayed on the display means along with the variation in identification information displayed on the display means; 1. The gaming machine characterized in that the second number information is number information displayed on the display means along with variations in identification information displayed on the display means.
[0199] According to the gaming machine described in (N04) above, it is possible to improve the interest of the game during the display of variations in identification information.
[0200] (N05) In the gaming machine according to any one of (N00) to (N04) above, 10. The gaming machine is characterized by comprising a notification means for notifying that the first number information has reached the first predetermined number.
[0201] According to the gaming machine described in (N05), the gameplay machine described above can be improved by recognizing the progress of the first number information as the first predetermined number information is now a first predetermined number.
[0202] (N06) In the gaming machine according to any one of (N00) to (N05) above, a game board having a game area in which a game ball fired based on the operations in the first and second aspects flows down; A first ball entry means capable of entering a game ball flowing down the game area based on the operation in the first aspect; A second ball entry means capable of entering a game ball flowing down the game area based on the operation in the second aspect; a specific ball entry means that allows game balls flowing down the game area to be entered; a specific area in which the game ball entered into the specific ball entry means can enter; a first detection means for detecting a game ball that has entered the first ball entry means; a second detection means for detecting a game ball that has entered the second ball entry means; A lottery means for carrying out a lottery to determine whether a specific game state advantageous to the player occurs, based on detection of the game ball by the first detection means and the second detection means; 固可以上述可以上述可以上述可以上述可以上述可以上述可以上述可以上述用可以上述用可以上述用可以上述用可以上述用可以上述用可以上述用可以上述用可以上述用可以上述用可以上述用可以上述用可以上述用可以上述用可以上述用可以上述用可以上述用可以上述用可以上述用可以上述用可以上述用可以上述用可以上述用可以上述用可以上述用可以上述用可以上述用可以上述用可 1. A state transition means, in which, when the change in identification information is stopped and displayed in a specific combination, the specific entry means transitions to an open / close game in which the specific entry means performs a set number of opening / close games in which the specific entry means can enter a ball from an open / close game in which the specific entry means is difficult to enter a ball, or when the game ball entered the specific entry means enters the specific area during the opening / close game state, when the game ball entered the specific entry means enters the specific area after the opening / close game state ends, until the number of variations reaches a specified number of fluctuations, the state transitions to a high probability game state in which the result of the lottery is more likely to become the specified result than the normal game state, 回施方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方法利行方方方方方方方方方方方方 a specific ball part opening / closing control means that allows the specific ball part opening / closing member for opening / closing the specific ball part of the specific ball part in the opening / closing game state to be operated in a open and closed state with a predetermined specific ball part opening / closing pattern; 固可以上取合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合用合 The counting means counts the total number of variations in the identification information based on detection of the game balls by the first detection means as the first number information, and the number of variations in the identification information based on detection of the game balls by the second detection means as the second number information, as the second number information, as the predetermined number of variations, In the high probability game state, when, as the first condition, the first condition, the display of the identification information based on the detection of the game ball by the first detection means is performed as the first condition, and when the display of the change of the identification information based on the detection of the game ball by the second detection means is performed as the second condition, the determination means determines that the number of changes has reached the predetermined number of changes; When the display of the variation of the identification information based on detection of the game ball by the first detection means at the time when the specified result is obtained is within the first number of variations, the opening timing of the specific intrusion ball part opening and closing pattern and the opening timing of the specific area opening and closing pattern are difficult to match, and the game ball entered during the opening of the specific intrusion ball part opening and closing member is difficult to enter the specific area; When the display of the variation of the identification information based on the detection of the game ball by the second detection means at the time when the specified result is obtained is within the second number of variations, the opening timing of the specific ball part opening / closing pattern is easily matched with the opening timing of the specific area opening / closing pattern, making it easier for the game ball to enter the specific area while the specific ball part opening / closing member is opened. A gaming machine that is characterized by this.
[0203] According to the gaming machine described in (N06), the rate of ball entry into the specific area changes depending on the number of changes in the identification information at the time the specified result is specified, and therefore the appeal of the opening / closing game state can be improved.
[0204] (N07) In the gaming machine according to (N06) above, 11. The gaming machine, characterized in that, when the display of variations of the identification information based on detection of a game ball by the first detection means does not result within the first number of variations, the counting means starts counting until the display of variations of the identification information based on detection of a game ball by the second detection means becomes the second number of variations.
[0205] According to the gaming machine described in (N07) above, even if the specified result is not achieved within the first number of variations, the interest in the opening / closing game state can be improved until the second number of variations is reached.
[0206] (N08) In the gaming machine according to (N07) above, 11. The gaming machine, characterized by comprising counting start notification means for notifying that, when the display of variations in the identification information based on detection of a game ball by the first detection means does not result in the specified result within the first number of variations, the counting is started until the display of variations in the identification information based on detection of a game ball by the second detection means becomes the second number of variations.
[0207] According to the gaming machine described in (N08), even if the operation mode changes halfway through, by making it known in advance, it is possible to improve the interest in the opening and closing game state.
[0208] (N09) In the gaming machine according to any one of (N07) or (N08) above, 11. The gaming machine, characterized by comprising a ball entry possibility notification means for notifying that the ball entered during the opening and closing member of the specified ball entry increases the possibility of the ball entering the specific area when the display of the identification information based on the detection of the game ball by the first detection means does not result in the specified number of variations within the first number of variations, and that the ball entered during the opening and closing member of the specified ball entry portion increases.
[0209] According to the gaming machine described in (N09), even if the specified result is not achieved within the first number of variations, the possibility of the ball entering the specific area will increase if the specified result is subsequently achieved within the second number of variations, thereby improving the interest in the opening / closing game state.
[0210] (N10) In the gaming machine according to any one of (N07) to (N09) above, 11. The gaming machine, characterized by comprising a firing notification means for notifying the game ball to be fired at the second ball entry means when the display of the identification information based on the detection of the game ball by the first detection means does not result in the specified result within the first number of variations, the game ball is not fired towards the second ball entry means.
[0211] According to the gaming machine described in (N10) above, even if the launch destination changes halfway, the launch operation can be smoothly changed, and the appeal of the opening and closing game state can be improved.
[0212] (N11) In the gaming machine according to any one of (N07) to (N10) above, The first ball entry means is provided in an area in the game area where the game ball fired by left-handed hit can be entered, The second ball entry means is provided in the game area in which the game ball fired by right-handed hit can be entered. A gaming machine that is characterized by this.
[0213] According to the gaming machine described in (N11), the launch operation is changed so that the entire game area can be used, and therefore the appeal of the opening and closing game state can be improved.
[0214] (N12) In the gaming machine according to any one of (N07) to (N11) above, The game value given when the display of the variation of the identification information based on the detection of the game ball by the first detection means becomes a specified result, and the game value given when the display of the variation of the identification information based on the detection of the game ball by the second detection means becomes a specified result. A gaming machine that is characterized by this.
[0215] According to the gaming machine described in (N12), the game value obtained by the specified result or not within the first number of variations can be different, thereby improving the appeal of the opening and closing game state.
[0216] <Suggestion O> Conventionally, pachinko machines are, for example, typical examples of gaming machines. For example, in a game machine of this type, if the result of a lottery based on detection of a game ball to a specified ball entry section is a specific result, the game state shifts to an open / close game state in which the specific ball entry section is opened / closed (see, for example, Japanese Patent Publication No. 2011-239836 (page 10, Figure 8)). However, in the case of a conventional example having such a configuration, the following problems arise. That is, in the conventional pachinko machine, for example, it is difficult to further improve the interest of gaming. The invention (O00) below was made in view of such circumstances, and the object is to provide a gaming machine that can improve the enjoyment of games.
[0217] (O00) A game board with a game area in which the game ball flows down; 可以上这無方法分合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合合 Counting means for counting number information related to games; Based on the number information being set to a predetermined number, the variable ball-injection means includes a state change means that changes the variable ball-injection means from a state in which it is difficult for the game ball to be easily entered into the variable ball-injection means. A gaming machine that is characterized by this.
[0218] According to the gaming machine described in (O00), the ease of entry into the variable ball input means changes depending on the counting status of number information related to the game, and thus the fun of the game can be improved.
[0219] (O01) In the gaming machine according to (O00) above, The state changing means maintains a state in which the state changing means is difficult for the game ball to enter the variable ball input means until the number information reaches the predetermined number.
[0220] According to the gaming machine described in (O01), the number information related to the game becomes a given number, and the ease of entry into the variable ball unit changes depending on the counting situation, which makes it possible to improve the fun of the game.
[0221] (O02) In the gaming machine according to (O00) or (O01) above, The state changing unit is characterized in that after the number information has reached a predetermined number, the state changing unit maintains a state in which the game ball is easily entered into the variable ball input means for a specified period of time.
[0222] According to the gaming machine described in (O02), the number information related to the game becomes a predetermined number and is easily entered into the variable ball entry means for a specified period, and the fun of the game can be improved.
[0223] (O03) In the gaming machine according to any one of (O00) to (O02) above, The gaming machine, characterized in that the counting means counts number information relating to a game after the end of the advantageous game state that is advantageous to the player.
[0224] According to the gaming machine described in (O03) above, it is possible to improve the interest of the game after the end of the advantageous game state that is advantageous for the player.
[0225] (O04) In the gaming machine according to (O03) above, The gaming machine, characterized in that the counting means counts number information relating to games in a specific period after the end of the advantageous gaming state.
[0226] According to the gaming machine described in (O04) above, it is possible to improve the interest of the game during a specific period after the completion of the specific game state that is advantageous for the player.
[0227] (O05) In the gaming machine according to any one of (O02) to (O04) above, The gaming machine, characterized in that, after maintaining a state in which the game ball is easily entered into the variable-entering ball means for the specified period, the game ball returns to a state in which the variable-entering ball means is difficult to enter the variable-entering ball means.
[0228] According to the gaming machine described in (O05), it is possible to improve the fun of the game for a specified period until the game ball returns to a state where it is difficult for the variable ball to enter the variable ball input means.
[0229] (O06) In the gaming machine according to any one of (O00) to (O05) above, a ball entry section that allows game balls flowing down the game area to be entered; a detection unit for detecting a game ball that has entered the ball, 1. A lottery unit that holds a lottery based on the detection of a game ball in the detection section to determine whether a specific game state advantageous to the player occurs, and The gaming machine, characterized in that the counting means counts number of times related to a game in which a lottery is held to determine whether or not the specific game state is generated.
[0230] According to the gaming machine described in (O06), the interest of the game can be improved depending on the counting status of the number of times information regarding the game in which a lottery is held to determine whether or not a specific game state is generated.
[0231] (O07) In the gaming machine according to (O06) above, 合方法分合方法合方法合方法合方法合方法合方法合方法合方法合方法合方法合方法合方法合方法合方法合方法合方法合方法合方法合方法合方法合方法合方法合方法合方法合方法合方法合方� Open / close ball entry means as the ball entry section that opens and closes the game ball flowing down the game area in an open state that can enter and a closed state that cannot enter; a first specific entry means for entering a game ball flowing down the game area; 固可以上这然合用所这然合用所这然合用所这然合用所这然合用所这然合用所这然合用所这然合用所这然合用所这然合用所这然合用所这然合用所这然合用所这然合用所这然合用所这然合用所� a first detection means as the detection unit for detecting a game ball entered into the ball input means; a second detection means as the detection unit for detecting a game ball entered into the opening / closing ball input means; 固可以上这然合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法 合方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方 1. A first state transition means in which, when the result of a lottery based on the detection of a game ball by the first detection means or the second detection means is a first specific result (for example, a jackpot), when the variation display of the identification information is stopped and displayed in the first specific combination (for example, a jackpot alignment), the first state transition means moves to a first open / close game in which the first specific entry means can enter a game ball from an open state where the first specific entry means can enter a game ball to a closed state where it is difficult to enter a game ball, and the first open / close game state in which the first open / close game state is executed once, and after the end of the first open / close game state, the result of the lottery is more likely to become the first specified result than the normal game state, the opening / close ball entry means is more likely to become the open state more frequently than the normal game state, and the opening / close ball entry means is more likely to become the open state more frequently than the normal game state, and the opening / close ball entry means is more likely to become the high probability game state in which the opening / close ball entry means is open for a longer period of time than the normal game state, or the unsupported state that is not the support state; 1. A second state transition means for transitioning means that, when the change in the identification information is stopped and displayed in a second specific combination (for example, small hits), the second specific state transition means transitions one opening and closing game in which the second specific entry means can enter a game ball to a closed state where the second specific entry means is a closed state where the second specific entry means is difficult to enter a game ball, to a second opening and closing game state where the second specific entry means can enter a ball is less than the first number of times, and the second opening and closing games are performed, which is less than the first number of times, and The state change means is If the number of variations in the identification information at the time when the second specified result counted by the counting means is within the first number of variations, the game ball is difficult to enter while the two specific entry means is open; If the number of variations in the design at the time when the second specified result counted by the counting means is within the second number of variations, the game ball is easily entered while the second specified entry means is open. A gaming machine that is characterized by this.
[0232] According to the gaming machine described in (O07), the ease of entering the second specific ball entry means changes depending on the number of variations in the identification information at the time when the lottery results become the second specific ball result, and thus the appeal of the second open / close game state can be improved.
[0233] (O08) In the gaming machine according to (O07) above, When the result of the lottery is a second specific result, it is provided with a specific period control means that changes a specific period that can be determined in advance in the second opening / closing game state, depending on the number of changes in the identification information at the time of the second specific result, at least, and The state change means is If the number of variations in the identification information at the time when the second specified result counted by the counting means is within the period of the first number of variations, the specified period is set to the first specified period, and the game ball is difficult to enter during the open state of the two specific entry ball means. If the number of variations in the identification information at the time when the second specified result counted by the counting means is within the period of the second specified number of variations, the second specified period is set to a second specified period that is longer than the first specified period, and the game ball is easily entered while the second specified entry means is open. A gaming machine that is characterized by this.
[0234] According to the gaming machine described in (O08), the ease of entering the second specific ball entry means changes depending on the number of variations in the identification information at the time when the lottery results become the second specific ball result, and thus the appeal of the second open / close game state can be improved.
[0235] (O09) In the gaming machine according to any of (O00) to (O08) above, The state change function is characterized in that, when the first specified result is generated, the game ball is not likely to enter the variable incoming ball means until the number information reaches a predetermined number, and when the second specified result is generated, the game ball is not likely to enter the variable incoming ball means even after the number information reaches a predetermined number.
[0236] According to the gaming machine described in (O09), the ease of entry into the variable ball entry means changes depending on the type of the specified result and the counting situation triggered by the number information related to the game being a given number, and the interest of the game can be improved.
[0237] For example, if a specific result occurs during a value-added game state, the player cannot clearly state whether it is the first or second specific result, and by performing a common display performance until the number information regarding the game in the value-added game state becomes a predetermined number, it is possible to give the player an expectation that the variable ball-added ball means will change to a state that is more likely to enter the ball.
[0238] (O10) In the gaming machine according to any one of (O02) to (O08) above, The state change function is characterized in that, after maintaining a state in which the game ball is easily entered into the variable ball means for a specified period, when a third specified result is generated as the specified result, the game ball is returned to a state in which it is difficult for the variable ball to enter the variable ball means.
[0239] According to the gaming machine described in (O10), it is possible to improve the fun of the game for a specified period until the game ball returns to a state where it is difficult for the variable ball to enter the variable ball input means.
[0240] (O11) In the gaming machine according to any one of (O00) to (O10) above, The state change function is characterized by switching between a state in which the game ball is easily entered into the variable entry ball means and a state in which the variable entry ball is difficult to enter the variable entry ball means, depending on the number information related to the game counted in the value-added game state.
[0241] According to the gaming machine described in (O11), the game value based on the balls entered into the variable ball input means can be given in a balanced manner in accordance with the number information regarding the game counted in the value-added game state, and the interest of the game in the value-added game state can be improved.
[0242] (O12) In the gaming machine according to any of (O00) to (O10) above, The state change function is characterized by steppingly switching the state in which the game ball is easily entered into the variable entry ball means, in accordance with number information regarding the game counted in the value-added game state.
[0243] According to the gaming machine described in (O12), the game value given to the balls entered into the variable balls can be increased or decreased in stages in accordance with the number information regarding the game counted in the value-added game state, and thus the interest of the game in the value-added game state can be improved.
[0244] <Suggestion P> Conventionally, there have been games machines of this type that perform a specific operation response performance when the operation means is performed in a specific manner within the valid period in which the operation means such as an operation button or an operation lever is valid, for example, a game machine that performs a specific operation response performance during a specified display performance (for example, Japanese Unexamined Patent Publication No. 2015-112124 (pages 39-40, FIG. 20)). However, in the case of a conventional example having such a configuration, the following problems arise. That is, the problem is that it is not possible to properly improve the appeal of the specific operation response performance. The invention according to the following (P1-0), (P2-0), and (P4-0) was made in view of these circumstances, and an object of the present invention is to provide a gaming machine that can adequately improve the appeal of a specific operation response performance. The invention according to the following (P1-0), (P2-0), and (P4-0) takes the following structure to achieve this object.
[0245] (P1-0) Operation means to receive operations by the player; Main control means for performing main control related to games; 可以上这無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料� The above-mentioned performance execution means is When the operation of the operating means is performed in a specific manner within the valid period when the operation of the operating means is valid, a specific operation correspondence performance can be performed during the specified display performance, Even if it is determined that there is no operation in the specific mode within a period when the operation means is determined whether or not there is an operation in the specific mode, the execution of the specific operation response effect continues. A gaming machine that is characterized by this.
[0246] According to the gaming machine described in (P1-0), even if the operation in the specific mode of the operation is interrupted after the specific mode of operation is started, if the operation in the specific mode is resumed within the period when the operation in the specific mode is determined whether or not the operation in the specific mode is performed, the execution of the specific mode of operation continues, so there is no need to redo the operation of the operation means from scratch and wait for the time until the specific mode of operation becomes a state before the interruption. As a result, the interest of the specific operation response performance can be improved appropriately.
[0247] (P1-1) In the gaming machine described in (P1-0) above, The above-mentioned performance execution means is 固可以上这無方法利行入合物入合物入合物。 固合物行入合物行入合物行入合物行入合物行入合物行入合物行入合物行入合物行入合物行入合物行入合物行合物行合物行合物行合物行合物行合物 When the operation of the operating means is performed in a specific manner, then, at a judgment timing set for each specified interval that is longer than the specified interval, whether or not the execution of the specified operation response performance is continued based on whether or not the player detects the operation of the operating means. A gaming machine that is characterized by this.
[0248] According to the gaming machine described in (P1-1), even if the player's operation detection is interrupted after the specific operation response performance has started, if the player's operation of the operation means is resumed by the timing of the determination, the specific operation response performance will continue to be executed, so there is no need to wait until the specific operation response performance is re-run from scratch. As a result, the interest of the specific operation response performance can be improved appropriately.
[0249] (P1-2) In the gaming machine described in (P1-1) above, The gaming machine is characterized in that after the operation of the operation means is performed in a specific manner, the player detects the operation of the operation means at the determination timing, and continues to execute the specific operation correspondence performance even after the determination timing.
[0250] According to the gaming machine described in (P1-2), even if the player's operation detection is interrupted after the specific operation response performance has started, if the player's operation of the operation means is resumed by the timing of the determination, the specific operation response performance continues even after this timing of the determination, so there is no need to wait for the time until the specific operation response performance is set to a state before it is interrupted. As a result, the interest of the specific operation response performance can be improved appropriately.
[0251] (P1-3) In the gaming machine according to (P1-1) or (P1-2) above, The gaming machine is characterized in that after the operation of the operation means is performed in a specific manner, the player has not detected an operation of the operation means at the determination timing, and the specific operation response performance is completed at the determination timing, based on the determination timing that the player has not detected an operation of the operation means.
[0252] According to the gaming machine described in (P1-3), if after the specific operation response performance has started, the player's operation detection is interrupted, and the player's operation operation is not resumed by the timing of the determination, the specific operation response performance is completed at this timing, and neglect of operation is easily reduced. As a result, the interest of the specific operation response performance can be improved appropriately.
[0253] (P1-4) In the gaming machine according to any one of (P1-1) to (P1-3) above, The gaming machine, characterized in that, after the operation of the operation means is performed in a specific manner, when no operation detection occurs other than the determination timing, the performance of the specific operation correspondence performance continues until the determination timing arrives.
[0254] According to the gaming machine described in (P1-4), even if the player's operation detection is interrupted after the specific operation response performance has started, the specific operation response performance can be enjoyed until the timing of the determination has arrived. As a result, the interest of the specific operation response performance can be improved appropriately.
[0255] (P1-5) In the gaming machine described in (P1-4) above, 1. The gaming machine characterized in that, after the operation of the operation means is performed in a specific manner, when no operation detection occurs other than the determination timing, the specified operation response performance continues until the determination timing arrives, and further continues to execute the specified operation response performance based on the player detecting the operation of the operation means at the determination timing.
[0256] According to the gaming machine described in (P1-5), even if the player's operation detection is interrupted after the specific operation response performance has started, the specific operation response performance can be enjoyed until the timing of the determination arrives, and if the operation resumes, the specific operation response performance can be further enjoyed. As a result, the interest of the specific operation response performance can be improved appropriately.
[0257] (P1-6) In the gaming machine according to (P1-4) or (P1-5) above, 1. The gaming machine characterized in that, after the operation of the operation means is performed in a specific manner, if no operation detection occurs other than the determination timing, the performance execution continues to execute the specific operation correspondence performance until the determination timing arrives, and ends the execution of the specific operation correspondence performance based on the fact that the player does not detect an operation of the operation means at the determination timing.
[0258] According to the gaming machine described in (P1-6), even if the player's operation detection is interrupted after the specific operation response performance has started, the specific operation response performance can be enjoyed until the timing of the determination arrives, but if the operation is neglected, the specific operation response performance will not be further enjoyed. As a result, the interest of the specific operation response performance can be improved appropriately.
[0259] (P1-7) In the gaming machine described in (P1-4) above, The gaming machine characterized in that, after the operation of the operation means is performed in a specific manner, if no operation detection occurs other than the determination timing, the specified operation response performance continues until the determination timing arrives, and a lottery is held based on the player detecting an operation of the operation means at the determination timing, and if the result of the lottery is won, the specific operation response performance continues further.
[0260] According to the gaming machine described in (P1-7), even if the player's operation detection is interrupted after the specific operation response performance has started, the specific operation response performance can be enjoyed until the timing of the determination arrives, and if the operation resumes and wins a lottery, the specific operation response performance can be further enjoyed. As a result, the interest of the specific operation response performance can be improved appropriately.
[0261] (P1-8) In the gaming machine described in (P1-7) above, 可以上述方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法合用方法
[0262] According to the gaming machine described in (P1-8), even if the player's operation detection is interrupted after the specific operation response performance has started, the player can enjoy the specific operation response performance until the timing of the judgment arrives, and if the operation resumes and wins a lottery, the specific operation response performance can be further enjoyed, but if the player fails, the player cannot enjoy the specific operation response performance any further. As a result, the interest of the specific operation response performance can be improved appropriately.
[0263] (P2-0) Operation means to receive operations by players; Main control means for performing main control related to games; 可以上这無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料 The above-mentioned performance execution means is When the operation of the operating means is performed in a specific manner within the valid period when the operation of the operating means is valid, a specific operation correspondence performance is performed during the specified display performance, Even if an operation different from the operation in the specific mode is performed within a period when the operation of the operation means is determined whether or not the operation in the specific mode is performed, the execution of the specific operation response performance continues. A gaming machine that is characterized by this.
[0264] According to the gaming machine described in (P2-0), even if the operation is different from the operation in the specific mode after the specific operation response is started, the operation is continued to be performed, so even if the operation is different from the operation in the specific mode, there is no need to redo the operation of the operating means from scratch. As a result, the interest of the specific operation response performance can be improved appropriately.
[0265] (P2-00) Operation means to receive operations by players; Main control means for performing main control related to games; 可以上这無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料 The above-mentioned performance execution means is When the operation of the operating means is performed in a specific manner within the valid period when the operation of the operating means is valid, a specific operation correspondence performance is performed during the specified display performance, When an operation different from the operation in the specific mode is performed within a period when the operation of the operation means is determined whether or not the operation in the specific mode is performed, the operation different from the operation in the specific mode is continued, while the execution of the specific operation correspondence performance is performed, A gaming machine that is characterized by this.
[0266] According to the gaming machine described in (P2-00), even if the operation is different from the operation in the specific mode after the specific operation response is started, the operation is performed different from the operation in the specific mode while the operation is continued to be performed, so it is easy to recognize that there is no need to redo the operation of the operation means from scratch, even if the operation is different from the operation in the specific mode. As a result, the interest of the specific operation response performance can be improved appropriately.
[0267] (P2-000) Operation means to receive operations by players; Main control means for performing main control related to games; 可以上这無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料 The above-mentioned performance execution means is If the operation of the operating means is performed in a specific manner within the valid period when the operation of the operating means is valid, the specified operation corresponds to the specified operation during the specified display performance, and Even if an operation different from the operation in the specific mode is performed within a period when the operation of the operation means is determined whether or not the operation in the specific mode is performed, the execution of the specific operation response performance continues; The results of the different operations are shown during the execution of one of the predetermined display performances; 11. The gaming machine, characterized in that the results of the different operations shown during the execution of one of the predetermined display performances are also shown during the next predetermined display performance, or during the subsequent execution of the predetermined display performances.
[0268] According to the gaming machine described in (P2-000), the results of different operations performed during the execution of one predetermined display performance are shown both during the execution of one predetermined display performance, and during the execution of the subsequent predetermined display performance. This makes it possible to improve the interest of the specific operation response performance through different operations.
[0269] (P2-0A) In the gaming machine described in (P2-0) above, The above-mentioned performance execution means is The results of the different operations are shown during the execution of one of the predetermined display performances; 11. The gaming machine, characterized in that the results of the different operations shown during the execution of one of the predetermined display performances are also shown during the next predetermined display performance, or during the subsequent execution of the predetermined display performances.
[0270] According to the gaming machine described in (P2-0A), the results of different operations performed during the execution of one predetermined display performance are shown both during the execution of one predetermined display performance, and during the execution of the subsequent predetermined display performance. This makes it possible to improve the interest of the specific operation response performance through different operations.
[0271] (P2-0B) In the gaming machine described in (P2-0) above, The above-mentioned performance execution means is 可以上这無方法分合物。 The display mode of the specific operation correspondence performance can be different depending on the predetermined conditions obtained as a result of the above-mentioned determination, 1. The gaming machine is characterized in that, when the operation of the operation means is performed in a specific manner and then an operation different from the specific manner is performed, the specified conditions obtained as a result of the determination are suggested by the difference in the display mode of the specific operation response performance. A gaming machine that is characterized by this.
[0272] According to the gaming machine described in (P2-0B), the interest of the specific operation response performance can be improved appropriately by different display modes of the specific operation response performance according to the predetermined conditions obtained as a result of the determination. Furthermore, during the performance of a specific operation, an operation different from the operation in the specific mode is performed to give an indication of a given condition obtained as a result of the determination. As a result, the interest of the specific operation response performance can be improved appropriately.
[0273] (P2-1) In the gaming machine described in (P2-0B) above, 1. The gaming machine, characterized in that the performance execution means changes the display mode of the specific operation-compatible performance according to a predetermined condition obtained as a result of the determination.
[0274] According to the gaming machine described in (P2-1), the interest of the specific operation response performance can be improved appropriately by different display modes of the specific operation response performance according to the predetermined conditions obtained as a result of the determination.
[0275] (P2-2) In the gaming machine described in (P2-1) above, 1. The gaming machine is characterized in that, when the operation of the operation means is performed in a specific manner and then an operation different from the specific manner is performed, the specified conditions obtained as a result of the determination are suggested by the difference in the display mode of the specific operation response performance.
[0276] According to the gaming machine described in (P2-2), there is an interesting feeling that during the performance of a specific operation, operations different from those of the specific mode are performed to give the indication of the predetermined condition obtained as a result of the determination.
[0277] (P2-3) In the gaming machine described in (P2-0) or (P2-1) above, 1. The gaming machine is characterized in that, after the operation of the operation means is performed in a specific manner, the display mode is different when the player does not detect an operation of the operation means at the determination timing.
[0278] According to the gaming machine described in (P2-3), when the operation of the operation means is cancelled after the specific operation response performance has started, the interest of the specific operation response performance can be improved appropriately by the difference in the display mode after the release.
[0279] (P2-4) In the gaming machine described in (P2-0) or (P2-3) above, 1. The gaming machine is characterized in that, after the operation of the operation means is performed in a specific manner, when the player does not detect the operation of the operation means at the determination timing, the way in which the display mode changes is different.
[0280] According to the gaming machine described in (P2-4), when the operation of the operating means is cancelled after the specific operation response performance has started, the interest of the specific operation response performance can be improved appropriately by the difference in the way the display mode changes after the release.
[0281] (P2-5) In the gaming machine described in (P2-0) or (P2-3) above, The specific operation correspondence effect is characterized in that, when the operation of the operation means is performed in a specific manner, and when the player does not detect the operation of the operation means at the determination timing, and when the player detects operation of the operation means after the determination timing, the way in which the display mode changes is different.
[0282] According to the gaming machine described in (P2-5), after the specific operation response performance has started, the operation of the operation means is cancelled, but then the operation is resumed, depending on the way the display mode changes, the appeal of the specific operation response performance can be improved appropriately.
[0283] (P2-6) In the gaming machine described in (P2-0) or (P2-3) above, The gaming machine is characterized in that, after the operation of the operation means is performed in a specific manner, the player does not detect the operation of the operation means at the determination timing, and when the player detects operation of the operation means after the timing of the determination, the player detects operation of the operation means after the timing of the determination, the presence or absence of the execution of the specific notification is different.
[0284] According to the gaming machine described in (P2-6), after the specific operation response performance has started, the operation of the operation means is cancelled, but then, when the operation is resumed, the appeal of the specific operation response performance can be improved appropriately depending on whether or not the specific notification is executed.
[0285] (P2-7) In the gaming machine described in (P2-6) above, The gaming machine characterized by the specific notification is notifying whether or not the specific operation response performance is resumed.
[0286] According to the gaming machine described in (P2-7), after the specific operation response performance has started, the operation of the operation means is cancelled, but after that, when the operation is resumed, the appeal of the specific operation response performance can be improved appropriately by notifying whether or not the specific operation response performance is resumed.
[0287] (P2-8) In the gaming machine according to any one of (P2-0) or (P2-1) to (P2-7) above, 可以上述用方法可以上述用方法。 The gaming machine characterized in that the result of the determination is the expected level of a specific result.
[0288] According to the gaming machine described in (P2-8), the difference in the display mode of the specific operation correspondence performance suggests the expected level of the result of the determination to be a specific result, and therefore the interest of the specific operation correspondence performance can be improved appropriately.
[0289] (P2-9) In the gaming machine described in (P2-8) above, 1. The gaming machine characterized in that the predetermined condition is a change pattern of the display mode of the specific operation correspondence performance determined in accordance with the expected degree.
[0290] According to the gaming machine described in (P2-9), the difference in the change pattern of the display mode of the specific operation correspondence performance suggests the expected level of the result of the determination to be a specific result, and the interest of the specific operation correspondence performance can be improved appropriately.
[0291] (P3-1) In the gaming machine described in (P1-1) above, 1. The gaming machine, characterized in that, when the operation of the operation means is not detected while the specific operation correspondence performance is being executed, the specified operation execution means executes the specified operation for a specified period without ending the specific operation correspondence performance.
[0292] According to the gaming machine described in (P3-1), even if the player's operation detection is interrupted while the specific operation response performance is performed after the operation of the operation means is performed in a specific manner, the specified operation response performance is not terminated, but the specified operation response performance is executed for a specified period, so the appeal of the specific operation response performance can be improved more effectively than when the performance is terminated when the operation detection is interrupted.
[0293] (P3-2) In the gaming machine described in (P3-1) above, 1. The gaming machine characterized in that the predetermined performance is an effect in which the specific operation response performance continues for the predetermined period.
[0294] According to the gaming machine described in (P3-2), even if the player's operation detection is interrupted while the specific operation response performance is performed after the operation is performed in a specific manner, the specific operation response performance is pending for a specified period, so the performance is integrated before and after the operation detection is interrupted, so the appeal of the specific operation response performance can be improved more effectively than when the performance is terminated when the operation detection is interrupted.
[0295] (P3-3) In the gaming machine described in (P3-2) above, 1. The gaming machine characterized by the fact that the predetermined performance is an effect in which the display mode of the specific operation correspondence performance continues to change for the predetermined period.
[0296] According to the gaming machine described in (P3-3), even if the player's operation detection is interrupted while the specific operation response performance is performed after the operation is performed in a specific manner, the display mode changes for a given period, so there is a continuous change in the display mode before and after the operation detection is interrupted, so the appeal of the specific operation response performance can be improved more effectively than when the performance is terminated when the operation detection is interrupted.
[0297] (P4-0) Operation means to receive operations by players; Main control means for performing main control related to games; 可以上这無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料� The above-mentioned performance execution means is When the operation of the operating means is performed in a specific manner within the valid period when the operation of the operating means is valid, a specific operation correspondence performance is performed during the specified display performance, 1. The gaming machine characterized in that, when an operation different from the specific mode is performed after the operation of the operation means is performed in a specific mode, the result of the determination can be suggested by a different mode of the performance that is different from the specific mode of the performance and a mode of the specific operation corresponding mode performed during the specific operation corresponding mode. A gaming machine that is characterized by this.
[0298] According to the gaming machine described in (P4-0), during the specific operation response performance, operations different from those of the specific mode are performed, and suggestions of the result of the determination are given by the different mode of the performance that is different from those of the specific operation response performance and the mode of the specific operation response performance. As a result, the interest of the specific operation response performance can be improved appropriately.
[0299] (P4-00) Operation means to receive operations by players; Main control means for performing main control related to games; 可以上这無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料� The above-mentioned performance execution means is When the operation of the operating means is performed in a specific manner within the valid period when the operation of the operating means is valid, a specific operation correspondence performance is performed during the specified display performance, and a specific suggestion that can be suggested by the result of the determination based on the performance, The specific operation response performance can be performed in the specific operation response performance when an operation different from the specific operation mode is performed after the operation of the operation means is performed in a specific manner, and the specific suggestion can be performed in accordance with a different mode of the performance that is different from the specific operation response performance performed during the specific operation response performance. A gaming machine that is characterized by this.
[0300] According to the gaming machine described in (P4-00), not only when an operation is performed in a specific mode during a specific operation response performance, but also when an operation is different from the operation of the specific mode, the different mode from the operation of the specific operation response performance can provide the same suggestion (specific suggestion) of the result of the determination as when an operation of the specific mode is performed. As a result, the interest of the specific operation response performance can be improved appropriately.
[0301] (P4-1) In the gaming machine described in (P3-1) above, 1. The gaming machine characterized in that the predetermined performance is a different performance from the specific operation response performance that is executed for the specified period.
[0302] According to the gaming machine described in (P4-1), even if the player's operation detection is interrupted while the specific operation response performance is performed after the operation of the operation means is performed in a specific manner, a different effect from the specific operation response performance is executed for a specified period, and the interest of the specific operation response performance can be improved more effectively than when the performance is terminated when the operation detection is interrupted due to a different effect from the specific operation response performance.
[0303] (P4-2) In the gaming machine described in (4-0) or (P4-1) above, The game machine is characterized by the fact that the other performance is a performance that is executed for the specified period and does not suggest or inform the player that the operation of the operation means has not been stopped.
[0304] According to the gaming machine described in (P4-2), if the player's operation detection is interrupted while the specific operation response performance is performed after the operation of the operation means is performed in a specific manner, the player can be notified that the operation must be resumed by a separate performance for a specified period of time, and the interest of the specific operation response performance can be improved more effectively than when the performance is terminated when the operation detection is interrupted.
[0305] (P4-3) In the gaming machine described in (4-0) or (P4-1) above, 1. The gaming machine, characterized in that the performance execution means executes the predetermined performance for the specified period until the determination timing arrives.
[0306] According to the gaming machine described in (P4-3), even if the player's operation detection is interrupted while the specific operation response performance is performed after the operation is performed in a specific manner, the specified performance is executed for a specified period until the timing of the determination is reached, so the appeal of the specific operation response performance can be improved more effectively than when the performance is terminated when the operation detection is interrupted.
[0307] (P4-4) In the gaming machine described in (P4-3) above, 1. The gaming machine characterized in that after performing the predetermined performance for the specified period until the determination timing arrives, the player does not suggest or notify that the operation of the operation means has stopped at the determination timing.
[0308] According to the gaming machine described in (P4-4), even if the player's operation detection is interrupted while the specific operation response performance is performed after the player's operation is interrupted, the player can be notified at the timing of determination after the specified performance is executed for a specified period until the timing of determination arrives, and the player must resume the operation at the timing of determination, so the appeal of the specific operation response performance can be improved more effectively than when the performance is terminated when the operation detection is interrupted.
[0309] (P4-5) In the gaming machine described in (P4-3) above, 1. The gaming machine, characterized in that after performing the specified performance for the specified period until the determination timing arrives, at the determination timing, an effect that does not indicate or notifies the end of the specified operation correspondence performance.
[0310] According to the gaming machine described in (P4-5), even if the player's operation detection is interrupted while the specific operation response performance is performed after the player's operation is interrupted during the execution of the specific operation response performance, the player can be notified at the determination timing after the specified performance is executed for a specified period until the timing of the determination arrives, so the interest of the specific operation response performance can be improved more effectively than when the performance is terminated when the operation detection is interrupted.
[0311] (P5-0) In the gaming machine according to any one of (P1-0) to (P4-5) above, The above-mentioned performance execution means is 1. The performance continuation lottery means is provided for a lottery to decide whether or not the operation response performance is continued within the valid period during which the operation of the operation means is valid and the operation of the operation means is performed in a specific manner; 1. The gaming machine, characterized in that, when the operation of the operating means is performed in a specific manner, and when it is determined that the player is operating the operating means at a judgment timing set for each specified interval that is longer than the predetermined interval, and the lottery result of the performance continuation lottery is a result of continuing the execution of the specific operation correspondence performance, the gaming machine is characterized in that the execution of the specific operation correspondence performance after the next specified interval is continued.
[0312] According to the gaming machine described in (P5-0), the execution of the specific operation correspondence performance is continued based on the detection of an operation at the timing of a judgment and the lottery result of the continuous lottery for the performance continuation, so if the operation detection continues, the interest of the specific operation correspondence performance can be improved more effectively than when the specific operation correspondence performance continues.
[0313] (P5-1) In the gaming machine described in (P1-1) above, The gaming machine is characterized by the performance execution unit comprising a performance continuation lottery unit that draws whether or not the operation of the operation correspondence performance is continued within the valid period during which the operation of the operation means is valid and within a period in which the operation of the operation means is performed in a specific manner, and when it is determined at the time that the player is operating the operation means and the lottery result of the performance continuation lottery is a result of continuing the execution of the specific operation correspondence performance, the gaming machine is characterized by continuing the execution of the specific operation correspondence performance at the next specified interval.
[0314] According to the gaming machine described in (P5-1), the execution of the specific operation correspondence performance is continued based on the detection of an operation at the judgment timing and the lottery result of the continuous lottery for the performance continuation, so if the operation detection continues, the interest of the specific operation correspondence performance can be improved more effectively than when the specific operation correspondence performance continues.
[0315] (P5-2) In the gaming machine described in (P5-0) or (P5-1) above, The gaming machine, characterized in that at the determination timing, a lottery is performed to determine whether or not the operational response performance is continued at the next specified interval.
[0316] According to the gaming machine described in (P5-2), the lottery for continuing the performance is held at the timing of determination, and the lottery opportunities increase compared to when a specific operation-enabled performance is decided by a lottery when the performance starts, and therefore the appeal of the specific operation-enabled performance can be improved appropriately.
[0317] (P5-3) In the gaming machine described in (P5-0) or (P5-1) above, The gaming machine is characterized by the lottery for continuing the performance at an interval shorter than the specified interval, and a lottery is made to determine whether or not the operational response performance is continued at the next specified interval.
[0318] According to the gaming machine described in (P5-3), the lottery for continuing the performance is held at an interval shorter than the specified interval, and therefore there are more opportunities for lottery than when the lottery is made at the timing of the decision, so the interest of the performance for the specific operation can be improved appropriately.
[0319] (P5-4) In the gaming machine described in (P5-0) or (P5-1) above, 1. The gaming machine, characterized in that, after the operation of the operation means is performed in a specific manner, when the player does not detect the operation of the operation means within the valid period, the player continues the operational response performance even after the detection of the operational means is no longer detected based on the lottery result of the performance continuation lottery.
[0320] According to the gaming machine described in (P5-4), if the player's operation detection is interrupted after the specific operation response performance has started, it is determined whether or not to continue the execution of the specific operation response performance will be continued depending on the lottery result of the performance continuation lottery. As a result, variations in the performance when the player's operation detection is interrupted, the interest of the specific operation response performance can be improved appropriately.
[0321] (P6-00) Main control means for performing main control regarding games; 可以上这無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料 The above-mentioned performance execution means is During the execution of the predetermined display performance, the display means displays the predetermined information, When the player's operation is performed in a specific manner within the valid period when the player's operation is valid, the specific operation correspondence performance is executed during the specified display performance, and if the operation is different from the operation in the specified embodiment is determined within the period when the operation in the specified embodiment is determined, the operation correspondence performance is continued, and the result of the operation differing from the operation in the specified embodiment is reflected in the state where the execution of the specific operation correspondence performance continues. A gaming machine that is characterized by this.
[0322] According to the gaming machine described in (P6-00), even if the operation different from the operation in the specific mode is performed after the execution of the specific operation correspondence performance has started, the results of the operation different from the operation in the specific mode are reflected while the execution of the specific operation correspondence performance continues, so it is possible to recognize without any discomfort within the specific operation correspondence performance that there is no need to redo the operation of the operation means from scratch even if the operation is performed different from the operation in the specific mode. As a result, the interest of the specific operation response performance can be improved appropriately.
[0323] (P6-0) Main control means for performing main control regarding games; 可以上这無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料 The above-mentioned performance execution means is During the execution of the predetermined display performance, the display means displays the predetermined information, When the player's operation is performed in a specific manner within the valid period when the player's operation is valid, the specified operation correspondence performance is executed during the specified display performance, and if the operation is different from the operation in the specified embodiment is determined within the period when the player's operation is determined, the specified operation correspondence performance continues, The predetermined information is displayed in a manner that allows for recognition of whether or not an operation is performed in the specific mode while performing the specified operation response performance, and if an operation is different from that of the specific mode, it is displayed in a manner that allows recognition of the operation in the specific mode. A gaming machine that is characterized by this.
[0324] According to the gaming machine described in (P6-0), even if the operation different from the operation in the specific mode is performed after the execution of the specific operation correspondence performance is started, the execution of the specific operation correspondence performance continues, so even if the operation different from the operation in the specific mode is performed, there is no need to redo the operation of the operation means from scratch. Furthermore, the predetermined information displayed on the display means during the execution of a specified display performance is displayed in a manner that allows the presence or absence of an operation in a specific manner while performing a specific operation correspondence performance, so it is easy to confirm whether or not an operation in a specific manner is possible. Furthermore, when the specified information displayed on the display means during the execution of a specified display performance, when the operation is different from the operation in a specific manner, it is displayed in a manner that can be recognized as being operated in a specific manner, so it is possible to visually recognize that there is no need to redo the operation of the operation means from scratch. As a result, the interest of the specific operation response performance can be improved appropriately.
[0325] (P6-1) In the gaming machine described in (P6-0) above, The gaming machine characterized by the first information displayed in a manner that allows the presence or absence of an operation in the specified mode to be recognized while performing the specified operation response performance, and second information displayed in a manner that allows the operation to be recognized as being performed in the specified mode when an operation is different from that in the specified mode is performed.
[0326] According to the gaming machine described in (P6-1), while the specific operation response performance is performed, the first information is displayed in a manner that allows the presence or absence of an operation in a specific manner, so it is possible to easily confirm whether or not an operation in a specific manner is possible. Furthermore, when an operation is performed different from that of an operation in a specific manner, the second information is displayed in a manner that can be recognized as an operation in a specific manner, so that it is possible to visually recognize that there is no need to redo the operation of the operating means from scratch.
[0327] (P6-2) In the gaming machine described in (P6-1) above, The first information is first operation information displayed in a manner simulating the operation means so that it is possible to recognize whether or not an operation is performed in the specified mode while the specific operation is being performed; The gaming machine characterized by the second information is second operation information displayed in a manner simulating the operation means so that, when an operation is performed different from that of the operation in the specific mode, it is possible to recognize that the operation is being performed in the specific mode.
[0328] According to the gaming machine described in (P6-2), the first information is displayed in a manner that simulates the operation means so that it is possible to recognize whether or not an operation is performed in a specific manner while performing a specific operation response performance, so that it is possible to intuitively recognize whether or not an operation is performed in a specific manner. Furthermore, when an operation is performed different from that of an operation in a specific manner, the second information is displayed in a manner that simulates the operation means so that it is possible to recognize that the operation is being performed in a specific manner, so that it is possible to intuitively recognize that there is no need to redo the operation of the operation means from scratch.
[0329] (P6-3) In the gaming machine described in (P6-1) above, The first information is the first specific operation correspondence information, which is displayed in a manner that allows the presence or absence of an operation in the specific mode to be recognized while the specific operation correspondence performance is executed, and is the purpose of the specific operation correspondence performance, 1. The gaming machine characterized by the second information is second specific operation correspondence information, which is the purpose of the specific operation correspondence performance, displayed in a manner that is recognizable as being performed as the specific operation, when an operation is different from that of the specific operation according to the specific mode.
[0330] According to the gaming machine described in (P6-3), during the execution of the specific operation response performance, the first specific operation correspondence information, which is the purpose of the specific operation response performance, is displayed in a manner that allows the presence or absence of an operation in a specific manner, so it is possible to intuitively recognize whether or not an operation is possible in a specific manner while enjoying the purpose of the specific operation response performance. Furthermore, when an operation is performed different from that of an operation in a specific manner, the second specific operation correspondence information, which is the purpose of the specific operation correspondence performance, is displayed in a manner that allows the user to recognize that the operation is being performed in a specific manner, so it is possible to intuitively recognize that there is no need to redo the operation of the operating means from scratch while enjoying the purpose of the specific operation correspondence performance.
[0331] (P7-0) Operation means to receive operations by players; Main control means for performing main control related to games; 可以上这無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料 The above-mentioned performance execution means is When the operation of the operating means is performed in a specific manner within the valid period when the operation of the operating means is valid, a specific operation correspondence performance is performed during the specified display performance, When an operation different from the operation in the specific mode is performed within a period when the operation of the operation means is determined whether or not the operation in the specific mode is performed, the operation different from the operation in the specific mode is continued, while the execution of the specific operation correspondence performance is performed, The different effects can be continued even after the specified display effects that include the specific operation correspondence effects are completed. A gaming machine that is characterized by this.
[0332] According to the gaming machine described in (P7-0), even if the operation is different from the operation in the specific mode after the specific operation response is started, the operation is performed different from the operation in the specific mode while the operation is continued to be performed, and therefore it is easy to recognize that there is no need to redo the operation of the operation means from scratch, even if the operation is different from the operation in the specific mode. Different effects can be continued even after the completion of a specified display effect, which includes a specific operation response effect, so different effects that occur during a specific operation response effect can be enjoyed for a long time even after the completion of a specified display effect that includes a specific operation response effect. As a result, the interest of the specific operation response performance can be improved appropriately.
[0333] (P7-1) In the gaming machine according to any one of (P2-0) to (P6-3) or (P7-0) above, The different effects are terminated when an operation to end the different effects is performed. A gaming machine that is characterized by this.
[0334] According to the gaming machine described in (P7-1), different effects are terminated when an operation to end a different effect is performed, so when a different effect is executed, it is possible to make it recognize that an operation to end a different effect is necessary. Note that the different effects are those performed as a result of different operations in the above (P2-000).
[0335] (P7-2) In the gaming machine described in (P7-1) or (P7-0) above, If the operation to end the different effects is not performed, the different effects can be continued even after the execution of the specific operation correspondence performance has finished. A gaming machine that is characterized by this.
[0336] According to the gaming machine described in (P7-2), if no operation is performed to end the different effects, the different effects can be continued even after the execution of the specific operation correspondence performance is completed, so if different effects are performed even after the specific operation correspondence performance has been completed, it is possible to make it possible to recognize that an operation to end the different effects is necessary.
[0337] (P7-3) In the gaming machine according to any one of (P2-0) to (P6-3) or (P7-0) above, The different effects can be performed multiple times while the specified operation correspondence effects are executed. A gaming machine that is characterized by this.
[0338] According to the gaming machine described in (P7-3), different effects can be performed multiple times while performing a specific operation response performance, so that different effects can be enjoyed for a long time during the specific operation response performance.
[0339] (P7-4) In the gaming machine according to (P2-0) to (P6-3) or (P7-0) above, The different effects are continued during the specified display effects, which include the specific operation correspondence effects. A gaming machine that is characterized by this.
[0340] According to the gaming machine described in (P7-4), the game machine continues during a specified display performance that includes a specific operation response performance, so that different display performances can be enjoyed for a long time even in the specified display performance that returns after the specific operation response performance has finished.
[0341] (P7-5) In the gaming machine described in (P2-0) to (P6-3) above, The different effects can be continued even after the specified display effects that include the specific operation correspondence effects are completed. A gaming machine that is characterized by this.
[0342] According to the gaming machine described in (P7-5), different effects can be continued even after the completion of a specified display effect, which includes a specific operational response performance, so that different effects that occur during a specific operational response performance can be enjoyed for a long time even after the completion of a specified display effect that includes a specific operational response performance.
[0343] (P7-6) In the gaming machine according to any one of (P2-0) to (P6-3) or (P7-0) above, The different effects can be completed when the specified operation response effects are completed. A gaming machine that is characterized by this.
[0344] According to the gaming machine described in (P7-6), different effects can be completed when the specific operation response performance is completed, so different effects can be performed only during the specific operation response performance.
[0345] (P7-7) In the gaming machine according to any one of (P2-0) to (P6-3) or (P7-0) above, The different effects can be completed when the specified display effects are finished. A gaming machine that is characterized by this.
[0346] According to the gaming machine described in (P7-7), different effects can be completed when a predetermined display performance is completed, so different effects can be performed only during the predetermined display performance.
[0347] (P7-8) In the gaming machine according to any one of (P2-0) to (P6-3) or (P7-0) above, The different effects can be continued in the state where the different operations are performed within the period during which the specific operation correspondence performance is performed again, while the different effects that were previously executed have been taken over. A gaming machine that is characterized by this.
[0348] According to the gaming machine described in (P7-8), when different effects are performed within the period during which a specific operation correspondence performance is performed again, the different effects can be continued in the state where the different effects that were previously executed have been taken over, so the different effects that were previously executed can be enjoyed by taking over them.
[0349] (P7-9) In the gaming machine according to any one of (P2-0) to (P6-3) or (P7-0) above, The different effects can be continued in the next specified display effects after the previously executed predetermined display effects are completed. A gaming machine that is characterized by this.
[0350] According to the gaming machine described in (P7-9), different effects can be continued in the next predetermined display performance after the completion of the previously executed predetermined display performance, so that different effects that were executed during the previous predetermined display performance can be carried over and entertained during the next predetermined display performance.
[0351] (P7-10) In the gaming machine according to any one of (P2-0) to (P6-3) or (P7-0) above, The different effects can be continued in the first specified display effects after the first specified operation response performance is completed, and in the next specified operation response performance that is executed. A gaming machine that is characterized by this.
[0352] According to the gaming machine described in (P7-10), different effects can be continued in one predetermined display performance, after the completion of the specified operation response effect that was previously executed, and in the next specified operation response effect, so in one predetermined display performance, different effects that were executed during the previous specified operation response effect can be carried over and entertained during the next specified operation response effect.
[0353] (P7-11) In the gaming machine according to any one of (P2-0) to (P6-3) or (P7-0) above, The different effects can be continued even after the execution of the specific operation response performance is completed when the timing at which the different operations are performed is at the end of the specific operation response performance. A gaming machine that is characterized by this.
[0354] According to the gaming machine described in (P7-11), when the timing at which different operations are performed is at the end of the specific operation response performance, the different effects can be continued even after the execution of the specific operation response performance has ended. Therefore, if different operations are performed at a slow timing, the period after the specific operation response performance can be used to entertain the different effects.
[0355] (P7-12) In the gaming machine according to any one of (P2-0) to (P6-3) or (P7-0) above, The different effects can be continued even after the execution of the specified display performance is completed when the timing at which the different operations are performed is at the end of the specified display performance. A gaming machine that is characterized by this.
[0356] According to the gaming machine described in (P7-12), when the timing at which different operations are performed is at the end of the specified display performance, the different effects can be continued even after the execution of the specified display performance is completed, so if different operations are performed at a slow timing, the period after the specified display performance can also be used to entertain the different effects.
[0357] (P8-0) Operation means to receive operations by players; Main control means for performing main control related to games; 可以上这無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料 The above-mentioned performance execution means is When the operation of the operating means is performed in a specific manner within the valid period when the operation of the operating means is valid, a specific operation correspondence performance is performed during the specified display performance, When an operation different from the operation in the specific mode is performed within a period when the operation of the operation means is determined whether or not the operation in the specific mode is performed, the operation different from the operation in the specific mode is continued, while the execution of the specific operation correspondence performance is performed, The different effects are those using numerical values that change based on the different operations. A gaming machine that is characterized by this.
[0358] According to the gaming machine described in (P8-0), even if the operation is different from the operation in the specific mode after the specific operation response is started, the operation is performed different from the operation in the specific mode while the operation is continued to be performed, and therefore it is easy to recognize that there is no need to redo the operation of the operation means from scratch, even if the operation is different from the operation in the specific mode. Since the different effects are effects using numerical values that change based on different operations, by indicating numerical changes despite the different operations being performed, it is possible to easily recognize that different operations are being performed from the specific mode. As a result, the interest of the specific operation response performance can be improved appropriately.
[0359] (P8-1) In the gaming machine according to any of (P2-0) to (P6-3) or (P7-0), (P8-0), The different effects are displays of specific visual information visually indicating that the different operations have been performed. A gaming machine that is characterized by this.
[0360] According to the gaming machine described in (P8-1), the different effects are displays of specific visual information visually indicating that different operations have been performed, so by visually indicating how a specific operation correspondence performance is being performed despite the different operations being performed, it is possible to make it easier to visually recognize that a different operation is being performed from the specific mode.
[0361] (P8-2) In the gaming machine according to any of (P2-0) to (P6-3) or (P7-0), (P8-0), The different effects are output of specific auditory information that is auditory indicating that the different operations have been performed. A gaming machine that is characterized by this.
[0362] According to the gaming machine described in (P8-2), the different effects are outputs of specific auditory information that auditoryly indicates that different operations have been performed, so by auditory indicating that specific operation response performance is being performed despite the different operations being performed, it is possible to make it easier to recognize that different operations are being performed from the specific mode.
[0363] (P8-3) In the gaming machine according to any one of (P2-0) to (P6-3) or (P7-0) above, The different effects are those using numerical values that change based on the different operations. A gaming machine that is characterized by this.
[0364] According to the gaming machine described in (P8-3), the different effects are effects using numerical values that change based on different operations, so by showing numerical changes despite the different operations being performed, it is possible to easily recognize that different operations are being performed from the specific mode. This effect may be an effect using information indicating changes based on different operations, such as indicators that change based on different operations.
[0365] (P8-4) In the gaming machine according to (P8-0) or (P8-3) above, When one of the different effects is performed after the other different effects are performed, the different effects are performed using the numerical values that change based on the other different operations, and the numerical values that change based on the other different operations are performed using the numerical values that change based on the other different operations. A gaming machine that is characterized by this.
[0366] According to the gaming machine described in (P8-4), when one different effect is executed after another different effect is executed, the performance is performed using the numerical values that change based on the other different operations using the numerical values that change based on the other different operations. Therefore, by continuously changing the numerical values despite the different operations being performed, it is easy to recognize that operations that differ from the specific mode are being performed continuously.
[0367] (P8-5) In the gaming machine according to (P8-0) or (P8-3) above, In the specific operation response performance after the different effects are performed, the specific operation response performance continues using the numerical values that have been changed based on the different operations. A gaming machine that is characterized by this.
[0368] According to the gaming machine described in (P8-5), in the specific operation response performance after different effects have been executed, the specific operation response performance is continued using the numerical values that have been changed based on different operations, so even if different operations are not performed in the specific operation after different effects have been executed, it is easy to recognize that a different operation has already been performed from the specific mode.
[0369] (P8-6) In the gaming machine according to (P8-0) or (P8-3) above, After the different effects are performed in one of the predetermined display effects, the specific operation response performance is continued using the numerical values that have been changed based on the different operations in another of the predetermined display effects. A gaming machine that is characterized by this.
[0370] According to the gaming machine described in (P8-6), after a different effect is executed in one predetermined display performance, the specific operation correspondence performance is continued using the numerical values that have been changed based on the different operations in another predetermined display performance, so even if different operations are not performed in the specified display performance after the different effects have been executed, it is easy to recognize that an operation different from the specific mode has already been performed.
[0371] (P8-7) In the gaming machine described in (P8-6) above, When different performances are performed in the other predetermined display performance, the numerical value changes using the numerical value that is changed based on the different operations in the one predetermined display performance. A gaming machine that is characterized by this.
[0372] According to the gaming machine described in (P8-7), when different effects are performed in another predetermined display performance, the numerical values are changed using the numerical values that are changed based on different operations in one predetermined display performance, so when different effects are performed in another predetermined display performance, it is easy to recognize that different operations from the specific mode have already been performed.
[0373] (P9-0) Operation means to receive operations by players; Main control means for performing main control related to games; 可以上这無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料 The above-mentioned performance execution means is When the operation of the operating means is performed in a specific manner within the valid period when the operation of the operating means is valid, a specific operation correspondence performance is performed during the specified display performance, When an operation different from the operation in the specific mode is performed within a period when the operation of the operation means is determined whether or not the operation in the specific mode is performed, the operation different from the operation in the specific mode is continued, while the execution of the specific operation correspondence performance is performed, The different effects can be performed across the first specified display performance in which the different effects are performed and the next specified display performance. A gaming machine that is characterized by this.
[0374] According to the gaming machine described in (P9-0), even if the operation is different from the operation in the specific mode after the specific operation response is started, the operation is performed different from the operation in the specific mode while the operation is continued to be performed, and therefore it is easy to recognize that there is no need to redo the operation of the operation means from scratch, even if the operation is different from the operation in the specific mode. Different performances can be performed between one predetermined display performance in which different performances are performed and the next predetermined display performance, making it easier to recognize that operations different from the specific modes are being performed over the specified performances. As a result, the interest of the specific operation response performance can be improved appropriately.
[0375] (P9-1) In the gaming machine according to any of (P2-0) to (P6-3) or (P7-0), (P8-0), The different effects can be performed across the first specified display performance in which the different effects are performed and the next specified display performance. A gaming machine that is characterized by this.
[0376] According to the gaming machine described in (P9-1), the different effects can be performed across one predetermined display performance in which different effects are performed and the next predetermined display performance, so it is easy to recognize that operations different from the specific mode are being performed over the specified performances.
[0377] (P9-2) In the gaming machine according to any of (P2-0) to (P6-3) or (P7-0), (P8-0), or (P9-0), The different effects are performed across the specific operation response performance in which the different effects are performed, and the specific operation response performance that is executed next. A gaming machine that is characterized by this.
[0378] According to the gaming machine described in (P9-2), the different effects are executed across the specific operation response performance in which different effects are performed and the next specific operation response performance, so it is easy to recognize that different operations from the specific mode are being performed across the specific operation response performance from the next specific operation response performance.
[0379] (P9-3) In the gaming machine according to any of (P2-0) to (P6-3) or (P7-0), (P8-0), or (P9-0), The different effects are performed across the specific operational response performance in one of the specified display performances in which the different effects are performed, and the specific operational response performance in another of the specified display performances that are to be executed next. A gaming machine that is characterized by this.
[0380] According to the gaming machine described in (P9-3), the different effects are executed across a specific operation-enabled performance in one predetermined display performance in which different effects are performed, and a specific operation-enabled performance in another predetermined display performance that is executed next, so it is easy to recognize that different operations from the specific mode are being performed from the specific operation-enabled performance in the next predetermined display performance.
[0381] (P10-0) Operation means to receive operations by players; Main control means for performing main control related to games; 可以上这無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料� The above-mentioned performance execution means is When the operation of the operating means is performed in a specific manner within the valid period when the operation of the operating means is valid, a specific operation correspondence performance is performed during the specified display performance, When an operation different from the operation in the specific mode is performed within a period when the operation of the operation means is determined whether or not the operation in the specific mode is performed, the operation different from the operation in the specific mode is continued, while the execution of the specific operation correspondence performance is performed, The different effects are notified that, when the different operations are performed while the operation in the specific mode is being executed, in a manner that is easier for the player to recognize than the specific operation corresponding performance during execution, when the different operations have been performed. A gaming machine that is characterized by this.
[0382] According to the gaming machine described in (P10-0), even if the operation is different from the operation in the specific mode after the specific operation response is started, the operation is performed different from the operation in the specific mode while the operation is continued to be performed, and therefore it is easy to recognize that there is no need to redo the operation of the operating means from scratch, even if the operation is different from the operation in the specific mode. When different actions are performed while performing an operation in a specific manner, different operations are notified in a manner that is easier for the player to recognize than the specific operation response performance during execution, so that different operations can be clearly recognized. As a result, the interest of the specific operation response performance can be improved appropriately.
[0383] (P10-1) In the gaming machine according to any of (P2-0) to (P6-3) or (P7-0), (P8-0), (P9-0), (P10-0), The different effects notifies that, when the different operations are performed while the operation in the specific mode is being executed, a volume greater than the volume output during the execution of the specific operation correspondence performance is greater than the volume of the different operations. A gaming machine that is characterized by this.
[0384] In the gaming machine described in (P10-1), when different operations are performed while performing an operation in a specific mode, the different effects notifies a louder volume than the volume output during the execution of the specific operation correspondence performance, so that the different operations can be clearly recognized from the auditory level.
[0385] (P10-2) In the gaming machine according to any of (P2-0) to (P6-3) or (P7-0), (P8-0), (P9-0), (P10-0), The different effects notifies that, when the different operations are performed while the operation in the specific mode is being executed, the different effects are notified in the display area that is closer to the display area where the image currently being executed for the specific operation correspondence performance is displayed. A gaming machine that is characterized by this.
[0386] In the gaming machine described in (P10-2), when different operations are performed while performing an operation in a specific manner, different effects notifies the display area that different operations have been performed in the display area that is located on the front side of the display area where an image of the image that is being executed for the specific operation correspondence performance is displayed, so that visually clear that different operations have been performed can be made.
[0387] (P10-3) In the gaming machine according to any of (P2-0) to (P6-3) or (P7-0), (P8-0), (P9-0), (P10-0), The different effects notifies that, when the different operations are performed beyond the one specified display effect while performing the operation in the specific mode, that the different operations have been performed over the one specified display effect and the next specified display effect. A gaming machine that is characterized by this.
[0388] In the gaming machine described in (P10-3), when different operations are performed beyond one predetermined display performance while performing an operation in a specific manner, different operations are notified of the fact that different operations have been performed across one predetermined display performance and the next predetermined display performance, so even if different operations have been performed beyond one predetermined display performance, it can be clearly recognized.
[0389] (P10-4) In the gaming machine according to any of (P2-0) to (P6-3) or (P7-0), (P8-0), (P9-0), (P10-0), The different effects notify that the different operations have been performed when a given condition that is satisfied due to the continuous operation in the specific mode is satisfied. A gaming machine that is characterized by this.
[0390] In the gaming machine described in (P10-4), different effects notify that different operations have been performed when a given condition that is satisfied by continuing operations in a specific manner is satisfied, and therefore, when an operation in a specific manner is continued, it is possible to clearly recognize that a different operation has been performed.
[0391] <Challenge Q> Conventionally, there have been games machines of this type that perform, for example, a numerical change effect that changes numerical information according to the operation when an operation is pressed or an operation of pulling the operation lever is performed during the operation validity period, during a specified display effect (for example, Japanese Unexamined Patent Publication No. 2015-116229 (pages 99-100, FIG. 83)). However, in the case of a conventional example having such a configuration, the following problems arise. That is, this type of gaming machine has the problem that the interestingness of the display performance with numerical change effects cannot be further improved. The invention according to the following (Q0) was made in view of these circumstances, and an object of the present invention is to provide a gaming machine that can improve the fun of display performances with numerical change effects. The invention according to the following (Q0) takes the following structure in order to achieve this object.
[0392] (Q0) Operation means to receive operations by the player; Main control means for performing main control related to games; 可以上这無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料無料� The above-mentioned performance execution means is Within a valid period in which the operation of the operating means is valid, a numerical information display performance execution means for performing a numerical information display performance that displays numerical information during the specified display performance, based on the operation of the operating means, based on the operation of the operating means, When a given numerical information is displayed in the numerical information display performance performance, the numerical information display performance execution unit executes a specific change performance that changes the predetermined numerical information into different specific information. A gaming machine that is characterized by this.
[0393] According to the gaming machine described in (Q0) above, the interestingness of the display performance with the numerical change effect can be improved.
[0394] (Q1) In the gaming machine described in (Q0) above, The gaming machine characterized in that the numerical information display performance execution means performs the specific change performance that prevents the numerical information displayed as a result of the numerical information display performance from becoming specific suggestion information suggesting the specific information.
[0395] According to the gaming machine described in (Q1), misunderstanding of the results of the display performance is reduced, and reliability of the display performance can be improved, and therefore the interestingness of the display performance with the numerical change effect can be improved.
[0396] (Q2) In the gaming machine described in (Q1) above, The gaming machine characterized by the above-mentioned specific change effect is such that, when the numerical information displayed as a result of the numerical information display effect is the specific suggestion information, the specific suggestion information is changed to non-specific information that does not suggest the specific information.
[0397] According to the gaming machine described in (Q2) above, reliability in display performance can be improved.
[0398] (Q3) In the gaming machine described in (Q1) above, The gaming machine characterized by the fact that, when the numerical information displayed as a result of the numerical information display performance is the specific suggestion information, non-specific information that does not suggest the specific information is added to the specific suggestion information when the numerical information displayed as a result of the numerical information display performance is the specific suggestion information.
[0399] According to the gaming machine described in (Q3), reliability of display performance can be improved.
[0400] (Q4) In the gaming machine according to any of (Q1) to (Q3) above, The gaming machine is characterized in that the numerical information display performance is a numerical change performance in which the numerical information displayed during the predetermined display performance is increased or decreased based on the operation of the operation means within the valid period in which the operation means is valid.
[0401] According to the gaming machine described in (Q4), reliability of display performances accompanied by numerical change effects can be improved.
[0402] (Q5) In the gaming machine described in (Q4) above, 1. The gaming machine characterized in that the numerical change effect increases or decreases the numerical value according to the number of operations of the operation means.
[0403] According to the gaming machine described in (Q5), it is possible to improve reliability of display performances that involve numerical change effects that change numerical information according to the number of operations of the operating means.
[0404] <Suggestion R> Conventionally, there have been games machines of this type that perform, for example, a game machine that performs a performance that changes a given information during the display performance (for example, Japanese Unexamined Patent Publication No. 2015-116229 (pages 99-100, FIG. 83)). However, in the case of a conventional example having such a configuration, the following problems arise. That is, this type of gaming machine may not display changes in the specified information correctly, and it may be impossible to improve reliability of display performances that include changes in the specified information. The invention according to the following (R0) was made in view of such circumstances, and an object of the present invention is to provide a gaming machine that can improve reliability of display performances including changes in predetermined information. The invention according to the following (R0) takes the following structure in order to achieve this object.
[0405] (R0) Operation means to receive operations by the player; Main control means for performing main control related to games; a display control means for outputting a display command for displaying a display performance containing predetermined information to the display means; 可以上这無方法可以上这無方法可以上这無方法可以上这無方法可以上这無方法可以上这無方法可以上这無方法可以上这無方法可以上这無方法可以上这無方法可以上这無方法可以上这無方法� error determining means for determining whether an error occurs between the other information instructed by the instruction command and the predetermined information displayed by the display command, 1. An error response means for carrying out a predetermined error response processing corresponding to the error when the error is generated. A gaming machine that is characterized by this.
[0406] According to the gaming machine described in (R0), when a given information is instructed to change from one information to another based on the result of the judgment by the main control means or the operation of the operation means, and if the specified information displayed by the display control means does not match the specified information, an error response process is performed to correspond to the error, which reduces the attenuation of the player's feelings due to the error, and the interest of the display performance including the change in the specified information can be improved.
[0407] (R1) In the gaming machine according to (R0) above, 1. The gaming machine is characterized by having an error notification means for notifying the occurrence of the error.
[0408] According to the gaming machine described in (R1), the occurrence of the error is notified, and the reliability of the performance that changes the specified information is improved, and therefore the interest of the display performance that includes a change in the specified information can be improved.
[0409] (R2) In the gaming machine according to (R1) above, The display control means includes means for outputting to the sub-control means a completion command indicating that the change in the specified information has been executed when the change in the specified information has been executed, and The sub-control means includes the error determining means for determining whether an error has occurred between the other information indicated by the instruction command and the predetermined information indicated by the completion command. A gaming machine that is characterized by this.
[0410] According to the gaming machine described in (R2), when the sub-control means is instructed to change another information, but the display control means is unable to execute a change in the specified information, the occurrence of an error is not reported, and the reliability of the performance that changes the specified information is improved, and the interest of the display performance that includes a change in the specified information can be improved.
[0411] (R3) In the gaming machine according to (R1) or (R2) above, 1. The gaming machine characterized in that the predetermined information is game display information that changes based on the result of a judgment by the main control means.
[0412] According to the gaming machine described in (R3), if the sub-control means instructs the change in game display information but the display control means cannot execute the change in game display information, the occurrence of an error is not reported, and the reliability of the performance that changes the game display information is improved, and the interest of the display performance including the change in game display information can be improved.
[0413] (R4) In the gaming machine according to (R3) above, 1. The gaming machine characterized in that the game display information is game numerical information that changes based on the result of a judgment by the main control means.
[0414] According to the gaming machine described in (R4), if the sub-control means instructs the change in the game numerical information but the display control means cannot execute the change in the game numerical information, the occurrence of an error is notified, and the reliability of the performance that changes the game numerical information is improved, and the interest of the display performance including the change in the game numerical information can be improved.
[0415] The game numerical information includes, for example, the remaining number of changes or the number of changes consumed in a special or time-saving state.
[0416] (R5) In the gaming machine according to (R1) or (R2) above, 1. The gaming machine characterized in that the predetermined information is operation display information that changes based on the operation of the operation means.
[0417] According to the gaming machine described in (R5), when the sub-control means instructs the change in operation display information, but the display control means cannot execute the change in operation display information, the occurrence of an error is notified, and the reliability of the performance that changes the operation display information is improved, and the interest of the display performance including the change in operation display information can be improved.
[0418] (R6) In the gaming machine according to (R5) above, 1. The gaming machine characterized in that the operation display information is operational numerical information that changes based on the operation of the operation means.
[0419] According to the gaming machine described in (R6), when the sub-control means instructs the change in the operating numerical information but the display control means cannot execute the change in the operating numerical information, the occurrence of an error is notified, and the reliability of the performance that changes the operating numerical information is improved, and the interest of the display performance including the change in the operating numerical information can be improved.
[0420] (R7) In the gaming machine according to any of (R1) to (R6) above, 可以上述用方法可以上述用方法可以上述用方法可以上述用方法可以上述用方法可以上述用方法可。 The error notification means displays the error as a display information error image during the display performance.
[0421] According to the gaming machine described in (R7), an error is displayed as a display information error image during the display performance, making it easier to notice an error.
[0422] <Status Sa> Conventionally, there are games machines of this type that, for example, provide a special bonus such as a time-saving state or a special-mode state after a given winning result is generated as a result of a variable display (for example, Japanese Unexamined Patent Publication No. 2013-42936, page 9, FIG. 43). However, in the case of a conventional example having such a configuration, the following problems arise. That is, with this type of gaming machine, even if benefits such as time-saving states and special-move states are given, the game tends to become monotonous, and it is difficult to further improve the fun of the game. The invention according to the following (Sa1) was made in view of these circumstances, and the object of this is to provide a gaming machine with improved fun and fun. The invention according to the following (Sa1) takes the following structure in order to achieve this object.
[0423] (Sa1) A game board with a game area where game balls can be flowed down; a start-up ball means (starting-up winning device 33a for special drawing 1, start-up winning device 33b for special drawing 2) that allows the game ball to flow down the game area to be entered, and that the ball to enter is subject to a specified condition (belly button winning prize, electric chute winning prize prize); a storage means (RAM 503) capable of storing up to a predetermined number of startup information for starting the design change display based on the achievement of the above-mentioned predetermined conditions; a lottery means (CPU 501 of main control device 261) for holding a lottery based on the startup information; a variation display means (third pattern display device 42) that displays the design based on the results of the lottery by the above-mentioned lottery means; 回施上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上可以上� The state control means is It is possible to set the end condition of the first state that the result of the fluctuation display is less than the specified upper limit number, and that is more likely to occur than the specified result and less valuable to the player than the specified result (time saving 1), and normal per unit), which is, in the first state, In response to the result of the final variation display in the first state being the predetermined result, the state after the first state ends can be a different state (a thrilling zone, a normal game state) from the first state, In response to the result of the fluctuation display in the first state as the specific result, the state after the first state is completed can be set to the first state. A gaming machine that is characterized by this.
[0424] According to the gaming machine described in (Sa1) above, it is possible to provide a gaming machine with improved fun of the game. That is, according to the gaming machine described in (Sa1), the first state that occurs after the result of the variable display becomes a specific result does not end until the result of the variable display is consecutively a given result, so the player can reliably perform the game related to the first state until the result of the variable display becomes a given result continuously a given result.
[0425] (Sa2) In the gaming machine according to (Sa1) above, In the first state, the number of times less than the predetermined upper limit number of times that constitute the predetermined result is less than or equal to the number of starting information stored before the result of the first execution of the fluctuation display becomes the predetermined result. A gaming machine that is characterized by this.
[0426] According to the gaming machine described in (Sa2), it is possible to provide a gaming machine with improved fun of the game. That is, according to the gaming machine described in (Sa2), the predetermined result in the first state does not exceed the number of previously stored items, and the rarity of the first state increases. This way, the player can give a premium feel to the first state, which increases the fun of the game.
[0427] (Sa3) In the gaming machine according to (Sa1) or (Sa2) above, The different states are advantageous states over the normal state and are second states where the value is different from the first state. A gaming machine that is characterized by this.
[0428] According to the gaming machine described in (Sa3), it is possible to provide a gaming machine with improved fun of the game. That is, according to the gaming machine described in (Sa3), the different states that are the states after the first state are different from the normal state and the first state, so the variations in the states that occur in the game increase, which increases the interest of the game.
[0429] (Sa4) In the gaming machine according to any one of (Sa1) or (Sa3) above, The states differ from the first state in the end condition. A gaming machine that is characterized by this.
[0430] According to the gaming machine described in (Sa4), it is possible to provide a gaming machine with improved fun of the game. That is, according to the gaming machine described in (Sa4), since the states that differ from the first state and the first state have different end states, the player can immerse himself in the game while switching between the game for the first state and the game for the different states, thereby increasing the fun of the game.
[0431] (Sa5) In the gaming machine according to (Sa3) or (Sa4) above, When the result of the fluctuation display in the second state becomes the first win result (with time-saving (1)), the state control means continues the second state after the end of the second state. A gaming machine that is characterized by this.
[0432] According to the gaming machine described in (Sa5), it is possible to provide a gaming machine with improved fun of the game. That is, according to the gaming machine described in (Sa5), since a route for the second state to continue is secured, the player tries to continue the second state and ends up immersing himself in the game in the second state, which increases the interest of the game.
[0433] (Sa6) In the gaming machine according to any one of (Sa3) or (Sa5) above, When the result of the fluctuation display in the second state becomes a second win result (normal hit), the state control means sets the state after the second state has ended as a normal state. A gaming machine that is characterized by this.
[0434] According to the gaming machine described in (Sa6), it is possible to provide a gaming machine with improved fun of the game. That is, according to the gaming machine described in (Sa6), since a route for the second state to fall into the normal state is secured, the player is forced to immerse himself in the game in the second state, not to let the second state fall into the normal state, which increases the fun of the game.
[0435] (Sa7) In the gaming machine according to any one of (Sa3) or (Sa6) above, When the result of the fluctuation display in the second state becomes a third win result (with time-saving (2)), the state control means controls the first state after the second state is completed. A gaming machine that is characterized by this.
[0436] According to the gaming machine described in (Sa7), it is possible to provide a gaming machine with improved fun of the game. That is, according to the gaming machine described in (Sa7), since a route for the second state to be promoted to the first state is secured, the player attempts to promote the second state to the first state and becomes immersed in the game in the second state, which increases the interest of the game.
[0437] (Sa8) In the gaming machine according to any one of (Sa1) or (Sa7) above, The starting ball means includes a variable starting ball means (start winning device 33b for special diagram 2) that can be variable in either a closed state where the game ball flowing down the game area is difficult to enter, or an open state where the game ball is easily entered, In the first state, the variation display that results in the predetermined result is performed based on the entry of a game ball that has been established in a state where the variable start ball means for start is easily opened. A gaming machine that is characterized by this.
[0438] According to the gaming machine described in (Sa8) above, the interest of the gaming machine can be certainly improved. That is, according to the gaming machine described in (Sa8), the operation of the variable input ball for starting the first state is started, and therefore the func- tion of the gaming machine can be reliably improved by setting the variable input ball for starting the gaming machine.
[0439] (Sa9) In the gaming machine according to (Sa8) above, a passing detection means (gate) that allows a game ball flowing down the game area to pass through; 1. A normal pattern change display means (second pattern display device 41) for varying displaying a normal pattern different from the pattern based on the passing detection by the passing detection means; When the variable display of the normal pattern is selected, the variable start ball means for starting is mo...
Claims
[Claim 1] A gaming machine configured to allow a moving object to move along a predetermined path, The gaming machine includes: a contact member having a contact portion against which the movable object can come into contact; a driving means capable of generating a driving force for moving the contact member, The gaming machine includes: The device is configured to at least present a first state in which the moving object moving along the predetermined moving path abuts against the abutment portion and a second state in which the moving object moving along the predetermined moving path is not abutted against the abutment portion, In the case where the first situation occurs, a degree of advantage for a player is varied depending on a positional relationship between the moving object and the abutment portion when the moving object abuts against the abutment portion, The contact between the moving object and the contact portion is configured to be visible to a player. A gaming machine characterized by: