Game machine

JP2023158385A5Active Publication Date: 2025-05-19SANYO BUSSAN KK
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Patent Information

Application Number
JP2022068196
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2022-04-18
Publication Date
2025-05-19
Estimated Expiration
2042-04-18

AI Technical Summary

Benefits of technology

【0008】 この発明に係る遊技機によれば遊技機の扉を開けた状態で行うヒューズの確認作業のし易さを向上することができる。

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Abstract

To provide a game machine capable of increasing ease of confirmation work of a fuse that is performed in a state in which the door of the game machine is opened.SOLUTION: A game machine includes an electronic component for performing control regarding a game; a fuse Ba37 for protecting the electronic component from an eddy current; and a power supply board Ba10 for supporting the fuse Ba37. The fuse Ba37 includes a fuse wire B3 having a fusing part B4 that is fused when at least a predetermined current flows, and a dark-colored region B7 having color differing from that of the power supply board Ba10 at least in a position that opposes the fusing part B4, and the color scheme of the dark-colored region B7 is darker than the color scheme of the power supply board Ba10.SELECTED DRAWING: Figure 738
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Claims

[Claim 1] A gaming machine configured to allow a moving object to move along a predetermined path, The gaming machine includes: a contact member having a contact portion against which the movable object can come into contact; a driving means capable of generating a driving force for moving the contact member, The gaming machine includes: The device is configured to at least present a first state in which the moving object moving along the predetermined moving path abuts against the abutment portion and a second state in which the moving object moving along the predetermined moving path is not abutted against the abutment portion, In the case where the first situation occurs, a degree of advantage for a player can be varied depending on a positional relationship between the moving object and the abutment portion when the moving object abuts against the abutment portion, The contact between the moving object and the contact portion is configured to be visible to a player. A gaming machine characterized by: