Game machine
Patent Information
- Application Number
- JP2022068202
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2022-04-18
- Publication Date
- 2025-05-19
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
Conventional gaming machines, such as pachinko machines, face difficulties in easily checking the fuse when the door is open, making it challenging to assess the electrical insulation state of the fuse.
Incorporating a support substrate for the fuse that becomes electrically insulated when a predetermined current is exceeded, along with a light-emitting part that changes its state to indicate insulation, allowing for easier fuse inspection with the machine door open.
Facilitates easier and more accessible checking of the fuse's electrical insulation status without requiring the door to be closed, enhancing maintenance efficiency.
Smart Images

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Abstract
Description
Technical field
[0001] The present invention relates to gaming machines such as pachinko machines. [Background technology]
[0002] Conventionally, some gaming machines of this type are equipped with a fuse that protects electronic components that control gaming from overcurrent, for example. [Prior art documents] [Patent document]
[0003] [Patent Document 1] Japanese Patent Application Publication No. 2003-250986 (Figures 1 to 3) [Disclosure of the invention] [Problem to be solved by the invention]
[0004] However, the conventional case having such a configuration has the following problems. That is, in this type of gaming machine, it is difficult to check the fuse.
[0005] The present invention was made in view of the above circumstances, and an object of the present invention is to provide a gaming machine that can improve the ease of checking the fuse when the door of the gaming machine is open. shall be. [Means to solve the problem]
[0006] In order to achieve such an object, the present invention has the following configuration. That is, the invention described in claim 1 is: Electronic components that control games, a fuse that protects the electronic component from overcurrent; comprising a support substrate that supports the fuse; The fuse is a gaming machine including a fuse wire that becomes electrically insulated when a current of a predetermined value or higher flows, The gaming machine is The fuse includes a light emitting part that changes its light emitting state when the fuse becomes electrically insulated. It is characterized by this.
[0007] [Operations and Effects] According to the invention described in claim 1, it is possible to improve the ease of checking the fuse, which is performed with the door of the gaming machine open.
Effect of the invention
[0008] According to the game machine according to the present invention, it is possible to improve the ease of checking the fuse, which is performed with the door of the game machine open. [Brief explanation of drawings]
[0009]
Figure 1
Figure 2
[0010] This specification also discloses the following invention related to a gaming machine and the problems to be solved by the invention.
[0011] <Assignment H> Conventionally, representative examples of gaming machines include pachinko machines and slot machines. Some gaming machines of this type include, for example, decorative parts having a light emitting area. (For example, see patent document: Japanese Patent Application Laid-open No. 2012-100905 (pages 4 to 8, figures 3 to 8)). However, the conventional example having such a configuration has the following problems. That is, in conventional pachinko machines, for example, there is a problem in that it is difficult to suitably change the light emitting area. The inventions (H0), (H00), and (H1) below were made in view of these circumstances, and their purpose is to provide a gaming machine that can suitably change the light emitting area. do.
[0012] (H0) an irradiation means for irradiating light; When the light irradiated from the irradiation means causes the first light emitting region to emit light, a control means for controlling the mode of the light irradiated from the irradiation means to a first mode in which the first light emitting region can emit light. and, When the light irradiated from the irradiation means causes the second light emitting region to emit light, the control means controls the mode of the light irradiated from the irradiation means to a second mode in which the second light emitting region can emit light. control to A gaming machine characterized by:
[0013] According to the gaming machine described in (H0) above, even when the light irradiated from the irradiation means causes the first light emitting region to emit light, and even when the light irradiated from the irradiation means causes the second light emitting region to emit light, This can be handled by controlling the mode of light irradiated from the irradiation means, so the light emitting area can be suitably changed.
[0014] (H00) A decorative member arranged on the front side of the gaming machine main body, A gaming machine comprising: irradiation means for irradiating light toward the back side of the decorative member, The gaming machine is capable of shifting a predetermined area of the decorative member that receives the light irradiated from the irradiation means to a different position, When the predetermined area is located at a first position, a first control is executed in which light emitted from the irradiation means causes the predetermined area located at the first position to emit light as a first light emitting area. , when the predetermined area is located at a second position, a second control is executed in which the light irradiated from the irradiation means causes the predetermined area located at the second position to emit light as a second light emitting area. equipped with control means to A gaming machine characterized by:
[0015] The gaming machine described in (H00) includes a decorative member disposed on the front side of the gaming machine main body, and an irradiation means for irradiating light toward the back side of the decorative member. Since the gaming machine is capable of shifting the predetermined area of the decorative member that receives the light emitted from the irradiation means to a different position, the front side of the gaming machine can be moved in accordance with the change in the position of the predetermined area of the decorative member. You can make different impressions. When the predetermined area is located at the first position, a first control is executed in which the light irradiated from the irradiation means emits light from the predetermined area located at the first position as a first light emitting area, and the predetermined area is located at the first position. When located at the second position, the light emitted from the irradiation means is provided with a control means for executing a second control in which a predetermined area located at the second position emits light as a second light emitting area. By optimizing the direction of light irradiation in accordance with the change in the predetermined region of the member, the light emitting region can be suitably changed.
[0016] (H1) A decorative member arranged on the front side of the gaming machine main body, A gaming machine comprising: irradiation means for irradiating light toward the back side of the decorative member, The gaming machine is capable of shifting a predetermined surface of the decorative member that receives light irradiated from the irradiation means to a different position, When the predetermined surface is located at the first position, a first control is executed in which the light irradiated from the irradiation means is caused to emit light from the predetermined surface located at the first position as a first light emitting area. , when the predetermined surface is located at a second position, a second control is executed in which the light irradiated from the irradiation means is caused to emit light from the predetermined surface located at the second position as a second light emitting region. equipped with control means to A gaming machine characterized by:
[0017] The gaming machine described in (H1) above includes a decorative member disposed on the front side of the gaming machine main body, and an irradiation means for irradiating light toward the back side of the decorative member. Since the gaming machine is capable of shifting the predetermined surface of the decorative member that receives the light emitted from the irradiation means to a different position, the front side of the gaming machine can be moved in accordance with the change in the position of the predetermined surface of the decorative member. You can make different impressions. When the predetermined surface is located at the first position, a first control is executed in which the light irradiated from the irradiation means emits light from the predetermined surface located at the first position as a first light emitting region, and when the predetermined surface is located at the first position. When located at the second position, the light emitted from the irradiation means is provided with a control means for executing a second control in which the predetermined surface located at the second position emits light as a second light emitting area. By optimizing the direction of light irradiation in accordance with the displacement of a predetermined surface of the member, the light emitting area can be suitably changed.
[0018] (H2) In the gaming machine described in (H1) above, The decorative member is a replaceable decorative cover disposed on the front side of the gaming machine main body, the first light emitting area is provided on the predetermined surface of the decorative cover; The second light emitting area is provided on the predetermined surface of another decorative cover that is replaced with the decorative cover. A gaming machine characterized by:
[0019] According to the gaming machine described in (H2) above, even when the decorative cover disposed on the front side of the gaming machine main body is replaced with another decorative cover, the light emitting area can be suitably changed.
[0020] (H3) In the gaming machine described in (H1) or (H2) above, A game machine characterized in that the irradiation means is a light emitting board mounted on a front part that constitutes a front face of the game machine main body.
[0021] According to the gaming machine described in (H3) above, when the decorative cover disposed on the front part that constitutes the front side of the gaming machine main body is replaced with another decorative cover, the light emitting board is placed on the front side instead of on the decorative cover side. Even when the light emitting area is provided on the side, the light emitting area can be suitably changed.
[0022] (H4) In the gaming machine described in any one of (H1) to (H3) above, The first control includes controlling the light irradiated from the irradiation means so that the irradiation angle of the light irradiated from the irradiation means to the first light emitting region is set to a first irradiation angle, or Either the irradiation area of the light irradiated from the irradiation means to the region is the first irradiation area, or a predetermined point (for example, the center point) of the first light emitting region and a predetermined point (for example, the center point) of the irradiation means ) is the first irradiation distance, or The second control may be a second irradiation angle different from the first irradiation angle, a second irradiation area different from the first irradiation area, or a second irradiation distance different from the first irradiation angle. be a different second illumination distance, or include at least one of: A gaming machine characterized by:
[0023] According to the gaming machine described in (H4) above, the light emitting area can be suitably changed by changing at least one of the irradiation angle, irradiation area, and irradiation distance.
[0024] (H5) In the gaming machine described in (H2) to (H4) above, The game machine is characterized in that the second light emitting area of the separate decorative cover changes depending on the shape of the separate decorative cover.
[0025] According to the gaming machine described in (H5) above, even if the shape of the separate decorative cover changes from the shape of the decorative cover before change, the light emitting area can be suitably changed.
[0026] (H6) In the gaming machine described in (H2) to (H5) above, A gaming machine characterized in that the decorative cover and the separate decorative cover are replaceable without using tools.
[0027] According to the gaming machine described in (H6) above, it is possible to easily perform a replacement operation to suitably change the light emitting area.
[0028] (H7) In the gaming machine described in (H1) to (H6) above, The gaming machine is characterized in that the irradiation means is capable of at least one of rotation, rotation, tilting, bending, curving, stretching and contraction, and movement including front and rear directions and left and right directions.
[0029] According to the gaming machine described in (H7) above, even when the light irradiated from the irradiation means causes the first light emitting region to emit light, and even when the light irradiated from the irradiation means causes the second light emitting region to emit light, The irradiation angle can be easily adjusted by rotating, rotating, and tilting. In addition, the irradiation area can be easily adjusted by bending the board if it has a structure that can be bent with a hinge, etc., curving it if it is a flexible board, or stretching it if it has a structure that can be extended or contracted by a sliding mechanism, etc. can do. The irradiation distance may be easily adjusted by moving in the front-back and left-right directions.
[0030] (H8) In the gaming machine described in (H1) to (H7) above, comprising a light-transmitting means that transmits the light irradiated from the irradiation means to the first light-emitting region or the second light-emitting region, The light-transmitting means is capable of rotation, rotation, tilting, bending, curving, stretching and contraction, and movement including front-back and left-right directions. A gaming machine characterized by:
[0031] According to the gaming machine described in (H8) above, not only the irradiation means can be tilted, but even if the translucent means can be tilted, the irradiation angle, irradiation area, At least one of the irradiation distances can be easily adjusted.
[0032] (H9) In the gaming machine described in (H2) above, The control means changes the irradiation means from a state in which the first control can be executed to a state in which the second control can be executed in the process of replacing the decorative cover with the other decorative cover. A gaming machine characterized by:
[0033] According to the gaming machine described in (H9), the light emitting area can be suitably changed in the process of replacing the decorative cover with another decorative cover.
[0034] (H10) In the gaming machine described in (H9) above, The control means includes an input means for inputting a force generated in the process of replacing the decorative cover with the other decorative cover, and a control means for controlling the irradiation means from a state in which the first control can be performed based on the input force. output means for changing the state into a state in which the second control can be executed. A gaming machine characterized by:
[0035] According to the gaming machine described in (H10), the light emitting area can be suitably changed using the force generated in the process of replacing the decorative cover with the separate decorative cover.
[0036] (H11) In the gaming machine described in (H10) above, The input means is a means for forcing the irradiation means into the separate decorative cover in the process of replacing the decorative cover with the separate decorative cover. A gaming machine characterized by:
[0037] According to the gaming machine described in (H11), in the process of replacing the decorative cover with the separate decorative cover, the light emitting area can be suitably changed using the force of the separate decorative cover pushing the irradiation means.
[0038] (H12) In the gaming machine described in (H10) or (H11), The output means rotates, pivots, tilts, bends, curves, stretches and contracts the irradiation means, and moves the irradiation means in the front-back and left-right directions based on the input force. changing the means from a state in which the first control can be executed to a state in which the second control can be executed; A gaming machine characterized by:
[0039] According to the gaming machine described in (H12), at least one of the irradiation angle, irradiation area, and irradiation distance can be easily adjusted by using the force input during the process of attaching a separate decorative cover to the front surface instead of the decorative cover. can be adjusted to
[0040] The configurations described in (H2) to (H12) above may be included in the gaming machines described in (H0) and (H00) described above or (I1) and (J1) described below.
[0041] <Assignment I> Conventionally, representative examples of gaming machines include pachinko machines and slot machines. Some gaming machines of this type include, for example, decorative parts having a light emitting area. (For example, see patent document: Japanese Patent Application Laid-open No. 2012-100905 (pages 4 to 8, figures 3 to 8)). However, the conventional example having such a configuration has the following problems. That is, in conventional pachinko machines, for example, there is a problem in that it is difficult to suitably change the light emitting area. The invention (I1) below was made in view of the above circumstances, and aims to provide a gaming machine that can suitably change the light emitting area.
[0042] (I1) A decorative member disposed on the front side of the gaming machine main body; A gaming machine comprising: irradiation means for irradiating light to the decorative member, a driving means capable of shifting a predetermined surface of the decorative member, which is caused to emit light by the light irradiated from the irradiation means, between a first position and a second position; When the predetermined surface is moved to the first position by the driving means, the light emitted from the irradiation means causes the predetermined surface located at the first position to emit light as a first light emitting region. When the control of 1 is executed and the predetermined surface is moved to the second position by the driving means, the light irradiated from the irradiation means moves the predetermined surface located at the second position to the second position. control means for executing second control for causing light to emit light as a light emitting region of the light emitting region; A gaming machine characterized by:
[0043] The gaming machine described in (I1) above includes a decorative member disposed on the front side of the gaming machine main body, and an irradiation means for irradiating the decorative member with light. The gaming machine includes a drive means that can shift a predetermined surface of the decorative member that emits light by the light irradiated from the irradiation means to a first position and a second position, so that the light emitting part of the decorative member is It is not uniform, and the light emitting location of the decorative member changes easily. When the predetermined surface is moved to the first position by the driving means, the gaming machine includes a first light-emitting area that causes the light emitted from the irradiation means to emit light from the predetermined surface located at the first position as a first light emitting area. When the control is executed and the predetermined surface is moved to the second position by the driving means, the light irradiated from the irradiation means causes the predetermined surface located at the second position to emit light as a second light emitting region. Since the light emitting area is provided with a control means for executing the control, the light emitting area can be suitably changed by making it easy to change the light emitting area and optimizing the direction of light irradiation according to the change in the light emitting area.
[0044] (I2) In the gaming machine described in (I1) above, The game machine main body is a pachinko machine main body, The pachinko machine main body is an outer frame forming an outer shell of the pachinko machine main body; an inner frame supported so as to be openable and closable relative to the outer frame as an opening / closing shaft on one side of the outer frame; a front frame that is attached to one side of the inner frame as an opening / closing shaft so as to be openable and closable with respect to the inner frame; The inner frame includes a resin base that forms the outer shape of the inner frame, and a game board that is attached to the resin base and has a game area through which game balls flow, The game board includes a symbol display device having a display screen that displays a display effect during a specific game state that occurs when symbols are being displayed in a fluctuating manner and when the fluctuating display of symbols results in a specific result; and an opening that allows The front frame includes a transparent member frame portion surrounding a transparent member that makes the gaming area and the display screen visible, The decorative member is visible from the front side of the front frame of the pachinko machine main body. A gaming machine characterized by:
[0045] According to the gaming machine described in (I2) above, the decorative member is made visible from the front side of the front frame of the pachinko machine main body, so the light emitting part on the front side of the front frame of the pachinko machine main body is visible. By making the transition easy and optimizing the direction of light irradiation in accordance with the transition of the light emitting location, the light emitting area can be suitably changed.
[0046] (I3) In the gaming machine described in (I2) above, A gaming machine characterized in that the decorative member is attached to the transparent member frame portion of the front frame of the pachinko machine main body.
[0047] According to the gaming machine described in (I3) above, since the decorative member is attached to the visible member frame of the front frame of the pachinko machine main body, it is possible to detect changes in the light-emitting part in the visible member frame of the front frame of the pachinko machine main body. By making it easy and optimizing the light irradiation direction in accordance with the change of the light emitting location in the visual recognition member frame, the light emitting area in the visual recognition member frame can be suitably changed.
[0048] (I4) In the gaming machine described in (I2) above, The gaming machine is characterized in that the decorative member is attached behind the transparent member of the front frame of the pachinko machine main body, and is visible through the transparent member.
[0049] According to the gaming machine described in (I4) above, the decorative member is attached behind the transparent member of the front frame of the pachinko machine main body, and is made visible through the transparent member. By making it easier to shift the light-emitting area behind the transparent member of the pachinko machine body and optimizing the direction of light irradiation according to the shift of the light-emitting spot behind the transparent member, the light-emitting area behind the transparent member can be changed easily. It can be changed suitably.
[0050] (I5) In the gaming machine described in any of (I2) above, A gaming machine characterized in that the decorative member is disposed on any one of an upper side, a lower side, a left side, and a right side in the game area of the game board.
[0051] According to the game machine described in (I5), the light emitting area can be suitably changed at any position on the upper side, lower side, left side, or right side within the game area of the game board.
[0052] (I6) In the gaming machine described in any of (I2) above, A gaming machine characterized in that the decorative member is disposed on any one of an upper side, a lower side, a left side, and a right side within the opening of the game board.
[0053] According to the gaming machine described in (I6), the light emitting area can be suitably changed at any position on the upper side, lower side, left side, or right side of the opening of the game board.
[0054] (I7) In the gaming machine described in any one of (I1) to (I6) above, The irradiation means includes a light emitting substrate and an attitude changing means for changing the attitude of the light emitting substrate with respect to the predetermined surface of the decorative member. A gaming machine characterized by:
[0055] According to the gaming machine described in (I7), the irradiation means includes a light emitting board and an attitude changing means for changing the attitude of the light emitting board with respect to the predetermined surface of the decorative member, so that at each position, The light emitting region can be suitably changed.
[0056] (I8) In the gaming machine set forth in any one of (I1) to (I7), The first control is to set the irradiation angle of the light emitted from the irradiation means to the first light emitting region to the first irradiation angle, or to irradiate the light emitted from the irradiation means to the first light emitting region. The irradiation area of the light emitted from the means is the first irradiation area, or the irradiation distance between a predetermined point (for example, the center point) of the first light emitting area and a predetermined point (for example, the center point) of the irradiation means. a first irradiation distance; The second control may be a second irradiation angle different from the first irradiation angle, a second irradiation area different from the first irradiation area, or a second irradiation distance different from the first irradiation distance. or including at least one of the following: A gaming machine characterized by:
[0057] According to the gaming machine described in (I8), the light emitting area can be suitably changed by changing at least one of the irradiation angle, irradiation area, and irradiation distance in a configuration in which the decorative member operates.
[0058] (I9) In the gaming machine set forth in any one of (I1) to (I8) above, Equipped with operation means for receiving operations from the player, A gaming machine characterized in that the decorative member operates in response to an operation of the operating means.
[0059] According to the gaming machine described in (I9) above, even when the decorative member operates in response to the operation of the operating means, the light emitting area can be suitably changed at each position.
[0060] (I10) In the gaming machine described in (I9) above, The gaming machine is characterized in that the decorative member operates in response to an operation of the operating means during a standby display excluding a display performance on the symbol display device.
[0061] According to the gaming machine described in (I10), when the symbol display device operates in response to the operation of the operating means during standby display, the light emitting area is suitably changed at each position according to the operation. be able to.
[0062] (I11) In the gaming machine described in (I9) above, The gaming machine is characterized in that the decorative member operates in response to an operation of the operating means while a display effect is being displayed on the symbol display device.
[0063] According to the gaming machine described in (I11), even when the decorative member moves while display effects are being displayed on the symbol display device, the light emitting area can be suitably changed at each position according to the movement.
[0064] (I12) In the gaming machine according to any one of (I1) to (I11) above, The gaming machine is characterized in that the irradiation means is capable of rotating, pivoting, tilting, bending, curving, stretching and contracting, and moving in the front-back and left-right directions according to the operation of the decorative member.
[0065] (I13) In the gaming machine according to any one of (I1) to (I12) above, The control means controls the irradiation means from a state in which the first control can be executed to the second control in a process in which the predetermined surface of the decorative member moves from the first position to the second position. change to a state where it can be executed A gaming machine characterized by:
[0066] According to the gaming machine described in (I13), the light emitting area can be suitably changed in the process in which the predetermined surface of the decorative member moves from the first position to the second position.
[0067] (I14) In the gaming machine described in (I13), The control means includes an input means for inputting a force generated during a process in which the predetermined surface of the decorative member moves from the first position to the second position, and a control means for controlling the irradiation means based on the input force. , output means for changing from a state in which the first control can be executed to a state in which the second control can be executed. A gaming machine characterized by:
[0068] According to the gaming machine described in (I14), the light-emitting area is suitably changed by using the force generated in the process of the predetermined surface of the decorative member shifting from the first position to the second position. be able to.
[0069] (I15) In the gaming machine described in (I14), The input means may rotate, rotate, tilt, bend, curve, extend or contract with respect to the irradiation means during the process in which the predetermined surface of the decorative member moves from the first position to the second position. It is a means of applying force to move at least one of the front and back and left and right directions. A gaming machine characterized by:
[0070] According to the gaming machine described in (I15), the light emitting area is suitably changed by using the force applied to the irradiation means in the process in which the predetermined surface of the decorative member moves from the first position to the second position. be able to.
[0071] (I16) In the gaming machine described in (I14) or (I15), The output means rotates, rotates, tilts, bends, bends, stretches, contracts, and moves the irradiation means in the front-back and left-right directions based on the input force. changes from a state in which the first control can be executed to a state in which the second control can be executed. A gaming machine characterized by:
[0072] According to the gaming machine described in (I16), the irradiation angle, irradiation area, and irradiation distance are adjusted by using the force input during the process in which the predetermined surface of the decorative member moves from the first position to the second position. At least one of them can be easily adjusted.
[0073] The configurations described in (I2) to (I16) above may be included in the gaming machines described in (H0), (H00), and (H1) described above or (J1) described below.
[0074] <Assignment J> Conventionally, representative examples of gaming machines include pachinko machines and slot machines. Some gaming machines of this type include, for example, decorative parts having a light emitting area. (For example, see patent document: Japanese Patent Application Laid-open No. 2012-100905 (pages 4 to 8, figures 3 to 8)). However, the conventional example having such a configuration has the following problems. That is, in conventional pachinko machines, for example, there is a problem in that it is difficult to suitably change the light emitting area. The invention (J1) below was made in view of such circumstances, and aims to provide a gaming machine that can suitably change the light emitting area.
[0075] (J1) A decorative member arranged on the front side of the gaming machine main body, A gaming machine comprising: irradiation means for irradiating light to the decorative member, The gaming machine is capable of shifting a predetermined surface of the decorative member that receives light irradiated from the irradiation means to a first position and a second position, detection means capable of detecting a change in the predetermined surface of the decorative member; When it is detected that the predetermined surface has moved to the first position, the predetermined surface, which is located at the first position, emits light from the irradiation means as a first light emitting region. When the predetermined surface is moved to the second position, the light emitted from the irradiation means emits light from the predetermined surface located at the second position as a second light emitting region. control means for executing a second control to A gaming machine characterized by:
[0076] According to the gaming machine described in (J1) above, the gaming machine includes a decorative member disposed on the front side of the gaming machine main body, and an irradiation means that irradiates the decorative member with light. Since the game machine is capable of shifting the predetermined surface of the decorative member that emits light by the light emitted from the irradiation means between the first position and the second position, the change in the position of the predetermined surface of the decorative member is possible. The impression of the front side of the game machine can be changed depending on the situation. Since the gaming machine includes a detection means capable of detecting a change in the predetermined surface of the decorative member, it is possible to recognize the change in the predetermined surface of the decorative member. When the gaming machine detects that the predetermined surface has shifted to the first position, the gaming machine controls the first light emitting area to emit light from the irradiation means on the predetermined surface located at the first position as a first light emitting area. When the control is executed and the predetermined surface is moved to the second position, a second control is performed in which the light emitted from the irradiation means emits light from the predetermined surface located at the second position as a second light emitting region. Since the control means is provided, the light emitting area can be suitably changed by recognizing the change in the predetermined surface of the decorative member and optimizing the direction of light irradiation in accordance with the change in the predetermined surface.
[0077] "Detection means" includes both non-contact type and contact type.
[0078] (J2) In the gaming machine described in (J1) above, The control means includes an input means into which a force generated during the transition of the predetermined surface of the decorative member from the first position to the second position is input, and a control means for controlling the decorative member based on the input force. contact detection means capable of detecting that the predetermined surface has shifted from the first position to the second position; and detecting that the predetermined surface has shifted from the first position to the second position. and output means for changing the irradiation means from a state in which the first control can be executed to a state in which the second control can be executed. A gaming machine characterized by:
[0079] According to the gaming machine described in (J2) above, the light emitting area can be suitably changed by using the force generated in the process of shifting the predetermined surface of the decorative member from the first position to the second position. .
[0080] (J3) In the gaming machine described in (J2) above, The input means is a means for receiving force generated in the process of the predetermined surface of the decorative member being displaced from the first position to the second position and causing the contact type detection means to be pushed in. A gaming machine characterized by:
[0081] According to the gaming machine described in (J3) above, the predetermined surface of the decorative member accepts the force generated in the process of shifting from the first position to the second position and uses the force to push the contact type detection means, The light emitting region can be suitably changed.
[0082] (J4) In the gaming machines described in (J1) to (J3) above, The decorative member is a transparent resin member and is configured so that the control means is difficult to see. A gaming machine characterized by:
[0083] According to the gaming machine described in (J4) above, the decorative member is a transparent resin member, but the control means is configured to be difficult to see, so the control means can be made inconspicuous. .
[0084] (J5) In the gaming machines described in (J1) to (J4) above, A game machine characterized in that the control means is arranged so as not to overlap the front surface of the light emitting unit mounting surface of the irradiation means.
[0085] In the gaming machine described in (J5) above, the control means is arranged so as not to overlap the front surface of the light emitting unit mounting surface of the irradiation means, so that the light emitting area can be suitably controlled without blocking the light emitting unit mounting surface. It can be changed.
[0086] (J6) In the gaming machine described in (J5) above, The input means is provided on either the left or right side of the irradiation means when the predetermined surface of the decorative member is displaced upward or downward when viewed from the front of the gaming machine. Game machine.
[0087] According to the gaming machine described in (J6) above, when the predetermined surface of the decorative member is displaced upward or downward when viewed from the front of the gaming machine, the input means is arranged on either the left or right side of the irradiation means. Since the light emitting area is provided, it is difficult to block the light emitting area that is shifted in the vertical direction, and the light emitting area can be suitably changed.
[0088] (J7) In the gaming machine described in (J5) above, The input means is provided on either the upper or lower side of the irradiation means when the predetermined surface of the decorative member is displaced leftward or rightward when viewed from the front of the gaming machine. Game machine.
[0089] According to the gaming machine described in (J7) above, when the predetermined surface of the decorative member is displaced to the left or right when viewed from the front of the gaming machine, the input means is arranged on either the upper or lower side of the irradiation means. Since the light emitting area is provided, it is difficult to block the light emitting area that is shifted in the left and right direction, and the light emitting area can be suitably changed.
[0090] (J8) In the gaming machine described in (J5) above, A gaming machine characterized in that the control means is provided on the back side of the irradiation means.
[0091] According to the gaming machine described in (J8), since the control means is provided on the back side of the irradiation means, a sufficient light emitting area is secured on the front side of the control means without blocking the light emitting area to be shifted. In this state, the light emitting region can be suitably changed.
[0092] (J9) In the gaming machine described in (J8) above, The input means is on the rear side of the irradiation means when the predetermined surface of the decorative member is displaced in an upward diagonal direction or a downward diagonal direction when viewed from the front of the gaming machine, A gaming machine characterized in that the gaming machine is provided at a position where force generated during the process of displacement in a downward diagonal direction can be input.
[0093] According to the game machine described in (J9), when the predetermined surface of the decorative member is displaced in an upward diagonal direction or a downward diagonal direction when viewed from the front of the game machine, the input means is located on the rear side of the irradiation means, and Since the predetermined surface is provided in a position where it can input the force generated in the process of shifting upwardly or downwardly, light is emitted without interfering with the shift of the decorative member or blocking the light-emitting area being shifted. The area can be suitably changed.
[0094] The configurations described in (J2) to (J9) above may be included in the gaming machine described in (H0), (H00), (H1), or (I1) above.
[0095] <Assignment K> Conventionally, a typical example of a gaming machine is a pachinko machine. For example, in this type of gaming machine, when the result of a lottery based on the detection of a game ball in a predetermined ball entry part is a specific result, the gaming state shifts to an open / close game state in which the specific ball entry part is opened and closed. (For example, see patent document: Japanese Patent Application Laid-Open No. 2011-239836 (page 10, Figure 8)). However, the conventional example having such a configuration has the following problems. That is, with conventional pachinko machines, there is a problem in that it is difficult to further improve the interest of the game. The invention (K1) below was made in view of the above circumstances, and aims to provide a gaming machine that can improve the interest of gaming.
[0096] (K1) A game board having a game area where game balls flow down; Ball entry means into which a game ball flowing down the gaming area can enter; a specific ball entry means into which a game ball flowing down the gaming area can enter; detection means for detecting a game ball that has entered the ball entry means; a lottery means for performing a lottery to determine whether or not a specific gaming state advantageous to the player will occur based on the detection of the game ball by the detection means; Variable display control means for displaying the result of the lottery in the lottery means on the display means as a result of a fluctuating display of symbols visually recognizable by the player; Based on the fact that the result of the lottery by the lottery means is a specific result, when the fluctuating display of the symbols is stopped and displayed with a combination of specific symbols, the specific ball entering means opens an opening in which a game ball can be entered. state transition means for transitioning from the state to an open / close game state in which an open / close game is executed a predetermined number of times, with one time being a closed state in which it is difficult for the specific ball entry means to enter a game ball; Specific period control for changing a specific period that can be predetermined in the opening / closing gaming state in accordance with the number of fluctuations of the symbol at the time when the lottery result is the specific result. have the means and A gaming machine characterized by:
[0097] According to the gaming machine described in (K1) above, it is possible to suitably reflect the gaming situation, such as the number of changes in the symbol at the time when a specific result is achieved, in the opening / closing gaming state. As a result, the interest of the game can be improved.
[0098] (K2) In the gaming machine described in (K1) above, The specific period is at least one of an opening period for notifying the start of the opening / closing gaming state, an interval period between each opening / closing game, and an ending period for notifying the end of the opening / closing gaming state. A gaming machine that does.
[0099] According to the gaming machine described in (K2) above, the gaming situation can be suitably reflected in the opening / closing gaming state by changing the specific period.
[0100] (K3) In the gaming machine described in (K1) or (K2) above, A gaming machine characterized in that the specific period control means changes the specific period according to the number of fluctuations from the time when the immediately preceding specific result is obtained to the time when the specific result is obtained.
[0101] According to the gaming machine described in (K3) above, the situation of how many times the game has been played from the time when the immediately preceding specific result is obtained to the time when the specific result is obtained is suitably reflected in the open / close gaming state. be able to.
[0102] (K4) In the gaming machine described in any one of (K1) to (K3) above, The specific period control means is configured to control the specified period in the opening / closing gaming state that has transitioned from the number-cut high probability gaming state in which a state in which the lottery result is more likely to result in the specific result than in the normal gaming state continues until a predetermined number of fluctuations is reached. A gaming machine characterized by changing the period.
[0103] According to the gaming machine described in (K4) above, the situation is suitably determined for the open / close gaming state, whether it is an open / close gaming state that has transitioned from a normal gaming state or an open / close gaming state that has transitioned from a high probability game state with a number of cuts. can be reflected in
[0104] (K5) In the gaming machine described in (K4) above, The specific period control means changes the specific period to a first time shorter than the specific period serving as a reference in a first state in which the number of completed variations among the predetermined number of variations is smaller than the remaining number of variations. A gaming machine characterized by:
[0105] According to the gaming machine described in (K5) above, the role as a zone where opening and closing games occur continuously can be further enhanced, and the game situation can be suitably reflected in the opening and closing game state.
[0106] (K6) In the gaming machine described in (K5) above, The gaming machine is characterized in that the variable display control means sets the variable display time to a first variable display time shorter than a reference variable display time in the first state.
[0107] According to the gaming machine described in (K6) above, the time required for the variable display can be shortened, and the role as a zone where opening and closing games occur continuously can be further enhanced.
[0108] (K7) In the gaming machine described in (K5) or (K6) above, The gaming machine is characterized in that, in the first state, the specific period control means changes the specific period to at least a second period that is longer than the first period.
[0109] According to the gaming machine described in (K7) above, balance can be achieved by inserting a longer specific period in the first state.
[0110] (K8) In the gaming machine described in any one of (K5) to (K7) above, The specific period control means changes the specific period to at least the second time period, which is longer than the first time period, in a second state in which the number of completed fluctuations among the predetermined number of times is longer than the remaining number of fluctuations. A gaming machine featuring:
[0111] According to the gaming machine described in (K8) above, balance can be achieved by inserting a longer specific period in the second state (for example, the so-called addicted state).
[0112] (K9) In the gaming machine described in (K8) above, The gaming machine is characterized in that the variable display control means sets the variable display time in the second state to a second variable display time that is longer than at least the first variable display time.
[0113] According to the gaming machine described in (K9) above, it is possible to reduce the possibility of easily exiting the high probability gaming state in the second state (for example, the so-called addicted state).
[0114] (K10) In the gaming machine described in (K8) or (K9) above, The gaming machine is characterized in that the specific period control means changes the specific period to a time shorter than at least the second time in the second state.
[0115] According to the gaming machine described in (K10) above, it is possible to reduce the feeling of prolongation in the opening / closing gaming state in the second state (for example, the so-called hooked state).
[0116] (K11) In the gaming machine described in (K10) above, The gaming machine is characterized in that the variable display control means sets the variable display time to a variable display time shorter than at least the second variable display time in the second state.
[0117] According to the gaming machine described in (K11) above, a fast extinguishing zone with a short fluctuation time is provided even in the second state (for example, the so-called addicted state), and it is possible to create a game that quickly shows the flow from fluctuations there to opening and closing games. becomes.
[0118] <Assignment L> Conventionally, a typical example of a gaming machine is a pachinko machine. For example, in this type of gaming machine, when the result of a lottery based on the detection of a game ball in a predetermined ball entry part is a specific result, the gaming state shifts to an open / close game state in which the specific ball entry part is opened and closed. (For example, see patent document: Japanese Patent Application Laid-Open No. 2011-239836 (page 10, Figure 8)). However, the conventional example having such a configuration has the following problems. That is, with conventional pachinko machines, there is a problem in that it is difficult to further improve the interest of the game. The invention described below (L00) was made in view of such circumstances, and aims to provide a gaming machine that can improve the interest of gaming.
[0119] (L00) a counting means for counting numerical information regarding the game; Display means capable of displaying the number information; performance execution means for performing a predetermined performance based on the occurrence of a specific event; a selection means for selecting a predetermined period in which the predetermined performance is performed based on the occurrence of the specific event; The length of the predetermined period changes depending on the number information, The predetermined effect includes information that is more advantageous to the player as the length of the predetermined period is longer. A gaming machine characterized by:
[0120] According to the gaming machine described in (L00) above, since the length of the predetermined performance selected based on the occurrence of a specific event changes depending on the number information regarding the game, the number information displayed on the display means cannot be counted. Depending on the situation, it is possible to improve the interest of the game.
[0121] (L01) In the gaming machine described in (L00) above, The gaming machine is characterized in that the counting means counts the number information displayed on the display means and related to the game to be executed.
[0122] According to the gaming machine described in (L01) above, it is possible to improve the interest of the game depending on the counting status of the number information regarding the game to be executed and displayed on the display means.
[0123] (L02) In the gaming machine described in (L00) or (L01) above, The gaming machine is characterized in that the counting means counts the number information displayed on the display means, which increases or decreases as the game is executed.
[0124] According to the gaming machine described in (L02) above, it is possible to improve the interest of the game according to the counting status of the number information displayed on the display means, which increases or decreases as the game is executed.
[0125] (L03) In the gaming machine described in any one of (L00) to (L02) above, A game board having a game area where game balls flow down; Ball entry means into which a game ball flowing down the gaming area can enter; a specific ball entry means into which a game ball flowing down the gaming area can enter; detection means for detecting a game ball that has entered the ball entry means; A lottery means for performing a lottery to determine whether or not a specific gaming state advantageous to the player will occur based on the detection of the game ball by the detection means, The gaming machine characterized in that the display means is capable of displaying the number information together with a predetermined display effect based on a lottery to determine whether or not to generate the specific gaming state.
[0126] According to the gaming machine described in (L03) above, the game is played according to the predetermined display performance based on a lottery that determines whether or not to generate a specific gaming state, which is displayed on the display means, and the counting status of the number information. It is possible to improve the interest of
[0127] (L04) In the gaming machine described in any one of (L00) to (L03) above, The counting means counts information on the number of times a lottery is held to determine whether or not to generate the specific gaming state, The gaming machine is characterized in that the display means is capable of displaying the number of times information together with a predetermined display effect based on a lottery to determine whether or not to generate the specific gaming state.
[0128] According to the gaming machine described in (L04) above, a predetermined display effect based on a lottery to determine whether or not to generate a specific gaming state, which is displayed on the display means, and a lottery to determine whether or not to generate the specific gaming state. The interest of the game can be improved depending on the counting status of the number of times information regarding the game played.
[0129] (L05) In the gaming machine described in (L03) or (L04) above, The gaming machine is characterized in that the performance execution means executes the predetermined performance based on the occurrence of the specific event based on a lottery drawn by the lottery means.
[0130] According to the gaming machine described in (L05) above, the interest of the game can be improved in response to the occurrence of a specific event based on the lottery by the lottery means.
[0131] (L06) In the gaming machine described in (L03) or (L04) above, The gaming machine is characterized in that the selection means selects the predetermined period in which the predetermined effect is performed based on the occurrence of the specific event based on a lottery drawn by the lottery means.
[0132] According to the gaming machine described in (L06) above, the interest of the game is determined based on the occurrence of a specific event based on the lottery by the lottery means, and which period is selected as the predetermined period in which the predetermined performance is performed. can improve sex.
[0133] (L07) In the gaming machine described in any one of (L03) to (L06) above, Variable display control means for displaying the result of the lottery in the lottery means on the display means as a result of a fluctuating display of symbols visually recognizable by the player; Based on the fact that the lottery result by the lottery means is a specific result indicating the occurrence of the specific event, when the fluctuating display of the symbols is stopped and displayed in a specific combination of symbols, the specific ball entering means State transition means for transitioning to an open / close game state in which an open / close game is executed a predetermined number of times from an open state in which a ball can be entered to a closed state in which it is difficult for the specific ball entering means to enter a game ball; When the result of the lottery is the specific result, the predetermined effect is performed to notify the start of the opening / closing gaming state at least in accordance with the number of fluctuations of the symbol at the time when the specific result is obtained. a specific period control means for changing a specific period including an opening period, which is a period, and an ending period, which is the predetermined period in which the predetermined performance is performed to notify the end of the opening / closing gaming state; and an image display control means for controlling display of a specific period corresponding image associated with the specific period, The image display control means displays the advantageous information while displaying the image corresponding to the specific period according to a display period of the image corresponding to the specific period. A gaming machine characterized by:
[0134] According to the gaming machine described in (L07) above, it is possible to improve the interest of the opening / closing gaming state depending on the display time of the image corresponding to the specific period.
[0135] (L08) In the gaming machine described in (L07) above, The image display control means is characterized in that the longer the specific period, the longer the image corresponding to the specific period is displayed, and the longer the display period of the image corresponding to the specific period, the more advantageous the advantageous information is displayed. A gaming machine that does.
[0136] According to the gaming machine described in (L08) above, it is possible to improve the interest of the opening / closing gaming state depending on the length of the display period of the image corresponding to the specific period.
[0137] (L09) In the gaming machine described in (L08) above, A game characterized in that the image display control means displays an image corresponding to an opening period whose display period is longer as the opening period is longer, and displays the advantageous information which is more advantageous as the display period of the image corresponding to the opening period is longer. Machine.
[0138] According to the gaming machine described in (L09) above, the interest of the opening / closing gaming state can be improved depending on the length of the display period of the image corresponding to the opening period.
[0139] (L10) In the gaming machine described in (L08) above, A game characterized in that the image display control means displays an image corresponding to an ending period whose display period is longer as the ending period is longer, and displays the advantageous information which is more advantageous as the display period of the image corresponding to the ending period is longer. Machine.
[0140] According to the gaming machine described in (L10) above, the interest of the opening / closing gaming state can be improved depending on the length of the display period of the ending period corresponding image.
[0141] (L11) In the gaming machine described in (L08) above, The image display control means displays an image corresponding to an opening / ending period whose display period is longer as the total time of the ending period and the ending period is longer, and the longer the display period of the image corresponding to the opening / ending period is, the more advantageous it is. A gaming machine characterized by displaying the advantageous information.
[0142] According to the gaming machine described in (L11) above, it is possible to improve the interest of the opening / closing gaming state depending on the length of the display period of the image corresponding to the opening / ending period.
[0143] (L12) In the gaming machine according to any one of (L07) to (L11) above, The image display control means is capable of displaying separate information different from the advantageous information in the image corresponding to the specific period, and when the separate information is displayed, the advantageous information is difficult to be displayed. Game machine.
[0144] According to the gaming machine described in (L12) above, it is possible to improve the interest of the opening / closing gaming state depending on whether information different from advantageous information is displayed.
[0145] (L13) In the gaming machine described in (L12) above, The gaming machine is characterized in that the image display control means makes it more difficult for the advantageous information to be displayed the longer the period in which the separate information is displayed.
[0146] According to the gaming machine described in (L13) above, it is possible to improve the interest of the opening / closing gaming state depending on the length of the period in which the separate information is displayed.
[0147] (L14) In the gaming machine according to any one of (L07) to (L13) above, The gaming machine is characterized in that the specific period control means changes the specific period depending on the type of symbol and the number of fluctuations at the time when the specific result is obtained.
[0148] According to the gaming machine described in (L14) above, it is possible to improve the interest of the opening / closing gaming state depending on the type of symbol and the number of fluctuations at the time when a specific result is obtained.
[0149] (L15) In the gaming machine described in (L14) above, The specific period control means is capable of changing the specific period to a first period when the type of symbol is a first type, and is capable of changing the specific period to a first period when the type of symbol is a second type. A gaming machine characterized in that the specific period can be changed to a second period that is longer than the first period.
[0150] According to the gaming machine described in (L15) above, it is possible to improve the interest of the opening / closing gaming state according to the length of the specific period that changes depending on the type of symbol and the number of fluctuations at the time a specific result is achieved. .
[0151] (L16) In the gaming machine described in (L14) or (L15) above, The specific period control means controls the specific period in the opening / closing gaming state that has transitioned from the number-cut high probability gaming state in which a state in which the lottery result is more likely to be the specific result than in the normal gaming state continues until a predetermined number of fluctuations is reached. A gaming machine characterized by changing.
[0152] According to the gaming machine described in (L16) above, it is possible to improve the interest of the opening / closing gaming state when a specific result is achieved in the number-cut high probability gaming state.
[0153] (L17) In the gaming machine described in (L16) above, Even if the type of the symbol is the first type, the specific period control means controls the specific period if the number of variations that have been completed out of the predetermined number of times is greater than the number of remaining variations. , a gaming machine characterized in that the period is changed to a period longer than the first period.
[0154] According to the gaming machine described in (L17) above, if the number of completed fluctuations among the predetermined number of fluctuations is greater than the remaining number of fluctuations, the interest level of the opening / closing gaming state is adjusted according to the remaining number of fluctuations. can be improved.
[0155] (L18) In the gaming machine described in (L16) above, Even if the type of the symbol is the first type, the specific period control means controls the specific period if the number of variations that have been completed out of the predetermined number of times is greater than the number of remaining variations. , a gaming machine characterized in that the period is changed to a period longer than the second period.
[0156] According to the gaming machine described in (L18) above, even if the type of symbol is the first type rather than the second type, the number of fluctuations that have been exhausted out of the predetermined number of fluctuations is the remaining number of fluctuations. If the number of changes is greater than , the interest of the opening / closing gaming state can be improved according to the remaining number of fluctuations.
[0157] (L19) In the gaming machine described in any one of (L07) to (L18) above, comprising a setting means capable of step-by-step determining the likelihood that the lottery result will be the specific result, using a plurality of setting values; A gaming machine characterized in that the advantageous information is information indicating the set value.
[0158] According to the gaming machine described in (L19) above, it is possible to improve the interest of the opening / closing gaming state depending on whether information indicating the set value is displayed.
[0159] (L20) In the gaming machine described in any one of (L07) to (L18) above, The variable display control means is configured to perform a high probability game in which, when the result of the lottery is the specific result, in the next game state that occurs after the specific game state, the result of the lottery is more likely to be the specific result than in the normal game state. The player is not notified of whether or not the current state is reached from the time the variable display is being displayed until the time when the previous specified result is displayed, The gaming machine characterized in that the advantageous information is information indicating whether or not the next gaming state will be in the high probability gaming state.
[0160] According to the gaming machine described in (L20) above, it is possible to improve the interest of the open / close gaming state with regard to whether or not the next gaming state will be a high probability gaming state.
[0161] <Assignment M> Conventionally, a typical example of a gaming machine is a pachinko machine. For example, in this type of gaming machine, when the result of a lottery based on the detection of a game ball in a predetermined ball entry part is a specific result, the gaming state shifts to an open / close game state in which the specific ball entry part is opened and closed. (For example, see patent document: Japanese Patent Application Laid-Open No. 2011-239836 (page 10, Figure 8)). However, the conventional example having such a configuration has the following problems. That is, with conventional pachinko machines, there is a problem in that it is difficult to further improve the interest of the game. The invention described below (M00) was made in view of such circumstances, and aims to provide a gaming machine that can improve the interest of gaming. (M00) A counting means for counting numerical information regarding the game; Display means capable of displaying the number information; a performance execution means for performing a predetermined performance based on the occurrence of a specific event; selection means for selecting a predetermined period in which the predetermined performance is performed based on the occurrence of the specific event; The predetermined period has a different length depending on the number information, A gaming machine characterized in that the ease with which an advantageous gaming state advantageous to a player occurs varies depending on the length of the predetermined period.
[0162] According to the gaming machine described in (M00) above, the likelihood of occurrence of an advantageous gaming state changes depending on the length of a predetermined performance selected based on the occurrence of a specific event, so The interest of the game can be improved depending on the counting status of the number information.
[0163] (M01) In the gaming machine described in (M00) above, The gaming machine is characterized in that the counting means counts the number information displayed on the display means and related to the game to be executed.
[0164] According to the gaming machine described in (M01) above, it is possible to improve the interest of the game depending on the counting status of the number information regarding the game to be executed and displayed on the display means.
[0165] (M02) In the gaming machine described in (M00) or (M01) above, The gaming machine is characterized in that the counting means counts the number information displayed on the display means, which increases or decreases as the game is executed.
[0166] According to the gaming machine described in (M02) above, it is possible to improve the interest of the game according to the counting status of the number information displayed on the display means, which increases or decreases as the game is executed.
[0167] (M03) In the gaming machine described in any one of (M00) to (M02) above, A game board having a game area where game balls flow down; Ball entry means into which a game ball flowing down the gaming area can enter; a specific ball entry means into which a game ball flowing down the gaming area can enter; detection means for detecting a game ball that has entered the ball entry means; A lottery means for performing a lottery to determine whether or not the specific gaming state occurs based on the detection of the game ball by the detection means, The gaming machine is characterized in that the counting means counts information on the number of times a lottery is held to determine whether or not to generate the specific gaming state.
[0168] According to the gaming machine described in (M03) above, it is possible to improve the interest of the game depending on the count status of the number of times information regarding the game in which a lottery is held to determine whether or not to generate a specific gaming state.
[0169] (M04) In the gaming machine described in (M03) above, The gaming machine is characterized in that the performance execution means executes the predetermined performance based on the occurrence of the specific event based on a lottery drawn by the lottery means.
[0170] According to the gaming machine described in (M04) above, it is possible to improve the interest of the game in response to the occurrence of a specific event based on the lottery by the lottery means.
[0171] (M05) In the gaming machine described in (M03) or (M4) above, The gaming machine is characterized in that the selection means selects the predetermined period in which the predetermined effect is performed based on the occurrence of the specific event based on a lottery drawn by the lottery means.
[0172] According to the gaming machine described in (M05) above, the interest of the game is determined based on the occurrence of a specific event based on the lottery by the lottery means, and which period is selected as the predetermined period in which the predetermined performance is performed. can improve sex.
[0173] (M06) In the gaming machine described in any one of (M03) to (M05) above, Variable display control means for displaying the result of the lottery in the lottery means on the display means as a result of a fluctuating display of symbols visually recognizable by the player; Based on the fact that the lottery result by the lottery means is a specific result indicating the occurrence of the specific event, when the fluctuating display of the symbols is stopped and displayed in a specific combination of symbols, the specific game state is determined as the specific gaming state. Shifting to an opening / closing game state in which an opening / closing game is executed a predetermined number of times from an open state in which the specific ball entering means can enter a game ball to a closed state in which it is difficult for the specific ball entering means to enter a game ball. , when a game ball that enters the specific ball entering means during the opening / closing gaming state enters the specific area, after the opening / closing gaming state ends, the result of the lottery is higher than the specific result than in the normal gaming state. A state transition means for transitioning to a high probability gaming state that is likely to occur; When the result of the lottery is the specific result, at least in accordance with the number of fluctuations of the symbol at the time when the specific result is obtained, in advance in the opening / closing gaming state during the predetermined period in which the predetermined performance is performed. a specific period control means for changing a specific period that can be determined; A specific ball entering part opening / closing member that opens and closes a specific ball entering part of the specific ball entering means in the opening / closing gaming state can be operated between an open state and a closed state in a predetermined specific ball entering part opening / closing pattern. Ball entrance opening / closing control means; A specific area opening / closing control means capable of operating a specific area opening / closing member that opens and closes the specific area in the opening / closing gaming state into an open state and a closed state in a predetermined specific area opening / closing pattern, If the number of fluctuations of the symbol at the time when the specific result is obtained is the first number of fluctuations, the opening timing of the specific ball entry part opening / closing pattern and the opening timing of the specific area opening / closing pattern are likely to match, A game ball that enters while the specific ball entry portion opening / closing member is open easily enters the specific area; If the number of fluctuations of the symbol at the time when the specified result is obtained is the second number of fluctuations, the opening timing of the specific ball entry part opening / closing pattern and the opening timing of the specific area opening / closing pattern are difficult to match, A game ball that enters the ball while the specific ball entry opening / closing member is open is difficult to enter the specific area. A gaming machine characterized by:
[0174] According to the gaming machine described in (M06) above, the rate of balls entering the specific area changes depending on the number of changes in the symbol at the time a specific result is reached, so it is possible to improve the interest of the open / close game state. .
[0175] (M07) In the gaming machine described in (M06) above, If the number of fluctuations of the symbol at the time when the specific result is obtained is the first number of fluctuations, the specific period of time is different from the specific period of the second number of fluctuations, so that the specific ball entrance part opening / closing The opening timing of the pattern and the opening timing of the specific area opening / closing pattern are likely to match, and a game ball that enters the ball while the specific ball entrance opening / closing member is open is likely to enter the specific area. A gaming machine characterized by:
[0176] According to the gaming machine described in (M07) above, the interest of the open / close game state can be improved by simple control of varying the specific period that can be determined in advance in the open / close game state.
[0177] (M08) In the gaming machine described in (M06) above, When the result of the lottery is the specific result, the specific period control means starts the opening / closing gaming state at least according to the type of symbol and the number of fluctuations of the symbol at the time when the specific result is obtained. Changing a specific period including an opening period, which is the predetermined period during which the predetermined performance is performed, and an interval time between each opening / closing game, In the first variation number, the specific period when the symbol type is the specific symbol and the first variation number is the same as the specific period when the symbol type is the specific symbol and the second variation number. By being different from the specific period when It becomes easier for the entered game ball to enter the specific area. A gaming machine characterized by:
[0178] According to the gaming machine described in (M08) above, even if the type of symbol at the time when a specific result is obtained is the same specific symbol, the rate of ball entry into the specific area changes depending on the number of fluctuations, so the opening / closing game state It is possible to improve the interest of
[0179] (M09) In the gaming machine described in any one of (M07) to (M08) above, If the number of fluctuations of the symbol at the time when the specified result is obtained is the first number of fluctuations, the specific period becomes shorter than the specific period at the second number of fluctuations, so that the specified ball enters the ball. The opening timing of the part opening / closing pattern and the opening timing of the specific area opening / closing pattern are likely to match, and a game ball that enters the ball while the specific ball entry part opening / closing member is open is likely to enter the specific area. A gaming machine characterized by:
[0180] According to the gaming machine described in (M09) above, the interest of the open / close game state can be improved by simple control of shortening the specific period that can be determined in advance in the open / close game state.
[0181] (M10) In the gaming machine described in any one of (M06) to (M09) above, The specific period is an opening period for notifying the start of the opening / closing gaming state. A gaming machine characterized by:
[0182] According to the gaming machine described in (M10) above, the interest of the opening / closing gaming state can be improved by simple control of shortening the opening period.
[0183] (M11) In the gaming machine according to any one of (M06) to (M09) above, The specific period is an interval period between each opening / closing game. A gaming machine characterized by:
[0184] According to the gaming machine described in (M11) above, it is possible to improve the interest of the open / close game state with simple control even in the middle of the open / close game state.
[0185] (M12) In the gaming machine according to any one of (M06) to (M10) above, The first number of fluctuations is when the opening / closing gaming state transitions from a number-cut high probability gaming state in which a state in which the lottery result is more likely to result in the specific result than in the normal gaming state continues until a predetermined number of fluctuations is reached. , the number of completed fluctuations among the predetermined number of fluctuations is greater than the remaining number of fluctuations, The second number of fluctuations is the number of times when the number of fluctuations that have been consumed out of the predetermined number of fluctuations is smaller than the remaining number of fluctuations when the opening / closing gaming state transitions from the number-cut high probability gaming state. A gaming machine characterized by:
[0186] According to the gaming machine described in (M12) above, the rate of ball entry into a specific area increases as the number of fluctuations completed in the high-probability game state increases. Interest can be improved.
[0187] (M13) In the gaming machine according to any one of (M06) to (M10) above, The first number of fluctuations is when the opening / closing gaming state transitions from a number-cut high probability gaming state in which a state in which the lottery result is more likely to result in the specific result than in the normal gaming state continues until a predetermined number of fluctuations is reached. , the number of completed fluctuations among the predetermined number of fluctuations is smaller than the remaining number of fluctuations, The second number of fluctuations is the number of times when the number of fluctuations that have been consumed out of the predetermined number of fluctuations is greater than the remaining number of fluctuations when the opening / closing gaming state transitions from the number-cut high probability gaming state. A gaming machine characterized by:
[0188] According to the gaming machine described in (M13) above, the interest of the opening / closing gaming state is improved in that the smaller the number of fluctuations consumed in the number-cut high probability gaming state, the higher the probability of a ball entering a specific area. can be done.
[0189] <Assignment N> Conventionally, a typical example of a gaming machine is a pachinko machine. For example, in this type of gaming machine, when the result of a lottery based on the detection of a game ball in a predetermined ball entry part is a specific result, the gaming state shifts to an open / close game state in which the specific ball entry part is opened and closed. (For example, see patent document: Japanese Patent Application Laid-Open No. 2011-239836 (page 10, Figure 8)). However, the conventional example having such a configuration has the following problems. That is, with conventional pachinko machines, there is a problem in that it is difficult to further improve the interest of the game. The invention described below (N00) was made in view of such circumstances, and aims to provide a gaming machine that can improve the interest of gaming.
[0190] (N00) An operation means for receiving operations from a player regarding the game; a counting means for counting first number information based on the operation of the operating means in the first mode; Judgment means for determining whether or not a predetermined condition based on the operation in the second mode is achieved in a state where the operation in the second mode is changed when the first number information counts a first predetermined number. and When it is determined that the predetermined condition has been achieved, a specific event advantageous to the player occurs. A gaming machine characterized by:
[0191] According to the gaming machine described in (N00) above, the first number information based on the operation in the first mode changes to the operation in the second mode after counting the first predetermined number. If a predetermined condition based on the operation is achieved, a specific event advantageous to the player can be obtained, so that the interest of the game can be improved.
[0192] (N01) In the gaming machine described in (N00) above, A gaming machine characterized in that the specific event is a suggestion or notification of the occurrence of an advantageous gaming state advantageous to the player.
[0193] According to the gaming machine described in (N01) above, if the predetermined condition based on the operation in the second mode is achieved, a suggestion or notification of the occurrence of an advantageous gaming state can be obtained, so that the interest of the game can be improved. I can do it.
[0194] (N02) In the gaming machine described in (N00) or (N01) above, The counting means counts second number information based on the operation of the operating means in the second mode, The determining means determines whether a predetermined condition based on the operation in the second mode has been achieved before the second number information based on the operation in the second mode counts a second predetermined number. A gaming machine characterized by:
[0195] According to the gaming machine described in (N02) above, whether the predetermined condition based on the operation in the second mode can be achieved before the second number information based on the operation in the second mode counts the second predetermined number. It is possible to improve the interest of the game.
[0196] (N03) In the gaming machine described in (N02) above, The first number information is number information that is counted based on an operation in the first aspect that can be executed while the identification information displayed on the display means is fluctuating, The gaming machine characterized in that the second number information is number information counted based on an operation in the second mode that can be performed while the identification information is displayed on the display means in a variable manner.
[0197] According to the gaming machine described in (N03) above, it is possible to improve the interest of the game while the identification information is being displayed in a variable manner.
[0198] (N04) In the gaming machine described in (N02) above, The first number information is number information displayed on the display means together with a fluctuating display of identification information displayed on the display means, The gaming machine characterized in that the second number information is number information displayed on the display means together with a variable display of identification information displayed on the display means.
[0199] According to the gaming machine described in (N04) above, it is possible to improve the interest of the game while the identification information is being displayed in a variable manner.
[0200] (N05) In the gaming machine described in any one of (N00) to (N04) above, A gaming machine characterized by comprising a notification means for notifying that the first number information has reached the first predetermined number.
[0201] According to the gaming machine described in (N05) above, the interest of the game can be improved by recognizing the progress that the first number information has reached the first predetermined number.
[0202] (N06) In the gaming machine described in any one of (N00) to (N05) above, a game board having a game area in which game balls fired based on the operations in the first aspect and the second aspect flow down; a first ball entry means into which a game ball flowing down the gaming area can enter based on the operation in the first aspect; a second ball entry means into which a game ball flowing down the gaming area can enter based on the operation in the second aspect; a specific ball entry means into which a game ball flowing down the gaming area can enter; a specific area into which a game ball that has entered the specific ball entry means can enter; a first detection means for detecting a game ball that has entered the first ball entry means; a second detection means for detecting a game ball that has entered the second ball entry means; a lottery means for performing a lottery to determine whether or not a specific gaming state advantageous to the player will occur based on the detection of game balls by the first detection means and the second detection means; Variable display control means for causing the display means to display the result of the lottery in the lottery means as a result of the variable display of the identification information that can be visually recognized by the player; Based on the result of the lottery by the lottery means being a specific result, when the variable display of the identification information is stopped and displayed in a specific combination, the specific ball entry means is in an open state in which a game ball can be entered. The specified ball entry means may transition to an opening / closing game state in which an opening / closing game is executed a predetermined number of times from the closing state in which it is difficult to enter a game ball, or enter the specific ball entering means during the opening / closing game state. A high probability game state in which the result of the lottery is more likely to be the specific result than the normal game state until a predetermined number of fluctuations is reached after the end of the open / close game state when a played game ball enters the specific area. a state transition means for transitioning to When the result of the lottery is the specific result, a specific period that can be predetermined in the opening / closing gaming state is changed at least according to the number of changes in the identification information at the time when the specific result is obtained. a period control means; A specific ball entry part opening / closing member that opens and closes a specific ball entry part of the specific ball entry means in the opening / closing gaming state can be operated between an open state and a closed state in a predetermined specific ball entry part opening / closing pattern. Ball entrance opening / closing control means; A specific area opening / closing control means capable of operating a specific area opening / closing member that opens and closes the specific area in the opening / closing gaming state into an open state and a closed state in a predetermined specific area opening / closing pattern, The counting means is based on the number of fluctuations of the identification information based on the detection of the game ball by the first detection means as the first number information, and the number of fluctuations of the identification information based on the detection of the game ball by the second detection means as the second number information. counting the total number of changes of the identification information as the predetermined number of changes, The determining means is configured such that in the high probability gaming state, as the first condition, the identification information is displayed a first varying number of times based on the detection of a game ball by the first detecting means; As a condition, if the fluctuation display of the identification information based on the detection of the game ball by the second detection means is performed a second fluctuation number of times, it is determined that the predetermined number of fluctuations has been reached, If the fluctuation display of the identification information based on the detection of a game ball by the first detection means at the time when the identification result is obtained is within the first fluctuation number, the opening timing of the specific ball entry part opening / closing pattern. and the opening timing of the specific area opening / closing pattern are difficult to match, and a game ball that enters while the specific ball entry part opening / closing member is open is difficult to enter the specific area, If the fluctuation display of the identification information based on the detection of a game ball by the second detection means at the time when the identification result is obtained is within the second fluctuation number, the opening timing of the specific ball entering part opening / closing pattern and the opening timing of the specific area opening / closing pattern are likely to match, and a game ball that enters while the specific ball entry part opening / closing member is open is likely to enter the specific area. A gaming machine characterized by:
[0203] According to the gaming machine described in (N06) above, the rate of balls entering the specific area changes depending on the number of changes in the identification information at the time when a specific result is obtained, so that the interest of the open / closed gaming state can be improved. I can do it.
[0204] (N07) In the gaming machine described in (N06) above, The counting means is configured to display a variable display of the identification information based on the detection of a game ball by the first detection means, when the identification information does not reach the specified result within the first number of fluctuations, A game machine characterized in that counting is started until the number of fluctuations in the identification information based on the detection of a game ball reaches the second number of fluctuations.
[0205] According to the gaming machine described in (N07) above, even if a specific result is not achieved within the first number of fluctuations, it is possible to improve the interest of the opening / closing gaming state until the second number of fluctuations is reached.
[0206] (N08) In the gaming machine described in (N07) above, When the fluctuation display of the identification information based on the detection of the game ball by the first detection means does not result in the specified result within the first number of fluctuations, the detection of the game ball by the second detection means A gaming machine comprising a counting start notification means for notifying that counting is started until the variation display of the identification information based on the identification information reaches the second variation number.
[0207] According to the gaming machine described in (N08) above, even if the operating mode changes midway through, it is possible to improve the interest of the open / closed gaming state by recognizing it in advance.
[0208] (N09) In the gaming machine described in either (N07) or (N08) above, If the fluctuating display of the identification information based on the detection of a game ball by the first detection means does not result in the identification result within the first number of fluctuations, when the specific ball entering part opening / closing member is being opened. A game machine characterized by comprising ball entry possibility reporting means for reporting that there is an increased possibility that a played game ball will enter the specific area.
[0209] According to the gaming machine described in (N09) above, even if the specified result is not achieved within the first number of fluctuations, if the specified result is subsequently achieved within the second number of fluctuations, then By making the player aware that the possibility of the ball entering a specific area is increased, it is possible to improve the interest of the open / close game state.
[0210] (N10) In the gaming machine described in any one of (N07) to (N09) above, If the fluctuation display of the identification information based on the detection of the game ball by the first detection means does not result in the specified result within the first number of fluctuations, the game ball is directed toward the second ball entering means. A gaming machine characterized by comprising a firing notifying means for notifying that a bullet is to be fired.
[0211] According to the gaming machine described in (N10) above, even if the firing destination changes midway through, the firing operation can be smoothly changed, so it is possible to improve the interest in the opening / closing gaming state.
[0212] (N11) In the gaming machine described in any one of (N07) to (N10) above, The first ball entry means is provided in an area of the game area where a game ball fired by left-handed hitting can enter, The second ball entry means is provided in an area of the game area where a game ball fired right-handed can enter. A gaming machine characterized by:
[0213] According to the gaming machine described in (N11) above, since the firing operation is changed so that the entire gaming area can be used, it is possible to improve the interest in the opening / closing gaming state.
[0214] (N12) In the gaming machine described in any one of (N07) to (N11) above, A gaming value that is given when a variable display of the identification information based on the detection of a game ball by the first detection means results in a specific result, and the identification information based on the detection of the game ball by the second detection means. The gaming value awarded when the fluctuation display results in a specific result is different. A gaming machine characterized by:
[0215] According to the gaming machine described in (N12) above, the enjoyment of the opening / closing gaming state can be improved by creating a difference in the gaming value obtained depending on whether or not a specific result is achieved within the first variation number of times. I can do it.
[0216] <Assignment O> Conventionally, a typical example of a gaming machine is a pachinko machine. For example, in this type of gaming machine, when the result of a lottery based on the detection of a game ball in a predetermined ball entry part is a specific result, the gaming state shifts to an open / close game state in which the specific ball entry part is opened and closed. (For example, see patent document: Japanese Patent Application Laid-Open No. 2011-239836 (page 10, Figure 8)). However, the conventional example having such a configuration has the following problems. That is, with conventional pachinko machines, for example, there is a problem in that it is difficult to further improve the interest of the game. The invention described below (O00) was made in view of such circumstances, and aims to provide a gaming machine that can improve the interest of gaming.
[0217] (O00) A game board having a game area where game balls flow down; variable ball entry means having a predetermined opening / closing member and variable between an open state in which a game ball flowing down the gaming area enters and a closed state in which a gaming ball flowing down the gaming area is not allowed to enter; a counting means for counting number information regarding the game; a state changing means for changing from a state in which it is difficult for game balls to enter the variable ball entry means to a state in which it is easy for game balls to enter the variable ball entry means, based on the number information having reached a predetermined number; , equipped with A gaming machine characterized by:
[0218] According to the gaming machine described in (O00) above, the ease with which the ball enters the variable ball entry means changes depending on the counting status of the number information related to the game, so it is possible to improve the interest of the game.
[0219] (O01) In the gaming machine described in (O00) above, The gaming machine is characterized in that the state changing means maintains a state in which it is difficult for game balls to enter the variable ball entering means until the number information reaches the predetermined number.
[0220] According to the gaming machine described in (O01) above, the ease of entering the ball into the variable ball entering means changes depending on the counting situation when the number information related to the game reaches a predetermined number, thereby increasing the interest of the game. can be improved.
[0221] (O02) In the gaming machine described in (O00) or (O01) above, The gaming machine is characterized in that the state changing means maintains a state in which a game ball easily enters the variable ball entering means for a predetermined period after the number information reaches a predetermined number.
[0222] According to the gaming machine described in (O02) above, when the number information related to the game reaches a predetermined number, it becomes easier for the ball to enter the variable ball entry means for a predetermined period of time, thereby improving the interest of the game. I can do it.
[0223] (O03) In the gaming machine described in any one of (O00) to (O02) above, The gaming machine is characterized in that the counting means counts number information regarding a game after the end of an advantageous gaming state that is advantageous to the player.
[0224] According to the gaming machine described in (O03) above, it is possible to improve the interest of the game after the end of the advantageous gaming state that is advantageous for the player.
[0225] (O04) In the gaming machine described in (O03) above, The gaming machine is characterized in that the counting means counts number information regarding games during a specific period after the end of the advantageous gaming state.
[0226] According to the gaming machine described in (O04) above, it is possible to improve the interest of the game during the specific period after the end of the specific gaming state that is advantageous to the player.
[0227] (O05) In the gaming machine described in any one of (O02) to (O04) above, The state changing means maintains a state in which a game ball easily enters the variable ball entry means for the predetermined period, and then returns to a state in which it is difficult for a game ball to enter the variable ball entry means. A gaming machine.
[0228] According to the gaming machine described in (O05) above, it is possible to improve the interest of the game during the predetermined period until the state returns to a state where it is difficult for the game ball to enter the variable ball entry means.
[0229] (O06) In the gaming machine described in any one of (O00) to (O05) above, a ball entry section into which a game ball flowing down the game area can enter; a detection unit that detects a game ball that has entered the ball entry unit; a lottery unit that performs a lottery to determine whether or not a specific gaming state advantageous to the player will occur based on the detection of the game ball by the detection unit; The gaming machine is characterized in that the counting means counts information on the number of times a lottery is held to determine whether or not to generate the specific gaming state.
[0230] According to the gaming machine described in (O06) above, it is possible to improve the interest of the game depending on the counting status of the number of times information regarding the game in which a lottery is held to determine whether or not to generate a specific gaming state.
[0231] (O07) In the gaming machine described in (O06) above, a ball entry means as the ball entry section into which a game ball flowing down the gaming area can enter; an opening / closing ball entry means as the ball entry section that opens and closes between an open state in which a game ball flowing down the gaming area can enter and a closed state in which the ball cannot enter; a first specific ball entry means into which a game ball flowing down the gaming area can enter; a second specific ball entry means as the variable ball entry means into which a game ball flowing down the gaming area can enter; a first detection means as the detection section that detects a game ball that has entered the ball entry means; a second detection means as the detection section that detects a game ball that has entered the opening / closing ball entry means; a lottery means as the lottery section that performs a lottery to determine whether a specific gaming state advantageous to the player will occur based on the detection of game balls by the first detection means and the second detection means; Variable display control means for displaying the lottery result in the lottery means on the display means as a result of fluctuating display of identification information that can be visually recognized by the player; Based on the fact that the result of the lottery based on the detection of game balls by the first detection means or the second detection means is a first specific result (for example, a jackpot), the fluctuating display of the identification information is a first specific combination ( For example, when the stop display is displayed (for example, all jackpots), the first specified ball entering means can move from an open state in which it is possible to enter a game ball to a closed state in which it is difficult for the first specific ball entering means to enter a game ball. Shifting to a first opening / closing game state in which an opening / closing game is performed a first number of times, and after the first opening / closing gaming state ends, the result of the lottery is more likely to become the first specific result than in the normal gaming state, At least a support state in which the opening / closing ball entering means tends to be in the open state more frequently than in the normal gaming state, and the opening / closing ball entering means remains open for a longer time than in the normal gaming state, or a non-support state in which the supporting state is not achieved. A first state transition means for transitioning to one of the high probability gaming states; Based on the fact that the lottery result based on the detection of game balls by the first detection means or the second detection means is a second specific result (for example, a small win), the variable display of the identification information is a second specific combination. (for example, a small hit), the second specific ball entry means changes from an open state in which it is possible to enter a game ball to a closed state in which it is difficult for the second specific ball entry means to enter a game ball. a second state transition means for transitioning to a second opening / closing game state in which the opening / closing game is executed a second number of times smaller than the first number of times; The state changing means is If the number of fluctuations in the identification information at the time when the second specified result counted by the counting means is within the period of the first number of fluctuations, the game ball is is in a state where it is difficult to enter the ball, If the number of fluctuations of the symbol at the time when the second specific result counted by the counting means is within the period of the second number of fluctuations, the game ball is make it easier for the ball to enter the ball A gaming machine characterized by:
[0232] According to the gaming machine described in (O07) above, the ease of entering the ball into the second specific ball entry means changes depending on the number of times the identification information changes at the time when the lottery result becomes the second specific result. , it is possible to improve the interest of the second open / close game state.
[0233] (O08) In the gaming machine described in (O07) above, When the result of the lottery is a second specific result, a specification that can be predetermined in the second opening / closing gaming state according to at least the number of changes in the identification information at the time when the second specific result is obtained. Equipped with a specific period control means for changing the period, The state changing means is If the number of changes in the identification information at the time when the second specific result counted by the counting means is within the period of the first number of changes, the specific period may be set as the first specific period. , a state in which it is difficult for a game ball to enter while the two specific ball entry means are in the open state; If the number of changes in the identification information at the time when the second specific result counted by the counting means is within the period of the second number of changes, the specific period is longer than the first specific period. By setting the second specific period, a game ball can easily enter the ball while the second specific ball entry means is in the open state. A gaming machine characterized by:
[0234] According to the gaming machine described in (O08) above, the ease of entering the ball into the second specific ball entry means changes depending on the number of times the identification information changes at the time when the lottery result becomes the second specific result. , it is possible to improve the interest of the second open / close game state.
[0235] (O09) In the gaming machine described in any one of (O00) to (O08) above, When the first specific result occurs, the state change function maintains a state in which it is difficult for the game ball to enter the variable ball entry means until the number information reaches a predetermined number, and the second specific result is set. If this occurs, the gaming machine maintains a state in which it is difficult for game balls to enter the variable ball entry means even after the number information reaches a predetermined number.
[0236] According to the gaming machine described in (O09) above, the ease with which a ball enters the variable ball entry means is determined based on the type of specific result and the counting situation triggered by the number information regarding the game reaching a predetermined number. Since this changes, it is possible to improve the interest of the game.
[0237] For example, when a specific result occurs during a value-added gaming state, the number information regarding the game during the value-added gaming state is provided without clearly indicating to the player whether it is a first specific result or a second specific result. By performing a common display effect until the number of balls reaches the number, it is possible to give the player a sense of expectation as to whether or not the state will change to a state where it is easy for the game ball to enter the variable ball entry means.
[0238] (O10) In the gaming machine described in any one of (O02) to (O08) above, The state change function is configured to cause the variable ball entry means to enter a game ball if a third specific result occurs as the identification result after maintaining a state in which a game ball easily enters the variable ball entry means for the predetermined period. A gaming machine characterized by returning the ball to a state in which it is difficult for the ball to enter the ball.
[0239] According to the gaming machine described in (O10) above, it is possible to improve the interest of the game during the predetermined period until the state returns to a state where it is difficult for the game ball to enter the variable ball entry means.
[0240] (O11) In the gaming machine described in any one of (O00) to (O10) above, The state change function changes a state in which a game ball easily enters the variable ball entry means and a state in which a game ball enters the variable ball entry means in accordance with number information regarding games counted in the value-added gaming state. A gaming machine characterized by switching between a difficult state and a difficult state.
[0241] According to the gaming machine described in (O11) above, the gaming value based on the ball entering the variable ball entering means can be imparted in a well-balanced manner according to the number information regarding the game counted in the value-added gaming state. , it is possible to improve the interest of the game in the value-added game state.
[0242] (O12) In the gaming machine described in any one of (O00) to (O10) above, The gaming machine is characterized in that the state change function changes in stages a state in which a game ball is likely to enter the variable ball entry means in accordance with number information regarding games counted in the value-added gaming state.
[0243] According to the gaming machine described in (O12) above, the gaming value given based on the ball entering the variable ball entering means is increased or decreased in stages according to the number information regarding the game counted in the value-added gaming state. Therefore, it is possible to improve the interest of the game in the value-added game state.
[0244] <Assignment P> Conventionally, this type of gaming machine has, for example, provided a performance corresponding to a specific operation when the operation means is operated in a specific manner within the validity period during which the operation of the operation means such as an operation button or an operation lever is valid. There is a game machine that executes the game during a predetermined display effect (for example, Japanese Patent Laid-Open No. 2015-112124 (pages 39-40, FIG. 20)). However, the conventional example having such a configuration has the following problems. That is, the problem is that it is not possible to suitably improve the interest of the performance corresponding to a specific operation. The inventions related to the following (P1-0), (P2-0), and (P4-0) have been made in view of these circumstances, and can suitably improve the interest of a performance corresponding to a specific operation. The purpose is to provide gaming machines. The inventions according to (P1-0), (P2-0), and (P4-0) below have the following configuration to achieve the above object.
[0245] (P1-0) an operation means for receiving operations by a player; a main control means that performs main control regarding the game; A gaming machine comprising: performance execution means for causing a display means to execute a predetermined display performance based on the result of the determination by the main control means, The performance execution means is If the operation of the operation means is performed in a specific manner within a validity period during which the operation of the operation means is valid, a specific operation corresponding performance can be executed during the predetermined display performance, Even if it is determined that there is no operation in the specific mode within a period in which it is determined whether or not the operation means is operated in the specific mode, execution of the specific operation corresponding performance is continued. A gaming machine characterized by:
[0246] According to the gaming machine described in (P1-0) above, even if the operation of the operating means in the specific mode is interrupted after the specific operation compatible performance is started, the presence or absence of the operation in the specific mode is determined. If the operation in the specific mode is resumed within the period, the performance corresponding to the specific operation will continue to be executed, so the time it will take until the operation of the operating means is restarted from the beginning and the production corresponding to the specific operation returns to the state before it was interrupted. There is no need to wait. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.
[0247] (P1-1) In the gaming machine described in (P1-0) above, The performance execution means is comprising an operation detection means capable of detecting an operation of the operation means by a player at predetermined intervals within the validity period; If the operation of the operation means is performed in a specific manner, then based on whether or not the operation of the operation means by the player is detected at determination timing provided at each specific interval longer than the predetermined interval. , determine whether or not to continue executing the specific operation corresponding effect. A gaming machine characterized by:
[0248] According to the gaming machine described in (P1-1) above, even if the detection of the player's operation is interrupted after the specific operation compatible performance is started, the player's operation of the operating means is resumed by the determination timing. If so, the execution of the performance corresponding to the specific operation is continued, so there is no need to restart the operation of the operating means from scratch and wait for the time until the performance corresponding to the specific operation returns to the state before interruption. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.
[0249] (P1-2) In the gaming machine described in (P1-1) above, The performance execution means executes the specific operation even after the determination timing based on the fact that an operation of the operation means by the player is detected at the determination timing after the operation of the operation means is performed in a specific manner. A gaming machine characterized by continuing execution of corresponding effects.
[0250] According to the gaming machine described in (P1-2) above, even if the detection of the player's operation is interrupted after the specific operation compatible performance is started, the player's operation of the operating means is resumed by the determination timing. If so, the performance corresponding to the specific operation will continue to be executed even after this determination timing, so there is no need to restart the operation of the operating means from scratch and wait for the specific operation compatible performance to return to the state before interruption. . As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.
[0251] (P1-3) In the gaming machine described in (P1-1) or (P1-2) above, The performance execution means performs the specific operation at the determination timing based on the fact that no operation of the operation means by the player is detected at the determination timing after the operation of the operation means is performed in a specific manner. A gaming machine characterized by ending a corresponding performance.
[0252] According to the gaming machine described in (P1-3) above, after the specific operation compatible performance is started and the detection of the player's operation is interrupted, the player's operation of the operating means is resumed by the determination timing. If not, the performance corresponding to the specific operation ends at this determination timing, so that it is easy to reduce the possibility of neglecting the operation. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.
[0253] (P1-4) In the gaming machine described in any one of (P1-1) to (P1-3) above, The performance execution means executes the performance corresponding to the specific operation until the determination timing arrives, when no operation is detected at a time other than the determination timing after the operation of the operating means is performed in a specific manner. A gaming machine characterized by continuous play.
[0254] According to the gaming machine described in (P1-4) above, even if the detection of the player's operation is interrupted after the specific operation compatible presentation is started, the player can enjoy the specific operation compatible presentation until the determination timing arrives. be able to. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.
[0255] (P1-5) In the gaming machine described in (P1-4) above, The performance execution means executes the performance corresponding to the specific operation until the determination timing arrives, when no operation is detected at a time other than the determination timing after the operation of the operating means is performed in a specific manner. The gaming machine further continues execution of the specific operation corresponding performance based on the detection of an operation of the operating means by the player at the determination timing.
[0256] According to the gaming machine described in (P1-5) above, even if the detection of the player's operation is interrupted after the specific operation compatible presentation is started, the player can enjoy the specific operation compatible presentation until the determination timing arrives. If you restart the operation, you can further enjoy the performance corresponding to the specific operation. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.
[0257] (P1-6) In the gaming machine described in (P1-4) or (P1-5) above, The performance execution means executes the performance corresponding to the specific operation until the determination timing arrives, when no operation is detected at a time other than the determination timing after the operation of the operating means is performed in a specific manner. The gaming machine continues to execute the specific operation corresponding performance based on the fact that no operation of the operating means by the player is detected at the determination timing.
[0258] According to the gaming machine described in (P1-6) above, even if the detection of the player's operation is interrupted after the specific operation compatible presentation is started, the player can enjoy the specific operation compatible presentation until the determination timing arrives. However, if you neglect the operation, you will no longer be able to enjoy the performance corresponding to the specific operation. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.
[0259] (P1-7) In the gaming machine described in (P1-4) above, The performance execution means executes the performance corresponding to the specific operation until the determination timing arrives, when no operation is detected at a time other than the determination timing after the operation of the operating means is performed in a specific manner. Continuing, at the determination timing, a lottery is performed based on the detection of an operation of the operating means by the player, and if the result of the lottery is a win, further continuing the execution of the specific operation corresponding performance. A gaming machine featuring:
[0260] According to the gaming machine described in (P1-7) above, even if the detection of the player's operation is interrupted after the specific operation compatible performance has started, the player can enjoy the specific operation compatible performance until the determination timing arrives. If you restart the operation and win the lottery, you can further enjoy the performance corresponding to the specific operation. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.
[0261] (P1-8) In the gaming machine described in (P1-7) above, The performance execution means executes the performance corresponding to the specific operation until the determination timing arrives, when no operation is detected at a time other than the determination timing after the operation of the operating means is performed in a specific manner. Continuing, at the determination timing, a lottery is performed based on the detection of an operation of the operating means by the player, and when the result of the lottery is a loss, the execution of the specific operation corresponding performance is terminated. A gaming machine featuring:
[0262] According to the gaming machine described in (P1-8) above, even if the detection of the player's operation is interrupted after the specific operation compatible performance is started, the player can enjoy the specific operation compatible performance until the determination timing arrives. If the player restarts the operation and wins the lottery, he or she can further enjoy the specific operation-compatible performance, but if the player loses the lottery, he or she can no longer enjoy the specific-operation compatible performance. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.
[0263] (P2-0) An operation means for receiving operations by a player; a main control means that performs main control regarding the game; A gaming machine comprising: performance execution means for causing a display means to execute a predetermined display performance based on the result of the determination by the main control means, The performance execution means is If the operation of the operating means is performed in a specific manner within a valid period during which the operation of the operating means is valid, a specific operation corresponding effect is executed during the predetermined display effect, Even if an operation different from the operation in the specific mode is performed within a period in which it is determined whether or not the operating means is operated in the specific mode, execution of the specific operation corresponding effect is continued. A gaming machine characterized by:
[0264] According to the gaming machine described in (P2-0) above, after the specific operation compatible presentation is started, even if an operation different from the operation in the specific mode is performed, execution of the specific operation compatible presentation is continued. Therefore, even if an operation different from the operation in the specific mode is performed, there is no need to restart the operation of the operating means from scratch. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.
[0265] (P2-00) An operation means for receiving operations by a player; a main control means that performs main control regarding the game; A gaming machine comprising: performance execution means for causing a display means to execute a predetermined display performance based on the result of the determination by the main control means, The performance execution means is If the operation of the operating means is performed in a specific manner within a valid period during which the operation of the operating means is valid, a specific operation corresponding effect is executed during the predetermined display effect, If an operation different from the operation in the specific mode is performed within a period in which it is determined whether or not the operating means is operated in the specific mode, the above-mentioned Execute a different effect from the specific operation compatible effect A gaming machine characterized by:
[0266] According to the gaming machine described in (P2-00) above, after the specific operation compatible presentation is started, even if an operation different from the operation in the specific mode is performed, the execution of the specific operation compatible presentation is continued. Since a performance different from the performance corresponding to the specific operation is executed in the state, it becomes easier to recognize that there is no need to restart the operation of the operation means from scratch even if an operation different from the operation in the specific mode is performed. . As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.
[0267] (P2-000) An operation means for receiving operations by a player; a main control means that performs main control regarding the game; A gaming machine comprising: performance execution means for causing a display means to execute a predetermined display performance based on the result of the determination by the main control means, The performance execution means is If the operation of the operation means is performed in a specific manner within a validity period during which the operation of the operation means is valid, performing a specific operation corresponding effect during the predetermined display effect; Even if an operation different from the operation in the specific mode is performed within a period in which it is determined whether or not the operation means is operated in the specific mode, execution of the specific operation corresponding effect is continued. hand, Showing the results of the different operations during execution of one of the predetermined display effects, The result of the different operation shown during the execution of one of the predetermined display effects is also shown during the execution of the next predetermined display effect, or during the execution of the subsequent predetermined display effect. A gaming machine characterized by:
[0268] According to the gaming machine described in (P2-000) above, the results of different operations performed during the execution of one predetermined display effect can be changed even during the execution of one predetermined display effect. It is also shown while the display effect is being executed. Thereby, it is possible to suitably improve the interest of the performance corresponding to a specific operation through different operations.
[0269] (P2-0A) In the gaming machine described in (P2-0) above, The performance execution means is Showing the results of the different operations during execution of one of the predetermined display effects, The result of the different operation shown during the execution of one of the predetermined display effects is also shown during the execution of the next predetermined display effect, or during the execution of the subsequent predetermined display effect. A gaming machine characterized by:
[0270] According to the gaming machine described in (P2-0A) above, even during the execution of one predetermined display effect, the results of different operations performed during the execution of one predetermined display effect are different from the results of the subsequent predetermined display effect. It is also shown while the display effect is being executed. Thereby, it is possible to suitably improve the interest of the performance corresponding to a specific operation through different operations.
[0271] (P2-0B) In the gaming machine described in (P2-0) above, The performance execution means is The display mode of the specific operation corresponding performance is varied according to a predetermined condition obtained as a result of the determination, The specific operation response effect is such that when the operation means is operated in a specific manner and then an operation different from the specific mode is performed, the determination is made based on a difference in the display mode of the specific operation response effect. A gaming machine characterized in that the predetermined conditions obtained as a result are suggested. A gaming machine characterized by:
[0272] According to the gaming machine described in (P2-0B) above, the interest of the performance corresponding to a specific operation can be suitably improved by different display modes of the performance corresponding to the specific operation according to the predetermined conditions obtained as a result of the determination. Can be done. Furthermore, during the specific operation corresponding performance, an interesting suggestion is given of a predetermined condition obtained as a result of a determination performed by performing an operation different from the operation of the specific mode. As a result, it is possible to suitably improve the interest of the performance corresponding to a specific operation.
[0273] (P2-1) In the gaming machine described in (P2-0B) above, The gaming machine is characterized in that the performance execution means changes a display mode of the specific operation corresponding performance according to a predetermined condition obtained as a result of the determination.
[0274] According to the gaming machine described in (P2-1) above, the interest of the specific operation compatible performance can be suitably improved by different display modes of the specific operation compatible performance depending on the predetermined conditions obtained as a result of the determination. Can be done.
[0275] (P2-2) In the gaming machine described in (P2-1) above, The specific operation response effect is such that when the operation means is operated in a specific manner and then an operation different from the specific mode is performed, the determination is made based on a difference in the display mode of the specific operation response effect. A gaming machine characterized in that the predetermined conditions obtained as a result are suggested.
[0276] According to the gaming machine described in (P2-2) above, during the performance corresponding to a specific operation, a suggestion of a predetermined condition obtained as a result of a determination made by performing an operation different from the operation of the specific mode is provided, which is interesting. arise.
[0277] (P2-3) In the gaming machine described in (P2-0) or (P2-1) above, The specific operation corresponding performance is characterized in that the display mode changes if no operation of the operating means by the player is detected at the determination timing after the operating means is operated in a specific manner. A gaming machine that does.
[0278] According to the gaming machine described in (P2-3) above, when the operation of the operating means is canceled after the specific operation compatible presentation is started, the specific operation compatible presentation is changed depending on the difference in the display mode after the cancellation. The interest of the game can be suitably improved.
[0279] (P2-4) In the gaming machine described in (P2-0) or (P2-3) above, The specific operation corresponding performance is such that, after the operation of the operation means is performed in a specific manner, if no operation of the operation means by the player is detected at the determination timing, the manner in which the display mode changes is changed. A gaming machine with different features.
[0280] According to the gaming machine described in (P2-4) above, when the operation of the operating means is canceled after the specific operation corresponding performance is started, due to the difference in the way the display mode changes after the cancellation, It is possible to suitably improve the interest of the performance corresponding to the specific operation.
[0281] (P2-5) In the gaming machine described in (P2-0) or (P2-3) above, The specific operation corresponding performance is a case where, after the operation of the operation means is performed in a specific manner, no operation of the operation means by the player is detected at the determination timing, and after the determination timing, the game is A gaming machine characterized in that the display mode changes in a different manner when an operation of the operating means by a person is detected.
[0282] According to the gaming machine described in (P2-5) above, the operation of the operating means is canceled after the specific operation corresponding performance is started, but when the operation is resumed thereafter, the change in the display mode is Depending on the method, the interest of the performance corresponding to the specific operation can be suitably improved.
[0283] (P2-6) In the gaming machine described in (P2-0) or (P2-3) above, The specific operation corresponding performance is a case where, after the operation of the operation means is performed in a specific manner, no operation of the operation means by the player is detected at the determination timing, and after the determination timing, the game is A gaming machine characterized in that, when an operation of the operating means by a person is detected, whether or not a specific notification is executed differs.
[0284] According to the gaming machine described in (P2-6) above, the operation of the operating means is canceled after the specific operation corresponding performance is started, but when the operation is resumed thereafter, the execution of the specific notification is canceled. Depending on the presence or absence, the interest of the performance corresponding to the specific operation can be suitably improved.
[0285] (P2-7) In the gaming machine described in (P2-6) above, The gaming machine characterized in that the specific notification is notification of whether or not the specific operation corresponding performance is to be resumed.
[0286] According to the gaming machine described in (P2-7) above, after the specific operation compatible performance is started, the operation of the operating means is canceled, but when the operation is subsequently resumed, the specific operation compatible performance is canceled. By notifying the presence or absence of restart, it is possible to suitably improve the interest of the performance corresponding to the specific operation.
[0287] (P2-8) In the gaming machine described in any one of (P2-0) or (P2-1) to (P2-7) above, The gaming machine is characterized in that the predetermined condition is a degree of expectation that the result of the determination will be a specific result.
[0288] According to the gaming machine described in (P2-8) above, the degree of expectation that the determination result will be a specific result is indicated by the difference in the display mode of the performance corresponding to a specific operation. This can be suitably improved.
[0289] (P2-9) In the gaming machine described in (P2-8) above, The gaming machine characterized in that the predetermined condition is a change pattern of a display mode of the specific operation corresponding performance determined according to the expectation level.
[0290] According to the gaming machine described in (P2-9) above, the degree of expectation that the determination result will be a specific result is suggested by the difference in the change pattern of the display mode of the performance corresponding to a specific operation. Interest can be suitably improved.
[0291] (P3-1) In the gaming machine described in (P1-1) above, The performance execution means is characterized in that when the operation of the operating means is no longer detected during execution of the specific operation compatible performance, the performance execution means executes the predetermined performance for a predetermined period without ending the specific operation compatible performance. A gaming machine that does.
[0292] According to the gaming machine described in (P3-1) above, even if the detection of the player's operation is interrupted during the execution of the specific operation corresponding performance after the operation of the operating means is performed in a specific manner, the specific operation is not performed. Since the predetermined performance is executed for a predetermined period of time without terminating the corresponding performance, the interest of the performance corresponding to the specific operation can be improved more favorably than when the performance ends when the detection of the operation is interrupted. .
[0293] (P3-2) In the gaming machine described in (P3-1) above, The gaming machine characterized in that the predetermined performance is a performance that continues the specific operation corresponding performance for the predetermined period.
[0294] According to the gaming machine described in (P3-2) above, even if the detection of the player's operation is interrupted during the execution of the specific operation corresponding performance after the operation of the operating means is performed in a specific manner, the operation of the player is interrupted for a predetermined period of time. , since the performance corresponding to a specific operation is pending, there is a unity of the performance before and after the detection of the operation is interrupted, so the entertainment of the performance corresponding to the specific operation is more interesting than when the performance ends when the detection of the operation is interrupted. can be suitably improved.
[0295] (P3-3) In the gaming machine described in (P3-2) above, The gaming machine characterized in that the predetermined performance is a performance that continues to change the display mode of the specific operation corresponding performance for the predetermined period.
[0296] According to the gaming machine described in (P3-3) above, even if the detection of the player's operation is interrupted during the execution of the performance corresponding to the specific operation after the operation of the operating means is performed in a specific manner, the operation of the player is interrupted for a predetermined period of time. , since the display format continues to change, there is continuity in the display format before and after the detection of the operation is interrupted, so it is easier to create a performance that supports a specific operation than when the performance ends when the detection of the operation is interrupted. The interest of the game can be suitably improved.
[0297] (P4-0) An operation means for receiving operations by a player; a main control means that performs main control regarding the game; A gaming machine comprising: performance execution means for causing a display means to execute a predetermined display performance based on the result of the determination by the main control means, The performance execution means is If the operation of the operating means is performed in a specific manner within a valid period during which the operation of the operating means is valid, a specific operation corresponding effect is executed during the predetermined display effect, The specific operation compatible performance is the specific operation compatible performance that is executed during the specific operation compatible performance when the operation means is operated in a specific manner and then an operation different from the specific manner is performed. A gaming machine characterized in that the result of the determination can be suggested by a mode of another performance different from the above and a mode of the performance corresponding to the specific operation. A gaming machine characterized by:
[0298] According to the gaming machine described in (P4-0) above, during the specific operation compatible performance, an operation different from the specific mode of operation is performed and the specific operation compatible performance is changed to a different performance mode that is different from the specific operation compatible performance. It is interesting that the result of the judgment is given depending on the aspect. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.
[0299] (P4-00) An operation means for receiving operations by a player; a main control means that performs main control regarding the game; A gaming machine comprising: performance execution means for causing a display means to execute a predetermined display performance based on the result of the determination by the main control means, The performance execution means is If the operation of the operation means is performed in a specific manner within the validity period during which the operation of the operation means is valid, a performance corresponding to the specific operation is executed during the predetermined display performance, and the The result of the judgment is to carry out a specific suggestion that can be suggested, The specific operation compatible performance is the specific operation compatible performance that is executed during the specific operation compatible performance when the operation means is operated in a specific manner and then an operation different from the specific manner is performed. It is also possible to carry out the specific suggestion by using another form of presentation that is different from the above. A gaming machine characterized by:
[0300] According to the gaming machine described in (P4-00) above, the specific operation compatible performance is performed not only when a specific mode of operation is performed during a specific operation compatible production, but also when an operation different from the specific mode of operation is performed. Depending on the mode of the different production, which is different from the above, it is interesting to be given a suggestion (specific suggestion) of the same judgment result as when the operation in the specific mode is performed. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.
[0301] (P4-1) In the gaming machine described in (P3-1) above, The gaming machine characterized in that the predetermined performance is a different performance that is executed for the predetermined period and is different from the specific operation corresponding performance.
[0302] According to the gaming machine described in (P4-1) above, after the operation means is operated in a specific manner, even if the detection of the player's operation is interrupted during the execution of the specific operation corresponding performance, the operation is performed for a predetermined period of time. , since a performance different from the specific operation compatible performance is executed, the entertainment of the specific operation compatible performance can be improved by a different performance effect from the specific operation compatible performance, compared to the case where the performance ends when the detection of the operation is interrupted. This can be suitably improved.
[0303] (P4-2) In the gaming machine described in (4-0) or (P4-1) above, The gaming machine is characterized in that the other performance is a performance that is executed for the predetermined period of time and that suggests or informs the player that the operation means is no longer operated.
[0304] According to the gaming machine described in (P4-2) above, if the detection of the player's operation is interrupted during execution of the specific operation corresponding performance after the operation of the operating means is performed in a specific manner, , it is possible to inform the player that the operation needs to be resumed through a separate performance, so the interest of the performance corresponding to a specific operation can be improved more favorably than when the performance ends when the detection of the operation is interrupted. can be done.
[0305] (P4-3) In the gaming machine described in (4-0) or (P4-1) above, The gaming machine is characterized in that the performance execution means executes the predetermined performance for the predetermined period until the determination timing arrives.
[0306] According to the gaming machine described in (P4-3) above, even if the detection of the player's operation is interrupted during execution of the specific operation corresponding performance after the operation of the operating means is performed in a specific manner, the determination timing Since the predetermined performance is executed for a predetermined period until the arrival of the specific operation, the interest of the performance corresponding to the specific operation can be improved more favorably than when the performance ends when the detection of the operation is interrupted.
[0307] (P4-4) In the gaming machine described in (P4-3) above, The performance executing means may suggest or inform the player that the operation of the operating means is no longer required at the determination timing after executing the predetermined performance for the predetermined period until the determination timing arrives. A gaming machine featuring:
[0308] According to the gaming machine described in (P4-4) above, even if the detection of the player's operation is interrupted during the execution of the specific operation corresponding performance after the operation of the operating means is performed in a specific manner, the determination timing After the predetermined effect is executed for a predetermined period until the arrival of the predetermined effect, the player can be notified at the determination timing that the operation needs to be resumed, so the effect ends when the detection of the operation stops. It is possible to suitably improve the interest of the performance corresponding to the specific operation, compared to the case where the performance corresponding to the specific operation is performed.
[0309] (P4-5) In the gaming machine described in (P4-3) above, The performance execution means executes a performance that suggests or notifies an end of the specific operation corresponding performance at the determination timing after executing the predetermined performance for the predetermined period until the determination timing arrives. A gaming machine with special features.
[0310] According to the gaming machine described in (P4-5) above, even if the detection of the player's operation is interrupted during execution of the specific operation corresponding performance after the operation of the operating means is performed in a specific manner, the determination timing After the predetermined effect has been executed for a predetermined period of time until the arrival of the predetermined effect, the end of the effect can be notified to the player at the determination timing. It is possible to suitably improve the interest of the performance corresponding to the specific operation.
[0311] (P5-0) In the gaming machine described in any one of (P1-0) to (P4-5) above, The performance execution means is performance continuation lottery means for determining whether or not to continue the operation-compatible performance within a valid period in which the operation of the operation means is valid and during a period in which the operation of the operation means is performed in a specific manner; Equipped with When the operation of the operating means is performed in a specific manner, it is determined that the player is operating the operating means at determination timings provided at specific intervals that are longer than the predetermined interval thereafter. If the lottery result of the performance continuation lottery is a result of continuing execution of the specific operation compatible performance, the performance of the specific operation compatible performance is continued from the next specific interval onward. Game machine.
[0312] According to the gaming machine described in (P5-0) above, the execution of the performance corresponding to the specific operation is continued based on the detection of the operation at the determination timing and the lottery result of the performance continuation lottery. If the detection continues, the interest of the specific operation corresponding performance can be improved more favorably than when the execution of the specific operation corresponding performance is continued.
[0313] (P5-1) In the gaming machine described in (P1-1) above, The performance executing means determines by lottery whether or not to continue the performance corresponding to the operation within a valid period in which the operation of the operation means is valid and within a period in which the operation of the operation means is performed in a specific manner. and a performance continuation lottery means for continuing execution of the performance corresponding to the specific operation, when it is determined that the player is operating the operation means at the determination timing, and the lottery result of the performance continuation lottery is determined to continue execution of the performance corresponding to the specific operation. A gaming machine characterized in that when the result is a result of a specific operation, execution of the specific operation corresponding performance is continued at the next specific interval.
[0314] According to the gaming machine described in (P5-1) above, the execution of the performance corresponding to the specific operation is continued based on the detection of the operation at the determination timing and the lottery result of the performance continuation lottery. If the detection continues, the interest of the specific operation corresponding performance can be improved more favorably than when the execution of the specific operation corresponding performance is continued.
[0315] (P5-2) In the gaming machine described in (P5-0) or (P5-1) above, The gaming machine is characterized in that the performance continuation lottery means performs a lottery at the determination timing as to whether or not to continue the operation corresponding performance at the next specific interval.
[0316] According to the gaming machine described in (P5-2) above, since the performance continuation lottery is held at the determination timing, there are more lottery opportunities than when the performance corresponding to a specific operation is decided by lottery at the start of the performance, so The interest of the performance can be suitably improved.
[0317] (P5-3) In the gaming machine described in (P5-0) or (P5-1) above, The gaming machine is characterized in that the performance continuation lottery means performs a lottery at intervals shorter than the specific interval to determine whether or not to continue the operation corresponding performance at the next specific interval.
[0318] According to the gaming machine described in (P5-3) above, since the performance continuation lottery is performed at intervals shorter than the specific interval, there are more chances for a lottery than when the lottery is performed at the judgment timing, so that the performance corresponding to the specific operation is performed. The interest of the game can be suitably improved.
[0319] (P5-4) In the gaming machine described in (P5-0) or (P5-1) above, The performance execution means determines the lottery result of the performance continuation lottery when no operation of the operation means by the player is detected within the validity period after the operation of the operation means is performed in a specific manner. Based on the above, the game machine continues the operation-corresponding performance even after the operation of the operation means is no longer detected.
[0320] According to the gaming machine described in (P5-4) above, when the detection of the player's operation is interrupted after the specific operation compatible performance is started, the specific operation compatible performance is started according to the lottery result of the performance continuation lottery. Since it is determined whether or not to continue the execution, the variation of performance when the detection of the player's operation is interrupted is widened, so that the interest of the performance corresponding to the specific operation can be suitably improved.
[0321] (P6-00) A main control means that performs main control regarding the game; A gaming machine comprising: performance execution means for causing a display means to execute a predetermined display performance based on the result of the determination by the main control means, The performance execution means is Displaying predetermined information on the display means during execution of the predetermined display effect, If the player's operation is performed in a specific manner within the validity period during which the player's operation is valid, a performance corresponding to the specific operation is executed during the predetermined display performance, and the presence or absence of the operation in the specific manner is executed. If an operation that is different from the operation in the specific mode is performed within the period in which is determined, the result of the operation that is different from the operation in the specific mode is performed while the performance corresponding to the specific operation continues to be executed. reflect A gaming machine characterized by:
[0322] According to the gaming machine described in (P6-00) above, after the execution of the specific operation compatible presentation is started, even if an operation different from the operation in the specific mode is performed, the execution of the specific operation compatible presentation continues. Since the result of an operation different from the operation in the specific mode is reflected in the state in which the , it can be recognized without any discomfort within the performance corresponding to the specific operation. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.
[0323] (P6-0) A main control means that performs main control regarding the game; A gaming machine comprising: performance execution means for causing a display means to execute a predetermined display performance based on the result of the determination by the main control means, The performance execution means is Displaying predetermined information on the display means during execution of the predetermined display effect, If the player's operation is performed in a specific manner within the validity period during which the player's operation is valid, a performance corresponding to the specific operation is executed during the predetermined display performance, and the presence or absence of the operation in the specific manner is executed. If an operation different from the operation in the specific mode is performed within the period in which the specific operation is determined, the execution of the specific operation corresponding effect is continued, The predetermined information is displayed in a manner that allows recognition of the presence or absence of an operation in the specific mode during execution of the specific operation corresponding performance, and when an operation different from the operation in the specific mode is performed, Displayed in a manner that allows the user to recognize that the specified manner of operation is being performed. A gaming machine characterized by:
[0324] According to the gaming machine described in (P6-0) above, after the execution of the specific operation compatible presentation is started, even if an operation different from the operation in the specific mode is performed, the execution of the specific operation compatible presentation continues. Therefore, even if an operation different from the operation in the specific mode is performed, there is no need to restart the operation of the operating means from scratch. Furthermore, the predetermined information displayed on the display means during execution of a predetermined display effect is displayed in a manner that allows recognition of whether or not an operation is performed in a specific manner during execution of a specific operation corresponding effect. You can easily check whether or not the operations are being performed. In addition, the predetermined information displayed on the display means during the execution of a predetermined display effect can be recognized as being operated in a specific mode if an operation different from the specific mode is performed. Since the information is displayed in this manner, it is possible to visually recognize that there is no need to operate the operating means from scratch. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.
[0325] (P6-1) In the gaming machine described in (P6-0) above, The predetermined information includes first information that is displayed in a manner that makes it possible to recognize the presence or absence of an operation in the specific mode during execution of the specific operation corresponding performance, and an operation that is different from the operation in the specific mode. and second information that is displayed in a manner that makes it possible to recognize that the specific manner is being operated.
[0326] According to the gaming machine described in (P6-1) above, the first information is displayed in a manner that makes it possible to recognize the presence or absence of an operation in a specific mode during execution of a performance corresponding to a specific operation. You can easily check whether the operation is working or not. In addition, if an operation is performed that is different from the operation in the specific mode, the second information is displayed in a manner that allows it to be recognized that the operation is in the specific mode, so the operation of the operating means is restarted from scratch. It is possible to visually and easily recognize that it is not necessary.
[0327] (P6-2) In the gaming machine described in (P6-1) above, The first information is first operation information that is displayed in a manner imitating an operation means so that the presence or absence of an operation in the particular manner can be recognized during execution of the specific operation corresponding performance; The second information includes, when an operation different from the operation in the specific mode is performed, a second information displayed in a mode imitating the operating means so that it can be recognized that the operation in the specific mode is performed. 2. A gaming machine characterized by: 2 operation information.
[0328] According to the gaming machine described in (P6-2) above, during the execution of the performance corresponding to the specific operation, the first information is displayed in a form that imitates the operating means so that the presence or absence of an operation in the specific form can be recognized. Therefore, it is possible to intuitively recognize whether or not a specific mode of operation is being performed. In addition, when an operation different from the operation in the specific mode is performed, the second information is displayed in a mode imitating the operating means so that it can be recognized that the operation is in the specific mode. This allows the user to intuitively recognize that there is no need to operate the operating means again.
[0329] (P6-3) In the gaming machine described in (P6-1) above, The first information is first specific operation compatible information that is the purpose of the specific operation compatible performance and is displayed in a manner that allows recognition of the presence or absence of an operation in the specific mode during execution of the specific operation compatible performance. can be, The second information includes, when an operation different from the operation in the specific mode is performed, the purpose of the specific operation corresponding performance that is displayed in a manner that allows recognition that the operation is in the specific mode. A gaming machine characterized in that the second specific operation corresponding information is.
[0330] According to the gaming machine described in (P6-3) above, during the execution of the specific operation response performance, the first specific operation response, which is the purpose of the specific operation response performance, is performed in a manner that allows recognition of the presence or absence of an operation in the specific mode. Since the information is displayed, it is possible to intuitively recognize whether or not the user is performing the operation in a specific mode while enjoying the purpose of the specific operation corresponding performance. Additionally, if an operation different from the operation in the specific mode is performed, the second specific operation response information, which is the purpose of the specific operation response performance, is displayed in a manner that can be recognized as being operated in the specific mode. Therefore, while enjoying the purpose of the specific operation corresponding performance, the user can intuitively recognize that there is no need to operate the operating means from scratch.
[0331] (P7-0) An operation means for receiving operations by a player; a main control means that performs main control regarding the game; A gaming machine comprising: performance execution means for causing a display means to execute a predetermined display performance based on the result of the determination by the main control means, The performance execution means is If the operation of the operating means is performed in a specific manner within a valid period during which the operation of the operating means is valid, a specific operation corresponding effect is executed during the predetermined display effect, If an operation different from the operation in the specific mode is performed within a period in which it is determined whether or not the operating means is operated in the specific mode, the above-mentioned This is a performance that is different from the performance that supports specific operations. The different presentation can be continued even after the predetermined display presentation that included the specific operation corresponding presentation ends. A gaming machine characterized by:
[0332] According to the gaming machine described in (P7-0) above, after the specific operation compatible presentation is started, even if an operation different from the operation in the specific mode is performed, the execution of the specific operation compatible presentation is continued. Since the performance that is different from the performance corresponding to the specific operation is executed in the state, it becomes easier to recognize that there is no need to restart the operation of the operation means from scratch even if an operation that is different from the operation in the specific mode is performed. . Different effects can be continued even after the end of the predetermined display effect that included the specific operation response effect, so the different effects that occurred during the specific operation response effect can be continued after the specific operation response effect was included. You can continue to enjoy the display for a long time even after the display effect ends. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.
[0333] (P7-1) In the gaming machine described in any one of (P2-0) to (P6-3) or (P7-0) above, The different presentation is ended when an operation to end the different presentation is performed. A gaming machine characterized by:
[0334] According to the gaming machine described in (P7-1) above, different performances are ended when an operation to end the different performances is performed, so when different performances are executed, the different performances are ended. It can be made to recognize that an operation is necessary. Note that the different effects are effects performed as a result of different operations in the above (P2-000).
[0335] (P7-2) In the gaming machine described in (P7-1) or (P7-0) above, The different production can be continued even after execution of the specific operation compatible production is completed, if an operation to end the different production is not performed. A gaming machine characterized by:
[0336] According to the gaming machine described in (P7-2) above, the different performance can be continued even after execution of the specific operation compatible performance is completed, if an operation to end the different performance is not performed. Therefore, when a different effect is executed even after the specific operation corresponding effect is finished, it is possible to make the user recognize that an operation to end the different effect is required.
[0337] (P7-3) In the gaming machine described in any one of (P2-0) to (P6-3) or (P7-0) above, The different effects can be continuously executed multiple times during execution of the specific operation corresponding effects. A gaming machine characterized by:
[0338] According to the gaming machine described in (P7-3) above, different performances can be executed continuously multiple times during execution of a performance corresponding to a specific operation, so that different performances can be enjoyed for a long time during a performance corresponding to a specific operation. You can do it.
[0339] (P7-4) In the gaming machine described in (P2-0) to (P6-3) or (P7-0) above, The different performance is continued during the predetermined display performance that included the specific operation compatible performance. A gaming machine characterized by:
[0340] According to the gaming machine described in (P7-4) above, since the specific operation corresponding effect is continued during the predetermined display effect that included it, the predetermined display effect to which the specific operation corresponding effect is returned after the end of the specific operation corresponding effect is continued. You can enjoy different performances for a long time.
[0341] (P7-5) In the gaming machines described in (P2-0) to (P6-3) above, The different presentation can be continued even after the predetermined display presentation that included the specific operation corresponding presentation ends. A gaming machine characterized by:
[0342] According to the gaming machine described in (P7-5) above, different effects can be continued even after the end of the predetermined display effects that included the specific operation effects, so that different effects may occur during specific operation effects. It is possible to enjoy the different performances that have been performed for a long time even after the end of the predetermined display performance that included the performance corresponding to the specific operation.
[0343] (P7-6) In the gaming machine described in any of the above (P2-0) to (P6-3) or (P7-0), The different performance can be ended when the specific operation compatible performance ends. A gaming machine characterized by:
[0344] According to the gaming machine described in (P7-6) above, different performances can be terminated when the specific operation compatible performance ends, so different performances can be executed only during the specific operation compatible performance. can.
[0345] (P7-7) In the gaming machine described in any one of (P2-0) to (P6-3) or (P7-0) above, The different presentation can be ended when the predetermined display presentation ends. A gaming machine characterized by:
[0346] According to the gaming machine described in (P7-7) above, different effects can be terminated when a predetermined display effect ends, so different effects may be executed only during the predetermined display effect. can.
[0347] (P7-8) In the gaming machine described in any one of (P2-0) to (P6-3) or (P7-0) above, The different performance can be continued in a state where the previously executed different performance is inherited when the different operation is performed within a period in which the specific operation corresponding performance is executed again. A gaming machine characterized by:
[0348] According to the gaming machine described in (P7-8) above, when a different operation is performed within the period in which the specific operation corresponding effect is executed again, the different effect is a state in which the previously executed different effect is inherited. Since it is possible to continue the performance, it is possible to continue the different performance that was performed earlier and enjoy it.
[0349] (P7-9) In the gaming machine described in any one of (P2-0) to (P6-3) or (P7-0) above, The different effects can be continued in the next predetermined display effect after the previously executed predetermined display effect ends. A gaming machine characterized by:
[0350] According to the gaming machine described in (P7-9) above, the different effects can be continued in the next predetermined display effect after the end of the previously executed predetermined display effect. A different performance that was being performed during a predetermined display performance can be carried over during the next predetermined display performance to entertain the user.
[0351] (P7-10) In the gaming machine described in any one of (P2-0) to (P6-3) or (P7-0) above, The different performance can be continued in the specific operation compatible performance that is executed next after the previously executed specific operation compatible performance ends in one of the predetermined display performances. A gaming machine characterized by:
[0352] According to the gaming machine described in (P7-10) above, a different performance is performed in one predetermined display performance, after the end of the specific operation compatible performance executed first, in the specific operation compatible performance executed next. , can be continued, so that in one predetermined display performance, a different performance that was executed during the previous specific operation compatible performance can be carried over during the next specific operation compatible performance to entertain the user.
[0353] (P7-11) In the gaming machine described in any one of (P2-0) to (P6-3) or (P7-0) above, If the timing at which the different operation is performed is at the end of the specific operation compatible performance, the different performance can be continued even after the execution of the specific operation compatible performance is finished. A gaming machine characterized by:
[0354] According to the gaming machine described in (P7-11) above, if the timing at which the different operations are executed is at the final stage of the specific operation compatible performance, the different effects can be continued even after the execution of the specific operation compatible effects has ended. Therefore, if a different operation is performed at a late timing, the user can enjoy the different performance using the period after the specific operation corresponding performance.
[0355] (P7-12) In the gaming machine described in any one of (P2-0) to (P6-3) or (P7-0) above, The different effects can be continued even after execution of the predetermined display effect is completed, if the timing at which the different operation is performed is at the end of the predetermined display effect. A gaming machine characterized by:
[0356] According to the gaming machine described in (P7-12) above, if the timing at which the different operations are performed is at the end of the predetermined display effect, the different effects can be continued even after the execution of the predetermined display effect is finished. Therefore, if a different operation is performed at a late timing, the period after the predetermined display effect can be used to entertain the user with a different effect.
[0357] (P8-0) An operation means for receiving operations by a player; a main control means that performs main control regarding the game; A gaming machine comprising: performance execution means for causing a display means to execute a predetermined display performance based on the result of the determination by the main control means, The performance execution means is If the operation of the operation means is performed in a specific manner within a valid period during which the operation of the operation means is valid, a specific operation corresponding performance is executed during the predetermined display performance, If an operation different from the operation in the specific mode is performed within a period in which it is determined whether or not the operation means is operated in the specific mode, the above-mentioned This is a performance that is different from the performance that supports specific operations. The different effects are effects using numerical values that change based on the different operations. A gaming machine characterized by:
[0358] According to the gaming machine described in (P8-0) above, after the specific operation compatible presentation is started, even if an operation different from the operation in the specific mode is performed, the execution of the specific operation compatible presentation is continued. Since a performance different from the performance corresponding to the specific operation is executed in the state, it becomes easier to recognize that there is no need to restart the operation of the operation means from scratch even if an operation different from the operation in the specific mode is performed. . Different effects are effects that use numerical values that change based on different operations, so by showing numerical changes even though different operations have been performed, it is possible to recognize that an operation different from the specific mode is being performed. It can be made easier. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.
[0359] (P8-1) In the gaming machine described in any of the above (P2-0) to (P6-3) or (P7-0), (P8-0), The different effects are displays of specific visual information that visually indicates that the different operations have been performed. A gaming machine characterized by:
[0360] According to the gaming machine described in (P8-1) above, different effects are displays of specific visual information that visually indicate that different operations have been performed, so even though different operations have been performed, specific By visually showing how the operation-corresponding production is being executed, it is possible to make it easier to visually recognize that an operation that is different from the specific mode is being performed.
[0361] (P8-2) In the gaming machine described in any of the above (P2-0) to (P6-3) or (P7-0), (P8-0), The different performance is the output of specific auditory information that audibly indicates that the different operation has been performed. A gaming machine characterized by:
[0362] According to the gaming machine described in (P8-2) above, different performances are the output of specific auditory information that audibly indicates that different operations have been performed, so even though different operations have been performed, specific By audibly indicating how the operation-corresponding performance is being executed, it is possible to make it easier to audibly recognize that an operation different from the specific mode is being performed.
[0363] (P8-3) In the gaming machine described in any one of (P2-0) to (P6-3) or (P7-0) above, The different effects are effects using numerical values that change based on the different operations. A gaming machine characterized by:
[0364] According to the gaming machine described in (P8-3) above, different performances are performances using numerical values that change based on different operations, so by indicating numerical changes even though different operations have been performed, , it can be made easier to recognize that an operation different from the specific mode is being performed. Note that this performance may be a performance using information representing changes based on different operations, such as an indicator that changes based on different operations.
[0365] (P8-4) In the gaming machine described in (P8-0) or (P8-3) above, After one said different performance is executed, when another said different performance is executed, the numerical value changed based on the one said different operation is used to calculate the numerical value changed based on the other said different operation. A performance using the A gaming machine characterized by:
[0366] According to the gaming machine described in (P8-4) above, when one different effect is executed and another different effect is executed, using the numerical value changed based on the one different operation, Since the performance is performed using numerical values that change based on different operations, by continuing to change the numerical values even though different operations have been performed, an operation different from the specific mode is continuously performed. This can make it easier to recognize that there is a problem.
[0367] (P8-5) In the gaming machine described in (P8-0) or (P8-3) above, In the specific operation compatible performance after the different performance has been executed, the specific operation compatible performance is continued using a numerical value changed based on the different operation. A gaming machine characterized by:
[0368] According to the gaming machine described in (P8-5) above, in the specific operation compatible performance after a different performance has been executed, the specific operation compatible performance is continued using the numerical value changed based on the different operation. Even if a different operation is not performed in the specific corresponding performance after the different performance has been executed, it can be easily recognized that an operation different from the specific mode has already been performed.
[0369] (P8-6) In the gaming machine described in (P8-0) or (P8-3) above, After the different effect is executed in one of the predetermined display effects, the specific operation corresponding effect is continued in another predetermined display effect using a numerical value changed based on the different operation. A gaming machine characterized by:
[0370] According to the gaming machine described in (P8-6) above, after a different effect is executed in one predetermined display effect, the specified value is specified using a numerical value that has changed based on the different operation in another predetermined display effect. To make it easy to recognize that an operation different from a specific mode has already been performed even if a different operation is not performed in a predetermined display effect after a different effect has been executed, since the operation corresponding effect is continued. Can be done.
[0371] (P8-7) In the gaming machine described in (P8-6) above, When a different effect is executed in the other predetermined display effect, the numerical value is changed using the numerical value changed based on the different operation in the one predetermined display effect. A gaming machine characterized by:
[0372] According to the gaming machine described in (P8-7) above, when a different effect is executed in another predetermined display effect, the numerical value is changed based on a different operation in one predetermined display effect. Since the change is made, when performing a different effect in another predetermined display effect, it is possible to easily recognize that an operation different from the specific mode has already been performed.
[0373] (P9-0) An operation means for receiving operations by a player; a main control means that performs main control regarding the game; A gaming machine comprising: performance execution means for causing a display means to execute a predetermined display performance based on the result of the determination by the main control means, The performance execution means is If the operation of the operating means is performed in a specific manner within a valid period during which the operation of the operating means is valid, a specific operation corresponding effect is executed during the predetermined display effect, If an operation different from the operation in the specific mode is performed within a period in which it is determined whether or not the operating means is operated in the specific mode, the above-mentioned This is a performance that is different from the performance that supports specific operations. The different effects can be executed across one predetermined display effect in which the different effect was executed and the next predetermined display effect. A gaming machine characterized by:
[0374] According to the gaming machine described in (P9-0) above, after the specific operation compatible presentation is started, even if an operation different from the operation in the specific mode is performed, the execution of the specific operation compatible presentation is continued. Since the performance that is different from the performance corresponding to the specific operation is executed in the state, it becomes easier to recognize that there is no need to restart the operation of the operation means from scratch even if an operation that is different from the operation in the specific mode is performed. . Different effects are possible across one predetermined display effect and the next predetermined display effect, so an operation different from the specific mode may be performed across the predetermined possession effects. This can make it easier to recognize what is being said. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.
[0375] (P9-1) In the gaming machine described in any of the above (P2-0) to (P6-3) or (P7-0), (P8-0), The different effects can be executed across one predetermined display effect in which the different effect was executed and the next predetermined display effect. A gaming machine characterized by:
[0376] According to the gaming machine described in (P9-1) above, different effects can be executed across one predetermined display effect in which the different effects have been executed and the next predetermined display effect. , it is possible to easily recognize that an operation different from the specific mode is being performed across a predetermined possession representation.
[0377] (P9-2) In the gaming machine described in any of the above (P2-0) to (P6-3) or (P7-0), (P8-0), (P9-0), The different performance is executed across the specific operation compatible performance in which the different performance was executed and the specific operation compatible performance to be executed next. A gaming machine characterized by:
[0378] According to the gaming machine described in (P9-2) above, different performances are executed across the specific operation compatible performance in which the different performances were executed and the specific operation compatible performance to be executed next. It can be made easier to recognize that an operation different from the specific mode is being performed from one operation-compatible performance to the next specific operation-compatible performance.
[0379] (P9-3) In the gaming machine described in any of the above (P2-0) to (P6-3) or (P7-0), (P8-0), (P9-0), The different effects are executed across the specific operation corresponding effect in one of the predetermined display effects in which the different effects were executed and the specific operation corresponding effect in another predetermined display effect to be executed next. Ru A gaming machine characterized by:
[0380] According to the gaming machine described in (P9-3) above, the different effects are a specific operation corresponding effect in one predetermined display effect in which the different effects have been executed and another predetermined display effect to be executed next. To make it easy to recognize that an operation different from the specific mode is being performed from the specific operation compatible performance to the specific operation compatible performance in the next predetermined display performance since it is executed across the specific operation compatible performance. I can do it.
[0381] (P10-0) An operation means for receiving operations by a player; a main control means that performs main control regarding the game; A gaming machine comprising: performance execution means for causing a display means to execute a predetermined display performance based on the result of the determination by the main control means, The performance execution means is If the operation of the operating means is performed in a specific manner within a valid period during which the operation of the operating means is valid, a specific operation corresponding effect is executed during the predetermined display effect, If an operation different from the operation in the specific mode is performed within a period in which it is determined whether or not the operating means is operated in the specific mode, the above-mentioned This is a performance that is different from the performance that supports specific operations. The different performance is such that when the different operation is performed while the operation in the specific mode is being executed, the different operation is performed in a manner that is easier for the player to recognize than the current performance corresponding to the specific operation. This is to notify that something has happened. A gaming machine characterized by:
[0382] According to the gaming machine described in (P10-0) above, after the specific operation compatible presentation is started, even if an operation different from the operation in the specific mode is performed, the execution of the specific operation compatible presentation is continued. Since the performance that is different from the performance corresponding to the specific operation is executed in the state, it becomes easier to recognize that there is no need to restart the operation of the operation means from scratch even if an operation that is different from the operation in the specific mode is performed. . When a different operation is performed while an operation in a specific mode is being executed, a different effect is used to notify the player that a different operation has been performed in a manner that is easier for the player to recognize than the current operation corresponding to the specific operation. Therefore, it is possible to clearly recognize that different operations have been performed. As a result, it is possible to suitably improve the interest of the performance corresponding to the specific operation.
[0383] (P10-1) In the gaming machine described in any of the above (P2-0) to (P6-3) or (P7-0), (P8-0), (P9-0), (P10-0) , The different performance is such that when the different operation is performed while the operation in the specific mode is being performed, the different operation is performed at a volume that is higher than the volume that is output during the execution of the performance corresponding to the specific operation. report what happened A gaming machine characterized by:
[0384] In the gaming machine described in (P10-1) above, the different effects are different from the volume output during execution of the effects corresponding to the specific operation when a different operation is performed while the operation in the specific mode is being executed. Since the notification that a different operation has been performed is also made at a loud volume, it is possible to clearly audibly recognize that a different operation has been performed.
[0385] (P10-2) In the gaming machine described in any of the above (P2-0) to (P6-3) or (P7-0), (P8-0), (P9-0), (P10-0) , The different effects are displayed in a display area in front of a display area where an image of the specific operation corresponding effect is displayed when the different operation is performed while the operation in the specific mode is being performed. to notify that the different operation has been performed. A gaming machine characterized by:
[0386] In the gaming machine described in (P10-2) above, the different effect is a display in which an image of the specific operation corresponding effect is displayed when a different operation is performed while an operation in a specific mode is being executed. Since the fact that a different operation has been performed is notified in the display area on the front side of the area, it is possible to clearly visually recognize that a different operation has been performed.
[0387] (P10-3) In the gaming machine described in any of the above (P2-0) to (P6-3) or (P7-0), (P8-0), (P9-0), (P10-0) , The different effects may include one predetermined display effect and the next predetermined display effect when the different operations are performed beyond one of the predetermined display effects while performing the operation in the specific mode. Notify that the different operation has been performed across the production. A gaming machine characterized by:
[0388] In the gaming machine described in (P10-3) above, the different effects are different from one predetermined display effect when a different operation is performed beyond one predetermined display effect while performing an operation in a specific mode. Since it is notified that different operations have been performed across a performance and the next predetermined display performance, even when a different operation is performed beyond one predetermined display performance, it can be clearly recognized.
[0389] (P10-4) In the gaming machine described in any of the above (P2-0) to (P6-3) or (P7-0), (P8-0), (P9-0), (P10-0) , The different performance notifies that the different operation has been performed when a predetermined condition that is satisfied by continuing the operation in the specific mode is satisfied. A gaming machine characterized by:
[0390] In the gaming machine described in (P10-4) above, the different performance notifies that a different operation has been performed when a predetermined condition that is satisfied by continuing the operation in a specific mode is used. If the operation in this manner is continued, it can be clearly recognized that a different operation has been performed.
[0391] <Assignment Q> Conventionally, this type of gaming machine has a predetermined numerical value change effect that changes numerical information in accordance with the operation, for example, when an operation button is pressed or an operation lever is pulled during the operation validity period. There is a game machine that executes the game during the display performance (for example, Japanese Patent Laid-Open No. 2015-116229 (pages 99-100, FIG. 83)). However, the conventional example having such a configuration has the following problems. That is, in this type of gaming machine, there is a problem in that it is not possible to further improve the fun of the display performance that accompanies the numerical value change performance. The invention related to (Q0) below was made in view of the above circumstances, and aims to provide a gaming machine that can improve the interest of display effects accompanied by numerical value change effects. The invention according to (Q0) below has the following configuration in order to achieve such an objective.
[0392] (Q0) an operation means for receiving operations by a player; a main control means that performs main control regarding the game; A gaming machine comprising: performance execution means for causing a display means to execute a predetermined display performance based on the result of the determination by the main control means, The performance execution means is Numerical information display effect execution means for executing a numerical information display effect to display numerical information during the predetermined display effect based on the operation of the operating means within a valid period during which the operation of the operating means is valid. , The numerical information display performance execution means executes a specific change performance that changes the predetermined numerical information to different specific information when predetermined numerical information is displayed in the numerical information display performance. A gaming machine characterized by:
[0393] According to the gaming machine described in (Q0) above, it is possible to improve the interest of the display performance that accompanies the numerical value change performance.
[0394] (Q1) In the gaming machine described in (Q0) above, A game characterized in that the numerical information display performance execution means executes the specific change performance that prevents the numerical information displayed as a result of the numerical information display performance from becoming specific suggestion information that suggests the specific information. Machine.
[0395] According to the gaming machine described in (Q1) above, it is possible to reduce misunderstandings about the results of the display effects and improve the reliability of the display effects, thereby improving the interest of the display effects that involve numerical change effects. be able to.
[0396] (Q2) In the gaming machine described in (Q1) above, The specific change effect is when the numerical information displayed as a result of the numerical information display effect becomes the specific suggestion information as a result of increasing or decreasing the numerical information based on the operation of the operating means. A gaming machine characterized in that the suggestive information is changed to non-specific information that does not suggest the specific information.
[0397] According to the gaming machine described in (Q2) above, the reliability of display effects can be improved.
[0398] (Q3) In the gaming machine described in (Q1) above, The specific change effect is when the numerical information displayed as a result of the numerical information display effect becomes the specific suggestion information as a result of increasing or decreasing the numerical information based on the operation of the operating means. A gaming machine characterized in that non-specific information that does not suggest the specific information is added to the suggestive information.
[0399] According to the gaming machine described in (Q3) above, the reliability of display effects can be improved.
[0400] (Q4) In the gaming machine described in any of (Q1) to (Q3) above, The numerical information display effect is a numerical value change effect that increases or decreases the numerical information displayed during the predetermined display effect based on the operation of the operating means within a validity period during which the operation of the operating means is valid. A game machine characterized by:
[0401] According to the gaming machine described in (Q4) above, it is possible to improve the reliability of display performance accompanied by numerical value change performance.
[0402] (Q5) In the gaming machine described in (Q4) above, The gaming machine is characterized in that the numerical value change effect increases or decreases a numerical value depending on the number of times the operating means is operated.
[0403] According to the gaming machine described in (Q5) above, it is possible to improve the reliability of a display performance accompanied by a numerical value change performance that changes numerical information according to the number of operations of the operating means.
[0404] <Assignment R> Conventionally, as a gaming machine of this type, there is a gaming machine that executes a performance that changes predetermined information during a display performance (for example, Japanese Patent Application Publication No. 2015-116229 (pages 99-100, FIG. 83)). However, the conventional example having such a configuration has the following problems. That is, in this type of gaming machine, changes in predetermined information are not displayed correctly, and the reliability of display effects including changes in predetermined information may not be improved. The invention according to (R0) below was made in view of these circumstances, and aims to provide a gaming machine that can improve the reliability of display effects that include changes in predetermined information. . The invention according to (R0) below has the following configuration to achieve the above object.
[0405] (R0) an operation means for receiving operations by a player; a main control means that performs main control regarding the game; a display control means for outputting a display command for displaying a display effect including predetermined information on the display means; a sub-control for outputting an instruction command to the display control means to instruct the display to change the predetermined information from one information to another based on the result of the determination by the main control means or based on the operation of the operation means; A gaming machine comprising means, error determining means for determining whether an error occurs in which the other information instructed by the instruction command and the predetermined information displayed by the display command do not match; and error handling means for performing predetermined error handling processing corresponding to the error when the error occurs. A gaming machine characterized by:
[0406] According to the gaming machine described in (R0) above, when an instruction is given to change the predetermined information from one information to another based on the result of the determination by the main control means or the operation of the operation means, the If another piece of information does not match the predetermined information displayed by the display control means, error handling processing corresponding to the error is performed. It is possible to improve the interest of display effects including changes in information.
[0407] (R1) In the gaming machine described in (R0) above, A gaming machine characterized by comprising an error notification means for notifying the occurrence of the error.
[0408] According to the gaming machine described in (R1) above, since the occurrence of the error is notified, the reliability of the performance that changes the predetermined information is improved, and therefore the interest of the display performance that includes the change of the predetermined information is improved. can be done.
[0409] (R2) In the gaming machine described in (R1) above, The display control means includes means for outputting, when the change of the predetermined information is executed, a completion command indicating that the change of the predetermined information has been executed to the sub-control means, The sub-control means includes the error determination means for determining whether an error occurs in which the other information instructed by the instruction command and the predetermined information indicated by the completion command do not match. A gaming machine characterized by:
[0410] According to the gaming machine described in (R2) above, when the display control means is unable to change the predetermined information even though the sub-control means instructs the change of other information, the Since the occurrence of an error is notified, the reliability of the effect that changes the predetermined information is improved, and therefore the interest of the display effect that includes the change of the predetermined information can be improved.
[0411] (R3) In the gaming machine described in (R1) or (R2) above, A gaming machine characterized in that the predetermined information is game display information that changes based on a result of determination by the main control means.
[0412] According to the gaming machine described in (R3) above, when the display control means is unable to change the game display information even though the sub-control means instructs the change of the game display information, Since the occurrence of the error is notified, the reliability of the performance that changes the game display information is improved, so that the interest of the display performance that includes the change of the game display information can be improved.
[0413] (R4) In the gaming machine described in (R3) above, A gaming machine characterized in that the game display information is game numerical value information that changes based on the result of determination by the main control means.
[0414] According to the gaming machine described in (R4) above, when the display control means is unable to change the gaming numerical information even though the sub-control means instructs the changing of the gaming numerical information, Since the occurrence of the error is notified, the reliability of the performance that changes the game numerical value information is improved, so that the interest of the display performance that include...
Claims
[Claim 1] A gaming machine configured to be capable of displaying a change in identification information based on the establishment of a start condition, The gaming machine includes: The information regarding the variation display of the identification information is configured to be output, A plurality of settings associated with the output manner of the information are provided; The object is configured so that a player can approach the object to a predetermined position from a predetermined direction, A predetermined detection is performed when the object is moved to the predetermined position, When the detection is performed in a situation where one of the multiple settings can be set, a predetermined control including the setting is performed, and the output mode of the information output during at least the subsequent variable display of the identification information can be the output mode corresponding to the one setting, A guide means is provided that allows the object to approach from the predetermined direction. A gaming machine characterized by: