Game machine

JP2023173080A5Active Publication Date: 2025-08-04SANYO BUSSAN KK
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Patent Information

Application Number
JP2022085072
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2022-05-25
Publication Date
2025-08-04
Estimated Expiration
2042-05-25

AI Technical Summary

Benefits of technology

【0007】 本発明によれば、遊技の興趣を高めることが可能となる。

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Abstract

To provide a game machine capable of enhancing interest in a game.SOLUTION: A small win game is executed when a winning / losing lottery results in a small win, and a V big win game is executed when V winning occurs in the small win game. A game machine includes a time-shortening limiter function for limiting a shift to a time-shortening game state when the number of big win times in a time-shortening game state reaches a time-shortening limiter value. When a small win occurs during a time-shortening game state and when the type becomes an advantageous small win result A, a time-shortening game state is completed at completion timing of a variation display of a winning game round. Accordingly, a time-shortening game state is completed before a second variable winning device 66 is opened in a small win game based on the advantageous small win result A.SELECTED DRAWING: Figure 647
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Claims

【Claim 1】 As a game state, it has a first game state, a second game state that is more advantageous to the player than the first game state, and a third game state that is more advantageous to the player than the first game state. Means for performing a specific determination based on the establishment of a predetermined determination opportunity. Means for controlling such that a game return operation is started based on the performance of the specific determination, and a game return is performed so as to obtain a notification result corresponding to the result of the specific determination. First means for enabling a transition to the second game state based on the result of the specific determination being a specific result. Second means for enabling a transition to the third game state when a specific condition is satisfied. Comprising: It is configured such that the specific condition can be satisfied in a specific state in the game. It is configured such that the specific condition is not satisfied in the second game state. It is configured such that a transition to the specific state can occur after the end of the second game state. It is configured such that both a case where the specific condition is satisfied and a case where the specific condition is not satisfied can occur in the specific state. When the specific condition is satisfied in a predetermined game return in the specific state, it is possible to perform a first notification corresponding to the satisfaction of the specific condition after a predetermined effect is performed. When the specific condition is not satisfied in a predetermined game return in the specific state, it is possible to perform a second notification different from the first notification after the predetermined effect is performed. It is provided with means for enabling a third notification for the player to recognize the end of the second game state when the second game state ends. A game ball can be launched based on a predetermined launch operation. There is provided a first area through which a game ball launched by a first launch operation can pass and a game ball launched by a second launch operation different from the first launch operation cannot pass, and a second area through which a game ball launched by the second launch operation can pass and a game ball launched by the first launch operation cannot pass. In the first game state, a game of launching a game ball by the first launch operation is recommended, and in the second game state and the specific state, a game of launching a game ball by the second launch operation is recommended. Means are provided to enable a fourth notification, by which a player can recognize that it is the third gaming state, to be performed in the third gaming state. A gaming machine characterized in that it is configured to be able to shift to the first gaming state when the specific state ends without the specific condition being satisfied.