Game machine

JP2024029296A5Pending Publication Date: 2025-06-24SANKYO CO LTD
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Patent Information

Application Number
JP2022131478
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2022-08-22
Publication Date
2025-06-24

AI Technical Summary

Technical Problem

Existing gaming machines lack enhanced marketability features, particularly in terms of variable display and control mechanisms that provide advantageous states for players.

Method used

A gaming machine with improved marketability features, including variable display storage areas, pending pitch count displays, and controlled transitions between different game states, such as advantageous jackpot states, using specific identification information storage and display mechanisms.

Benefits of technology

Enhances player engagement and marketability by providing controlled and dynamic game states, drawing attention to title displays and improving the overall gaming experience.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a game machine for increasing a performance effect in connection with a title display of a ready-to-win performance.SOLUTION: A performance control CPU 120 can execute a super-ready-to-win performance after a decorative pattern displayed on an image display device 5 becomes a ready-to-win mode. The super-ready-to-win performance is configured while including a title display part for displaying corresponding title characters, and an introduction part until a performance result is reported. Then, a decorative pattern is displayed in a ready-to-win mode before the title display part in a super-ready-to-win performance, and title characters corresponding to the super-ready-to-win performance are displayed so as to use a display position of a decorative pattern resulting in a ready-to-win mode in the title display part.SELECTED DRAWING: Figure 11-32
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Description

[Technical field]

[0001] The present invention relates to a gaming machine that can be controlled to an advantageous state that is advantageous to a player. [Background technology]

[0002] As a conventional gaming machine, a gaming machine that displays a title to inform the type of reach performance at the start of reach performance has been proposed (for example, see Patent Document 1). Also, there is a gaming machine that can execute variable display and can be controlled to a jackpot game state (advantageous state) that is advantageous to the player, and when a reserved memory containing information on the variable display is generated by the occurrence of a new start winning, can execute the display of an appearance animation that gradually displays the reserved display based on the reserved memory (for example, see Patent Document 2). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2019-118411 A [Patent Document 2] JP 2016-97173 A Summary of the Invention [Problem to be solved by the invention]

[0004] There was room for improving marketability in gaming machines having the functions and configurations of Patent Documents 1 and 2.

[0005] The present invention has been made in consideration of the above-mentioned circumstances, and has an object to provide a gaming machine with improved marketability. [Means for solving the problem]

[0006] The gaming machine according to claim 1 of the present invention comprises: A gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A storage means, The storage means includes: It is possible to store information regarding the variable display of the specific identification information, a plurality of storage areas including the variable display storage area and a plurality of reserved storage areas including a first reserved storage area which is an area for storing information related to the variable display of the specific identification information subsequent to the variable display storage area; The performance control means includes: It is possible to cause the display means to display a reserved ball count display indicating the number of pieces of information related to the variable display of the specific identification information stored in the storage means, When information regarding the variable display of specific identification information is not stored in the reserved memory area, it is possible to display the reserved ball count display in a manner corresponding to the fact that information regarding the variable display of specific identification information is not stored in the reserved memory area, When information regarding the variable display of specific identification information is stored in the first reserved memory area, it is possible to display the reserved ball count display in a manner corresponding to the information regarding the variable display of specific identification information being stored in the first reserved memory area, The game control means includes: When the variable display is completed, if there is a reserved memory corresponding to the next variable display, the next variable display can be executed; When information regarding the variable display of the specific identification information is stored in the variable display memory area, the variable display of the specific identification information can be executed, When the variable display is completed, if information regarding the variable display of the specific identification information is stored in the first reserved storage area, the variable display of the next specific identification information can be executed; When the storage means does not store information regarding the variable display of the specific identification information, when the game medium passes through the starting area, the information regarding the variable display of the specific identification information is stored in the first reserved storage area, and then the information regarding the variable display of the specific identification information stored in the first reserved storage area is moved to the variable display storage area; When the variable display memory area stores information related to the variable display of the specific identification information and the first reserved memory area does not store information related to the variable display of the specific identification information, when the game medium passes through the starting area, information related to the variable display of the specific identification information is stored in the first reserved memory area, and then, when the variable display of the specific identification information corresponding to the information related to the variable display of the specific identification information stored in the variable display memory area is completed, the information related to the variable display of the specific identification information stored in the first reserved memory area is moved to the variable display memory area, The performance execution means includes: When the reserved memory is stored, the reserved display can be displayed by gradually changing a start state, a completion state, and a plurality of intermediate states including a pre-completion state which is one state before the completion state, It is possible to move a reserved display corresponding to a reserved memory already stored during the variable display from a position where it has been displayed for a specific period from a reserved shift start timing based on the timing at which the next variable display is started to a position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where the reserved memory number N less than the predetermined number is stored, When the period until the next variable display is started is longer than a predetermined period, if a new reserved memory is stored, the reserved display is started in the start state at the reserved display position corresponding to the N+1th number, and then the start state is gradually changed to the plurality of intermediate states, and then the change is changed to the completion state, and the reserved display is displayed by executing the change over the predetermined period; When a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and is not the period immediately before the next variable display is started, the hold display is started in the start state at the hold display position corresponding to the N+1th number, and is changed from the start state to an intermediate state different from the pre-completion state, and when the next variable display is started in a situation in which the intermediate state different from the pre-completion state, the hold display is changed to the completion state based on the timing and displayed; When the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, if a new reserved memory is stored, the reserved display is started in the start mode at the reserved display position corresponding to the N+1th number, and when the timing for the next variable display to start comes in the situation of the start mode, the reserved display is changed to the completion mode based on the timing and displayed; When the variable display of the number of reserved memories N is ended and a new reserved memory is stored immediately after the next variable display is started, the reserved display is started in the start state at the reserved display position corresponding to the Nth number, and then the start state is changed stepwise to the plurality of intermediate states, and then the change is changed to the completion state, and the reserved display is displayed by executing the change over the predetermined period of time; when the variable display memory area stores information relating to the variable display of specific identification information and the first reserved memory area does not store information relating to the variable display of specific identification information, when the gaming medium passes through the starting area, the control executes a control to display the reserved ball count display in a manner corresponding to information relating to the variable display of specific identification information being stored in the first reserved memory area, and then to display the reserved ball count display in a manner corresponding to information relating to the variable display of specific identification information not being stored in the reserved memory area based on moving the storage of information relating to the variable display of specific identification information stored in the first reserved memory area to the variable display memory area, When the storage means does not store information regarding the variable display of specific identification information, even if the gaming medium passes through the starting area and information regarding the variable display of specific identification information is stored in the first reserved storage area, the reserved ball count display is not displayed in a manner corresponding to information regarding the variable display of specific identification information being stored in the first reserved storage area, and the display of the reserved ball count display is maintained in a manner corresponding to information regarding the variable display of specific identification information not being stored in the reserved storage area. It is characterized by: According to this feature, in consideration of the above-mentioned circumstances, a gaming machine with improved marketability can be provided.

[0007] Furthermore, the present invention may have only the invention-specific matters described in the claims of the present invention, or may have the invention-specific matters described in the claims of the present invention as well as configurations other than the invention-specific matters. [Brief description of the drawings]

[0008] [Figure 1] FIG. 2 is a front view of the pachinko game machine according to this embodiment. [Diagram 2] FIG. 2 is a rear perspective view of the pachinko game machine according to this embodiment. [Diagram 3] 1 is a configuration diagram showing various control boards etc. installed in a pachinko gaming machine. [Figure 4] 13 is a flowchart showing an example of a game control main process. [Diagram 5] 13 is a flowchart showing an example of a timer interrupt process for game control. [Figure 6] 13 is a flowchart showing an example of a special symbol process. [Figure 7] FIG. 13 is an explanatory diagram showing a display result determination table. [Figure 8] This is a diagram showing the numerical range of a jackpot and the numerical range of a miss with time-saving in the variable display of the first special chart in normal state or time-saving state. [Figure 9] 13 is a flowchart showing an example of a performance control main process. [Figure 10] 13 is a flowchart showing an example of a performance control process. [Figure 11-1] 1 is a front view showing a pachinko gaming machine in a characteristic portion 131SG. [Figure 11-2] This is a configuration diagram showing various control boards and the like mounted on a pachinko gaming machine in characteristic section 131SG. [Figure 11-3] (A) is an explanatory diagram showing each random number, (B) is an explanatory diagram showing the display result determination table, (C1) and (C2) are explanatory diagrams showing the jackpot type determination table, and (D) is an explanatory diagram showing the contents of various jackpots. [Figure 11-4]An explanatory diagram showing a time-saving count determination table for each transition trigger. [Figure 11-5] FIG. 13 is an explanatory diagram of a fluctuation pattern. [Figure 11-6] FIG. 13 is an explanatory diagram of a fluctuation pattern. [Figure 11-7] An explanatory diagram showing a specific example of a fluctuation pattern type determination table. [Figure 11-8] An explanatory diagram showing a specific example of a fluctuation pattern determination table. [Figure 11-9] An explanatory diagram showing a specific example of a fluctuation pattern determination table. [Figure 11-10] An explanatory diagram showing a specific example of a fluctuation pattern determination table. [Figure 11-11] This is an explanatory diagram showing the expectation level of the reach performance of the super reach. [Figure 11-12] An explanatory diagram showing the difference in expectation between the reach effects of super reach. [Figure 11-13] FIG. 11 is a diagram illustrating an example of a performance control command. [Figure 11-14] 11 is an explanatory diagram showing a specific example of a data retention area for game control. FIG. [Figure 11-15] FIG. 11 is an explanatory diagram showing a specific example of a performance control data storage area. [Figure 11-16] 13 is a flowchart showing an example of a start winning determination process. [Figure 11-17] 13 is a flowchart showing an example of a random number value determination process when a prize is won. [Figure 11-18] 13 is a flowchart showing an example of a game control main process. [Figure 11-19] 13 is a flowchart showing an example of normal special symbol processing. [Figure 11-20] 13 is a flowchart showing an example of normal special symbol processing. [Figure 11-21] 13 is a flowchart showing an example of a special symbol stopping process. [Figure 11-22] FIG. 2 is a state transition diagram for explaining state transitions. [Figure 11-23] 13 is a flowchart showing an example of a performance control process. [Figure 11-24] An explanatory diagram showing the execution rate of the pre-reading preview performance. [Figure 11-25] 13 is a flowchart showing an example of a variable display start setting process. [Figure 11-26] FIG. 13 is an explanatory diagram showing the determination ratio of the stopping symbols. [Figure 11-27] An explanatory diagram showing performance control patterns for different fluctuation patterns. [Figure 11-28] An explanatory diagram showing performance control patterns for different fluctuation patterns. [Figure 11-29] A diagram showing the flow of presentation during variable display in the normal state. [Figure 11-30] This figure shows the flow of presentation during variable display in time-saving state A and special probability state. [Figure 11-31] A diagram showing the flow of presentation during variable display in time-saving state B. [Figure 11-32] A figure showing the progression of images when a low base weak reach A performance is executed. [Figure 11-33] This is a timing chart showing the execution status of the low base weak reach A performance. [Figure 11-34] A figure showing the progression of images when a low base weak reach B performance is executed. [Figure 11-35] This is a timing chart showing the execution status of the low base weak reach B performance. [Figure 11-36] A figure showing the progression of images when a low base strong reach A performance is executed. [Figure 11-37] This is a timing chart showing the execution status of the low base strong reach A performance. [Figure 11-38] This figure shows the progression of images showing a bad example of a low base strong reach A presentation. [Figure 11-39] A figure showing the progression of images when the low base strong reach B performance is executed. [Figure 11-40] This is a timing chart showing the execution status of the low base strong reach A performance. [Figure 11-41] A figure showing the transition of images when a low-base strongest reach performance is executed. [Figure 11-42] This is a timing chart showing the execution status of the low-base strongest reach presentation. [Figure 11-43] FIG. 13 is a diagram showing a transition of an image in a modified example of the title display part. [Figure 11-44] A figure showing the progression of images when high base super reach A to D performances are executed. [Figure 11-45] This is a timing chart showing the execution status of high base super reach A to D performances. [Figure 11-46] FIG. 2 is a diagram showing a position where title characters are displayed in a display area of ​​an image display device. [Figure 11-47] An explanatory diagram showing the presentation time of the super reach presentation. [Figure 11-48] An explanatory diagram showing the relationship between the performance times of super reach performances. [Figure 11-49] An explanatory diagram showing the relationship between the title characters and decorative patterns of the Super Reach performance. [Figure 11-50] FIG. 13 is an explanatory diagram showing the execution status of the expectation degree suggestion display. [Figure 11-51] FIG. 13 is a diagram showing the transition of images when a selection effect is executed. [Figure 11-52] An explanatory diagram showing the number of operations required until the selection effect switches to the next title and the execution rate of the super reach effect when the selection effect is executed. [Figure 11-53] FIG. 13 is an explanatory diagram of effects that can be executed during variable display. [Figure 11-54] FIG. 11 is an explanatory diagram of the execution ratio of effects that can be executed during variable display. [Figure 11-55] A figure showing the display status of the explanatory text displayed in the explanatory text display performance. [Figure 11-56] This is a timing chart showing the display status of the explanatory text displayed in the explanatory text display performance. [Figure 11-57] A diagram showing the execution status of the title color change effect. [Figure 11-58] A diagram showing the timing at which the color of the title characters changes in a title color change presentation. [Figure 11-59] A diagram showing the execution status of operation promotion performance A. [Figure 11-60] A figure showing the execution status of operation promotion performance B. [Figure 11-61] A diagram showing the execution status of operation promotion performance C. [Figure 11-62] A figure showing the execution status of operation promotion performance D. [Figure 11-63] 13A and 13B are diagrams showing a display mode of an operation prompting image. [Figure 11-64] A diagram showing the execution status of the jackpot start performance. [Figure 11-65] A diagram showing the display status of the remaining number of times until Yu-time. [Figure 11-66] A diagram showing the execution status of the Yu-time start performance. [Figure 11-67] There is an explanatory diagram showing the relationship between the title text of the super reach performance, the explanatory text, the title text of the jackpot start performance, and the operation prompt text. [Figure 11-68] An explanatory diagram showing the relationship between the title characters of the Super Reach performance and the title characters of the Yu-Time start performance. [Figure 11-69] A diagram showing the arrangement of game effect lamps. [Figure 11-70] FIG. 13 is a diagram for explaining the mechanism of output to an LED driver. [Figure 11-71] FIG. 11 is a diagram for explaining an example of lamp control using a brightness data table. [Figure 11-72] 13 is a diagram for explaining an example of lamp control using a grandchild table based on timer management of a child table; FIG. [Figure 11-73] A figure showing a brightness data table used in super reach performance. [Figure 11-74] A diagram showing the settings of the parent table of weak reach common titles. [Figure 11-75] A diagram showing the settings of the child table of the weak reach common title. [Figure 11-76] A diagram showing the settings of the grandchild table of weak reach common titles. [Figure 11-77] A diagram showing the settings of the grandchild table of weak reach common titles. [Figure 11-78] A diagram showing the settings of the grandchild table of weak reach common titles. [Figure 11-79] A diagram showing the settings of the parent table for the title Common Chance Up Red. [Figure 11-80] A diagram showing the settings of the title common chance up red child table. [Figure 11-81] A diagram showing the settings of the grandchild table for the Title Common Chance Up Red. [Figure 11-82] A diagram showing the settings of the grandchild table for the Title Common Chance Up Red. [Figure 11-83] A diagram showing the settings of the grandchild table for the Title Common Chance Up Red. [Figure 11-84] A diagram showing the settings of the parent table for title common chance up money. [Figure 11-85] FIG. 13 is a diagram showing the settings of a title common chance up golden child table. [Figure 11-86] A diagram showing the settings of the title common chance up money grandchild table. [Figure 11-87] A diagram showing the settings of the title common chance up money grandchild table. [Figure 11-88] A diagram showing the settings of the title common chance up money grandchild table. [Figure 11-89] This is a diagram showing the settings of the parent table for the weak reach system weak reach A introduction. [Figure 11-90] This is a diagram showing the settings of the child table for the weak reach system weak reach A introduction. [Figure 11-91] This figure shows the settings of the grandchild table when weak reach A of the weak reach system is introduced. [Figure 11-92] This figure shows the settings of the grandchild table when weak reach A of the weak reach system is introduced. [Figure 11-93] This figure shows the settings of the grandchild table when weak reach A of the weak reach system is introduced. [Figure 11-94]This figure shows the settings of the grandchild table when weak reach A of the weak reach system is introduced. [Figure 11-95] This figure shows the settings of the grandchild table when weak reach A of the weak reach system is introduced. [Figure 11-96] This is a diagram showing the settings of the parent table for the weak reach system weak reach B introduction. [Figure 11-97] This figure shows the settings of the child table for the weak reach system weak reach B introduction. [Figure 11-98] This figure shows the settings of the grandchild table when weak reach B is introduced in the weak reach system. [Figure 11-99] This figure shows the settings of the grandchild table when weak reach B is introduced in the weak reach system. [Figure 11-100] This figure shows the settings of the grandchild table when weak reach B is introduced in the weak reach system. [Fig. 11-101] This figure shows the settings of the grandchild table when weak reach B is introduced in the weak reach system. [Fig. 11-102] This figure shows the settings of the grandchild table when weak reach B is introduced in the weak reach system. [Fig. 11-103] This figure shows the settings of the grandchild table when weak reach B is introduced in the weak reach system. [Fig. 11-104] A diagram showing the settings of the parent table of strong reach common titles. [Fig. 11-105] A diagram showing the settings of the child table of the strong reach common title. [Fig. 11-106] A diagram showing the settings of the grandchild table of strong reach common titles. [Fig. 11-107] A diagram showing the settings of the grandchild table of strong reach common titles. [Fig. 11-108] A diagram showing the settings of the grandchild table of strong reach common titles. [Fig. 11-109] A diagram showing the settings of the grandchild table of strong reach common titles. [Figure 11-110] This is a diagram showing the settings of the parent table when the strong reach system strong reach A is introduced. [Fig. 11-111] This figure shows the settings of the child table for the strong reach system Strong Reach A introduction. [Fig. 11-112] This figure shows the settings of the grandchild table when the strong reach system strong reach A is introduced. [Fig. 11-113] This figure shows the settings of the grandchild table when the strong reach system strong reach A is introduced. [Fig. 11-114] This figure shows the settings of the grandchild table when the strong reach system strong reach A is introduced. [Fig. 11-115] This figure shows the settings of the grandchild table when the strong reach system strong reach A is introduced. [Fig. 11-116] This figure shows the settings of the grandchild table when the strong reach system strong reach A is introduced. [Fig. 11-117] This figure shows the settings of the grandchild table when the strong reach system strong reach A is introduced. [Fig. 11-118] This is a diagram showing the settings of the parent table for the strong reach system strong reach B introduction. [Fig. 11-119] This figure shows the settings of the child table for the strong reach system strong reach B introduction. [Fig. 11-120] This figure shows the settings of the grandchild table when the strong reach system strong reach B is introduced. [Fig. 11-121] This figure shows the settings of the grandchild table when the strong reach system strong reach B is introduced. [Fig. 11-122] This figure shows the settings of the grandchild table when the strong reach system strong reach B is introduced. [Fig. 11-123] This figure shows the settings of the grandchild table when the strong reach system strong reach B is introduced. [Fig. 11-124] This figure shows the settings of the grandchild table when the strong reach system strong reach B is introduced. [Fig. 11-125] This figure shows the settings of the parent table for the introduction of the strongest reach title in the strongest reach series. [Fig. 11-126] A diagram showing the settings of a child table for the strongest reach type strongest reach title introduction. [Fig. 11-127] This figure shows the settings of the grandchild table when the strongest reach title is introduced in the strongest reach series. [Fig. 11-128] This figure shows the settings of the grandchild table when the strongest reach title is introduced in the strongest reach series. [Fig. 11-129] This figure shows the settings of the grandchild table when the strongest reach title is introduced in the strongest reach series. [Fig. 11-130] This figure shows the settings of the grandchild table when the strongest reach title is introduced in the strongest reach series. [Fig. 11-131] This figure shows the settings of the grandchild table when the strongest reach title is introduced in the strongest reach series. [Fig. 11-132] This figure shows the settings of the grandchild table when the strongest reach title is introduced in the strongest reach series. [Fig. 11-133] This figure shows the settings of the grandchild table when the strongest reach title is introduced in the strongest reach series. [Fig. 11-134] This figure shows the settings of the grandchild table when the strongest reach title is introduced in the strongest reach series. [Fig. 11-135] This figure shows the settings of the grandchild table when the strongest reach title is introduced in the strongest reach series. [Fig. 11-136] A diagram showing the settings of the parent table of high base reach common titles. [Fig. 11-137] A diagram showing the settings of the child table of the high base reach common title. [Fig. 11-138] A diagram showing the settings of the grandchild table of high base reach common titles. [Fig. 11-139] A diagram showing the settings of the grandchild table of high base reach common titles. [Fig. 11-140] A diagram showing the settings of the grandchild table of high base reach common titles. [Fig. 11-141] This figure shows the settings of the parent table for the introduction of high base reach system Reach A. [Fig. 11-142] This figure shows the settings of the child table for the introduction of high base reach system Reach A. [Fig. 11-143] This figure shows the settings of the grandchild table when high base reach system reach A is introduced. [Fig. 11-144] This figure shows the settings of the grandchild table when high base reach system reach A is introduced. [Fig. 11-145]This figure shows the settings of the grandchild table when high base reach system reach A is introduced. [Fig. 11-146] This figure shows the settings of the parent table for the introduction of high base reach system Reach B. [Fig. 11-147] This figure shows the settings of the child table for the introduction of high base reach system Reach B. [Fig. 11-148] This figure shows the settings of the parent table for the introduction of high base reach system Reach C. [Fig. 11-149] This figure shows the settings of the child table for the introduction of high base reach system Reach C. [Fig. 11-150] This figure shows the settings of the parent table for the introduction of high base reach system Reach D. [Fig. 11-151] This figure shows the settings of the child table for the introduction of high base reach system Reach D. [Fig. 11-152] This figure shows the relationship between the timing and brightness data that make up the title display part of the low base weak reach A and B performances. [Figure 12] FIG. 2 is a front view of the pachinko gaming machine according to this embodiment. [Figure 13] 1 is a configuration diagram showing various control boards etc. installed in a pachinko gaming machine. [Figure 14] FIG. 11 is a diagram illustrating an example of a performance control command. [Figure 15] 13A is a diagram illustrating an example of a variable display result designation command, and FIG. 13B is a diagram illustrating an example of a game state background designation command. [Figure 16] FIG. 2 is an explanatory diagram showing each random number. [Figure 17] FIG. 13 is an explanatory diagram of a fluctuation pattern. [Figure 18] (A) is an explanatory diagram showing display result determination table 1, (B) is an explanatory diagram showing display result determination table 2, (C) is an explanatory diagram showing a big hit type determination table (for first special pattern), (D) is an explanatory diagram showing a big hit type determination table (for second special pattern), and (E) is an explanatory diagram showing a small hit type determination table. [Figure 19] An explanatory diagram of types of jackpots. [Figure 20] FIG. 2 is an explanatory diagram showing a data retention area for game control. [Figure 21] (A) is an explanatory diagram showing the data holding area for performance control, and (B) is an explanatory diagram showing the command buffer received at the time of starting winning. [Figure 22] 13 is a flowchart showing an example of a game control main process. [Figure 23] 13 is a flowchart showing an example of a timer interrupt process for game control. [Figure 24] 13 is a flowchart showing an example of a special symbol process. [Diagram 25] 13 is a flowchart showing an example of a start winning determination process. [Figure 26] 13 is a flowchart showing an example of a random number value determination process when a prize is won. [Figure 27] 13 is a flowchart showing an example of normal special symbol processing. [Figure 28] 13 is a flowchart showing an example of a variation pattern setting process. [Figure 29] FIG. 13 is an explanatory diagram of a fluctuation pattern determination table. [Diagram 30] FIG. 13 is an explanatory diagram of a fluctuation pattern determination table. [Diagram 31] FIG. 13 is an explanatory diagram of a fluctuation pattern determination table. [Diagram 32] FIG. 13 is an explanatory diagram of a fluctuation pattern determination table. [Diagram 33] FIG. 13 is an explanatory diagram of a fluctuation pattern determination table. [Diagram 34] FIG. 13 is an explanatory diagram of a fluctuation pattern determination table. [Diagram 35] 13 is a flowchart showing an example of a special symbol stopping process. [Diagram 36] A flowchart showing an example of processing during small win release. [Figure 37] A flowchart showing an example of a small hit end processing. [Figure 38] A flowchart showing an example of a jackpot end process. [Figure 39]13 is a flowchart showing an example of a performance control main process. [Diagram 40] 13 is a flowchart illustrating an example of an initial operation control process. [Diagram 41] 13 is a flowchart illustrating an example of an origin placement control process. [Diagram 42] 13 is a flowchart illustrating an example of an operation check control process. [Diagram 43] 13 is a flowchart illustrating an example of an operation check control process. [Diagram 44] FIG. 4 is an explanatory diagram of a switching control table. [Diagram 45] 11 is an explanatory diagram of control during an execution period of confirmation control and control during an execution period of post-confirmation operation control. FIG. [Diagram 46] 13 is a flowchart showing an example of a performance control process. [Figure 47] 13 is a flowchart showing an example of a variable display start setting process. [Figure 48] FIG. 2 is a diagram showing a display mode of an image displayed on an image display device. [Figure 49] FIG. 2 is a diagram showing a display mode of an image displayed on an image display device. [Figure 50] FIG. 2 is a diagram showing a display mode of an image displayed on an image display device. [Figure 51] FIG. 2 is a diagram showing a display mode of an image displayed on an image display device. [Figure 52] FIG. 2 is a diagram showing a display mode of an image displayed on an image display device. [Figure 53] FIG. 1A shows a state in which the movable body on the board is located at the origin position, and FIG. 1B shows a state in which the movable body is located at the performance position. [Figure 54] FIG. 1A shows the state in which the under-board movable body is located at the origin position, and FIG. 1B shows the state in which it is located at the performance position. [Figure 55] FIG. 1A shows the state in which the frame-mounted movable body and the chance button are located at the origin position, and FIG. 1B shows the state in which they are located at the performance position. [Figure 56] A diagram showing a list of performances that can be executed by the performance control CPU. [Figure 57] FIG. 1A is a diagram showing effects that can be executed during the variable display period of the SP reach, and FIG. 1B is a diagram showing a list of effects that can be executed during a jackpot gaming state. [Figure 58] A diagram showing an example of the operation of the look-ahead movable object announcement. [Figure 59] A diagram showing an example of the start time notice operation. [Figure 60] A diagram showing an example of the operation of movable object announcement and pseudo consecutive announcement. [Figure 61] FIG. 13 is a diagram showing an example of reach notice and button notice operation. [Figure 62] A figure showing an example of the operation of the SP reach announcement. [Figure 63] A diagram showing an example of the operation of a jackpot presentation. [Figure 64] A diagram showing an example of the operation of a jackpot performance (promotion performance). [Figure 65] FIG. 11 is a diagram illustrating an example of state transition operation control. [Figure 66] FIG. 13 is a diagram showing an example of the operation of a customer waiting demo performance. [Figure 67] FIG. 13A is a diagram for explaining the operation of a movable body, and FIG. 13B is a diagram showing the state of a lamp and sound according to the operation of the movable body. [Figure 68] 11A to 11J are diagrams illustrating an example of operation of the operation check control during cold start processing. [Figure 69] FIG. 11 is an explanatory diagram showing the flow when a power interruption occurs. [Figure 70] FIG. 11 is an explanatory diagram showing the flow when a power interruption occurs. [Figure 71] FIG. 11 is an explanatory diagram showing the flow when a power interruption occurs. [Figure 72] This is a timing chart for when movable body preview is performed after initial operation by cold start. [Figure 73] This is a timing chart for limiting movable body advance notice during initial operation due to a cold start. [Figure 74]This is an explanatory diagram showing the situation when a start-up win occurs during initial operation due to a cold start. [Figure 75] This is an explanatory diagram showing the situation when a start-up win occurs during initial operation due to a cold start. [Figure 76] This is a timing chart for when movable body preview is performed after initial operation by hot start. [Figure 77] This is a timing chart for limiting movable body advance notice during initial operation due to a cold start. [Figure 78] This is a timing chart for limiting movable body advance notice after initial operation by cold start. [Figure 79] This is a timing chart for limiting the look-ahead movable body notice during initial operation by cold start. [Figure 80] This is a timing chart when a start winning occurs during the initial operation, and a variable 2 display that executes a movable body preview is started from the initial operation period in response to the start winning. [Figure 81] This is a timing chart when a start winning occurs during the initial operation, and a variable display that executes a movable object prediction is started during the initial operation period in response to the start winning. [Figure 82] This is a timing chart when a start winning occurs after an initial operation, and a variable display that executes a movable object prediction is started during the initial operation period in response to the start winning. [Figure 83] This is a timing chart when a start winning occurs during the initial operation, and a variable display that executes a movable object prediction is started during the initial operation period in response to the start winning. [Figure 84] This is a timing chart showing a case where the movable body moves to the performance position as an initial operation, and a case where the movable body does not move to the performance position as an initial operation. [Figure 85] As a performance action of the moving object notice, the moving object may move to the performance position, or as a performance action of the moving object notice, the moving object may move to the performance position. [Figure 86] This is a timing chart for a movable body preview when the movable body stops halfway from the origin position to the performance position as an initial operation. [Figure 87] 4 is a timing chart showing an initial operation due to a cold start. [Figure 88] 4 is a timing chart showing an initial operation by hot start. [Figure 89] 4 is a timing chart showing an initial operation by hot start. [Figure 90] This is a timing chart of a demonstration performance when a movable body stops halfway from the origin position to the performance position during initial operation. [Figure 91] A figure showing an example of the operation of the operation confirmation control when a power outage occurs just before the end of a jackpot fluctuation. [Figure 92] A figure showing an example of the operation of the operation confirmation control when a power outage occurs immediately after the start of a fanfare performance. [Figure 93] A figure showing an example of the operation of the operation confirmation control when a power outage occurs just before the end of a fanfare performance. [Figure 94] 13A to 13C are diagrams illustrating an example of operation when operation confirmation control is executed for a fanfare performance. [Figure 95] FIG. 1A is a diagram showing the relationship between an on-board movable body and various displays, and FIG. 1B is a diagram showing the relationship between a below-board movable body and various displays. [Figure 96] A figure showing an example of the operation of the operation confirmation control when a power outage occurs immediately after the start of a round of play. [Figure 97] A figure showing an example of the operation of the operation confirmation control when a power outage occurs immediately before the end of one round of play. [Figure 98] A figure showing an example of the operation of the operation confirmation control when a power interruption occurs immediately after the start of a special interval. [Figure 99] A figure showing an example of the operation of operation confirmation control as a modified example when a power interruption occurs immediately after the start of a special interval. [Figure 100]A figure showing an example of the operation of the operation confirmation control when a power outage occurs immediately before the start of a round of play in which a promotion effect is executed. [Figure 101] A figure showing an example of the operation of the operation confirmation control when a power outage occurs just before the end of the final round of play. [Figure 102] A figure showing an example of the operation of the operation confirmation control when a power outage occurs immediately after the start of an ending performance. [Figure 103] A figure showing an example of the operation of a movable body when a power outage occurs during time reduction and operation confirmation control is started based on the power being subsequently turned on. [Figure 104] FIG. 1A is a diagram showing the relationship between an on-board movable body and various displays, and FIG. 1B is a diagram showing the relationship between a below-board movable body and various displays. [Figure 105] This figure shows an example of the operation of the operation confirmation control when a power outage occurs immediately before the end of a fluctuation before the fluctuation in which the button notice is executed. [Fig. 106] This figure shows an example of the operation of the operation confirmation control when a power outage occurs immediately before the end of a fluctuation before the fluctuation for which a start-time notice is executed. [Figure 107] This figure shows an example of the operation of the operation confirmation control when a power outage occurs immediately before the end of a fluctuation before the fluctuation in which the pseudo-consecutive announcement is executed. [Figure 108] A figure showing an example of the operation of a movable body when a power interruption occurs during normal fluctuation and operation confirmation control is started based on the power being subsequently turned on. [Fig. 109] FIG. 1A is a diagram showing the relationship between an on-board movable body and various displays, and FIG. 1B is a diagram showing the relationship between a below-board movable body and various displays. [Figure 110] This figure shows an example of the operation of a movable body when a power outage occurs during a jackpot and operation confirmation control is started based on the power being turned on subsequently. [Figure 111] FIG. 1A is a diagram showing the relationship between an on-board movable body and various displays, and FIG. 1B is a diagram showing the relationship between a below-board movable body and various displays. [Figure 112]A figure showing an example of the operation of a movable body when a power outage occurs during time reduction and operation confirmation control is started based on the power being subsequently turned on. [Figure 113] FIG. 4 is an explanatory diagram showing an aspect of an initial operation due to a cold start. [Fig. 114] 1 is a timing chart showing an initial operation based on a cold start, and a timing chart showing an initial operation based on a hot start. [Fig. 115] 4 is a timing chart showing an initial operation by hot start. [Fig. 116] 4 is a timing chart showing an initial operation by hot start. [Fig. 117] 4 is a timing chart showing an initial operation by hot start. [Fig. 118] 4 is a timing chart showing an initial operation by hot start. [Figure 119] 4 is a timing chart showing an initial operation by hot start. [Figure 120] 13A and 13B are diagrams illustrating an example of a relationship between an initialization notification image and an operation confirmation control. [Figure 121] 13A and 13B are diagrams illustrating an example of a relationship between an initialization notification image and an operation confirmation control. [Fig. 122] 13A to 13D are diagrams illustrating an example of the operation of the operation check control during cold start processing as a modified example. [Figure 123] 13A to 13D are diagrams showing examples of the presentation operation of the win / lose button presentation as a modified example. [Figure 124] 13A and 13B are diagrams illustrating an example of an operation when an error occurs in the operation check control. [Fig. 125] 1 is a front view showing an gaming machine according to an embodiment. [Fig. 126] 1 is a configuration diagram showing various control boards etc. installed in a pachinko gaming machine. [Figure 127] FIG. 2 is a block diagram showing a circuit configuration of a main board. [Figure 128]FIG. 2 is an explanatory diagram showing the contents of a VRAM. [Figure 129] FIG. [Fig. 130] 13A and 13B are diagrams illustrating examples of performance control commands. [Fig. 131] FIG. 2 is an explanatory diagram showing each random number. [Fig. 132] FIG. 13 is an explanatory diagram showing a display result determination table. [Fig. 133] 1A is an explanatory diagram showing a jackpot type determination table, and FIG. 1B is an explanatory diagram showing jackpot types. [Fig. 134] FIG. 13 is an explanatory diagram showing a miss effect determination table. [Fig. 135] An explanatory diagram showing a fluctuation pattern type determination table. [Fig. 136] (A) is an explanatory diagram of the fluctuation pattern in the normal state, (B) is an explanatory diagram of the fluctuation pattern in the time-saving state, and (C) is an explanatory diagram of the fluctuation pattern in the special state. [Fig. 137] 11(A) to 11(F) are explanatory diagrams of the fluctuation pattern judgment table for misses. [Figure 138] 11A to 11D are explanatory diagrams of the fluctuation pattern judgment table for misses. [Fig. 139] 13(A) to (C) are explanatory diagrams of the fluctuation pattern determination table for misses. [Fig. 140] 13(A) to 13(C) are explanatory diagrams of the fluctuation pattern determination table for big wins. [Fig. 141] 3 is an explanatory diagram of each game state. FIG. [Fig. 142] (A) is an explanatory diagram of a special pattern unit, (B) is an explanatory diagram of a variable display of a special pattern, (C) is an explanatory diagram of a display unit for performance, and (D) is an explanatory diagram of a variable display of a sub-pattern. [Fig. 143] FIG. 2 is an explanatory diagram showing a data retention area for game control. [Fig. 144] FIG. 4 is an explanatory diagram showing an input port. [Fig. 145] FIG. 2 is an explanatory diagram showing an output port. [Fig. 146](A) is an explanatory diagram showing the data holding area for performance control, and (B) is an explanatory diagram showing the command buffer received at the time of starting winning. [Fig. 147] 13 is a flowchart showing an example of a game control main process. [Fig. 148] 13 is a flowchart showing an example of a timer interrupt process for game control. [Figure 149] FIG. 11 is an explanatory diagram showing two-byte buffers formed in a RAM used in switch processing; [Fig. 150] 13 is a flowchart illustrating an example of a switch process. [Fig. 151] 13 is a flowchart illustrating an example of a random number update process. [Fig. 152] 13 is a flowchart showing an example of a special symbol process. [Fig. 153] 13 is a flowchart showing an example of a start port switch passing process. [Fig. 154] 13 is a flowchart showing an example of a winning presentation process. [Fig. 155] 13 is a flowchart showing an example of normal special symbol processing. [Fig. 156] 13 is a flowchart showing an example of a special pattern determination process. [Fig. 157] 13 is a flowchart showing an example of a special symbol buffer shift process. [Fig. 158] 13 is a flowchart showing an example of a variation pattern setting process. [Fig. 159] 13 is a flowchart showing an example of a special pattern change process. [Fig. 160] 13 is a flowchart showing an example of a special symbol stopping process. [Fig. 161] A flowchart showing an example of a jackpot end process. [Fig. 162] 13 is a flowchart illustrating an example of a display process. [Fig. 163] An explanatory diagram of the lighting control mode of each hold indicator. [Fig. 164] 13 is a flowchart showing an example of a special symbol display control process. [Fig. 165] 13 is a flowchart illustrating an example of a display control process. [Fig. 166] (A) is an explanatory diagram of the timing of command transmission when a start winning occurs and the timing of starting the light control of the reserve display, (B) is an explanatory diagram of the timing of command transmission at the start of the variable display and the timing of starting the light control of the reserve display after the number of reserved memories has been subtracted, and (C) is an explanatory diagram of the timing of starting the light control of the special pattern and the timing of starting the subtraction of the variable display time at the start of the variable display. [Fig. 167] 13 is a flowchart showing an example of a performance control main process. [Fig. 168] 13 is a flowchart showing an example of a performance control process. [Fig. 169] 13 is an explanatory diagram of the trigger for changing the presentation mode in the presentation mode determination process. FIG. [Fig. 170] This is an explanatory diagram of whether or not a hold change effect is executed and the determination ratio of the effect pattern. [Fig. 171] 13 is a flowchart showing an example of a flash effect process when a prize is won. [Fig. 172] An explanatory diagram of the ratio for determining whether or not to execute a flash effect when a prize is won. [Fig. 173] 13 is a flowchart showing an example of a button vibration effect process. [Fig. 174] An explanatory diagram of the lighting control mode of each sub-hold indicator. [Fig. 175] 13 is a flowchart showing an example of a variable display start setting process. [Fig. 176] 1A is an explanatory diagram of the processing cycle of the CPU and the CPU for performance control, and FIG. 1B is an explanatory diagram of the animation execution period for each performance mode. [Fig. 177] (A1) and (A2) are explanatory diagrams of the display mode of the image display device in presentation mode A, (B1) and (B2) are explanatory diagrams of the display mode of the image display device in presentation mode B, (C1) and (C2) are explanatory diagrams of the display mode of the image display device in presentation mode C, and (D1) and (D2) are explanatory diagrams of the display mode of the image display device in presentation mode D. [Fig. 178] An explanatory diagram showing the appearance animation in presentation mode A. [Fig. 179] An explanatory diagram showing the appearance animation in presentation mode A. [Fig. 180] An explanatory diagram showing the movement pattern of the pending display in the appearance animation in presentation mode A. [Fig. 181] FIG. 13 is an explanatory diagram showing a shift animation. [Fig. 182] An explanatory diagram showing the appearance animation in presentation mode B. [Fig. 183] An explanatory diagram showing the appearance animation in presentation mode B. [Fig. 184] An explanatory diagram showing the appearance animation in presentation mode C. [Fig. 185] An explanatory diagram showing the appearance animation in presentation mode D. [Fig. 186] 13A is an explanatory diagram showing the stay animation in presentation mode A, and FIG. 13B is an explanatory diagram showing the stay animation in presentation mode B. FIG. [Fig. 187] (A) is an explanatory diagram showing the ending animation in presentation mode A, (B) is an explanatory diagram showing the ending animation in presentation mode B, (C) is an explanatory diagram showing the ending animation in presentation mode C, and (D) is an explanatory diagram showing the ending animation in presentation mode D. [Fig. 188] FIG. 13 is an explanatory diagram showing a shift animation in presentation mode A. [Fig. 189] FIG. 13 is an explanatory diagram showing a shift animation in presentation mode A. [Fig. 190] FIG. 13 is an explanatory diagram showing the shift animation in presentation mode B. [Fig. 191] (A) is an explanatory diagram showing the display mode of the active display area and the pending display area in each presentation mode, and (B) is an explanatory diagram of the animation in each presentation mode. [Fig. 192]This is an explanatory diagram of the animation that appears when a pending memory occurs when the number of pending memories is one or more. [Fig. 193] This is an explanatory diagram of the animation that appears when a pending memory occurs when the number of pending memories is one or more. [Fig. 194] This is an explanatory diagram of the animation that appears when a pending memory occurs when the number of pending memories is 0. [Fig. 195] This is an explanatory diagram of the animation that appears when a pending memory occurs when the number of pending memories is 0. [Fig. 196] This is an explanatory diagram of a case where a new pending memory occurs during a variable display with 1 to 3 pending memories, and the appearance animation starts more than 660 ms before the start of the next variable display. [Figure 197] This is an explanatory diagram of a case where a new pending memory occurs during a variable display of 1 to 3 pending memories, and the appearance animation starts less than 660 ms before the start of the next variable display. [Figure 198] This is an explanatory diagram of the case where a new pending memory occurs during the shift animation after the variable display of pending memories from 1 to 3 has ended and the next variable display has begun. [Figure 199] This is an explanatory diagram of the case where a pending memory occurs within 33 ms after the variable display of pending memories from 1 to 3 has ended and the next variable display has started. [Figure 200] This is an explanatory diagram of the case where a new reserved memory occurs less than 33 ms before the start of the next variable display after the variable display of reserved memories from 1 to 3 has ended. [Figure 201] This is an explanatory diagram showing when a new start winning occurs while the number of pending memories is variable displayed as four. [Fig. 202] This is an explanatory diagram of when a new pending memory occurs in the shift animation of the next variable display after the variable display of four pending memories has ended. [Fig. 203] This is an explanatory diagram showing when a new starting winning occurs during the pattern determination period after the variable display of the pending memory number of 4 has ended. [Fig. 204]This is an explanatory diagram showing the case where a new pending memory occurs within 33 ms of the start of the next variable display after the end of a variable display with four pending memories. [Fig. 205] This is an explanatory diagram of a case where a new pending memory occurs during a variable display with 0 pending memories, and the appearance animation starts more than 660 ms before the start of the next variable display. [Fig. 206] This is an explanatory diagram of a case where a new pending memory occurs during a variable display with 0 pending memories, and the appearance animation starts less than 660 ms before the start of the next variable display. [Fig. 207] This is an explanatory diagram showing the case where a new reserved memory occurs less than 33 ms after the end of the pattern determination period for a variable display with 0 reserved memories. [Fig. 208] This is an explanatory diagram showing when a new reserved memory occurs less than 33 ms before the end of the pattern determination period for a variable display with 0 reserved memories. [Fig. 209] This is an explanatory diagram showing the case where a new reserved memory occurs more than 33 ms after the end of the pattern determination period for a variable display with 0 reserved memories. [Fig. 210] This is an explanatory diagram regarding the timing at which variable display starts when the number of pending memories is 0 and a new pending memory occurs when variable display is not being executed. [Fig. 211] This is an explanatory diagram regarding the timing at which variable display starts when the number of pending memories is 0 and a new pending memory occurs when variable display is not being executed. [Fig. 212] This is an explanatory diagram regarding the display timing of the hold indicator and hold display when the number of hold memories is 0 and a new hold memory occurs when variable display is being executed. [Fig. 213] This is an explanatory diagram regarding the display timing of the hold indicator and hold display when there is one hold memory and a new hold memory occurs when variable display is being executed. [Fig. 214] This is an explanatory diagram regarding the display timing of the hold indicator and hold display when the number of hold memories is 0 and a new hold memory occurs when variable display is being executed. [Fig. 215]This is an explanatory diagram regarding the display timing of the hold indicator and hold display when the number of hold memories is 0 and a new hold memory occurs when variable display is being executed. [Fig. 216] A comparison diagram of each performance. [Fig. 217] 13 is an explanatory diagram for storing a random number value extracted during the start port switch passing process. FIG. [Fig. 218] FIG. 13 is an explanatory diagram of a special buffer shifting process. [Fig. 219] FIG. 13 is an explanatory diagram of a special buffer shifting process. [Fig. 220] This is an explanatory diagram when a new pending memory occurs during a shift animation in presentation mode C or presentation mode D. [Fig. 221] This is an explanatory diagram when a new pending memory occurs during a shift animation in presentation mode C or presentation mode D. [Fig. 222] This is an explanatory diagram when a new pending memory occurs during a shift animation in presentation mode C or presentation mode D. [Fig. 223] This is an explanatory diagram of what happens when reserved memory occurs continuously. [Fig. 224] This is an explanatory diagram when the number of reserved memories is 0 and a new reserved memory occurs when variable display is not being executed. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0009] [Form 1] The gaming machine of type 1-1 is, A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); A display means (image display device 5), The game control means (game control microcomputer 100) When a gaming medium (gaming ball) enters a start area (a first start winning hole, a second start winning hole), it is determined whether or not the gaming medium is controlled to the advantageous state (a big win gaming state); Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (a big win fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (a miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are selected from among a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command for designating a jackpot fluctuation pattern) is transmitted to the performance control means; When the second variation pattern is determined, a second command (a variation pattern designation command for designating a miss variation pattern) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (super reach performance), When the second command is received, it is possible to notify that the specific reach (super reach presentation) is not controlled to the advantageous state (jackpot game state), The specific reach (super reach effect) is configured to include a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part until the result of the control of the advantageous state is notified, The display means (image display device 5) It is possible to display a variable display of decorative identification information (decorative pattern) corresponding to the variable display of the specific identification information (first special chart, second special chart), A decoration identification information (decorative pattern) is displayed in a reach state before a title display part in the specific reach (super reach performance), and a title display (title characters) corresponding to the specific reach is displayed so as to use the display position of the decoration identification information (decorative pattern) in the reach state in the title display part in the specific reach. It is characterized by the following. According to this feature, when decorative identification information is displayed in a reach state, the player will pay attention to which decorative identification information has reached the reach state. Therefore, by displaying the title display corresponding to the specific reach using the display position of the decorative identification information that has reached the reach state in the title display part in the specific reach, the player can naturally pay attention to the title display, and as a result, the title display can be performed preferably.

[0010] The gaming machine of form 1-2 is the gaming machine according to form 1-1, The decoration identification information is displayed in a reach state of a first size (decorative pattern (large)) before the title display part in the specific reach (super reach performance), and then the decoration identification information (decorative pattern (large)) displayed in the reach state is displayed in a second size (decorative pattern (small)) smaller than the first size, and the title display (title characters) corresponding to the specific reach (super reach performance) is displayed using the display position of the decoration identification information (decorative pattern (small)) displayed in the second size. It is characterized by the following. According to this feature, the decorative identification information displayed in a first size becomes a second size, thereby attracting the player's attention, and by using the display position of the decorative identification information in the second size to display a title display corresponding to a specific reach, it becomes easier to draw attention to the title display.

[0011] The gaming machine of form 1-3 is the gaming machine according to form 1-1 or 1-2, In the title display part in the specific reach, at the timing when the decoration identification information (decorative pattern) in the reach state is displayed, a title display (title characters) corresponding to the specific reach is displayed so as to overlap with the decoration identification information (decorative pattern) in the reach state. It is characterized by the following. According to this feature, at the timing when decorative identification information that has become a reach state is displayed in the title display part in a specific reach, the title display corresponding to the specific reach is displayed so as to overlap with the decorative identification information that has become the reach state, making it easier to draw attention to the title display.

[0012] The gaming machine of form 1-4 is a gaming machine according to any one of forms 1-1 to 1-3, The specific reach (super reach effect) includes a first reach (low base weak reach A, B effect) and a second reach (low base strong reach A to C effect) which has a higher expectation of being controlled to the advantageous state than the first reach, The title display corresponding to the first reach and the title display corresponding to the second reach appear in a state overlapping one of the decoration identification information (the decoration pattern on the left side) of the decoration identification information in the reach state. It is characterized by the following. According to this feature, the title display corresponding to the first reach and the title display corresponding to the second reach appear overlapping with one of the decorative identification information of the decorative identification information that has reached the reach state, making it easier to draw attention to the title displays.

[0013] The gaming machine of aspect 1-5 is the gaming machine according to aspect 1-4, The specific reach (super reach effect) includes a third reach (low base strongest reach effect) having a higher expectation of being controlled to the advantageous state than the second reach (low base strong reach A to C effect), The title display corresponding to the third reach appears overlapping with both decoration identification information (decorative patterns on both sides) that have become reach states. It is characterized by the following. According to this feature, the title display corresponding to the third reach, which has a higher expectation of being controlled to a more favorable state than the first reach and the second reach, appears overlapping with both decorative identification information that have entered the reach state, so that the title display corresponding to the third reach can be displayed in a more impactful manner.

[0014] The gaming machine of aspect 1-6 is the gaming machine according to aspect 1-5, The title display corresponding to the first reach (low base weak reach A, B performance), the title display corresponding to the second reach (low base strong reach A to C performance), and the title display corresponding to the third reach (low base strongest reach performance) appear in a state overlapping with one of the decorative identification information (decorative pattern on the left side) or both of the decorative identification information (decorative patterns on both sides) of the decorative identification information that has become a reach state, and are then displayed in a fixed position, and are displayed in a state overlapping with a part of the decorative identification information (decorative patterns on both sides) that has become a reach state even during the period in which they are displayed in the fixed position. It is characterized by the following. According to this feature, it becomes easier to draw attention to the title display even after the title display has been displayed in its fixed position.

[0015] [Form 2] The gaming machine of type 2-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); A display means, The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning hole, second start winning hole), it is determined whether or not the game medium is controlled to the advantageous state; Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern (PB1-2 to PB1-10) which is a fluctuation pattern controlled to the advantageous state, and a fourth fluctuation pattern (PA2-4 to 12) which is a fluctuation pattern not controlled to the advantageous state are selected from a plurality of fluctuation patterns; When the first variation pattern is determined, a first command (a variation pattern designation command designating PB1-JA or PB1-JB) is transmitted to the performance control means; When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-2 and PA2-3) is transmitted to the performance control means; When the third variation pattern is determined, a third command (a variation pattern designation command designating PB1-2 to PB1-10) is transmitted to the performance control means; When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating PA2-4 to PA2-12) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the first reach (low base weak reach A, B performance) will be controlled to the advantageous state (jackpot game state), When the second command is received, it is possible to notify that the first reach (low base weak reach A, B performance) is not controlled to the advantageous state (jackpot game state), When the third command is received, it is possible to notify that the advantageous state (jackpot game state) will be controlled in the second reach (low base strong reach A to C performance), When the fourth command is received, it is possible to notify that the second reach (low base strong reach A to C performance) is not controlled to the advantageous state (jackpot game state), The first reach (low base weak reach A, B performance) is configured to include a title display part that displays a title display (title character) corresponding to the first reach, and an introduction part until the result of the advantageous state is notified, The second reach (low base strong reach A to C performance) is configured to include a title display part that displays a title display (title character) corresponding to the second reach, and an introduction part until the result of the advantageous state is notified, The display means (image display device 5) It is possible to display a variable display of decorative identification information (decorative pattern) corresponding to the variable display of the specific identification information (first special chart, second special chart), A first decoration identification information (an odd-numbered decorative pattern) is displayed in a reach state before a title display part in the first reach (low base weak reach A, B performance), and a title display (title characters) is displayed in the title display part so as to use the display position of the first decoration identification information (an odd-numbered decorative pattern) that has become the reach state; In front of the title display part in the first reach (low base weak reach A, B performance), the second decoration identification information (even number decoration pattern) is displayed in a reach state, and in the title display part, a title display (title character) is displayed so as to use the display position of the second decoration identification information (even number decoration pattern) in the reach state, The first decoration identification information (odd numbered decoration pattern) is displayed in a reach state before the title display part in the second reach (low base strong reach A to C performance), and in the title display part, a title display (title characters) is displayed so as to use the display position of the first decoration identification information (odd numbered decoration pattern) that has become the reach state; The second decoration identification information (even numbered decoration pattern) is displayed in a reach state before the title display part in the second reach (low base strong reach A to C performance), and in the title display part, the title display (title character) is displayed so as to use the display position of the second decoration identification information (even numbered decoration pattern) that has become the reach state. It is characterized by the following. According to this feature, when decorative identification information is displayed in a reach state, the player will pay attention to which decorative identification information has reached the reach state. Therefore, by displaying the title display corresponding to the first reach and the second reach using the display position of the decorative identification information that has reached the reach state in the title display part in the first reach and the second reach, the player can naturally pay attention to the title display, and as a result, the title display can be performed preferably.

[0016] The gaming machine of aspect 2-2 is the gaming machine according to aspect 2-1, The degree of expectation controlled to the advantageous state (jackpot game state) is different between when the first decoration identification information (odd-numbered decoration pattern) is displayed in a reach state and when the second decoration identification information (even-numbered decoration pattern) is displayed in a reach state. It is characterized by the following. According to this feature, when decorative identification information is displayed in a reach state, the expectation of being controlled to an advantageous state differs depending on which decorative identification information has reached the reach state, making it easier to draw attention to the title display.

[0017] [Form 3] The gaming machine of type 3-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); A display means, The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning hole, second start winning hole), it is determined whether or not the game medium is controlled to the advantageous state; Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern (PB1-2 to PB1-10) which is a fluctuation pattern controlled to the advantageous state, a fourth fluctuation pattern (PA2-4 to 12) which is a fluctuation pattern not controlled to the advantageous state, a fifth fluctuation pattern (PB1-11 to PB1-13) which is a fluctuation pattern controlled to the advantageous state, and a sixth fluctuation pattern (PA2-13 to 15) which is a fluctuation pattern not controlled to the advantageous state are selected as one of the fluctuation patterns; When the first variation pattern is determined, a first command (a variation pattern designation command designating PB1-JA or PB1-JB) is transmitted to the performance control means; When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-2 and PA2-3) is transmitted to the performance control means; When the third variation pattern is determined, a third command (a variation pattern designation command designating PB1-2 to PB1-10) is transmitted to the performance control means; When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating PA2-4 to PA2-12) is transmitted to the performance control means; When the fifth variation pattern is determined, a fifth command (a variation pattern designation command designating PB1-11 to PB1-13) is transmitted to the performance control means; When the sixth variation pattern is determined, a sixth command (a variation pattern designation command designating PA2-13 to PA2-15) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the first reach (low base weak reach A, B performance) will be controlled to the advantageous state (jackpot game state), When the second command is received, it is possible to notify that the first reach (low base weak reach A, B performance) is not controlled to the advantageous state (jackpot game state), When the third command is received, it is possible to notify that the advantageous state (jackpot game state) will be controlled in the second reach (low base strong reach A to C performance), When the fourth command is received, it is possible to notify that the second reach (low base strong reach A to C performance) is not controlled to the advantageous state (jackpot game state), When the fifth command is received, it is possible to notify that the third reach (low base strongest reach presentation) will be controlled to the advantageous state (jackpot game state), When the sixth command is received, it is possible to notify that the third reach (low base strongest reach presentation) is not controlled to the advantageous state (jackpot game state), The first reach (low base weak reach A, B performance) is configured to include a title display part that displays a title display (title character) corresponding to the first reach, and an introduction part until the result of the advantageous state is notified, The second reach (low base strong reach A to C performance) is configured to include a title display part that displays a title display (title character) corresponding to the second reach, and an introduction part until the result of the advantageous state is notified, The third reach (low-base strongest reach performance) is configured to include a title display part that displays a title display (title characters) corresponding to the third reach, and an introduction part until the result of the advantageous state is notified, The display means (image display device 5) It is possible to display a variable display of decorative identification information (decorative pattern) corresponding to the variable display of the specific identification information (first special chart, second special chart), A first decoration identification information (an odd-numbered decorative pattern) is displayed in a reach state before a title display part in the first reach (low base weak reach A, B performance), and a title display (title characters) is displayed in the title display part so as to use the display position of the first decoration identification information (an odd-numbered decorative pattern) that has become the reach state; In front of the title display part in the first reach (low base weak reach A, B performance), the second decoration identification information (even number decoration pattern) is displayed in a reach state, and in the title display part, a title display (title character) is displayed so as to use the display position of the second decoration identification information (even number decoration pattern) in the reach state, The first decoration identification information (odd numbered decoration pattern) is displayed in a reach state before the title display part in the second reach (low base strong reach A to C performance), and in the title display part, a title display (title characters) is displayed so as to use the display position of the first decoration identification information (odd numbered decoration pattern) that has become the reach state; The second decoration identification information (even numbered decorative pattern) is displayed in a reach state before the title display part in the second reach (low base strong reach A to C performance), and in the title display part, a title display (title characters) is displayed so as to use the display position of the second decoration identification information (even numbered decorative pattern) that has become the reach state; The first decoration identification information (odd numbered decorative pattern) is displayed in a reach state before the title display part in the third reach (low base strongest reach performance), and in the title display part, a title display (title characters) is displayed so as to use the display position of the first decoration identification information (odd numbered decorative pattern) that has become the reach state; The second decoration identification information (even numbered decorative pattern) is displayed in a reach state before the title display part in the third reach (low base strongest reach performance), and in the title display part, the title display (title characters) is displayed so as to use the display position of the second decoration identification information (even numbered decorative pattern) that has become the reach state. It is characterized by the following. According to this feature, when decorative identification information is displayed in a reach state, the player will pay attention to which decorative identification information has reached the reach state. Therefore, by displaying the title displays corresponding to the first reach, second reach, and third reach using the display position of the decorative identification information that has reached the reach state in the title display part in the first reach, second reach, and third reach, the player can naturally pay attention to the title displays, and as a result, the title display can be performed preferably.

[0018] [Form 4] The gaming machine of type 4-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4); A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When a gaming medium (gaming ball) enters a start area (a first start winning hole, a second start winning hole), it is determined whether or not the gaming medium is controlled to the advantageous state (a big win gaming state); Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (a big win fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (a miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are selected from among a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command for designating a jackpot fluctuation pattern) is transmitted to the performance control means; When the second variation pattern is determined, a second command (a variation pattern designation command for designating a miss variation pattern) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (super reach performance), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantageous state (jackpot game state), The specific reach (super reach effect) is configured to include a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part until the result of the control of the advantageous state is notified, The display means (image display device 5) It is possible to display a variable display of decorative identification information (decorative pattern) corresponding to the variable display of the specific identification information (first special chart, second special chart), Displaying decoration identification information (decorative pattern) in a reach state before a title display part in the specific reach (super reach performance), and displaying a title display (title characters) corresponding to the specific reach in the title display part in the specific reach so as to use the display position of the decoration identification information (decorative pattern) that has become the reach state; The light emission control means (performance control CPU 120) Controlling the light emitting means using a luminance data table configured with luminance data; In the title display part, the light emitting means is controlled using a brightness data table for title display (a weak reach common title, a strong reach common title, and a high base reach common title); In the introduction part, the light emitting means is controlled using a brightness data table for the introduction part (introduction of weak reach A of the weak reach system, introduction of weak reach B of the weak reach system, introduction of strong reach A of the strong reach system, introduction of strong reach B of the strong reach system, introduction of strong reach C of the strong reach system, introduction of reach A of the high base reach system, introduction of reach B of the high base reach system, introduction of reach C of the high base reach system, introduction of reach D of the high base reach system). It is characterized by the following. According to this feature, when the decoration identification information is displayed in a reach state, the player pays attention to which decoration identification information has become the reach state, so by displaying the title display corresponding to the specific reach using the display position of the decoration identification information that has become the reach state in the title display part in the specific reach, the player can naturally pay attention to the title display as well. Also, in the title display part, the light-emitting means is controlled using a brightness data table for the title display that is different from the brightness data table for the introduction part, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result of these, the title display can be performed in a suitable manner.

[0019] [Form 5] The gaming machine of type 5-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); A display means (image display device 5), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning hole, second start winning hole), it is determined whether or not the game medium is controlled to the advantageous state; Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (PB1-JB) which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern (PA2-3) which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern (PB1-5 to PB1-7) which is a fluctuation pattern controlled to the advantageous state, and a fourth fluctuation pattern (PA2-7 to 9) which is a fluctuation pattern not controlled to the advantageous state are selected from a plurality of fluctuation patterns; When the first variation pattern is determined, a first command (a variation pattern designation command designating PB1-JB) is transmitted to the performance control means; When the second variation pattern (the variation pattern designation command designating PA2-3) is determined, a second command is transmitted to the performance control means; When the third variation pattern is determined, a third command (a variation pattern designation command designating PB1-5 to PB7) is transmitted to the performance control means; When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating PA2-7 to PA2-9) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the advantageous state (jackpot game state) will be controlled in the first reach (low base weak reach B presentation), When the second command is received, it is possible to notify that the first reach (low base weak reach B presentation) is not controlled to the advantageous state (jackpot gaming state), When the third command is received, it is possible to notify that the advantageous state (jackpot game state) will be controlled in the second reach (low base strong reach B performance), When the fourth command is received, it is possible to notify that the second reach (low base strong reach B presentation) is not controlled to the advantageous state (jackpot game state), The first reach (low base weak reach B performance) is configured to include a title display part that displays a title display (title character) corresponding to the first reach, and an introduction part until the result of the advantageous state is notified, The second reach (low base strong reach B performance) is configured to include a title display part that displays a title display (title character) corresponding to the second reach, and an introduction part until the result of the advantageous state is notified, The second reach (low base strong reach B performance) has a higher expectation of being controlled to the advantageous state than the first reach (low base weak reach B performance), The first reach (low base weak reach B effect) and the second reach (low base strong reach B effect) are reaches that use multiple characters, The first reach (low base weak reach B performance) is a reach in which a first character (ally character "Yume Yume") in the first reach and a second character (enemy character "Boingo") in the first reach are used, and it is notified that the first character (ally character "Yume Yume") will be controlled to the advantageous state, The second reach (low base strong reach B performance) is a reach in which a first character in the second reach (ally characters "Jam" and "Nana") and a second character in the second reach (enemy character "Robo") are used, and it is notified that the first character (ally characters "Jam" and "Nana") will be controlled to the advantageous state. The display means (image display device 5) The introductory part of the second reach (low base strong reach B performance) starts with a display in which the first character in the second reach (ally characters "Jam" and "Nana") is arranged in the foreground and the second character in the second reach (enemy character "Robo") is arranged in the background, The introductory part of the first reach (low base weak reach B performance) starts with a display in which the first character (ally character "Yume Yume") in the first reach is not in the foreground and the second character (enemy character "Boingo") in the second reach is not in the background. It is characterized by the following. According to this feature, for the second reach, which has a relatively high expectation, the first character, which is notified that the situation will be controlled to an advantageous state, starts from an arrangement in which the first character is at the front and the second character is at the back, allowing the player to empathize and making it easier for the player to intuitively recognize that the expectation is high, resulting in an optimal title display.

[0020] The gaming machine of aspect 5-2 is the gaming machine according to aspect 5-1, The first characters are characters who receive benefits if they win a battle (ally characters "Jam" and "Nana"); The second character is a character (enemy character "robot") to which no benefit is given if the second character wins a battle, At the start of the introductory part of the second reach (low base strong reach B performance), the first character (ally characters "Jam" and "Nana") is displayed in a position on the front side with his back to you, and the second character (enemy character "Robo") is displayed in a position on the back side facing you, and the first character and the second character are facing each other. It is characterized by the following. According to this feature, for the second reach, which has a relatively high expectation, the player's direction and the first character's direction are the same, making it easier for the player to empathize with the character and for the player to recognize that the expectation is high.

[0021] The gaming machine of aspect 5-3 is the gaming machine according to aspect 5-1 or 5-2, In the introductory part of the second reach (low base strong reach B performance), the first character (ally characters "Jam" and "Nana") and the second character (enemy character "Robo") are displayed in a position including a display area in which the title display (title characters) was displayed in the title display part. It is characterized by the following. According to this feature, when a player who has been paying attention to the title display disappears, his or her gaze is naturally drawn to the first and second characters.

[0022] [Form 6] The gaming machine of form 6-1 is, A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); A display means (image display device 5), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning hole, second start winning hole), it is determined whether or not the game medium is controlled to the advantageous state; Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern (PB1-2 to PB1-10) which is a fluctuation pattern controlled to the advantageous state, and a fourth fluctuation pattern (PA2-4 to 12) which is a fluctuation pattern not controlled to the advantageous state are selected from a plurality of fluctuation patterns; When the first variation pattern is determined, a first command (a variation pattern designation command designating PB1-JA or PB1-JB) is transmitted to the performance control means; When the second variation pattern (the variation pattern designation command designating PA2-2 and PA2-3) is determined, a second command is transmitted to the performance control means; When the third variation pattern is determined, a third command (a variation pattern designation command designating PB1-2 to PB1-10) is transmitted to the performance control means; When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating PA2-4 to PA2-12) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the first reach (low base weak reach A, B performance) will be controlled to the advantageous state (jackpot game state), When the second command is received, it is possible to notify that the first reach (low base weak reach A, B performance) is not controlled to the advantageous state (jackpot game state), When the third command is received, it is possible to notify that the advantageous state (jackpot game state) will be controlled in the second reach (low base strong reach A to C performance), When the fourth command is received, it is possible to notify that the second reach (low base strong reach A to C performance) is not controlled to the advantageous state (jackpot game state), The first reach (low base weak reach A, B performance) is configured to include a title display part that displays a title display (title character) corresponding to the first reach, and an introduction part until the result of the advantageous state is notified, The second reach (low base strong reach A to C performance) is configured to include a title display part that displays a title display (title character) corresponding to the second reach, and an introduction part until the result of the advantageous state is notified, The second reach (low base strong reach A to C performance) has a higher expectation of being controlled into the advantageous state (jackpot game state) than the first reach (low base weak reach A, B performance), The execution time of the second reach (low base strong reach A to C performance) is longer than that of the first reach (low base weak reach A, B performance), The first reach and the second reach are reaches in which dialogue subtitles are used, The display means (image display device 5) In the title display part in the first reach (low base weak reach A, B performance), display the title display (title text) and dialogue subtitles, In the introductory part of the first reach (low base weak reach A, B performance), the dialogue subtitles that were displayed in the title display part in the first reach are continuously displayed, In the title display part of the second reach (low base strong reach A to C performance), the dialogue subtitles are not displayed, but the title display (title text) is displayed. It is characterized by the following. According to this feature, during the second reach, which has a relatively high expectation and a long execution time, the title display and dialogue subtitles are displayed so as not to overlap as much as possible, while during the first reach, which has a relatively low expectation and a short execution time, even if the dialogue subtitles and title display overlap, the title display is ended first so that the player can also focus on the dialogue subtitles. This makes it possible to provide the title display and dialogue subtitles to the player in an optimal manner, and as a result, the title display can be performed optimally.

[0023] The gaming machine of aspect 6-2 is the gaming machine according to aspect 6-1, When the title display (title text) and dialogue subtitles corresponding to the first reach are displayed in the title display part of the first reach (low base weak reach A, B performance), the scene of the performance is not changed until the display of the dialogue subtitles displayed simultaneously with the title display (title text) ends in the subsequent introductory part. It is characterized by the following. According to this feature, when a title display corresponding to the first reach and dialogue subtitles are displayed in the title display part in the first reach, in the subsequent introductory part, the scene of the performance does not change until the display of the dialogue subtitles that were displayed simultaneously with the title display ends, so that attention can be drawn to the title display and then to the dialogue subtitles.

[0024] The gaming machine of aspect 6-3 is the gaming machine according to aspect 6-1 or 6-2, When a title display (title text) and a dialogue subtitle corresponding to the first reach are displayed in the title display part of the first reach (low base weak reach A, B performance), audio corresponding to the dialogue subtitle is output, but audio corresponding to the title display (title text) is not output. It is characterized by the following. According to this feature, when a title display and dialogue subtitles are displayed simultaneously, audio corresponding to the dialogue subtitles is output while audio corresponding to the title display is not output, making it easier to hear the audio corresponding to the dialogue subtitles.

[0025] [Form 7] The gaming machine of type 7-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4); A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When a gaming medium (gaming ball) enters a start area (a first start winning hole, a second start winning hole), it is determined whether or not the gaming medium is controlled to the advantageous state (a big win gaming state); Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (a big win fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (a miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are selected from among a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command for designating a jackpot fluctuation pattern) is transmitted to the performance control means; When the second variation pattern is determined, a second command (a variation pattern designation command for designating a miss variation pattern) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that a specific reach (low base strongest reach performance, high base reach A to D performance) will be controlled to the advantageous state (jackpot game state), When the second command is received, it is possible to notify that the specific reach (low base strongest reach performance, high base reach A to D performance) is not controlled to the advantageous state (jackpot game state), The specific reach (low base strongest reach performance, high base reach A to D performance) is configured to include a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part until the result of the control of the advantageous state is notified, The title display of the specific reach (low base strongest reach performance, high base reach A to D performance) is composed of multiple characters ("Catch the Bakuchu with 6 people!", "Battle Reach A (Battle Reach B to D)"), The display means (image display device 5) starts displaying the title display (title characters) of the specific reach in a first size (enlarged size) in which only a part of the multiple characters is visible in the title display part in the specific reach, and displays the title display (title characters) of the specific reach so that the display size is gradually reduced from the first size to a second size (reduced size) in which all of the multiple characters are visible, The light emission control means (performance control CPU 120) Controlling the light emitting means using a luminance data table configured with luminance data; In the title display part, the light emitting means is controlled using a brightness data table for title display (strongest reach title of the strongest reach system, high base reach common title of the high base reach system); In the introduction part, the light emitting means is controlled using a brightness data table for the introduction part (introduction of the strongest reach system strongest reach, introduction of the high base reach system reach A (introduction of the high base reach system reach B, introduction of the high base reach system reach C, introduction of the high base reach system reach D)). It is characterized by the following. According to this feature, in the title display part in a specific reach, the characters are displayed in a first size in which only some of them are visible, and then the size gradually decreases until all the characters are visible, so that the player can focus on the title display. Also, in the title display part, the light-emitting means is controlled using a brightness data table for the title display that is different from the brightness data table for the introductory part, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result of these, the title display can be performed in a suitable manner.

[0026] The gaming machine of aspect 7-2 is the gaming machine according to aspect 7-1, Before the title display part of the specific reach (low-base strongest reach performance) starts, a movable object (movable body 32) is moved to overlap the front side of the display means (image display device 5), During the period from when the movable object moves to when the movable object returns to its initial position (falling performance), a background corresponding to the movement of the movable object (background dedicated to the falling performance) is displayed, and when the movable object returns to its initial position, a title display (title characters) is started to be displayed at a first size (enlarged size) in which not all of the multiple characters are visible and the display area of ​​the display means is filled so that the background becomes unvisible, and then a title display at a second size (reduced size) and a background corresponding to the title display (background dedicated to the title display) are displayed. It is characterized by the following. According to this feature, the reach title display method creates an impact while at the same time switching the background without creating an awkward feeling, allowing the title display to be viewed favorably by the player.

[0027] [Form 8] The gaming machine of type 8-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4); A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When a gaming medium (gaming ball) enters a start area (a first start winning hole, a second start winning hole), it is determined whether or not the gaming medium is controlled to the advantageous state (a big win gaming state); Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (a big win fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (a miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are selected from among a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command for designating a jackpot fluctuation pattern) is transmitted to the performance control means; When the second variation pattern is determined, a second command (a variation pattern designation command for designating a miss variation pattern) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that a specific reach (low base strongest reach performance, high base reach A to D performance) will be controlled to the advantageous state (jackpot game state), When the second command is received, it is possible to notify that the specific reach (low base strongest reach performance, high base reach A to D performance) is not controlled to the advantageous state (jackpot game state), The specific reach (low base strongest reach performance, high base reach A to D performance) is configured to include a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part until the result of the control of the advantageous state is notified, The title display of the specific reach (low base strongest reach performance, high base reach A to D performance) is composed of multiple characters ("Catch the Bakuchu with 6 people!", "Battle Reach A (Battle Reach B to D)"), The display means (image display device 5) displays, in the title display part in the specific reach, a plurality of characters from a state where the plurality of characters are displayed (a state where the plurality of characters are displayed in a fixed position at a reduced size) in an enlarged manner (enlarged until the entire display area is filled with a portion of the title characters), thereby ending the title display part, and displays a display corresponding to the introduction part in the specific reach (the background at the start of the introduction part) so as to be visible; The light emission control means (performance control CPU 120) Controlling the light emitting means using a luminance data table configured with luminance data; In the title display part, the light emitting means is controlled using a brightness data table for title display (strongest reach title of the strongest reach system, high base reach common title of the high base reach system); In the introduction part, the light emitting means is controlled using a brightness data table for the introduction part (introduction of the strongest reach system strongest reach, introduction of the high base reach system reach A (introduction of the high base reach system reach B, introduction of the high base reach system reach C, introduction of the high base reach system reach D)). It is characterized by the following. According to this feature, the player pays attention to the title display during the title display part, and the title display can be used appropriately to seamlessly switch to the display corresponding to the next introduction part. Also, in the title display part, the light-emitting means is controlled using a brightness data table for the title display that is different from the brightness data table for the introduction part, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result, the title display can be performed in a suitable manner.

[0028] [Form 9] The gaming machine of type 9-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); A display means (image display device 5), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning hole, second start winning hole), it is determined whether or not the game medium is controlled to the advantageous state; Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern (PB1-2 to PB1-10) which is a fluctuation pattern controlled to the advantageous state, and a fourth fluctuation pattern (PA2-4 to 12) which is a fluctuation pattern not controlled to the advantageous state are selected from a plurality of fluctuation patterns; When the first variation pattern is determined, a first command (a variation pattern designation command designating PB1-JA or PB1-JB) is transmitted to the performance control means; When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-2 and PA2-3) is transmitted to the performance control means; When the third variation pattern is determined, a third command (a variation pattern designation command designating PB1-2 to PB1-10) is transmitted to the performance control means; When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating PA2-4 to PA2-12) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the first reach (low base weak reach A, B performance) will be controlled to the advantageous state (jackpot game state), When the second command is received, it is possible to notify that the first reach (low base weak reach A, B performance) is not controlled to the advantageous state (jackpot game state), When the third command is received, it is possible to notify that the advantageous state (jackpot game state) will be controlled in the second reach (low base strong reach A to C performance), When the fourth command is received, it is possible to notify that the second reach (low base strong reach A to C performance) is not controlled to the advantageous state (jackpot game state), The first reach (low base weak reach A, B performance) is configured to include a title display part that displays a title display (title character) corresponding to the first reach, and an introduction part until the result of the advantageous state is notified, The second reach (low base strong reach A to C performance) is configured to include a title display part that displays a title display (title character) corresponding to the second reach, and an introduction part until the result of the advantageous state is notified, The execution time (T1-1 to T2) of the title display part in the first reach (low base weak reach A, B performance) is different from the execution time (T2-1 to T2-3) of the title display part in the second reach (low base strong reach A to C performance), The title display part is composed of a first part (title start period) from when the title display starts to when it is displayed at a fixed position, a second part (title display period) that is displayed at the fixed position, and a third part (title end period) from when the title display starts to when it is displayed at the fixed position to when it is ended, The display means (image display device 5) In the title display part in the first reach (low base weak reach A, B performance), a title display (title characters) is displayed so that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period); In the title display part in the second reach (low base strong reach A to C performance), the title display (title characters) is displayed so that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period). It is characterized by the following. According to this feature, even if the execution time of the title display part differs between the first reach and the second reach, the second part displayed in the fixed position is made the longest, so that the type of title display can be drawn to. Also, even if the execution time of the title display part differs between the first reach and the second reach, the first part until it is displayed in the fixed position is made longer than the third part from the display in the fixed position until the display ends, so that it is possible to arouse interest in which title display will be displayed. Also, even if the execution time of the title display part differs between the first reach and the second reach, the title display part can be made easier to understand by making the relationship of the execution times of the first part, second part, and third part the same.

[0029] [Form 10] The gaming machine of type 10-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); A display means (image display device 5), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning hole, second start winning hole), it is determined whether or not the game medium is controlled to the advantageous state; Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (a jackpot fluctuation pattern in a normal state) which is a fluctuation pattern controlled in the advantageous state, a second fluctuation pattern (a miss fluctuation pattern in a normal state) which is a fluctuation pattern not controlled in the advantageous state, a third fluctuation pattern (a jackpot fluctuation pattern in a high probability state) which is a fluctuation pattern controlled in the advantageous state, and a fourth fluctuation pattern (a miss fluctuation pattern in a high probability state) which is a fluctuation pattern not controlled in the advantageous state are selected from a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command designating a jackpot fluctuation pattern in a normal state) is transmitted to the performance control means; When the second variation pattern is determined, a second command (a variation pattern designation command designating a deviation variation pattern in a normal state) is transmitted to the performance control means; When the third variation pattern is determined, a third command (a variation pattern designation command for designating a jackpot variation pattern in a probability variation state) is transmitted to the performance control means; When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating a miss variation pattern in a probability variation state) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the advantageous state (jackpot gaming state) will be controlled in the first reach (super reach presentation in the normal state), When the second command is received, it is possible to notify that the first reach (super reach presentation in a normal state) is not controlled to the advantageous state (jackpot game state), When the third command is received, it is possible to notify that the advantageous state will be controlled in the second reach (super reach performance in the probability change state), When the fourth command is received, it is possible to notify that the second reach (super reach presentation in a probability variable state) is not controlled to the advantageous state (jackpot game state), The first reach (super reach effect in a normal state) is configured to include a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until the result of the advantageous state is notified, The second reach (super reach effect in a probability variable state) is configured to include a title display part that displays a title display (title character) corresponding to the second reach, and an introduction part until the result of the control of the advantageous state is notified, The execution time (T1-1 to 2, T2-1 to 3, T3) of the title display part in the first reach (super reach performance in normal state) is different from the execution time (T4) of the title display part in the second reach (super reach performance in the probability change state), The first reach (super reach effect in normal state) is a reach executed in normal state, and the second reach (super reach effect in special probability state) is a reach executed in a special state (special probability state) that is more advantageous than the normal state, The title display part is composed of a first part (title start period) from when the title display starts to when it is displayed at a fixed position, a second part (title display period) that is displayed at the fixed position, and a third part (title end period) from when the title display starts to when it is displayed at the fixed position to when it is ended, The display means (image display device 5) displaying a title display (title characters) in a title display part in the first reach (super reach performance in a normal state) such that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period); In the title display part in the second reach (super reach performance in a probability variable state), the title display (title characters) is displayed so that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period). It is characterized by the following. According to this feature, even if the execution time of the title display part differs between the first reach executed in the normal state and the second reach executed in the special state, the second part displayed in the fixed position is made the longest, so that the type of title display can be drawn to. Also, even if the execution time of the title display part differs between the first reach executed in the normal state and the second reach executed in the special state, the first part until it is displayed in the fixed position is made longer than the third part until it is displayed in the fixed position and ends, so that it is possible to inspire which title display will be displayed. Also, even if the execution time of the title display part differs between the first reach executed in the normal state and the second reach executed in the special state, the title display part can be made easier to understand by making the relationship between the execution times of the first part, the second part, and the third part common.

[0030] The gaming machine of aspect 10-2 is the gaming machine according to aspect 10-1, The execution time (T4) of the title display part in the second reach (super reach performance in a probability variable state) is shorter than the execution time (T1-1 to 2, T2-1 to 3, T3) of the title display part in the first reach (super reach performance in a normal state). It is characterized by the following. According to this feature, the execution time of the title display part in the second reach executed in the special state is relatively short, allowing the special state to progress at a good pace, while the execution time of the title display part in the first reach executed in the normal state is relatively long, allowing for strong excitement.

[0031] [Form 11] The gaming machine of type 11-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4); A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When a gaming medium (gaming ball) enters a start area (a first start winning hole, a second start winning hole), it is determined whether or not the gaming medium is controlled to the advantageous state (a big win gaming state); Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (a big win fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (a miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are selected from among a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command for designating a jackpot fluctuation pattern) is transmitted to the performance control means; When the second variation pattern is determined, a second command (a variation pattern designation command for designating a miss variation pattern) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (super reach performance), When the second command is received, it is possible to notify that the specific reach (super reach presentation) is not controlled to the advantageous state (jackpot game state), The specific reach (super reach effect) is configured to include a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part until the result of the control of the advantageous state is notified, The title display part is composed of a first part (title start period) from when the title display starts to when it is displayed at a fixed position, a second part (title display period) that is displayed at the fixed position, and a third part (title end period) from when the title display starts to when it is displayed at the fixed position to when it is ended, the display means (image display device 5) displays a title display (title characters) in a title display part in the specific reach (super reach effect) such that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period); Controlling the light emitting means using a luminance data table configured with luminance data; In the title display part, the light emitting means is controlled using a brightness data table for title display (a weak reach common title, a strong reach common title, and a high base reach common title); In the introduction part, the light emitting means is controlled using a brightness data table for the introduction part (introduction of weak reach A of the weak reach system, introduction of weak reach B of the weak reach system, introduction of strong reach A of the strong reach system, introduction of strong reach B of the strong reach system, introduction of strong reach C of the strong reach system, introduction of reach A of the high base reach system, introduction of reach B of the high base reach system, introduction of reach C of the high base reach system, introduction of reach D of the high base reach system). It is characterized by the following. According to this feature, the second part displayed at the fixed position is made the longest, so that attention can be drawn to the type of title display. Also, by making the first part displayed at the fixed position longer than the third part from the display at the fixed position to the end of the display, it is possible to arouse interest in which title display is to be displayed. Also, in the title display part, the light-emitting means is controlled using a luminance data table for the title display that is different from the luminance data table for the introductory part, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result of these, the title display can be performed in a suitable manner.

[0032] [Form 12] The gaming machine of type 12-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4); A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When a gaming medium (gaming ball) enters a start area (a first start winning hole, a second start winning hole), it is determined whether or not the gaming medium is controlled to the advantageous state (a big win gaming state); Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (a big win fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (a miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are selected from among a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command for designating a jackpot fluctuation pattern) is transmitted to the performance control means; When the second variation pattern is determined, a second command (a variation pattern designation command for designating a miss variation pattern) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (low base strong reach A to C performance, low base strongest reach performance), When the second command is received, it is possible to notify that the specific reach (low base strong reach A to C performance, low base strongest reach performance) is not controlled to the advantageous state (jackpot game state), The specific reach (low base strong reach A to C performance, low base strongest reach performance) is configured to include a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part until the result of the control of the advantageous state is notified, The display means includes: It is possible to display the title display (title characters) corresponding to the specific reach (low base strong reach A to C performance, low base strongest reach performance) in a first mode (white mode) and the title display corresponding to the specific reach in a second mode (red mode) which has a higher expectation of being controlled to the advantageous state than the first mode, In the title display part (title display part shown in FIG. 11-43) in the specific reach (low base strong reach A to C performance, low base strongest reach performance), an expectation indication corresponding to the specific reach is displayed in a first size, and then a title display (title characters) corresponding to the specific reach is displayed in a second size larger than the first size, When the title display (title characters) corresponding to the specific reach is displayed in the first mode (white mode) and when the title display (title characters) corresponding to the specific reach is displayed in the second mode (red mode), the expectation degree suggestion display is displayed in a common mode; The light emission control means (performance control CPU 120) Controlling the light emitting means using a luminance data table configured with luminance data; In the title display part, the light emitting means is controlled using a brightness data table for title display (strongest reach title of the strongest reach type, strong reach common title of the strong reach type); In the introduction part, the light emitting means is controlled using a brightness data table for the introduction part (strong reach system strong reach C introduction, strongest reach system strongest reach introduction, strong reach system strong reach B introduction). It is characterized by the following. According to this feature, the title display corresponding to the specific reach is larger in size than the expectation suggestion display, and since the expectation is suggested by its appearance, it attracts the player's attention, but by displaying the expectation suggestion display before the title display, it is possible to draw the player's attention to the expectation suggestion first. Also, since the expectation suggestion display is displayed in a common manner whether the title display is displayed in the first manner or the second manner, it is possible to draw the player's attention to the appearance of the subsequent title display.

[0033] [Form 13] The gaming machine of type 13-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4); A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When a gaming medium (gaming ball) enters a start area (a first start winning hole, a second start winning hole), it is determined whether or not the gaming medium is controlled to the advantageous state (a big win gaming state); Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (PB1-5 to 7) which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern (PA2-7 to 9) which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern (PB1-8 to 10) which is a fluctuation pattern controlled to the advantageous state, and a fourth fluctuation pattern (PA2-10 to 12) which is a fluctuation pattern not controlled to the advantageous state are selected from a plurality of fluctuation patterns; When the first variation pattern is determined, a first command (a variation pattern designation command designating PB1-5 to PB7) is transmitted to the performance control means; When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-7 to PA2-9) is transmitted to the performance control means; When the third variation pattern is determined, a third command (a variation pattern designation command designating PB1-8 to PB10) is transmitted to the performance control means; When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating PA2-10 to PA2-12) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the advantageous state (jackpot game state) will be controlled in the first reach (low base strong reach B presentation), When the second command is received, it is possible to notify that the first reach (low base strong reach B presentation) is not controlled to the advantageous state (jackpot gaming state), When the third command is received, it is possible to notify that the advantageous state (jackpot game state) will be controlled in the second reach (low base strong reach C presentation), When the fourth command is received, it is possible to notify that the second reach (low base strong reach C presentation) is not controlled to the advantageous state (jackpot game state), The first reach (low base strong reach B performance) is configured to include a title display part that displays a title display (title character) corresponding to the first reach, and an introduction part until the result of the advantageous state is notified, The second reach (low base strong reach C performance) is configured to include a title display part that displays a title display (title character) corresponding to the second reach, and an introduction part until the result of the advantageous state is notified, The second reach (low base strong reach C effect) has a higher expectation of being controlled to the advantageous state than the first reach (low base strong reach B effect), The display means includes: In the title display part of the first reach (low base strong reach B performance), the expectation indication display is displayed in the first mode (3.5 stars), In the title display part of the second reach (low base strong reach C performance), the expectation indication is displayed in the second mode (4 stars), A highlight display is displayed so that it is common between the expectation suggestion display in the title display part of the first reach (low base strong reach B performance) and the expectation suggestion display in the title display part of the second reach (low base strong reach C performance), The light emission control means (performance control CPU 120) Controlling the light emitting means using a luminance data table configured with luminance data; In the title display part of the first reach (low base strong reach B performance), the light emitting means is controlled using a brightness data table (strong reach series strong reach B title) for the title display part of the first reach, In the title display part of the second reach (low base strong reach C performance), the light emitting means is controlled using a brightness data table (strong reach system strong reach C title) for the title display part of the second reach, In the introduction part of the first reach (low base strong reach B performance), the light emitting means is controlled using a brightness data table (strong reach system strong reach B introduction) for the introduction part of the first reach, In the introductory part of the second reach (low base strong reach C performance), the light emitting means is controlled using a brightness data table (strong reach system strong reach C introduction) for the introductory part of the second reach. It is characterized by the following. According to this feature, development costs can be reduced by using the same highlighting whether the expectation level indication is displayed in the first mode in the title display part in the first reach or the second mode in the title display part in the second reach. Also, in the title display part in the first reach and the second reach, the light emitting means is controlled using a brightness data table for the title display of the first reach and the second reach that is different from the brightness data table for the introductory part of the first reach and the second reach, so that the light emitting means can be made to emit light in a suitable light emitting mode according to the title display. As a result of these, the title display can be made to be suitable.

[0034] The gaming machine of aspect 13-2 is the gaming machine according to aspect 13-1, The expectation indication display is composed of a plurality of objects (star-shaped objects), The first reach (low base strong reach B performance) is indicated by N (N is an integer) + 0.5 (3.5) objects. The second reach (low base strong reach C performance) is indicated by N+1 (4) objects. In the expectation suggestion display, each object (star-shaped object) is highlighted, and the highlighting is performed in a common manner whether one object is highlighted or 0.5 objects are highlighted. It is characterized by the following. According to this feature, whether highlighting one object or 0.5 objects, the highlighting is performed in a common manner, thereby reducing development costs.

[0035] The gaming machine of aspect 13-3 is the gaming machine according to aspect 13-2, In the expectation suggestion display, the time when one object (star-shaped object) is highlighted and the time when 0.5 object (star-shaped object) is highlighted are the same. It is characterized by the following. According to this feature, the time for highlighting one object and the time for highlighting 0.5 objects are common, so that development costs can be reduced.

[0036] The gaming machine of aspect 13-4 is the gaming machine according to aspect 13-2 or 13-3, In the expectation level suggestion display, a common emphasis sound (expectation level suggestion sound) is output whether one object (star-shaped object) is highlighted or 0.5 object (star-shaped object) is highlighted. It is characterized by the following. According to this feature, the same sound is output whether one object is highlighted or 0.5 objects are highlighted, thereby reducing development costs.

[0037] [Form 14] The gaming machine of type 14-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); A display means (image display device 5), The game control means (game control microcomputer 100) When a gaming medium (gaming ball) enters a start area (a first start winning hole, a second start winning hole), it is determined whether or not the gaming medium is controlled to the advantageous state (a big win gaming state); Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (a big win fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (a miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are selected from among a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command for designating a jackpot fluctuation pattern) is transmitted to the performance control means; When the second variation pattern is determined, a second command (a variation pattern designation command for designating a miss variation pattern) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that a specific reach (low base strong reach A to C performance, low base strongest reach performance, high base reach A to D performance) will be controlled to the advantageous state (jackpot game state), When the second command is received, it is possible to notify that the specific reach (low base strong reach A to C performance, low base strongest reach performance, high base reach A to D performance) is not controlled to the advantageous state (jackpot game state), The specific reach (low base strong reach A to C performance, low base strongest reach performance, high base reach A to D performance) is configured to include a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part until the result of the control of the advantageous state is notified, The display means (image display device 5) In the title display part of the specific reach (low base strong reach A to C performance, low base strongest reach performance, high base reach A to D performance), an expectation suggestion display consisting of a plurality of objects (star-shaped objects) can be displayed, In the expectation indication display in the title display part of the specific reach (low base strong reach A to C effects, low base strongest reach effects, high base reach A to D effects), the first object (star-shaped object) is highlighted, then, while continuing the highlighting of the first object (star-shaped object), the second object (star-shaped object) is highlighted, then, the highlighting of the first object (star-shaped object) is ended, and the third object (star-shaped object) is highlighted. It is characterized by the following. According to this feature, in the title display part in a specific reach, an expectation suggestion display consisting of a plurality of objects can be displayed, and in the expectation suggestion display, highlighting of the second object begins before highlighting of the first object ends, but highlighting of the third object does not begin until highlighting of the first object ends, making it easier to recognize the number of objects suggesting expectation.

[0038] The gaming machine of aspect 14-2 is the gaming machine according to aspect 14-1, In the expectation indication, an emphasis sound (expectation indication sound) is output every time an object (star-shaped object) is highlighted, and after the output of the emphasis sound (expectation indication sound) for the highlighting of one object (star-shaped object) is completed, an emphasis sound (expectation indication sound) for the highlighting of the next object is output. It is characterized by the following. According to this feature, the emphasis sound for highlighting one object and the emphasis sound for highlighting the next object do not overlap, making it easier to recognize the number of objects suggesting the degree of expectation.

[0039] The gaming machine of aspect 14-3 is the gaming machine according to aspect 14-1 or 14-2, The expectation indication display is composed of a plurality of objects (star-shaped objects) and characters (characters "expectation"); The object (star-shaped object) is highlighted in a size that overlaps with the text (text "Expectation"). It is characterized by the following. According to this feature, it is possible to draw attention to both the multiple objects and characters that make up the expectation level suggestion display by highlighting the objects.

[0040] [Form 15] The gaming machine of type 15-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4); A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When a gaming medium (gaming ball) enters a start area (a first start winning hole, a second start winning hole), it is determined whether or not the gaming medium is controlled to the advantageous state (a big win gaming state); Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (a big win fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (a miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are selected from among a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command for designating a jackpot fluctuation pattern) is transmitted to the performance control means; When the second variation pattern is determined, a second command (a variation pattern designation command for designating a miss variation pattern) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that a specific reach (low base strong reach A to C performance, low base strongest reach performance, high base reach A to D performance) will be controlled to the advantageous state (jackpot game state), When the second command is received, it is possible to notify that the specific reach (low base strong reach A to C performance, low base strongest reach performance, high base reach A to D performance) is not controlled to the advantageous state (jackpot game state), The specific reach (low base strong reach A to C performance, low base strongest reach performance, high base reach A to D performance) is configured to include a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part until the result of the control of the advantageous state is notified, The display means (image display device 5) A plurality of pending displays corresponding to variable displays that have not yet started can be displayed; In the title display part of the specific reach (low base strong reach A to C performance, low base strongest reach performance, high base reach A to D performance), an expectation suggestion display consisting of a plurality of objects (star-shaped objects) can be displayed, In the title display part of the specific reach (low base strong reach A to C performance, low base strongest reach performance, high base reach A to D performance), the hold display is not displayed at the same time as the expectation suggestion display, The light emission control means (performance control CPU 120) Controlling the light emitting means using a luminance data table configured with luminance data; In the title display part, the light emitting means is controlled using a brightness data table for title display (a strong reach type common title, a strongest reach type strongest reach title, and a high base reach type common title); In the introduction part, the light emitting means is controlled using a brightness data table for the introduction part (introduction of strong reach system strong reach A, introduction of strong reach system strong reach B, introduction of strong reach system strong reach C, introduction of strongest reach system strongest reach, introduction of high base reach system reach A, introduction of high base reach system reach B, introduction of high base reach system reach C, introduction of high base reach system reach D). It is characterized by the following. According to this feature, in the title display part in a specific reach, an expectation indication consisting of a plurality of objects is displayed, while by not displaying the hold indication at the same time as the expectation indication, it is possible to prevent the hold indication from being mistakenly recognized as an expectation indication. Also, in the title display part, the light-emitting means is controlled using a brightness data table for the title display that is different from the brightness data table for the introduction part, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result of these, the title display can be performed in a suitable manner.

[0041] The gaming machine of aspect 15-2 is the gaming machine according to aspect 15-1, The maximum number of active displays corresponding to the pending display and the variable display that has been started is equal to the maximum number (5) of objects (star-shaped objects) that constitute the expectation indication display. It is characterized by the following. According to this feature, even if a specific reach occurs when the maximum number of pending displays and active displays are displayed, it is possible to prevent the pending displays and active displays from being mistakenly recognized as the maximum number of objects that make up the expectation indication display.

[0042] The gaming machine of aspect 15-3 is the gaming machine according to aspect 15-1 or 15-2, The hold display is ended when the display means (image display device 5) displays in monochrome before the start of the title display part. It is characterized by the following. This feature allows the hold display to end without any awkwardness.

[0043] [Form 16] The gaming machine of type 16-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); A display means (image display device 5), The game control means (game control microcomputer 100) When the game medium (game ball) enters the start area (first start winning hole, second start winning hole), it is determined whether or not the game medium is controlled to the advantageous state; Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (PB1-2 to 4 / PB1-14) which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern (PA2-4 to 6 / PA2-16) which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern (PB1-5 to 7 / PB1-15) which is a fluctuation pattern controlled to the advantageous state, a fourth fluctuation pattern (PA2-7 to 9 / PA2-17) which is a fluctuation pattern not controlled to the advantageous state, a fifth fluctuation pattern (PB1-8 to 10 / PB1-16) which is a fluctuation pattern controlled to the advantageous state, and a sixth fluctuation pattern (PA2-10 to 12 / PA2-18) which is a fluctuation pattern not controlled to the advantageous state are selected from a plurality of fluctuation patterns; When the first variation pattern is determined, a first command (a variation pattern designation command designating PB1-2 to PB1-4 / PB1-14) is transmitted to the performance control means; When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-4 to 6 / PA2-16) is transmitted to the performance control means; When the third variation pattern is determined, a third command (a variation pattern designation command designating PB1-5 to 7 / PB1-15) is transmitted to the performance control means; When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating PA2-7 to 9 / PA2-17) is transmitted to the performance control means; When the fifth variation pattern is determined, a fifth command (a variation pattern designation command designating PB1-8 to PB1-10 / PB1-16) is transmitted to the performance control means; When the sixth variation pattern is determined, a sixth command (a variation pattern designation command designating PA2-10 to 12 / PA2-18) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the first reach (low base strong reach A performance / high base reach A performance) will be controlled to the advantageous state (jackpot game state), When the second command is received, it is possible to notify that the first reach (low base strong reach A performance / high base reach A performance) is not controlled to the advantageous state (jackpot game state), When the third command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in the second reach (low base strong reach B performance / high base reach B performance), When the fourth command is received, it is possible to notify that the second reach (low base strong reach B performance / high base reach B performance) is not controlled to the advantageous state (jackpot game state), When the fifth command is received, it is possible to notify that the third reach (low base strong reach C performance / high base reach C performance) will be controlled to the advantageous state (jackpot game state), When the sixth command is received, it is possible to notify that the third reach (low base strong reach C performance / high base reach C performance) is not controlled to the advantageous state (jackpot game state), The first reach (low base strong reach A performance / high base reach A performance) is configured to include a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until the result of the advantageous state is notified, The second reach (low base strong reach B performance / high base reach B performance) is configured to include a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until the result of the advantageous state is notified, The third reach (low base strong reach C effect / high base reach C effect) is configured to include a title display part that displays a title display (title characters) corresponding to the third reach, and an introduction part until the result of the advantageous state is notified, The display means (image display device 5) In the title display part of the first reach (low base strong reach A performance / high base reach A performance), an expectation suggestion display consisting of a first number (3) of objects (star-shaped objects) can be displayed, In the title display part in the second reach (low base strong reach B performance / high base reach B performance), an expectation suggestion display consisting of a second number (3.5) of objects (star-shaped objects) greater than the first number can be displayed, In the title display part in the third reach (low base strong reach C performance / high base reach C performance), an expectation suggestion display consisting of a third number (4) of objects (star-shaped objects) greater than the second number can be displayed, the difference between the first number and the second number is the same as the difference between the second number and the third number (0.5); The difference between the degree of expectation controlled to the advantageous state when the third reach (low base strong reach C performance / high base reach C performance) is executed and the degree of expectation controlled to the advantageous state when the second reach (low base strong reach B performance / high base reach B performance) is executed is greater than the difference between the degree of expectation controlled to the advantageous state when the second reach (low base strong reach B performance / high base reach B performance) is executed and the degree of expectation controlled to the advantageous state when the first reach (low base strong reach A performance / high base reach A performance) is executed. It is characterized by the following. According to this feature, when the number of objects displayed as an expectation suggestion display in the title display part increases from a first number to a second number, the increase in the number of objects is the same as when the number of objects increases from the second number to a third number; however, the increase in the expectation of being controlled to an advantageous state is greater when the number of objects increases from the second number to the third number than when the number of objects increases from the first number to the second number. Therefore, as the number of objects increases, it can be expected that the number of objects will be controlled to an advantageous state more favorably than the number of objects that has increased, while at the same time, when the number of objects is small, excessive expectations of being controlled to an advantageous state are not raised.

[0044] The gaming machine of aspect 16-2 is the gaming machine according to aspect 16-1, The plurality of fluctuation patterns include a seventh fluctuation pattern (PB1-11 to 13 / PB1-17) which is a fluctuation pattern controlled by the advantageous state, and an eighth fluctuation pattern (PA2-13 to 15 / PA2-19) which is a fluctuation pattern not controlled by the advantageous state, A game control means (a game control microcomputer 100); When the seventh variation pattern is determined, a seventh command (a variation pattern designation command designating PB1-11 to PB1-13 / PB1-17) is transmitted to the performance control means; When the eighth variation pattern is determined, an eighth command (a variation pattern designation command designating PA2-13 to 15 / PA2-19) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the seventh command is received, it is possible to notify that the fourth reach (low base strongest reach performance / high base reach D performance) will be controlled to the advantageous state (jackpot game state), When the eighth command is received, it is possible to notify that the fourth reach (low base strongest reach performance / high base reach D performance) is not controlled to the advantageous state (jackpot game state), The fourth reach (low base strongest reach performance / high base reach D performance) is configured to include a title display part that displays a title display (title character) corresponding to the fourth reach, and an introduction part until the result of the advantageous state is notified, The display means is capable of displaying an expectation indication display consisting of a fourth number (4.5) object (star-shaped object) that is greater than the third number in a title display part in the fourth reach (low base strongest reach performance / high base reach D performance), The difference between the third number and the fourth number (0.5) is smaller than the difference between the first number and the third number (1); The difference between the degree of expectation controlled to the advantageous state when the fourth reach (low base strongest reach performance / high base reach D performance) is executed and the degree of expectation controlled to the advantageous state when the third reach (low base strong reach C performance / high base reach C performance) is executed is greater than the difference between the degree of expectation controlled to the advantageous state when the third reach (low base strong reach C performance / high base reach C performance) is executed and the degree of expectation controlled to the advantageous state when the first reach (low base strong reach A performance / high base reach A performance) is executed. It is characterized by the following. According to this feature, the increase in the number of objects displayed as an expectation level indication display in the title display part is smaller when the number of objects increases from the third number to the fourth number than when it increases from the first number to the third number, but the increase in the expectation level that will be controlled to an advantageous state is greater when the number increases from the third number to the fourth number than when it increases from the first number to the third number. Therefore, the more the number of objects increases, the more the player can expect that the game will be controlled to an advantageous state even if the number of increased objects is small.

[0045] The gaming machine of aspect 16-3 is the gaming machine according to aspect 16-2, The difference between the third number and the fourth number is 0.5, and the difference between the first number and the third number is 1. It is characterized by the following. According to this feature, it can be expected that the number of objects displayed as an expectation level indication in the title display part will be controlled in a more favorable state when it increases by 0.5 from the third number to the fourth number, rather than when it increases by 1 from the first number to the third number. The gaming machine of aspect 16-4 is the gaming machine according to any one of aspects 16-1 to 16-3, The difference between the degree of expectation controlled to the advantageous state when the third reach (high base reach C performance) is executed in a special state (probable change state) that is more advantageous than the normal state and the degree of expectation controlled to the advantageous state when the second reach (high base reach B performance) is executed is greater than the difference between the degree of expectation controlled to the advantageous state when the third reach (low base strong reach C performance) is executed in the normal state and the degree of expectation controlled to the advantageous state when the second reach (low base strong reach B performance) is executed. It is characterized by the following. According to this feature, it is possible to expect that a special state that is more advantageous than a normal state will be controlled to be an advantageous state when the number of objects displayed as an expectation level indication in the title display part increases.

[0046] [Form 17] The gaming machine of type 17-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4); A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When a gaming medium (gaming ball) enters a start area (a first start winning hole, a second start winning hole), it is determined whether or not the gaming medium is controlled to the advantageous state (a big win gaming state); Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern (PB1-2 to PB1-10) which is a fluctuation pattern controlled to the advantageous state, and a fourth fluctuation pattern (PA2-4 to 12) which is a fluctuation pattern not controlled to the advantageous state are selected from a plurality of fluctuation patterns; When the first variation pattern is determined, a first command (a variation pattern designation command designating PB1-JA or PB1-JB) is transmitted to the performance control means; When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-2 and PA2-3) is transmitted to the performance control means; When the third variation pattern is determined, a third command (a variation pattern designation command designating PB1-2 to PB1-10) is transmitted to the performance control means; When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating PA2-4 to PA2-12) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the first reach (low base weak reach A, B performance) will be controlled to the advantageous state (jackpot game state), When the second command is received, it is possible to notify that the first reach (low base weak reach A, B performance) is not controlled to the advantageous state (jackpot game state), When the third command is received, it is possible to notify that the advantageous state (jackpot game state) will be controlled in the second reach (low base strong reach A to C performance), When the fourth command is received, it is possible to notify that the second reach (low base strong reach A to C performance) is not controlled to the advantageous state (jackpot game state), The first reach (low base weak reach A, B performance) is configured to include a title display part that displays a title display (title character) corresponding to the first reach, and an introduction part until the result of the advantageous state is notified, The second reach (low base strong reach A to C performance) is configured to include a title display part that displays a title display (title character) corresponding to the second reach, and an introduction part until the result of the advantageous state is notified, The first reach (low base weak reach A, B effect) and the second reach (low base strong reach A to C effect) are both reaches executed in a normal state, and the second reach (low base strong reach A to C effect) has a higher expectation of being controlled to the advantageous state than the first reach (low base weak reach A, B effect), The title display part in the second reach (low base strong reach A to C performance) is longer than the title display part in the first reach (low base weak reach A, B performance), The display means (image display device 5) In the title display part of the second reach (low base strong reach A to C performance), an expectation suggestion display is displayed, The expectation indication is not displayed in the title display part in the first reach (low base weak reach A, B performance), The light emission control means (performance control CPU 120) Controlling the light emitting means using a luminance data table configured with luminance data; In the title display part in the first reach (low base weak reach A, B performance), the light emitting means is controlled using a brightness data table (weak reach common title) for the title display part of the first reach, In the title display part of the second reach (low base strong reach A to C performance), the light emitting means is controlled using a brightness data table (common title for strong reach) for the title display part of the second reach, In the introduction part of the first reach (low base weak reach A, B performance), the light emitting means is controlled using a brightness data table (weak reach system weak reach A introduction, weak reach system weak reach B introduction) for the introduction part of the first reach, In the introductory part of the second reach (low base strong reach A to C performance), the light emitting means is controlled using a brightness data table (strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction) for the introductory part of the second reach. It is characterized by the following. According to this feature, the title display part in the second reach, which has a relatively high expectation, is longer than the title display part in the first reach, which has a relatively low expectation, and while an expectation suggestion display is displayed in the title display part in the second reach, an expectation suggestion display is not displayed in the title display part in the first reach, so that the player can physically recognize that the expectation of the second reach is higher than that of the first reach. Also, in the title display part in the first reach and the second reach, the light-emitting means is controlled using a brightness data table for the title display of the first reach and the second reach, which is different from the brightness data table for the introduction part of the first reach and the second reach, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result of these, the title display can be performed suitably.

[0047] The gaming machine of aspect 17-2 is the gaming machine according to aspect 17-1, The title display part in the second reach (low base strong reach A to C performance) is composed of a prologue part (prologue display period) and a character display part (title start period, title display period, title end period), The title display part in the first reach (low base weak reach A, B performance) does not have a prologue part (prologue display period) and is composed only of the text display part (title start period, title display period, title end period), The character display part of the title display part in the second reach (low base strong reach A to C performance) is longer than the character display part of the title display part in the first reach (low base weak reach A, B performance). It is characterized by the following. According to this feature, since the character display part of the title display part in the second reach is longer than the character display part of the title display part in the first reach, the player can intuitively recognize that the second reach has a higher expectation than the first reach.

[0048] The gaming machine of aspect 17-3 is the gaming machine according to aspect 17-1 or 17-2, The reach is executed in the normal state, and includes a third reach (low base strongest reach performance) that has a higher expectation of being controlled to the advantageous state than the second reach (low base strong reach A to C performance), The title display part in the second reach (low base strong reach A to C performance) is composed of a prologue part (prologue display period) and a character display part (title start period, title display period, title end period), The title display part in the third reach (low-base strongest reach performance) does not have a prologue part (prologue display period), and is composed only of the text display part (title start period, title display period, title end period), The character display part of the title display part in the third reach (low base strongest reach performance) is longer than the character display part of the title display part in the second reach (low base strong reach A to C performance). It is characterized by the following. According to this feature, since the character display part of the title display part in the third reach is longer than the character display part of the title display part in the second reach, the player can intuitively recognize that the third reach has a higher expectation than the second reach.

[0049] [Form 18] The gaming machine of type 18-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4); A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When a gaming medium (gaming ball) enters a start area (a first start winning hole, a second start winning hole), it is determined whether or not the gaming medium is controlled to the advantageous state (a big win gaming state); Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (PB1-2, 5, 8) which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern (PA2-2 to 3) which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern (PB1-2 to 10) which is a fluctuation pattern controlled to the advantageous state, and a fourth fluctuation pattern (PA2-4 to 12) which is a fluctuation pattern not controlled to the advantageous state are selected from a plurality of fluctuation patterns; When the first variation pattern is determined, a first command (a variation pattern designation command designating PB1-2, 5, 8) is transmitted to the performance control means; When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-2 to PA2-3) is transmitted to the performance control means; When the third variation pattern is determined, a third command (a variation pattern designation command designating PB1-2 to PB1-10) is transmitted to the performance control means; When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating PA2-4 to PA2-12) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the first command is received, the first reach (low base weak reach A, B performance) can be executed, When the second command is received, the first reach (low base weak reach A, B performance) can be executed, When the third command is received, the second reach (low base strong reach A to C performance) can be executed, When the fourth command is received, the second reach (low base strong reach A to C performance) can be executed, The first reach (low base weak reach A, B performance) and the second reach (low base strong reach A to C performance) are both reaches executed in a normal state, The first reach (low base weak reach A, B performance) is a reach that does not notify the fact that it will be controlled to the advantageous state (jackpot gaming state) as a performance result, and may be a reach that notifies the fact that it will not be controlled to the advantageous state (jackpot gaming state) as a performance result, or may be a reach that executes another reach (super reach performance), The second reach (low base strong reach A to C performance) is a reach that may be notified as a performance result that the advantageous state (jackpot gaming state) will be controlled, or that the advantageous state (jackpot gaming state) will not be controlled, The first reach (low base weak reach A, B performance) is configured to include a title display part that displays a title display (title character) corresponding to the first reach, and an introduction part until it is notified whether the other reach is executed, The second reach (low base strong reach A to C performance) is configured to include a title display part that displays a title display (title character) corresponding to the second reach, and an introduction part until the result of the advantageous state is notified, The display means (image display device 5) In the title display part of the second reach (low base strong reach A to C performance), an expectation suggestion display is displayed, The expectation indication is not displayed in the title display part in the first reach (low base weak reach A, B performance), The light emission control means (performance control CPU 120) Controlling the light emitting means using a luminance data table configured with luminance data; In the title display part in the first reach (low base weak reach A, B performance), the light emitting means is controlled using a brightness data table (weak reach common title) for the title display part of the first reach, In the title display part of the second reach (low base strong reach A to C performance), the light emitting means is controlled using a brightness data table (common title for strong reach) for the title display part of the second reach, In the introduction part of the first reach (low base weak reach A, B performance), the light emitting means is controlled using a brightness data table (weak reach system weak reach A introduction, weak reach system weak reach B introduction) for the introduction part of the first reach, In the introductory part of the second reach (low base strong reach A to C performance), the light emitting means is controlled using a brightness data table (strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction) for the introductory part of the second reach. It is characterized by the following. According to this feature, while an expectation indication is displayed in the title display part in the second reach where it may be directly notified that the game will be controlled to an advantageous state, an expectation indication is not displayed in the title display part in the first reach where it is not directly notified that the game will be controlled to an advantageous state, so that it is possible to prevent the first reach from causing an excessive sense of expectation. Also, in the title display parts in the first reach and the second reach, the light emitting means is controlled using a brightness data table for the title display of the first reach and the second reach that is different from the brightness data table for the introductory part of the first reach and the second reach, so that the light emitting means can be made to emit light in a suitable light emitting mode according to the title display. As a result of these, the title display can be performed in a suitable manner.

[0050] The gaming machine of aspect 18-2 is the gaming machine according to aspect 18-1, In the title display part in the first reach (low base weak reach A, B performance), it is possible to display a title display (title text) in a confirmed state (gold) that confirms that another reach (super reach performance) will be executed. It is characterized by the following. According to this feature, it is possible to draw the player's attention even to the title display part in the first reach where the expectation level indication is not displayed.

[0051] [Form 19] The gaming machine of type 19-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); A display means (image display device 5), The game control means (game control microcomputer 100) When a gaming medium (gaming ball) enters a start area (a first start winning hole, a second start winning hole), it is determined whether or not the gaming medium is controlled to the advantageous state (a big win gaming state); Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (a big win fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (a miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are selected from among a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command for designating a jackpot fluctuation pattern) is transmitted to the performance control means; When the second variation pattern is determined, a second command (a variation pattern designation command for designating a miss variation pattern) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that a specific reach (low base strong reach A to C performance, low base strongest reach) will be controlled to the advantageous state (jackpot game state), When the second command is received, it is possible to notify that the specific reach (low base strong reach A to C performance, low base strongest reach) is not controlled to the advantageous state (jackpot game state), The specific reach (low base strong reach A to C performance, low base strongest reach) is configured to include a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part until the result of the control of the advantageous state is notified, The specific reach (low base strong reach A to C effects, low base strongest reach) may be executed via a selection effect using a title display (title character) corresponding to a plurality of reaches (super reach effects) including the specific reach, The display means is It is possible to display an expectation indication together with the title indication (title character) in the title display part and the selection effect of the specific reach (low base strong reach A to C effect, low base strongest reach), When displaying the expectation indication in the title display part of the specific reach (low base strong reach A to C performance, low base strongest reach), a expectation indication consisting of a plurality of objects (star-shaped objects) is displayed in stages, When displaying the expectation indication in the selection performance, the expectation indication composed of a plurality of objects (star-shaped objects) is not displayed in stages. It is characterized by the following. According to this feature, when an expectation suggestion display is displayed in the title display part of a specific reach, the expectation suggestion display made up of a plurality of objects is displayed in stages, whereas when an expectation suggestion display is displayed in a selection performance, the expectation suggestion display made up of a plurality of objects is not displayed in stages, thereby eliminating the annoyance of the expectation suggestion display being displayed in stages not only in the title display part but also in the selection performance preceding it.

[0052] The gaming machine of aspect 19-2 is the gaming machine according to aspect 19-1, The selection effect is an effect that changes stepwise from a reach with low expectation (super reach effect) to a reach with high expectation (super reach effect) by operating the effect operation means (push button 31B), The time required for the selection effect to change by one step (the minimum time required to switch to the title image of the next Super Reach effect) may be shorter than the time required for the expectation indication display of the title display part of the specific reach (low base strong reach A to C effects, low base strongest reach) to be displayed by one step (the time for the star-shaped object to change from black to gold through highlighting). It is characterized by the following. This characteristic makes it possible to impart a sense of speed to the gradual changes in the selection presentation.

[0053] The gaming machine of aspect 19-3 is the gaming machine according to aspect 19-2, The selection effect is an effect that changes from the current reach (super reach effect) to a reach (super reach effect) with one step higher expectation level every time, and the number of operations of the effect operation means (push button 31B) required to change to the next step increases every time the effect changes by one step. It is characterized by the following. According to this feature, the higher the expectation of a reach, the more impatient the player can be.

[0054] The gaming machine of aspect 19-4 is a gaming machine according to any one of aspects 19-1 to 19-3, When the specific reach (low base strong reach A to C effects, low base strongest reach) is selected by the selection effect, the title display part is started. It is characterized by the following. According to this feature, even when a specific reach is achieved via a selection performance, the game starts from the title display part, so that it is easy for the player to determine which reach has ultimately been achieved.

[0055] [Form 20] The gaming machine of type 20-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4); A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When a gaming medium (gaming ball) enters a start area (a first start winning hole, a second start winning hole), it is determined whether or not the gaming medium is controlled to the advantageous state (a big win gaming state); Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (a big win fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (a miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are selected from among a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command for designating a jackpot fluctuation pattern) is transmitted to the performance control means; When the second variation pattern is determined, a second command (a variation pattern designation command for designating a miss variation pattern) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (super reach performance), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantageous state (jackpot game state), The specific reach (super reach effect) is configured to include a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part until the result of the control of the advantageous state is notified, The display means (image display device 5) After it is notified that the specific reach (super reach effect) will control the game to the advantageous state, it is possible to display an advantageous state name display (title character of the big win start effect) corresponding to the advantageous state to be controlled, The advantageous state name display (title character of the big win start performance) is displayed in a manner with greater movement than the title display corresponding to the specific reach (title character of the super reach performance), The light emission control means (performance control CPU 120) Controlling the light emitting means using a luminance data table configured with luminance data; In the title display part, the light emitting means is controlled using a brightness data table for title display (a weak reach common title, a strong reach common title, and a high base reach common title); In the introduction part, the light emitting means is controlled using a brightness data table for the introduction part (introduction of weak reach A of the weak reach system, introduction of weak reach B of the weak reach system, introduction of strong reach A of the strong reach system, introduction of strong reach B of the strong reach system, introduction of strong reach C of the strong reach system, introduction of reach A of the high base reach system, introduction of reach B of the high base reach system, introduction of reach C of the high base reach system, introduction of reach D of the high base reach system). It is characterized by the following. According to this feature, in a specific reach, the situation in which the title display is performed is one in which it is not yet clear whether or not the game will be controlled to an advantageous state, whereas the situation in which the advantageous state name display is performed is one in which it has already been announced that the game will be controlled to an advantageous state, and the game can be celebrated by moving the advantageous state name display more greatly. Also, in the title display part, the light-emitting means is controlled using a brightness data table for the title display that is different from the brightness data table for the introduction part, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be performed in a suitable manner.

[0056] The gaming machine of aspect 20-2 is the gaming machine according to aspect 20-1, In the title display part of the specific reach (low base strong reach B, C performance, low base strongest reach performance, high base reach A to D), when the title display (title character) is displayed, a background dedicated to the title display is displayed, The background of the advantageous state name display (title characters of the jackpot start performance) is displayed in a manner with greater movement than the background dedicated to the title display. It is characterized by the following. According to this feature, the background of the advantageous state name display can be moved more dramatically to celebrate being in an advantageous state.

[0057] [Form 21] The gaming machine of type 21-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4); A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When a gaming medium (gaming ball) enters a start area (a first start winning hole, a second start winning hole), it is determined whether or not the gaming medium is controlled to the advantageous state (a big win gaming state); Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (a big win fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (a miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are selected from among a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command for designating a jackpot fluctuation pattern) is transmitted to the performance control means; When the second variation pattern is determined, a second command (a variation pattern designation command for designating a miss variation pattern) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (super reach performance), When the second command is received, it is possible to notify that the specific reach (super reach presentation) is not controlled to the advantageous state (jackpot game state), The specific reach (super reach effect) is configured to include a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part until the result of the control of the advantageous state is notified, The display means (image display device 5) In the introductory part (operation prompting performance B, D) of the specific reach (super reach performance), a prompting character display (operation prompting character (small)) that prompts the player to take an action can be displayed. The promotion character display (operation promotion character (small)) is displayed in a manner with greater movement than the title display (title character) corresponding to the specific reach (super reach effect), The light emission control means (performance control CPU 120) Controlling the light emitting means using a luminance data table configured with luminance data; In the title display part, the light emitting means is controlled using a brightness data table for title display (a weak reach common title, a strong reach common title, and a high base reach common title); In the introduction part, the light emitting means is controlled using a brightness data table for the introduction part (introduction of weak reach A of the weak reach system, introduction of weak reach B of the weak reach system, introduction of strong reach A of the strong reach system, introduction of strong reach B of the strong reach system, introduction of strong reach C of the strong reach system, introduction of reach A of the high base reach system, introduction of reach B of the high base reach system, introduction of reach C of the high base reach system, introduction of reach D of the high base reach system). It is characterized by the following. According to this feature, the prompting character display displayed in the introduction part prompts the player to take an action, and by moving it more than the title display displayed in the title display part, the player can be intuitively prompted to take an action. Also, in the title display part, the light-emitting means is controlled using a brightness data table for the title display that is different from the brightness data table for the introduction part, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be performed suitably.

[0058] The gaming machine of aspect 21-2 is the gaming machine according to aspect 21-1, In the introductory part of the specific reach (super reach performance), a special prompting character display (operation prompting character (large)) that prompts the player to take an action and suggests a more advantageous situation than the prompting character display (operation prompting character (small)) can be displayed; Both the promotion character display (operation promotion character (small)) and the special promotion character display (operation promotion character (large)) are displayed in a manner that has greater movement than the title display (title character) corresponding to the specific reach (super reach effect). It is characterized by the following. According to this feature, whether the promotion character display or the special promotion character display is moved more than the title display displayed in the title display part, the player can be intuitively prompted to take an action.

[0059] The gaming machine of aspect 21-3 is the gaming machine according to aspect 21-1 or 21-2, The number of characters (3) of the promotion character display (operation promotion character (small)) is less than the number of characters (7 to 13) of the title display (title character) It is characterized by the following. According to this feature, since the number of characters in the promotional text display is smaller than the number of characters in the title display, the content of the text can be recognized even if the text is moved widely.

[0060] [Form 22] The gaming machine of type 22-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4); A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When a gaming medium (gaming ball) enters a start area (a first start winning hole, a second start winning hole), it is determined whether or not the gaming medium is controlled to the advantageous state (a big win gaming state); Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (a big win fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (a miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are selected from among a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command for designating a jackpot fluctuation pattern) is transmitted to the performance control means; When the second variation pattern is determined, a second command (a variation pattern designation command for designating a miss variation pattern) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (super reach performance), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantageous state (jackpot game state), The specific reach (super reach effect) is configured to include a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part until the result of the control of the advantageous state is notified, The display means (image display device 5) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (super reach performance), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantageous state (jackpot game state), The specific reach (super reach effect) is configured to include a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part until the result of the control of the advantageous state is notified, The display means (image display device 5) It is possible to display an explanatory character display (explanatory character) that is different from the title display (title character) corresponding to the specific reach (super reach effect) and explains the content of the specific reach, The explanatory character display (explanatory character) is displayed in a manner with greater movement than the title display (title character) corresponding to the specific reach (super reach effect), The light emission control means (performance control CPU 120) Controlling the light emitting means using a luminance data table configured with luminance data; In the title display part, the light emitting means is controlled using a brightness data table for title display (a weak reach common title, a strong reach common title, and a high base reach common title); In the introduction part, the light emitting means is controlled using a brightness data table for the introduction part (introduction of weak reach A of the weak reach system, introduction of weak reach B of the weak reach system, introduction of strong reach A of the strong reach system, introduction of strong reach B of the strong reach system, introduction of strong reach C of the strong reach system, introduction of reach A of the high base reach system, introduction of reach B of the high base reach system, introduction of reach C of the high base reach system, introduction of reach D of the high base reach system). It is characterized by the following. According to this feature, the explanatory text display that is additionally displayed is displayed in a manner that has greater movement than the title display, so that the fact that the explanatory text display is added in addition to the title display can be drawn to. Also, in the title display part, the light-emitting means is controlled using a luminance data table for the title display that is different from the luminance data table for the introductory part, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result of these, the title display can be performed in a suitable manner.

[0061] The gaming machine of aspect 22-2 is the gaming machine according to aspect 22-1, The explanatory text display (explanatory text) is of a content that suggests that the specific reach (super reach effect) is advantageous. It is characterized by the following. According to this feature, it is possible to draw more attention to the fact that the explanatory text display has been added.

[0062] [Form 23] The gaming machine of type 23-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4); A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When a gaming medium (gaming ball) enters a start area (a first start winning hole, a second start winning hole), it is determined whether or not the gaming medium is controlled to the advantageous state (a big win gaming state); Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern (PB1-2 to PB1-10) which is a fluctuation pattern controlled to the advantageous state, and a fourth fluctuation pattern (PA2-4 to 12) which is a fluctuation pattern not controlled to the advantageous state are selected from a plurality of fluctuation patterns; When the first variation pattern is determined, a first command (a variation pattern designation command designating PB1-JA or PB1-JB) is transmitted to the performance control means; When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-2 and PA2-3) is transmitted to the performance control means; When the third variation pattern is determined, a third command (a variation pattern designation command designating PB1-2 to PB1-10) is transmitted to the performance control means; When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating PA2-4 to PA2-12) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the first reach (low base weak reach A, B performance) will be controlled to the advantageous state (jackpot game state), When the second command is received, it is possible to notify that the first reach (low base weak reach A, B performance) is not controlled to the advantageous state (jackpot game state), When the third command is received, it is possible to notify that the advantageous state (jackpot game state) will be controlled in the second reach (low base strong reach A to C performance), When the fourth command is received, it is possible to notify that the second reach (low base strong reach A to C performance) is not controlled to the advantageous state (jackpot game state), The first reach (low base weak reach A, B performance) is configured to include a title display part that displays a title display (title character) corresponding to the first reach, and an introduction part until the result of the advantageous state is notified, The second reach (low base strong reach A to C performance) is configured to include a title display part that displays a title display (title character) corresponding to the second reach, and an introduction part until the result of the advantageous state is notified, The second reach (low base strong reach A to C performance) has a higher expectation of being controlled to the advantageous state than the first reach (low base weak reach A, B performance), The display means (image display device 5) The title display (title characters) corresponding to the second reach (low base strong reach A to C performance) is displayed in a larger font size than the title display (title characters) corresponding to the first reach (low base weak reach A, B performance), The light emission control means (performance control CPU 120) Controlling the light emitting means using a luminance data table configured with luminance data; In the title display part in the first reach (low base weak reach A, B performance), the light emitting means is controlled using a brightness data table (weak reach common title) for the title display part of the first reach, In the title display part of the second reach (low base strong reach A to C performance), the light emitting means is controlled using a brightness data table (common title for strong reach) for the title display part of the second reach, In the introduction part of the first reach (low base weak reach A, B performance), the light emitting means is controlled using a brightness data table (weak reach system weak reach A introduction, weak reach system weak reach B introduction) for the introduction part of the first reach, In the introductory part of the second reach (low base strong reach A to C performance), the light emitting means is controlled using a brightness data table (strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction) for the introductory part of the second reach. It is characterized by the following. According to this feature, the title display corresponding to the second reach, which has a relatively high expectation, is displayed in a larger font size than the title display corresponding to the first reach, which has a relatively low expectation, so that the title display alone can make the player intuitively recognize that the second reach has a higher expectation than the first reach. Also, in the title display part of the first reach and the second reach, the light-emitting means is controlled using a brightness data table for the title display of the first reach and the second reach, which is different from the brightness data table for the introductory part of the first reach and the second reach, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result of these, the title display can be performed in a suitable manner.

[0063] The gaming machine of aspect 23-2 is the gaming machine according to aspect 23-1, The number of characters (10) constituting the title display (title characters) corresponding to the first reach (low base weak reach A, B effect) is greater than the number of characters (7, 8) constituting the title display (title characters) corresponding to the second reach (low base strong reach B, C effect), but the display area (display area size) of the title display (title characters) corresponding to the second reach (low base strong reach B, C effect) is greater than the display area (display area size) of the title display (title characters) corresponding to the first reach (low base weak reach A, B effect). It is characterized by the following. According to this feature, the title display corresponding to the second reach occupies a larger display area for one character, allowing the player to intuitively recognize that the second reach has a higher expectation than the first reach.

[0064] [Form 24] The gaming machine of type 24-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4); A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When a gaming medium (gaming ball) enters a start area (a first start winning hole, a second start winning hole), it is determined whether or not the gaming medium is controlled to the advantageous state (a big win gaming state); Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (a big win fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (a miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are selected from among a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command for designating a jackpot fluctuation pattern) is transmitted to the performance control means; When the second variation pattern is determined, a second command (a variation pattern designation command for designating a miss variation pattern) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (super reach performance), When the second command is received, it is possible to notify that the specific reach (super reach presentation) is not controlled to the advantageous state (jackpot game state), The specific reach (super reach effect) is configured to include a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part until the result of the control of the advantageous state is notified, The title display (title characters) corresponding to the specific reach (super reach performance) is composed of multiple characters, The display means (image display device 5) It is possible to display a variable display of decorative identification information (decorative pattern) corresponding to the variable display of the specific identification information (first special chart, second special chart), displaying the decoration identification information (decorative pattern (large)) of a first size in a reach state before a title display part in the specific reach (super reach effect), and then displaying the decoration identification information (decorative pattern (small)) of a second size smaller than the first size in a reach state; At least one character of the title display (title character) corresponding to the specific reach (super reach effect) is displayed in a size larger than the second size (decorative pattern (small)); The light emission control means (performance control CPU 120) Controlling the light emitting means using a luminance data table configured with luminance data; In the title display part, the light emitting means is controlled using a brightness data table for title display (a weak reach common title, a strong reach common title, and a high base reach common title); In the introduction part, the light emitting means is controlled using a brightness data table for the introduction part (introduction of weak reach A of the weak reach system, introduction of weak reach B of the weak reach system, introduction of strong reach A of the strong reach system, introduction of strong reach B of the strong reach system, introduction of strong reach C of the strong reach system, introduction of reach A of the high base reach system, introduction of reach B of the high base reach system, introduction of reach C of the high base reach system, introduction of reach D of the high base reach system). It is characterized by the following. According to this feature, at least one character of the title display corresponding to the specific reach is displayed in a size larger than the decoration identification information reduced to the second size, so that the title display can be focused on in the title display part. Also, in the title display part, the light-emitting means is controlled using a brightness data table for the title display that is different from the brightness data table for the introduction part, so that the light-emitting means can be illuminated in a suitable light-emitting mode according to the title display. As a result of these, the title display can be performed in a suitable manner.

[0065] The gaming machine of aspect 24-2 is the gaming machine according to aspect 24-1, Any characters of the title display (title characters) corresponding to the specific reach (super reach performance) are displayed in a size smaller than the first size (decorative pattern (large)) and larger than the second size (decorative pattern (small)). It is characterized by the following. According to this feature, the decorative identification information when a reach state is reached can be reliably recognized, and thereafter, the decorative identification information is reduced in size and each character that makes up the title display is displayed at a size larger than the decorative identification information, thereby drawing attention to the title display in the title display part.

[0066] [Form 25] The gaming machine of type 25-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4); A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When a gaming medium (gaming ball) enters a start area (a first start winning hole, a second start winning hole), it is determined whether or not the gaming medium is controlled to the advantageous state (a big win gaming state); Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (a big win fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (a miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are selected from among a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command for designating a jackpot fluctuation pattern) is transmitted to the performance control means; When the second variation pattern is determined, a second command (a variation pattern designation command for designating a miss variation pattern) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (super reach performance), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantageous state (jackpot game state), The specific reach (super reach effect) is configured to include a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part until the result of the control of the advantageous state is notified, The display means (image display device 5) In the introductory part (operation prompting performance B, D) of the specific reach (super reach performance), a prompting character display (operation prompting character (small)) that prompts the player to take an action can be displayed. After it is notified that the specific reach (super reach effect) will control the game to the advantageous state, it is possible to display an advantageous state name display (title character of the big win start effect) corresponding to the advantageous state to be controlled, The advantageous state name display (title character of the jackpot start performance) is displayed larger than the promotion character display (operation promotion character (small)), The light emission control means (performance control CPU 120) Controlling the light emitting means using a luminance data table configured with luminance data; In the title display part, the light emitting means is controlled using a brightness data table for title display (a weak reach common title, a strong reach common title, and a high base reach common title); In the introduction part, the light emitting means is controlled using a brightness data table for the introduction part (introduction of weak reach A of the weak reach system, introduction of weak reach B of the weak reach system, introduction of strong reach A of the strong reach system, introduction of strong reach B of the strong reach system, introduction of strong reach C of the strong reach system, introduction of reach A of the high base reach system, introduction of reach B of the high base reach system, introduction of reach C of the high base reach system, introduction of reach D of the high base reach system). It is characterized by the following. According to this feature, in a specific reach, the situation in which the promotion character display is performed is a situation in which it is not yet known whether or not the game will be controlled to an advantageous state, whereas the situation in which the advantageous state name display is performed is a situation in which it has already been announced that the game will be controlled to an advantageous state, and the advantageous state name display is displayed larger than the promotion character display to congratulate the game being controlled to an advantageous state. Also, in the title display part, the light-emitting means is controlled using a brightness data table for the title display that is different from the brightness data table for the introduction part, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be performed suitably.

[0067] The gaming machine of aspect 25-2 is the gaming machine according to aspect 25-1, The advantageous state name display (title character of the jackpot start performance) is composed of a first character string ("BIG" or "REGULAR") and a second character string ("BONUS"); The first character string ("BIG" or "REGULAR") is displayed in the first position (the upper part of the regular position), and then the second character string ("BONUS") is displayed in the second position (the lower part of the regular position); After the second character string ("BONUS") is displayed at the second position (lower fixed position), the first character string ("BIG" or "REGULAR") displayed at the first position (upper fixed position) and the second character string ("BONUS") displayed at the second position (lower fixed position) are gradually enlarged and displayed, The first character string ("BIG" or "REGULAR") and the second character string ("BONUS") are displayed in the smallest character size when displayed at the first position (upper fixed position) and the second position (lower fixed position), The size of the characters when the first character string ("BIG" or "REGULAR") and the second character string ("BONUS") are displayed at the first position (upper fixed position) and the second position (lower fixed position) is larger than the size of the characters constituting the promotion character display (operation promotion character (small)). It is characterized by the following. According to this feature, the characters constituting the advantageous state name display are always displayed larger than the characters constituting the promotion character display, so that being controlled in an advantageous state can be more congratulated.

[0068] The gaming machine of aspect 25-3 is the gaming machine of aspect 25-1 or 25-2, The smallest character among the character strings constituting the advantageous state name display (title character of the jackpot start performance) is larger than the largest character among the character strings constituting the promotion character display (operation promotion character (small)). It is characterized by the following. According to this feature, the smallest character among the characters constituting the advantageous state name display is displayed larger than the largest character among the characters constituting the promotion character display, so that no matter which character you focus on, the advantageous state name display is displayed larger than the promotion character display, making it possible to more congratulate yourself on being controlled into the advantageous state.

[0069] The gaming machine of aspect 25-4 is a gaming machine according to any one of aspects 25-1 to 25-3, A special prompting character display (operation prompting character (large)) that suggests a more favorable situation than the prompting character display (operation prompting character (small)) can be displayed; The special promotion character display (operation promotion character (large)) is displayed larger than the advantageous state name display (title character of the jackpot start performance). It is characterized by the following. According to this feature, the special promotion character display, which suggests a more advantageous situation than the promotion character display, is displayed larger than the advantageous state name display, thereby allowing the player to sense the advantageous situation.

[0070] The gaming machine of aspect 25-5 is the gaming machine according to aspect 25-4, The smallest character among the character strings constituting the special promotion character display (operation promotion character (large)) is larger than the largest character among the character strings constituting the advantageous state name display (title character of the jackpot start performance). It is characterized by the following. According to this feature, the smallest character among the characters constituting the special promotion character display is displayed larger than the largest character among the characters constituting the advantageous state name display, so that no matter which character the player focuses on, the special promotion character display is displayed larger than the advantageous state name display, allowing the player to sense the advantageous situation.

[0071] [Form 26] The gaming machine of type 26-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4); A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When a gaming medium (gaming ball) enters a start area (a first start winning hole, a second start winning hole), it is determined whether or not the gaming medium is controlled to the advantageous state (a big win gaming state); Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (a big win fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (a miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are selected from among a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command for designating a jackpot fluctuation pattern) is transmitted to the performance control means; When the second variation pattern is determined, a second command (a variation pattern designation command for designating a miss variation pattern) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (super reach performance), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantageous state (jackpot game state), The specific reach (super reach effect) is configured to include a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part until the result of the control of the advantageous state is notified, The display means (image display device 5) After it is notified that the specific reach (super reach effect) will control the game to the advantageous state, it is possible to display an advantageous state name display (title character of the big win start effect) corresponding to the advantageous state to be controlled, The advantageous state name display (title characters of the big win start performance) is displayed larger than the title display (title characters) corresponding to the specific reach (super reach performance), The light emission control means (performance control CPU 120) Controlling the light emitting means using a luminance data table configured with luminance data; In the title display part, the light emitting means is controlled using a brightness data table for title display (a weak reach common title, a strong reach common title, and a high base reach common title); In the introduction part, the light emitting means is controlled using a brightness data table for the introduction part (introduction of weak reach A of the weak reach system, introduction of weak reach B of the weak reach system, introduction of strong reach A of the strong reach system, introduction of strong reach B of the strong reach system, introduction of strong reach C of the strong reach system, introduction of reach A of the high base reach system, introduction of reach B of the high base reach system, introduction of reach C of the high base reach system, introduction of reach D of the high base reach system). It is characterized by the following. According to this feature, in a specific reach, the situation in which the title display is performed is one in which it is not yet clear whether or not the game will be controlled to an advantageous state, whereas the situation in which the advantageous state name display is performed is one in which it has already been announced that the game will be controlled to an advantageous state, and the advantageous state name display is displayed larger than the title display to congratulate the game being controlled to an advantageous state. Also, in the title display part, the light-emitting means is controlled using a brightness data table for the title display that is different from the brightness data table for the introduction part, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be performed in a suitable manner.

[0072] The gaming machine of aspect 26-2 is the gaming machine according to aspect 26-1, The specific reach (super reach effect) includes a plurality of types of specific reaches with different title displays (title characters), The advantageous state name display (title characters of the big win start performance) is displayed larger than the title display (title characters) corresponding to any type of specific reach (super reach performance). It is characterized by the following. According to this feature, the advantageous state name display is displayed larger than the title display corresponding to any type of specific reach, thereby making it possible to celebrate being controlled into an advantageous state.

[0073] The gaming machine of aspect 26-3 is the gaming machine according to aspect 26-2, The smallest character among the character strings constituting the advantageous state name display (title character of the jackpot start performance) is larger than the largest character among the character strings constituting the title display (title character) corresponding to any type of specific reach (super reach performance). It is characterized by the following. According to this feature, the smallest character among the characters constituting the advantageous state name display is displayed larger than the largest character among the characters constituting the title display corresponding to any type of specific reach, so that no matter which character you focus on, the advantageous state name display is displayed larger than the title display corresponding to the specific reach, making it possible to more fully celebrate being controlled into an advantageous state.

[0074] [Form 27] The gaming machine of type 27-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4); A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When a gaming medium (gaming ball) enters a start area (a first start winning hole, a second start winning hole), it is determined whether or not the gaming medium is controlled to the advantageous state (a big win gaming state); Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled to the advantageous state are selected from among a plurality of fluctuation patterns, When the first variation pattern is determined, a first command (a variation pattern designation command designating (PA2-2, PA2-3)) is transmitted to the performance control means; When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-2 and PA2-3) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (low base weak reach A, B performance), When the second command is received, it is possible to notify that the specific reach (low base weak reach A, B performance) is not controlled to the advantageous state (jackpot game state), The specific reach (low base weak reach A, B performance) is configured to include a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part until the result of the control of the advantageous state is notified, The display means (image display device 5) Before the title display part in the specific reach (low base weak reach A, B performance) (operation prompt performance A), a prompting character display (operation prompt character (small)) to prompt the player to take an action can be displayed. The title display (title character) corresponding to the specific reach (low base weak reach A, B performance) is displayed larger than the promotion character display (operation promotion character (small)), The light emission control means (performance control CPU 120) Controlling the light emitting means using a luminance data table configured with luminance data; In the title display part, the light emitting means is controlled using a brightness data table for title display (weak reach common title); In the introduction part, the light emitting means is controlled using a brightness data table for the introduction part (weak reach system weak reach A introduction, weak reach system weak reach B introduction). It is characterized by the following. According to this feature, the promotional text display is displayed before the title display part, and the title display to be displayed thereafter is displayed larger than the promotional text display, thereby drawing attention to the title display. In addition, in the title display part, the light-emitting means is controlled using a luminance data table for the title display, which is different from the luminance data table for the introduction part, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be performed in a suitable manner.

[0075] The gaming machine of aspect 27-2 is the gaming machine according to aspect 27-1, After the promotion character display (operation promotion character (small)) is displayed, it develops into the specific reach (low base weak reach A, B performance), and the title display part in the specific reach starts. It is characterized by the following. According to this feature, the promotional text display is displayed before the title display part in a series of flows, and the title display to be displayed thereafter is displayed larger than the promotional text display, thereby drawing attention to the title display.

[0076] The gaming machine of aspect 27-3 is the gaming machine of aspect 27-1 or 27-2, The smallest character among the character strings constituting the title display (title character) corresponding to the specific reach (low base weak reach A, B performance) is larger than the largest character among the character strings constituting the promotion character display (operation promotion character (small)). It is characterized by the following. According to this feature, the smallest character among the characters constituting the title display corresponding to the specific reach is displayed larger than the largest character among the characters constituting the promotion character display, so that the title display can be focused on regardless of which character is focused on.

[0077] [Form 28] The gaming machine of type 28-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4); A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When a gaming medium (gaming ball) enters a start area (a first start winning hole, a second start winning hole), it is determined whether or not the gaming medium is controlled to the advantageous state (a big win gaming state); Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled to the advantageous state are selected from among a plurality of fluctuation patterns, When the first variation pattern is determined, a first command (a variation pattern designation command designating (PA2-2, PA2-3)) is transmitted to the performance control means; When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-2 and PA2-3) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (low base weak reach A, B performance), When the second command is received, it is possible to notify that the specific reach (low base weak reach A, B performance) is not controlled to the advantageous state (jackpot game state), The specific reach (low base weak reach A, B performance) is configured to include a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part until the result of the control of the advantageous state is notified, The display means (image display device 5) Before the title display part in the specific reach (low base weak reach A, B performance) (operation prompt performance A), a prompting character display (operation prompt character (small)) to prompt the player to take an action can be displayed. After it is notified that the specific reach (low base weak reach A, B performance) will control the game to the advantageous state, it is possible to display an advantageous state name display (title character of the jackpot start performance) corresponding to the advantageous state to be controlled, The advantageous state name display (title characters of the jackpot start performance) is displayed larger than the title display (title characters) corresponding to the specific reach (low base weak reach A, B performance), The title display (title character) corresponding to the specific reach (low base weak reach A, B performance) is displayed larger than the promotion character display (operation promotion character (small)), The light emission control means (performance control CPU 120) Controlling the light emitting means using a luminance data table configured with luminance data; In the title display part, the light emitting means is controlled using a brightness data table for title display (weak reach common title); In the introduction part, the light emitting means is controlled using a brightness data table for the introduction part (weak reach system weak reach A introduction, weak reach system weak reach B introduction). It is characterized by the following. According to this feature, in a specific reach, the situation in which the title display is performed is a situation in which it is not yet clear whether or not the game will be controlled to an advantageous state, whereas the situation in which the advantageous state name display is performed is a situation after it has already been notified that the game will be controlled to an advantageous state, and the advantageous state name display is displayed larger than the title display, so that the game can be celebrated for being controlled to an advantageous state. Also, a promotional character display is displayed before the title display part, and the title display that is displayed thereafter is displayed larger than the promotional character display, so that the title display can be drawn to attention. Also, in the title display part, the light-emitting means is controlled using a brightness data table for the title display that is different from the brightness data table for the introduction part, so that the light-emitting means can be illuminated in a suitable light-emitting mode according to the title display, and as a result, the title display can be displayed in a suitable manner.

[0078] The gaming machine of aspect 28-2 is the gaming machine according to aspect 28-1, After the promotion character display (operation promotion character (small)) is displayed, the specific reach (low base weak reach A, B performance) is developed, the title display part in the specific reach starts, and after it is notified that the specific reach (low base weak reach A, B performance) will control the advantageous state, the advantageous state name display (title character of the jackpot start performance) is displayed. It is characterized by the following. According to this feature, a promotional text display is displayed before the title display part in a series of events, and the title display that is displayed afterwards is displayed larger than the promotional text display, thereby drawing attention to the title display, and then, after it is announced that a specific reach has resulted in control into an advantageous state, a display of the advantageous state name is displayed larger than the title display, allowing the player to celebrate being controlled into the advantageous state.

[0079] [Form 29] The gaming machine of type 29-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4); A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When a gaming medium (gaming ball) enters a start area (a first start winning hole, a second start winning hole), it is determined whether or not the gaming medium is controlled to the advantageous state (a big win gaming state); Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (a big win fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (a miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are selected from among a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command for designating a jackpot fluctuation pattern) is transmitted to the performance control means; When the second variation pattern is determined, a second command (a variation pattern designation command for designating a miss variation pattern) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (super reach performance), When the second command is received, it is possible to notify that the specific reach (super reach presentation) is not controlled to the advantageous state (jackpot game state), The specific reach (super reach effect) is configured to include a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part until the result of the control of the advantageous state is notified, The display means (image display device 5) After it is notified that the specific reach (super reach effect) will control the game to the advantageous state, it is possible to display an advantageous state name display (title character of the big win start effect) corresponding to the advantageous state to be controlled, The advantageous state name display (title characters of the big win start performance) is displayed for a longer time than the title display (title characters) corresponding to the specific reach (super reach performance), The light emission control means (performance control CPU 120) Controlling the light emitting means using a luminance data table configured with luminance data; In the title display part, the light emitting means is controlled using a brightness data table for title display (a weak reach common title, a strong reach common title, and a high base reach common title); In the introduction part, the light emitting means is controlled using a brightness data table for the introduction part (introduction of weak reach A of the weak reach system, introduction of weak reach B of the weak reach system, introduction of strong reach A of the strong reach system, introduction of strong reach B of the strong reach system, introduction of strong reach C of the strong reach system, introduction of reach A of the high base reach system, introduction of reach B of the high base reach system, introduction of reach C of the high base reach system, introduction of reach D of the high base reach system). It is characterized by the following. According to this feature, in a specific reach, the situation in which the title display is performed is one in which it is not yet clear whether or not the game will be controlled to an advantageous state, whereas the situation in which the advantageous state name display is performed is one in which it has already been announced that the game will be controlled to an advantageous state, and by displaying the advantageous state name display for a longer period of time than the title display, it is possible to celebrate the game being controlled to an advantageous state. Also, in the title display part, the light-emitting means is controlled using a brightness data table for the title display that is different from the brightness data table for the introduction part, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be performed in a suitable manner.

[0080] The gaming machine of aspect 29-2 is the gaming machine according to aspect 29-1, The time from when all of the character strings constituting the advantageous state name display (title characters of the jackpot start performance) are displayed until at least a part of the character strings are no longer displayed is longer than the time from when a part of the character strings constituting the title display (title characters) corresponding to the specific reach (super reach performance) is displayed until all of the character strings are no longer displayed. It is characterized by the following. According to this feature, the time during which the congratulatory advantageous state name display is clearly visible is made longer than the time during which the title display, the purpose of which is to encourage the possibility of control over the advantageous state, is displayed, thereby giving the player a sense of satisfaction.

[0081] The gaming machine of aspect 29-3 is the gaming machine of aspect 29-1 or 28-2, After the advantageous state name display (title characters of the jackpot start performance) is displayed, the advantageous state name display is switched to an operation suggestion display (right hit promotion image (small) and right hit promotion image (large)) that suggests an operation method during the advantageous state, and control is performed to gain an advantage by operating the operation method suggested by the operation suggestion display (operation method of shooting the game ball toward the right game area 2R) after a predetermined period of time has elapsed since the display was switched to the operation suggestion display, The time required to switch from the advantageous state name display (title characters of the jackpot start performance) to the operation suggestion display (right hit promotion image (small) and right hit promotion image (large)) is shorter than the time required to end the title display (title characters) corresponding to the specific reach (super reach performance). It is characterized by the following. According to this feature, the advantageous state name display is switched to the operation suggestion display in a short time, and then after a predetermined period of time has elapsed, control is performed to give an advantage by operating in the operation method suggested by the operation suggestion display, thereby preventing the player from being disadvantaged by changing the operation method during the period when the advantageous state name display is ended.

[0082] [Form 30] The gaming machine of type 30-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4); A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When a gaming medium (gaming ball) enters a start area (a first start winning hole, a second start winning hole), it is determined whether or not the gaming medium is controlled to the advantageous state (a big win gaming state); Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (a big win fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (a miss fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are selected from among a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command for designating a jackpot fluctuation pattern) is transmitted to the performance control means; When the second variation pattern is determined, a second command (a variation pattern designation command for designating a miss variation pattern) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (super reach performance), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantageous state (jackpot game state), The specific reach (super reach effect) is configured to include a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part until the result of the control of the advantageous state is notified, The display means (image display device 5) In the introductory part (operation prompting performance B, D) of the specific reach (super reach performance), a prompting character display (operation prompting character (small)) that prompts the player to take an action can be displayed. After it is notified that the specific reach (super reach effect) will control the game to the advantageous state, it is possible to display an advantageous state name display (title character of the big win start effect) corresponding to the advantageous state to be controlled, The advantageous state name display (title character of the jackpot start performance) is displayed for a longer time than the promotion character display (operation promotion character (small)), The light emission control means (performance control CPU 120) Controlling the light emitting means using a luminance data table configured with luminance data; In the title display part, the light emitting means is controlled using a brightness data table for title display (a weak reach common title, a strong reach common title, and a high base reach common title); In the introduction part, the light emitting means is controlled using a brightness data table for the introduction part (introduction of weak reach A of the weak reach system, introduction of weak reach B of the weak reach system, introduction of strong reach A of the strong reach system, introduction of strong reach B of the strong reach system, introduction of strong reach C of the strong reach system, introduction of reach A of the high base reach system, introduction of reach B of the high base reach system, introduction of reach C of the high base reach system, introduction of reach D of the high base reach system). It is characterized by the following. According to this feature, in a specific reach, the situation in which the promotion character display is performed is a situation in which it is not yet known whether or not the game will be controlled to an advantageous state, whereas the situation in which the advantageous state name display is performed is a situation after it has already been notified that the game will be controlled to an advantageous state, and by displaying the advantageous state name display for a longer period of time than the promotion character display, it is possible to celebrate the game being controlled to an advantageous state. Also, in the title display part, the light-emitting means is controlled using a brightness data table for the title display that is different from the brightness data table for the introduction part, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be performed suitably.

[0083] The gaming machine of aspect 30-2 is the gaming machine according to aspect 30-1, The prompting character display (operation prompting character (small)) is displayed until the prompted action is performed or until the effective time for the prompted action has elapsed; The time for which the advantageous state name display (title character of the jackpot start performance) is displayed is longer than the time from when the prompt character display (operation prompt character (small)) is displayed until the time during which the prompted action is effective has elapsed without the action being prompted. It is characterized by the following. According to this feature, after the prompting character display is displayed, the advantageous state name display is displayed for a longer period of time than the period of time that would be displayed without the prompted action being taken, thereby allowing the player to be congratulated for being controlled into the advantageous state.

[0084] The gaming machine of aspect 30-3 is the gaming machine according to aspect 30-1 or 30-2, The time from when all of the character strings constituting the advantageous state name display (title characters of the jackpot start performance) are displayed until at least a part of the character string is no longer displayed is longer than the time when the promotion character display (operation promotion character (small)) is displayed. It is characterized by the following. According to this feature, the time for which the congratulatory advantageous state name display is clearly visible is set to be longer than the time for which the promotional text display intended to encourage the player to take action is displayed, thereby giving the player a sense of satisfaction.

[0085] The gaming machine of aspect 30-4 is a gaming machine according to any one of aspects 30-1 to 30-3, A special prompting character display (operation prompting character (large)) that suggests a more favorable situation than the prompting character display (operation prompting character (small)) can be displayed; The promotion character display (operation promotion character (small)) is a promotion character (character that encourages an operation) that is displayed without accompanying a promotion introduction display (promotion introduction performance), The special operation prompting display (operation prompting character (large)) is a prompting introduction display (promotion introduction performance) followed by a prompting character (character encouraging an operation), The time for which the advantageous state name display (title character of the big win start performance) is displayed is longer than the time for which the special promotion character display (operation promotion character (large)) is displayed. It is characterized by the following. According to this feature, the time for which the advantageous state name display, which has a congratulatory meaning, is displayed is longer than the time for which the special promotion character display accompanied by the promotion introduction display is displayed, thereby giving the player a sense of satisfaction.

[0086] [Form 31] The gaming machine of type 31-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4); A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When a gaming medium (gaming ball) enters a start area (a first start winning hole, a second start winning hole), it is determined whether or not the gaming medium is controlled to the advantageous state (a big win gaming state); Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled to the advantageous state are selected from among a plurality of fluctuation patterns, When the first variation pattern is determined, a first command (a variation pattern designation command designating (PA2-2, PA2-3)) is transmitted to the performance control means; When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-2 and PA2-3) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (low base weak reach A, B performance), When the second command is received, it is possible to notify that the specific reach (low base weak reach A, B performance) is not controlled to the advantageous state (jackpot game state), The specific reach (low base weak reach A, B performance) is configured to include a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part until the result of the control of the advantageous state is notified, The display means (image display device 5) Before the title display part in the specific reach (low base weak reach A, B performance) (operation prompt performance A), a prompting character display (operation prompt character (small)) to prompt the player to take an action can be displayed. A title display (title character) corresponding to the specific reach (low base weak reach A, B performance) is displayed for a longer time than the promotion character display (operation promotion character (small)), The light emission control means (performance control CPU 120) Controlling the light emitting means using a luminance data table configured with luminance data; In the title display part, the light emitting means is controlled using a brightness data table for title display (weak reach common title); In the introduction part, the light emitting means is controlled using a brightness data table for the introduction part (weak reach system weak reach A introduction, weak reach system weak reach B introduction). It is characterized by the following. According to this feature, the promotional text display is displayed before the title display part, and the title display that is displayed thereafter is displayed for a longer time than the promotional text display, thereby drawing attention to the title display. Also, in the title display part, the light-emitting means is controlled using a luminance data table for the title display that is different from the luminance data table for the introduction part, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be performed in a suitable manner.

[0087] The gaming machine of aspect 31-2 is the gaming machine according to aspect 31-1, The time from when the character string constituting the title display (title characters) is entirely displayed until at least a part of the character string is no longer displayed is longer than the time when the promotion character display (operation promotion character (small)) is displayed. It is characterized by the following. According to this feature, the time during which the title display is clearly visible is set to be longer than the time during which the promotion text display, the purpose of which is to encourage the player to take an action, is displayed, thereby drawing attention to the title display.

[0088] The gaming machine of aspect 31-3 is the gaming machine according to aspect 31-1 or 31-2, A special prompting character display (operation prompting character (large)) that suggests a more favorable situation than the prompting character display (operation prompting character (small)) can be displayed; The promotion character display (operation promotion character (small)) is a promotion character (character that encourages an operation) that is displayed without accompanying a promotion introduction display (promotion introduction performance), The special operation prompting display (operation prompting character (large)) is a prompting introduction display (promotion introduction performance) followed by a prompting character (character encouraging an operation), The time period during which the title display (title characters) is displayed is longer than the time period during which the special prompt character display (operation prompt character (large)) is displayed It is characterized by the following. According to this feature, the time for which the title display is displayed is made longer than the time for which the special promotion character display accompanying the promotion introduction display is displayed, so that attention can be drawn to the title display.

[0089] [Form 32] The gaming machine of form 32-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4); A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When a gaming medium (gaming ball) enters a start area (a first start winning hole, a second start winning hole), it is determined whether or not the gaming medium is controlled to the advantageous state (a big win gaming state); Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled to the advantageous state are selected from among a plurality of fluctuation patterns, When the first variation pattern is determined, a first command (a variation pattern designation command designating (PA2-2, PA2-3)) is transmitted to the performance control means; When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-2 and PA2-3) is transmitted to the performance control means; The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (low base weak reach A, B performance), When the second command is received, it is possible to notify that the specific reach (low base weak reach A, B performance) is not controlled to the advantageous state (jackpot game state), The specific reach (low base weak reach A, B performance) is configured to include a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part until the result of the control of the advantageous state is notified, The display means (image display device 5) Before the title display part in the specific reach (low base weak reach A, B performance) (operation prompt performance A), a prompting character display (operation prompt character (small)) to prompt the player to take an action can be displayed. After it is notified that the specific reach (low base weak reach A, B performance) will control the game to the advantageous state, it is possible to display an advantageous state name display (title character of the jackpot start performance) corresponding to the advantageous state to be controlled, The advantageous state name display (title character of the jackpot start performance) is displayed for a longer time than the title display (title character) corresponding to the specific reach (low base weak reach A, B performance), A title display (title character) corresponding to the specific reach (low base weak reach A, B performance) is displayed for a longer time than the promotion character display (operation promotion character (small)), The light emission control means (performance control CPU 120) Controlling the light emitting means using a luminance data table configured with luminance data; In the title display part, the light emitting means is controlled using a brightness data table for title display (weak reach common title); In the introduction part, the light emitting means is controlled using a brightness data table for the introduction part (weak reach system weak reach A introduction, weak reach system weak reach B introduction). It is characterized by the following. According to this feature, in a specific reach, the situation in which the title display is performed is a situation in which it is not yet clear whether or not the game will be controlled to an advantageous state, whereas the situation in which the advantageous state name display is performed is a situation after it has already been notified that the game will be controlled to an advantageous state, and the advantageous state name display is displayed for a longer period of time than the title display, so that the game can be celebrated for being controlled to an advantageous state. Also, by displaying the promotion character display before the title display part and displaying the title display that is displayed thereafter for a longer period of time than the promotion character display, it is possible to draw attention to the title display. Also, in the title display part, the light-emitting means is controlled using a brightness data table for the title display that is different from the brightness data table for the introduction part, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be performed in a suitable manner.

[0090] [Form 33] The gaming machine of type 33-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); A display means (image display device 5), The game control means (game control microcomputer 100) When a gaming medium (gaming ball) enters a start area (a first start winning hole, a second start winning hole), it is determined whether or not the gaming medium is controlled to the advantageous state (a big win gaming state); Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the judgment, a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled to the advantageous state, a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled to the advantageous state, a third fluctuation pattern (PB1-2 to PB1-10) which is a fluctuation pattern controlled to the advantageous state, a fourth fluctuation pattern (PA2-4 to PB1-12) which is a fluctuation pattern not controlled to the advantageous state, a fifth fluctuation pattern (PB1-14) which is a fluctuation pattern controlled to the advantageous state, a sixth fluctuation pattern (PA2-16) which is a fluctuation pattern not controlled to the advantageous state, a seventh fluctuation pattern (PB1-15 to PB1-17) which is a fluctuation pattern controlled to the advantageous state, and an eighth fluctuation pattern (PA2-17 to PB1-19) which is a fluctuation pattern not controlled to the advantageous state are selected as one of the fluctuation patterns; When the first variation pattern is determined, a first command (a variation pattern designation command designating PB1-JA or PB1-JB) is transmitted to the performance control means; When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-2 and PA2-3) is transmitted to the performance control means; When the third variation pattern is determined, a third command (a variation pattern designation command designating PB1-2 to PB1-10) is transmitted to the performance control means; When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating PA2-4 to PA2-12) is transmitted to the performance control means; When the fifth variation pattern is determined, a fifth command (a variation pattern designation command designating PB1-14) is transmitted to the performance control means; When the sixth variation pattern is determined, a sixth command (a variation pattern designation command designating PA2-16) is transmitted to the performance control means; When the seventh variation pattern is determined, a seventh command (a variation pattern designation command designating PB1-15 to PB1-17) is transmitted to the performance control means; When the eighth variation pattern is determined, an eighth command (a variation pattern designation command designating PA2-17 to PA2-19) is transmitted to the performance control means; The performance control means includes: When the first command is received, it is possible to notify that the first reach (low base weak reach A, B performance) will be controlled to the advantageous state (jackpot game state), When the second command is received, it is possible to notify that the first reach (low base weak reach A, B performance) is not controlled to the advantageous state (jackpot game state), When the third command is received, it is possible to notify that the advantageous state (jackpot game state) will be controlled in the second reach (low base strong reach A to C performance), When the fourth command is received, it is possible to notify that the second reach (low base strong reach A to C performance) is not controlled to the advantageous state (jackpot game state), When the fifth command is received, it is possible to notify that the third reach (high base reach A performance) will be controlled to the advantageous state (jackpot game state), When the sixth command is received, it is possible to notify that the third reach (high base reach A presentation) is not controlled to the advantageous state (jackpot gaming state), When the seventh command is received, it is possible to notify that the fourth reach (high base reach B to D performance) will be controlled to the advantageous state (jackpot game state), When the eighth command is received, it is possible to notify that the fourth reach (high base reach B to D performance) is not controlled to the advantageous state (jackpot game state), The first reach (low base weak reach A, B performance) is configured to include a title display part that displays a title display (title character) corresponding to the first reach, and an introduction part until the result of the advantageous state is notified, The second reach (low base strong reach A to C performance) is configured to include a title display part that displays a title display (title character) corresponding to the second reach, and an introduction part until the result of the advantageous state is notified, The third reach (high base reach A performance) is configured to include a title display part that displays a title display (title character) corresponding to the third reach, and an introduction part until the result of the advantageous state is notified, The fourth reach (high base reach B to D performance) is configured to include a title display part that displays a title display (title character) corresponding to the fourth reach, and an introduction part until the result of the advantageous state is notified, The first reach (low base weak reach A, B performance) and the second reach (low base strong reach A to C performance) are reaches executed in a normal state, The third reach (high base reach A performance) and the fourth reach (high base reach B to D performance) are reaches executed in a special state (probable change state) that is more advantageous than the normal state, The second reach (low base strong reach A to C performance) has a higher expectation of being controlled to the advantageous state than the first reach (low base weak reach A, B performance), The fourth reach (high base reach B to D performance) has a higher expectation of being controlled to the advantageous state than the third reach (high base reach A performance), The third reach (high base reach A performance) has a higher expectation of being controlled to the advantageous state than the first reach (low base weak reach A, B performance), The display means is In the title display part in the second reach (low base strong reach A to C performance), an expectation suggestion display consisting of a plurality of objects (star-shaped objects) can be displayed, The expectation suggestion display can be displayed in the title display part in the third reach (high base reach A performance), The expectation suggestion display can be displayed in the title display part in the fourth reach (high base reach A performance), The expectation indication is not displayed in the title display part in the first reach (low base weak reach A, B performance) It is characterized by the following. According to this feature, since the first reach in the normal state has a lower expectation than the second reach in the normal state, the expectation suggestion display is displayed for the second reach, but the expectation suggestion display is not displayed for the first reach, thereby preventing excessive expectation that the first reach will control the advantageous state. On the other hand, since the third reach in the special state, which is more advantageous than the normal state, has a lower expectation than the fourth reach in the special state, but is more expected than the first reach in the normal state, the expectation suggestion display is displayed for both the third reach and the fourth reach, allowing expectation that the third reach and the fourth reach will control the advantageous state.

[0091] [Form 34] The gaming machine of the form 34-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing a variable display of specific identification information (first special chart, second special chart) and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100); A performance control means (performance control CPU 120); Display means (image display device 5); A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, and attacca lamps LA1 to LA4); A light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) When a gaming medium (gaming ball) enters a start area (a first start winning hole, a second start winning hole), it is determined whether or not the gaming medium is controlled to the advantageous state (a big win gaming state); Execute variable display of the specific identification information (f...

Claims

A gaming machine that can execute variable display of specific identification information and can be controlled to an advantageous state favorable to a player by deriving a specific display result as a result of the variable display of the specific identification information, game control means, effect control means, display means, and is provided with The game control means can determine whether to be controlled to the advantageous state based on the occurrence of a start winning, can execute variable display of the specific identification information, Based on the result of the determination, a first variation pattern that is a variation pattern controlled to the advantageous state, a second variation pattern that is a variation pattern not controlled to the advantageous state, a third variation pattern that is a variation pattern controlled to the advantageous state, and a fourth variation pattern that is a variation pattern not controlled to the advantageous state, and can determine any one of the plurality of variation patterns including when the first variation pattern is determined, can transmit a first command to the effect control means, when the second variation pattern is determined, can transmit a second command to the effect control means, when the third variation pattern is determined, can transmit a third command to the effect control means, when the fourth variation pattern is determined, can transmit a fourth command to the effect control means, The effect control means when receiving the first command, can notify that it is controlled to the advantageous state in the first reach, when receiving the second command, can notify that it is not controlled to the advantageous state in the first reach, when receiving the third command, can notify that it is controlled to the advantageous state in the second reach, when receiving the fourth command, can notify that it is not controlled to the advantageous state in the second reach, The execution time of the title display corresponding to the first reach and the execution time of the title display corresponding to the second reach are different, The title display corresponding to the first reach and the title display corresponding to the second reach a first part from when the title display corresponding to the first reach or the title display corresponding to the second reach is started until it is displayed in a specific area, a second part in which the title display corresponding to the first reach or the title display corresponding to the second reach is displayed in the specific area A third part for ending the display of the title display corresponding to the first reach or the title display corresponding to the second reach, and is composed of: The display means is: In the title display corresponding to the first reach, the second part is longer than the first part and the third part, and the first part is longer than the third part, and the title display corresponding to the first reach is displayed so that: In the title display corresponding to the second reach, the second part is longer than the first part and the third part, and the first part is longer than the third part, and the title display corresponding to the second reach is displayed so that: After the display means is notified that it is controlled to the advantageous state, it can display the advantageous state name display corresponding to the controlled advantageous state. The advantageous state name display is displayed in a predetermined animation. The title display corresponding to the first reach and the title display corresponding to the second reach are displayed in an animation different from the predetermined animation. The gaming machine includes a hold memory means. Based on the occurrence of a start winning, the hold memory means can store information regarding variable display as hold memory with a predetermined number as the upper limit. When the variable display ends, the game control means can execute the next variable display if there is a hold memory corresponding to the next variable display. The effect control means is: It can execute a plurality of effects in a plurality of modes including a first mode and a second mode different from the first mode. When a hold memory is stored in the first mode, one of a plurality of types of hold displays including a first mode first hold display and a first mode second hold display in a mode different from the first mode first hold display can be displayed. In a situation where the number of hold memories stored is less than the predetermined number, When a start winning occurs in the first mode at a first timing, the first mode first hold display can be started to be displayed in a first mode first start mode, changed to a first mode first intermediate mode, and then changed to a first mode first completion mode for display. When a start winning occurs in the first mode at the first timing, the first mode second hold display can be started to be displayed in a first mode second start mode, changed to a first mode second intermediate mode, and then changed to a first mode second completion mode for display. When in the second mode and a starting winning occurs at the first timing, the second mode hold display can be started to be displayed in the second mode start mode, changed to the second mode mid-mode, and then changed to the second mode completion mode for display. When in the first mode and a starting winning occurs at a second timing after the first timing, the first mode first hold display can be started to be displayed in the first mode first start mode, changed to the first mode first mid-mode, and then changed to the first mode first completion mode based on the start of the next variable display for display. When in the first mode and a starting winning occurs at the second timing, the first mode second hold display can be started to be displayed in the first mode second start mode, changed to the first mode second mid-mode, and then changed to the first mode second completion mode based on the start of the next variable display for display. When in the second mode and a starting winning occurs at the second timing, the second mode hold display can be started to be displayed in the second mode start mode, changed to the second mode mid-mode, and then changed to the second mode completion mode based on the start of the next variable display for display. When in the first mode and a starting winning occurs at a third timing after the second timing, the first mode first hold display can be displayed in the first mode first completion mode without being displayed in the first mode first start mode and the first mode first mid-mode. When in the first mode and a starting winning occurs at the third timing, the first mode second hold display can be displayed in the second mode first completion mode without being displayed in the first mode second start mode and the first mode second mid-mode. When in the second mode and a starting winning occurs at the third timing, the second mode hold display can be displayed in the second mode completion mode without being displayed in the second mode start mode and the second mode mid-mode. The effect control means When a starting winning occurs, can execute a winning effect. When a starting winning occurs at the first timing or when a starting winning occurs at the third timing, the winning effect can be executed over a specific period in any case. A gaming machine.