Game machine
JP2024097502A5Pending Publication Date: 2025-10-31SANKYO CO LTD
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Patent Information
- Application Number
- JP2023000986
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-01-06
- Publication Date
- 2025-10-31
AI Technical Summary
Technical Problem
Existing gaming machines lack enhanced marketability through improved visual and auditory effects during gameplay, particularly in transitioning between normal and advantageous states.
Method used
A gaming machine with a display means capable of variable display patterns, including multiple types of images and effects, and performance control to execute demonstration performances, fanfare notifications, and error warnings, while varying the number and type of displayed objects and effects based on game states.
Benefits of technology
Enhances marketability by providing dynamic and engaging visual and auditory experiences, improving player interaction and satisfaction during gameplay transitions.
✦ Generated by Eureka AI based on patent content.
Abstract
To allow an object to become prominent more effectively.SOLUTION: A game machine includes: display means (image display device 5); and performance control means (performance control CPU 120) capable of displaying multiple kinds of images including objects (a decorative pattern, a script image, a ready-to-win title image, a second rightward shooting display MH2, and the like) on the display means according to a performance situation. The display means can display an object corresponding to a predetermined performance situation in the predetermined situation (a pattern patching performance, a first script notice performance, a strong super ready-to-win title performance, a jackpot game state, and the like), and also can display an effect corresponding to the object.SELECTED DRAWING: Figure 9-1
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