Game machine

JP2024108073A5Pending Publication Date: 2025-11-04SANYO BUSSAN KK
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Patent Information

Application Number
JP2023012358
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-01-30
Publication Date
2025-11-04

AI Technical Summary

Benefits of technology

【0008】 請求項1記載の遊技機によれば、始動条件の成立を検出可能な検出手段と、前記始動条件が成立したことに基づいて、所定の抽選を実行可能な判定手段と、前記所定の抽選が特定結果である場合に、複数の図柄の変動表示の終了後に特定の図柄を停止表示可能な表示手段と、前記特定の図柄が表示された後に、遊技者に有利な有利状態を発生可能な有利状態発生手段と、少なくとも前記表示手段で行われる遊技結果を出力する場合に用いられる設定値を、複数段階の設定値のうち1の設定値に設定可能な設定手段と、設定された前記設定値を記憶可能な設定値記憶手段と、操作可能な操作手段と、前記遊技機に対して電源が投入された際に前記操作手段に対して特定の操作が行われたことに基づいて、前記遊技機を初期化する初期化手段と、を備えた遊技機であって、前記初期化手段によって前記遊技機が初期化された場合に成立し得る所定の設定条件が成立したことに基づいて、前記設定値記憶手段に記憶される前記設定値を設定可能な初期設定手段と、前記初期化手段によって前記遊技機が初期化された場合に、前記遊技機の遊技状態を所定の遊技状態に設定する遊技状態設定手段と、前記複数段階の設定値として所定の設定値が設定されている前記所定の遊技状態において第1条件が成立したことに基づいて、前記遊技結果の出力態様を高い段階に変更する第1変更手段と、前記第1変更手段によって前記出力態様が高い段階に変更された後で前記第1条件と異なる第2条件が成立したことに基づいて、前記出力態様が高い段階から元の前記出力態様に変更する第2変更手段と、少なくとも前記所定の遊技状態において前記第1条件が成立したことに基づいて、所定の報知を実行可能な報知手段と、を備え、前記第1条件と前記第2条件とは、少なくとも前記遊技機の電源が遮断されずに前記所定の遊技状態が継続している状態で成立し得る条件であり、前記第1変更手段は、前記第1条件が成立することに基づいて、その時点での前記出力態様と異なる出力態様へ段階的に変更可能に構成される。これにより、遊技への注目度を好適に高めることができる、という効果がある。

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Abstract

To provide a game machine capable of enhancing interest in a game.SOLUTION: A Pachinko machine 10 is configured such that one probability setting value can be set from among multiple probability setting values having different degrees of expectation in which a game value is imparted to a player by setting a setting scenario number when the power of the Pachinko machine 10 is started. Then, when the number of execution times of a dynamic display of a special pattern after power is turned on reaches a predetermined value, the Pachinko machine 10 is configured such that a probability setting value different from a current probability setting value can be set by referring to a setting scenario table 202n by the number of execution times and the setting scenario number.SELECTED DRAWING: Figure 9
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Description

[Technical Field]

[0001] The present invention relates to a gaming machine such as a pachinko machine. [Background technology]

[0002] Conventionally, there are gaming machines that hold a lottery for winning or the like based on the fulfillment of predetermined starting conditions, and when a player wins, for example, the game machine awards the player with a predetermined gaming value in accordance with the fulfillment of predetermined winning conditions.

[0003] This gaming machine is configured to be able to generate at least a predetermined first gaming state and a second gaming state that is more advantageous to the player than the first gaming state, and some are configured to be able to win a winning game in the second gaming state and then continuously generate the second gaming state again (for example, Patent Document 1). [Prior art documents] [Patent documents]

[0004] [Patent Document 1] Japanese Patent Application Laid-Open No. 2008-295672 Summary of the Invention [Problem to be solved by the invention]

[0005] In order to enhance the enjoyment of the game, it is necessary to increase the attention paid to the game in gaming machines such as those exemplified above, and there is still room for improvement in this regard.

[0006] The present invention has been made in consideration of the above circumstances, and aims to provide a gaming machine that can suitably increase attention to the game. [Means for solving the problem]

[0007] In order to achieve this object, the gaming machine described in claim 1 comprises detection means capable of detecting the establishment of a start condition, determination means capable of executing a predetermined lottery based on the establishment of the start condition, display means capable of displaying a specific symbol stationary after the variable display of multiple symbols has ended if the predetermined lottery results in a specific result, advantageous state generating means capable of generating an advantageous state advantageous to a player after the specific symbol has been displayed, setting means capable of setting a setting value used when outputting at least a game result executed by the display means to one setting value out of a plurality of setting values, setting value storage means capable of storing the set setting value, operable operation means, and initialization means for initializing the gaming machine based on a specific operation being performed on the operation means when power is turned on to the gaming machine, wherein the initialization means is capable of setting the setting value stored in the setting value storage means based on the establishment of a predetermined setting condition that can be established when the gaming machine is initialized by the initialization means. a setting means, a game state setting means for setting the game state of the gaming machine to a predetermined game state when the gaming machine is initialized by the initialization means; a first change means for changing the output mode of the game result to a higher level based on the first condition being satisfied in the predetermined game state in which a predetermined setting value is set as one of the multiple setting levels; a second change means for changing the output mode from a higher level to the original output mode based on the first condition being satisfied after the output mode has been changed to a higher level by the first change means and a second condition different from the first condition being satisfied; and an alarm means for issuing a predetermined alarm based on the first condition being satisfied at least in the predetermined game state, wherein the first condition and the second condition are conditions that can be satisfied at least when the power supply of the gaming machine is not cut off and the predetermined game state continues, and the first change means is configured to be able to gradually change the output mode to a different level from the output mode at that time based on the first condition being satisfied. [Effects of the Invention]

[0008] According to the gaming machine of claim 1, the gaming machine comprises: detection means capable of detecting the establishment of a start condition; determination means capable of executing a predetermined lottery based on the establishment of the start condition; display means capable of displaying a specific symbol stationary after the variable display of multiple symbols has ended if the predetermined lottery results in a specific result; advantageous state generating means capable of generating an advantageous state advantageous to a player after the specific symbol has been displayed; setting means capable of setting a setting value used when outputting at least a game result performed on the display means to one setting value out of a plurality of setting values; setting value storage means capable of storing the set setting value; operable operation means; and initialization means for initializing the gaming machine based on a specific operation being performed on the operation means when power is turned on to the gaming machine, and initial setting means capable of setting the setting value stored in the setting value storage means based on the establishment of a predetermined setting condition that can be established when the gaming machine is initialized by the initialization means. and a game state setting means for setting the game state of the gaming machine to a predetermined game state when the gaming machine is initialized by the initialization means, a first change means for changing the output mode of the game result to a higher level when a first condition is met in the predetermined game state in which a predetermined setting value is set as one of the plurality of setting values, a second change means for changing the output mode from the higher level to the original output mode when a second condition different from the first condition is met after the output mode has been changed to the higher level by the first change means, and an alarm means for issuing a predetermined alarm when at least the first condition is met in the predetermined game state, wherein the first condition and the second condition are conditions that can be met at least when the power supply of the gaming machine is not interrupted and the predetermined game state continues, and the first change means is configured to gradually change the output mode to a different output mode from the current output mode when the first condition is met, thereby advantageously increasing attention to the game. [Brief explanation of the drawings]

[0009] [Figure 1]1 is a front view of a pachinko machine according to a first embodiment of the present invention. [Figure 2] FIG. 2 is a rear view of the pachinko machine according to the first embodiment. [Figure 3] FIG. 2 is a front view of the game board of the pachinko machine in the first embodiment. [Figure 4] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 5] 1 is a block diagram showing the electrical configuration of a pachinko machine in the first embodiment, and is a block diagram mainly showing the electrical configuration of a main control device. [Figure 6] FIG. 2 is a block diagram showing a ROM and a RAM provided in a main control device 110 in the first embodiment. [Figure 7] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area in the first embodiment. [Figure 8] FIG. 2 is a diagram schematically illustrating an example of a jackpot random number table in the first embodiment. [Figure 9] FIG. 2 is a diagram schematically illustrating an example of a setting scenario table in the first embodiment. [Figure 10] (a) is a diagram showing a schematic example of a special chart 1 jackpot type table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 11] This is a list that explains the trigger for transitioning to each game state in the first embodiment, the probability of hitting a jackpot with a special symbol, the probability of hitting a regular symbol, the recommended ball launch mode, the main winning destinations, the time period during which the first special symbol changes, the time period during which the second special symbol changes, and whether or not right-hand hitting is possible. [Figure 12] A diagram showing the firing patterns in each game state in the first embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 13] (a) is a diagram showing a schematic example of a reservation number table for special drawing 1 in the first embodiment, and (b) is a diagram showing a schematic example of a reservation number table for special drawing 2 in the first embodiment. [Figure 14] (a) is a diagram showing a schematic example of an A table of the stop pattern table, (b) is a diagram showing a schematic example of a B table of the stop pattern table, (c) is a diagram showing a schematic example of a C table of the stop pattern table, and (d) is a diagram showing a schematic example of a D table of the stop pattern table. [Figure 15] (a) is a diagram showing a schematic example of a fluctuation pattern table for a miss on special chart 1 in the first embodiment, and (b) is a diagram showing a schematic example of a fluctuation pattern table for a jackpot on special chart 1 in the first embodiment. [Figure 16] (a) is a diagram showing a schematic example of a variation pattern table for a special chart 2 miss in the first embodiment, and (b) is a diagram showing a schematic example of a variation pattern table for a special chart 2 jackpot in the first embodiment. [Figure 17] FIG. 1 is a diagram schematically illustrating an example of a big win opening table in the first embodiment. [Figure 18] FIG. 3 is a diagram schematically illustrating an example of a time-saving termination condition table in the first embodiment. [Figure 19] (a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning time table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Figure 20] 2 is a block diagram showing the electrical configuration of the voice lamp control device in the first embodiment. FIG. [Figure 21] 2 is a diagram showing a schematic configuration of a first suspend information storage area, a second suspend information storage area, and an execution information storage area in the first embodiment. FIG. [Figure 22] A diagram schematically showing an example of a setting value change suggestion lottery table in the first embodiment. [Figure 23] A diagram schematically showing an example of a setting suggestion lottery table in the first embodiment. [Figure 24] FIG. 3 is a diagram schematically illustrating an example of a volume table in the first embodiment. [Figure 25] 5 is a flowchart showing a start-up process executed by an MPU in a main control device in the first embodiment. [Figure 26] 10 is a flowchart showing a setting scenario change process executed by an MPU in the main control device in the first embodiment. [Figure 27] 5 is a flowchart showing a set value determination process executed by an MPU in the main control device in the first embodiment. [Figure 28] 4 is a flowchart showing main processing executed by an MPU in the main control device in the first embodiment. [Figure 29] 5 is a flowchart showing timer interrupt processing executed by an MPU in a main control device in the first embodiment. [Figure 30] This is a flowchart showing the start-up winning process executed by the MPU in the main control device in the first embodiment. [Figure 31] 5 is a flowchart showing gate passage processing executed by an MPU in the main control device in the first embodiment. [Figure 32] 10 is a flowchart showing the special pattern change processing executed by the MPU in the main control device in the first embodiment. [Figure 33] 10 is a flowchart showing a fluctuation start process executed by an MPU in a main control device in the first embodiment. [Figure 34] 10 is a flowchart showing a fluctuation stop process executed by an MPU in a main control device in the first embodiment. [Figure 35] 4 is a flowchart showing a time-saving counting process executed by an MPU in a main control device in the first embodiment. [Figure 36] 10 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device in the first embodiment. [Figure 37] 10 is a flowchart showing a set scenario counter counting process executed by an MPU in the main control device in the first embodiment. [Figure 38] 10 is a flowchart showing a winning process executed by an MPU in the main control device in the first embodiment. [Figure 39] 10 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device in the first embodiment. [Figure 40] 10 is a flowchart showing the process during opening of the large prize opening executed by the MPU in the main control device in the first embodiment. [Figure 41] 10 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the first embodiment. [Figure 42] 10 is a flowchart showing the general map change processing executed by the MPU in the main control device in the first embodiment. [Figure 43] 4 is a flowchart showing a normal electric utility control process executed by an MPU in a main control device in the first embodiment. [Figure 44] 5 is a flowchart showing an abnormality detection process executed by an MPU in a main control device in the first embodiment. [Figure 45] 5 is a flowchart showing NMI interrupt processing executed by an MPU in the main control device in the first embodiment. [Figure 46] 4 is a flowchart showing a start-up process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 47] 10 is a flowchart showing a volume and light intensity initialization process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 48] 4 is a flowchart showing main processing executed by an MPU in the voice lamp control device in the first embodiment. [Figure 49] 4 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 50]This is a flowchart showing the special diagram 1 command processing performed by the MPU in the voice lamp control device in the first embodiment. [Figure 51] This is a flowchart showing the special diagram 2 command processing performed by the MPU in the voice lamp control device in the first embodiment. [Figure 52] This is a flowchart showing the reserved ball number command processing executed by the MPU in the voice lamp control device in the first embodiment. [Figure 53] 10 is a flowchart showing a setting value command process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 54] 10 is a flowchart showing abnormal status command processing executed by an MPU in the voice lamp control device in the first embodiment. [Figure 55] 10 is a flowchart showing a demonstration production process executed by an MPU in the audio lamp control device in the first embodiment. [Figure 56] 10 is a flowchart showing the variable performance processing executed by the MPU in the voice lamp control device in the first embodiment. [Figure 57] 10 is a flowchart showing a setting value suggestion process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 58] 10 is a flowchart showing the sound editing and output processing executed by the MPU in the voice lamp control device in the first embodiment. [Figure 59] 10 is a flowchart showing a volume and light intensity adjustment process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 60](a) is a diagram showing the state in which the first special symbol change effect is being executed in the "normal game state", (b) is a diagram showing the state from the state of (a) where the change effect of the first special symbol that was being executed has ended, (c) is a diagram showing the state from the state of (b) where the change effect of the next first special symbol is being executed and a setting suggestion effect is being displayed, and (d) is a diagram showing the state from the state of (c) where the change effect of the first special symbol that was being executed has ended. [Figure 61] (a) is a diagram showing a state from the state of Figure 60(d) in which the next first special pattern change effect is currently being executed, (b) is a diagram showing a state from the state of (a) in which the first special pattern change effect that was currently being executed has ended and a message is displayed suggesting that the number of times the special pattern change effect has been executed has reached a specific number of spins, and a message is displayed suggesting that the probability setting value has changed, and (c) is a diagram showing a state from the state of (b) in which the next first special pattern change effect is currently being executed and a setting suggestion effect is displayed. [Figure 62] (a) is a diagram showing a state in which the first special symbol variation effect is being executed in the "normal game state", (b) is a diagram showing a state from the state of (a) in which the first special symbol variation effect that was being executed has ended, (c) is a diagram showing a state from the state of (b) in which the next first special symbol variation effect is being executed and a setting suggestion effect is being displayed, and (d) is a diagram showing a state from the state of (c) in which the power to the pachinko machine 10 is cut off while the first special symbol variation effect is being executed. [Figure 63] (a) is a diagram showing the state in which the power of the pachinko machine 10 is turned on from the state of Figure 62(d), (b) is a diagram showing the state in which the start-up process of the pachinko machine 10 is completed from the state of (a) and the first special pattern variation effect that was being executed in Figure 62(c) has ended, and (c) is a diagram showing the state in which the next first special pattern variation effect is being executed from the state of (b) and the setting suggestion effect is being displayed. [Figure 64] FIG. 10 is a diagram schematically illustrating an example of a setting scenario table in the second embodiment. [Figure 65] 10 is a flowchart showing the special chart variation processing executed by the MPU in the main control device in the second embodiment. [Figure 66] 10 is a flowchart showing a standby setting change process executed by an MPU in the main control device in the second embodiment. [Figure 67] (a) is a diagram showing the state in the "normal game state" where the first special symbol variation effect is being executed and the setting suggestion effect is being displayed; (b) is a diagram showing the state from the state of (a) where the first special symbol variation effect that was being executed has ended; (c) is a diagram showing the state from the state of (b) where more than three hours have passed since the execution of the first special symbol variation effect was stopped without any special symbol variation effect being executed; and (d) is a diagram showing the state from the state of (c) where game play has resumed where the first special symbol variation effect is being executed and the setting suggestion effect is being displayed. [Figure 68] FIG. 10 is a diagram schematically illustrating an example of a jackpot random number table in the third embodiment. [Figure 69] FIG. 11 is a diagram schematically illustrating an example of a setting scenario table in the third embodiment. [Figure 70] FIG. 10 is a block diagram showing the electrical configuration of a voice lamp control device in a fourth embodiment. [Figure 71] A diagram schematically showing an example of a setting value 4 suggestion start time lottery table in the fourth embodiment. [Figure 72] 10 is a flowchart showing a setting value command process executed by an MPU in a voice lamp control device in the fourth embodiment. [Figure 73] A flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device in the fourth embodiment. [Figure 74] A flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device in the fourth embodiment. [Figure 75]10 is a flowchart showing a setting value suggestion process executed by an MPU in a voice lamp control device in the fourth embodiment. [Figure 76] (a) is a diagram showing the state in which the first special symbol change effect is in progress and the setting suggestion effect is displayed, (b) is a diagram showing the state from the state of (a) in which the first special symbol change effect that was in progress has ended, (c) is a diagram showing the state from the state of (b) in which the next first special symbol change effect is in progress and a suggestion effect that the probability setting value is "4" is displayed, and (d) is a diagram showing the state from the state of (c) in which the first special symbol change effect has ended with the setting 4 notification effect still displayed. [Figure 77] FIG. 11 is a block diagram showing a ROM and a RAM provided in a main control device 110 in the fifth embodiment. [Figure 78] FIG. 13 is a diagram schematically illustrating an example of a setting scenario table in the fifth embodiment. [Figure 79] FIG. 10 is a block diagram showing the electrical configuration of a voice lamp control device in a fifth embodiment. [Figure 80] 13 is a flowchart showing a set value determination process executed by an MPU in a main control device in the fifth embodiment. [Figure 81] 13 is a flowchart showing timer interrupt processing executed by an MPU in the main control device in the fifth embodiment. [Figure 82] 13 is a flowchart showing a switch reading process executed by an MPU in the main control device in the fifth embodiment. [Figure 83] 13 is a flowchart showing a firing counter update process executed by an MPU in the main control device in the fifth embodiment. [Figure 84] 13 is a flowchart showing a fluctuation stop process executed by an MPU in a main control device in the fifth embodiment. [Figure 85] 13 is a flowchart showing the startup process executed by an MPU in the voice lamp control device in the fifth embodiment. [Figure 86]13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the fifth embodiment. [Figure 87] 13 is a flowchart showing a setting value command process executed by an MPU in a voice lamp control device in the fifth embodiment. [Figure 88] 10 is a flowchart showing the prize ball counting process executed by the MPU in the voice lamp control device in the fifth embodiment. [Figure 89] 10 is a flowchart showing the variable performance processing executed by the MPU in the voice lamp control device in the fifth embodiment. [Figure 90] (a) is a diagram showing a state in which the first special pattern variation effect is being executed in the "normal game state", (b) is a diagram showing a state from the state of (a) in which the first special pattern variation effect is still being executed and a notification is given that the number of game balls fired by the player has reached a certain value, (c) is a diagram showing a state from the state of (b) in which the first special pattern variation effect has been executed multiple times and a setting suggestion effect is being displayed, and (d) is a diagram showing a state from the state of (c) in which a jackpot has been won in the next first special pattern variation effect. [Figure 91] (a) is a diagram showing a state in which the "consecutive jackpot state" has continued from the state of Figure 90(d) and has reached a second jackpot state, and it has been notified that the number of balls won by the player in the "consecutive jackpot state" has exceeded 2000 balls; (b) is a diagram showing a state in which the "consecutive jackpot state" has continued for a while from the state of (a), and then has transitioned to a "time-shortened state", and the variable display of the second special pattern is being executed; (c) is a diagram showing a state in which the "consecutive jackpot state" has been executed from the state of (b), and it has been notified that the "consecutive jackpot state" has ended; and (d) is a diagram showing a state in which the state has transitioned from the state of (c) to a "normal game state", and the dynamic display of the second special pattern is being executed. [Figure 92](a) is a diagram showing a state in which game play in the "normal game state" has progressed from the state in Figure 91(d) and it has been notified that the number of game balls fired has reached 10,000, and (b) is a diagram showing a state in which game play in the "normal game state" has progressed further from the state in (a) and a setting suggestion effect has been displayed at the point in time when the number of game balls fired has reached 12,000. [Figure 93] FIG. 13 is a block diagram showing a ROM and a RAM provided in a main control device 110 in a sixth embodiment. [Figure 94] FIG. 20 is a diagram schematically illustrating an example of a setting scenario table in the sixth embodiment. [Figure 95] FIG. 13 is a block diagram showing the electrical configuration of a voice lamp control device in a sixth embodiment. [Figure 96] 13 is a flowchart showing a set value determination process executed by an MPU in the main control device in the sixth embodiment. [Figure 97] 13 is a flowchart showing a set scenario counter counting process executed by the MPU in the main control device in the sixth embodiment. [Figure 98] 13 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the sixth embodiment. [Figure 99] 13 is a flowchart showing a setting value command process executed by an MPU in a voice lamp control device in the sixth embodiment. [Figure 100] FIG. 20 is a diagram schematically illustrating an example of a setting scenario table in the seventh embodiment. [Figure 101] 13 is a flowchart showing a set scenario counter counting process executed by the MPU in the main control device in the seventh embodiment. [Figure 102] FIG. 13 is a front view of a pachinko machine according to an eighth embodiment of the present invention. [Figure 103] FIG. 2 is a rear view of the pachinko machine. [Figure 104] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 105]1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 106] 1 is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram showing mainly the electrical configuration of the main control device. [Figure 107] This is a diagram showing the configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Figure 108] FIG. 10 is a diagram illustrating an example of a jackpot random number table. [Figure 109] (a) is a diagram showing a schematic example of a special chart 1 jackpot type table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 110] This is a list that explains the trigger for transitioning to each game state, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time it takes for the first special symbol to change, the time it takes for the second special symbol to change, and whether it is possible to hit to the right. [Figure 111] This is a diagram showing the firing pattern in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 112] This is a diagram showing a schematic example of a reservation number table for Special Chart 1. [Figure 113] This is a diagram showing a schematic example of a reservation number table for Special Chart 2. [Figure 114] (a) is a diagram showing a schematic example of an A table of the stop pattern table, (b) is a diagram showing a schematic example of a B table of the stop pattern table, (c) is a diagram showing a schematic example of a C table of the stop pattern table, and (d) is a diagram showing a schematic example of a D table of the stop pattern table. [Figure 115] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 jackpot. [Figure 116](a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 jackpot. [Figure 117] FIG. 10 is a diagram schematically illustrating an example of a jackpot opening table. [Figure 118] (a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning time table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Figure 119] FIG. 10 is a diagram illustrating an example of a time-saving termination condition table. [Figure 120] 2 is a block diagram mainly showing the electrical configuration of the voice lamp control device. FIG. [Figure 121] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Figure 122] 10 is a flowchart showing the startup process executed by the MPU in the main control device. [Figure 123] 10 is a flowchart showing a setting change process executed by an MPU in the main control device. [Figure 124] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Figure 125] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Figure 126] This is a flowchart showing the start-up winning process executed by the MPU in the main control unit. [Figure 127] 10 is a flowchart showing gate passage processing executed by an MPU in the main control device. [Figure 128] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Figure 129] 10 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Figure 130]10 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Figure 131] 10 is a flowchart showing ST counting processing executed by the MPU in the main control device. [Figure 132] 10 is a flowchart showing a time-saving counting process executed by the MPU in the main control device. [Figure 133] 10 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device. [Figure 134] 10 is a flowchart showing a winning process executed by the MPU in the main control device. [Figure 135] 10 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Figure 136] This is a flowchart showing the processing performed by the MPU in the main control unit during opening of the large prize opening. [Figure 137] This is a flowchart showing the jackpot termination process executed by the MPU in the main control device. [Figure 138] 10 is a flowchart showing the general map change processing executed by the MPU in the main control device. [Figure 139] 10 is a flowchart showing the normal power utility control process executed by the MPU in the main control device. [Figure 140] 10 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Figure 141] 10 is a flowchart showing the startup process executed by the MPU in the voice lamp control device. [Figure 142] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Figure 143] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Figure 144] This is a flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device. [Figure 145]This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Figure 146] 10 is a flowchart showing the variable performance processing executed by the MPU in the voice lamp control device. [Figure 147] 10 is a flowchart showing a relief counter display process executed by an MPU in the voice lamp control device. [Figure 148] 10 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device. [Figure 149] 149(a) shows the change effect on the third pattern display device that is performed based on the execution of the dynamic display of the first special pattern or the second special pattern when transitioning from the "normal pattern high probability time shortening state" to the "normal game state", and Figure 149(a) is a diagram showing the state when the jackpot game has ended and transition has been made to the "normal pattern high probability time shortening state", Figure 149(b) is a diagram showing the state from the state of Figure 149(a) where the change display of the special pattern in the "normal pattern high probability time shortening state" has been executed "50 times" and the final change display in the "normal pattern high probability time shortening state" has stopped, Figure 149(c) is a diagram showing the state immediately after the "normal pattern high probability time shortening state" has ended and transition has been made to the "normal game state" from the state of Figure 149(b), and Figure 149(d) is a diagram showing the state from the state of Figure 149(c) where the change display of the second special pattern that was being executed in Figure 149(c) has stopped. [Figure 150] (a) is a diagram showing a schematic example of a special chart 1 jackpot type table in the ninth embodiment, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table in the ninth embodiment. [Figure 151] This is a list that explains the trigger for transitioning to each game state in the ninth embodiment, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time period during which the first special symbol changes, the time period during which the second special symbol changes, and whether or not right-hand hitting is possible. [Figure 152] A diagram showing the firing patterns in each game state in the ninth embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 153] A diagram schematically showing an example of a reservation number table for special drawing 1 in the ninth embodiment. [Fig. 154] A diagram showing a schematic example of a reservation number table for special drawing 2 in the ninth embodiment. [Figure 155] 13A is a diagram schematically illustrating an example of an E table of the stop pattern table in the ninth embodiment, and FIG. 13B is a diagram schematically illustrating an example of an F table of the stop pattern table in the ninth embodiment. [Figure 156] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 miss in the ninth embodiment, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 jackpot in the ninth embodiment. [Figure 157] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss in the ninth embodiment, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 jackpot in the ninth embodiment. [Figure 158] FIG. 13 is a diagram schematically illustrating an example of a time-saving termination condition table in the ninth embodiment. [Figure 159] FIG. 13 is a block diagram showing mainly the electrical configuration of the voice lamp control device in the ninth embodiment. [Figure 160] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the ninth embodiment. [Figure 161] 13 is a flowchart showing a relief counter display process executed by an MPU in a voice lamp control device in the ninth embodiment. [Figure 162] 13 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device in the ninth embodiment. [Figure 163] This is a list that explains the trigger for transitioning to each game state in the 10th embodiment, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time period during which the first special symbol changes, the time period during which the second special symbol changes, and whether or not right-hand play is possible. [Fig. 164] A diagram showing the firing patterns in each game state in the 10th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 165] A diagram showing a schematic example of a reservation number table for special drawing 1 in the 10th embodiment. [Figure 166] A diagram schematically showing an example of a reservation number table for special chart 2 in the 10th embodiment. [Figure 167] 10(a) is a diagram showing a schematic example of a G table of the stop pattern table in the tenth embodiment, and FIG. 10(b) is a diagram showing a schematic example of an H table of the stop pattern table in the tenth embodiment. [Figure 168] (a) is a diagram showing a schematic example of a fluctuation pattern table for a miss in the special chart 1 in the tenth embodiment, and (b) is a diagram showing a schematic example of a fluctuation pattern table for a jackpot in the special chart 1 in the tenth embodiment. [Figure 169] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss in the 10th embodiment, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 jackpot in the 10th embodiment. [Figure 170] 20 is a flowchart showing a relief counter display process executed by an MPU in a voice lamp control device in the tenth embodiment. [Figure 171] FIG. 19 is a front view of the game board of a pachinko machine in the eleventh embodiment. [Figure 172] This is a block diagram showing the electrical configuration of a pachinko machine in the 11th embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 173] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area in the 11th embodiment. [Fig. 174] 11(a) is a diagram showing the special chart 1 jackpot random number table of the 11th embodiment, and FIG. 11(b) is a diagram showing the special chart 2 jackpot random number table of the 11th embodiment. [Figure 175](a) is a diagram showing a schematic example of a special chart 1 jackpot type table of the 11th embodiment, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table of the 11th embodiment. [Figure 176] This is a diagram showing a schematic example of a special chart 2 small prize type table in the 11th embodiment. [Figure 177] This is a list that explains the trigger for transitioning to each game state in the 11th embodiment, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time period during which the first special symbol changes, the time period during which the second special symbol changes, and whether or not right-hand hits are possible. [Figure 178] A diagram showing the firing patterns in each game state in the 11th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 179] A diagram schematically showing an example of a reservation number table for special drawing 1 in the 11th embodiment. [Figure 180] A diagram schematically showing an example of a reservation number table for special chart 2 in the 11th embodiment. [Figure 181] (a) is a diagram showing a schematic example of a fluctuation pattern table for special chart 2 miss / small win A in the 11th embodiment, and (b) is a diagram showing a schematic example of a fluctuation pattern table for special chart 2 big win / small win B in the 11th embodiment. [Figure 182] FIG. 22 is a diagram schematically illustrating an example of a big win opening table in the eleventh embodiment. [Figure 183] FIG. 22 is a diagram schematically illustrating an example of a small win opening table in the eleventh embodiment. [Figure 184] FIG. 23 is a diagram schematically illustrating an example of a time-saving termination condition table in the eleventh embodiment. [Figure 185] FIG. 19 is a block diagram showing mainly the electrical configuration of the voice lamp control device in the eleventh embodiment. [Figure 186] A diagram showing a schematic diagram of the configuration of the first pending information storage area, the second pending information storage area, and the execution information storage area in the 11th embodiment. [Figure 187] 23 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the eleventh embodiment. [Figure 188] A flowchart showing the start-up winning processing executed by the MPU in the main control device in the 11th embodiment. [Figure 189] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 11th embodiment. [Figure 190] 13 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device in the 11th embodiment. [Figure 191] 13 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device in the 11th embodiment. [Figure 192] 13 is a flowchart showing a time-saving counting process executed by the MPU in the main control device in the eleventh embodiment. [Figure 193] 23 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device in the eleventh embodiment. [Figure 194] 16 is a flowchart showing a winning process executed by the MPU in the main control device in the eleventh embodiment. [Figure 195] 13 is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device in the eleventh embodiment. [Figure 196] 23 is a flowchart showing a specific area device open / close control process executed by an MPU in the main control device in the eleventh embodiment. [Figure 197] This is a flowchart showing the processing performed by the MPU in the main control device during the opening of the large prize opening when a small win occurs in the 11th embodiment. [Figure 198] 13 is a flowchart showing the small win end processing executed by the MPU in the main control device in the 11th embodiment. [Figure 199] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the 11th embodiment. [Figure 200] 13 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 201] 13 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 202] 20 is a flowchart showing a relief counter display process executed by an MPU in a voice lamp control device in the 11th embodiment. [Figure 203] 13 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 204] FIG. 23 is a front view of a pachinko machine according to a twelfth embodiment of the present invention. [Figure 205] FIG. 2 is a rear view of the pachinko machine. [Figure 206] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 207] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 208] 1 is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram showing mainly the electrical configuration of the main control device. [Figure 209] This is a diagram showing the configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Figure 210] FIG. 10 is a diagram illustrating an example of a jackpot random number table. [Figure 211] This is a diagram showing a schematic example of a special chart 1 jackpot type table. [Figure 212] This is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 213] This is a list that explains the trigger for transitioning to each game state, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time it takes for the first special symbol to change, the time it takes for the second special symbol to change, and whether it is possible to hit to the right. [Figure 214]This is a diagram showing the firing pattern in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 215] (a) is a diagram showing a schematic example of a reservation number table for special drawing 1, and (b) is a diagram showing a schematic example of a reservation number table for special drawing 2. [Figure 216] (a) is a diagram showing a schematic example of an A table of the stop pattern table, (b) is a diagram showing a schematic example of a B table of the stop pattern table, (c) is a diagram showing a schematic example of a C table of the stop pattern table, and (d) is a diagram showing a schematic example of a D table of the stop pattern table. [Figure 217] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 jackpot. [Figure 218] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 jackpot. [Figure 219] FIG. 10 is a diagram schematically illustrating an example of a jackpot opening table. [Figure 220] FIG. 10 is a diagram showing an example of a probability change area opening table. [Figure 221] This is a diagram showing a schematic example of a special chart 1 special variable area validity table. [Figure 222] This is a diagram showing a schematic example of a special chart 2 special variable area validity table. [Figure 223] This is a timing chart that schematically shows the relationship between the activation timing of the large prize opening solenoid and the special probability area solenoid in each round when a jackpot type "Special probability A" is won, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability area transition flag. [Figure 224]This is a timing chart that schematically shows the relationship between the timing of operation of the large prize opening solenoid and the special probability area solenoid in each round when a jackpot type "Special probability B" is won, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Figure 225] This is a timing chart that schematically shows the relationship between the activation timing of the large prize opening solenoid and the special probability area solenoid in each round when a jackpot type "Special probability C" is won, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability area transition flag. [Figure 226] (a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning time table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Figure 227] FIG. 10 is a diagram illustrating an example of a time-saving termination condition table. [Figure 228] 2 is a block diagram mainly showing the electrical configuration of the voice lamp control device. FIG. [Figure 229] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Figure 230] 10 is a flowchart showing a startup process executed by an MPU in the main control device. [Figure 231] 10 is a flowchart showing a setting change process executed by an MPU in the main control device. [Figure 232] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Figure 233] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Figure 234]This is a flowchart showing the start-up winning process executed by the MPU in the main control unit. [Figure 235] 10 is a flowchart showing a gate passage process executed by an MPU in the main control device. [Figure 236] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Figure 237] 10 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Figure 238] 10 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Figure 239] 10 is a flowchart showing a time-saving counting process executed by the MPU in the main control device. [Figure 240] 10 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device. [Figure 241] 10 is a flowchart showing a winning process executed by the MPU in the main control device. [Figure 242] 10 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Figure 243] This is a flowchart showing the variable probability area control processing executed by the MPU in the main control device. [Figure 244] This is a flowchart showing the processing performed by the MPU in the main control unit during opening of the large prize opening. [Figure 245] This is a flowchart showing the process of determining whether or not a player has passed through a variable probability area, which is executed by the MPU in the main control unit. [Figure 246] This is a flowchart showing the jackpot termination process executed by the MPU in the main control device. [Figure 247] 10 is a flowchart showing the general map change processing executed by the MPU in the main control device. [Figure 248] 10 is a flowchart showing the normal power utility control process executed by the MPU in the main control device. [Figure 249]10 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Figure 250] 10 is a flowchart showing the startup process executed by the MPU in the voice lamp control device. [Figure 251] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Figure 252] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Figure 253] This is a flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device. [Figure 254] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Figure 255] This is a flowchart showing the command reception process during a jackpot executed by the MPU in the voice lamp control device. [Figure 256] 10 is a flowchart showing the variable performance processing executed by the MPU in the voice lamp control device. [Figure 257] 10 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device. [Figure 258] This is a flowchart showing the performance processing during a jackpot executed by the MPU in the audio lamp control device. [Figure 259] 10 is a flowchart showing a voting performance process executed by an MPU in the voice and lamp control device. [Figure 260] This is a flowchart showing the performance processing during the opening of the special probability area, which is executed by the MPU in the voice lamp control device. [Figure 261] 10 is a flowchart showing a competition presentation process executed by an MPU in the audio and lamp control device. [Figure 262]The diagram shows the progression of the presentation on the third symbol display device during a jackpot game, where (a) is a diagram showing the state in which a jackpot based on the dynamic display of the first special symbol is won and the jackpot opening is being executed, and (b) is a diagram showing the state from (a) in which the jackpot opening has ended and the first round has begun. [Figure 263] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in Figure 262(b) and the first round is still being executed, and (b) is a diagram showing the state after the first round has ended and progressed to the second round from the state in (a). [Figure 264] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in Figure 263(b) and the second round is still being played, and (b) is a diagram showing the state after the second round has ended and progressed to the third round from the state in (a). [Figure 265] The diagram shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state from the state of Figure 264(b) where the third round has ended and the game has progressed to the fourth round, (b) is a diagram showing the state from the state of (a) where the fourth round is being played continuously and the player has played with the right hand to win the variable winning device 65 and have caused the ball to pass through the special rate area 65d, (c) is a diagram showing the state from the state of (b) where the fourth round is being played continuously and the special rate area 65d has been closed and the variable winning device 65 is still open, and (d) is a diagram showing the state from the state of (c) where the fourth round has ended and the game has progressed to the fifth round. [Figure 266]The diagram shows the progression of the presentation on the third symbol display device during a jackpot game, where (a) is a diagram showing the state where the ball has progressed from the state of Figure 265(d) to the sixth round without passing through the special probability area 65d in the fifth round, (b) is a diagram showing the state where the ball has progressed from the state of (a) to the seventh round without passing through the special probability area 65d in the sixth round, (c) is a diagram showing the state where the ball has progressed from the state of (b) to the eighth round without passing through the special probability area 65d in the seventh round, and (d) is a diagram showing the state where the ball has progressed from the state of (c) to the ninth round without passing through the special probability area 65d in the eighth round. [Figure 267] The figure shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which the 9th round is being played continuing from the state of Figure 266(d), with the player playing with the right hand to make the ball enter the variable winning device 65 and pass it through the special variable area 65d, and (b) is a diagram showing the state in which a certain period (about a few seconds) has passed since the state of (a), and the 9th round is being played continuing. [Figure 268] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state from the state of Figure 267(b) where the 9th round has ended and the game has progressed to the 10th round, and (b) is a diagram showing the state from the state of (a) where the 10th round is still being played. [Figure 269] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in Figure 268(b) and the 10th round is still being executed, and (b) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in (a) and the 10th round is still being executed. [Figure 270]The figure shows the progression of the presentation on the third pattern display device during jackpot play, where (a) is a diagram showing the state from the state of Figure 269(b) after the 10th round has ended and progress has been made to the jackpot ending, and (b) is a diagram showing the state after a certain period (about a few seconds) has passed since the state of (a), the jackpot ending continues to be executed, and the result of the successful "competition presentation" is displayed. [Fig. 271] The diagram shows the progression of the presentation on the third pattern display device during jackpot play, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in Figure 270(a), the jackpot ending continues to be executed, and the result of the "competition presentation" being unsuccessful is displayed, and (b) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in Figure 270(b), the jackpot ending continues to be executed. [Fig. 272] This shows the progression of the presentation on the third pattern display device during jackpot play, and shows the state after a certain period (about a few seconds) has passed since the state in Figure 271(a), and the jackpot ending is still being executed. [Fig. 273] The diagram shows the progression of the presentation on the third symbol display device during jackpot play, where (a) is a diagram showing the state in which a jackpot based on the dynamic display of the second special symbol is won and the jackpot opening is being executed, and (b) is a diagram showing the state from (a) in which the jackpot opening has ended and the first round has begun. [Fig. 274] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in Figure 273(b) and the first round is still being executed, and (b) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in (a) and the first round is still being executed. [Figure 275]This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in Figure 274(b) and the first round is still being executed, and (b) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in (a) and the first round is still being executed. [Figure 276] The diagram shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state from the state of Figure 275(b) where the first round has ended and the game has progressed to the second round, (b) is a diagram showing the state from the state of (a) where the second round is still being played and although the special rate area 65d has been closed, the variable winning device 65 is still open, (c) is a diagram showing the state from the state of (b) where the second round has ended and the game has progressed to the third round, and (d) is a diagram showing the state from the state of (c) where the game has progressed to the fourth round without the ball passing through the special rate area 65d of the third round. [Figure 277] The diagram shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which the fourth round continues from the state of Figure 276(d), with the player playing with a right-hand hit to win the variable winning device 65 and the ball passing into the special probability area 65d, (b) is a diagram showing the state in which the fourth round has ended and the game has progressed to the fifth round from the state of (a), (c) is a diagram showing the state in which the fifth round continues from the state of (b), with the player playing with a right-hand hit to win the variable winning device 65 and the ball passing into the special probability area 65d, and (d) is a diagram showing the state in which the fifth round has ended and the game has progressed to the sixth round from the state of (c). [Fig. 278] The figure shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which the sixth round is being played continuing from the state of Figure 277(d), with the player playing with the right hand to make the ball enter the variable winning device 65 and pass it through the special variable area 65d, and (b) is a diagram showing the state in which a certain period (about a few seconds) has passed since the state of (a), and the sixth round is being played continuing. [Figure 279] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state from the state of Figure 278(b) after the sixth round has ended and the game has progressed to the seventh round, and (b) is a diagram showing the state from the state of (a) after the seventh round has ended and the game has progressed to the eighth round. [Figure 280] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which the 8th round is being played from the state in Figure 279(b), and (b) is a diagram showing the state in which the 8th round has ended and the 9th round has begun from the state in (a). [Figure 281] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in Figure 280(b) and the 9th round is still being executed, and (b) is a diagram showing the state after the 9th round has ended and progressed to the 10th round from the state in (a). [Figure 282] The figures show the progression of the presentation on the third symbol display device during a jackpot game, with (a) a certain period of time (several seconds) having passed since the state of Figure 281(b), the 10th round being executed, and the result that results in a winning "competition presentation" being displayed; and (b) a certain period of time of time (several seconds) having passed since the state of Figure 281(b), the 10th round being executed, and the result that results in a losing "competition presentation" being displayed. [Figure 283] This shows the progression of the presentation on the third pattern display device during jackpot play, where (a) is a diagram showing the state from the state in Figure 282(a) after the 10th round has ended and the jackpot ending has been reached, and (b) is a diagram showing the state from the state in Figure 282(b) after the 10th round has ended and the jackpot ending has been reached. [Fig. 284] FIG. 22 is a front view of the game board of a pachinko machine in the thirteenth embodiment. [Figure 285] This is an enlarged front view schematically showing the front view of the variable winning device in the 13th embodiment. [Figure 286] 13. (a) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that flows into the variable winning device 65 when the first variable probability area opening / closing plate 65e1 is in an open state (submerged state) and the five variable probability area opening / closing plates, the second variable probability area opening / closing plate 65e2 to the sixth variable probability area opening / closing plate 65e6, are all in a closed state (protruding state) in the 13th embodiment; (b) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that flows into the variable winning device 65 when the second variable probability area opening / closing plate 65e2 is in an open state (submerged state) and the five variable probability area opening / closing plates, the first variable probability area opening / closing plate 65e1 and the third variable probability area opening / closing plate 65e3 to the sixth variable probability area opening / closing plate 65e6, are all in a closed state (protruding state) in the 13th embodiment. [Figure 287] 13(a) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that has flowed into the variable winning device 65 when the third probability variable area opening / closing plate 65e3 is in an open state (immersed state) and the first probability variable area opening / closing plate 65e1, the second probability variable area opening / closing plate 65e2, and the fourth probability variable area opening / closing plate 65e4 to the sixth probability variable area opening / closing plate 65e6 are all in a closed state (protruding state) in the 13th embodiment; (b) is a schematic cross-sectional view of the variable winning device 65 to explain the behavior of a ball that flows into the variable winning device 65 when, in the 13th embodiment, the fourth special variable area opening / closing plate 65e4 is in an open state (immersed state) and the five special variable area opening / closing plates, the first special variable area opening / closing plate 65e1 to the third special variable area opening / closing plate 65e3, the fifth special variable area opening / closing plate 65e5 and the sixth special variable area opening / closing plate 65e6, are all in a closed state (protruding state). [Figure 288]13A is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that flows into the variable winning device 65 when the fifth probability variable area opening / closing plate 65e5 is in an open state (submerged state) and the five probability variable area opening / closing plates, the first probability variable area opening / closing plate 65e1 to the fourth probability variable area opening / closing plate 65e4 and the sixth probability variable area opening / closing plate 65e6, are all in a closed state (protruding state); and (b) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that flows into the variable winning device 65 when the sixth probability variable area opening / closing plate 65e6 is in an open state (submerged state) and the five probability variable area opening / closing plates, the first probability variable area opening / closing plate 65e1 to the fifth probability variable area opening / closing plate 65e5, are all in a closed state (protruding state) in the 13th embodiment. [Figure 289] (a) is a schematic cross-sectional view of the variable winning device 65 in the 13th embodiment to explain the behavior of a ball that flows into the variable winning device 65 when all six variable winning area opening / closing plates, the first variable winning area opening / closing plate 65e1 to the sixth variable winning area opening / closing plate 65e6, are in the closed state (protruding state). [Figure 290] This is a block diagram showing the electrical configuration of a pachinko machine in the 13th embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 291] This is a diagram showing a schematic example of a probability change area opening table in the 13th embodiment. [Figure 292] This is a diagram showing a schematic example of a special chart 1 probability change area validity table in the 13th embodiment. [Figure 293] This is a diagram showing a schematic example of a special chart 2 probability change area effective table in the 13th embodiment. [Fig. 294] This is a timing chart that schematically shows the relationship between the activation timing of the large prize opening solenoid and the special probability area solenoid in each round when the jackpot type "Special probability A" is won in the 13th embodiment, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability area transition flag. [Figure 295]This is a timing chart that schematically shows the relationship between the activation timing of the large prize opening solenoid and the special probability area solenoid in each round when the jackpot type "Special probability B" is won in the 13th embodiment, the timing of detecting the ball at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability area transition flag. [Figure 296] This is a timing chart that schematically shows the relationship between the activation timing of the large prize opening solenoid and the special probability area solenoid in each round when the jackpot type "Special probability C" is won in the 13th embodiment, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening / closing plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Figure 297] This is a flowchart showing the variable probability area control processing executed by the MPU in the main control device in the 13th embodiment. [Figure 298] A flowchart showing the processing during opening of the large prize opening executed by the MPU in the main control device in the 13th embodiment. [Figure 299] FIG. 23 is a front view of a pachinko machine according to a fourteenth embodiment of the present invention. [Figure 300] FIG. 2 is a rear view of the pachinko machine. [Figure 301] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 302] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 303] 1 is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram showing mainly the electrical configuration of the main control device. [Figure 304] This is a diagram showing the configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Figure 305](a) is a diagram showing a schematic example of a special chart 1 jackpot random number table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot random number table. [Figure 306] This is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 307] (a) is a diagram showing a schematic example of a special chart 1 small prize type table, and (b) is a diagram showing a schematic example of a special chart 2 small prize type table. [Figure 308] This is a list that explains the trigger for transitioning to each game state, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time it takes for the first special symbol to change, the time it takes for the second special symbol to change, and whether it is possible to hit to the right. [Figure 309] This is a diagram showing the firing pattern in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 310] (a) is a diagram showing a schematic example of a reservation number table for special drawing 1, and (b) is a diagram showing a schematic example of a reservation number table for special drawing 2. [Figure 311] FIG. 1A is a diagram schematically illustrating an example of table A of the stop pattern table, and FIG. 1B is a diagram schematically illustrating an example of table B of the stop pattern table. [Figure 312] 1A is a diagram schematically illustrating an example of table C of the stop pattern table, and FIG. 1B is a diagram schematically illustrating an example of table D of the stop pattern table. [Figure 313] FIG. 10(a) is a diagram schematically illustrating an example of an E table of the stop pattern table, and FIG. 10(b) is a diagram schematically illustrating an example of an F table of the stop pattern table. [Figure 314] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 small win. [Figure 315](a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 big win / small win. [Figure 316] FIG. 10 is a diagram schematically illustrating an example of a jackpot opening table. [Figure 317] FIG. 10 is a diagram illustrating an example of a small prize opening table. [Figure 318] This shows the driving patterns of the large prize opening solenoid and the specific area solenoid when the small prize type "Time Reduction B (Small Prize A)" or "Time Reduction C (Small Prize A)" is won in the dynamic display of the first special pattern, the detection modes of the large prize opening switch and the specific area switch, and the setting mode of the large prize flag, and is a timing chart when a ball passes through the specific area. [Figure 319] This shows the driving patterns of the large prize opening solenoid and the specific area solenoid when the small prize type "Time Reduction B (Small Prize A)" or "Time Reduction C (Small Prize A)" is won in the dynamic display of the first special pattern, the detection modes of the large prize opening switch and the specific area switch, and the setting mode of the large prize flag, and is a timing chart when the ball does not pass through the specific area. [Figure 320] This shows the driving pattern of the large prize opening solenoid and the specific area solenoid when the small prize type "Time Reduction D (Small Prize B)" is won in the dynamic display of the second special pattern, the detection mode of the large prize opening switch and the specific area switch, and the setting mode of the large prize flag, and is a timing chart when a ball passes through the specific area. [Figure 321] (a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning time table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Figure 322] FIG. 10 is a diagram illustrating an example of a time-saving termination condition table. [Figure 323] 2 is a block diagram mainly showing the electrical configuration of the voice lamp control device. FIG. [Figure 324]2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Figure 325] This table summarizes the difference in the average number of balls acquired between the two game states: when a small jackpot type "Time-saving B (small jackpot A)" or "Time-saving C (small jackpot A)" is won in "normal game state A," the average number of balls acquired when a right-hand play is performed when the small jackpot is won to generate a jackpot, and the average number of balls acquired when a right-hand play is not performed when the small jackpot is won, but the player returns to "normal game state A" to execute the dynamic display of the special symbol again, and the number of times the rescue condition is met is reached, causing a transition to the "normal symbol low probability time-saving state." [Figure 326] FIG. 10 is a diagram illustrating an example of a break-even number table. [Figure 327] 2 is a block diagram mainly showing the electrical configuration of the display control device. FIG. [Figure 328] FIG. 10 is an explanatory diagram illustrating an image displayed when the power is turned on. [Figure 329] 1A is an explanatory diagram illustrating a rear surface A, and FIG. 1B is an explanatory diagram illustrating a rear surface B. FIG. [Figure 330] FIG. 10 is an explanatory diagram illustrating the rear surface C. [Figure 331] FIG. 10 is a diagram schematically illustrating an example of a variable display data table. [Figure 332] FIG. 10 is a diagram schematically illustrating an example of an additional data table. [Figure 333] FIG. 10 is a diagram illustrating an example of a transfer data table. [Figure 334] FIG. 10 is a diagram schematically illustrating an example of a drawing list. [Figure 335] 10 is a flowchart showing a startup process executed by an MPU in the main control device. [Figure 336] 10 is a flowchart showing a setting change process executed by an MPU in the main control device. [Figure 337] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Figure 338]10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Figure 339] This is a flowchart showing the start-up winning process executed by the MPU in the main control unit. [Figure 340] 10 is a flowchart showing a gate passage process executed by an MPU in the main control device. [Figure 341] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Figure 342] 10 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Figure 343] 10 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Figure 344] 10 is a flowchart showing a time-saving counting process executed by the MPU in the main control device. [Figure 345] 10 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device. [Figure 346] 10 is a flowchart showing a winning process executed by the MPU in the main control device. [Figure 347] This is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device. [Figure 348] 10 is a flowchart showing a specific area device open / close control process executed by an MPU in the main control device. [Figure 349] This is a flowchart showing the processing performed by the MPU in the main control unit when the large prize opening is open during a small win. [Figure 350] This is a flowchart showing the small win end processing executed by the MPU in the main control device. [Figure 351] 10 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Figure 352] This is a flowchart showing the processing performed by the MPU in the main control unit during opening of the large prize opening. [Figure 353]This is a flowchart showing the jackpot termination process executed by the MPU in the main control device. [Figure 354] 10 is a flowchart showing the general map change processing executed by the MPU in the main control device. [Figure 355] 10 is a flowchart showing the normal power utility control process executed by the MPU in the main control device. [Figure 356] 10 is a flowchart showing base value processing executed by an MPU in the main control device. [Figure 357] 10 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Figure 358] 10 is a flowchart showing the startup process executed by the MPU in the voice lamp control device. [Figure 359] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Figure 360] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Figure 361] This is a flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device. [Figure 362] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Figure 363] 10 is a flowchart showing a rescue-related command receiving process executed by an MPU in the voice lamp control device. [Figure 364] 10 is a flowchart showing the variable effect processing executed by the MPU in the voice lamp control device. [Figure 365] This is a flowchart showing the display special diagram 1 variation pattern command setting process executed by the MPU in the voice lamp control device. [Figure 366] A flowchart showing the display special diagram 1 stop type command setting process executed by the MPU in the voice lamp control device. [Figure 367]10 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device. [Figure 368] This is a flowchart showing the right-hit notification display processing when a small win is won, which is executed by the MPU in the voice lamp control device. [Figure 369] 10 is a flowchart showing main processing executed by an MPU in the display control device. [Figure 370] 10A is a flowchart showing command interrupt processing executed by an MPU in a display control device, and FIG. 10B is a flowchart showing V interrupt processing executed by an MPU in a display control device. [Figure 371] 10 is a flowchart showing a command determination process executed by an MPU in the display control device. [Figure 372] (a) is a flowchart showing the pending ball number command processing executed by the MPU in the display control device, and (b) is a flowchart showing the demo command processing executed by the MPU in the display control device. [Figure 373] 10 is a flowchart showing variable performance command processing executed by an MPU in a display control device. [Figure 374] 10A is a flowchart showing a determination command process executed by an MPU in a display control device, and FIG. 10B is a flowchart showing a variation pattern command process executed by an MPU in a display control device. [Figure 375] 10 is a flowchart showing a stop type command process executed by an MPU in the display control device. [Figure 376] 10 is a flowchart showing a hit-related command process executed by an MPU in the display control device. [Figure 377] 10 is a flowchart showing a character-based command process executed by an MPU in the display control device. [Figure 378]10A is a flowchart showing rear image command processing executed by the MPU in the display control device, and FIG. 10B is a flowchart showing error command processing executed by the MPU in the display control device. [Figure 379] 10 is a flowchart showing a display setting process executed by an MPU in the display control device. [Figure 380] 10 is a flowchart showing a display setting process executed by an MPU in the display control device. [Figure 381] 10A is a flowchart showing a reserved image setting process executed by an MPU in a display control device, and FIG. 10B is a flowchart showing a warning image setting process executed by an MPU in a display control device. [Figure 382] 10 is a flowchart showing a pointer update process executed by an MPU in the display control device. [Figure 383] 10A is a flowchart showing a transfer setting process executed by an MPU in a display control device, and FIG. 10B is a flowchart showing a resident image transfer setting process executed by an MPU in a display control device. [Figure 384] 10 is a flowchart showing a normal image transfer setting process executed by an MPU in the display control device. [Figure 385] 10 is a flowchart showing detailed image transfer processing executed by an MPU in the display control device. [Figure 386] 10 is a flowchart showing a drawing process executed by an MPU in the display control device. [Figure 387]1 shows the progression of the presentation on the third symbol display device when a small win on special symbol 1 is won in "normal game state A", (a) is a diagram showing the state in which a small win on special symbol 1 is won when the rescue counter in "normal game state A" is at "58" (i.e., the big win priority notification period), the variable presentation has ended and the third symbol has stopped, (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing the state in which a small win on special symbol 1 is won when the rescue counter in "normal game state A" is at "637" (i.e., the big win priority notification period), the variable presentation has ended and the third symbol has stopped, and (d) is a diagram showing the state in which the opening of the small win game is being executed from the state of (c). [Figure 388] A block diagram showing the electrical configuration of a voice lamp control device 113 in the 15th embodiment. [Figure 389] FIG. 23 is a diagram schematically illustrating an example of a break-even number table in the fifteenth embodiment. [Figure 390] 20 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the 15th embodiment. [Figure 391] A flowchart showing the display special diagram 1 stop type command setting process executed by the MPU in the voice lamp control device in the 15th embodiment. [Figure 392] 23 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device in the fifteenth embodiment. [Figure 393] This is a flowchart showing the right-hit notification effect processing when a small win is won, which is executed by the MPU in the voice lamp control device in the 15th embodiment. [Figure 394] 23 is a flowchart showing a hit-related command process executed by an MPU in a display control device in the fifteenth embodiment. [Figure 395]15 shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 15th embodiment, (a) is a diagram showing the state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is "58" (i.e., the big win priority notification period), the variable presentation has ended and the third pattern has stopped, (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing the state in which the rescue counter 203r in the "normal game state A" is "637" (i.e., the rescue priority notification period), the special chart 1 small win is won, the variable presentation has ended and the third pattern has stopped, and (d) is a diagram showing the state in which the opening of the small win game is being executed from the state of (c). [Figure 396] The diagram shows the progression of the presentation on the third pattern display device 81 when a small win on special chart 1 is won in the "normal game state A" of the 15th embodiment, where (a) is a diagram showing the state in which a small win on special chart 1 is won when the rescue counter 203r in the "normal game state A" is "551" (i.e., the ambiguous notification period), the variable presentation ends, and the third pattern stops, and (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a). [Figure 397]The transition of the performance on the third symbol display device 81 when a special symbol 1 small win is won in the "normal game state A" of the 16th embodiment is shown, (a) is a figure showing a state in which the value of the rescue counter 203r in the "normal game state A" is "524 to 563 spins" (i.e., ambiguous notification period) and the opening of the small win game is being executed, (b) is a state in which the opening of the small win game is being executed continuously from the state of (a), and (a) (c) is a diagram showing the state in which the opening of the small win game is still being executed from the state in (b), and the content of the right-hit notification display has changed after a certain period of time has passed since the state in (b); (d) is a diagram showing the state in which the opening of the small win game is still being executed from the state in (c), and the content of the right-hit notification display has changed after a certain period of time has passed since the state in (c). [Figure 398] A flowchart showing the display special diagram 1 variation pattern command setting process executed by the MPU in the voice lamp control device in the 17th embodiment. [Figure 399] 17 shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 17th embodiment, (a) is a diagram showing the state in which a special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is at "58" (i.e., the jackpot priority notification period), the variable presentation ends and the third pattern stops, (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a), and (c) is a diagram showing the state in which the ball does not pass through the specific area 65d from the state of (b), the small win state ends without transitioning to the jackpot state, returning to the "normal game state A", and the variable display of the first special pattern is being executed. [Figure 400] FIG. 22 is a block diagram showing the electrical configuration of a display control device according to an eighteenth embodiment. [Figure 401]A flowchart showing the display special chart 1 variation pattern command setting process executed by the MPU in the voice lamp control device in the 18th embodiment. [Figure 402] (a) is a flowchart showing the rear image command processing executed by the MPU in the display control device in the 18th embodiment, and (b) is a flowchart showing the error command processing executed by the MPU in the display control device in the 18th embodiment. [Figure 403] 18 shows the progression of the presentation on the third pattern display device 81 when a small win on special chart 1 is won in the "normal game state A" of the 18th embodiment, where (a) is a diagram showing the state in which the variable display of the first special pattern is being executed when the rescue counter 203r in the "normal game state A" is "551" (i.e., the ambiguous notification period), (b) is a diagram showing the state in which the variable display of the special pattern that was being executed from the state of (a) has won the small win on special chart 1, the variable presentation has ended, and the third pattern has stopped, and (c) is a diagram showing the state in which the opening of the small win game is being executed from the state of (b). [Figure 404] 19 shows the progression of the presentation on the third symbol display device 81 when a special symbol 1 small win is won in the "normal game state A" of the 19th embodiment, (a) is a diagram showing the state in which the special symbol 1 small win is won when the rescue counter 203r in the "normal game state A" is "58" (i.e., the big win priority notification period), the variable presentation has ended and the third symbol has stopped, (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing the state in which the ball does not pass through the specific area 65d from the state of (b), the small win state has ended without transitioning to the big win state and the game has returned to the "normal game state A", and the rescue counter 203r in the "normal game state A" is "550" (i.e., the rescue priority notification period), the special symbol 1 small win is won, the variable presentation has ended and the third symbol has stopped, and (d) is a diagram showing the state in which the opening of the small win game is being executed from the state of (c). [Figure 405]The diagram shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 19th embodiment, where (a) is a diagram showing the state when, from the state of Figure 404(d), the ball does not pass through the specific area 65d, the small win state ends without transitioning to a big win state, and the state returns to "normal game state A", and when the rescue counter 203r in "normal game state A" is "637" (i.e., the rescue priority notification period), the special chart 1 small win is won, the variable presentation ends, and the third pattern stops, and (b) is a diagram showing the state when the opening of the small win game is being executed from the state of (a). [Figure 406] FIG. 20 is a block diagram showing the electrical configuration of the main control device in the twentieth embodiment. [Figure 407] FIG. 23 is a diagram illustrating an example of a table of the number of times a relief condition is met in the twentieth embodiment. [Figure 408] A block diagram showing the electrical configuration of a voice lamp control device in the 20th embodiment. [Figure 409] This is a table summarizing the difference in the average number of balls acquired between the two game states when a special symbol 1 small jackpot is won in the "normal game state A" of the 20th embodiment, and when a right-hand play is performed when the small jackpot is won to generate a jackpot, and when a right-hand play is not performed when the small jackpot is won, the game state returns to "normal game state A" to execute the dynamic display of the special symbol again, and the number of times the rescue condition is met is reached, causing a transition to the "normal symbol low probability time shortened state." [Figure 410] This is a table summarizing the difference in the average number of balls acquired between the two game states when a special symbol 1 small jackpot is won in the "normal game state A" of the 20th embodiment, and when a right-hand play is performed when the small jackpot is won to generate a jackpot, and when a right-hand play is not performed when the small jackpot is won, the game state returns to "normal game state A" to execute the dynamic display of the special symbol again, and the number of times the rescue condition is met is reached, causing a transition to the "normal symbol low probability time shortened state." [Figure 411] FIG. 23 is a diagram schematically illustrating an example of a break-even number table in the twentieth embodiment. [Figure 412] 16 is a flowchart showing the startup process executed by the MPU in the main control device in the twentieth embodiment. [Figure 413] 19 is a flowchart showing a lottery process for determining the number of times a rescue condition is met, which is executed by the MPU in the main control device in the twentieth embodiment. [Figure 414] 16 is a flowchart showing a winning process executed by the MPU in the main control device in the twentieth embodiment. [Figure 415] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the twentieth embodiment. [Figure 416] 16 is a flowchart showing base value processing executed by an MPU in the main control device in the twentieth embodiment. [Figure 417] 13 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the twentieth embodiment. [Figure 418] 13 is a flowchart showing a rescue-related command receiving process executed by an MPU in a voice lamp control device in the twentieth embodiment. [Fig. 419] A flowchart showing the display special diagram 1 stop type command setting process executed by the MPU in the voice lamp control device in the 20th embodiment. [Figure 420] 13 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device in the twentieth embodiment. [Figure 421] This is a flowchart showing the right-hit notification effect processing when a small win is won, which is executed by the MPU in the voice lamp control device in the twentieth embodiment. [Figure 422]10 shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 21st embodiment, where (a) is a diagram showing the state in which a special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is at "550" (i.e., the ambiguous notification period), the variable presentation ends, and the third pattern stops, (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing the state in which the ball has passed through a specific area 65d due to the player's right-hand play from the state of (b), and (d) is a diagram showing the transition to a big win state from the state of (c). [Figure 423] 10 shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 22nd embodiment, (a) is a diagram showing the state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is "58" (i.e., the big win priority notification period), the variable presentation has ended and the third pattern has stopped, (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing the state in which the rescue counter 203r in the "normal game state A" is "637" (i.e., the rescue priority notification period), the special chart 1 small win is won, the variable presentation has ended and the third pattern has stopped, and (d) is a diagram showing the state in which the opening of the small win game is being executed from the state of (c). [Figure 424] A flowchart showing the display special chart 1 variation pattern command setting process executed by the MPU in the voice lamp control device in the 23rd embodiment. [Figure 425] 23 is a flowchart showing a sub-rescue counter display process executed by an MPU in a voice lamp control device in the 23rd embodiment. [Figure 426]10 shows the progression of the presentation on the third pattern display device 81 when the variable display of the special pattern is executed in the "normal game state A" of the 23rd embodiment, where (a) is a diagram showing the state in which the variable display of the first special pattern has ended and the third pattern has stopped when the rescue counter 203r in the "normal game state A" is "541" (i.e., the jackpot priority notification period), (b) is a diagram showing the state in which the variable display of the next first special pattern has started from the state of (a), (c) is a diagram showing the state in which the variable display of the first special pattern has ended and the third pattern has stopped from the state of (b), and (d) is a diagram showing the state in which the variable display of the next first special pattern has started from the state of (c). [Figure 427] This shows the progression of the presentation on the third pattern display device 81 when the variable display of the special pattern is executed in the "normal game state A" of the 23rd embodiment, where (a) is a diagram showing the state from the state of Figure 426(d) where the variable display of the first special pattern has ended and the third pattern has stopped, and (b) is a diagram showing the state where the variable display of the first special pattern has started to be executed when the rescue counter 203r is "791" (i.e., the rescue priority notification period). [Figure 428] A front view of the game board in the 24th embodiment. [Figure 429] FIG. 25 is a front view of a pachinko machine according to a 25th embodiment of the present invention. [Fig. 430] FIG. 2 is a rear view of the pachinko machine. [Figure 431] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 432] (a) is a schematic cross-sectional view of the first non-electric role unit when viewed from the front, (b) is a schematic cross-sectional view for explaining the flow-down behavior of the balls when the first non-electric role unit is in a closed state, and (c) is a schematic cross-sectional view for explaining the flow-down behavior of the balls when the first non-electric role unit is in an open state. [Figure 433](a) is a schematic cross-sectional view of the second non-electric prop unit when viewed from the front, (b) is a schematic cross-sectional view for explaining the manner in which balls flow down when the second non-electric prop unit is in a closed state, and (c) is a schematic cross-sectional view for explaining the manner in which balls flow down when the second non-electric prop unit is in an open state. [Fig. 434] FIG. 2 is a schematic cross-sectional view of the ordinary electric utility unit as viewed from the front. [Fig. 435] (a) is a diagram showing the state in which the first ball A1 enters the normal electric unit 72 in an open state, (b) is a diagram showing the state in which the first ball A1 that has entered the normal electric unit has entered the normal electric path from the state in Figure 435(a), (c) is a diagram showing the state in which the first ball A1 has passed the switching valve drop point and is rolling on the ball inlet switching valve as a guide device from the state in Figure 435(b), and the second ball A2 has entered the normal electric unit, and (d) is a diagram showing the state in which the first ball A1 has been detected by the first non-electric role start port switch as a detection unit, and the ball inlet switching valve as a guide device has been moved to the second position, which is a specific mode, by the switching device, and the second ball A2 has entered the normal electric path from the state in Figure 435(c). [Figure 436] (a) is a diagram showing the state from the state of Figure 435(d) where the second ball A2 has passed the switching valve drop point and is rolling on the ball inlet switching valve as a guide device, and (b) is a diagram showing the state from the state of Figure 436(a) where the second ball A2 has been detected as having entered by the second non-electric feature start port switch as a sensing unit and the ball inlet switching valve as a guide device has been moved to the first position, which is a predetermined mode, by the switching device. [Figure 437] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 438] 1 is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram showing mainly the electrical configuration of the main control device. [Figure 439] FIG. 2 is a block diagram showing the ROM and RAM provided in the main control device 110. [Figure 440] This is a diagram showing the configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Figure 441] (a) is a diagram showing a schematic example of a special chart 1 jackpot random number table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot random number table. [Figure 442] (a) is a diagram showing a schematic example of a special chart 1 jackpot type table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 443] This is a diagram showing a schematic example of a special chart 2 small prize type table. [Figure 444] This is a list that explains the trigger for transitioning to each game state, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time it takes for the first special symbol to change, the time it takes for the second special symbol to change, and whether it is possible to hit to the right. [Figure 445] This is a diagram showing the firing pattern in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 446] (a) is a diagram showing a schematic example of a reservation number table for special drawing 1, and (b) is a diagram showing a schematic example of a reservation number table for special drawing 2. [Figure 447] (a) is a diagram showing a schematic example of table A of the stop pattern table, (b) is a diagram showing a schematic example of table B of the stop pattern table, and (c) is a diagram showing a schematic example of table C of the stop pattern table. [Figure 448] (a) is a diagram showing a schematic example of a D table of the stop pattern table, (b) is a diagram showing a schematic example of an E table of the stop pattern table, and (c) is a diagram showing a schematic example of an F table of the stop pattern table. [Figure 449] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 jackpot. [Figure 450](a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 big win / small win. [Figure 451] FIG. 10 is a diagram schematically illustrating an example of a jackpot opening table. [Figure 452] FIG. 10 is a diagram illustrating an example of a small prize opening table. [Figure 453] This is a timing chart for right-hand play during the "time-shortened state," and is a timing chart showing the "time-shortened state" after winning the jackpot type "time-shortened A" in the changing display of the first special pattern. [Figure 454] This is a timing chart for right-hand play during the "time-shortened state," and is a timing chart showing the "time-shortened state" after a big win based on a small win in the variable display of special pattern 2 shown in Figure 453. [Figure 455] This is a timing chart for right-hand play during "normal game state B," and is a timing chart for when the ending time of the normal electric unit 72 ends during a jackpot game with the remaining reserved variable display of special pattern 2. [Figure 456] FIG. 10 is a diagram illustrating an example of a time-saving termination condition table. [Figure 457] (a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning time table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Figure 458] 2 is a block diagram mainly showing the electrical configuration of the voice lamp control device. FIG. [Fig. 459] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Figure 460] 10 is a flowchart showing the startup process executed by the MPU in the main control device. [Figure 461] 10 is a flowchart showing a setting change process executed by an MPU in the main control device. [Figure 462]4 is a flowchart showing main processing executed by an MPU in the main control device. [Figure 463] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Fig. 464] This is a flowchart showing the start-up winning process executed by the MPU in the main control unit. [Figure 465] 10 is a flowchart showing a gate passage process executed by an MPU in the main control device. [Figure 466] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Figure 467] 10 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Fig. 468] 10 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Figure 469] 10 is a flowchart showing a time-saving counting process executed by the MPU in the main control device. [Figure 470] 10 is a flowchart showing a winning process executed by the MPU in the main control device. [Figure 471] This is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device. [Figure 472] 10 is a flowchart showing a specific area device open / close control process executed by an MPU in the main control device. [Fig. 473] This is a flowchart showing the processing performed by the MPU in the main control unit while the small prize opening is open. [Fig. 474] This is a flowchart showing the small win end processing executed by the MPU in the main control device. [Figure 475] 10 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Figure 476] This is a flowchart showing the processing performed by the MPU in the main control unit during opening of the large prize opening. [Figure 477]This is a flowchart showing the jackpot termination process executed by the MPU in the main control device. [Figure 478] 10 is a flowchart showing the general map change processing executed by the MPU in the main control device. [Figure 479] 10 is a flowchart showing the normal power utility control process executed by the MPU in the main control device. [Figure 480] 10 is a flowchart showing the ball inlet switching valve control process executed by the MPU in the main control device. [Figure 481] This is a flowchart showing the normal power service termination processing executed by the MPU in the main control unit. [Figure 482] 10 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Figure 483] 10 is a flowchart showing the startup process executed by the MPU in the voice lamp control device. [Figure 484] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Figure 485] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Figure 486] This is a flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device. [Figure 487] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Figure 488] 10 is a flowchart showing the variable effect processing executed by the MPU in the voice lamp control device. [Figure 489](a) is a diagram showing the state in which the dynamic display of the first special pattern has won a jackpot in the "normal game state A" and the "Challenge Battle" presentation has started in the 5th round of the jackpot round; (b) is a diagram showing the state in which the jackpot round has progressed to the 6th round from the state of Figure 489(a) and the "Challenge Battle" presentation is currently being executed; (c) is a diagram showing the state in which the jackpot round has progressed to the 7th round from the state of Figure 489(b) and the "Challenge Battle" presentation is still being executed, and a roulette presentation is being executed during the "Challenge Battle" presentation; and (d) is a diagram showing the state in which the 7th round of the jackpot round is still being executed from the state of Figure 489(c), and the "X" option has been selected by pressing a button in the roulette presentation. [Figure 490] (a) is a diagram showing the state in which the jackpot round has progressed to the 8th round from the state of Figure 489(d), and the "X" option has been selected in the roulette presentation, resulting in a failure of the "Challenge Battle" presentation; (b) is a diagram showing the state in which the jackpot round has progressed to the 7th round from the state of Figure 489(b), and the "Challenge Battle" presentation is still running, and the roulette presentation is being executed during the "Challenge Battle" presentation; (c) is a diagram showing the state in which the 7th round of the jackpot round has continued from the state of Figure 490(b), and the "Medium Technique" option has been selected by pressing a button in the roulette presentation; and (d) is a diagram showing the state in which the 7th round of the jackpot round has continued from the state of Figure 490(c), and the result of the "Challenge Battle" presentation can be displayed by pressing a button. [Figure 491](a) is a diagram showing the state from the state of Figure 490(d) where the jackpot round has progressed to the 8th round, the movable device has moved, and the "Challenge Battle" presentation has been a success; (b) is a diagram showing the state from the state of Figure 491(a) where the jackpot round has progressed to the 9th round, and the success of the "Challenge Battle" presentation has been announced; (c) is a diagram showing the state from the state of Figure 491(b) where the jackpot round has progressed to the 10th round, and the continuation suggestion presentation of the "consecutive wins" state has been executed; and (d) is a diagram showing the state from the state of Figure 491(c) where the jackpot round has ended and the ending is being executed. [Fig. 492] (a) is a diagram showing the state from the state of Figure 491(d) where the jackpot ending has ended and the state has shifted to the "time-shortened state" and the dynamic display of the second special pattern is in progress; (b) is a diagram showing the state from the state of Figure 492(a) where the reserved balls for the dynamic display of the second special pattern have been successfully stored and the dynamic display of the second special pattern that was in progress has won the small jackpot type "normal C"; (c) is a diagram showing the state from the state of Figure 492(b) where the small jackpot game has started and the ball has passed through specific area 73d and the state has shifted to the first jackpot based on the small jackpot winning of the second special pattern; and (d) is a diagram showing the state from the state of Figure 492(c) where the state has shifted to the first jackpot state based on the small jackpot winning of the second special pattern and the second round is in progress. [Figure 493] (a) is a diagram showing the state from the state of Figure 492(d) where the first jackpot based on a small jackpot winning with the second special symbol has progressed to the 10th round, (b) is a diagram showing the state from the state of Figure 493(a) where the first jackpot based on a small jackpot winning with the second special symbol has ended and the ending is being executed, (c) is a diagram showing the state from the state of Figure 493(b) where the ending of the first jackpot based on a small jackpot winning with the second special symbol has ended, the remaining reserve of the dynamic display of the second special symbol has been executed and the small jackpot type "Normal C" has been won, and (d) is a diagram showing the state from the state of Figure 493(c) where the small jackpot game has started and the ball has passed through a specific area to transition to the second jackpot based on a small jackpot winning with the second special symbol. [Figure 494] (a) is a diagram showing the state in which the state has shifted from the state of Figure 493(d) to the second jackpot state based on a small jackpot win with the second special symbol, with the second round currently running; (b) is a diagram showing the state in which the state of Figure 494(a) has progressed to the 10th round of the second jackpot based on a small jackpot win with the second special symbol, with (c) is a diagram showing the state in which the second jackpot based on a small jackpot win with the second special symbol has ended and the ending is currently running, with (d) being a diagram showing the state in which the state of Figure 494(c) has ended, with the remaining reserve of the dynamic display of the second special symbol being executed, resulting in a win of the small jackpot type "normal C". [Figure 495] (a) is a diagram showing the state in which a small jackpot game has started from the state of Figure 494(d), and the ball has passed through a specific area to transition to the third jackpot based on a small jackpot winning of the second special symbol; (b) is a diagram showing the state in which a game has transitioned from the state of Figure 495(a) to the third jackpot state based on a small jackpot winning of the second special symbol, with the second round being executed; (c) is a diagram showing the state in which a third jackpot based on a small jackpot winning of the second special symbol has progressed to the tenth round from the state of Figure 495(b); and (d) is a diagram showing the state in which a third jackpot based on a small jackpot winning of the second special symbol has ended from the state of Figure 495(c), with the ending being executed. [Figure 496](a) is a diagram showing the state from the state of Figure 495(d) where the ending of the third jackpot based on a small jackpot winning with the second special symbol has ended, the remaining reserve of the dynamic display of the second special symbol has been executed, and the small jackpot type "Normal C" has been won; (b) is a diagram showing the state from the state of Figure 496(a) where the small jackpot game has started, the ball has passed through a specific area, and the state has shifted to the fourth jackpot based on a small jackpot winning with the second special symbol; (c) is a diagram showing the state from the state of Figure 496(b) where the state has shifted to the fourth jackpot based on a small jackpot winning with the second special symbol, and the second round is currently being executed; and (d) is a diagram showing the state from the state of Figure 496(c) where the fourth jackpot based on a small jackpot winning with the second special symbol has progressed to the 10th round. [Figure 497] A front view of the game board of a pachinko machine in the 26th embodiment. [Figure 498] A front view of the game board of a pachinko machine in the 27th embodiment. [Figure 499] (a) is a schematic cross-sectional view of the first non-electric role unit in the 27th embodiment, when viewed from the direction of LXXIa, as shown in enlarged view A of Figure 498 (bottom of Figure 498), and (b) is a schematic cross-sectional view for explaining the flow-down behavior of balls when the first non-electric role unit 54 is in an open state, when viewed from the direction of LXXIa, as shown in enlarged view A of Figure 498 (bottom of Figure 498) in the 27th embodiment. [Figure 500] (a) is a schematic cross-sectional view of the second non-electric role unit in the 27th embodiment when viewed from the front, (b) is a schematic cross-sectional view for explaining the flow-down behavior of balls when the second non-electric role unit is in a closed state in the 27th embodiment, and (c) is a schematic cross-sectional view for explaining the flow-down behavior of balls when the second non-electric role unit is in an open state in the 27th embodiment. [Figure 501](a) is a schematic cross-sectional view of the second non-electric device unit in the 27th embodiment, as seen from the direction of LXXIIIa, as shown in enlarged view A of Figure 498 (bottom of Figure 498), and (b) is a schematic cross-sectional view for explaining the flow-down behavior of balls when the second non-electric device unit is in an open state in the 27th embodiment. [Figure 502] A front view of the game board of a pachinko machine in the 28th embodiment. [Figure 503] (a) is a schematic cross-sectional view of the second non-electric role unit in the 28th embodiment, as seen from the direction of LXXVa, as shown in enlarged view B of Figure 502 (bottom of Figure 502); (b) is a schematic cross-sectional view for explaining the flow-down behavior of balls when the second non-electric role unit is in a closed state in the 28th embodiment; and (c) is a schematic cross-sectional view for explaining the flow-down behavior of balls when the second non-electric role unit is in an open state in the 28th embodiment. [Figure 504] A front view of the game board of a pachinko machine in the 29th embodiment. [Figure 505] A schematic cross-sectional view of a normal electric utility unit 72 in the 29th embodiment when viewed from the front. [Figure 506] 506(a) is a diagram showing the state in the 29th embodiment in which the first ball B1 that enters the normal electric unit enters the first non-electric role start port as the action port, and the second ball B2 passes through the switching valve drop point and flows down to the ball inlet switching valve side; (b) is a diagram showing the state in which, from the state in Figure 506(a), the first ball B1 is detected as having entered by the first non-electric role start port switch as the detection unit, and the ball inlet switching valve as the guiding means is moving from the first position, which is a predetermined mode, to the second position, which is a specific mode, by the changing means, and the second ball B2 flows down from the switching valve drop point to the ball inlet switching valve; and (c) is a diagram showing the state in which, from the state in Figure 506(b), the second ball B2 that has rolled on the ball inlet switching valve 75 that has moved to the second position passes through the left-side discharge path. [Figure 507]507(a) is a diagram showing the state in the 29th embodiment, in which the first ball C1 that enters the normal electric unit enters the second non-electric feature start port as an inlet, and the second ball C2 passes through the switching valve drop point and flows down to the ball inlet switching valve side; (b) is a diagram showing the state from the state of Figure 507(a) in which the first ball C1 is detected as having entered by the second non-electric feature start port switch as a sensing unit, and the second ball C2 flows down from the switching valve drop point to the ball inlet switching valve while the ball inlet switching valve as a guiding means is moving from the second position, which is a specific mode, to the first position, which is a predetermined mode, by the changing means; and (c) is a diagram showing the state from the state of Figure 507(b) in which the second ball C2 that has rolled on the ball inlet switching valve that has moved completely to the first position, which is a predetermined mode, passes through the right-side discharge path. [Figure 508] This is a block diagram showing the electrical configuration of a pachinko machine in the 29th embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 509] A flowchart showing the ball inlet switching valve control process executed by the MPU in the main control device in the 29th embodiment. [Figure 510] 29 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 29th embodiment. [Figure 511] A front view of the game board of a pachinko machine in the 30th embodiment. [Figure 512] (a) is a schematic cross-sectional view of the ordinary electric utility unit in the 30th embodiment when viewed from the front, (b) is an enlarged view of the LXXXIVb portion of Figure 512(a), which is a schematic cross-sectional view of the path sorting device as a resistance portion within the ordinary electric utility unit, and (c) is an enlarged view of the LXXXIVb portion of Figure 512(a), which is a schematic cross-sectional view when the path sorting device is rotated approximately 90 degrees clockwise around the rotating shaft portion. [Figure 513](a) is a diagram showing the state in the 30th embodiment where the first ball D1 enters the normal electric unit in an open state, (b) is a diagram showing the state from the state of Figure 513(a) where the first ball D1 that has entered the normal electric unit enters the recess of the path sorting device which acts as a resistance section, and the second ball D2 passes through the normal electric switch, (c) is a diagram showing the state from the state of Figure 513(b) where the first ball D1 enters the right path from the path sorting device in a rotating state, and the second ball D2 passes through the pre-sorting path 72c, and (d) is a diagram showing the state from the state of Figure 513(c) where the first ball D1 passes through the right path and enters the junction, and the second ball D2 enters the recess of the path sorting device which has returned to its initial state. [Figure 514] (a) is a diagram showing the state in the 30th embodiment, from the state of Figure 513(d), where the first ball D1 passes through the confluence and rolls on the ball inlet switching valve as a guide means, and the second ball D2 enters the right path from the path sorting device in a rotating state; (b) is a diagram showing the state from the state of Figure 514(a), where the first ball D1 is detected as entering by the first non-electric device start switch as a detection unit, and the ball inlet switching valve as a guide means is moved to the second position, which is a specific mode, by the change means; (c) is a diagram showing the state in which the second ball D2 passes through the right-hand path and enters the junction, and (d) is a diagram showing the state in which the second ball D2 passes through the junction and rolls on the ball inlet switching valve serving as a guide means, from the state in Figure 514(b). (d) is a diagram showing the state in which the second ball D2 is detected as having entered the ball by the second non-electric role start port switch serving as a sensing unit, and the ball inlet switching valve serving as a guide means is moved to the first position, which is a predetermined state, by the change means, from the state in Figure 514(c). [Figure 515]515(a) is a diagram showing the state in the 30th embodiment where the first ball E1 enters the normal electric unit in an open state, (b) is a diagram showing the state from the state of FIG. 515(a) where the first ball E1 that has entered the normal electric unit enters the recess, and the second ball E2 enters the normal electric unit and passes through the pre-sorting path, (c) is a diagram showing the state from the state of FIG. 515(b) where the first ball E1 enters the right-hand path from the path sorting device in a rotating state, and the second ball E2 rolls on the outer curved portion of the path sorting device as a resistance section and enters the left-hand path, and (d) is a diagram showing the state from the state of FIG. 515(c) where the first ball E1 passes through the right-hand path and enters the junction, and the second ball E2 passes through the left-hand path and enters the deceleration section. [Figure 516] (a) is a diagram showing the state in the 30th embodiment, from the state of Figure 515(d), where the first ball E1 passes through the confluence and rolls on the ball inlet switching valve as a guide means, and the second ball E2 passes through the deceleration section; (b) is a diagram showing the state in the 30th embodiment, from the state of Figure 515(d), where the first ball E1 is detected by the first non-electric device start switch as a detection unit, and the ball inlet switching valve as a guide means moves to the second position, which is a specific mode, by the change means, and the second ball E2 (c) is a diagram showing the state in which the second ball E2 passes through the deceleration section and enters the junction section from the state in Figure 516(b) and rolls on the ball inlet switching valve as a guide means; (d) is a diagram showing the state in which the second ball E2 has entered the second non-electric feature start port switch as a sensing section and the ball inlet switching valve as a guide means has been moved to the first position, which is a predetermined state, by the change means from the state in Figure 516(c). [Figure 517]517(a) is a diagram showing the state in the 30th embodiment in which the first ball F1 and the second ball F2 enter the open normal electric unit in a close proximity; (b) is a diagram showing the state in which the first ball F1 and the second ball F2 that have entered the normal electric unit pass through the pre-sorting path in a close proximity from the state of FIG. 517(a); (c) is a diagram showing the state in which the first ball F1 enters the right path from the rotating path sorting device from the state of FIG. 517(b), and the second ball F2 rolls on the outer curved portion of the path sorting device as a resistance section and enters the left path; and (d) is a diagram showing the state in which the first ball F1 passes through the right path and enters the junction section, and the second ball F2 passes through the left path and enters the deceleration section from the state of FIG. 517(c). [Figure 518] (a) is a diagram showing the 30th embodiment, in which (a) is a diagram showing the state in which, from the state of Figure 517(d), the first ball F1 passes through the confluence part and rolls on the ball inlet switching valve as a guide means, and the second ball F2 passes through the deceleration part, and (b) is a diagram showing the state in which, from the state of Figure 518(a), the first ball F1 is detected by the first non-electric device start switch as a detection part, and the ball inlet switching valve as a guide means moves to the second position, which is a specific mode, by the change means, and the second ball (c) is a diagram showing the state in which the second ball F2 passes through the deceleration section and enters the junction section, from the state in Figure 518(b), and is a diagram showing the state in which the second ball F2 passes through the junction section and rolls on the ball inlet switching valve as a guide means, from the state in Figure 518(c), and is a diagram showing the state in which the second ball F2 is detected as having entered by the second non-electric feature start port switch as a sensing section, and the ball inlet switching valve as a guide means is moved to the first position, which is a predetermined state, by the change means. [Figure 519] A front view of the game board of a pachinko machine in the 31st embodiment. [Figure 520] This is a front view of a pachinko machine 10 in the 32nd embodiment with the front frame 14 opened from the outer frame 11 and inner frame 12. [Figure 521] A front view of the game board of a pachinko machine in the 33rd embodiment. [Figure 522]FIG. 34 is a front view of a pachinko machine according to the 34th embodiment of the present invention. [Figure 523] FIG. 2 is a rear view of the pachinko machine. [Figure 524] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 525] (a) is a schematic oblique view of the area around the ordinary electric unit 59, (b) is a schematic cross-sectional view of the ordinary electric unit 59 when Figure 525(a) is viewed from the IVb direction (the front view direction of the game board 13), and (c) is a schematic cross-sectional view of the ordinary electric unit 59 when Figure 525(b) is viewed from the IVc direction. [Figure 526] (a) is a schematic oblique view of the ordinary electric unit 59 for explaining the behavior of the ball when the inverted plate 72a is in a protruding state, and (b) is a schematic oblique view of the ordinary electric unit 59 for explaining the behavior of the ball when the inverted plate 72a is in a retracted state (non-protruding state). [Figure 527] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 528] 1 is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram showing mainly the electrical configuration of the main control device. [Figure 529] FIG. 2 is a block diagram showing the ROM and RAM provided in the main control device 110. [Fig. 530] This is a diagram showing the configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Figure 531] (a) is a diagram showing a schematic example of a special chart 1 jackpot random number table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot random number table. [Fig. 532] (a) is a diagram showing a schematic example of a special chart 1 jackpot type table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 533] This is a diagram showing a schematic example of a special chart 2 small prize type table. [Fig. 534]This is a list that explains the trigger for transitioning to each game state, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time it takes for the first special symbol to change, the time it takes for the second special symbol to change, and whether it is possible to hit to the right. [Fig. 535] This is a diagram showing the firing pattern in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 536] FIG. 10 is a diagram schematically illustrating an example of a jackpot opening table. [Figure 537] FIG. 10 is a diagram illustrating an example of a small prize opening table. [Figure 538] FIG. 10 is a diagram illustrating an example of a time-saving termination condition table. [Fig. 539] This is a timing chart showing the transition of the game state when a small prize type is won in which the time-saving termination condition is not met due to the changing display of the second special pattern during the "time-saving state", the drive pattern of the small prize entry port solenoid and the specific area solenoid, the detection mode of the small prize entry port switch and the specific area switch, and the setting mode of the big prize flag.For example, this is a timing chart when the small prize type "time-saving D" is won in the "second time-saving state". [Fig. 540] This is a timing chart showing the transition of the game state when a small jackpot type is won in a state where the time-saving termination condition based on the number of time-saving times is met by the changing display of the second special pattern during the ``time-saving state,'' the drive pattern of the small prize entry port solenoid and the specific area solenoid, the detection mode of the small prize entry port switch and the specific area switch, and the setting mode of the jackpot flag.For example, this is a timing chart when the small jackpot type ``time-saving A'' is won in the ``first time-saving state.'' [Figure 541]This is a timing chart showing the transition of the game state when a small jackpot type is won in a state where the time-saving termination condition based on the number of small jackpot wins is met by the changing display of the second special pattern during the ``time-shortened state,'' the drive pattern of the small prize entry port solenoid and the specific area solenoid, the detection mode of the small prize entry port switch and the specific area switch, and the setting mode of the jackpot flag.For example, this is a timing chart when the small jackpot type ``time-shortened A'' is won in the ``second time-shortened state.'' [Figure 542] This is a timing chart showing the transition of the game state when a variable display that results in a miss is executed by the variable display of the second special pattern during the "time-shortened state" when the time-shortened end condition based on the number of times the time has been shortened is met, the drive pattern of the small prize entry port solenoid and the specific area solenoid, the detection mode of the small prize entry port switch and the specific area switch, and the setting mode of the jackpot flag.For example, this is a timing chart when a variable display that results in a miss is executed in the "first time-shortened state." [Figure 543] This is a diagram showing a schematic example of a reservation number table for Special Chart 1. [Fig. 544] This is a diagram showing a schematic example of a reservation number table for Special Chart 2. [Figure 545] (a) is a diagram showing a schematic example of table A of the stop pattern table, (b) is a diagram showing a schematic example of table B of the stop pattern table, and (c) is a diagram showing a schematic example of table C of the stop pattern table. [Figure 546] (a) is a diagram showing a schematic example of a D table of the stop pattern table, (b) is a diagram showing a schematic example of an E table of the stop pattern table, and (c) is a diagram showing a schematic example of an F table of the stop pattern table. [Figure 547] FIG. 10 is a diagram schematically illustrating an example of a G table of a stop pattern table. [Figure 548] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 jackpot. [Fig. 549] (a) is a diagram showing a schematic example of a fluctuation pattern table for a special chart 2 miss, (b) is a diagram showing a schematic example of a fluctuation pattern table for a special chart 2 big win, and (c) is a diagram showing a schematic example of a fluctuation pattern table for a special chart 2 small win. [Fig. 550] (a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning time table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Figure 551] 2 is a block diagram mainly showing the electrical configuration of the voice lamp control device. FIG. [Figure 552] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Figure 553] 10 is a flowchart showing a startup process executed by an MPU in the main control device. [Figure 554] 10 is a flowchart showing a setting change process executed by an MPU in the main control device. [Figure 555] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Figure 556] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Figure 557] This is a flowchart showing the special drawing 1 start winning processing executed by the MPU in the main control unit. [Figure 558] 10 is a flowchart showing a gate passage process executed by an MPU in the main control device. [Figure 559] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Fig. 560] 10 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Fig. 561] This is a flowchart showing the process of determining the conditions for ending the time-saving for small wins, which is executed by the MPU in the main control device. [Figure 562] 10 is a flowchart showing a time-saving A determination process executed by an MPU in the main control device. [Fig. 563] 10 is a flowchart showing a time-saving B determination process executed by an MPU in the main control device. [Fig. 564] 10 is a flowchart showing a time-saving C determination process executed by an MPU in the main control device. [Figure 565] 10 is a flowchart showing a time-saving D determination process executed by an MPU in the main control device. [Fig. 566] 10 is a flowchart showing a time-shortening G determination process executed by an MPU in the main control device. [Fig. 567] 10 is a flowchart showing a time-saving E determination process executed by an MPU in the main control device. [Fig. 568] 10 is a flowchart showing a time-saving F determination process executed by an MPU in the main control device. [Fig. 569] 10 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Fig. 570] 10 is a flowchart showing a time-saving counting process executed by the MPU in the main control device. [Figure 571] This is a flowchart showing the time-saving counting process for small wins executed by the MPU in the main control device. [Figure 572] 10 is a flowchart showing a time-saving A counting process executed by an MPU in the main control device. [Figure 573] 10 is a flowchart showing a time-saving B counting process executed by an MPU in the main control device. [Figure 574] 10 is a flowchart showing the time-saving C counting process executed by the MPU in the main control device. [Figure 575] 10 is a flowchart showing a time-saving D counting process executed by the MPU in the main control device. [Fig. 576] 10 is a flowchart showing the time-saving G counting process executed by the MPU in the main control device. [Figure 577]10 is a flowchart showing the time-saving E counting process executed by the MPU in the main control device. [Figure 578] 10 is a flowchart showing a time-saving F counting process executed by an MPU in the main control device. [Figure 579] 10 is a flowchart showing a winning process executed by the MPU in the main control device. [Fig. 580] This is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device. [Figure 581] 10 is a flowchart showing a specific area device open / close control process executed by an MPU in the main control device. [Fig. 582] This is a flowchart showing the processing performed by the MPU in the main control unit while the small prize opening is open. [Fig. 583] This is a flowchart showing the small win end processing executed by the MPU in the main control device. [Fig. 584] 10 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Figure 585] This is a flowchart showing the processing performed by the MPU in the main control unit during opening of the large prize opening. [Fig. 586] This is a flowchart showing the jackpot termination process executed by the MPU in the main control device. [Figure 587] 10 is a flowchart showing the general map change processing executed by the MPU in the main control device. [Figure 588] 10 is a flowchart showing the normal power utility control process executed by the MPU in the main control device. [Figure 589] 10 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Fig. 590] 10 is a flowchart showing the startup process executed by the MPU in the voice lamp control device. [Fig. 591] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Fig. 592]10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Fig. 593] This is a flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device. [Fig. 594] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Fig. 595] 10 is a flowchart showing the variable effect processing executed by the MPU in the voice lamp control device. [Figure 596] This is a flowchart showing the display special chart 2 variation pattern command setting process executed by the MPU in the voice lamp control device. [Figure 597] 10 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device. [Fig. 598] (a) is a diagram showing the state in which the jackpot ending is being executed when the jackpot type "Time Reduction 1" is won in the "normal game state", (b) is a diagram showing the state in which the state has transitioned from (a) to the "first time reduction state" and the dynamic display of the second special pattern has begun, (c) is a diagram showing the state in which the dynamic display of the second special pattern has progressed from the state in (b) and a silhouette that appears to be that of an enemy character has appeared, and (d) is a diagram showing the state in which the dynamic display of the second special pattern has further progressed from the state in (c) and an enemy character has appeared and the reach performance has begun. [Figure 599] (a) is a diagram showing the state where the execution of the dynamic display of the second special pattern has progressed further from the state of Figure 598(d) and the variable elements of the super reach have begun, (b) is a diagram showing the state where the execution of the dynamic display of the second special pattern has progressed further from the state of (a) and the main character has won and won a small prize that allows passage through a specific area, and (c) is a diagram showing the state where the execution of the dynamic display of the second special pattern has progressed further from the state of (a) and the result of the dynamic display is displayed, showing that the main character has lost and the prize has been lost. [Figure 600](a) is a diagram showing the state in which the jackpot ending is being executed when the jackpot type "Time Reduction 2" is won in the "normal game state", (b) is a diagram showing the state in which the state has transitioned from (a) to the "second time reduction state" and the dynamic display of the second special pattern has begun, (c) is a diagram showing the state in which the dynamic display of the second special pattern has progressed from the state in (b), an enemy character has appeared and the reach performance has begun, and (d) is a diagram showing the state in which the dynamic display of the second special pattern has further progressed from the state in (c), and the variable elements of the super reach have begun. [Figure 601] (a) is a diagram showing the state in which, from the state of Figure 600(d), a successful result is executed in the super reach variable presentation, and a small win that can pass through a specific area is won; (b) is a diagram showing the state in which, from the state of (a), a small win opening has started and a right-hit notification presentation has been executed; (c) is a diagram showing the state in which, from the state of Figure 600(d), a failure result is executed in the super reach variable presentation, and a small win that cannot pass through a specific area is won; and (d) is a diagram showing the state in which, from the state of (c), a small win opening has started and a presentation for when passage through a specific area is not possible is executed. [Figure 602] (a) is a diagram showing the state from the state of Figure 601(b) where the big win ending is being executed when the small win type "Time Reduction B" is won, (b) is a diagram showing the state from the state of (a) where the state has transitioned to the "third time reduction state" and the dynamic display of the second special pattern has begun, (c) is a diagram showing the state from the state of (b) where the dynamic display of the second special pattern has progressed and an enemy character has appeared and the reach performance has begun, and (d) is a diagram showing the state from the state of (c) where the dynamic display of the second special pattern has further progressed and the variable elements of the super reach have begun. [Figure 603](a) is a diagram showing the state in which, from the state of Figure 602(d), a performance that results in a failure in the Super Reach variable performance is executed, resulting in a small win that cannot pass through a specific area; (b) is a diagram showing the state in which, from the state of (a), the small win opening has started and the performance when it is not possible to pass through a specific area has been executed; and (c) is a diagram showing the state in which, from the state of (b), the small win game has ended and the dynamic display of the next second special pattern has begun to be executed. [Figure 604] (a) is a diagram showing the state in which the ending of the jackpot based on winning the small jackpot type "Time Reduction E" is being executed from the state of Figure 603(c), (b) is a diagram showing the state in which the state has transitioned from the state of (a) to the "fourth time reduction state" and the dynamic display of the second special pattern has begun, (c) is a diagram showing the state in which the small jackpot type "Time Reduction G" has been won from the state of (b), and (d) is a diagram showing the state in which the jackpot type "Time Reduction 3" has been won from the state of (b). [Figure 605] A block diagram showing the ROM and RAM provided in the main control device of the pachinko machine 10 of the 35th embodiment. [Figure 606] (a) is a diagram showing a schematic example of a special symbol 1 jackpot type table corresponding to the first special symbol stored in the ROM of the pachinko machine 10 of the 35th embodiment, and (b) is a diagram showing a schematic example of a special symbol 2 jackpot type table corresponding to the second special symbol stored in the ROM of the pachinko machine 10 of the 35th embodiment. [Figure 607] This is a diagram showing a schematic example of a special pattern 2 small win type table corresponding to the second special pattern stored in the ROM of the 35th embodiment. [Figure 608] This is a list that explains the trigger for transitioning to each game state in the 35th embodiment, the probability of winning a normal pattern, the encouraged ball launch mode, the main winning destinations, the time period for the first special pattern to change, the time period for the second special pattern to change, the types of big wins that can be won, the types of small wins that can pass through specific areas, and whether or not right-hitting is possible. [Figure 609] This is a diagram showing the firing pattern in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 610] FIG. 13 is a schematic diagram showing an example of a big win opening table stored in the ROM of the thirty-fifth embodiment. [Figure 611] FIG. 35 is a schematic diagram showing an example of a small win opening table stored in the ROM of the thirty-fifth embodiment. [Figure 612] FIG. 35 is a schematic diagram showing an example of a time-saving termination condition table stored in a ROM according to the thirty-fifth embodiment. [Figure 613] (a) is a diagram showing a schematic diagram of the reserved number table for special symbol 1 corresponding to the first special symbol in the 35th embodiment, and (b) is a diagram showing a schematic diagram of the reserved number table for special symbol 2 corresponding to the second special symbol in the 35th embodiment. [Figure 614] FIG. 13 is a diagram schematically illustrating an example of an H table of the stop pattern table according to the thirty-fifth embodiment. [Figure 615] (a) is a diagram showing a schematic example of a variation pattern table for a special chart 2 miss stored in ROM, (b) is a diagram showing a schematic example of a variation pattern table for a special chart 2 big win stored in ROM, and (c) is a diagram showing a schematic example of a variation pattern table for a special chart 2 small win stored in ROM. [Figure 616] (a) is a diagram showing the state in which the jackpot ending is being executed when the jackpot type "Time Reduction 1" is won in the "normal game state", (b) is a diagram showing the state in which the state in (a) has transitioned to the "first time reduction state" and the dynamic display of the second special pattern has begun, and the variable elements of the super reach have started, (c) is a diagram showing the state in which a small jackpot that cannot pass through a specific area has been won from the state in (b), and (d) is a diagram showing the state in which a small jackpot type "Time Reduction A" that can pass through a specific area has been won from the state in (b). [Figure 617](a) is a diagram showing the state in which the small win opening has started from the state of Figure 616(d) and information on the number of rounds and the game state to be transitioned to based on the type of small win that has been won is announced, (b) is a diagram showing the state in which the small win type ``Time Reduction B'', which can pass through a specific area, has been won from the state of Figure 616(b), (c) is a diagram showing the state in which the small win opening has started from the state of (b) and information on the number of rounds and the game state to be transitioned to based on the type of small win that has been won is announced, and (d) is a diagram showing the state in which the jackpot type ``Time Reduction 3'' has been won from the state of Figure 616(b). [Figure 618] (a) is a diagram showing the state from the state of Figure 617(d) where a jackpot opening has started and information on the number of rounds and the game state to transition to based on the type of jackpot that has been won has been announced; (b) is a diagram showing the state from the state of Figure 617(c) where a jackpot ending is being executed based on winning the small jackpot type "time-saving B"; (c) is a diagram showing the state from the state of (b) where a dynamic display of the second special pattern has been executed and the small jackpot type "time-saving A" that can pass through a specific area has been won; and (d) is a diagram showing the state from the state of (c) where a small jackpot opening has started and information on the number of rounds and the game state to transition to based on the type of small jackpot that has been won has been announced. [Figure 619] (a) is a diagram showing the state in which, from the state of Figure 618(b), the dynamic display of the second special pattern is executed and the small win type "Time Reduction C" that can pass through a specific area is won; (b) is a diagram showing the state in which, from the state of (a), the small win opening is started and information on the number of rounds and the game state to be transitioned to based on the small win type that has been won is announced; (c) is a diagram showing the state in which, from the state of Figure 618(b), the dynamic display of the second special pattern is executed and the jackpot type "Time Reduction 3" is won; and (d) is a diagram showing the state in which, from the state of (c), the jackpot opening is started and information on the number of rounds and the game state to be transitioned to based on the jackpot type that has been won is announced. [Figure 620](a) is a diagram showing the state from the state of Figure 619(b) where a jackpot ending is being executed based on winning the small jackpot type "Time Reduction C", (b) is a diagram showing the state from the state of (a) where a dynamic display of the second special pattern is executed and a small jackpot type "Time Reduction D" that can pass through a specific area is won, (c) is a diagram showing the state from the state of (b) where a small jackpot opening has started and information on the number of rounds and the destination game state based on the small jackpot type that has been won is announced, and (d) is a diagram showing the state from the state of (a) where a dynamic display of the second special pattern is executed and a small jackpot type "Time Reduction E" that can pass through a specific area is won. [Figure 621] (a) is a diagram showing the state from the state of Figure 620(d) where a small win opening has started and information on the number of rounds and the game state to transition to based on the type of small win that has been won has been announced; (b) is a diagram showing the state from the state of (a) where a big win ending is being executed based on the winning of the small win type "time-saving E"; (c) is a diagram showing the state from the state of (b) where a dynamic display of the second special pattern has been executed and the small win type "time-saving D" that can pass through a specific area has been won; and (d) is a diagram showing the state from the state of (c) where a small win opening has started and information on the number of rounds and the game state to transition to based on the type of small win that has been won has been announced. [Figure 622] (a) is a diagram showing the state in which, from the state of Figure 621(b), the dynamic display of the second special pattern is executed and the small win type "Time Reduction E" that can pass through a specific area is won, and (b) is a diagram showing the state in which, from the state of (a), the small win opening has started and information on the number of rounds and the destination game state based on the small win type that has been won is announced. [Figure 623] A block diagram showing the ROM and RAM provided in the main control device 110 of the pachinko machine 10 of the 36th embodiment. [Figure 624](a) is a diagram showing a schematic example of a special symbol 1 jackpot type table corresponding to the first special symbol stored in the ROM of the pachinko machine 10 of the 36th embodiment, and (b) is a diagram showing a schematic example of a special symbol 2 jackpot type table corresponding to the second special symbol stored in the ROM of the pachinko machine 10 of the 36th embodiment. [Figure 625] This is a diagram showing a schematic example of a special pattern 2 small win type table corresponding to the second special pattern stored in the ROM of the 36th embodiment. [Figure 626] This is a list that explains the trigger for transitioning to each game state in the 36th embodiment, the probability of winning a normal pattern, the encouraged ball launch mode, the main winning destinations, the time period for the first special pattern to change, the time period for the second special pattern to change, the types of big wins that can be won, the types of small wins that can pass through specific areas, and whether or not right-hitting is possible. [Figure 627] A diagram showing the firing patterns in each game state of the 36th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 628] FIG. 10 is a schematic diagram showing an example of a big win opening table of the thirty-sixth embodiment stored in the ROM. [Figure 629] FIG. 36 is a schematic diagram showing an example of a small win opening table stored in the ROM of the thirty-sixth embodiment. [Figure 630] FIG. 36 is a schematic diagram showing an example of a time-saving termination condition table stored in a ROM according to the thirty-sixth embodiment. [Figure 631] (a) is a diagram showing a schematic diagram of the reserved number table for special symbol 1 corresponding to the first special symbol in the 36th embodiment, and (b) is a diagram showing a schematic diagram of the reserved number table for special symbol 2 corresponding to the second special symbol in the 36th embodiment. [Figure 632](a) is a diagram showing the state in which the jackpot ending is being executed when the jackpot type "Time Reduction 1" is won in the "normal game state", (b) is a diagram showing the state in which the state has transitioned from (a) to the "first time reduction state" and the dynamic display of the second special pattern has begun, and the variable elements of the super reach have started, (c) is a diagram showing the state in which the small jackpot type "Time Reduction A" that can pass through a specific area has been won from the state in (b), and (d) is a diagram showing the state in which the small jackpot opening has started from the state in (c) and information on the number of rounds based on the small jackpot type that has been won and the game state to transition to is being announced. [Figure 633] (a) is a diagram showing the state in which the small win type "Time Reduction B" that can pass through a specific area has been won from the state of Figure 632(b), (b) is a diagram showing the state in which the small win opening has started from the state of (a) and information on the number of rounds and the game state to be transitioned to based on the small win type that has been won is announced, (c) is a diagram showing the state in which the jackpot type "Time Reduction 3" has been won from the state of Figure 632(b), and (d) is a diagram showing the state in which the jackpot opening has started from the state of (c) and information on the number of rounds and the game state to be transitioned to based on the jackpot type that has been won is announced. [Figure 634] (a) is a diagram showing the state in which the state has transitioned from Figure 633(b) to the "second time-shortening state," in which the dynamic display of the second special pattern has begun and the variable elements of the super reach have started; (b) is a diagram showing the state in which the small win type "time-shortening C," which can pass through a specific area, has been won from the state of (a); (c) is a diagram showing the state in which the small win opening has started from the state of (b), in which information on the number of rounds and the game state to transition to based on the small win type that has been won is being announced; and (d) is a diagram showing the state in which the small win type "time-shortening D," which can pass through a specific area, has been won from the state of (a). [Figure 635](a) is a diagram showing the state in which, from the state of Figure 634(d), a small jackpot opening has started and information on the number of rounds and the game state to transition to based on the type of small jackpot that has been won has been announced; (b) is a diagram showing the state in which, from the state of Figure 634(a), a jackpot type "Time Reduction 3" has been won; (c) is a diagram showing the state in which, from the state of (b), a jackpot opening has started and information on the number of rounds and the game state to transition to based on the type of jackpot that has been won has been announced; and (d) is a diagram showing the state in which, from the state of (a), a transition has been made to the "Third Time Reduction State", the dynamic display of the second special pattern has begun, and the variable elements of the Super Reach have begun. [Figure 636] (a) is a diagram showing the state in which the small win type "Time Reduction E" that can pass through a specific area has been won from the state of Figure 635(d), (b) is a diagram showing the state in which the small win opening has started from the state of (a) and information on the number of rounds and the game state to be transitioned to based on the small win type that has been won is announced, (c) is a diagram showing the state in which the jackpot type "Time Reduction 3" has been won from the state of (a), and (d) is a diagram showing the state in which the jackpot opening has started from the state of (c) and information on the number of rounds and the game state to be transitioned to based on the jackpot type that has been won is announced. [Figure 637] A block diagram showing the ROM and RAM provided in the main control device of the pachinko machine 10 of the 37th embodiment. [Figure 638] (a) is a diagram showing a schematic example of a special symbol 1 jackpot type table corresponding to the first special symbol stored in the ROM of the pachinko machine 10 of the 37th embodiment, and (b) is a diagram showing a schematic example of a special symbol 2 jackpot type table corresponding to the second special symbol stored in the ROM of the pachinko machine 10 of the 37th embodiment. [Figure 639] This is a diagram showing a schematic example of a special pattern 2 small win type table corresponding to the second special pattern stored in the ROM of the 37th embodiment. [Figure 640]This is a list that explains the trigger for transitioning to each game state in the 37th embodiment, the probability of winning a normal pattern, the recommended ball launch mode, the main winning destinations, the time period for the first special pattern to change, the time period for the second special pattern to change, the types of big wins that can be won, the types of small wins that can pass through specific areas, and whether or not right-hitting is possible. [Figure 641] This figure shows the firing patterns in each game state of the 37th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 642] FIG. 13 is a schematic diagram showing an example of a big win opening table stored in the ROM of the thirty-seventh embodiment. [Figure 643] FIG. 13 is a schematic diagram showing an example of a small win opening table stored in the ROM of the 37th embodiment. [Figure 644] FIG. 37 is a schematic diagram showing an example of a time-saving termination condition table stored in a ROM according to the thirty-seventh embodiment. [Figure 645] A flowchart showing the process for determining the time-saving termination condition for small wins in the 37th embodiment. [Figure 646] 20 is a flowchart showing a time-shortening H determination process according to the thirty-seventh embodiment. [Figure 647] 13 is a flowchart showing a time-saving I determination process according to the thirty-seventh embodiment. [Figure 648] 13 is a flowchart showing a time-shortening J determination process according to the thirty-seventh embodiment. [Figure 649] 13 is a flowchart showing a time-saving K determination process according to the thirty-seventh embodiment. [Figure 650] A flowchart showing the time-saving counting process for small wins in the 37th embodiment. [Figure 651] 13 is a flowchart showing a time-saving H counting process according to the thirty-seventh embodiment. [Figure 652] 13 is a flowchart showing a time-saving I counting process according to the 37th embodiment. [Figure 653] 13 is a flowchart showing a time-saving J counting process according to the thirty-seventh embodiment. [Figure 654] 13 is a flowchart showing a time-saving K counting process according to the 37th embodiment. [Figure 655] A block diagram showing the ROM and RAM provided in the main control device of the pachinko machine 10 of the 38th embodiment. [Figure 656] (a) is a diagram showing a schematic example of a special symbol 1 jackpot type table corresponding to the first special symbol stored in the ROM of the pachinko machine 10 of the 38th embodiment, and (b) is a diagram showing a schematic example of a special symbol 2 jackpot type table corresponding to the second special symbol stored in the ROM of the pachinko machine 10 of the 38th embodiment. [Figure 657] This is a diagram showing a schematic example of a special pattern 2 small win type table corresponding to the second special pattern stored in the ROM of the 38th embodiment. [Figure 658] This is a list that explains the trigger for transitioning to each game state in the 38th embodiment, the probability of winning a normal pattern, the encouraged ball launch mode, the main winning destinations, the time period for the first special pattern to change, the time period for the second special pattern to change, the types of big wins that can be won, the types of small wins that can pass through specific areas, and whether or not right-hitting is possible. [Figure 659] This figure shows the firing patterns in each game state of the 38th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 660] FIG. 13 is a schematic diagram showing an example of a big win opening table stored in the ROM of the thirty-eighth embodiment. [Figure 661] FIG. 13 is a schematic diagram showing an example of a small win opening table stored in the ROM of the 38th embodiment. [Figure 662] FIG. 38 is a schematic diagram showing an example of a time-saving termination condition table stored in the ROM of the thirty-eighth embodiment. [Figure 663] 10 is a flowchart showing the variable performance processing of the 38th embodiment. [Figure 664] A flowchart showing the display special diagram 1 stop type command setting process of the 38th embodiment. [Figure 665] A flowchart showing the display special diagram 2 stop type command setting process of the 38th embodiment. [Figure 666](a) is a diagram showing the state in which the dynamic display of the first special pattern has won the jackpot type "Time Reduction 3" in the "normal game state," (b) is a diagram showing the state in which the jackpot opening has started from the state of (a), (c) is a diagram showing the state in which the state has transitioned from the state of (b) to the "Third Time Reduction State" and the dynamic display of the second special pattern has won the small jackpot type "Time Reduction C," and (d) is a diagram showing the state in which the small jackpot opening has started from the state of (c). [Figure 667] (a) is a diagram showing the state where the state has shifted from the state of Figure 666(d) to the "second time-shortened state" and the dynamic display of the second special pattern has won the small win type "time-shortened B", (b) is a diagram showing the state where the small win opening has started from the state of (a), (c) is a diagram showing the state where the state has shifted from the state of (b) to the "first time-shortened state" and the dynamic display of the second special pattern has won the small win type "time-shortened A", and (d) is a diagram showing the state where the small win opening has started from the state of (c). [Figure 668] A block diagram showing the ROM and RAM provided in the main control device of the pachinko machine 10 of the 39th embodiment. [Figure 669] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area in the 39th embodiment. [Figure 670] (a) is a schematic diagram showing an example of a jackpot random number table corresponding to the first special pattern stored in the ROM of the 39th embodiment, and (b) is a schematic diagram showing an example of a jackpot random number table corresponding to the second special pattern stored in the ROM of the 39th embodiment. [Figure 671] (a) is a diagram showing a schematic example of a special symbol 1 jackpot type table corresponding to the first special symbol stored in the ROM of the pachinko machine 10 of the 39th embodiment, and (b) is a diagram showing a schematic example of a special symbol 2 jackpot type table corresponding to the second special symbol stored in the ROM of the pachinko machine 10 of the 39th embodiment. [Figure 672]This is a diagram showing a schematic example of a special pattern 2 small win type table corresponding to the second special pattern stored in the ROM of the 39th embodiment. [Figure 673] This is a list that explains the trigger for transitioning to each game state in the 39th embodiment, the probability of winning a normal pattern, the encouraged ball launch mode, the main winning destinations, the time period for the first special pattern to change, the time period for the second special pattern to change, the types of big wins that can be won, the types of small wins that can pass through specific areas, and whether or not right-hitting is possible. [Figure 674] A diagram showing the firing patterns in each game state of the 39th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 675] FIG. 22 is a schematic diagram showing an example of a big win opening table stored in the ROM of the thirty-ninth embodiment. [Figure 676] FIG. 39 is a schematic diagram showing an example of a small win opening table stored in the ROM of the thirty-ninth embodiment. [Figure 677] FIG. 39 is a schematic diagram showing an example of a time-saving termination condition table stored in the ROM of the thirty-ninth embodiment. [Figure 678] (a) is a diagram showing a schematic diagram of the reserved number table for special symbol 1 corresponding to the first special symbol in the 39th embodiment, and (b) is a diagram showing a schematic diagram of the reserved number table for special symbol 2 corresponding to the second special symbol in the 39th embodiment. [Figure 679] 39 is a flowchart showing a timer interrupt process according to the thirty-ninth embodiment. [Figure 680] A flowchart showing the start winning processing of the 39th embodiment. [Figure 681] A flowchart showing the special chart change processing of the 39th embodiment. [Figure 682] A figure showing an example of the arrangement of the third pattern on the third pattern display device when dynamic display of special patterns is executed in each game state ("normal game state," "first time shortened state," "second time shortened state," and "third time shortened state") of the 39th embodiment. [Figure 683] A schematic diagram showing an example of an ordinary electric role release table stored in the ROM of the 40th embodiment. [Figure 684] This is a timing chart showing the transition of the game state when a small prize type is won in which the time-saving termination condition is not met due to the changing display of the second special pattern during the "fourth time-shortened state" of the 40th embodiment, the drive pattern of the small prize entry port solenoid and the specific area solenoid, the detection mode of the small prize entry port switch and the specific area switch, and the setting mode of the jackpot flag. For example, this is a timing chart when the small prize type "time-shortened D" is won in the "fourth time-shortened state." [Figure 685] This is a list that explains the trigger for transitioning to each game state in the 40th embodiment, the probability of winning a normal pattern, the encouraged ball launch mode, the main winning destinations, the time period for the first special pattern to change, the time period for the second special pattern to change, the types of big wins that can be won, the types of small wins that can pass through specific areas, and whether or not right-hitting is possible. [Figure 686] This is a diagram showing the firing patterns in each game state of the 40th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 687] FIG. 13 is a schematic diagram showing an example of a time-saving termination condition table stored in the ROM of the 40th embodiment. [Figure 688] FIG. 41 is a front view of a pachinko machine according to the 41st embodiment of the present invention. [Figure 689] FIG. 2 is a rear view of the pachinko machine. [Fig. 690] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 691] (a) is a schematic cross-sectional view of the alternating distribution unit when viewed from the front, (b) is an enlarged view of the area around the left and right distribution device that constitutes the alternating distribution unit, and is a schematic cross-sectional view when the left and right distribution device is in its initial state, and (c) is an enlarged view of the area around the left and right distribution device that constitutes the alternating distribution unit, and is a schematic cross-sectional view when the left and right distribution device is rotated approximately 90 degrees clockwise around the distribution axis. [Figure 692](a) is a diagram showing the state in which the first ball G1 enters the alternating distribution unit, (b) is a diagram showing the state in which the first ball G1 that entered the alternating distribution unit enters the ball receiving area of ​​the left and right distribution device from the state in (a), (c) is a diagram showing the state in which the first ball G1 enters the right-hand path of the distribution unit from the rotating left and right distribution device from the state in (b), and the state in which the second ball G2 enters the alternating distribution unit, (d) is a diagram showing the state in which the first ball G1 passes through the right-hand path of the distribution unit and enters the first starting port from the state in (c), and the second ball G2 enters the ball receiving area of ​​the left and right distribution device that has returned to its initial state, and (e) is a diagram showing the state in which the second ball G2 enters the right-hand path of the distribution unit from the rotating left and right distribution device from the state in (d). [Figure 693] This is a timing chart showing the arrival points of each ball and the operation mode of the left and right distribution device in the case of the flow down mode of Figure 692. [Figure 694] (a) is a diagram showing the state in which the first ball H1 enters the alternating sorting unit, (b) is a diagram showing the state in which, from the state in (a), the first ball H1 that has entered the alternating sorting unit enters the ball receiving area, and the second ball H2 enters the alternating sorting unit, (c) is a diagram showing the state in which, from the state in (b), the first ball H1 enters the right-hand path of the sorting unit from the rotating left-right sorting device, and the second ball H2 rolls on the curved part of the left-right sorting device and enters the left-hand path of the sorting unit, and (d) is a diagram showing the state in which, from the state in (c), the first ball H1 passes through the right-hand path of the sorting unit and enters the first starting port, and the second ball H2 passes through the left-hand path of the sorting unit. [Figure 695] This is a timing chart showing the arrival points of each ball and the operation mode of the left and right distribution device in the case of the flow down mode of Figure 694. [Figure 696](a) is a diagram showing the state in which the first ball I1 and the second ball I2 enter the alternating sorting unit in close proximity, (b) is a diagram showing the state in which the first ball I1 and the second ball I2 that have entered the alternating sorting unit enter the ball receiving area in close proximity from the state in (a), (c) is a diagram showing the state in which the first ball I1 enters the right-hand path of the sorting unit from the rotating left-right sorting device from the state in (b), and the second ball I2 rolls on the curved part of the left-right sorting device and enters the left-hand path of the sorting unit, and (d) is a diagram showing the state in which the first ball I1 passes through the right-hand path of the sorting unit and enters the first starting port from the state in (c), and the second ball I2 passes through the left-hand path of the sorting unit. [Figure 697] This is a timing chart showing the arrival points of each ball and the operation mode of the left and right distribution device 59 in the case of the flow down mode of Figure 696. [Figure 698] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 699] 1 is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram showing mainly the electrical configuration of the main control device. [Figure 700] FIG. 2 is a block diagram showing the ROM and RAM provided in the main control device 110. [Figure 701] This is a diagram showing the configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Figure 702] (a) is a diagram showing a schematic example of a special chart 1 jackpot random number table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot random number table. [Fig. 703] (a) is a diagram showing a schematic example of a special chart 1 jackpot type table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table. [Fig. 704] This is a diagram showing a schematic example of a special chart 2 small prize type table. [Figure 705]This is a list that explains the trigger for transitioning to each game state, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time it takes for the first special symbol to change, the time it takes for the second special symbol to change, and whether it is possible to hit to the right. [Figure 706] This is a diagram showing the firing pattern in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 707] (a) is a diagram showing a schematic example of a reservation number table for special drawing 1, and (b) is a diagram showing a schematic example of a reservation number table for special drawing 2. [Fig. 708] (a) is a diagram showing a schematic example of table A of the stop pattern table, (b) is a diagram showing a schematic example of table B of the stop pattern table, and (c) is a diagram showing a schematic example of table C of the stop pattern table. [Figure 709] (a) is a diagram showing a schematic example of a D table of the stop pattern table, (b) is a diagram showing a schematic example of an E table of the stop pattern table, and (c) is a diagram showing a schematic example of an F table of the stop pattern table. [Fig. 710] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 jackpot. [Figure 711] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 big win / small win. [Fig. 712] FIG. 10 is a diagram schematically illustrating an example of a jackpot opening table. [Fig. 713] FIG. 10 is a diagram showing an example of a small prize opening table. [Fig. 714] FIG. 10 is a diagram illustrating an example of a time-saving termination condition table. [Fig. 715](a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning time table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Fig. 716] 2 is a block diagram mainly showing the electrical configuration of the voice lamp control device. FIG. [Fig. 717] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Fig. 718] 10 is a flowchart showing the startup process executed by the MPU in the main control device. [Fig. 719] 10 is a flowchart showing a setting change process executed by an MPU in the main control device. [Fig. 720] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Fig. 721] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Fig. 722] This is a flowchart showing the start-up winning process executed by the MPU in the main control unit. [Fig. 723] 10 is a flowchart showing gate passage processing executed by an MPU in the main control device. [Fig. 724] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Fig. 725] 10 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Fig. 726] 10 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Fig. 727] 10 is a flowchart showing a time-saving counting process executed by the MPU in the main control device. [Fig. 728] 10 is a flowchart showing a winning process executed by the MPU in the main control device. [Fig. 729] This is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device. [Fig. 730] 10 is a flowchart showing a specific area device open / close control process executed by an MPU in the main control device. [Fig. 731] This is a flowchart showing the processing performed by the MPU in the main control unit when the large prize opening is open during a small win. [Fig. 732] This is a flowchart showing the small win end processing executed by the MPU in the main control device. [Fig. 733] 10 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Fig. 734] This is a flowchart showing the processing performed by the MPU in the main control unit during opening of the large prize opening. [Fig. 735] This is a flowchart showing the jackpot termination process executed by the MPU in the main control device. [Fig. 736] 10 is a flowchart showing the general map change processing executed by the MPU in the main control device. [Fig. 737] 10 is a flowchart showing the normal power utility control process executed by the MPU in the main control device. [Fig. 738] 10 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Fig. 739] 10 is a flowchart showing the startup process executed by the MPU in the voice lamp control device. [Fig. 740] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Fig. 741] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Fig. 742] This is a flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device. [Fig. 743] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Fig. 744]10 is a flowchart showing the variable effect processing executed by the MPU in the voice lamp control device. [Fig. 745] This is a flowchart showing the display special chart 2 variation pattern command setting process executed by the MPU in the voice lamp control device. [Fig. 746] (a) is a diagram showing the state in which the dynamic display of the first special pattern is being executed in "normal game state A", (b) is a diagram showing the state from the state of (a) where a prize is won at the central second starting port while the dynamic display of the first special pattern is still being executed, (c) is a diagram showing the state from the state of (b) where the dynamic display of the first special pattern has finished being executed, and (d) is a diagram showing the state from the state of (c) where the dynamic display of the second special pattern has started being executed. DETAILED DESCRIPTION OF THE INVENTION

[0010] First Embodiment Hereinafter, embodiments of the present invention will be described with reference to the accompanying drawings. First, a first embodiment in which the present invention is applied to a pachinko gaming machine (hereinafter simply referred to as a "pachinko machine") 10 will be described with reference to Figs. 1 to 63. Fig. 1 is a front view of the pachinko machine 10 in the first embodiment, Fig. 2 is a rear view of the pachinko machine 10, and Fig. 3 is a front view of a game board 13 of the pachinko machine 10.

[0011] Conventionally, there are gaming machines that, after a predetermined period of time has elapsed, transition to a predetermined game state advantageous to the player and award the player a profit. In the advantageous game state, if a predetermined condition is met by the player's play, the player can obtain a prize ball.

[0012] In such gaming machines, further improvements are required in the control method for the degree of advantage given to the player.

[0013] Specifically, for example, some conventional gaming machines are equipped with a control process that can change a probability setting value related to the player's degree of advantage, but the process of changing the probability setting value in these gaming machines is performed by an amusement facility manager (employee) only when the gaming machine is turned on, in order to prevent players from making unauthorized changes to the probability setting value and to properly manage the machine's payouts, and the change process is configured so that it cannot be performed while the player is playing. Therefore, when a player plays a gaming machine equipped with multiple probability setting values ​​and continues to not win a jackpot or to have difficulty winning a jackpot, the player may infer that the gaming machine has a probability setting value that makes it difficult to obtain a gaming profit, and may become distrustful of the gaming machine or the amusement facility and stop playing.

[0014] The present invention was invented in consideration of the above problems, and aims to increase the interest in the game and improve the operating rate of the gaming machine by allowing the player to change the probability setting value related to the player's degree of advantage during play.

[0015] More specifically, for example, in the pachinko machine 10 of the first embodiment, when a player fires a game ball to execute the dynamic display of a special pattern, the probability setting value can be changed when the number of times the dynamic display of the special pattern is executed reaches a predetermined value.

[0016] In order to achieve this object, the pachinko machine 10 of the first embodiment is a gaming machine comprising: detection means capable of detecting the establishment of a start condition; determination means capable of executing a predetermined lottery based on the establishment of the start condition; display means capable of displaying a specific symbol in a stationary state after the variable display of multiple symbols has ended if the predetermined lottery results in a specific result; advantageous state generating means capable of generating an advantageous state advantageous to a player after the specific symbol has been displayed; setting means capable of setting a setting value used when outputting a game result performed by at least the display means to one of a plurality of setting values; setting value storage means capable of storing the set setting value; operable operation means; and initialization means for initializing the gaming machine based on a specific operation being performed on the operation means when power is turned on to the gaming machine, wherein the initial setting means is capable of setting the setting value to be stored in the setting value storage means based on the establishment of a predetermined setting condition that can be established when the gaming machine is initialized by the initialization means; The gaming machine is provided with a gaming state setting means for setting the gaming state of the gaming machine to a predetermined gaming state when the gaming machine is initialized; a first change means for changing the output mode of the gaming result to a higher level based on the fact that a first condition is met in the predetermined gaming state in which a predetermined setting value is set as one of the multiple setting levels; a second change means for changing the output mode from a higher level to the original output mode based on the fact that a second condition different from the first condition is met after the output mode has been changed to a higher level by the first change means; and an alert means for issuing a predetermined alert based on at least the fact that the first condition is met in the predetermined gaming state, wherein the first condition and the second condition are conditions that can be met at least when the power supply to the gaming machine is not cut off and the predetermined gaming state continues, and the gaming machine is configured so that when power is turned on to the gaming machine without initialization of the gaming machine by the initialization means, an output mode different from the output mode that was set before the power supply to the gaming machine was cut off can be set.

[0017] In addition, in the pachinko machine 10 of the first embodiment, when the output mode is high, the advantageous state is more likely to occur than when the output mode is at the initial value of the predetermined setting value.

[0018] Furthermore, in the pachinko machine 10 of the first embodiment, the predetermined setting value is set when the machine is initialized by the initialization means.

[0019] In addition, the pachinko machine 10 of the first embodiment is equipped with a counting means capable of counting the number of times the variable display is executed, and the first change means or the second change means changes the stage of the output mode based on the counting result by the counting means.

[0020] Furthermore, in the pachinko machine 10 of the first embodiment, for a predetermined period of time after the power supply of the gaming machine is restored, the predetermined notification by the notification means cannot be performed or is difficult to perform.

[0021] In addition, in the pachinko machine 10 of the first embodiment, the high stage of the output mode set by the first change means is an output mode that cannot be set by the setting means.

[0022] Furthermore, the pachinko machine 10 of the first embodiment is a gaming machine including: detection means capable of detecting the establishment of a start condition; determination means capable of executing a predetermined lottery based on the establishment of the start condition; display means capable of displaying a specific symbol stationary after the variable display of multiple symbols has ended if the predetermined lottery results in a specific result; advantageous state generating means capable of generating an advantageous state advantageous to a player after the specific symbol has been displayed; setting means capable of setting a setting value used when outputting at least the game result performed by the display means to one of a plurality of setting values; setting value storage means capable of storing the set setting value; operable operation means; and initialization means for initializing the gaming machine based on a specific operation being performed on the operation means when power is turned on to the gaming machine, wherein initial setting means is capable of setting the setting value stored in the setting value storage means based on the establishment of a predetermined setting condition that can be established when the gaming machine is initialized by the initialization means; a game state setting means for setting the game state of the gaming machine to a predetermined game state when the gaming machine is initialized by a predetermined setting value; a first change means for changing the output mode of the game result to a higher level based on the fact that a first condition is met in the predetermined game state in which a predetermined setting value is set as the multiple-level setting value; a second change means for changing the output mode from a higher level to the original output mode based on the fact that a second condition different from the first condition is met after the output mode has been changed to a higher level by the first change means; and an alarm means for issuing a predetermined alarm based on the fact that at least the first condition is met in the predetermined game state, wherein the first condition and the second condition are conditions that can be met at least when the power supply of the gaming machine is not cut off and the predetermined game state continues, and the gaming machine is provided with a player operation means that can be operated by a player, and the output mode performed by the display means can be changed due to the player operating the player operation means.

[0023] In addition, the pachinko machine 10 of the first embodiment is equipped with a shot ball number counting means capable of counting the number of game balls shot based on the operation of the player operation means, and the first change means or the second change means changes the output mode based on the counting result by the shot ball number counting means.

[0024] Furthermore, the pachinko machine 10 of the first embodiment is equipped with a counting means capable of counting the number of times the variable display is executed, and the first change means or the second change means changes the output mode based on the counting result by the counting means.

[0025] In addition, the pachinko machine 10 of the first embodiment comprises a predetermined outer frame and an inner frame configured to be rotatable relative to the outer frame around an axis on the left side of the gaming machine when viewed from the front, and the operating means is provided on the right side of the gaming machine when viewed from the front in the inner frame.

[0026] Furthermore, in the pachinko machine 10 of the first embodiment, when the output mode is higher than the predetermined set value, the advantageous state is more likely to occur than the predetermined set value.

[0027] In addition, in the pachinko machine 10 of the first embodiment, the predetermined setting value is set when the machine is initialized by the initialization means.

[0028] Furthermore, in the pachinko machine 10 of the first embodiment, for a predetermined period of time after the power supply of the gaming machine is restored, the predetermined notification by the notification means cannot be performed or is difficult to perform.

[0029] In addition, in the pachinko machine 10 of the first embodiment, the high stage of the output mode set by the first change means is an output mode that cannot be set by the setting means.

[0030] Furthermore, the pachinko machine 10 of the first embodiment is a gaming machine including: detection means capable of detecting the establishment of a start condition; determination means capable of executing a predetermined lottery based on the establishment of the start condition; display means capable of displaying a specific symbol stationary after the variable display of multiple symbols has ended if the predetermined lottery results in a specific result; advantageous state generating means capable of generating an advantageous state advantageous to a player after the specific symbol has been displayed; setting means capable of setting a setting value used when outputting at least a game result performed by the display means to one setting value out of multiple setting values; setting value storage means capable of storing the set setting value; operable operation means; and initialization means for initializing the gaming machine based on a specific operation being performed on the operation means when power is turned on to the gaming machine, wherein the initial setting means is capable of setting the setting value to be stored in the setting value storage means based on the establishment of a predetermined setting condition that can be established when the gaming machine is initialized by the initialization means; a first change means for changing the specific setting value to a specific setting value that is a higher level than the specific setting value based on a first condition being satisfied in the specific gaming state in which the specific setting value is set as one of the multiple setting values; a second change means for changing the specific setting value to the specific setting value based on a second condition being satisfied that is different from the first condition after the specific setting value has been changed to the specific setting value by the first change means; and an alarm means for issuing a predetermined alarm based on at least the first condition being satisfied in the specific gaming state, wherein the first condition and the second condition are conditions that can be satisfied at least when the power supply to the gaming machine is not cut off and the specific gaming state continues, and the gaming machine is configured so that when power is turned on to the gaming machine without initialization of the gaming machine by the initialization means, a setting value different from the setting value that was set before the power supply to the gaming machine was cut off can be set.

[0031] Furthermore, in the pachinko machine 10 of the first embodiment, the specific setting value is a state in which the advantageous state is more likely to occur than the predetermined setting value.

[0032] Furthermore, in the pachinko machine 10 of the first embodiment, the predetermined setting value is set when the machine is initialized by the initialization means.

[0033] In addition, the pachinko machine 10 of the first embodiment is equipped with a counting means capable of counting the number of times the variable display is executed, and the first change means or the second change means changes the setting value based on the counting result by the counting means.

[0034] Furthermore, in the pachinko machine 10 of the first embodiment, for a predetermined period of time after the power supply of the gaming machine is restored, the predetermined notification by the notification means cannot be performed or is difficult to perform.

[0035] Furthermore, the pachinko machine 10 of the first embodiment is a gaming machine including: detection means capable of detecting the establishment of a start condition; determination means capable of executing a predetermined lottery based on the establishment of the start condition; display means capable of displaying a specific symbol stationary after the variable display of multiple symbols has ended if the predetermined lottery results in a specific result; advantageous state generating means capable of generating an advantageous state advantageous to a player after the specific symbol has been displayed; setting means capable of setting a setting value used when outputting at least the game result performed by the display means to one of a plurality of setting values; setting value storage means capable of storing the set setting value; operable operation means; and initialization means for initializing the gaming machine based on a specific operation being performed on the operation means when power is turned on to the gaming machine, wherein initializing means is capable of setting the setting value stored in the setting value storage means based on the establishment of a predetermined setting condition that can be established when the gaming machine is initialized by the initialization means; a game state setting means for setting the game state of the gaming machine to a predetermined game state when the gaming machine is initialized; a first change means for changing a specific setting value that is a higher level than the predetermined setting value based on the fact that a first condition is met in the predetermined game state in which a predetermined setting value is set as one of the multiple setting values; a second change means for changing the specific setting value to the predetermined setting value based on the fact that a second condition different from the first condition is met after the setting value has been changed to the specific setting value by the first change means; and an alarm means for issuing a predetermined alarm based on at least the fact that the first condition is met in the predetermined game state, wherein the first condition and the second condition are conditions that can be met at least when the power supply of the gaming machine is not cut off and the predetermined game state continues, and the gaming machine is provided with a player operation means that can be operated by a player, and the manner in which the game result is output by the display means can be changed due to the player operating the player operation means.

[0036] Furthermore, the pachinko machine 10 of the first embodiment is equipped with a shot ball number counting means capable of counting the number of game balls shot based on the operation of the player operation means, and the first change means or the second change means changes the output mode based on the counting result by the shot ball number counting means.

[0037] In addition, the pachinko machine 10 of the first embodiment is equipped with a counting means capable of counting the number of times the variable display is executed, and the first change means or the second change means changes the output mode based on the counting result by the counting means.

[0038] Furthermore, the pachinko machine 10 of the first embodiment comprises a predetermined outer frame and an inner frame configured to be rotatable relative to the outer frame around an axis on the left side of the gaming machine when viewed from the front, and the operating means is provided on the right side of the gaming machine when viewed from the front in the inner frame.

[0039] Furthermore, in the pachinko machine 10 of the first embodiment, when the output mode is higher than the predetermined set value, the advantageous state is more likely to occur than the predetermined set value.

[0040] Furthermore, in the pachinko machine 10 of the first embodiment, the predetermined setting value is set when the machine is initialized by the initialization means.

[0041] In addition, in the pachinko machine 10 of the first embodiment, for a predetermined period of time after the power supply of the gaming machine is restored, the predetermined notification by the notification means cannot be performed or is difficult to perform.

[0042] Furthermore, the pachinko machine 10 of the first embodiment is a gaming machine comprising: detection means capable of detecting the establishment of a start condition; determination means capable of executing a predetermined lottery based on the establishment of the start condition; display means capable of displaying a specific symbol stationary after the variable display of multiple symbols has ended if the predetermined lottery results in a specific result; advantageous state generating means capable of generating an advantageous state advantageous to a player after the specific symbol has been displayed; state value setting means capable of setting a state value used when outputting a game result performed on the display means to one of at least two or more state values; state value storage means capable of storing the set state value; operable operation means; and initialization means for initializing the gaming machine based on a specific operation being performed on the operation means when power is turned on to the gaming machine, and based on the establishment of predetermined setting conditions that can be established when the gaming machine is initialized by the initialization means, at least two or more set state values ​​are a game state setting means for setting the game state of the gaming machine to a predetermined game state when the gaming machine is initialized by the initialization means; a first change means for changing the state value stored in the state value storage means to a second state value having a higher game value for the player than the first state value based on the establishment of a first condition caused by the player's game operation in the predetermined game state in which the state value is set to a first state value; a second change means for changing the state value to the first state value based on the establishment of a second condition after the state value has been changed to the second state value by the first change means; and an alarm means for issuing a predetermined alarm based on the establishment of the first condition at least in the predetermined game state, and when the advantageous state occurs in a situation in which the state value has been changed to the second state value by the first change means, the gaming machine sets the state value stored in the state value storage means to the first state value.

[0043] In addition, the pachinko machine 10 of the first embodiment is equipped with an end-time setting means that sets the state value to be stored in the state value storage means according to the game result of the variable display when the advantageous state ends.

[0044] Furthermore, in the pachinko machine 10 of the first embodiment, the advantageous state is more likely to occur with the second state value than with the first state value.

[0045] In addition, in the pachinko machine 10 of the first embodiment, the first state value is set when the machine is initialized by the initialization means.

[0046] Furthermore, the pachinko machine 10 of the first embodiment is equipped with a counting means capable of counting the number of times the variable display is executed, and at least the second change means is configured to be able to change from the second state value to the first state value based on the counting result by the counting means.

[0047] Furthermore, in the pachinko machine 10 of the first embodiment, for a predetermined period of time after the power supply of the gaming machine is restored, it is impossible or difficult for the notification means to perform the predetermined notification.

[0048] As a specific configuration of the present invention, the gaming machine comprises a start condition as a start condition, a detection device as a detection means, result extraction as a predetermined lottery, extraction processing as a determination means, a special extraction result as a specific result, a plurality of identification information as a plurality of symbols, a dynamic display as a variable display, specific identification information as a specific symbol, a display device as a display means, a value obtainable state as an advantageous state, value obtainable processing as an advantageous state generating means, a display result as a game result, setting content as a setting value, a decision control as a setting means, an information storage unit as a setting value storage means, an operation device as an operation means, and a specific operation as a specific operation. It has an operation, recovery control as initialization means, prerequisites as predetermined setting conditions, initial processing as initial setting means, a predetermined state as a predetermined game state, state setting control as game state setting means, specific setting content as a predetermined setting value, predetermined requirements as first conditions, special setting content as a high output mode stage, update control as first change means, specific requirements as second conditions, special setting content as an original output mode, update control as second change means, predetermined notification content as a predetermined alert, predetermined notification control as alert means, a predetermined interval as a predetermined period, and a user side operation device as player operation means.

[0049] For example, in this embodiment, the starting conditions are described as the ball winning at the first starting port 64 or the second starting port 71, but any configuration is acceptable as long as it does not deviate from the spirit of the present invention, and examples include the ball winning at the large winning port, the ball winning at the general winning port, the ball passing through a through gate, the ball passing through a specific area set up in the game area, the ball being launched itself, the operation of a specific device, the slot lever being tilted (turned on), or the button switch that can be pressed by the player being pressed (turned on).

[0050] Furthermore, for example, in this embodiment, the player operation means will be described using an operation handle 51 for firing the ball as an example, but any configuration may be used as long as it does not deviate from the spirit of the invention, and examples include a start lever that can be tilted from an initial position to execute a predetermined lottery, a push button that can be operated when a predetermined performance is executed while the special pattern is being displayed in a fluctuating manner, an operation lever that can be operated when a predetermined performance is executed while the special pattern is being displayed in a fluctuating manner, a stop button for stopping the special pattern, a light intensity adjustment button that can adjust the brightness of the liquid crystal display device, a volume adjustment button that can adjust the volume from an audio output device such as a speaker, and a firing adjustment input device that can adjust the firing interval or firing intensity of the firing device.

[0051] Furthermore, for example, the predetermined period will be described in this embodiment as an example of a period during which the power-on process of the gaming machine is executed, but any configuration may be used as long as it does not deviate from the spirit of the invention, and for example, the period during which a gaming ball is being launched, the period until one launched gaming ball enters one of the ball entrances, the period during which the dynamic display of one special symbol is being executed, the period during which the dynamic display of one special symbol is finished, the period during which the dynamic display of one special symbol is stopped, the period during which the variable display of one normal symbol is being executed, the period during which the dynamic display of the special symbol is stopped, These include the period when it can be executed, the period when the dynamic display of special patterns cannot be executed, the period when the power-on process for the gaming machine is executed, the period when the devices arranged on the gaming board are operating, the period when the large prize opening is open, the period when the large prize opening is closed, the period when a win at the large prize opening is considered valid, the period when the small prize opening is open, the period when the small prize opening is closed, the period when a win at the small prize opening is considered valid, the period when the normal electric role is open, the period when the normal electric role is closed, the period when a win at the normal electric role is considered valid, and the period when it is easier for players to gain gaming profits.

[0052] Also, for example, as a judgment means, in this embodiment, a lottery process for determining whether a special pattern is a winner or loser will be used as an example, but any configuration may be used as long as it does not deviate from the intent of the present invention, and examples include a lottery process for determining whether a normal pattern is a winner or loser, and a lottery process for effects that do not involve a big win or small win.

[0053] Furthermore, for example, as a setting value storage means, in this embodiment, an information value storage area 203j that stores scenario data related to a big win probability value provided in the RAM 203 of the main control device 110 will be described as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and for example, a storage area such as a flag, counter, or area that stores scenario data related to a small win probability value provided in the RAM 203 of the main control device 110, a storage area such as a flag, counter, or area that stores a game state provided in the RAM 203 of the main control device 110, a performance data in a liquid crystal display device (for example, the third symbol display device 81) provided in the RAM 223 of the sound lamp control device 113 or the display control device 114, etc. Examples of such memory areas include a flag, counter or area for storing information regarding the output content, a flag, counter or area for storing a light intensity value indicating the brightness of a liquid crystal display device provided in RAM 223 of the voice lamp control device 113 or display control device 114, a flag, counter or area for storing a volume value indicating the volume output from a sound output device such as a speaker provided in RAM 223 of the voice lamp control device 113 or display control device 114, and a flag, counter or area for storing a firing interval value or a firing force value provided in RAM 203 of the main control device 110, dispensing control device 111 or firing control device 112.

[0054] Furthermore, for example, in this embodiment, the RAM erase switch 503 is used as an example of an operable operating means, but any configuration may be used as long as it does not deviate from the spirit of the invention, and examples include a device that can initialize the contents set in the gaming machine by operation, a device that can launch gaming balls by operation, a device that can change the flow pattern of gaming balls by operation, a device that can change the setting values ​​set in the gaming machine by operation, a device that can change the operating pattern of a device arranged on the gaming board by operation, a device that can change the lighting pattern of electric lights arranged on the gaming board by operation, a device that can change the output pattern of sound output from the gaming machine by operation, a device that can change the presentation pattern of variable presentations by operation, a device that can detach a part arranged on the gaming machine by operation, and a device that can open or close a part arranged on the gaming machine by operation.

[0055] Furthermore, for example, as a display means, the present embodiment will explain using the third pattern display device 81, which is an LCD display, as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a drum-type display device, a lamp-type display device, a mechanical display device, an LED-type display device, etc.

[0056] Furthermore, for example, in this embodiment, a special symbol big win state is used as an example of an advantageous state, but any configuration is acceptable as long as it does not deviate from the spirit of the present invention, and examples include a special symbol small win state, a special symbol time shortening state in a normal symbol low probability state, a special symbol time shortening state in a normal symbol high probability state, a special symbol probability fluctuating state, and a special symbol latent probability fluctuating state.

[0057] Furthermore, for example, as an advantageous state generating means, in this embodiment, the jackpot processing (S203) performed within the main control unit 110 will be used as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include processing related to jackpots performed within the voice lamp control unit 113, processing related to normal pattern hits performed within the main control unit 110, processing related to small wins performed within the main control unit 110, processing related to probability changing states or time shortening states, etc. performed within the main control unit 110, and processing related to probability changing states or time shortening states, etc. performed within the voice lamp control unit 113.

[0058] Furthermore, for example, in this embodiment, the game result will be explained using the example of the result of the display of a special pattern change, but any configuration is acceptable as long as it does not deviate from the spirit of the present invention, and examples include the result of the display of a normal pattern change, a predetermined performance result in a demo performance, the result of a performance that advances the game state during a jackpot game, and the result of a performance that advances the round during a jackpot game.

[0059] Furthermore, for example, in this embodiment, the setting value will be described using the jackpot probability value for a special symbol determined by the setting scenario table as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include the jackpot probability value for a special symbol set when the power is turned on, the hit probability value for a normal symbol determined by the setting scenario table, the small hit probability value for a special symbol set when the power is turned on, the small hit probability value for a special symbol determined by the setting scenario table, the transition probability value for the probability changing state or time shortening state when a jackpot is won set when the power is turned on, the appearance probability value of a predetermined effect that appears in the special symbol changing effect, a light intensity value indicating the brightness of the liquid crystal display device, a volume value indicating the volume output from an audio output device such as a speaker, a firing interval value corresponding to the firing interval of balls fired from the firing device, and a firing force value corresponding to the strength of the balls fired from the firing device.

[0060] Furthermore, for example, as the setting means or state value setting means, in this embodiment, a setting key 501 for setting the big win probability value of a special symbol will be described as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a setting key for setting the win probability of a normal symbol, a setting key for setting the small win probability value of a special symbol, a setting key for setting the game state transition probability of a special symbol, a setting key for setting the appearance probability value of a predetermined effect that appears in the variable effect of a special symbol, an input device (for example, a button, lever, or touch panel, etc.; the same applies below) for setting the appearance probability of a predetermined effect that appears in the variable effect of a special symbol, a setting process for setting the game state, a setting process for setting the content of the variable effect, an input device for setting a light intensity value indicating the brightness of the liquid crystal display device, an input device for setting a volume value indicating the volume output from an audio output device such as a speaker, an operating device for adjusting a firing interval value corresponding to the firing interval of balls fired from the firing device, and an operating device for adjusting a firing force value corresponding to the strength of balls fired from the firing device.

[0061] Furthermore, for example, as a variable display, in this embodiment, the variable display of the first special pattern or the second special pattern will be described as an example, but any configuration may be used as long as it does not deviate from the intent of the present invention, and examples include a variable display of a normal pattern, a variable effect unrelated to a special pattern or a normal pattern, a demo effect, an effect during a jackpot game, etc.

[0062] Furthermore, for example, in this embodiment, a special big winning symbol is used as an example of a specific symbol, but any configuration is acceptable as long as it does not deviate from the spirit of the present invention, and examples include a winning symbol of a normal symbol, a losing symbol of a normal symbol, a small winning symbol of a special symbol, a time-saving winning symbol of a special symbol, and a losing symbol of a special symbol.

[0063] Furthermore, for example, in this embodiment, as the original output mode, the example will be described in which the stage changes from a jackpot probability value corresponding to jackpot probability setting value 2 to a jackpot probability value corresponding to jackpot probability setting value 1, but any configuration is possible as long as it does not deviate from the spirit of the invention, and examples include the hit probability value of a normal pattern becoming a low stage (initial setting), the small hit probability value of a special pattern becoming a low stage (initial setting), the transition probability value of the probability variable state or time shortening state when a jackpot is won becoming a low stage (initial setting), the appearance probability value of a predetermined effect that appears in the variable special pattern effect becoming a low stage (initial setting), the light intensity value indicating the brightness of the liquid crystal display device becoming a low stage (original brightness), the volume value indicating the volume output from an audio output device such as a speaker becoming a low stage (original volume), the firing interval value corresponding to the firing interval of the balls fired from the firing device becoming a low stage (initial setting), and the firing force value corresponding to the strength of the balls fired from the firing device becoming a low stage (initial setting).

[0064] Furthermore, for example, in this embodiment, the detection means will be described using the first start port switch or the second start port switch as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a large prize port switch, a general prize port switch, a through gate switch, a launch switch, a button switch that can be pressed by the player, a slot lever detection switch, etc., which are composed of an optical switch, a magnetic switch, a mechanical switch or a non-contact switch.

[0065] Furthermore, for example, as a specific result, in this embodiment, the result of whether or not a special symbol is selected as a big win will be explained as an example, but any configuration is possible as long as it does not deviate from the spirit of the present invention, and examples include the result of whether or not a normal symbol is selected as a big win, the result of whether or not a special symbol is selected as a small win, the result of whether or not a special symbol is selected as a time-saving winning symbol, and the result of whether or not a special symbol is selected as a probability-varying winning symbol.

[0066] Furthermore, for example, in this embodiment, pressing the RAM erase switch 503 is used as an example of a specific operation to be performed on the gaming machine, but any configuration is possible as long as it does not deviate from the spirit of the invention, and examples include an operation to initialize the contents set in the gaming machine, an operation to launch gaming balls, an operation that can change the flow pattern of gaming balls, an operation that can change the setting values ​​set in the gaming machine, an operation that can change the operating pattern of the devices arranged on the gaming board, an operation that can change the lighting pattern of the electric lights arranged on the gaming board, an operation that can change the output pattern of the sound output from the gaming machine, an operation that can change the presentation pattern of variable presentations, an operation that can detach and attach a part arranged on the gaming machine, and an operation that can open or close a part arranged on the gaming machine.

[0067] Furthermore, for example, in this embodiment, a state in which the setting key 501 is turned on is used as an example of a predetermined setting condition that can be established when the gaming machine is initialized, but any configuration is possible as long as it does not deviate from the spirit of the invention, and examples include the power supply to the gaming machine being turned on, the power supply to the gaming machine being turned off, a specific flag such as a probability change flag being turned on, a specific flag such as a probability change flag being turned off, a predetermined judgment value related to a predetermined control being equal to a specific value, a predetermined judgment value related to a predetermined control being smaller than a specific value or less than a specific value, a predetermined judgment value related to a predetermined control being greater than a specific value or not less than a specific value, a predetermined judgment value related to a predetermined control reaching a specific value, a predetermined judgment value related to a predetermined control becoming 0, entering a specific gaming state such as a probability change state, a gaming ball being launched, a gaming ball not being launched, a specific detection switch such as a start port switch being turned on, a specific detection switch such as a start port switch being turned off, a specific process such as an initialization process being executed, a specific process such as an initialization process not being executed, and the passage of a specific period related to a variable display or a jackpot game.

[0068] Furthermore, for example, in this embodiment, the normal game state is used as an example to describe the predetermined game state, but any configuration may be used as long as it does not deviate from the spirit of the invention, and examples include a normal game state, a time-shortening state, a probability-changing state, a jackpot state, a state in which the dynamic display of a special pattern is being executed, a state in which the dynamic display of a special pattern is not being executed, a state in which a game ball is being launched, a state in which a game ball is not being launched, a state in which the power of the game machine is turned off, a state in which the power-on process is in progress, a state after the power-on process, a state in which a variable presentation is being executed, and a state in which a variable presentation is not being executed.

[0069] Furthermore, for example, as multiple patterns, in this embodiment, variable patterns used in the variable performance of the first special pattern or second special pattern performed by the third pattern display device 81 will be used as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a main pattern used in the dynamic display of the first special pattern performed in the fourth pattern display area 87 for special pattern 1, a main pattern used in the dynamic display of the second special pattern performed in the fourth pattern display area 88 for special pattern 2, an auxiliary pattern for the first special pattern or second special pattern performed by the third pattern display device 81, a normal pattern used in the variable display of the normal pattern performed by the normal pattern display device 83, and a variable pattern used in the variable display of the special pattern or normal pattern performed by the drum display device.

[0070] Furthermore, although the present embodiment uses the values ​​of the setting scenario table as an example of the predetermined setting values, any configuration may be used as long as it does not deviate from the spirit of the invention, and examples include a predetermined value as a jackpot probability value for a special pattern that is set when the power is turned on, a predetermined value as a hit probability value for a normal pattern that is determined by the setting scenario table, a predetermined value as a small win probability value for a special pattern that is set when the power is turned on, a predetermined value as a small win probability value for a special pattern that is determined by the setting scenario table, a predetermined value as a transition probability value for a probability changing state or a time shortening state when a jackpot is won that is set when the power is turned on, a predetermined value as a probability value of the appearance of a predetermined effect that appears in the special pattern change effect, a predetermined value as a light intensity value indicating the brightness of the liquid crystal display device, a predetermined value as a volume value indicating the volume output from an audio output device such as a speaker, a predetermined value as a firing interval value corresponding to the firing interval of balls fired from the firing device, and a predetermined value as a firing force value corresponding to the strength of the balls fired from the firing device.

[0071] Furthermore, for example, as the first condition, in this embodiment, an example will be described in which the number of times the dynamic display of the special symbol is executed reaches a predetermined value, but any configuration may be used as long as it does not deviate from the spirit of the invention, and for example, a gaming ball is launched, a gaming ball is not launched, a gaming operation is not executed for a certain period of time, a gaming ball enters a specific ball entrance, a gaming ball enters a specific area, a dynamic display of the special symbol is executed, a dynamic display of the special symbol is not executed, the execution of the dynamic display of the special symbol is started, the execution of the dynamic display of the special symbol is finished, the number of times the dynamic display of the special symbol is executed reaches a specific value, the number of times the dynamic display of the special symbol is executed is less than a specific value These include the occurrence of a specific error, the number of times the dynamic display of a special pattern is executed is equal to or exceeds a specific value, the dynamic display of a special pattern wins a specific pattern, a transition to a specific game state, the dynamic display of a special pattern being executed for a specific period of time, a specific effect being executed in the variable special pattern effect, the time to start a specific process being reached, a frame button being operated, a player volume control unit being operated, a player light intensity control unit being operated, a device arranged on the game board performing a specific action, a detection switch being turned on, some kind of error being detected, the error state being released, the power to the game machine being turned on, and the power to the game machine being turned off.

[0072] Furthermore, for example, in this embodiment, the stage at which the output mode of the game result becomes higher will be described as going from a jackpot probability value corresponding to jackpot probability setting value 1 to a jackpot probability value corresponding to jackpot probability setting value 2, but any configuration is possible as long as it does not deviate from the spirit of the invention, and examples include a stage at which the winning probability value of a normal pattern becomes higher, a stage at which the small winning probability value of a special pattern becomes higher, a stage at which the transition probability value of the probability variable state or time shortening state when a jackpot is won becomes higher, a stage at which the appearance probability value of a predetermined effect that appears in the variable effect of a special pattern becomes higher, a stage at which the light intensity value indicating the brightness of the liquid crystal display device becomes higher, a stage at which the volume value indicating the volume output from an audio output device such as a speaker becomes higher, a stage at which the firing interval value corresponding to the firing interval of the balls fired from the firing device becomes higher, and a stage at which the firing force value corresponding to the strength of the balls fired from the firing device becomes higher.

[0073] Furthermore, for example, as the first change means, in this embodiment, a process for increasing the probability of winning in the set scenario counter counting process will be described as an example, but any configuration is possible as long as it does not deviate from the spirit of the invention, and examples include a process that can change the degree of advantage for the player, a process that can change the presentation style of a variable presentation, a process that can change the game status, a process that can change the lighting brightness of the electric lights arranged on the game board, a process that can change the volume output from the game machine, a process that can change the frequency of appearance of a specific presentation in a variable presentation, and a process that updates a specific value.

[0074] Furthermore, for example, in this embodiment, a lottery to determine whether a special pattern is selected is used as an example of a predetermined lottery, but any configuration is acceptable as long as it does not deviate from the spirit of the present invention, and examples include a lottery to determine whether a normal pattern is selected, and a special lottery that does not involve a big win or small win.

[0075] Also, for example, in this embodiment, the game status setting means will be described using the probability variable flag 203n as an example, but any configuration may be used as long as it does not deviate from the spirit of the invention, and examples include a flag for determining whether or not a special pattern is in a high probability state, a memory area such as a counter or area, a flag for determining whether or not a normal pattern is in a high probability state, a memory area such as a counter or area, a flag for determining whether or not a jackpot state is in a state, a memory area such as a counter or area, a flag for determining whether or not a variable performance is being executed, a memory area such as a counter or area, a flag for determining whether or not a standby state is in a state, a memory area such as a counter or area, a flag for determining whether or not a power-on state is in a state, a memory area such as a counter or area, etc.

[0076] Furthermore, for example, as an initialization means capable of initializing the gaming machine, the present embodiment will explain an example of initialization processing within the startup processing of the main control device 110, but any configuration may be used as long as it does not deviate from the spirit of the invention, and examples include a control process that initializes the contents set in the gaming machine, a control process that initializes the operating mode of the gimmicks arranged on the gaming board, a control process that initializes the lighting mode of the electric lights arranged on the gaming board, a control process that initializes the output mode of the sound output from the gaming machine, and a control process that initializes the presentation mode of variable presentations.

[0077] Furthermore, for example, as the second change means, in this embodiment, a process for lowering the jackpot probability value in the set scenario counter counting process will be described as an example, but any configuration is possible as long as it does not deviate from the spirit of the invention, and examples include a process that can change the degree of advantage for the player, a process that can change the presentation style of a variable presentation, a process that can change the game status, a process that can change the lighting brightness of the electric lights arranged on the game board, a process that can change the volume output from the game machine, a process that can change the frequency of appearance of a specific presentation in a variable presentation, and a process that updates a specific value.

[0078] Furthermore, for example, as a predetermined notification, in this embodiment, a notification effect that a predetermined number of rotations has been reached will be described as an example, but any configuration may be used as long as it does not deviate from the spirit of the invention, and for example, a performance based on the dynamic display of a special symbol, a performance that notifies that the execution of a variable special symbol performance has started, a performance that notifies that the variable special symbol performance has stopped, a performance that notifies that the dynamic display of a special symbol has been executed a predetermined number of times, a performance that notifies the current game state, a performance that notifies a recommended game method, a performance that notifies that the game state has shifted, and the like. These include effects that notify that a certain game state has occurred, effects that notify the remaining number of times the dynamic display of special patterns will be executed before the game state changes, effects that suggest a probability setting value, effects that notify that a ball has entered a specific ball entry port, effects that notify that a large prize entry port has opened, effects that notify that a small prize entry port has opened, effects that notify that a specific prize ball has been paid out, effects that notify that a specific detection switch has been turned on, effects that notify that some kind of error has been detected, and effects that notify that the startup process of the game machine is currently being executed.

[0079] In addition, for example, as a notification means capable of executing a predetermined notification, a setting value command process that notifies that a predetermined number of rotations has been reached will be described as an example in this embodiment, but any configuration may be used as long as it does not deviate from the spirit of the invention, and for example, a process that notifies that the execution of a special symbol variable effect has started, a process that notifies that the execution of a special symbol variable process has stopped, a process that notifies that the dynamic display of a special symbol has been executed a predetermined number of times, a process that notifies the current game state, and a process that notifies the remaining number of times the dynamic display of a special symbol will be executed until the game state changes. These include processing to indicate a probability setting value, processing to notify that the game state has changed, processing to notify that a specified game state has occurred, processing to notify that a ball has entered a specific ball entry port, processing to notify that a large prize entry port has opened, processing to notify that a small prize entry port has opened, processing to notify that a normal electric role has opened, processing to notify that a specific prize ball has been paid out, processing to notify that a specific detection switch has been turned on, processing to notify that some kind of error has been detected, and processing to notify that the startup process of the game machine is currently being executed.

[0080] Furthermore, for example, as the initial setting means, in this embodiment, an initial setting process related to the jackpot probability value executed during the start-up process (for example, jackpot probability value 1) will be described as an example, but any configuration may be used as long as it does not deviate from the spirit of the invention, and examples include initial setting process related to the small win probability value executed during the start-up process (for example, small win probability value 1), initial setting process related to the game state executed during the start-up process (for example, setting to "normal game state"), initial setting process related to the game state transition probability executed during the start-up process, initial setting process related to a predetermined effect related to the special pattern variation effect, initial setting process related to the light intensity value indicating the brightness of the liquid crystal display device (for example, default brightness), initial setting process related to the volume value indicating the volume output from an audio output device such as a speaker (for example, default volume), initial setting process related to the firing interval value corresponding to the firing interval of balls fired from the firing device (for example, default firing interval), initial setting process related to the firing force value corresponding to the strength of the balls fired from the firing device (for example, default firing force), etc.

[0081] Furthermore, for example, as the second condition, in this embodiment, the number of times the dynamic display of the special symbol is executed reaches a specific value that is greater than a predetermined value, but any configuration may be used as long as it does not deviate from the spirit of the invention, and for example, the second condition may be a game ball being launched, a game ball not being launched, no game operation being executed for a certain period of time, a game ball entering a specific ball entrance, a game ball entering a specific area, a dynamic display of the special symbol being executed, a dynamic display of the special symbol not being executed, the execution of the dynamic display of the special symbol being started, the execution of the dynamic display of the special symbol being finished, the number of times the dynamic display of the special symbol is executed reaches a specific value, the number of times the dynamic display of the special symbol is executed reaches a specific value, or the number of times the dynamic display of the special symbol is executed reaches a specific value. These include: being less than a set value, the number of times the dynamic display of a special pattern is executed being equal to or greater than a specific value, the dynamic display of a special pattern winning a specific pattern, transitioning to a specific game state, the dynamic display of a special pattern being executed for a specific period of time, a specific effect being executed in the variable special pattern effect, reaching the time to start a specific process, the frame button being operated, the player volume control unit being operated, the player light intensity control unit being operated, a device arranged on the game board performing a specific action, the detection switch being turned on, some kind of error being detected, the error state being released, the power to the game machine being turned on, the power to the game machine being turned off, etc.

[0082] As shown in Figure 1, pachinko machine 10 comprises outer frame 11, an outer shell formed by wooden frames assembled in a substantially rectangular shape, and inner frame 12, which is formed in substantially the same external shape as outer frame 11 and is supported so as to be able to open and close relative to outer frame 11. Metal hinges 18 are attached to outer frame 11 at two locations, top and bottom, on the left side when viewed from the front (see Figure 1), in order to support inner frame 12, and inner frame 12 is supported so as to be able to open and close towards the front, with the side where hinges 18 are provided serving as the axis for opening and closing.

[0083] A game board 13 (see FIG. 3) having numerous nails and winning holes (ball entry holes) 63, 64, 65, 71, 72, etc. is detachably attached to the back side of the inner frame 12. A pinball game is played by balls flowing down the front of the game board 13. Attached to the inner frame 12 are a ball launching unit 112a (see FIG. 5) that launches balls toward the front area of ​​the game board 13, and a launching rail (not shown) that guides the balls launched from the ball launching unit 112a to the front area of ​​the game board 13. Details of the game board 13 will be described later with reference to FIG. 3.

[0084] On the front side of the inner frame 12, there is a front frame 14 that covers the upper front side, and a lower tray unit 15 that covers the lower side. To support the front frame 14 and the lower tray unit 15, metal hinges 19 are attached at two locations, top and bottom, on the left side when viewed from the front (see Figure 1), and the front frame 14 and the lower tray unit 15 are supported so that they can be opened and closed toward the front, with the side where the hinges 19 are installed serving as the opening and closing axis. The locking of the inner frame 12 and the locking of the front frame 14, which are required as a predetermined operation, are each unlocked by inserting a special key into the keyhole 21 of the cylinder lock 20 and performing a predetermined operation.

[0085] The front frame 14 is fitted with decorative resin parts, electrical parts, etc., and has a window 14c formed as a roughly oval opening in its approximate center. A glass unit 16 having two glass plates is disposed on the back side of the front frame 14, and the front of the game board 13 can be seen from the front side of the pachinko machine 10 through the glass unit 16.

[0086] The front frame 14 has an upper tray 17 for storing balls, which juts out forward and is formed in a roughly box-like shape with an open top, and prize balls, loan balls, etc. are discharged into this upper tray 17. The bottom of the upper tray 17 is formed with a downward slope to the right when viewed from the front (see Figure 1), and this slope guides balls dropped into the upper tray 17 to a ball launching unit 112a (see Figure 10) which serves as an operating device. In addition, on the top surface of the upper tray 17, on the front left side when viewed from the front, there is a frame button 22, and behind the frame button 22 there is a player volume operation unit 44 and a player light intensity operation unit 45, respectively.

[0087] The frame button 22 is a button that is pressed by the player when, for example, changing the stage of the effect displayed on the third symbol display device 81 (see FIG. 3) described later. The frame button 22 is also used as an operation button for allowing the player to select the effect content in the preview display executed in the variable display of the third symbol (hereinafter, the variable display of the third symbol is referred to as "variable effect").

[0088] Furthermore, the variable effect is an effect displayed on the third pattern display device 81 (see Figure 3) described below, and as described below, is executed when a ball fired into the front area of ​​the game board 13 enters a specific winning hole (for example, the first starting hole 64 or the second starting hole 71 (see Figure 3) as the ball entry section described below), and after the pattern (the third pattern described below) fluctuates for a predetermined period of time, the result of the lottery held for that winning hole (whether it is a jackpot or not) is presented to the player based on the combination of patterns that are stopped and displayed.

[0089] Furthermore, a stage refers to a presentation mode that provides uniformity to the various presentations displayed on the third symbol display device 81 (see FIG. 3) described later, and the present pachinko machine 10 has three stages: a "town stage," a "sky stage," and an "island stage." The above-mentioned variable presentations and various presentations such as the "reach display" executed during the variable presentations are designed to be performed in accordance with the theme given to each stage.

[0090] Furthermore, the "reach display" refers to a display just before the "jackpot display" indicating that a jackpot will occur in the variable presentation executed in the third symbol display device 81 (see FIG. 3) described later. Specifically, it refers to a state in which the third symbols in the left symbol row Z1 and the right symbol row Z3 (see FIG. 9) described later stop at the same symbol, and the center symbol row Z2 (see FIG. 9) has not yet stopped and is continuing to vary.

[0091] In the pachinko machine 10 of this embodiment, the "reach display" can be broadly divided into a single element that constitutes the "normal reach" presentation (hereinafter, a single element that constitutes the presentation will be referred to as a "variable element"), a variable element of a "super reach" that is developed and executed from the variable element of the "normal reach" and has a higher chance of winning a jackpot than the variable element of the "normal reach", and a variable element of a "special reach" that is similarly developed and executed from the variable element of the "normal reach" and has a higher chance of winning a jackpot than the variable element of the "super reach".

[0092] The stage is changed when the player presses the frame button 22 as a specific game operation during a period when no variation effect is being performed (i.e., during a demo display) or during a "high-speed variation" variation element in which the third symbol is rapidly varying so as not to be visible to the player during the variation effect. Each time the frame button 22 as an operating device is operated, the stage is repeatedly changed in the following order: "town stage" → "empty stage" → "island stage" → "town stage" → ... Immediately after power-on, the "town stage" is set as the initial stage.

[0093] Furthermore, when a variable element of a "normal reach" is initiated in the variable performance performed by the third pattern display device 81 (see Figure 3) described below, and the variable element of the "normal reach" develops into a variable element of a "super reach" or a variable element of a "special reach", the third pattern display device 81 may be configured to display a selection screen for the variable element of the "super reach" or the variable element of the "special reach" during the variable element of the "normal reach".

[0094] Specifically, the selection screen displays multiple candidates that can be selected as the variable elements of "Super Reach" or "Special Reach", and the selected candidate is changed when the frame button 22 is pressed by the player while the selection screen is displayed. Then, the variable elements of "Super Reach" or "Special Reach" are determined based on the performance candidate selected when the variable elements of "Super Reach" or "Special Reach" develop, and the variable elements of "Super Reach" or "Special Reach" are executed on the third pattern display device 81 in accordance with the determination.

[0095] In the first embodiment, the frame buttons 22 are configured as buttons to be pressed, but instead of the frame buttons 22, they may be configured as an operation lever that can be tilted by the player in a predetermined direction relative to the pachinko machine 10 (for example, forward, backward, rightward, or leftward relative to the pachinko machine 10). Then, based on the direction in which the operation lever is tilted, the performance stage may be selected or changed, or the variable elements of the "Super Reach" or the variable elements of the "Special Reach" may be determined.

[0096] Furthermore, although the frame button 22 is configured to be positioned on the front side of the upper tray 17 when viewed from the side, the position of the frame button 22 can be any position as long as it is a position where the player can press it; for example, it can be positioned on the top side of the upper tray 17, or it can be positioned near (on the top or side of) the lower tray 50 described below.

[0097] The player volume operation unit 44 is an operation unit for adjusting the volume value output from the audio output device 226 (see FIG. 5) when variable effects and the like are executed, and is a button that can be pressed by the player. This player volume operation unit 44 is composed of a player volume increase unit 44a and a player volume decrease unit 44b.

[0098] Details will be given later, but this player volume operation unit 44 can be operated by the player regardless of whether or not a variable presentation is being executed, and is configured so that the volume value can be adjusted at any timing.

[0099] In addition, the volume value output by the audio output device 226 from the pachinko machine 10 of the first embodiment is configured to be adjustable by the volume values ​​of two volume operation units: the hall volume operation unit 117 (see Figure 2) described later and the player volume operation unit 44.

[0100] The hall volume operation unit 117 is located on the back of the pachinko machine 10, within the audio lamp control board (audio lamp control device 113), and is an operation unit that is adjusted in advance, mainly by hall personnel, before opening for business.

[0101] Therefore, for example, the actual volume value output from the pachinko machine 10 when a variable performance is being executed (hereinafter, the volume value output from the audio output device 226 when a variable performance is being executed may be referred to as the "actual volume value") is determined based on the volume value of the hall volume operation unit 117 operated by hall personnel, etc. (hereinafter, the volume value set by the hall volume operation unit 117 may be referred to as the "hall operated volume value"), and the actual volume value is determined based on the volume value of the player volume operation unit 44 that can be operated by the player (hereinafter, the volume value set by the player volume operation unit 44 may be referred to as the "player operated volume value") (see Figure 24).

[0102] For example, if the hall operation volume value is "1", the range of the actual volume value will be "2 to 10", and if the player operation volume value is "2", the actual volume value will be determined to be "4" (see Figure 24).

[0103] The player light intensity control unit 45 is an operation unit for adjusting the light intensity value output from the illumination units 29-33 by the lamp display device 227 (hereinafter, the light intensity value output from the lamp display device 227 may be referred to as the "actual light intensity value"), and is a button that can be pressed by the player. This player light intensity control unit 45 is composed of a player light intensity increase unit 45a and a player light intensity increase unit 45b. This player light intensity control unit 45 can be operated regardless of whether a variable effect is being executed, and is configured to allow the player to adjust the light intensity value at any timing. Note that the light intensity value set by the player light intensity control unit 45 is sometimes referred to as the "player-operated light intensity value," but since the light intensity value output from the pachinko machine 10 is configured to be adjustable only by operating the player light intensity control unit 45, this means that the player-operated light intensity value and the actual light intensity value are the same value.

[0104] Furthermore, the light intensity value output from the pachinko machine 10 of the first embodiment is configured to be adjustable only by the player light intensity operation unit 45.

[0105] The front frame 14 is provided with various light-emitting means such as lamps around its periphery (for example, at the corners). These light-emitting means change and control their light emission by lighting up or blinking in response to changes in the game state, such as when a jackpot is hit or a predetermined "reach display" is activated, thereby enhancing the dramatic effects during play. The periphery of the window portion 14c is provided with illumination units 29-33 incorporating light-emitting means such as light-emitting diodes (Light Emitting Diodes, hereinafter abbreviated as "LEDs").

[0106] In the pachinko machine 10, these illumination units 29-33 function as effect lamps such as jackpot lamps, and when a jackpot or a "reach display" is reached, the built-in LEDs of the illumination units 29-33 light up or flash to indicate that a jackpot is being achieved or that a "reach display" is being achieved, which is one step away from a jackpot. In addition, an indicator lamp 34 is provided at the upper left of the front frame 14 as viewed from the front, which has a built-in light-emitting means such as an LED and can indicate when prize balls are being paid out or when an error has occurred.

[0107] A small window 35 is formed by attaching a transparent resin to the underside of the right-side illumination unit 32 from the backside so that the backside of the front frame 14 can be seen, and certificate stamps and the like affixed to the attachment space K1 (see Figure 3) on the front of the game board 13 can be seen from the front of the pachinko machine 10. In addition, in the pachinko machine 10, a plated member 36 made of chrome-plated acrylonitrile butadiene styrene (hereinafter abbreviated as "ABS") resin is attached to the area around the illumination units 29-33 to create a more dazzling appearance.

[0108] A ball dispensing operation unit 40 is disposed below the window 14c. The ball dispensing operation unit 40 is provided with a number display unit 41, a ball dispensing button 42, and a return button 43. When the ball dispensing operation unit 40 is operated with bills, cards, etc. inserted into a card unit (ball dispensing unit, not shown) located on the side of the pachinko machine 10, balls are dispensed in accordance with the operation. Specifically, the number display unit 41 is an area where the remaining balance information of the card, etc. is displayed, and an internal LED lights up to display the remaining balance numerically as the remaining balance information. The ball dispensing button 42 is operated as a predetermined operation to obtain dispensed balls based on information recorded on a card, etc. (recording medium), and dispensed balls are supplied to the upper tray 17 as long as there is a remaining balance on the card, etc. The return button 43 is operated when requesting the return of a card, etc. inserted into the card unit.

[0109] In addition, in pachinko machines where balls are directly dispensed from a ball dispensing device to the upper tray 17 without going through a card unit, i.e., in so-called cash machines, the ball dispensing operation unit 40 is not necessary, but in this case, a decorative sticker or the like may be added to the installation part of the ball dispensing operation unit 40 to make the parts configuration common. It is possible to standardize pachinko machines that use card units and cash machines.

[0110] The lower tray unit 15, located below the upper tray 17, has a lower tray 50 in the center, which is formed in a roughly box-like shape with an open top, for storing balls that could not be stored in the upper tray 17. On the right side of the lower tray 50 is disposed an operating handle 51 that is operated by the player to shoot balls into the front of the game board 13. Inside the operating handle 51 are built a touch sensor 51a for permitting the operation of the ball launching unit 112a (see FIG. 10), a push-button type shooting stop switch 51b that stops the launch of balls while the switch is pressed, and a variable resistor (not shown) that detects the amount of rotation of the operating handle 51 by changes in electrical resistance.

[0111] As a specific operation, when the operating handle 51 is rotated clockwise by the player, the touch sensor 51a is turned on and the resistance value of the variable resistor changes in accordance with the amount of rotation, and the ball is shot with a strength corresponding to the resistance value of the variable resistor which changes in accordance with the amount of rotation of the operating handle 51, thereby hitting the ball into the front of the game board 13 at a distance corresponding to the operation by the player. Furthermore, when the operating handle 51 is not being operated by the player, the touch sensor 51a and the shot stop switch 51b are off.

[0112] A ball ejection lever 52 is provided on the lower front portion of the lower tray 50 to be operated when ejecting balls stored in the lower tray 50 downward. This ball ejection lever 52 is always biased to the right, and as a specific operation, by sliding it to the left against this bias, a bottom opening formed on the bottom surface of the lower tray 50 opens, and the balls fall naturally from the bottom opening and are ejected. This ball ejection lever 52 is usually operated with a box (commonly called a "dollar box") placed below the lower tray 50 to receive the balls ejected from the lower tray 50. As mentioned above, the operating handle 51 is disposed on the right side of the lower tray 50, and an ashtray 53 is attached to the left side of the lower tray 50.

[0113] Next, as shown in Figure 2, the rear side of the pachinko machine 10 is mainly equipped with control board units 90, 91 and a back pack unit 94. The control board unit 90 is a unit equipped with a main board (main control device 110), a voice lamp control board (voice lamp control device 113), and a display control board (display control device 114). The control board unit 91 is a unit equipped with a payout control board (payout control device 111), a launch control board (launch control device 112), a power supply board (power supply device 115), and a card unit connection board 116.

[0114] The back pack unit 94 is a unit consisting of the back pack 92 that forms the protective cover and the payout unit 93. In addition, each control board is equipped with a micro-processing unit (hereinafter abbreviated as "MPU") as a one-chip microcomputer that controls each function, ports for communicating with various devices, a random number generator used in various lotteries, a clock pulse generating circuit used for time counting and synchronization, etc. as needed.

[0115] The main control device 110, the voice lamp control device 113 and the display control device 114, the payout control device 111 and the launch control device 112, the power supply device 115, and the card unit connection board 116 are each housed in board boxes 100 to 104. The board boxes 100 to 104 are equipped with a box base and a box cover that covers the opening of the box base, and the box base and the box cover are connected to each other to house the respective control devices and boards.

[0116] Furthermore, the board box 100 (main control device 110) and the board box 102 (dispensing control device 111 and launch control device 112) have their box bases and box covers connected (connected by a crimping structure) by a sealing unit (not shown) so that they cannot be opened. A sealing seal (not shown) is attached to the connecting portion between the box base and the box cover, spanning the box base and the box cover. This sealing seal is made of a brittle material, and if an attempt is made to peel off the sealing seal to open the board box 100, 102 or to forcibly open the board box 100, 102, it will be cut into the box base side and the box cover side. Therefore, by checking the sealing unit or sealing seal, it is possible to know whether the board box 100, 102 has been opened.

[0117] A base display device 401 is disposed on the main board that constitutes the main control device 110, and is assembled so that the display screen of the base display device 401 can be seen when looking at the rear side of the pachinko machine 10. The base display device 401 displays the base value (the number (proportion) of balls paid out (prize balls) for 100 balls fired in normal game mode) during normal play, while displaying the set scenario number in the set scenario number change mode and set scenario number confirmation mode. The base display device 401 is also configured to be able to display error history.

[0118] Additionally, the main board that constitutes the main control device 110 is provided with a setting key 501 that is used to change the setting scenario number that serves as the set reference value or to check the set setting scenario number, and an error display button 502 that is used to display the error history on the base display device 401. The setting key 501 and error display button 502 are provided to protrude from the main board through holes provided in the board box 100, and can be operated by hall personnel or the like without opening the board box 100.

[0119] The set scenario number is a value that can be set by a hall official or the like when the power of the pachinko machine 10 is turned on. In addition, the pachinko machine 10 is configured so that the probability setting value as the setting content is set based on this set scenario number (details will be described later in FIG. 9).

[0120] Here, the pachinko machine 10 of the first embodiment is configured so that the probability setting value can change as the player progresses in the game, i.e., as the dynamic display of special symbols is executed as a display mode. Specifically, in conventional pachinko machines, in order to prevent players from illicitly changing the settings, only hall personnel or the like can change the probability setting value by performing a setting change operation during the startup process of the pachinko machine. The probability setting value set at power-on is configured to be unchangeable or difficult to change during play. In contrast, the pachinko machine 10 of the first embodiment is configured so that a setting scenario number is set at power-on, thereby setting the probability setting value corresponding to the setting scenario number. Furthermore, as the player plays, the dynamic display of special symbols is executed, and a predetermined game result corresponding to the setting scenario number is achieved (for example, a predetermined number of spins is reached), thereby allowing the probability setting value corresponding to the setting scenario number set at startup to change.

[0121] With this configuration, for example, even if the current game situation of the pachinko machine 10 has continued to make it difficult to win a jackpot, the probability setting value can be changed by the player continuing to play and executing the dynamic display of special symbols to match the setting content of the set scenario number, so that by continuing to play, the probability setting value may change to one that makes it easier to acquire game value than the probability setting value set up until then in the pachinko machine 10, which motivates the player to continue playing the pachinko machine 10, increases interest by creating new gameplay, and improves the player's willingness to play, making it possible to promote the operation of the pachinko machine 10. Note that details of the change in the probability setting value during play will be described later with reference to FIG. 9.

[0122] The payout unit 93 comprises a tank 130 located at the top of the back pack unit 94 and opening upward, a tank rail 131 connected to the bottom of the tank 130 and gently sloping downstream, a case rail 132 connected vertically to the downstream side of the tank rail 131, and a payout device 133 provided at the most downstream part of the case rail 132 and dispensing balls using a predetermined electrical configuration of a payout motor 216 (see Figure 10). Balls are successively replenished in the tank 130 from the island equipment of the gaming hall, and the required number of balls are dispensed by the payout device 133 as appropriate. A vibrator 134 is attached to the tank rail 131 to impart vibrations to the tank rail 131.

[0123] In addition, the payout control device 111 is provided with a state restoration switch 120, the firing control device 112 is provided with a variable resistor operation knob 121, and the power supply device 115 is provided with a RAM erase switch 503 as an operation device. The state restoration switch 120 is operated to resolve ball jamming (return to normal state) when a payout error occurs, such as ball jamming in the payout motor 216 (see Figure 10). The operation knob 121 is operated to adjust the firing force of the firing solenoid. The RAM erase switch 503 is operated as a specific operation when the power is turned on to return the pachinko machine 10 to its initial state.

[0124] Furthermore, the sound lamp control device 113 is provided with a hall volume operation unit 117 (see FIG. 2). As described above, the hall volume operation unit 117 is an operation unit for the hall operation volume value that can be operated by hall personnel, etc., and is configured to be operable with a tool or the like through a hole provided in the back pack 92. In the pachinko machine 10 of the first embodiment, the hall operation volume value can be adjusted to eight levels by operating the hall volume operation unit 117 as a predetermined operation (described later in FIG. 24).

[0125] Next, the specific configuration of the game board 13 will be described with reference to Fig. 3. First, as shown in Fig. 3, the game board 13 is provided with a wooden base board 60 machined into a substantially square shape when viewed from the front, a number of nails, windmills, and rails 61, 62 for guiding balls, a general winning opening 63 and a right general winning opening 63a through which a predetermined prize ball can be obtained when a ball enters the opening, a variable winning device 65 that opens when a jackpot of the third symbol occurs, and a ball entry section that serves as a lottery trigger for a first special symbol, which is one of the third symbols (so-called special symbols as display forms). The inner frame 12 is configured by assembling together a first starting gate 64 as a ball entry portion which triggers the drawing of the second special pattern, which is one of the third patterns, a through gate 67 which triggers the drawing of the second pattern (so-called normal pattern), a normal electric role 72 which, when opened, allows a ball to enter the second starting gate 71, a variable display device unit 80 which has a third pattern display device 81 and a second pattern display device 83, etc., and its peripheral portion is attached to the back side of the inner frame 12.

[0126] The general winning opening 63, right general winning opening 63a, first start opening 64, variable winning device 65, second start opening 71, through gate 67, normal electric role 72, and variable display unit 80 are arranged in through holes formed in the base plate 60 by router processing, and are fixed with wood screws or the like from the front side of the gaming board 13. In addition, the center part of the front of the gaming board 13 can be seen from the front side of the inner frame 12 through the window portion 14c (see Figure 1) of the front frame 14. The configuration of the gaming board 13 will be explained below, mainly with reference to Figure 3.

[0127] An outer rail 62 formed by bending a strip-shaped metal plate into a substantially circular arc shape is set up on the front of the gaming board 13, and an inner rail 61 formed from a strip-shaped metal plate like the outer rail 62 is set up inside the outer rail 62. The outer periphery of the front of the gaming board 13 is surrounded by the inner rail 61 and the outer rail 62, and the front and back are surrounded by the gaming board 13 and the glass unit 16 (see Figure 1), so that a gaming area where games are played based on the behavior of the ball is formed on the front of the gaming board 13. The gaming area is a substantially circular area (an area where winning holes and the like are arranged and where shot balls flow down) on the front of the gaming board 13, partitioned by the two rails 61, 62 and the arc member 70.

[0128] The two rails 61, 62 are provided to guide the ball launched from the ball launching unit 112a (see FIG. 5) to the top of the game board 13. A ball return prevention member 68 is attached to the tip (upper left in FIG. 3) of the inner rail 61, preventing a ball that has been guided to the top of the game board 13 from returning into the ball guide passage. A return rubber 69 is attached to the tip (upper right in FIG. 3) of the outer rail 62 at a position corresponding to the maximum flight portion of the ball, and a ball launched with more than a predetermined force hits the return rubber 69, reducing its momentum and bouncing back toward the center (hereinafter, the act of launching a ball with such force as to hit the return rubber 69 and causing the ball to pass to the right side of the variable display unit 80 as viewed from the front is referred to as a "right-hand hit game," while the act of launching a ball to pass to the left side of the variable display unit 80 as viewed from the front is referred to as a "left-hand hit game"). In the first embodiment, in left-handed play, the ball can or easily enters the first starting hole 64 or the general winning hole 63, while it is configured so that the ball does not or cannot enter the second starting hole 71, the variable winning device 65, the normal electric role 72, the through gate 67, or the right-side general winning hole 63a. Also, in right-handed play, the ball can or easily enters the second starting hole 71, the variable winning device 65, the normal electric role 72, the through gate 67, or the right-side general winning hole 63a, while it is configured so that the ball does not or cannot enter the first starting hole 64 or the general winning hole 63.

[0129] In addition, between the lower right tip of the inner rail 61 and the upper right tip of the outer rail 62, a resin arc member 70 formed with an arc connecting the rails on the inner side is hammered into the base plate 60 and fixed.

[0130] At the bottom left of the game area as viewed from the front (bottom left of Fig. 3), a special symbol display device 37 is provided, which is provided with a status LED group 37a, a special LED group 37b, and a right-hit notification lamp 37c, each consisting of a plurality of LEDs that are light-emitting means. The special symbol display device 37 displays the first special symbol and the second special symbol in a variable manner (hereinafter, the variable display of both special symbols is referred to as "dynamic display") as a display form according to each control performed by the main control device 110 (see Fig. 10) described later, and also displays the game status of the pachinko machine 10.

[0131] The status LED group 37a indicates, by its lighting state, the number of reserved balls, which is the number of balls (reserved balls) for which variable display has not yet been executed among the balls that have won (entered) into the first starting hole 64 or the second starting hole 71 as the ball entry section described later. In addition, the number of jackpot rounds (hereinafter, rounds may be simply referred to as "R") and error displays are also indicated by the lighting state of the status LED group 37a corresponding to the respective states. Note that the status LED group 37a is configured so that each LED has a different light emission color (for example, red, green, blue), and by combining these light emission colors, various game states of the pachinko machine 10 can be indicated with a small number of LEDs.

[0132] In addition, a "round" in a jackpot refers to the period from when the large prize opening opening / closing plate 65a, which opens and closes the variable prize winning device 65 described below to divide the number of winning balls in a jackpot, is opened to when it is closed, and in the pachinko machine 10 of the first embodiment, one "round" is executed when "30 seconds" have passed since the large prize opening opening / closing plate 65a began to open, or when 10 balls win while the large prize opening opening / closing plate 65a is open.

[0133] The special LED group 37b is composed of a total of 12 LEDs, including an upper LED group 37b1 composed of six LEDs and a lower LED group 37b2 also composed of six LEDs. The upper LED group 37b1 dynamically displays a first special symbol that indicates the result of a first lottery game that is executed based on a ball entering the first starting hole 64. The lower LED group 37b2 dynamically displays a second special symbol that indicates the result of a second lottery game that is executed based on a ball entering the second starting hole 71.

[0134] Specifically, the upper LED group 37b1 displays a dynamic display (in the first embodiment, the LEDs in the upper LED group 37b1 are lit one by one in sequence, starting from the top LED and continuing down, and this lighting pattern is displayed repeatedly) until a variable time (dynamic display time) determined based on the winning of the ball into the first starting hole 64, which is located in the center of the surface of the game board 13, has elapsed, and then displays a stopped pattern indicating the judgment result (in the first embodiment, any of a total of 64 types of stopping patterns, depending on the combination of the lighting patterns of the six LEDs).

[0135] In addition, the lower LED group 37b2 displays a dynamic display (in the first embodiment, the LEDs in the lower LED group 37b2 light up one by one in sequence, starting from the uppermost LED and continuing down, and this lighting pattern is displayed repeatedly) until a variable time (dynamic display time) determined based on the winning of the ball into the second starting hole 71, which serves as an entry point and is located on the right side of the game board 13, has elapsed, and then displays a stopped pattern indicating the judgment result (in the first embodiment, any of a total of 64 types of stopping patterns, depending on the combination of the lighting patterns of the six LEDs).

[0136] In either of the LED groups 37b1 and 37b2, if the result of the judgment is a miss, only the leftmost LED is lit, and if the result of the judgment is a jackpot, each LED group is lit in a lighting pattern corresponding to the type (category) of the jackpot. Details of the stop patterns of each LED group will be described later.

[0137] In this pachinko machine 10, a judgment is made (jackpot lottery) as to whether or not a ball that enters the first starting hole 64 or the second starting hole 71 as the ball entry section is a jackpot, and if the judgment determines that a jackpot is a jackpot, the type of jackpot is also determined according to the winning hole 64 or 71 into which the ball entered, and the variable winning device 65 is opened and closed according to the type of jackpot.

[0138] The types of jackpots determined in the first embodiment include a "5-round time-saving jackpot (hereinafter, sometimes referred to as "time-saving A")" in which the variable winning device 65 opens five times based on winning into the first starting hole 64 as the ball entry part, and a "5-round certain variable jackpot (hereinafter, sometimes referred to as "certain variable A") in which the variable winning device 65 opens five times (see FIG. 10(a)). Also, based on winning into the second starting hole 71 as the ball entry part, a "10-round time-saving jackpot (hereinafter, sometimes referred to as "time-saving B")" in which the variable winning device 65 opens ten times, and a "10-round certain variable jackpot (hereinafter, sometimes referred to as "certain variable B") in which the variable winning device 65 opens ten times (see FIG. 14(b)).

[0139] Here, the "normal gaming state" as a predetermined state refers to a gaming state that is not a "time-shortened state" or a "probability-varying state," and refers to a state in which the jackpot probability of each special symbol as a display form and the hit probability of a normal symbol are in a normal state (i.e., a low-probability state), and the opening time of the normal electric role 72 is short. In other words, the "normal gaming state" as a predetermined state is configured so that the jackpot probability of each special symbol is lower than in the "probability-varying state," and the hit probability of a normal symbol is lower than in the "probability-varying state" and the "normal symbol high-probability time-shortened state" (equivalent to the "normal symbol low-probability time-shortened state"), and the opening time of the normal electric role 72 is also short.

[0140] As will be described in detail later, in a "normal gaming state" as a predetermined state, if a so-called right-hand hit is performed, it will not be a gaming state in which the ball is likely to land on the normal electric role 72 (hereinafter, the state in which the ball is likely to land on the normal electric role 72 may be referred to as a "winning support state"), but will be the most unfavorable gaming state for the player. In the "normal gaming state," if a ball shot by a right-hand hit is detected as a specific gaming operation (e.g., detection of the ball passing through the through gate 67), a predetermined alarm (e.g., a voice output of "Please return to left-hand hit gaming" or a display of "Please return to left-hand hit gaming" on the third symbol display device 81) is output to notify the player and hall staff that a non-recommended game is being played. This configuration suppresses the continued execution of a non-recommended right-hand hit game in the "normal gaming state," thereby realizing gameplay consistent with the game specifications.

[0141] In addition, in the pachinko machine 10 of the first embodiment, when the probability of winning a special symbol as a display format is in a low probability state, if the player does not win a jackpot a predetermined number of times in a row in the dynamic display (in the first embodiment, "600 times"), as a rescue measure for the player, a function (so-called ceiling function) is installed that generates a "normal symbol low probability time shortened state" in which the jackpot probability of the special symbol and the winning probability of the normal symbol are in a low probability state, but the fluctuation time of the normal symbol is shortened and the opening time of the normal electric role 72 is lengthened (hereinafter, when the probability of winning a special symbol is in a low probability state, not winning a jackpot "600 times" in a row in the dynamic display and entering the "normal symbol low probability time shortened state" will be referred to as "rescue condition fulfillment", and the number of times the "rescue condition is fulfilled" when the probability of winning a special symbol is in a low probability state may be referred to as the "number of times the rescue condition is fulfilled").

[0142] Next, the "normal symbol high probability time shortening state" refers to a state in which the jackpot probability of each special symbol as a display form is a low probability state similar to the "normal game state" and the "normal symbol low probability time shortening state" described below, but the probability of winning the normal symbol increases, the variable display time of the normal symbol (hereinafter, the variable display of the normal symbol will be referred to as "variable display") is shortened, and the opening time of the normal electric symbol 72 is lengthened (hereinafter, the increase in the probability of winning the normal symbol, the shortening of the variable display time of the normal symbol, and the lengthening of the opening time of the normal electric symbol 72 will sometimes be referred to as the "high probability time shortening function"). This "normal symbol high probability time shortening state" makes it easier for the normal electric symbol 72, located above the second starting hole 71 as seen from the front, to be opened, making it easier for a ball launched by right-hand play as a specific game operation to enter the second starting hole 71.

[0143] That is, in the "normal symbol high probability time shortened state," although the probability of winning a jackpot with a special symbol is the same as in the "normal game state" as a predetermined state, a win with a normal symbol is more likely to be derived in a shorter time than in the "normal game state," and the open state of the normal electric role 72 is longer. Therefore, in the "normal symbol high probability time shortened state," it is easier for a ball shot by right-hand play to enter the second starting hole 71 as the ball entry part, so that it is possible to obtain a prize ball (for example, 1 ball / entry) as a predetermined setting based on the entry into the second starting hole 71, and play while suppressing the decrease in the number of balls in hand.

[0144] In the pachinko machine 10 of the first embodiment, the "normal symbol high probability time shortening state" is a state in which the probability of winning a normal symbol is high from the start of the "normal symbol high probability time shortening state" until the dynamic display of the special symbol is executed a predetermined number of times (in the first embodiment, the number of times the dynamic display of the first special symbol is executed is "100 times", the number of times the dynamic display of the second special symbol is executed is "120 times", or the total number of times the dynamic display of the first special symbol and the dynamic display of the second special symbol is executed is "120 times"). Then, after the dynamic display of the special symbol is executed the specified number of times, the machine is configured to transition from the "normal symbol high probability time shortening state" to the "normal game state".

[0145] In addition, in the "normal high probability time shortening state," the "normal low probability time shortening state" described later, or the "probability changing state" described later, if it is detected that a ball has been fired by a left-handed hit as a specific game operation (for example, detection of a ball entering the first starting hole 64 as the ball entry point), a predetermined alarm (for example, a voice output of "Please hit to the right" or a display of "Please hit to the right") is output to inform the player and hall personnel that a non-recommended game is being played. By configuring in this way, it is possible to suppress the continued execution of non-recommended left-handed hit games in the "normal high probability time shortening state," "normal low probability time shortening state," or "probability changing state," and to achieve gameplay according to the game specifications.

[0146] Next, the "normal symbol low probability time shortening state" is a state in which the probability of a jackpot for each special symbol as a display form is low, similar to the "normal game state" and the "normal symbol high probability time shortening state," and the probability of a hit for a normal symbol is low, similar to the "normal game state" as a predetermined state, while the variable display time of the normal symbol is shortened and the opening time of the normal electric symbol 72 is long, similar to the "probability fluct...

Claims

[Claim 1] a detection means for detecting whether a starting condition is satisfied; a determination means for executing a predetermined lottery when the start condition is met; A display means for displaying a variable display of a plurality of symbols and for displaying a specific symbol in a static display; After the specific symbol is displayed, an advantageous state that is advantageous to the player may be generated, The setting value used when outputting at least whether or not the advantageous state is to be generated is configured to be one of a plurality of setting values, A gaming machine configured to be able to store the set value, an initialization means for initializing the gaming machine when a specific operation is performed on a predetermined operation means in a situation where the gaming machine is powered on; The setting value can be set in a situation where the gaming machine is initialized by the initialization means and at least before the establishment of the start condition is detected by the detection means, When the gaming machine is initialized by the initialization means, the gaming state of the gaming machine can be set to a predetermined gaming state, When a first condition is established in the predetermined game state in which predetermined setting values ​​are set as the plurality of setting values, the output mode when outputting whether or not the advantageous state will be generated can be changed to a higher level, When a second condition different from the first condition is satisfied after the output mode has been changed to the high level, the output mode can be changed from the high level to the original output mode, When the first condition is satisfied in at least the predetermined gaming state, a predetermined notification can be executed; The first condition and the second condition are conditions that can be met at least when the power supply of the gaming machine is not interrupted and the predetermined gaming state continues, In a situation where the power supply to the gaming machine is turned on without initializing the gaming machine by the initialization means and at least the variable display is not being executed, an output mode different from the output mode set before the power supply to the gaming machine is turned off can be set, The predetermined notification may be a first predetermined notification and a second predetermined notification different from the first predetermined notification, When the first condition is met in a situation where the maximum setting value is set as the setting value, the first predetermined notification is not executed, and the second predetermined notification can be executed. A gaming machine characterized by: